Commit graph

1190 commits

Author SHA1 Message Date
Bill Kendrick
e3d1f85ac9 Magic tool pagination now possible 2021-09-23 00:15:27 -07:00
Bill Kendrick
901230c710 Storing Magic tools within groups
Still a WIP; no way to paginate yet.  (So now, only able to
access group #0 (MAGIC_TYPE_DISTORTS) magic tools)
2021-09-23 00:00:31 -07:00
Bill Kendrick
3963d74f43 Show Magic tool group pagination buttons
Make room for them, but they don't do anything yet.
2021-09-20 23:36:19 -07:00
Bill Kendrick
3eece8635c WIP Working on Magic tool grouping
Fretwork is in one group; Blocks, Chalk, and Drip in another.
The rest do not currently report (so will not load!).
No UI change to the Magic tool interface yet.
2021-09-20 23:09:33 -07:00
Bill Kendrick
f1e297260a Mend undo buffer surface dimensions bug
Undo buffer canvases were not always the same dimensions
as the drawing surface, if buttonsize was adjusted.
(Adversely affected "Shift" magic tool.)
2021-09-20 22:05:33 -07:00
Bill Kendrick
3487236f93 Animated brushes can rotate now
Takes advantage of SDL_gfxBlitRGBA(), also from SDL_gfx.
2021-09-08 00:53:47 -07:00
Pere Pujal i Carabantes
10baa371dd September 8th
Merge branch 'master' into sdl2.0
Many changes and improvements by Bill
2021-09-08 00:10:35 +02:00
Bill Kendrick
a3080eef18 WIP Rotational brushes now supported
Unlike "directional" brushes, in which a 3x3 grid representing the
8 cardinal directions (45 degree steps) is used, only a single brush
image is required, and Tux Paint will rotate it between 0 and 360 degrees,
depending on the direction the mouse is going.

The brush's ".dat" file should contain a line consisting of the word
"rotate".

Note: This adds a dependency on "SDL_gfx" library (Homepage:
https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/
SourceForge project page: https://sourceforge.net/projects/sdlgfx/)
as this feature use it's "rotozoom" functionality.

WIP -- Doesn't handle animated brushes correctly yet!

Closes https://sourceforge.net/p/tuxpaint/feature-requests/122/
2021-09-06 23:45:35 -07:00
Bill Kendrick
8a97e83a7b Always show the appropriate tips for Fill/Shapes
Always show the appropriate instructions at the bottom when the
"Fill" (depends on which sub-tool chosen) and "Shapes" (depends
on whether "simpleshapes" option is set) tools are selected
(e.g., when returning from the "Open" dialog).

