Color picker now offers full HSV selection

Added a slider to choose value, which re-renders the rainbow-colored
box on the left (which now only displays hue/saturation).
This commit is contained in:
Bill Kendrick 2022-03-02 01:30:36 -08:00
parent 128f73f731
commit 0c858122b5
3 changed files with 247 additions and 64 deletions

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@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
http://www.tuxpaint.org/
2022.February.27 (0.9.28)
2022.March.2 (0.9.28)
* Improvements to "Paint" and "Lines" tools:
------------------------------------------
* Brush spacing may now be altered within Tux Paint.
@ -106,6 +106,10 @@ http://www.tuxpaint.org/
form a desired color. Undo/Redo is available!
Bill Kendrick <bill@newbreedsoftware.com>
* The rainbow palette color picker now acts as a true
Hue/Saturation/Value picker, with the addition of a "value" slider.
Bill Kendrick <bill@newbreedsoftware.com>
* Show a "pipette"-shaped mouse pointer when selecting a
color from the color palette, or the picture.
Bill Kendrick <bill@newbreedsoftware.com>

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@ -22,7 +22,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
June 14, 2002 - February 23, 2022
June 14, 2002 - March 2, 2022
*/
#include "platform.h"
@ -1523,8 +1523,9 @@ static SDL_Surface *img_magic_paint, *img_magic_fullscreen;
static SDL_Surface *img_shapes_corner, *img_shapes_center;
static SDL_Surface *img_bold, *img_italic;
static SDL_Surface *img_label_select, *img_label_apply;
static SDL_Surface *img_color_picker, *img_color_picker_thumb, *img_paintwell, *img_color_sel, *img_color_mix;
static int color_picker_x, color_picker_y;
static SDL_Surface *img_color_picker, *img_color_picker_thumb, *img_color_picker_val;
static SDL_Surface *img_paintwell, *img_color_sel, *img_color_mix;
static int color_picker_x, color_picker_y, color_picker_v;
static int color_mixer_reset;
static SDL_Surface *img_title_on, *img_title_off, *img_title_large_on, *img_title_large_off;
@ -2093,6 +2094,9 @@ static int do_new_dialog(void);
static int do_new_dialog_add_colors(SDL_Surface * *thumbs, int num_files, int *d_places, char * *d_names,
char * *d_exts, int *white_in_palette);
static int do_color_picker(void);
static void draw_color_picker_crosshairs(int color_picker_left, int color_picker_top, int color_picker_val_left, int color_picker_val_top);
static void draw_color_picker_values(int l, int t);
static void render_color_picker_palette(void);
static int do_color_sel(int temp_mode);
static int do_color_mix(void);
static void draw_color_mixer_blank_example(void);
@ -21886,7 +21890,8 @@ static int do_color_picker(void)
SDL_Event event;
SDLKey key;
int color_picker_left, color_picker_top;
int back_left, back_top;
int color_picker_val_left, color_picker_val_top;
int back_left, back_top, done_left, done_top;
SDL_Rect color_example_dest;
SDL_Surface *backup;
SDL_Rect r_color_picker;
@ -21895,7 +21900,9 @@ static int do_color_picker(void)
valhat_x = valhat_y = hatmotioner = 0;
hide_blinking_cursor();
do_setcursor(cursor_hand);
getpixel_img_color_picker = getpixels[img_color_picker->format->BytesPerPixel];
/* Draw button box: */
@ -21975,6 +21982,8 @@ static int do_color_picker(void)
/* Draw color palette: */
render_color_picker_palette();
color_picker_left = r_final.x;
color_picker_top = r_final.y;
@ -21989,42 +21998,25 @@ static int do_color_picker(void)
r_color_picker.h = dest.h;
/* Draw last color position: */
/* Draw values: */
dest.x = color_picker_x + color_picker_left - 3;
dest.y = color_picker_y + color_picker_top - 1;
dest.w = 7;
dest.h = 3;
