Remove unused in_circle() func

in_circle() isn't used; in_circle_rad() is.
This commit is contained in:
Bill Kendrick 2017-10-15 14:33:11 -07:00
parent dc167b4c52
commit 502edda2b1

View file

@ -1889,7 +1889,6 @@ static SDL_Surface *duplicate_surface(SDL_Surface * orig);
static void mirror_starter(void);
static void flip_starter(void);
static int valid_click(Uint8 button);
static int in_circle(int x, int y);
static int in_circle_rad(int x, int y, int rad);
static int paintsound(int size);
static void load_magic_plugins(void);
@ -16954,14 +16953,6 @@ static int valid_click(Uint8 button)
}
static int in_circle(int x, int y)
{
if ((x * x) + (y * y) - (16 * 16) < 0)
return (1);
else
return (0);
}
static int in_circle_rad(int x, int y, int rad)
{
if ((x * x) + (y * y) - (rad * rad) < 0)
@ -16970,6 +16961,7 @@ static int in_circle_rad(int x, int y, int rad)
return (0);
}
static int paintsound(int size)
{
if (SND_PAINT1 + (size / 12) >= SND_PAINT4)