Closes https://sourceforge.net/p/tuxpaint/feature-requests/186/
2021-09-06 22:07:37 -07:00
Bill Kendrick
664cfe4c5a Randomly animated brushes didn't get their icon
Mended
2021-09-05 23:21:05 -07:00
Bill Kendrick
2ee0080ffd Icons denoting animated/directional on brushes
Closes https://sourceforge.net/p/tuxpaint/bugs/183/
2021-09-05 23:16:20 -07:00
Bill Kendrick
9c2fa458b8 Ensure command-line options covered more places
Ensured Tux Paint's built-in help ("tuxpaint --help"),
Unix manual ("man page"), and command-line option
tab-completion list all cover the full set of Tux Paint
options.  Some were missing in a few places.
2021-08-08 00:22:05 -07:00
Pere Pujal i Carabantes
4d27837af0 Fill crash solved and some translations Merge branch 'master' into sdl2.0 2021-05-09 18:02:11 +02:00
Pere Pujal i Carabantes
a4c22ad2e7 Make use of fill_tips strings and translations. 2021-05-07 21:41:48 +02:00
Pere Pujal i Carabantes
8c0bf052bf Changes in buttonsize, Merge branch 'master' into sdl2.0 2021-04-25 07:39:01 +02:00
Bill Kendrick
fa62a91d4f More info on buttonsize in CHANGES.txt
Also bump dates in CHANGES.txt and src/tuxpaint.c
2021-04-19 00:07:32 -07:00
Pere Pujal i Carabantes
fc8310ba03 Don't quit if the user asks for a too big button size, just run with the maximum supported button size. 2021-04-19 01:15:09 +02:00
Mark Kim
c46bd2ce51 stamps installer support for ios
stamps installer now works with ios.
2021-03-26 22:54:15 -04:00
Mark Kim
8e9362a550 stamps installer support for ios
stamps installer now works with ios.
2021-03-26 22:53:19 -04:00
Mark Kim
8db052c9d3 fix attempt to free non-freeable memory 2021-03-23 22:29:41 -04:00
Mark Kim
444047fdce fix attempt to free non-freeable memory 2021-03-23 22:29:02 -04:00
Mark Kim
c3cce36fc0 Merge branch 'master' into sdl2.0 2021-03-23 21:22:12 -04:00
Mark Kim
4575f184a5 ios export dir support 2021-03-23 21:15:50 -04:00
Mark Kim
c279e823b1 remove __APPLE__ code not used by __IOS__ 2021-03-22 22:19:51 -04:00
Mark Kim
6fc6e798bf remove __APPLE__ code not used by __IOS__ 2021-03-22 22:02:39 -04:00
Mark Kim
39cc096ece iOS port initial commit
Known Issues
------------
- No printing support.
- No typing support using the OS virtual keyboard.  iOS needs to be signalled
  to bring up the virtual keyboard when the text tool is active.  We also may
  need to do some finagling to make IM work with the virtual keyboard.
- OS language detection doesn't work yet.
- Quitting doesn't close the app.  It just displays a black screen until it is
  force-closed.
- Need to include cross-compilation instructions.

Possible Issues
---------------
- No text display.  This is likely an issue with how pango and related
  libraries were cross-compiled rather than an issue with Tux Paint code.  From
  the error output it appears to be a font rendering issue.
- SVG integration couldn't be tested because RSVG library has not yet be
  cross-compiled successfully.
- Only tested under the iOS Simulator (and not on an actual iOS device yet.)
2021-03-21 23:01:49 -04:00
Mark Kim
92196bd69a iOS port initial commit
Known Issues
------------
- No printing support.
- No typing support using the OS virtual keyboard.  iOS needs to be signalled
  to bring up the virtual keyboard when the text tool is active.  We also may
  need to do some finagling to make IM work with the virtual keyboard.
- OS language detection doesn't work yet.
- Quitting doesn't close the app.  It just displays a black screen until it is
  force-closed.
- Need to include cross-compilation instructions.

