Pere Pujal i Carabantes
c6b6958cf3
More compiler warnings
2017-12-19 02:41:56 +01:00
Pere Pujal i Carabantes
de308f70a8
Compiler warnings
2017-12-19 02:41:42 +01:00
Pere Pujal i Carabantes
1e0ea6d4b3
Indentation.
2017-12-19 02:17:27 +01:00
Pere Pujal i Carabantes
4b0a029513
SDL 2.0.5 requires a full cleanup of the renderer.
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
f42ca6600a
How I did forgot this else?
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
3d3102af2a
Autosave for Android.
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
72f59772fc
Crediting JianWei for the Android port.
2017-12-06 06:52:17 +01:00
Pere Pujal i Carabantes
b08e1f9ca0
Remade magic sounds that played too low compared on how they were playing in the SDL1.2 version of Tux Paint.
2017-12-06 06:39:41 +01:00
Pere Pujal i Carabantes
5c8419c914
Remade sounds that played too low compared on how they were playing in the SDL1.2 version of Tux Paint.
2017-12-06 06:39:41 +01:00
Pere Pujal i Carabantes
ede838caf9
Syncing with the android version...
2017-12-06 06:39:41 +01:00
Pere Pujal i Carabantes
b6c191fec9
Regen of sounds, now they seem to play fine with SDL2.
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
0d68a0f33f
Color selector to SDL2
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
d38b4abd68
Integrating android support.
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
51f2e90c7d
Converting sounds that doesn't play right with SDL2_Mixer (Converted with sox -r to half and quarter of 44100, try/error approach)
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
356b503bdd
Recovering IM in a more generic way.
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
ee3529b7bf
Recovering Traditional Chinese IM
2017-12-06 06:39:40 +01:00
Pere Pujal i Carabantes
9adbd1e261
Recovering fonts after recovering progressbar.
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
58d202d275
Progressbar seems to work again
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
dd4ec4bd2c
Mirror and Flip stamps were not working.
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
35f7ebd482
Mosaic_shaped seems to work again with SDL2 (manually merged)
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
4e8c5287ed
Adding support for sdl2pango, Thanks Jianwei Zhang
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
52dd490579
Adding support for sdl2pango
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
9f345958ca
keymouse working right again
2017-12-06 06:39:39 +01:00
Pere Pujal i Carabantes
4d132111b2
buttonscroll working again.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
ff4d9d8566
mouse wheel seems to scroll.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
d7b7274a96
Start with scroll events.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
22866bd7db
Some cleanup
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
690fb2ec4e
Fullscreen=yes working now, speed rendering improved.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
fc904c7906
Still fullscreen=yes not working.
2017-12-06 06:39:38 +01:00
Pere Pujal i Carabantes
a24c060e1f
Saving and loading from starters seems to begin working...
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
9759e648ea
Onscreen keyboard seems begin working, still not tested IM...
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
b08ddf00dd
Keyboard input seems to work, even dead keys, not tested IM, onscreen keyboard not working...
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
4c69fdbb43
Some more progress on SDL2, render seems to begin working.
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
8693724975
More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2
2017-12-06 06:39:37 +01:00
Pere Pujal i Carabantes
75089ea473
First attempts to port to SDL2
2017-12-06 06:39:37 +01:00
Bill Kendrick
1576935455
More compiler warnings
...
* Adding a missing local function definition.
* Ensured a var only used during certain #ifdef was only declared under
that situation.
2017-10-15 15:05:20 -07:00
Bill Kendrick
41e9fbd0c4
More compiler warning cleanup
...
Mostly removing some unused variables, but also "using" some
of the new temp vars (e.g., "tmp = fgets(...); (void)tmp;")
2017-10-15 15:00:48 -07:00
Bill Kendrick
717b13a866
Correct im.c compiler warnings
...
* Don't ignore a fscanf()'s output.
* Rewrite some increment/roll-overs to avoid, e.g.
src/im.c:1193:18: warning: operation on ‘cm.section’ may be undefined [-Wsequence-point]
cm.section = (++cm.section % SEC_TOTAL); /* Change section */
2017-10-15 14:48:31 -07:00
Bill Kendrick
5907713cdd
Remove unused reset_brush_counter_and_frame()
...
reset_brush_counter() gets called, but reset_brush_counter_and_frame()
never does; removing it.
2017-10-15 14:45:22 -07:00
Bill Kendrick
da81a5f32a
Compiler warning cleanup in fonts.c
...
* Use and show error on nice() return value, when appropriate.
* Remove (comment out, for now) a function that could never be called.
2017-10-15 14:43:20 -07:00
Bill Kendrick
b693003b14
Remove some unused funcs & declarations
...
Removing more unused functions, and moving a declaration in fonts.h
to fonts.c, since it's not used externally (reliable_read()).
2017-10-15 14:38:52 -07:00
Bill Kendrick
502edda2b1
Remove unused in_circle() func
...
in_circle() isn't used; in_circle_rad() is.
2017-10-15 14:33:11 -07:00
Bill Kendrick
dc167b4c52
Remove unused funcs remove_slash, replace_tilde
...
Remove unused funcs remove_slash() (an identical one exists
in win32_print.c) and replace_tilde().
2017-10-15 14:29:12 -07:00
Bill Kendrick
1ae588baf8
More compiler warning cleanup (WIP)
...
Picking at more compiler warnings.
2017-10-15 13:09:05 -07:00
Bill Kendrick
284a64a08f
tuxpaint.c code & warning clean-up (WIP)
...
- Replace any C++ style comments (// ...) with C style (/* ... */).
- Improve calls to fgets() to avoid "ignoring return value
of ‘fscanf’, declared with attribute warn_unused_result
[-Wunused-result]" errors (WIP).
- Removed some unused, commented-out code.
2017-10-15 12:57:43 -07:00
Bill Kendrick
a8a0276f89
Noted indent-ification in CHANGES.txt
2017-10-15 12:18:36 -07:00
Bill Kendrick
f03785e532
indent tuxpaint.c -- the whopper!
...
The big one we've all been waiting for -- ran indent on tuxpaint.c
(which itself is ~25K lines long, and really needs to be split up).
Hopefully the code will look less atrocious now :-)
2017-10-15 12:16:05 -07:00
Bill Kendrick
5e0d51c771
Sanitized some grid_dims assignments
...
A number of assignments of grid_dims structs were of the form of
(ignoring some carriage returns, which undoubtedly added to the
confusion):
gd_controls = (grid_dims) { 3, 2 };
which confused `indent`, causing it to think certain if/else blocks
were being ended early.
Turning these into assignments, like so, to avoid this:
gd_controls.rows = 3;
gd_controls.cols = 2;
2017-10-15 12:06:27 -07:00
Bill Kendrick
3e96684bde
Pointer assignment syntax tweak
...
Correcting for a warning given by indent:
Warning:old style assignment ambiguity in "=*". Assuming "= *"
2017-10-15 11:55:50 -07:00
Bill Kendrick
1bb6bbeef4
indent magic tool example code (tp_magic_example.c)
...
Sure, why not? Running `indent` on "tp_magic_example.c" in the
Magic Tool development docs :-)
2017-10-15 11:52:51 -07:00