Mosaic_shaped seems to work again with SDL2 (manually merged)
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4e8c5287ed
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1 changed files with 9 additions and 5 deletions
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@ -400,7 +400,7 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
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int y, x;
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int i, j;
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SDL_Rect rect;
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SDL_Surface * surf_aux;
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SDL_Surface * surf_aux, *tmp, *tmp2;
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Uint32 amask;
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mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
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@ -421,14 +421,18 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
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amask = ~(canvas->format->Rmask |
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canvas->format->Gmask |
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canvas->format->Bmask);
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canvas_shaped = SDL_CreateRGBSurface(SDL_SWSURFACE,
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tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
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canvas->w,
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canvas->h,
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canvas->format->BitsPerPixel,
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canvas->format->Rmask,
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canvas->format->Gmask,
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canvas->format->Bmask, amask);
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surf_aux = SDL_CreateRGBSurface(SDL_SWSURFACE,
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canvas_shaped = SDL_ConvertSurfaceFormat(tmp, SDL_PIXELFORMAT_RGB888, 0);
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SDL_FreeSurface(tmp);
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tmp2 = SDL_CreateRGBSurface(SDL_SWSURFACE,
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canvas->w + 10,
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canvas->h + 10,
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canvas->format->BitsPerPixel,
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@ -555,7 +559,7 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
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deform(api, surf_aux);
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}
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SDL_SetAlpha(surf_aux, 0 , SDL_ALPHA_OPAQUE);
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SDL_SetSurfaceBlendMode (surf_aux, SDL_BLENDMODE_NONE);
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SDL_BlitSurface(surf_aux, NULL, canvas_shaped, NULL);
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SDL_FreeSurface(surf_aux);
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black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
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@ -639,7 +643,7 @@ int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x,
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/* Abort, if we recurse too deep! -bjk 2014.08.05 */
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scan_fill_count++;
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if (scan_fill_count > 50000 && 0)
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if (scan_fill_count > 500 )
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{
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scan_fill_count--;
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return (0);
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