Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
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http://www.tuxpaint.org/
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2022.September.14 (0.9.29)
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2022.September.15 (0.9.29)
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* Improvements to "Stamp" tool:
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-----------------------------
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* Stamps may now be rotated.
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@ -131,6 +131,9 @@ http://www.tuxpaint.org/
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Tux Paint Config. source updated to make the script's job easier.
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Bill Kendrick <bill@newbreedsoftware.com>
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* Cleaned up .c and .h source files using `indent`:
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find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
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* Documentation updates:
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---------------------
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* Update macOS build instructions for SDL2.0.
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2
dummy.c
2
dummy.c
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@ -11,7 +11,7 @@ static TYPE x UNUSED;
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#endif
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#ifdef SYMBOL
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static int exists UNUSED = ! !SYMBOL;
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static int exists UNUSED = !!SYMBOL;
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#endif
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int main(int argc UNUSED, char *argv[]UNUSED)
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@ -93,9 +93,11 @@ Uint8 example_r, example_g, example_b;
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// that are declared _before_ them.
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void example_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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/* Setup Functions: */
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@ -136,22 +138,23 @@ int example_init(magic_api * api)
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char fname[1024];
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for (i = 0; i < NUM_TOOLS; i++)
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{
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// Assemble the filename from the "snd_filenames[]" array into
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// a full path to a real file.
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//
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// Use "api->data_directory" to figure out where our sounds should be.
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// (The "tp-magic-config --dataprefix" command would have told us when
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// we installed our plugin and its data.)
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{
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// Assemble the filename from the "snd_filenames[]" array into
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// a full path to a real file.
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//
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// Use "api->data_directory" to figure out where our sounds should be.
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// (The "tp-magic-config --dataprefix" command would have told us when
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// we installed our plugin and its data.)
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snd_filenames[i]);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory,
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snd_filenames[i]);
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printf("Trying to load %s sound file\n", fname);
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printf("Trying to load %s sound file\n", fname);
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// Try to load the file!
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// Try to load the file!
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snd_effect[i] = Mix_LoadWAV(fname);
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}
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snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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@ -191,7 +194,8 @@ SDL_Surface *example_get_icon(magic_api * api, int which)
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// We use 'which' (which of our tools Tux Paint is asking about)
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// as an index into the array.
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snprintf(fname, sizeof(fname), "%s/images/magic/%s.png", api->data_directory, icon_filenames[which]);
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snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
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api->data_directory, icon_filenames[which]);
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// Try to load the image, and return the results to Tux Paint:
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@ -330,7 +334,8 @@ void example_shutdown(magic_api * api)
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void
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example_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect)
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{
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// In our case, a single click (which is also the start of a drag!)
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// is identical to what dragging does, but just at one point, rather
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@ -347,7 +352,8 @@ example_click(magic_api * api, int which, int mode,
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void
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example_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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// Call Tux Paint's "line()" function.
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//
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@ -358,7 +364,8 @@ example_drag(magic_api * api, int which, SDL_Surface * canvas,
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// useful things (which of our "Magic" tools is being used and
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// the current and snapshot canvases).
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api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, example_line_callback);
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api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
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example_line_callback);
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// If we need to, swap the X and/or Y values, so that
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@ -366,19 +373,19 @@ example_drag(magic_api * api, int which, SDL_Surface * canvas,
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// so the values we put inside "update_rect" make sense:
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if (ox > x)
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{
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int tmp = ox;
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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oy = y;
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y = tmp;
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}
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// Fill in the elements of the "update_rect" SDL_Rect structure
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@ -409,7 +416,8 @@ example_drag(magic_api * api, int which, SDL_Surface * canvas,
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void
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example_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect)
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{
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// Neither of our effects do anything special when the mouse is released
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// from a click or click-and-drag, so there's no code here...
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@ -453,7 +461,8 @@ void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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// It pays attention to 'which' to determine which of our plugin's tools
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// is currently selected.
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void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
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void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y)
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{
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// For technical reasons, we can't accept a pointer to the "magic_api"
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// struct, like the other functions do.
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@ -473,37 +482,41 @@ void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
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// Tux Paint sends to us with the values we enumerated above.
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if (which == TOOL_ONE)
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{
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// Tool number 1 simply draws a single pixel at the (x,y) location.
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// It's a 1x1 pixel brush
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{
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// Tool number 1 simply draws a single pixel at the (x,y) location.
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// It's a 1x1 pixel brush
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, example_r, example_g, example_b));
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api->putpixel(canvas, x, y,
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SDL_MapRGB(canvas->format, example_r, example_g,
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example_b));
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// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
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// for the user's current color selection to a 'Uint32' pixel value
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// we can send to Tux Paint's "putpixel()" function.
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}
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// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
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// for the user's current color selection to a 'Uint32' pixel value
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// we can send to Tux Paint's "putpixel()" function.
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}
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else if (which == TOOL_TWO)
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{
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// Tool number 2 copies an 8x8 square of pixels from the opposite side
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// of the canvas and puts it under the cursor
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for (yy = -4; yy < 4; yy++)
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{
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// Tool number 2 copies an 8x8 square of pixels from the opposite side
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// of the canvas and puts it under the cursor
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for (xx = -4; xx < 4; xx++)
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{
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api->putpixel(canvas, x + xx, y + yy,
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api->getpixel(snapshot, canvas->w - x - xx,
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canvas->h - y - yy));
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for (yy = -4; yy < 4; yy++)
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{
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for (xx = -4; xx < 4; xx++)
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{
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api->putpixel(canvas, x + xx, y + yy, api->getpixel(snapshot, canvas->w - x - xx, canvas->h - y - yy));
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// We simply use Tux Paint's "getpixel()" routine to pull pixel
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// values from the 'snapshot', and then "putpixel()" to draw them
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// right into the 'canvas'.
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// We simply use Tux Paint's "getpixel()" routine to pull pixel
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// values from the 'snapshot', and then "putpixel()" to draw them
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// right into the 'canvas'.
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// Note: putpixel() and getpixel() are safe to use, even if your
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// X,Y values are outside of the SDL surface (e.g., negative, or
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// greater than the surface's width or height).
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}
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}
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// Note: putpixel() and getpixel() are safe to use, even if your
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// X,Y values are outside of the SDL surface (e.g., negative, or
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// greater than the surface's width or height).
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}
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}
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}
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}
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// Switch-In event
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@ -522,7 +535,8 @@ void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
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// Our example doesn't do anything when we switch to, or away from, our
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// Magic tools, so we just do nothing here.
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void example_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void example_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas)
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{
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}
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@ -542,6 +556,7 @@ void example_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas
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// Our example doesn't do anything when we switch to, or away from, our
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// Magic tools, so we just do nothing here.
