Slideshow dialog scroll buttons auto-repeat
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10e121bd0f
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206ca7cee2
2 changed files with 113 additions and 57 deletions
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@ -132,7 +132,7 @@ http://www.tuxpaint.org/
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-------------------
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* The up & down scroll buttons now auto-repeat if you click/tap and
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hold them in the "Tools" section, [WIP] the "Open" dialog,
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the "New" dialog, and the [WIP] "Slideshow" dialog.
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the "New" dialog, and the "Slideshow" dialog.
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For https://sourceforge.net/p/tuxpaint/feature-requests/173/
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Bill Kendrick <bill@newbreedsoftware.com>
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168
src/tuxpaint.c
168
src/tuxpaint.c
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@ -17108,7 +17108,8 @@ static int do_slideshow(void)
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playsound(screen, 1, SND_CLICK, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
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}
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN && valid_click(event.button.button))
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else if ((event.type == SDL_MOUSEBUTTONDOWN && valid_click(event.button.button)) ||
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event.type == TP_SDL_MOUSEBUTTONSCROLL)
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{
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if (event.button.x >= r_ttools.w && event.button.x < WINDOW_WIDTH - r_ttoolopt.w &&
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event.button.y >= img_scroll_up->h && event.button.y < (button_h * buttons_tall + r_ttools.h - button_h))
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@ -17152,41 +17153,80 @@ static int do_slideshow(void)
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else if (event.button.x >= (WINDOW_WIDTH - img_scroll_up->w) / 2 &&
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event.button.x <= (WINDOW_WIDTH + img_scroll_up->w) / 2)
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{
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if (event.button.y < img_scroll_up->h)
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if (event.button.y < img_scroll_up->h ||
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(event.button.y >= (button_h * buttons_tall + r_ttools.h - button_h) &&
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event.button.y < (button_h * buttons_tall + r_ttools.h - img_scroll_down->h))
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)
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{
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/* Up scroll button: */
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/* Up or Down scroll button in Slideshow dialog: */
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if (cur > 0)
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if (event.button.y < img_scroll_up->h)
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{
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cur = cur - 4;
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update_list = 1;
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playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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if (cur == 0)
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do_setcursor(cursor_arrow);
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/* Up scroll button: */
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if (cur > 0)
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{
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cur = cur - 4;
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update_list = 1;
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playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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if (cur == 0)
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do_setcursor(cursor_arrow);
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}
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if (which >= cur + 16)
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which = which - 4;
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}
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else if (event.button.y >= (button_h * buttons_tall + r_ttools.h - button_h) &&
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event.button.y < (button_h * buttons_tall + r_ttools.h - img_scroll_down->h))
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{
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/* Down scroll button: */
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if (cur < num_files - 16)
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{
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cur = cur + 4;
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update_list = 1;
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playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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if (cur >= num_files - 16)
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do_setcursor(cursor_arrow);
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}
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if (which < cur)
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which = which + 4;
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}
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if (which >= cur + 16)
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which = which - 4;
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}
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else if (event.button.y >= (button_h * buttons_tall + r_ttools.h - button_h) &&
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event.button.y < (button_h * buttons_tall + r_ttools.h - img_scroll_down->h))
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if (scrolltimer_dialog != NULL)
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{
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/* Down scroll button: */
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if (cur < num_files - 16)
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{
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cur = cur + 4;
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update_list = 1;
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playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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if (cur >= num_files - 16)
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do_setcursor(cursor_arrow);
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}
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if (which < cur)
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which = which + 4;
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SDL_RemoveTimer(scrolltimer_dialog);
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scrolltimer_dialog = NULL;
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}
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if (!scrolling_dialog && event.type == SDL_MOUSEBUTTONDOWN)
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{
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DEBUG_PRINTF("Starting scrolling\n");
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memcpy(&scrolltimer_dialog_event, &event, sizeof(SDL_Event));
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scrolltimer_dialog_event.type = TP_SDL_MOUSEBUTTONSCROLL;
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/*
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* We enable the timer subsystem only when needed (e.g., to use SDL_AddTimer() needed
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* for scrolling) then disable it immediately after (e.g., after the timer has fired or
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* after SDL_RemoveTimer()) because enabling the timer subsystem in SDL1 has a high
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* energy impact on the Mac.