color_picker_val_left = color_picker_left + img_color_picker->w + 2;
color_picker_val_top = color_picker_top;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 0, 0, 0));
draw_color_picker_values(color_picker_val_left, color_picker_val_top);
dest.x = color_picker_x + color_picker_left - 1;
dest.y = color_picker_y + color_picker_top - 3;
dest.w = 3;
dest.h = 7;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 0, 0, 0));
/* Draw crosshairs */
dest.x = color_picker_x + color_picker_left - 2;
dest.y = color_picker_y + color_picker_top;
dest.w = 5;
dest.h = 1;
draw_color_picker_crosshairs(color_picker_left, color_picker_top, color_picker_val_left, color_picker_val_top);
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
dest.x = color_picker_x + color_picker_left;
dest.y = color_picker_y + color_picker_top - 2;
dest.w = 1;
dest.h = 5;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
/* Determine spot for example color: */
color_example_dest.x = color_picker_left + img_color_picker->w + 2;
color_example_dest.x = color_picker_left + img_color_picker->w + 2 + img_back->w + 2;
color_example_dest.y = color_picker_top + 2;
color_example_dest.w = r_final.w / 2 - 2;
color_example_dest.w = r_final.w / 2 - 2 - img_back->w - 2;
color_example_dest.h = r_final.h / 2 - 4;
@ -22055,8 +22047,7 @@ static int do_color_picker(void)
/* Show "Back" button */
back_left =
(((PROMPT_W - 96 * 2) + w * 2 - img_color_picker->w) - img_back->w) / 2 + color_picker_left + img_color_picker->w;
back_left = r_final.x + r_final.w - img_back->w - 2;
back_top = color_picker_top + img_color_picker->h - img_back->h - 2;
dest.x = back_left;
@ -22069,6 +22060,15 @@ static int do_color_picker(void)
SDL_BlitSurface(img_openlabels_back, NULL, screen, &dest);
/* Show "Done" button */
done_left = back_left - img_yes->w - 2;
done_top = back_top;
dest.x = done_left;
dest.y = done_top;
SDL_BlitSurface(img_yes, NULL, screen, &dest);
SDL_Flip(screen);
@ -22114,18 +22114,87 @@ static int do_color_picker(void)
{
if (event.button.x >= color_picker_left &&
event.button.x < color_picker_left + img_color_picker->w &&
event.button.y >= color_picker_top && event.button.y < color_picker_top + img_color_picker->h)
event.button.y >= color_picker_top &&
event.button.y < color_picker_top + img_color_picker->h)
{
/* Picked a color! */
chose = 1;
done = 1;
x = event.button.x - color_picker_left;
y = event.button.y - color_picker_top;
color_picker_x = x;
color_picker_y = y;
/* Update (entire) color box */
SDL_GetRGB(getpixel_img_color_picker(img_color_picker, x, y), img_color_picker->format, &r, &g, &b);
SDL_FillRect(screen, &color_example_dest, SDL_MapRGB(screen->format, r, g, b));
SDL_UpdateRect(screen,
color_example_dest.x, color_example_dest.y,
color_example_dest.w, color_example_dest.h);
/* Reposition hue/sat crosshair */
dest.x = color_picker_left;
dest.y = color_picker_top;
SDL_BlitSurface(img_color_picker, NULL, screen, &dest);
draw_color_picker_crosshairs(color_picker_left, color_picker_top, color_picker_val_left, color_picker_val_top);
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
}
else if (event.button.x >= color_picker_val_left &&
event.button.y >= color_picker_val_top &&
event.button.x <= color_picker_val_left + img_back->w &&
event.button.y <= color_picker_val_top + img_color_picker_val->h)
{
/* Picked a value from the slider */
y = event.button.y - color_picker_val_top;
color_picker_v = y;
/* Re-render the palette with the new value */
render_color_picker_palette();
/* Update (entire) color box */
SDL_GetRGB(getpixel_img_color_picker(img_color_picker, color_picker_x, color_picker_y), img_color_picker->format, &r, &g, &b);