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void example_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void example_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas)
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{
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}
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@ -73,7 +73,8 @@ const int alien_groups[alien_NUM_TOOLS] = {
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};
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const char *alien_descs[alien_NUM_TOOLS][2] = {
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{gettext_noop("Click and drag the mouse to change the colors in parts of your picture."),
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{gettext_noop
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("Click and drag the mouse to change the colors in parts of your picture."),
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gettext_noop("Click to change the colors in your entire picture."),},
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};
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@ -86,17 +87,21 @@ char *alien_get_name(magic_api * api, int which);
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int alien_get_group(magic_api * api, int which);
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char *alien_get_description(magic_api * api, int which, int mode);
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void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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Mix_Chunk *magic_loadsound(char *file);
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void alien_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void alien_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void alien_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void alien_shutdown(magic_api * api);
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void alien_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int alien_requires_colors(magic_api * api, int which);
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void alien_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void alien_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void alien_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void alien_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int alien_modes(magic_api * api, int which);
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@ -114,10 +119,11 @@ int alien_init(magic_api * api)
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srand(time(0));
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for (i = 0; i < alien_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, alien_snd_filenames[i]);
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alien_snd_effect[i] = Mix_LoadWAV(fname);
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}
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
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alien_snd_filenames[i]);
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alien_snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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@ -131,7 +137,8 @@ SDL_Surface *alien_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, alien_icon_filenames[which]);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
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alien_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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@ -147,14 +154,16 @@ int alien_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our descriptions, localized:
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char *alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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char *alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode)
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{
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return (strdup(gettext_noop(alien_descs[which][mode - 1])));
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}
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//Do the effect for one pixel
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static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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@ -162,74 +171,82 @@ static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
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double temp2[3];
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int k;
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
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&temp[2]);
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for (k = 0; k < 3; k++)
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{
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{
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//EP temp2[k] = clamp(0,127.5 * (1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),255);
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temp2[k] = clamp(0.0,
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127.5 * (1.0 +
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sin(((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),
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255.0);
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
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temp2[k] = clamp(0.0,
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127.5 * (1.0 +
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sin(((temp[k] / 127.5 -
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1.0) * alien_FREQUENCY[k] +
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alien_ANGLE[k] / 180.0) * M_PI)), 255.0);
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}
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api->putpixel(canvas, x, y,
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SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
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}
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// Do the effect for the full image
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static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
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int which)
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{
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int x, y;
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for (y = 0; y < last->h; y++)
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{
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for (x = 0; x < last->w; x++)
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{
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for (x = 0; x < last->w; x++)
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{
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do_alien_pixel(ptr, which, canvas, last, x, y);
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}
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do_alien_pixel(ptr, which, canvas, last, x, y);
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}
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}
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}
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//do the effect for the brush
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static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y)
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{
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int xx, yy;
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magic_api *api = (magic_api *) ptr;
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for (yy = y - alien_RADIUS; yy < y + alien_RADIUS; yy++)
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{
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for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++)
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{
|
||||
for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, alien_RADIUS) && !api->touched(xx, yy))
|
||||
{
|
||||
do_alien_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, alien_RADIUS)
|
||||
&& !api->touched(xx, yy))
|
||||
{
|
||||
do_alien_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_alien_brush);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_alien_brush);
|
||||
|
||||
api->playsound(alien_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - alien_RADIUS;
|
||||
update_rect->y = oy - alien_RADIUS;
|
||||
|
|
@ -244,34 +261,38 @@ Mix_Chunk *magic_loadsound(char *file)
|
|||
Mix_Chunk *temp;
|
||||
|
||||
if (!use_sound)
|
||||
{
|
||||
return (Mix_Chunk *) - 1;
|
||||
}
|
||||
{
|
||||
return (Mix_Chunk *) - 1;
|
||||
}
|
||||
temp = Mix_LoadWAV(file);
|
||||
return temp;
|
||||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void alien_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
alien_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_alien_full(api, canvas, last, which);
|
||||
api->playsound(alien_snd_effect[which], 128, 255);
|
||||
}
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_alien_full(api, canvas, last, which);
|
||||
api->playsound(alien_snd_effect[which], 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void alien_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void alien_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -282,32 +303,36 @@ void alien_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < alien_NUM_TOOLS; i++)
|
||||
{
|
||||
if (alien_snd_effect[i] != NULL)
|
||||
{
|
||||
if (alien_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(alien_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(alien_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void alien_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void alien_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int alien_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int alien_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void alien_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void alien_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void alien_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void alien_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,15 +62,20 @@ int blind_get_group(magic_api * api, int which);
|
|||
char *blind_get_description(magic_api * api, int which, int mode);
|
||||
int blind_requires_colors(magic_api * api, int which);
|
||||
void blind_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void blind_shutdown(magic_api * api);
|
||||
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void blind_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void blind_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void blind_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void blind_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int blind_modes(magic_api * api, int which);
|
||||
|
||||
// Housekeeping functions
|
||||
|
|
@ -91,7 +96,8 @@ int blind_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/blind.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/blind.ogg",
|
||||
api->data_directory);
|
||||
blind_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -106,36 +112,45 @@ SDL_Surface *blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/blind.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/blind.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Blind"));
|
||||
}
|
||||
|
||||
int blind_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int blind_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_DECORATIONS;
|
||||
}
|
||||
|
||||
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
|
||||
}
|
||||
|
||||
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void blind_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void blind_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -147,12 +162,14 @@ void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
// Interactivity functions
|
||||
|
||||
void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr_to_api;
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2,
|
||||
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2,
|
||||
(blind_g + blind_light) / 2,
|
||||
(blind_b + blind_light) / 2));
|
||||
}
|
||||
|
||||
|
|
