Bill Kendrick
60120b763c
Merge branch 'master' into sdl2.0
2022-07-03 19:58:34 -07:00
Bill Kendrick
f56acbe34d
Processed PNG images through pngout
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Increase some compression
Also corrects some warnings being reported by libpng (via SDL_image);
h/t Tim Dickson, closes https://sourceforge.net/p/tuxpaint/bugs/252/
2022-07-03 17:45:21 -07:00
Bill Kendrick
844db56ab9
Drip - Better full-canvas effect; proper description
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h/t Karl, code by Pere (w/ some clean-up by me)
Closes https://sourceforge.net/p/tuxpaint/bugs/256/
2022-07-03 16:39:50 -07:00
Bill Kendrick
95755c7af5
Emboss: Canvas-specific description
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Closes https://sourceforge.net/p/tuxpaint/bugs/257/
h/t Karl
2022-07-03 16:31:38 -07:00
Bill Kendrick
5532ddd2fd
Merge branch 'master' into sdl2.0
2022-06-14 00:38:27 -07:00
Bill Kendrick
8bdcfc3d31
Bump version to 0.9.29 in docs (built)
2022-06-14 00:17:52 -07:00
Bill Kendrick
ff470263a0
Different description for Tile Zoom than plain Zoom
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Oops, had committed to sdl2.0 only :eyeroll:
2022-06-02 21:17:23 -07:00
Bill Kendrick
040884f3f3
Different description for Tile Zoom than plain Zoom
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h/t Pere for the suggestion
2022-06-02 21:09:23 -07:00
Bill Kendrick
5369bca3b9
Merge branch 'master' into sdl2.0
2022-06-02 21:06:27 -07:00
Bill Kendrick
2e0119daa9
Bump dates on fretwork.c & rails.c
2022-05-19 01:31:03 -07:00
Bill Kendrick
16d79a323d
Merge SDL-agnositc SDL_Rect member type to SDL2.0 branch
2022-05-19 01:29:46 -07:00
Bill Kendrick
868edf4ccd
SDL-agnostic way to get SDL_Rect member types
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SDL 1.2 they are Sint16, SDL 2.0 they are int.
2022-05-19 01:26:59 -07:00
Bill Kendrick
dfba73d327
Address some compile-time warnings in SDL 2.0
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Also disable VERBOSE DEBUG output.
Note - Still a pair of nasty warnings about the following
* ‘rsvg_handle_close’ is deprecated: Use
'rsvg_handle_read_stream_sync' instead
* passing argument 3 of ‘autoscale_copy_smear_free’ from incompatible
pointer type (SDL_BlitSurface)
They should be addressed.
2022-05-19 00:49:48 -07:00
Pere Pujal i Carabantes
956292e122
Merge branch 'master' into sdl2.0
2022-05-14 19:41:24 +02:00
Bill Kendrick
658577e77d
Regen. docs after Magic tool locale sorting, etc.
2022-05-07 20:25:30 -07:00
Bill Kendrick
fc9bb92064
Icon for "Rush" magic tool
2022-05-07 18:14:53 -07:00
Bill Kendrick
834b4589f0
Updating Magic docs after "Shift" change
2022-05-07 18:00:11 -07:00
Bill Kendrick
dec31c32a9
Magic tools HTML docs encoding: UTF-8, not us-ascii!
2022-05-07 17:43:02 -07:00
Bill Kendrick
90edb6915b
Refresh all Magic docs after improvements
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* Use human-readable names for all "See Also" items.
* Add punctuation ("A & B.", "A, B, & C.") in "See Also" lists.
2022-05-07 17:36:45 -07:00
Bill Kendrick
d5dc33fb6a
Update Magic docs after adding Rush (& fixing Tile Zoom)
2022-05-07 17:16:27 -07:00
Bill Kendrick
60e90d47d9
WIP: New Magic tool: "Rush"
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Like "Zoom", but with a blur effect.
(Needs icon, sound effect, documentation.)
