Also, add other social media accounts to list of places to
announce Tux Paint in RELEASE docs.
Also, list a ton more options missing from default example config file
"src/tuxpaint.conf"
Previously Pango loaded system-supplied fonts instead, which could lead
to fonts not rendering in a human-readable text. This change fixes
https://sourceforge.net/p/tuxpaint/bugs/265/
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
Minor fixes from merging the master (SDL1) branch:
- KMOD_META in SDL1 is KMOD_GUI in SDL2. Changed.
- loadfonts() requires additional arguments in the SDL2 branch. Added.
Catching up with latest devel
Still things to solve/do:
Apply label seems to not work, neither in master
Onscreen keyboard size doesn't perform as in master
Test on other OSs, Windows, Android, ...
Following warnings still remain so far.
src/tuxpaint.c:199:2: warning: #warning "Attempting to define strcasestr(); if errors, build with -DHAVE_STRCASESTR" [-Wcpp]
199 | #warning "Attempting to define strcasestr(); if errors, build with -DHAVE_STRCASESTR"
| ^~~~~~~
src/parse.gperf: In function 'parse_one_option':
src/parse.gperf:306:45: warning: argument to 'sizeof' in 'memcpy' call is the same pointer type 'char *' as the destination; expected 'char' or an explicit length [-Wsizeof-pointer-memaccess]
306 | memcpy(offset+(char*)tmpcfg, &opt, sizeof(char*)); /* FIXME: This causes a warning; should it be 'sizeof(char)', or do we need to have the warning suppressed? -bjk 2021.10.14 */
| ^~~~
src/dirwalk.c: In function 'tp_ftw':
src/dirwalk.c:348:2: warning: #warning Failed to see DT_UNKNOWN [-Wcpp]
348 | #warning Failed to see DT_UNKNOWN
| ^~~~~~~
src/get_fname.c: In function 'get_fname':
src/get_fname.c💯3: warning: 'dir' may be used uninitialized in this function [-Wmaybe-uninitialized]
100 | snprintf(f, sizeof(f),
| ^~~~~~~~~~~~~~~~~~~~~~
101 | "%s%c%s",
| ~~~~~~~~~
102 | dir, (*name) ? '/' : '\0', /* Some mkdir()'s don't like trailing slashes */
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
103 | name);
| ~~~~~
magic/src/cartoon.c:178:99: warning: unused parameter 'last' [-Wunused-parameter]
178 | static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
| ~~~~~~~~~~~~~~^~~~
More DEBUG output. Looking into having SDL_ttf open a font,
get its name, and then see whether SDL_Pango can load it.
(If not, fall back to SDL_ttf.)
That code is not working, and "#if 0"'d out, for the moment.
Known Issues
------------
- No printing support.
- No typing support using the OS virtual keyboard. iOS needs to be signalled
to bring up the virtual keyboard when the text tool is active. We also may
need to do some finagling to make IM work with the virtual keyboard.
- OS language detection doesn't work yet.
- Quitting doesn't close the app. It just displays a black screen until it is
force-closed.
- Need to include cross-compilation instructions.
Possible Issues
---------------
- No text display. This is likely an issue with how pango and related
libraries were cross-compiled rather than an issue with Tux Paint code. From
the error output it appears to be a font rendering issue.
- SVG integration couldn't be tested because RSVG library has not yet be
cross-compiled successfully.
- Only tested under the iOS Simulator (and not on an actual iOS device yet.)
Known Issues
------------
- No printing support.
- No typing support using the OS virtual keyboard. iOS needs to be signalled
to bring up the virtual keyboard when the text tool is active. We also may
need to do some finagling to make IM work with the virtual keyboard.
- OS language detection doesn't work yet.
- Quitting doesn't close the app. It just displays a black screen until it is
force-closed.
- Need to include cross-compilation instructions.
Possible Issues
---------------
- No text display. This is likely an issue with how pango and related
libraries were cross-compiled rather than an issue with Tux Paint code. From
the error output it appears to be a font rendering issue.
- SVG integration couldn't be tested because RSVG library has not yet be
cross-compiled successfully.
- Only tested under the iOS Simulator (and not on an actual iOS device yet.)
Wrapped some debug output in "#ifdef DEBUG" tests,
and made sure some warnings and errors were going to
STDERR, rather than STDOUT.
Motivation: Less noise while launching/using Tux Paint,
unless it matters.
Running Tux Paint under macOS in Korean mode (and some other languages) causes
it to crash, unless "load system fonts" option is also enabled. Some
investigation showed the issue occurs when num_font_families is 0 in fonts.c.
This change removes the assumption from the code that assumes num_font_families
has at least one record.
* Made problemFonts[] not-Apple-specific
* Added a description to TuxPaint_Font struct
* Added debugging to show when a font is being closed
(currently causing crashes with some fonts, on Win7 with
Tux Paint 0.9.22beta01 and Kubuntu 14.04 with CVS)
* Added "--joystick-dev" option, for specifying which joystick device
Tux Paint should listen to
* "--joystick-dev list" is now used to list the available devices
* Cleaned up some 'usage' output
pre-release made in Dec. 2013):
* Fix OS X 10.9 issue of current directory set by Finder
to something else than folder where app bundle resides.
* Some Mac OS X build / project changes & updates.
* Adjustments to Mac OS X fontconfig config file, to avoid warnings
and make things more robust.
* Updates to some #include's to catch up with newer library revisions.
* Tweaks to pixel read/write on Apple.
* Introduction of 'intprt_t' casting to avoid warnings on x64.
* Some additional debugging output.
* Logging stderr & stdout to /tmp/tuxpaint.log
Untested (I don't have a Mac!)