@ -167,145 +184,157 @@ void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
|
|||
|
||||
*/
|
||||
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int opaque;
|
||||
|
||||
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
|
||||
switch (blind_side)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
case BLIND_SIDE_TOP:
|
||||
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
|
||||
for (i = y; i >= 0; i -= BLIND_THICKNESS)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
case BLIND_SIDE_TOP:
|
||||
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
|
||||
for (i = y; i >= 0; i -= BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j > i - opaque / 2; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i - opaque / 2; j > i - opaque; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = max(oy, y);
|
||||
api->playsound(blind_snd, 128, 255);
|
||||
break;
|
||||
|
||||
case BLIND_SIDE_BOTTOM:
|
||||
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
|
||||
for (i = y; i <= canvas->h; i += BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j < i + opaque / 2; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i + opaque / 2; j < i + opaque; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = min(oy, y);
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h - update_rect->y;
|
||||
api->playsound(blind_snd, 128, 255);
|
||||
break;
|
||||
|
||||
case BLIND_SIDE_RIGHT:
|
||||
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
|
||||
for (i = x; i <= canvas->w; i += BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j < i + opaque / 2; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i + opaque / 2; j < i + opaque; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = min(ox, x);
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w - update_rect->x;
|
||||
update_rect->h = canvas->h;
|
||||
api->playsound(blind_snd, (x * 255) / canvas->w, 255);
|
||||
break;
|
||||
|
||||
case BLIND_SIDE_LEFT:
|
||||
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
|
||||
for (i = x; i >= 0; i -= BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j > i - opaque / 2; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i - opaque / 2; j > i - opaque; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = max(ox, x);
|
||||
update_rect->h = canvas->h;
|
||||
api->playsound(blind_snd, (x * 255) / canvas->w, 255);
|
||||
break;
|
||||
|
||||
blind_light = 255;
|
||||
for (j = i; j > i - opaque / 2; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
|
||||
blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i - opaque / 2; j > i - opaque; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
|
||||
blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = max(oy, y);
|
||||
api->playsound(blind_snd, 128, 255);
|
||||
break;
|
||||
|
||||
case BLIND_SIDE_BOTTOM:
|
||||
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
|
||||
for (i = y; i <= canvas->h; i += BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j < i + opaque / 2; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
|
||||
blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i + opaque / 2; j < i + opaque; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
|
||||
blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = min(oy, y);
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h - update_rect->y;
|
||||
api->playsound(blind_snd, 128, 255);
|
||||
break;
|
||||
|
||||
case BLIND_SIDE_RIGHT:
|
||||
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
|
||||
for (i = x; i <= canvas->w; i += BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j < i + opaque / 2; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
|
||||
blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i + opaque / 2; j < i + opaque; j++)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
|
||||
blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = min(ox, x);
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w - update_rect->x;
|
||||
update_rect->h = canvas->h;
|
||||
api->playsound(blind_snd, (x * 255) / canvas->w, 255);
|
||||
break;
|
||||
|
||||
case BLIND_SIDE_LEFT:
|
||||
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
|
||||
for (i = x; i >= 0; i -= BLIND_THICKNESS)
|
||||
{
|
||||
blind_light = 255;
|
||||
for (j = i; j > i - opaque / 2; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
|
||||
blind_paint_blind);
|
||||
blind_light -= 20;
|
||||
}
|
||||
for (j = i - opaque / 2; j > i - opaque; j--)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
|
||||
blind_paint_blind);
|
||||
blind_light += 20;
|
||||
}
|
||||
}
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = max(ox, x);
|
||||
update_rect->h = canvas->h;
|
||||
api->playsound(blind_snd, (x * 255) / canvas->w, 255);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (y < canvas->h / 2)
|
||||
|
||||
{
|
||||
if (x < y)
|
||||
blind_side = BLIND_SIDE_LEFT;
|
||||
else if (canvas->w - x < y)
|
||||
blind_side = BLIND_SIDE_RIGHT;
|
||||
else
|
||||
blind_side = BLIND_SIDE_TOP;
|
||||
}
|
||||
{
|
||||
if (x < y)
|
||||
blind_side = BLIND_SIDE_LEFT;
|
||||
else if (canvas->w - x < y)
|
||||
blind_side = BLIND_SIDE_RIGHT;
|
||||
else
|
||||
blind_side = BLIND_SIDE_TOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < canvas->h - y)
|
||||
blind_side = BLIND_SIDE_LEFT;
|
||||
else if (canvas->w - x < canvas->h - y)
|
||||
blind_side = BLIND_SIDE_RIGHT;
|
||||
else
|
||||
blind_side = BLIND_SIDE_BOTTOM;
|
||||
}
|
||||
{
|
||||
if (x < canvas->h - y)
|
||||
blind_side = BLIND_SIDE_LEFT;
|
||||
else if (canvas->w - x < canvas->h - y)
|
||||
blind_side = BLIND_SIDE_RIGHT;
|
||||
else
|
||||
blind_side = BLIND_SIDE_BOTTOM;
|
||||
}
|
||||
|
||||
blind_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
|
|
|
|||
|
|
@ -60,18 +60,25 @@ SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which);
|
|||
char *blocks_chalk_drip_get_name(magic_api * api, int which);
|
||||
int blocks_chalk_drip_get_group(magic_api * api, int which);
|
||||
char *blocks_chalk_drip_get_description(magic_api * api, int which, int mode);
|
||||
static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void blocks_chalk_drip_linecb(void *ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y);
|
||||
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void blocks_chalk_drip_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void blocks_chalk_drip_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
void blocks_chalk_drip_shutdown(magic_api * api);
|
||||
void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int blocks_chalk_drip_requires_colors(magic_api * api, int which);
|
||||
void blocks_chalk_drip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void blocks_chalk_drip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void blocks_chalk_drip_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void blocks_chalk_drip_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int blocks_chalk_drip_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -80,13 +87,16 @@ int blocks_chalk_drip_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav",
|
||||
api->data_directory);
|
||||
snd_effect[0] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav",
|
||||
api->data_directory);
|
||||
snd_effect[1] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav",
|
||||
api->data_directory);
|
||||
snd_effect[2] = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -110,17 +120,20 @@ SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (which == TOOL_BLOCKS)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/blocks.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/blocks.png",
|
||||
api->data_directory);
|
||||
}
|
||||
else if (which == TOOL_CHALK)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/chalk.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/chalk.png",
|
||||
api->data_directory);
|
||||
}
|
||||
else if (which == TOOL_DRIP)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/drip.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/drip.png",
|
||||
api->data_directory);
|
||||
}
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -139,54 +152,67 @@ char *blocks_chalk_drip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our group (all the same):
|
||||
int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which, int mode)
|
||||
{
|
||||
if (which == TOOL_BLOCKS)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup(gettext_noop("Click to make the entire picture blocky.")));
|
||||
}
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to make the picture blocky.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop("Click to make the entire picture blocky.")));
|
||||
}
|
||||
}
|
||||
else if (which == TOOL_CHALK)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup(gettext_noop("Click to turn the entire picture into a chalk drawing.")));
|
||||
}
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to turn the picture into a chalk drawing.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click to turn the entire picture into a chalk drawing.")));
|
||||
}
|
||||
}
|
||||
else if (which == TOOL_DRIP)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup(gettext_noop("Click to make the entire picture drip.")));
|
||||
}
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to make the picture drip.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup(gettext_noop("Click to make the entire picture drip.")));
|
||||
}
|
||||
}
|
||||
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void blocks_chalk_drip_linecb(void *ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
|
@ -196,125 +222,136 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
|
|||
Uint32 colr;
|
||||
|
||||
if (which == TOOL_BLOCKS)
|
||||
{
|
||||
/* Put x/y on exact grid points: */
|
||||
|
||||
x = (x / EFFECT_REZ) * EFFECT_REZ;
|
||||
y = (y / EFFECT_REZ) * EFFECT_REZ;
|
||||
|
||||
if (!api->touched(x, y))
|
||||
{
|
||||
/* Put x/y on exact grid points: */
|
||||
|
||||
x = (x / EFFECT_REZ) * EFFECT_REZ;
|
||||
y = (y / EFFECT_REZ) * EFFECT_REZ;
|
||||
|
||||
if (!api->touched(x, y))
|
||||
for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2);
|
||||
yy = yy + EFFECT_REZ)
|
||||
{
|
||||
for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2);
|
||||
xx = xx + EFFECT_REZ)
|
||||
{
|
||||
for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
|
||||
Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
|
||||
Uint32 p_or = 0;
|
||||
Uint32 p_and = ~0;
|
||||
unsigned i = (EFFECT_REZ * EFFECT_REZ);
|
||||
|
||||
while (i--)
|
||||
{
|
||||
Uint32 p_tmp;
|
||||
|
||||
p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
|
||||
p_or |= p_tmp;
|
||||
p_and &= p_tmp;
|
||||
pix[i] = p_tmp;
|
||||
}
|
||||
if (p_or == p_and) // if all pixels the same already
|
||||
{
|
||||
SDL_GetRGB(p_or, last->format, &r, &g, &b);
|
||||
}
|
||||
else // nope, must average them
|
||||
{
|
||||
double r_sum = 0.0;
|
||||
double g_sum = 0.0;
|
||||
double b_sum = 0.0;
|
||||
|
||||
i = (EFFECT_REZ * EFFECT_REZ);
|
||||
while (i--)
|
||||
{
|
||||
for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
|
||||
{
|
||||
Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
|
||||
Uint32 p_or = 0;
|
||||
Uint32 p_and = ~0;
|
||||
unsigned i = (EFFECT_REZ * EFFECT_REZ);
|
||||
|
||||
while (i--)
|
||||
{
|
||||
Uint32 p_tmp;
|
||||
|
||||
p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
|
||||
p_or |= p_tmp;
|
||||
p_and &= p_tmp;
|
||||
pix[i] = p_tmp;
|
||||
}
|
||||
if (p_or == p_and) // if all pixels the same already
|
||||
{
|
||||
SDL_GetRGB(p_or, last->format, &r, &g, &b);
|
||||
}
|
||||
else // nope, must average them
|
||||
{
|
||||
double r_sum = 0.0;
|
||||
double g_sum = 0.0;
|
||||
double b_sum = 0.0;
|
||||
|
||||
i = (EFFECT_REZ * EFFECT_REZ);
|
||||
while (i--)
|
||||
{
|
||||
SDL_GetRGB(pix[i], last->format, &r, &g, &b);
|
||||
r_sum += api->sRGB_to_linear(r);
|
||||
g_sum += api->sRGB_to_linear(g);
|
||||
b_sum += api->sRGB_to_linear(b);
|
||||
}
|
||||
r = api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ));
|
||||
g = api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ));
|
||||
b = api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ));
|
||||
}
|
||||
|
||||
/* Draw block: */
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.w = EFFECT_REZ;
|
||||
dest.h = EFFECT_REZ;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
