Saving and loading from starters seems to begin working...
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9759e648ea
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a24c060e1f
1 changed files with 32 additions and 22 deletions
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@ -866,10 +866,16 @@ static SDL_Surface *img_starter = NULL, *img_starter_bkgd = NULL;
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static Uint32 window_format;
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static void SDL_WarpMouse(Uint16 x, Uint16 y)
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{
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SDL_WarpMouseInWindow(window_screen, x, y);
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}
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static SDL_Surface *SDL_DisplayFormat(SDL_Surface *surface)
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{
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SDL_Surface *tmp;
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tmp = SDL_ConvertSurfaceFormat(surface, window_format, 0);
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// tmp = SDL_ConvertSurfaceFormat(surface, window_format, 0);
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tmp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGB888, 0);
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return(tmp);
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}
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@ -9162,7 +9168,7 @@ static SDL_Surface *thumbnail2(SDL_Surface * src, int max_x, int max_y,
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getpixels[src->format->BytesPerPixel];
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/* Determine scale and centering offsets: */
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printf("thumbnail2\n");
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if (!keep_aspect)
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{
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yscale = (float) ((float) src->h / (float) max_y);
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@ -11281,6 +11287,9 @@ static void load_starter(char *img_id)
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if (tmp_surf != NULL)
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{
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img_starter = SDL_DisplayFormatAlpha(tmp_surf);
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//SDL_SetSurfaceAlphaMod(img_starter, SDL_ALPHA_OPAQUE);
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//SDL_SetSurfaceBlendMode(img_starter, SDL_BLENDMODE_BLEND);
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printf("QQQQ\n");
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SDL_FreeSurface(tmp_surf);
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}
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@ -11396,11 +11405,11 @@ static void load_starter(char *img_id)
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/* 3rd arg ignored for RGBA surfaces */
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// SDL_SetAlpha(tmp_surf, SDL_RLEACCEL, SDL_ALPHA_OPAQUE);
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SDL_SetSurfaceBlendMode(tmp_surf, SDL_BLENDMODE_NONE);
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//SDL_SetSurfaceBlendMode(tmp_surf, SDL_BLENDMODE_BLEND);
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autoscale_copy_smear_free(tmp_surf, img_starter, NondefectiveBlit);
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// SDL_SetAlpha(img_starter, SDL_RLEACCEL, SDL_ALPHA_OPAQUE);
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SDL_SetSurfaceBlendMode(img_starter, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(img_starter, SDL_BLENDMODE_BLEND);
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}
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@ -12451,6 +12460,8 @@ static void cleanup(void)
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#endif
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/* Close up! */
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/* FIXME: Pango contexts lying around? -bjk 2007.07.24 */
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@ -23064,6 +23075,7 @@ int TP_EventFilter(void *data, const SDL_Event * event)
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static void setup(void)
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{
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int i;
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int ww, hh;
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char *upstr;
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SDL_Color black = { 0, 0, 0, 0 };
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char *homedirdir;
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@ -23290,8 +23302,9 @@ static void setup(void)
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window_screen = SDL_CreateWindow("Tux Paint",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WINDOW_WIDTH, WINDOW_HEIGHT,
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SDL_WINDOW_FULLSCREEN | SDL_WINDOW_HWSURFACE);
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0,0,
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// WINDOW_WIDTH, WINDOW_HEIGHT,
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SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_HWSURFACE);
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printf("1\n");
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if (window_screen == NULL)
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printf("window_screen = NULL 1\n");
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@ -23299,20 +23312,20 @@ static void setup(void)
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#else
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/* screen = SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT,
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VIDEO_BPP, SDL_FULLSCREEN | SDL_SWSURFACE);*/
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window_screen = SDL_CreateWindow("Tux Paint",
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window_screen = SDL_CreateWindow(NULL,
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//"Tux Paint",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WINDOW_WIDTH, WINDOW_HEIGHT,
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SDL_WINDOW_FULLSCREEN );
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0,0,
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// WINDOW_WIDTH, WINDOW_HEIGHT,
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SDL_WINDOW_FULLSCREEN_DESKTOP );
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printf("2\n");
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if (window_screen == NULL)
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printf("window_screen = NULL 2\n");
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#endif
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renderer = SDL_CreateRenderer(window_screen, -1, 0);
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// screen = SDL_GetWindowSurface(window_screen);
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int ww, hh;
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SDL_GL_GetDrawableSize(window_screen, &ww, &hh);
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texture = SDL_CreateTexture(renderer,
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SDL_PIXELFORMAT_RGB888,
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@ -23320,9 +23333,10 @@ static void setup(void)
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ww, hh);
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screen = SDL_CreateRGBSurface(0, ww, hh, 32,
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0x00FF0000,
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0x0000FF00,
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0x000000FF,0);
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0x00FF0000,
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0x0000FF00,
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0x000000FF,
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0xFF000000);
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// texture = SDL_CreateTextureFromSurface(renderer, screen);
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@ -23386,18 +23400,14 @@ VIDEO_BPP, SDL_SWSURFACE);*/
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if (set_window_pos)
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putenv((char *) "SDL_VIDEO_WINDOW_POS=nopref");
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}
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// screen = SDL_GetWindowSurface(window_screen);
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// SDL_SetWindowMinimumSize(window_screen, WINDOW_WIDTH, WINDOW_HEIGHT);
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//SDL_SetWindowMaximumSize(window_screen, WINDOW_WIDTH, WINDOW_HEIGHT);
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renderer = SDL_CreateRenderer(window_screen, -1, 0);
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// screen = SDL_GetWindowSurface(window_screen);
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int ww, hh;
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SDL_GL_GetDrawableSize(window_screen, &ww, &hh);
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texture = SDL_CreateTexture(renderer,
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SDL_PIXELFORMAT_RGB888,
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@ -23425,7 +23435,7 @@ VIDEO_BPP, SDL_SWSURFACE);*/
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cleanup();
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exit(1);
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}
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}}
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window_format = SDL_GetWindowPixelFormat(window_screen);
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/* (Need to do this after native screen resolution is handled) */
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