SDL_FillRect(screen, &color_example_dest, SDL_MapRGB(screen->format, r, g, b));
SDL_UpdateRect(screen,
color_example_dest.x, color_example_dest.y,
color_example_dest.w, color_example_dest.h);
/* Redraw hue/sat palette, and val slider, and redraw crosshairs */
draw_color_picker_values(color_picker_val_left, color_picker_val_top);
dest.x = color_picker_left;
dest.y = color_picker_top;
SDL_BlitSurface(img_color_picker, NULL, screen, &dest);
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
draw_color_picker_crosshairs(color_picker_left, color_picker_top, color_picker_val_left, color_picker_val_top);
dest.x = color_picker_val_left;
dest.y = color_picker_val_top;
dest.w = img_back->w;
dest.h = img_color_picker_val->h;
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
dest.x = color_picker_left;
dest.y = color_picker_top;
dest.w = img_color_picker->w;
dest.h = img_color_picker->h;
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
}
else if (event.button.x >= done_left &&
event.button.x < done_left + img_yes->w &&
event.button.y >= done_top && event.button.y < done_top + img_yes->h)
{
/* Accepting color */
chose = 1;
done = 1;
}
else if (event.button.x >= back_left &&
event.button.x < back_left + img_back->w &&
@ -22153,37 +22222,40 @@ static int do_color_picker(void)
x = event.button.x - color_picker_left;
y = event.button.y - color_picker_top;
getpixel_img_color_picker = getpixels[img_color_picker->format->BytesPerPixel];
SDL_GetRGB(getpixel_img_color_picker(img_color_picker, x, y), img_color_picker->format, &r, &g, &b);
dest.x = color_example_dest.x + color_example_dest.w / 4;
dest.y = color_example_dest.y + color_example_dest.h / 4;
dest.w = color_example_dest.w / 2;
dest.h = color_example_dest.h / 2;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, r, g, b));
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
}
else
{
/* Revert to current color picker color */
SDL_GetRGB(getpixel_img_color_picker(img_color_picker, color_picker_x, color_picker_y),
img_color_picker->format, &r, &g, &b);
SDL_FillRect(screen, &color_example_dest, SDL_MapRGB(screen->format, r, g, b));
SDL_UpdateRect(screen,
color_example_dest.x,
color_example_dest.y, color_example_dest.w, color_example_dest.h);
}
else
{
/* Revert to current color picker color, so we know what it was,
and what we'll get if we go Back: */
color_example_dest.x, color_example_dest.y,
color_example_dest.w, color_example_dest.h);
SDL_FillRect(screen, &color_example_dest,
SDL_MapRGB(screen->format,
color_hexes[COLOR_PICKER][0],
color_hexes[COLOR_PICKER][1],
color_hexes[COLOR_PICKER][2]));
SDL_UpdateRect(screen,
color_example_dest.x,
color_example_dest.y, color_example_dest.w, color_example_dest.h);
/* Change cursor to arrow (or hand, if over Back): */
/* Change cursor to arrow (or hand, if over Back or Done): */
if (event.button.x >= back_left &&
event.button.x < back_left + img_back->w &&
event.button.y >= back_top && event.button.y < back_top + img_back->h)
do_setcursor(cursor_hand);
else if (event.button.x >= done_left &&
event.button.x < done_left + img_yes->w &&
event.button.y >= done_top && event.button.y < done_top + img_yes->h)
do_setcursor(cursor_hand);
else
do_setcursor(cursor_arrow);
}
@ -22216,8 +22288,7 @@ static int do_color_picker(void)
if (chose)
{
getpixel_img_color_picker = getpixels[img_color_picker->format->BytesPerPixel];
SDL_GetRGB(getpixel_img_color_picker(img_color_picker, x, y), img_color_picker->format, &r, &g, &b);
SDL_GetRGB(getpixel_img_color_picker(img_color_picker, color_picker_x, color_picker_y), img_color_picker->format, &r, &g, &b);