SDL_GetRGB(pix[i], last->format, &r, &g, &b);
|
||||
r_sum += api->sRGB_to_linear(r);
|
||||
g_sum += api->sRGB_to_linear(g);
|
||||
b_sum += api->sRGB_to_linear(b);
|
||||
}
|
||||
r =
|
||||
api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ));
|
||||
g =
|
||||
api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ));
|
||||
b =
|
||||
api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ));
|
||||
}
|
||||
|
||||
/* Draw block: */
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.w = EFFECT_REZ;
|
||||
dest.h = EFFECT_REZ;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (which == TOOL_CHALK)
|
||||
{
|
||||
for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2);
|
||||
yy = yy + EFFECT_REZ)
|
||||
{
|
||||
for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
|
||||
{
|
||||
for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
|
||||
{
|
||||
dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
|
||||
dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
|
||||
dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
|
||||
dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
|
||||
for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2);
|
||||
xx = xx + EFFECT_REZ)
|
||||
{
|
||||
dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
|
||||
dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
|
||||
dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
|
||||
dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
|
||||
|
||||
colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1));
|
||||
SDL_FillRect(canvas, &dest, colr);
|
||||
}
|
||||
}
|
||||
colr =
|
||||
api->getpixel(last, clamp(0, xx, canvas->w - 1),
|
||||
clamp(0, yy, canvas->h - 1));
|
||||
SDL_FillRect(canvas, &dest, colr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (which == TOOL_DRIP)
|
||||
{
|
||||
for (xx = x - 8; xx <= x + 8; xx++)
|
||||
{
|
||||
for (xx = x - 8; xx <= x + 8; xx++)
|
||||
{
|
||||
h = (rand() % 8) + 8;
|
||||
h = (rand() % 8) + 8;
|
||||
|
||||
for (yy = y; yy <= y + h; yy++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = y;
|
||||
src.w = 1;
|
||||
src.h = 16;
|
||||
for (yy = y; yy <= y + h; yy++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = y;
|
||||
src.w = 1;
|
||||
src.h = 16;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
blocks_chalk_drip_linecb);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -326,28 +363,41 @@ void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void blocks_chalk_drip_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT) {
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
} else /* MODE_FULLSCREEN */ {
|
||||
if (which != TOOL_DRIP) {
|
||||
for (y = 0; y < canvas->h; y += EFFECT_REZ) {
|
||||
if (y % 10 == 0) {
|
||||
}
|
||||
else /* MODE_FULLSCREEN */
|
||||
{
|
||||
if (which != TOOL_DRIP)
|
||||
{
|
||||
for (y = 0; y < canvas->h; y += EFFECT_REZ)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
api->update_progress_bar();
|
||||
}
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ) {
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ)
|
||||
{
|
||||
blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Drip (works from bottom-to-top) */
|
||||
int p = (canvas->h -1) % 10;
|
||||
for (y = canvas->h -1; y >= 0; y -= EFFECT_REZ) {
|
||||
if ((y + p) % 10 == 0) {
|
||||
int p = (canvas->h - 1) % 10;
|
||||
for (y = canvas->h - 1; y >= 0; y -= EFFECT_REZ)
|
||||
{
|
||||
if ((y + p) % 10 == 0)
|
||||
{
|
||||
api->update_progress_bar();
|
||||
}
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ) {
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ)
|
||||
{
|
||||
blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
|
|
@ -362,9 +412,12 @@ void blocks_chalk_drip_click(magic_api * api, int which, int mode,
|
|||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -380,31 +433,41 @@ void blocks_chalk_drip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// Record the color from Tux Paint:
|
||||
void blocks_chalk_drip_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
Uint8 r ATTRIBUTE_UNUSED,
|
||||
Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
|
||||
{
|
||||
if (which == TOOL_BLOCKS || TOOL_CHALK) {
|
||||
if (which == TOOL_BLOCKS || TOOL_CHALK)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
} else /* TOOL_DRIP */ {
|
||||
}
|
||||
else /* TOOL_DRIP */
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
185
magic/src/blur.c
185
magic/src/blur.c
|
|
@ -47,16 +47,19 @@ char *blur_get_name(magic_api * api, int which);
|
|||
int blur_get_group(magic_api * api, int which);
|
||||
char *blur_get_description(magic_api * api, int which, int mode);
|
||||
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void blur_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void blur_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void blur_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void blur_shutdown(magic_api * api);
|
||||
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int blur_requires_colors(magic_api * api, int which);
|
||||
void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void blur_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void blur_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int blur_modes(magic_api * api, int which);
|
||||
|
||||
enum
|
||||
|
|
@ -103,10 +106,11 @@ int blur_init(magic_api * api)
|
|||
char fname[1024];
|
||||
|
||||
for (i = 0; i < blur_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, blur_snd_filenames[i]);
|
||||
blur_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
blur_snd_filenames[i]);
|
||||
blur_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
|
@ -120,7 +124,8 @@ SDL_Surface *blur_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
blur_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -137,13 +142,16 @@ int blur_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(blur_descs[which][mode - 1])));
|
||||
}
|
||||
|
||||
//Do the effect for one pixel
|
||||
static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int i, j, k;
|
||||
|
|
@ -159,89 +167,98 @@ static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
|
|||
};
|
||||
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] = 0;
|
||||
}
|
||||
{
|
||||
blurValue[k] = 0;
|
||||
}
|
||||
|
||||
for (i = -2; i < 3; i++)
|
||||
{
|
||||
for (j = -2; j < 3; j++)
|
||||
{
|
||||
for (j = -2; j < 3; j++)
|
||||
{
|
||||
//Add the pixels around the current one wieghted
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] += temp[k] * weight[i + 2][j + 2];
|
||||
}
|
||||
}
|
||||
//Add the pixels around the current one wieghted
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0],
|
||||
&temp[1], &temp[2]);
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] += temp[k] * weight[i + 2][j + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] /= 273;
|
||||
}
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
|
||||
{
|
||||
blurValue[k] /= 273;
|
||||
}
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, blurValue[0], blurValue[1],
|
||||
blurValue[2]));
|
||||
}
|
||||
|
||||
// Do the effect for the full image
|
||||
static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
|
||||
static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < last->h; y++)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
if (y % 10 == 0) {
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
do_blur_pixel(api, which, canvas, last, x, y);
|
||||
}
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
do_blur_pixel(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//do the effect for the brush
|
||||
static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - blur_RADIUS; yy < y + blur_RADIUS; yy++)
|
||||
{
|
||||
for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
|
||||
{
|
||||
for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, blur_RADIUS) && !api->touched(xx, yy))
|
||||
{
|
||||
do_blur_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, blur_RADIUS)
|
||||
&& !api->touched(xx, yy))
|
||||
{
|
||||
do_blur_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_blur_brush);
|
||||
|
||||
api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - blur_RADIUS;
|
||||
update_rect->y = oy - blur_RADIUS;
|
||||
|
|
@ -251,25 +268,29 @@ void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void blur_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_blur_full(api, canvas, last, which);
|
||||
api->playsound(blur_snd_effect[which], 128, 255);
|
||||
}
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_blur_full(api, canvas, last, which);
|
||||
api->playsound(blur_snd_effect[which], 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void blur_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void blur_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -280,32 +301,36 @@ void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < blur_NUM_TOOLS; i++)
|
||||
{
|
||||
if (blur_snd_effect[i] != NULL)
|
||||
{
|
||||
if (blur_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(blur_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(blur_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void blur_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void blur_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,7 +54,8 @@ static Uint8 bricks_r, bricks_g, bricks_b;
|
|||
|
||||
/* Local function prototype: */
|
||||
|
||||
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h);
|
||||
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
|
||||
int w, int h);
|
||||
int bricks_init(magic_api * api);
|
||||
Uint32 bricks_api_version(void);
|
||||
int bricks_get_tool_count(magic_api * api);
|
||||
|
|
@ -63,15 +64,18 @@ char *bricks_get_name(magic_api * api, int which);
|
|||
int bricks_get_group(magic_api * api, int which);
|
||||
char *bricks_get_description(magic_api * api, int which, int mode);
|
||||
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void bricks_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void bricks_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void bricks_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); //An empty function. Is there a purpose to this? Ask moderator.
|
||||
void bricks_shutdown(magic_api * api);
|
||||
void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int bricks_requires_colors(magic_api * api, int which);
|
||||
void bricks_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void bricks_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void bricks_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void bricks_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int bricks_modes(magic_api * api, int which);
|
||||
|
||||
// No setup required:
|
||||
|
|
@ -79,7 +83,8 @@ int bricks_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/brick.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/brick.wav",
|
||||
api->data_directory);
|
||||
brick_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -102,19 +107,22 @@ SDL_Surface *bricks_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (which == TOOL_LARGEBRICKS)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/largebrick.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/largebrick.png",
|
||||
api->data_directory);
|
||||
}
|
||||
else if (which == TOOL_SMALLBRICKS)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/smallbrick.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/smallbrick.png",
|
||||
api->data_directory);
|
||||
}
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
/* Both are named "Bricks", at the moment: */
|
||||
|
||||
|
|
@ -122,13 +130,15 @@ char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
|
|||
}
|
||||
|
||||
// Return our group (both the same):
|
||||
int bricks_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int bricks_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (which == TOOL_LARGEBRICKS)
|
||||
return (strdup(gettext_noop("Click and drag to draw large bricks.")));
|
||||
|
|
@ -140,7 +150,8 @@ char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mo
|
|||
|
||||
// Do the effect:
|
||||
|
||||
static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
static void do_bricks(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -160,12 +171,12 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
|
|||
unsigned char *mybrick;
|
||||
|
||||