Possible Issues
---------------
- No text display.  This is likely an issue with how pango and related
  libraries were cross-compiled rather than an issue with Tux Paint code.  From
  the error output it appears to be a font rendering issue.
- SVG integration couldn't be tested because RSVG library has not yet be
  cross-compiled successfully.
- Only tested under the iOS Simulator (and not on an actual iOS device yet.)
2021-03-21 20:46:03 -04:00
Pere Pujal i Carabantes
f54bde3df2 Adapt Fill to SDL2 2021-03-12 00:14:36 +01:00
Pere Pujal i Carabantes
96e934e639 Docs translations and fill improvements Merge branch 'master' into sdl2.0 2021-03-11 23:39:32 +01:00
Bill Kendrick
866d5190bf Continuing to improve fill anti-aliasing 2021-03-08 01:18:00 -08:00
Bill Kendrick
3b5a0a1586 WIP: Fill tool improvement related to antialiasing
Fill tools do a better job at filling around
antialiased edges, and apply some blending.
(Blending does not yet occur with gradient tools.)
2021-03-07 01:00:53 -08:00
Pere Pujal i Carabantes
00b4aa126f Merge branch 'master' into sdl2.0. Updating with latest changes and improvements, clone, fill,... 2021-02-25 00:48:38 +01:00
Mark Kim
b51145123d macOS fixes
- macos_ instead of macos.  Appears to hae been missed when merging a
  previously made change in the mainline.
- Additional linker flags required for building with SDL2.  Unclear why
  pkg-config provides these flags when building with SDL1 but not with SDL2 --
  it's inconsistent but strictly not a bug, may need to discuss with the
  MacPorts team.
2021-02-21 09:44:43 -05:00
Bill Kendrick
76cb1c5446 Linear gradient fill mode 2021-02-20 21:35:46 -08:00
Bill Kendrick
058191bd04 Radial gradient fill tool added
Note: Need to add to docs.
2021-02-20 18:08:06 -08:00
Bill Kendrick
c63b86c8fa Adding sub-tool support to Fill tool
Currently only one sub-tool (Solid) shown, as no code for new
tools has been added yet.  (Plans for linear & radial gradients.)
2021-02-20 16:42:35 -08:00
Bill Kendrick
a8a4001fe9 Squelch some debugging printf() ("most ...") 2021-02-20 15:27:10 -08:00
Bill Kendrick
7cd547e746 "xorpixel()" function added to Magic Tools API 2021-02-20 15:19:40 -08:00
Pere Pujal i Carabantes
43d4f8b494 Activating the ability to have more than one colors row.
Usefull for people with coarse input devices that need bigger buttons but got color buttons too narrow.
Just added the option, all the support code where already in place.
2021-02-05 22:14:39 +01:00
Pere Pujal i Carabantes
0b65e86170 Activating the ability to have more than one colors row.
Usefull for people with coarse input devices that need bigger buttons but got color buttons too narrow.
Just added the option, all the support code where already in place.
2021-02-05 03:42:01 +01:00
Pere Pujal i Carabantes
f740306e43 January 31 Merge branch 'master' into sdl2.0 2021-01-31 19:40:53 +01:00
Bill Kendrick
19e5e735cc Scale brushes when rendering in buttos
Allows for larger brushes without UI bugs, but more importantly,
smaller buttons (via --buttonsize less than "48") without UI bugs.
2021-01-27 00:13:42 -08:00
Bill Kendrick
73eef80068 Avoid using HUGE font for button labels
They were rendering very large, and shorter strings were
being shrunk down less horizontally, so appearing stretched out
(and touching the edges of the button needlessly).
2021-01-26 23:33:45 -08:00
Bill Kendrick
3ebb76e7bb Mend backward logic in font picking for buttons
Was choosing largest font (and scaling down) for medium-sized
buttons, and medium font for large-sized buttons.
2021-01-26 23:10:05 -08:00
Bill Kendrick
726aa0897e Disallow window+button size cause overlap in Open
Need room for 3 buttons on left and right, with scroll-down
arrow in the middle.  (Helps both Open and Open->Slides dialogs.)
2021-01-26 23:00:27 -08:00
Bill Kendrick
4d9bd3945d Ensure buttonsize + window size sufficiently tall
Need space for 5 buttons' worth of height, for situations such as

 * Stamps
   1. up/down scroll arrows (1 button height, total)
   2. actually show some stamps
   3. left/right paging buttons
   4. flip/mirror toggles
   5. scale 'slider'

 * Label
   1. up/down scroll arrows (1 button height, total)
   2. actually show some fonts
   3. label picker button
   4. bold/italic toggles
   5. shrink/grow font size buttons
2021-01-26 22:47:36 -08:00
Pere Pujal i Carabantes
41e4e80e4b Bottom scroll button, set arrow cursor when scrolling by clicking button. 2021-01-26 23:49:54 +01:00
Bill Kendrick
39b69643bd Avoid leaving XOR outline after Eraser drag 2021-01-24 16:49:00 -08:00
Pere Pujal i Carabantes
046baeb85b Adding scroll to the erasers, mainly copying/adapting code from draw_brushes().
Also adapt the mouse cursor code.
2021-01-24 16:31:37 +01:00
Pere Pujal i Carabantes
3326db5f13 Tweaking stamp sizer position. 2021-01-21 00:06:50 +01:00