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*/
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scrolling_dialog = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_dialog_callback, (void *)&scrolltimer_dialog_event);
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}
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else
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{
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DEBUG_PRINTF("Continuing scrolling\n");
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED / 3, scrolltimer_dialog_callback, (void *)&scrolltimer_dialog_event);
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}
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}
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else if (event.button.x >= r_ttools.w && event.button.x < r_ttools.w + button_w &&
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event.button.y >= (button_h * buttons_tall + r_ttools.h) - button_h &&
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@ -17389,6 +17429,23 @@ static int do_slideshow(void)
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oldpos_x = event.button.x;
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oldpos_y = event.button.y;
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}
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else if (event.type == SDL_MOUSEBUTTONUP)
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{
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if (scrolling_dialog)
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{
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if (scrolltimer_dialog != NULL)
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{
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SDL_RemoveTimer(scrolltimer_dialog);
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scrolltimer_dialog = NULL;
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}
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scrolling_dialog = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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DEBUG_PRINTF("Killing dialog scrolling\n");
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}
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}
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else if (event.type == SDL_JOYAXISMOTION)
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handle_joyaxismotion(event, &motioner, &val_x, &val_y);
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@ -18552,7 +18609,6 @@ static Uint32 scrolltimer_tool_callback(Uint32 interval, void *param)
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/* Scroll Timer for Dialogs (Open & New) */
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static Uint32 scrolltimer_dialog_callback(Uint32 interval, void *param)
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{
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printf("scrolltimer_dialog_callback(%d)\n", interval);
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if (scrolling_dialog)
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{
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DEBUG_PRINTF("(Still scrolling dialog)\n");
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@ -21175,35 +21231,35 @@ static int do_new_dialog(void)
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which = which + 4;
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}
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if (scrolltimer_dialog != NULL)
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{
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SDL_RemoveTimer(scrolltimer_dialog);
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scrolltimer_dialog = NULL;
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}
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if (scrolltimer_dialog != NULL)
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{
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SDL_RemoveTimer(scrolltimer_dialog);
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scrolltimer_dialog = NULL;
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}
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if (!scrolling_dialog && event.type == SDL_MOUSEBUTTONDOWN)
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{
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DEBUG_PRINTF("Starting scrolling\n");
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memcpy(&scrolltimer_dialog_event, &event, sizeof(SDL_Event));
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scrolltimer_dialog_event.type = TP_SDL_MOUSEBUTTONSCROLL;
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if (!scrolling_dialog && event.type == SDL_MOUSEBUTTONDOWN)
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{
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DEBUG_PRINTF("Starting scrolling\n");
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memcpy(&scrolltimer_dialog_event, &event, sizeof(SDL_Event));
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scrolltimer_dialog_event.type = TP_SDL_MOUSEBUTTONSCROLL;
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/*
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* We enable the timer subsystem only when needed (e.g., to use SDL_AddTimer() needed
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* for scrolling) then disable it immediately after (e.g., after the timer has fired or
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* after SDL_RemoveTimer()) because enabling the timer subsystem in SDL1 has a high
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* energy impact on the Mac.
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*/
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/*
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* We enable the timer subsystem only when needed (e.g., to use SDL_AddTimer() needed
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* for scrolling) then disable it immediately after (e.g., after the timer has fired or
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* after SDL_RemoveTimer()) because enabling the timer subsystem in SDL1 has a high
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* energy impact on the Mac.
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*/
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scrolling_dialog = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_dialog_callback, (void *)&scrolltimer_dialog_event);
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}
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else
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{
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DEBUG_PRINTF("Continuing scrolling\n");
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED / 3, scrolltimer_dialog_callback, (void *)&scrolltimer_dialog_event);
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scrolling_dialog = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_dialog_callback, (void *)&scrolltimer_dialog_event);
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}
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else
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{
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DEBUG_PRINTF("Continuing scrolling\n");
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED / 3, scrolltimer_dialog_callback, (void *)&scrolltimer_dialog_event);
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}
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}
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}
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