if (which == TOOL_LARGEBRICKS)
|
||||
{
|
||||
vertical_joint = 4; // between a brick and the one above/below
|
||||
horizontal_joint = 4; // between a brick and the one to the side
|
||||
nominal_width = 36;
|
||||
nominal_height = 24; // 11 to 14, for joints of 2
|
||||
}
|
||||
{
|
||||
vertical_joint = 4; // between a brick and the one above/below
|
||||
horizontal_joint = 4; // between a brick and the one to the side
|
||||
nominal_width = 36;
|
||||
nominal_height = 24; // 11 to 14, for joints of 2
|
||||
}
|
||||
|
||||
nominal_length = 2 * nominal_width;
|
||||
specified_width = nominal_width - horizontal_joint;
|
||||
|
|
@ -173,79 +184,82 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
|
|||
specified_length = nominal_length - horizontal_joint;
|
||||
|
||||
if (!api->button_down())
|
||||
{
|
||||
if (map)
|
||||
free(map);
|
||||
// the "+ 3" allows for both ends and misalignment
|
||||
x_count = (canvas->w + nominal_width - 1) / nominal_width + 3;
|
||||
y_count = (canvas->h + nominal_height - 1) / nominal_height + 3;
|
||||
map = calloc(x_count, y_count);
|
||||
}
|
||||
{
|
||||
if (map)
|
||||
free(map);
|
||||
// the "+ 3" allows for both ends and misalignment
|
||||
x_count = (canvas->w + nominal_width - 1) / nominal_width + 3;
|
||||
y_count = (canvas->h + nominal_height - 1) / nominal_height + 3;
|
||||
map = calloc(x_count, y_count);
|
||||
}
|
||||
|
||||
brick_x = x / nominal_width;
|
||||
brick_y = y / nominal_height;
|
||||
|
||||
mybrick = map + brick_x + 1 + (brick_y + 1) * x_count;
|
||||
|
||||
if ((unsigned)x < (unsigned)canvas->w && (unsigned)y < (unsigned)canvas->h && !*mybrick)
|
||||
if ((unsigned) x < (unsigned) canvas->w
|
||||
&& (unsigned) y < (unsigned) canvas->h && !*mybrick)
|
||||
{
|
||||
int my_x = brick_x * nominal_width;
|
||||
int my_w = specified_width;
|
||||
|
||||
*mybrick = 1;
|
||||
|
||||
|
||||
// FIXME:
|
||||
//SDL_LockSurface(canvas);
|
||||
|
||||
if ((brick_y ^ brick_x) & 1)
|
||||
{
|
||||
int my_x = brick_x * nominal_width;
|
||||
int my_w = specified_width;
|
||||
|
||||
*mybrick = 1;
|
||||
|
||||
|
||||
// FIXME:
|
||||
//SDL_LockSurface(canvas);
|
||||
|
||||
if ((brick_y ^ brick_x) & 1)
|
||||
{
|
||||
if (mybrick[1])
|
||||
my_w = specified_length;
|
||||
}
|
||||
else if (mybrick[-1])
|
||||
{
|
||||
my_x -= nominal_width;
|
||||
my_w = specified_length;
|
||||
}
|
||||
do_brick(api, canvas, my_x, brick_y * nominal_height, my_w, specified_height);
|
||||
|
||||
|
||||
// FIXME:
|
||||
// SDL_UnlockSurface(canvas);
|
||||
|
||||
// upper left corner and lower right corner
|
||||
|
||||
// FIXME
|
||||
/*
|
||||
update_canvas(brick_x * nominal_width - nominal_width,
|
||||
brick_y * nominal_height - vertical_joint,
|
||||
brick_x * nominal_width + specified_length,
|
||||
(brick_y + 1) * nominal_height);
|
||||
*/
|
||||
if (mybrick[1])
|
||||
my_w = specified_length;
|
||||
}
|
||||
else if (mybrick[-1])
|
||||
{
|
||||
my_x -= nominal_width;
|
||||
my_w = specified_length;
|
||||
}
|
||||
do_brick(api, canvas, my_x, brick_y * nominal_height, my_w,
|
||||
specified_height);
|
||||
|
||||
|
||||
// FIXME:
|
||||
// SDL_UnlockSurface(canvas);
|
||||
|
||||
// upper left corner and lower right corner
|
||||
|
||||
// FIXME
|
||||
/*
|
||||
update_canvas(brick_x * nominal_width - nominal_width,
|
||||
brick_y * nominal_height - vertical_joint,
|
||||
brick_x * nominal_width + specified_length,
|
||||
(brick_y + 1) * nominal_height);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = x - 64;
|
||||
update_rect->y = y - 64;
|
||||
|
|
@ -257,14 +271,18 @@ void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void bricks_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
bricks_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void bricks_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void bricks_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -276,7 +294,8 @@ void bricks_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
bricks_r = r;
|
||||
bricks_g = g;
|
||||
|
|
@ -284,21 +303,29 @@ void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h)
|
||||
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
|
||||
int w, int h)
|
||||
{
|
||||
SDL_Rect dest;
|
||||
|
||||
// brick color: 127,76,73
|
||||
double ran_r = rand() / (double)RAND_MAX;
|
||||
double ran_g = rand() / (double)RAND_MAX;
|
||||
double base_r = api->sRGB_to_linear(bricks_r) * 1.5 + api->sRGB_to_linear(127) * 5.0 + ran_r;
|
||||
double base_g = api->sRGB_to_linear(bricks_g) * 1.5 + api->sRGB_to_linear(76) * 5.0 + ran_g;
|
||||
double base_b = api->sRGB_to_linear(bricks_b) * 1.5 + api->sRGB_to_linear(73) * 5.0 + (ran_r + ran_g * 2.0) / 3.0;
|
||||
double ran_r = rand() / (double) RAND_MAX;
|
||||
double ran_g = rand() / (double) RAND_MAX;
|
||||
double base_r =
|
||||
api->sRGB_to_linear(bricks_r) * 1.5 + api->sRGB_to_linear(127) * 5.0 +
|
||||
ran_r;
|
||||
double base_g =
|
||||
api->sRGB_to_linear(bricks_g) * 1.5 + api->sRGB_to_linear(76) * 5.0 +
|
||||
ran_g;
|
||||
double base_b =
|
||||
api->sRGB_to_linear(bricks_b) * 1.5 + api->sRGB_to_linear(73) * 5.0 +
|
||||
(ran_r + ran_g * 2.0) / 3.0;
|
||||
|
||||
Uint8 r = api->linear_to_sRGB(base_r / 7.5);
|
||||
Uint8 g = api->linear_to_sRGB(base_g / 7.5);
|
||||
|
|
@ -318,13 +345,15 @@ static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w,
|
|||
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
void bricks_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void bricks_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void bricks_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void bricks_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -50,7 +50,8 @@ static SDL_Surface *calligraphy_brush, *calligraphy_colored_brush;
|
|||
|
||||
/* Local Function Prototypes */
|
||||
static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t);
|
||||
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
|
||||
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve);
|
||||
static float calligraphy_dist(float x1, float y1, float x2, float y2);
|
||||
int calligraphy_init(magic_api * api);
|
||||
Uint32 calligraphy_api_version(void);
|
||||
|
|
@ -60,16 +61,21 @@ char *calligraphy_get_name(magic_api * api, int which);
|
|||
int calligraphy_get_group(magic_api * api, int which);
|
||||
char *calligraphy_get_description(magic_api * api, int which, int mode);
|
||||
void calligraphy_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void calligraphy_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void calligraphy_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void calligraphy_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void calligraphy_shutdown(magic_api * api);
|
||||
void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int calligraphy_requires_colors(magic_api * api, int which);
|
||||
void calligraphy_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void calligraphy_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void calligraphy_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void calligraphy_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int calligraphy_modes(magic_api * api, int which);
|
||||
|
||||
// No setup required:
|
||||
|
|
@ -77,11 +83,13 @@ int calligraphy_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/calligraphy.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/calligraphy.ogg",
|
||||
api->data_directory);
|
||||
|
||||
calligraphy_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy_brush.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy_brush.png",
|
||||
api->data_directory);
|
||||
|
||||
calligraphy_brush = IMG_Load(fname);
|
||||
calligraphy_colored_brush = NULL;
|
||||
|
|
@ -115,32 +123,40 @@ SDL_Surface *calligraphy_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy.png",
|
||||
api->data_directory);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our name, localized:
|
||||
char *calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Calligraphy")));
|
||||
}
|
||||
|
||||
// Return our group
|
||||
int calligraphy_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int calligraphy_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our description, localized:
|
||||
char *calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
char *calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to draw in calligraphy.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to draw in calligraphy.")));
|
||||
}
|
||||
|
||||
|
||||
void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
Point2D *curve;
|
||||
int i, n_points, thick, new_thick;
|
||||
|
|
@ -180,7 +196,9 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
|
|||
calligraphy_control_points[2].x,
|
||||
calligraphy_control_points[2].y) +
|
||||
calligraphy_dist(calligraphy_control_points[2].x,
|
||||
calligraphy_control_points[2].y, calligraphy_control_points[3].x, calligraphy_control_points[3].y);
|
||||
calligraphy_control_points[2].y,
|
||||
calligraphy_control_points[3].x,
|
||||
calligraphy_control_points[3].y);
|
||||
|
||||
if (n_points == 0)
|
||||
return; // No-op; not any points to plot
|
||||
|
|
@ -193,36 +211,37 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
|
|||
new_thick = 40 - min((n_points /* / 2 */ ), 32);
|
||||
|
||||
for (i = 0; i < n_points - 1; i++)
|
||||
{
|
||||
thick = ((new_thick * i) + (calligraphy_old_thick * (n_points - i))) / n_points;
|
||||
{
|
||||
thick =
|
||||
((new_thick * i) + (calligraphy_old_thick * (n_points - i))) / n_points;
|
||||
|
||||
|
||||
/* The new way, using an antialiased brush bitmap */
|
||||
/* The new way, using an antialiased brush bitmap */
|
||||
|
||||
x = curve[i].x;
|
||||
y = curve[i].y;
|
||||
x = curve[i].x;
|
||||
y = curve[i].y;
|
||||
|
||||
src.x = calligraphy_brush->w - thick / 2 - thick / 4;
|
||||
src.w = thick / 2 + thick / 4;
|
||||
src.y = 0;
|
||||
src.h = thick / 4;
|
||||
src.x = calligraphy_brush->w - thick / 2 - thick / 4;
|
||||
src.w = thick / 2 + thick / 4;
|
||||
src.y = 0;
|
||||
src.h = thick / 4;
|
||||
|
||||
dest.x = x - thick / 4;
|
||||
dest.y = y - thick / 4;
|
||||
dest.x = x - thick / 4;
|
||||
dest.y = y - thick / 4;
|
||||
|
||||
SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
|
||||
SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
|
||||
|
||||
|
||||
src.x = 0;
|
||||
src.w = thick / 2 + thick / 4;
|
||||
src.y = calligraphy_brush->h - thick / 4;
|
||||
src.h = thick / 4;
|
||||
src.x = 0;
|
||||
src.w = thick / 2 + thick / 4;
|
||||
src.y = calligraphy_brush->h - thick / 4;
|
||||
src.h = thick / 4;
|
||||
|
||||
dest.x = x - thick / 2;
|
||||
dest.y = y;
|
||||
dest.x = x - thick / 2;
|
||||
dest.y = y;
|
||||
|
||||
SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
calligraphy_old_thick = (calligraphy_old_thick + new_thick) / 2;
|
||||
|
||||
|
|
@ -231,19 +250,19 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
|
|||
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -260,9 +279,11 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
|
|||
api->playsound(calligraphy_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
calligraphy_old_thick = 8;
|
||||
calligraphy_last_time = 0;
|
||||
|
|
@ -278,9 +299,12 @@ void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
|
|||
}
|
||||
|
||||
|
||||
void calligraphy_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void calligraphy_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -312,7 +336,9 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
if (calligraphy_colored_brush != NULL)
|
||||
SDL_FreeSurface(calligraphy_colored_brush);
|
||||
|
||||
amask = ~(calligraphy_brush->format->Rmask | calligraphy_brush->format->Gmask | calligraphy_brush->format->Bmask);
|
||||
amask =
|
||||
~(calligraphy_brush->format->Rmask | calligraphy_brush->format->
|
||||
Gmask | calligraphy_brush->format->Bmask);
|
||||
|
||||
calligraphy_colored_brush =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
|
|
@ -320,7 +346,8 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
calligraphy_brush->h,
|
||||
calligraphy_brush->format->BitsPerPixel,
|
||||
calligraphy_brush->format->Rmask,
|
||||
calligraphy_brush->format->Gmask, calligraphy_brush->format->Bmask, amask);
|
||||
calligraphy_brush->format->Gmask,
|
||||
calligraphy_brush->format->Bmask, amask);
|
||||
|
||||
if (calligraphy_colored_brush == NULL)
|
||||
return; // FIXME: Error!
