Halftone was coming out too dark

Not sure what I broke, but attempting to fix it.
This commit is contained in:
Bill Kendrick 2021-11-07 19:51:08 -08:00
parent fbf206d17c
commit e3c7b3b5e7

View file

@ -1,6 +1,6 @@
/* halftone.c
Last modified: 2021.10.24
Last modified: 2021.11.07
*/
@ -304,9 +304,9 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
}
}
total_r /= (GRID_SIZE * GRID_SIZE);
total_g /= (GRID_SIZE * GRID_SIZE);
total_b /= (GRID_SIZE * GRID_SIZE);
total_r /= px_cnt;
total_g /= px_cnt;
total_b /= px_cnt;
/* Convert the average color from RGB to CMYK values, for 'painting' later */
@ -341,9 +341,9 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
(since the target is RGB, we use `min()`) */
SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or, &og, &ob);
pixel = SDL_MapRGB(square->format,
min((Uint8) (r * 1.2), or),
min((Uint8) (g * 1.2), og),
min((Uint8) (b * 1.2), ob)
min((Uint8) (r * 2.0), or),
min((Uint8) (g * 2.0), og),
min((Uint8) (b * 2.0), ob)
);
api->putpixel(square, sqx, sqy, pixel);
}