2022-05-06 01:58:53 -07:00
Bill Kendrick
94a2b9caf5
Mend render bug introduced to Perspective tool
2022-05-04 00:28:47 -07:00
Pere Pujal i Carabantes
c8963a3f1f
Merge branch 'master' into sdl2.0
2022-03-04 23:23:54 +01:00
Bill Kendrick
128f73f731
Refresh docs; grab Magic rainbow "see also"s
2022-03-01 01:12:37 -08:00
Pere Pujal i Carabantes
63fbd45cd1
Merge branch 'master' into sdl2.0
2022-02-13 01:44:39 +01:00
Bill Kendrick
c106c61214
Syncing docs for new Tile Zoom magic tool
2022-01-30 02:27:32 -08:00
Bill Kendrick
c1a5ca7fb8
New Magic tool: "Tile Zoom"
2022-01-30 02:23:01 -08:00
Pere Pujal i Carabantes
e9ebd54db9
Merging brush spacing work into sdl2.0
2022-01-20 21:33:57 +01:00
Bill Kendrick
f078120108
Regen all docs after updating website URL
2022-01-20 00:36:40 -08:00
Pere Pujal i Carabantes
7e9990a6d6
Merge branch 'master' into sdl2.0
2021-12-10 11:29:59 +01:00
Bill Kendrick
41a04d93b7
Bump version to 0.9.28 lots of other places
...
(Some doc-generation Makefiles need help, apparently.)
2021-12-01 22:42:38 -08:00
Bill Kendrick
0997078479
Bump version # to 0.9.28 in all Magic docs
2021-12-01 22:32:08 -08:00
Bill Kendrick
f21bdeb8fa
Bump version to 0.9.28 in all docs
2021-12-01 22:29:12 -08:00
Pere Pujal i Carabantes
75ca9dd66e
Merge branch 'master' into sdl2.0
2021-11-09 23:23:28 +01:00
Bill Kendrick
03b3ada567
More tools' fullscreen: update progress bar
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Progress animation shown during
Emboss, Sharpen/Edge/Silhouette, Blur,
Also, play Glass Tile sound in fullscreen mode.
2021-11-08 20:46:24 -08:00
Bill Kendrick
83558f8343
Cartoon fullscreen: play sound, show progress bar
2021-11-08 20:37:19 -08:00
Bill Kendrick
cde0941509
Blocks/Chalk fullscreen; play sound, add prog bar
2021-11-08 20:33:57 -08:00
Pere Pujal i Carabantes
46bdc96993
Icon and sound paths for magic tools compatible with Android assets.
2021-11-09 01:20:34 +01:00
Pere Pujal i Carabantes
88d8252952
Merge branch 'master' into sdl2.0
2021-11-08 23:33:49 +01:00
Bill Kendrick
50d296b393
Mend typo in Lightning magic tool's description
2021-11-07 20:32:20 -08:00
Bill Kendrick
e3c7b3b5e7
Halftone was coming out too dark
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Not sure what I broke, but attempting to fix it.
2021-11-07 19:51:08 -08:00
Pere Pujal i Carabantes
1afe9e155c
Merge branch 'master' into sdl2.0
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Tons of bugfixes and improvements for Windows by Toyama Shin-Ichi
Angle rotation and some magic tools by Bill.
2021-11-06 08:59:22 +01:00
Bill Kendrick
760423e84f
New Magic tool: Reflection
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Click to make a reflection of what's above the cursor,
below the cursor.
Click and drag down to stretch the lower reflection, or
drag up to make an reflection of the bottom of the picture
above where you clicked.
Or, drag left or right to make a reflection on the left of
what's on the right, or vice-versa.
It's not perfect, but my math skills are failing me, and it's
probably suitable.
Demo videos posted to Twitter
* https://twitter.com/TuxPaintTweets/status/1456541738667954181
* https://twitter.com/TuxPaintTweets/status/1456542229376294924
Closes https://sourceforge.net/p/tuxpaint/feature-requests/202/
2021-11-05 01:31:53 -07:00
Bill Kendrick
307680a684
Mend unused attribute warning
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Noted in a commit by Shin-ichi
2021-11-04 20:41:25 -07:00
Bill Kendrick
a68ff27e84
Cartoon can apply effect to entire image
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This is now how the effect starts; painting now simply exposes
the effect (to avoid artifacts that occurred when you'd paint
different directions).
2021-10-27 22:52:02 -07:00
Bill Kendrick
27b89d0dba
Blocks/Chalk: Full-image descriptive text
2021-10-27 22:24:13 -07:00
Bill Kendrick
3fad8fc75b
Blocks & Chalk can now affect entire image at once
2021-10-27 22:18:09 -07:00
Pere Pujal i Carabantes
9cf77f684c
Merge branch 'master' into sdl2.0
...
There are problems with im that should be investigated...
2021-10-24 11:47:54 +02:00
Bill Kendrick
5f9ff7e97d
Address tons of warnings in magic/src/lightning.c
2021-10-24 01:15:46 -07:00
Bill Kendrick
d27c21bf2a
Mend compiler warnings in magic/src/halftone.c
2021-10-24 01:07:29 -07:00