|
||||
|
|
@ -330,22 +357,26 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
|
||||
|
||||
for (y = 0; y < calligraphy_brush->h; y++)
|
||||
{
|
||||
for (x = 0; x < calligraphy_brush->w; x++)
|
||||
{
|
||||
for (x = 0; x < calligraphy_brush->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(calligraphy_brush, x, y), calligraphy_brush->format, &r, &g, &b, &a);
|
||||
SDL_GetRGBA(api->getpixel(calligraphy_brush, x, y),
|
||||
calligraphy_brush->format, &r, &g, &b, &a);
|
||||
|
||||
api->putpixel(calligraphy_colored_brush, x, y,
|
||||
SDL_MapRGBA(calligraphy_colored_brush->format, calligraphy_r, calligraphy_g, calligraphy_b, a));
|
||||
}
|
||||
api->putpixel(calligraphy_colored_brush, x, y,
|
||||
SDL_MapRGBA(calligraphy_colored_brush->format,
|
||||
calligraphy_r, calligraphy_g, calligraphy_b,
|
||||
a));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(calligraphy_colored_brush);
|
||||
SDL_UnlockSurface(calligraphy_brush);
|
||||
}
|
||||
|
||||
// We don't use colors
|
||||
int calligraphy_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int calligraphy_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -400,7 +431,8 @@ static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t)
|
|||
<sizeof(Point2D) numberOfPoints>
|
||||
*/
|
||||
|
||||
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
|
||||
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve)
|
||||
{
|
||||
float dt;
|
||||
int i;
|
||||
|
|
@ -420,17 +452,22 @@ static float calligraphy_dist(float x1, float y1, float x2, float y2)
|
|||
return d;
|
||||
}
|
||||
|
||||
void calligraphy_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void calligraphy_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void calligraphy_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void calligraphy_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int calligraphy_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int calligraphy_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@
|
|||
/* Our globals: */
|
||||
|
||||
static Mix_Chunk *cartoon_snd;
|
||||
SDL_Surface * result_surf;
|
||||
SDL_Surface *result_surf;
|
||||
|
||||
#define OUTLINE_THRESH 48
|
||||
|
||||
|
|
@ -51,20 +51,26 @@ SDL_Surface *cartoon_get_icon(magic_api * api, int which);
|
|||
char *cartoon_get_name(magic_api * api, int which);
|
||||
int cartoon_get_group(magic_api * api, int which);
|
||||
char *cartoon_get_description(magic_api * api, int which, int mode);
|
||||
void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy);
|
||||
void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx,
|
||||
int yy);
|
||||
void cartoon_apply_outline(magic_api * api, int xx, int yy);
|
||||
static void do_cartoon(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_cartoon(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void cartoon_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void cartoon_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void cartoon_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void cartoon_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void cartoon_shutdown(magic_api * api);
|
||||
void cartoon_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int cartoon_requires_colors(magic_api * api, int which);
|
||||
void cartoon_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void cartoon_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void cartoon_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void cartoon_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int cartoon_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -74,7 +80,8 @@ int cartoon_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/cartoon.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/cartoon.wav",
|
||||
api->data_directory);
|
||||
cartoon_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -96,39 +103,48 @@ SDL_Surface *cartoon_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/cartoon.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/cartoon.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *cartoon_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *cartoon_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Cartoon")));
|
||||
}
|
||||
|
||||
// Return our groups
|
||||
int cartoon_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int cartoon_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_COLOR_FILTERS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *cartoon_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *cartoon_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a cartoon.")));
|
||||
}
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to turn the picture into a cartoon.")));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup(gettext_noop("Click to turn the entire picture into a cartoon.")));
|
||||
}
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click to turn the entire picture into a cartoon.")));
|
||||
}
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy) {
|
||||
void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy)
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
float hue, sat, val;
|
||||
|
||||
|
|
@ -149,69 +165,81 @@ void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy) {
|
|||
sat = floor(sat * 4) / 4;
|
||||
|
||||
api->hsvtorgb(hue, sat, val, &r, &g, &b);
|
||||
api->putpixel(result_surf, xx, yy, SDL_MapRGB(result_surf->format, r, g, b));
|
||||
api->putpixel(result_surf, xx, yy,
|
||||
SDL_MapRGB(result_surf->format, r, g, b));
|
||||
}
|
||||
|
||||
|
||||
void cartoon_apply_outline(magic_api * api, int xx, int yy) {
|
||||
void cartoon_apply_outline(magic_api * api, int xx, int yy)
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
Uint8 r1, g1, b1, r2, g2, b2;
|
||||
|
||||
SDL_GetRGB(api->getpixel(result_surf, xx, yy), result_surf->format, &r, &g, &b);
|
||||
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy), result_surf->format, &r1, &g1, &b1);
|
||||
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy + 1), result_surf->format, &r2, &g2, &b2);
|
||||
SDL_GetRGB(api->getpixel(result_surf, xx, yy), result_surf->format, &r, &g,
|
||||
&b);
|
||||
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy), result_surf->format, &r1,
|
||||
&g1, &b1);
|
||||
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy + 1), result_surf->format,
|
||||
&r2, &g2, &b2);
|
||||
|
||||
if (abs(((r + g + b) / 3) - (r1 + g1 + b1) / 3) > OUTLINE_THRESH
|
||||
|| abs(((r + g + b) / 3) - (r2 + g2 + b2) / 3) >
|
||||
OUTLINE_THRESH || abs(r - r1) > OUTLINE_THRESH
|
||||
|| abs(g - g1) > OUTLINE_THRESH
|
||||
|| abs(b - b1) > OUTLINE_THRESH
|
||||
|| abs(r - r2) > OUTLINE_THRESH || abs(g - g2) > OUTLINE_THRESH || abs(b - b2) > OUTLINE_THRESH)
|
||||
{
|
||||
api->putpixel(result_surf, xx - 1, yy, SDL_MapRGB(result_surf->format, 0, 0, 0));
|
||||
api->putpixel(result_surf, xx, yy - 1, SDL_MapRGB(result_surf->format, 0, 0, 0));
|
||||
api->putpixel(result_surf, xx - 1, yy - 1, SDL_MapRGB(result_surf->format, 0, 0, 0));
|
||||
}
|
||||
|| abs(r - r2) > OUTLINE_THRESH || abs(g - g2) > OUTLINE_THRESH
|
||||
|| abs(b - b2) > OUTLINE_THRESH)
|
||||
{
|
||||
api->putpixel(result_surf, xx - 1, yy,
|
||||
SDL_MapRGB(result_surf->format, 0, 0, 0));
|
||||
api->putpixel(result_surf, xx, yy - 1,
|
||||
SDL_MapRGB(result_surf->format, 0, 0, 0));
|
||||
api->putpixel(result_surf, xx - 1, yy - 1,
|
||||
SDL_MapRGB(result_surf->format, 0, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
for (yy = y - 16; yy < y + 16; yy = yy + 1)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx = xx + 1)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx = xx + 1)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
api->putpixel(canvas, xx, yy, api->getpixel(result_surf, xx, yy));
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
api->putpixel(canvas, xx, yy, api->getpixel(result_surf, xx, yy));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_cartoon);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_cartoon);
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -223,51 +251,57 @@ void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void cartoon_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
if (y % 10 == 0) {
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
cartoon_apply_colors(api, last, x, y);
|
||||
}
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
cartoon_apply_colors(api, last, x, y);
|
||||
}
|
||||
}
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
if (y % 10 == 0) {
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
cartoon_apply_outline(api, x, y);
|
||||
}
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
cartoon_apply_outline(api, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
cartoon_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
{
|
||||
cartoon_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
api->playsound(cartoon_snd, 128, 255);
|
||||
{
|
||||
api->playsound(cartoon_snd, 128, 255);
|
||||
|
||||
SDL_BlitSurface(result_surf, NULL, canvas, NULL);
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
SDL_BlitSurface(result_surf, NULL, canvas, NULL);
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void cartoon_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void cartoon_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -279,39 +313,47 @@ void cartoon_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void cartoon_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void cartoon_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int cartoon_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int cartoon_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void cartoon_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void cartoon_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
