More work on Label apply feature

h/t Pere for adding the missing pieces.

WIP b/c there's one minor side effect that needs addressing
(final label, highlighted red, does not lose its highlight)
This commit is contained in:
Bill Kendrick 2022-02-21 23:23:32 -08:00
parent b62a5f1094
commit 3e385f6a68
2 changed files with 15 additions and 5 deletions

View file

@ -22,7 +22,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
June 14, 2002 - February 17, 2022
June 14, 2002 - February 21, 2022
*/
#include "platform.h"
@ -28441,6 +28441,7 @@ static void apply_label_node(int old_x, int old_y) {
cursor_x = old_x;
cursor_y = old_y;
cursor_left = old_x;
SDL_Rect rect;
rec_undo_buffer();
do_render_cur_text(1);
@ -28453,6 +28454,15 @@ static void apply_label_node(int old_x, int old_y) {
draw_fonts();
have_to_rec_label_node = TRUE;
rect.x = label_node_to_edit->save_x;
rect.y = label_node_to_edit->save_y;
rect.w = label_node_to_edit->save_width;
rect.w = label_node_to_edit->save_height;
SDL_BlitSurface( label_node_to_edit->label_node_surface, NULL, canvas, &rect);
label_node_to_edit->is_enabled = FALSE;
add_label_node(0, 0, 0, 0, NULL);
derender_node(&label_node_to_edit);
label_node_to_edit = NULL;