joe
328158b33a
Spanish 296 translated strings
2017-12-18 19:37:04 +01:00
joe
9b0c9616d7
Scottish Gaelic 296 translated strings
2017-12-18 19:25:33 +01:00
joe
bc583d706f
French update 296 translated strings
2017-12-17 20:24:30 +01:00
joe
bce0b6fa06
Galician update 296 translated strings
2017-12-07 22:47:40 +01:00
joe
3e49c99217
Portuguese (Brazilian) update 296 translated strings
2017-12-07 22:08:25 +01:00
Pere Pujal i Carabantes
4b0a029513
SDL 2.0.5 requires a full cleanup of the renderer.
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
f42ca6600a
How I did forgot this else?
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
3d3102af2a
Autosave for Android.
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
ede838caf9
Syncing with the android version...
2017-12-06 06:39:41 +01:00
Pere Pujal i Carabantes
0d68a0f33f
Color selector to SDL2
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
d38b4abd68
Integrating android support.
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
356b503bdd
Recovering IM in a more generic way.
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
ee3529b7bf
Recovering Traditional Chinese IM
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
9adbd1e261
Recovering fonts after recovering progressbar.
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
58d202d275
Progressbar seems to work again
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
dd4ec4bd2c
Mirror and Flip stamps were not working.
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
4e8c5287ed
Adding support for sdl2pango, Thanks Jianwei Zhang
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
52dd490579
Adding support for sdl2pango
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
9f345958ca
keymouse working right again
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
4d132111b2
buttonscroll working again.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
ff4d9d8566
mouse wheel seems to scroll.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
d7b7274a96
Start with scroll events.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
22866bd7db
Some cleanup
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
690fb2ec4e
Fullscreen=yes working now, speed rendering improved.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
fc904c7906
Still fullscreen=yes not working.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
a24c060e1f
Saving and loading from starters seems to begin working...
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
9759e648ea
Onscreen keyboard seems begin working, still not tested IM...
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
b08ddf00dd
Keyboard input seems to work, even dead keys, not tested IM, onscreen keyboard not working...
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
4c69fdbb43
Some more progress on SDL2, render seems to begin working.
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
8693724975
More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
75089ea473
First attempts to port to SDL2
2017-12-06 06:39:37 +01:00
joe
c07650cda7
Danish update 296 translated strings
2017-12-05 23:05:44 +01:00
Bill Kendrick
cb10eb0c52
Fulah update
2017-12-03 12:04:31 -08:00
rbuj
c8a65bc158
Updated Catalan translation
2017-12-03 09:19:42 +01:00
Bill Kendrick
974f203c8a
Indonesian translation update
2017-12-02 12:46:16 -08:00
Mark K. Kim
558b74b7fc
In the macOS build, load stamps from within the app path where the 2009.06.28
...
stamps collection installer installs the stamps.
2017-11-27 01:16:57 -05:00
Mark K. Kim
472bf79bb9
Trying again...
2017-11-27 01:02:41 -05:00
Mark K. Kim
ea7f013d0d
Rework Mac port to be more Linux-like without needing to launch XCode. See
...
macos/README.txt for information.
2017-11-27 00:56:41 -05:00
Bill Kendrick
af477d714e
Ukrainian translation update
2017-10-27 21:09:14 -07:00
Bill Kendrick
1576935455
More compiler warnings
...
* Adding a missing local function definition.
* Ensured a var only used during certain #ifdef was only declared under
that situation.
2017-10-15 15:05:20 -07:00
Bill Kendrick
41e9fbd0c4
More compiler warning cleanup
...
Mostly removing some unused variables, but also "using" some
of the new temp vars (e.g., "tmp = fgets(...); (void)tmp;")
2017-10-15 15:00:48 -07:00
Bill Kendrick
717b13a866
Correct im.c compiler warnings
...
* Don't ignore a fscanf()'s output.
* Rewrite some increment/roll-overs to avoid, e.g.
src/im.c:1193:18: warning: operation on ‘cm.section’ may be undefined [-Wsequence-point]
cm.section = (++cm.section % SEC_TOTAL); /* Change section */
2017-10-15 14:48:31 -07:00
Bill Kendrick
5907713cdd
Remove unused reset_brush_counter_and_frame()
...
reset_brush_counter() gets called, but reset_brush_counter_and_frame()
never does; removing it.
2017-10-15 14:45:22 -07:00
Bill Kendrick
da81a5f32a
Compiler warning cleanup in fonts.c
...
* Use and show error on nice() return value, when appropriate.
* Remove (comment out, for now) a function that could never be called.
2017-10-15 14:43:20 -07:00
Bill Kendrick
b693003b14
Remove some unused funcs & declarations
...
Removing more unused functions, and moving a declaration in fonts.h
to fonts.c, since it's not used externally (reliable_read()).
2017-10-15 14:38:52 -07:00
Bill Kendrick
502edda2b1
Remove unused in_circle() func
...
in_circle() isn't used; in_circle_rad() is.
2017-10-15 14:33:11 -07:00
Bill Kendrick
dc167b4c52
Remove unused funcs remove_slash, replace_tilde
...
Remove unused funcs remove_slash() (an identical one exists
in win32_print.c) and replace_tilde().
2017-10-15 14:29:12 -07:00
Bill Kendrick
1ae588baf8
More compiler warning cleanup (WIP)
...
Picking at more compiler warnings.
2017-10-15 13:09:05 -07:00
Bill Kendrick
284a64a08f
tuxpaint.c code & warning clean-up (WIP)
...
- Replace any C++ style comments (// ...) with C style (/* ... */).
- Improve calls to fgets() to avoid "ignoring return value
of ‘fscanf’, declared with attribute warn_unused_result
[-Wunused-result]" errors (WIP).
- Removed some unused, commented-out code.
2017-10-15 12:57:43 -07:00
Bill Kendrick
f03785e532
indent tuxpaint.c -- the whopper!
...
The big one we've all been waiting for -- ran indent on tuxpaint.c
(which itself is ~25K lines long, and really needs to be split up).
Hopefully the code will look less atrocious now :-)
2017-10-15 12:16:05 -07:00