Uint32 amask;
|
||||
|
||||
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
amask =
|
||||
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
|
||||
result_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
}
|
||||
|
||||
void cartoon_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void cartoon_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (result_surf != NULL)
|
||||
SDL_FreeSurface(result_surf);
|
||||
}
|
||||
|
||||
int cartoon_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int cartoon_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,15 +46,22 @@ int checkerboard_get_group(magic_api * api, int which);
|
|||
char *checkerboard_get_description(magic_api * api, int which, int mode);
|
||||
int checkerboard_requires_colors(magic_api * api, int which);
|
||||
void checkerboard_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void checkerboard_shutdown(magic_api * api);
|
||||
void checkerboard_paint_checkerboard(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void checkerboard_paint_checkerboard(void *ptr_to_api, int which_tool,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void checkerboard_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void checkerboard_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void checkerboard_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void checkerboard_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void checkerboard_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void checkerboard_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int checkerboard_modes(magic_api * api, int which);
|
||||
|
||||
// Housekeeping functions
|
||||
|
|
@ -64,7 +71,7 @@ Uint32 checkerboard_api_version(void)
|
|||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
void checkerboard_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
|
||||
void checkerboard_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
|
||||
{
|
||||
checkerboard_r = r;
|
||||
checkerboard_g = g;
|
||||
|
|
@ -75,7 +82,8 @@ int checkerboard_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/checkerboard.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/checkerboard.ogg",
|
||||
api->data_directory);
|
||||
checkerboard_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -86,40 +94,50 @@ int checkerboard_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
|||
return 1;
|
||||
}
|
||||
|
||||
SDL_Surface *checkerboard_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
SDL_Surface *checkerboard_get_icon(magic_api * api,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/checkerboard.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/checkerboard.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *checkerboard_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *checkerboard_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Checkerboard"));
|
||||
}
|
||||
|
||||
int checkerboard_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int checkerboard_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_DECORATIONS;
|
||||
}
|
||||
|
||||
char *checkerboard_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *checkerboard_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to fill the canvas with a checkerboard pattern."));
|
||||
}
|
||||
|
||||
int checkerboard_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int checkerboard_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void checkerboard_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void checkerboard_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -130,10 +148,10 @@ void checkerboard_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// Interactivity functions
|
||||
|
||||
void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int sz, xx, yy;
|
||||
Uint8 draw_start, draw_row, draw_cell;
|
||||
|
|
@ -142,9 +160,13 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
|
|||
|
||||
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
|
||||
|
||||
sz = max(10, max(abs(x - checkerboard_start_x), abs(y - checkerboard_start_y)));
|
||||
sz =
|
||||
max(10,
|
||||
max(abs(x - checkerboard_start_x), abs(y - checkerboard_start_y)));
|
||||
|
||||
colr = SDL_MapRGB(canvas->format, checkerboard_r, checkerboard_g, checkerboard_b);
|
||||
colr =
|
||||
SDL_MapRGB(canvas->format, checkerboard_r, checkerboard_g,
|
||||
checkerboard_b);
|
||||
|
||||
draw_start = 1;
|
||||
if (x < checkerboard_start_x)
|
||||
|
|
@ -154,11 +176,14 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
|
|||
|
||||
/* From the mouse Y position down... */
|
||||
draw_row = draw_start;
|
||||
for (yy = checkerboard_start_y; yy <= canvas->h; yy += sz) {
|
||||
for (yy = checkerboard_start_y; yy <= canvas->h; yy += sz)
|
||||
{
|
||||
/* From the mouse X position right... */
|
||||
draw_cell = draw_row;
|
||||
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz) {
|
||||
if (draw_cell) {
|
||||
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz)
|
||||
{
|
||||
if (draw_cell)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.w = sz;
|
||||
|
|
@ -170,8 +195,10 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
|
|||
|
||||
/* From the mouse X position left... */
|
||||
draw_cell = !draw_row;
|
||||
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz) {
|
||||
if (draw_cell) {
|
||||
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz)
|
||||
{
|
||||
if (draw_cell)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.w = sz;
|
||||
|
|
@ -186,11 +213,14 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
|
|||
|
||||
/* From the mouse Y position up... */
|
||||
draw_row = !draw_start;
|
||||
for (yy = checkerboard_start_y - sz; yy > -sz; yy -= sz) {
|
||||
for (yy = checkerboard_start_y - sz; yy > -sz; yy -= sz)
|
||||
{
|
||||
/* From the mouse X position right... */
|
||||
draw_cell = draw_row;
|
||||
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz) {
|
||||
if (draw_cell) {
|
||||
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz)
|
||||
{
|
||||
if (draw_cell)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.w = sz;
|
||||
|
|
@ -202,8 +232,10 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
|
|||
|
||||
/* From the mouse X position left... */
|
||||
draw_cell = !draw_row;
|
||||
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz) {
|
||||
if (draw_cell) {
|
||||
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz)
|
||||
{
|
||||
if (draw_cell)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
dest.w = sz;
|
||||
|
|
@ -225,27 +257,32 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
|
|||
api->playsound(checkerboard_snd, 128, 255);
|
||||
}
|
||||
|
||||
void checkerboard_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
void checkerboard_click(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
checkerboard_start_x = x;
|
||||
checkerboard_start_y = y;
|
||||
checkerboard_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void checkerboard_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void checkerboard_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void checkerboard_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void checkerboard_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int checkerboard_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int checkerboard_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ static Mix_Chunk *clone_start_snd, *clone_snd;
|
|||
int clone_state;
|
||||
int clone_src_x, clone_src_y;
|
||||
int clone_drag_start_x, clone_drag_start_y;
|
||||
SDL_Surface * clone_last;
|
||||
SDL_Surface *clone_last;
|
||||
int clone_crosshair_visible;
|
||||
|
||||
|
||||
|
|
@ -73,31 +73,38 @@ char *clone_get_name(magic_api * api, int which);
|
|||
int clone_get_group(magic_api * api, int which);
|
||||
char *clone_get_description(magic_api * api, int which, int mode);
|
||||
void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect,
|
||||
int crosshairs);
|
||||
void clone_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void clone_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect, int crosshairs);
|
||||
void clone_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void clone_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void clone_shutdown(magic_api * api);
|
||||
void clone_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int clone_requires_colors(magic_api * api, int which);
|
||||
void clone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void clone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void clone_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void clone_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int clone_modes(magic_api * api, int which);
|
||||
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y);
|
||||
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect);
|
||||
void done_cloning(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
// No setup required:
|
||||
int clone_init(magic_api * api)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg",
|
||||
api->data_directory);
|
||||
clone_start_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg",
|
||||
api->data_directory);
|
||||
clone_snd = Mix_LoadWAV(fname);
|
||||
|
||||
clone_state = CLONE_READY_TO_START;