color_hexes[COLOR_PICKER][0] = r;
color_hexes[COLOR_PICKER][1] = g;
@ -22238,6 +22309,112 @@ static int do_color_picker(void)
}
static void render_color_picker_palette(void)
{
int x, y;
Uint8 r, g, b;
void (*putpixel) (SDL_Surface *, int, int, Uint32);
putpixel = putpixels[img_color_picker->format->BytesPerPixel];
for (y = 0; y < img_color_picker->h; y++)
{
for (x = 0; x < img_color_picker->w; x++)
{
hsvtorgb((((float) y * 360.0) / ((float) img_color_picker->h)),
((float) x / ((float) img_color_picker->w)),
1.0 - (((float) color_picker_v) / ((float) img_color_picker_val->h)),
&r, &g, &b);
putpixel(img_color_picker, x, y,
SDL_MapRGBA(img_color_picker->format, r, g, b, 255));
}
}
}
static void draw_color_picker_crosshairs(int color_picker_left, int color_picker_top, int color_picker_val_left, int color_picker_val_top)
{
SDL_Rect dest;
int ctr_x;
/* Hue/Saturation (the big rectangle) */
dest.x = color_picker_x + color_picker_left - 3;
dest.y = color_picker_y + color_picker_top - 1;
dest.w = 7;
dest.h = 3;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 0, 0, 0));
dest.x = color_picker_x + color_picker_left - 1;
dest.y = color_picker_y + color_picker_top - 3;
dest.w = 3;
dest.h = 7;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 0, 0, 0));
dest.x = color_picker_x + color_picker_left - 2;
dest.y = color_picker_y + color_picker_top;
dest.w = 5;
dest.h = 1;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
dest.x = color_picker_x + color_picker_left;
dest.y = color_picker_y + color_picker_top - 2;
dest.w = 1;
dest.h = 5;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
/* Value (the slider) */
ctr_x = color_picker_val_left + img_back->w / 2;
dest.x = ctr_x - 3;
dest.y = color_picker_v + color_picker_val_top - 1;
dest.w = 7;
dest.h = 3;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 0, 0, 0));
dest.x = ctr_x - 1;
dest.y = color_picker_v + color_picker_val_top - 3;
dest.w = 3;
dest.h = 7;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 0, 0, 0));
dest.x = ctr_x - 2;
dest.y = color_picker_v + color_picker_val_top;
dest.w = 5;
dest.h = 1;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
dest.x = ctr_x;
dest.y = color_picker_v + color_picker_val_top - 2;
dest.w = 1;
dest.h = 5;
SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
}
static void draw_color_picker_values(int l, int t)
{
SDL_Rect dest;
dest.x = l;
dest.y = t;
dest.w = img_color_picker_val->w;
dest.h = img_color_picker_val->h;
SDL_BlitSurface(img_color_picker_val, NULL, screen, &dest);
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
}
enum {
COLOR_MIXER_BTN_RED,
COLOR_MIXER_BTN_YELLOW,
@ -25954,13 +26131,14 @@ static void setup_colors(void)
/* Add "Color Picker" color: */
color_names[NUM_COLORS] = strdup(gettext("Pick a color."));
color_names[NUM_COLORS] = strdup(gettext("Pick a color. The square shows all hues at varying levels of saturation. Use the slider to change the value."));
color_hexes[NUM_COLORS] = (Uint8 *) malloc(sizeof(Uint8) * 3);
color_hexes[NUM_COLORS][0] = 0;
color_hexes[NUM_COLORS][1] = 0;
color_hexes[NUM_COLORS][2] = 0;
color_picker_x = 0;
color_picker_y = 0;
color_hexes[NUM_COLORS][0] = 255;
color_hexes[NUM_COLORS][1] = 255;
color_hexes[NUM_COLORS][2] = 255;
color_picker_x = 0; /* Saturation */
color_picker_y = 0; /* Hue */
color_picker_v = 0; /* Value */
NUM_COLORS++;
/* Add "Color Mixer" color: */
@ -26926,6 +27104,7 @@ static void setup(void)
show_progress_bar(screen);
img_color_picker = loadimagerb(DATA_PREFIX "images/ui/color_picker.png");
img_color_picker_val = loadimagerb(DATA_PREFIX "images/ui/color_picker_val.png");
/* Create toolbox and selector labels: */