Avoid using HUGE font for button labels
They were rendering very large, and shorter strings were being shrunk down less horizontally, so appearing stretched out (and touching the edges of the button needlessly).
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1 changed files with 2 additions and 1 deletions
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@ -7948,7 +7948,7 @@ static SDL_Surface *do_render_button_label(const char *const label)
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if (button_w <= ORIGINAL_BUTTON_SIZE)
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myfont = small_font;
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else if (button_w <= ORIGINAL_BUTTON_SIZE * 2)
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else if (button_w <= ORIGINAL_BUTTON_SIZE * 3)
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myfont = medium_font;
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else
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myfont = large_font;
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@ -7957,6 +7957,7 @@ static SDL_Surface *do_render_button_label(const char *const label)
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myfont = locale_font;
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tmp_surf = render_text(myfont, upstr, black);
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free(upstr);
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surf = thumbnail(tmp_surf, min(button_w, tmp_surf->w), min(18 * button_scale + button_label_y_nudge, tmp_surf->h), 0);
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SDL_FreeSurface(tmp_surf);
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