Keyboard's goal is to not be > 90% of the width of the drawing
canvas. Was misinterpreting the incoming argument ('canvas'),
so have to account for the toolbar (left) and selector (right)
buttons in the UI.
So e.g., `tuxpaint --900x768 --onscreen-keyboard` will use the
small keyboard buttons, while `... --1024x768 ...` will use the large.
On-screen keyboard (visible when the feature is enabled, while
using the "Text" and "Label" tools) now appears with larger
(48x48 pixel, vs 24x24 pixel) buttons, when Tux Paint's window
(or fullscreen) size is large enough to fit them with the
chosen layout.
(h/t Anat & Aviv, who suggested it to help with users of
eye-tracking systems)
Also, on-screen keyboard buttons use a slightly larger font
(16pt vs 12pt, previously seen on the small keyboard;
32pt on the large keyboard).
(h/t Jackson Bray for the suggestion)
Also, slight improvements to how circular eraser size calculations
are handled, to allow for radius down to ERASER_MIN of 5.
Adding control buttons to the Shapes tool, allowing for shapes
to be drawn from the center (as before) or from a corner
(more like other paint packages). The controls do nothing
at this time, but are visible and can be clicked. This is a
work in progress.
The controls may be removed using a configuration option.
Tux Paint can export an animated GIF to the export directory
(e.g., ~/Pictures/TuxPaint) from the Open->Slideshow dialog.
To do -- GIF's animated speed should be based on speed slider
in Slideshow dialog.
To do -- Document this new feature (and single image (PNG) export)
in the README documentation.
i18n code was checking for local-related environment variables
(e.g., "getenv("LANGUAGE")") coming back as a NULL if unset.
However, on my laptop, under Kubuntu 20.04 with GLIBC 2.31, a
"LANGUAGE" env. var. is set, but it's blank.
Tux Paint failed to attempt any fallback (e.g., checking "LANG")
in that situation, which was causing the description text corruption
that was corrected in a previous commit.
That commit also mistakenly suggested that the issue might've been a
difference with GCC versions, but the problem was deeper in Tux Paint's
code (in i18n.c), and was triggered by an unexpected environment.
WORK IN PROGRESS -- Attempting to mend an issue where stamp descriptions
are not loading.
Also, making things safer when a problem occurs.
Using gcc 9.3.0 compiler, this was happening in 0.9.25 during
development, but also affected 0.9.24 and 0.9.23, which worked
fine under earlier versions of gcc.
Created "safe_" variations of 'strncpy()', 'strncat()',
and 'snprintf()', to ensure a truncated source string doesn't
leave the destination buffer without a NUL termination character.
Replaced all calls (in "tuxpaint.c" only, so far) to the standard
functions with calls to the new safer versions.
Replaced most calls to plain 'strcpy()', 'strcat()' and
'sprintf()' (which can cause buffer overruns) with the new functions.
From "Open" dialog, select an image (single click, or use
arrow keys / etc., to highlight the image), then select the
"Export" button at the lower right.
The image will be saved in the export directory. By default
this will be based on the config found via the XDG_CONFIG_HOME
environment variable, which is scanned for a "XDG_PICTURES_DIR"
setting. If none is found, "Pictures" in the directory specified
by the HOME env. var. will be used. In both cases, a new
"TuxPaint" subdirectory will be created, and exports will be placed
there.
The export location may be overridden using the "--exportdir"
command-line option or "exportdir" config file option
(e.g., "--exportdir /path/to/dir" or "exportdir=/path/to/dir",
respectively). In this case, the directory is assumed to preexist,
and no "TuxPaint" subdirectory will be made.
There's currently no way to disable the export feature altogether.
If there's demand, we can add it as a simplification option.
Finally, this feature simply copies the PNG file (but no extra
data files) from Tux Paint's "saved" directory to the export dir.
Closes https://sourceforge.net/p/tuxpaint/feature-requests/192/
GIF export button now jumps to a process that iterates through the
chosen saved images, loading each (but not yet saving as a GIF).
It then returns to the Open->Slideshow dialog, and displays a
pop-up dialog that shows a success/fail message.
Also, adding an icon for a regular static image "Export" option,
to be added to the main Open dialog.
Using XDG's user dir settings to determine where pictures are
stored for a user (e.g., "~/Pictures" -- used as a fallback).
May be overridden using "--exportdir".
Also, while I was updating some docs, replace references to
"Mac OS X" with "macOS", the new name of that OS these days.
Beginning addition of an option to export animated GIFs
from the Open -> Slideshow dialog, after choosing the images.
Non-operable at this time, but a button has been added (and will
provide a hint to select 2 or more images, when clicked).
TOYAMA Shin-ichi noticed that when building for Win32 under mingw/msys,
an #include of "librsvg-cairo.h" was also necessary.
He also bumped the version # in win32/resources.rc
(and I put his credit in there).
I updated docs/RELEASE.txt to mention that .rc file also needing
updated when preparing a new release.
Wrapped some debug output in "#ifdef DEBUG" tests,
and made sure some warnings and errors were going to
STDERR, rather than STDOUT.
Motivation: Less noise while launching/using Tux Paint,
unless it matters.