Commit graph

2370 commits

Author SHA1 Message Date
Bill Kendrick
f0c2c8b5bc Open dialog scroll buttons auto-repeat now
Had an unwanted SDL_RemoveTimer call in a dumb place. :/
2022-04-18 22:19:24 -07:00
Bill Kendrick
0aab76291b Remove some debugging printfs
...HOWEVER, the auto-repeat of scroll buttons in the Open dialog
do not seem to work, despite the code being identical to what
I just added to New and Slideshow...!?
2022-04-18 22:09:28 -07:00
Bill Kendrick
da201ecfe8 Formatting clean-up 2022-04-18 22:07:34 -07:00
Bill Kendrick
206ca7cee2 Slideshow dialog scroll buttons auto-repeat 2022-04-18 22:03:54 -07:00
Bill Kendrick
10e121bd0f New dialog scroll buttons auto-repeat 2022-04-18 21:55:17 -07:00
dolphin6k
98fb5c2aee Corrected "#ifdef WIN32" for tmpstr/wtmpstr 2022-04-13 21:26:28 +09:00
dolphin6k
6a5eddac15 Fixed crash when loading label with whitespace only. 2022-04-12 22:06:49 +09:00
Bill Kendrick
ec4f0a07b1 WIP Open dialog auto-repeat scrolling
Not actually working; not sure why timer isn't firing!?
2022-04-08 01:53:40 -07:00
Bill Kendrick
9b4257b61c WIP Starting work on autorepeat scroll in New/Open dialogs
For https://sourceforge.net/p/tuxpaint/feature-requests/173/
2022-04-07 02:28:14 -07:00
Bill Kendrick
fb596fb887 Avoid crash on unexpected "saved dimensions" loading Labels 2022-04-06 01:32:21 -07:00
Bill Kendrick
7db784ce88 Tools' scroll buttons auto-repeat
The "Tools" section's up & down scroll buttons auto-repeat if
you click/tap and hold them.

For https://sourceforge.net/p/tuxpaint/feature-requests/173/
(Still to-do: The buttons in the Open & New dialogs.)
2022-04-02 21:15:35 -07:00
Bill Kendrick
565da81071 Remove a leftover debug printf 2022-04-02 20:53:18 -07:00
Bill Kendrick
347a9b5cc8 Sanity checks in load_info_about_label_surface()
Avoid crashes when coming across unexpected Label data stored within
a saved PNG image.
(h/t Donny Sianipar for the report & sample image)
2022-04-02 17:29:22 -07:00
Bill Kendrick
b897e47cc2 parse.gperf: make memcpy() call happy
Hopefully this doesn't break anything; I'm struggling to
understand how this stuff works.
2022-03-22 21:24:49 -07:00
Bill Kendrick
b95bb10768 Refresh PO after tweaking color picker descr. 2022-03-17 01:29:23 -07:00
Bill Kendrick
c4ac0c9487 Tweak description of HSV rainbow color picker 2022-03-17 01:28:17 -07:00
Bill Kendrick
7856e7af6c Avoid color picker crosshairs blitting outside zones 2022-03-17 01:09:50 -07:00
Bill Kendrick
b568bf86d2 Color picker: Eat motion events to avoid over-rendering
...when spamming the event queue with motion events over the
value slider, while Tux Paint is busy re-rendering the
rainbow palette at the new Value level.

Also, convert a printf() in the new color picker crosshair sizing
function to DEBUG_PRINTF().
2022-03-17 00:54:49 -07:00
Bill Kendrick
1b9933b7c2 More appropriately-sized crosshairs on color picker
The corsshairs on the rainbow palette color picker are larger
(by default), and scale up or down based on the UI size
(--buttonsize setting).
2022-03-17 00:36:40 -07:00
Bill Kendrick
8aeb022849 tuxpaint.c: replace some tabs with spaces 2022-03-16 00:38:37 -07:00
Bill Kendrick
491862d2da Color picker: Value slider: Interact on hover motion 2022-03-16 00:33:25 -07:00
dolphin6k
43b84c774a Changed e-mail address of shin-ichi. 2022-03-11 19:57:56 +09:00
Pere Pujal i Carabantes
fd8c7bfc2a Updating Catalan translation. 2022-03-09 00:55:06 +01:00
Bill Kendrick
adec3666f0 Color picker -> Back; don't 'forget' old crosshair positions 2022-03-02 01:38:04 -08:00
Bill Kendrick
0c858122b5 Color picker now offers full HSV selection
Added a slider to choose value, which re-renders the rainbow-colored
box on the left (which now only displays hue/saturation).
2022-03-02 01:30:36 -08:00
Bill Kendrick
6e98230a33 Ensure color mixer works in New dialog
and sync README docs to capture that it, and rainbow palette,
may be used.
2022-02-23 23:22:59 -08:00
Bill Kendrick
697253a4bd Fixed label position/render bug when selecting via keyboard
Bugfix: Positioning and rendering of labels selected for editing
via [Tab] cycling & the [Enter] key now works as expected.
2022-02-22 00:33:51 -08:00
Bill Kendrick
380e5455f9 Label->Apply->final label: Update screen correctly 2022-02-22 00:00:22 -08:00
Bill Kendrick
3e385f6a68 More work on Label apply feature
h/t Pere for adding the missing pieces.

WIP b/c there's one minor side effect that needs addressing
(final label, highlighted red, does not lose its highlight)
2022-02-21 23:23:32 -08:00
Pere Pujal i Carabantes
b62a5f1094 Less flickering when selecting a label.
If you selected a label and the cursor was in another place, the label was displayed flashy in that another place.
2022-02-21 00:50:16 +01:00
Bill Kendrick
5c2bcd44a2 OSK: Reposition if cursor overlap zone via [Enter]
Onscreen keyboard repositions itself to the top if you use [Enter]
to move the cursor down, and it begins overlapping the keyboard.

Also, play "carriage return" sound effect, even when entering
a blank 'line' of text.
2022-02-17 22:19:57 -08:00
Bill Kendrick
9702fcae1b Icelandic update
h/t Sveinn í Felli
2022-02-14 23:43:30 -08:00
Mark Kim
c126eb92b5 macOS fix for backspace in text/label tools in some languages
Fixed the issue with the backspace not working in text and label tools
when in certain language modes in macOS.  Mac keyboards have the DELETE
key where PC keyboards have the BACKSPACE key, and the two keys have
different keycodes, so the backspace requires special handling on the
macOS in programs writtens for the PC.
2022-02-13 17:16:12 -05:00
dolphin6k
3d4dd494b5 WIN32: Use WideCharToMultiByte() insted of iconv() for label embeddiing. 2022-02-13 18:51:08 +09:00
b'William Kendrick
04aae49077 Merge /u/prasantahembram/tuxpaint12/ branch master into master
https://sourceforge.net/p/tuxpaint/tuxpaint/merge-requests/11/
2022-02-13 06:27:22 +00:00
Mark Kim
671fba1b44 Merge branch 'master' of ssh://git.code.sf.net/p/tuxpaint/tuxpaint 2022-02-12 22:14:38 -05:00
Mark Kim
2cc4217a0c macOS check for locale fonts in Tux Paint system preferences location 2022-02-12 22:13:26 -05:00
Mark Kim
cf06258947 Fix recent macOS changes to be macOS 10.10 compatible
* macOS language detection has been updated to be backward compatible to macOS
  10.10 Yosemite.

It appears older version(s?) of macOS can just return "en" instead of "en-US"
when queried for the preferred locale.  Updated code to account for this.
2022-02-12 22:03:12 -05:00
dolphin6k
f4cc875861 Finally fixed space bug with labels on windows correctly 2022-02-12 10:20:18 +09:00
dolphin6k
599e616d13 Fixed space bug with labels also on windows. 2022-02-11 23:26:58 +09:00
prasantahembram
4810d41be7 Added Santali translation. 2022-02-11 18:46:46 +05:30
Bill Kendrick
851f5ffbb7 Win32, loading Label text from drawings: Avoid leak
Avoid leaking memory when loading Label text strings from a saved drawing.

Also, a heck of a lot of comments to explain (as best I understand)
what load_info_about_label_surface() is doing.
2022-02-11 01:18:51 -08:00
dolphin6k
907c739679 Removed mtw() for windows.
Instead, defined windows native functions for mbstowcs()/wcstombs().
2022-02-11 09:40:59 +09:00
dolphin6k
7305768d38 Revert "Removed "#ifdef WIN32" block around label embedding."
This reverts commit c0da1f0e94.
2022-02-11 08:52:37 +09:00
dolphin6k
c0da1f0e94 Removed "#ifdef WIN32" block around label embedding.
It has likely become unneccessary by recent fix for the common part.

Also backported a fix for uppercase issue from sdl2.0 branch (Define Windows native
function for mbstowcs/wcstombs).
2022-02-11 08:33:29 +09:00
dolphin6k
6a414961b8 Do not copy dll(s) if already exist. 2022-02-10 20:02:08 +09:00
Bill Kendrick
4ec43dcff2 Address fscanf eating space at beginning of Labels
When reading label text (on non-Windows, at least), fscanf("%lc")
was being used.  It seemed to be skipping the initial space,
causing strings to be shifted left one, and end up with garbage
bytes at the far right.

Fixes https://sourceforge.net/p/tuxpaint/bugs/247/ I hope!
2022-02-10 02:28:50 -08:00
Bill Kendrick
ce4b8b9040 POT/PO refresh after more work on Label tool 2022-02-10 01:02:39 -08:00
Bill Kendrick
5d064297d4 WIP: More work on Apply Label functionality
"Apply Label" mode of Label tool can be activated/deactivated,
though it doesn't currently do the work yet.

Also

* Modularized routine to select a Label (via click or [Enter] key):
   `select_label_node()`

 * Starting routine for applying a Label to the canvas
   (via click or [Enter] key): `apply_label_node()`

 * Modularized routine for repositioning the on-screen keyboard based on
   where we're typing: `reposition_onscreen_keyboard()`

Seems likely that I broke some things.
2022-02-10 01:01:40 -08:00
Bill Kendrick
e0922a14e1 WIP Apply label: Show apply label button 2022-02-09 23:25:46 -08:00