|
||||
|
|
@ -122,34 +129,42 @@ SDL_Surface *clone_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/clone.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/clone.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Clone")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int clone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int clone_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture.")));
|
||||
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
Uint8 r, g, b;
|
||||
|
|
@ -161,25 +176,27 @@ static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
|
|||
srcy = clone_src_y + (y - clone_drag_start_y);
|
||||
|
||||
if (!api->touched(x, y))
|
||||
{
|
||||
for (yy = -16; yy < 16; yy++)
|
||||
{
|
||||
for (yy = -16; yy < 16; yy++)
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, 16))
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, 16))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, srcx + xx, srcy + yy), last->format, &r, &g, &b);
|
||||
pixel = SDL_MapRGB(canvas->format, r, g, b);
|
||||
api->putpixel(canvas, x + xx, y + yy, pixel);
|
||||
}
|
||||
}
|
||||
SDL_GetRGB(api->getpixel(last, srcx + xx, srcy + yy), last->format,
|
||||
&r, &g, &b);
|
||||
pixel = SDL_MapRGB(canvas->format, r, g, b);
|
||||
api->putpixel(canvas, x + xx, y + yy, pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
/* Step 3 - Actively cloning (moving the mouse) */
|
||||
|
||||
|
|
@ -192,8 +209,8 @@ void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect,
|
||||
int crosshairs)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect, int crosshairs)
|
||||
{
|
||||
if (clone_state != CLONE_CLONING)
|
||||
return;
|
||||
|
|
@ -201,28 +218,29 @@ void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
|
|||
clone_drag_start_x = ox;
|
||||
clone_drag_start_y = oy;
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_clone);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_clone);
|
||||
|
||||
/* Move source position relative to mouse motion */
|
||||
clone_src_x += (x - ox);
|
||||
clone_src_y += (y - oy);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
if (crosshairs) {
|
||||
if (crosshairs)
|
||||
{
|
||||
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
|
||||
/* FIXME be more clever */
|
||||
update_rect->x = 0;
|
||||
|
|
@ -230,7 +248,9 @@ void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
|
|||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
clone_crosshair_visible = 1;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
update_rect->x = x - 64;
|
||||
update_rect->y = y - 64;
|
||||
update_rect->w = (ox + 128) - update_rect->x;
|
||||
|
|
@ -242,9 +262,11 @@ void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (clone_state == CLONE_READY_TO_START) {
|
||||
if (clone_state == CLONE_READY_TO_START)
|
||||
{
|
||||
/* Step 1 - Picking a source for the clone */
|
||||
clone_src_x = x;
|
||||
clone_src_y = y;
|
||||
|
|
@ -260,47 +282,57 @@ void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
update_rect->y = y - 15;
|
||||
update_rect->w = 32;
|
||||
update_rect->h = 32;
|
||||
} else if (clone_state == CLONE_CLONING) {
|
||||
}
|
||||
else if (clone_state == CLONE_CLONING)
|
||||
{
|
||||
/* Step 2 - Starting a clone (hopefully holding mouse down here) */
|
||||
clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (clone_state == CLONE_STARTING) {
|
||||
if (clone_state == CLONE_STARTING)
|
||||
{
|
||||
/* Release of the initial click (to pick initial source position);
|
||||
now ready for second click (to begin cloning) */
|
||||
clone_state = CLONE_CLONING;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
done_cloning(api, canvas, update_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect) {
|
||||
void done_cloning(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
/* Done cloning! */
|
||||
|
||||
/* Erase crosshairs from source position, now that we're all done */
|
||||
if (clone_crosshair_visible)
|
||||
{
|
||||
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
|
||||
update_rect->x = clone_src_x - 15;
|
||||
update_rect->y = clone_src_y - 15;
|
||||
update_rect->w = 32;
|
||||
update_rect->h = 32;
|
||||
clone_crosshair_visible = 0;
|
||||
}
|
||||
{
|
||||
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
|
||||
update_rect->x = clone_src_x - 15;
|
||||
update_rect->y = clone_src_y - 15;
|
||||
update_rect->w = 32;
|
||||
update_rect->h = 32;
|
||||
clone_crosshair_visible = 0;
|
||||
}
|
||||
|
||||
clone_state = CLONE_READY_TO_START;
|
||||
api->stopsound();
|
||||
}
|
||||
|
||||
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y) {
|
||||
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = -15; i < 16; i++) {
|
||||
for (i = -15; i < 16; i++)
|
||||
{
|
||||
api->xorpixel(canvas, x + i, y);
|
||||
api->xorpixel(canvas, x, y + i);
|
||||
}
|
||||
|
|
@ -314,29 +346,35 @@ void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
Mix_FreeChunk(clone_start_snd);
|
||||
}
|
||||
|
||||
void clone_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 ATTRIBUTE_UNUSED r, Uint8 ATTRIBUTE_UNUSED g, Uint8 ATTRIBUTE_UNUSED b)
|
||||
void clone_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 ATTRIBUTE_UNUSED r, Uint8 ATTRIBUTE_UNUSED g,
|
||||
Uint8 ATTRIBUTE_UNUSED b)
|
||||
{
|
||||
}
|
||||
|
||||
int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void clone_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void clone_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
clone_last = SDL_CreateRGBSurface(0, canvas->w, canvas->h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
clone_last =
|
||||
SDL_CreateRGBSurface(0, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
|
||||
clone_state = CLONE_READY_TO_START;
|
||||
}
|
||||
|
||||
void clone_switchout(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
{
|
||||
SDL_Rect update_rect; /* Needed to satisfy done_cloning() :-( */
|
||||
SDL_Rect update_rect; /* Needed to satisfy done_cloning() :-( */
|
||||
|
||||
done_cloning(api, canvas, &update_rect);
|
||||
|
||||
|
|
|
|||
|
|
@ -33,21 +33,26 @@ int confetti_get_group(magic_api * api, int which);
|
|||
char *confetti_get_description(magic_api * api, int which, int mode);
|
||||
int confetti_requires_colors(magic_api * api, int which);
|
||||
void confetti_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void confetti_shutdown(magic_api * api);
|
||||
inline char confetti_get_greater(const char what1, const char what2);
|
||||
inline char confetti_get_lesser(const char what1, const char what2);
|
||||
Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas);
|
||||
void confetti_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void confetti_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void confetti_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int confetti_modes(magic_api * api, int which);
|
||||
|
||||
// Housekeeping functions
|
||||
|
||||
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
Uint32 confetti_api_version(void)
|
||||
{
|
||||
|
|
@ -65,7 +70,8 @@ int confetti_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/confetti.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/confetti.ogg",
|
||||
api->data_directory);
|
||||
confetti_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -80,34 +86,43 @@ SDL_Surface *confetti_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/confetti.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/confetti.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *confetti_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *confetti_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Confetti"));
|
||||
}
|
||||
|
||||
int confetti_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int confetti_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
char *confetti_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *confetti_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Click to throw confetti!"));
|
||||
}
|
||||
|
||||
int confetti_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int confetti_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void confetti_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void confetti_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -160,48 +175,52 @@ Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas) //this function
|
|||
|
||||
|
||||
static void confetti_circle(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
int xx, yy;
|
||||
Uint32 color = confetti_get_new_color(api, canvas);
|
||||
|
||||
for (yy = y - CONFETTI_BRUSH_SIZE / 2; yy < y + CONFETTI_BRUSH_SIZE / 2; yy++)
|
||||
for (yy = y - CONFETTI_BRUSH_SIZE / 2; yy < y + CONFETTI_BRUSH_SIZE / 2;
|
||||
yy++)
|
||||
|
||||
for (xx = x - CONFETTI_BRUSH_SIZE / 2; xx < x + CONFETTI_BRUSH_SIZE / 2; xx++)
|
||||
for (xx = x - CONFETTI_BRUSH_SIZE / 2; xx < x + CONFETTI_BRUSH_SIZE / 2;
|
||||
xx++)
|
||||
|
||||
if (api->in_circle(xx - x, yy - y, CONFETTI_BRUSH_SIZE / 2))
|
||||
api->putpixel(canvas, xx, yy, color);
|
||||
}
|
||||
|
||||
void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
unsigned char i;
|
||||
char min_x = 0, max_x = 0, min_y = 0, max_y = 0;
|
||||
char dx = 0, dy = 0;
|
||||
|
||||
for (i = 0; i < CONFETTI_QUANTITY; i++)
|
||||
{
|
||||
srand((dx + dy) / 2 + time(0)); //to get a unique seed even if dx and dy aren't defined
|
||||
dx = (rand() % 100) - 50; //generate a value between <-50; +50>
|
||||
dy = (rand() % 100) - 50; //to spread confetti around the cursor position
|
||||
{
|
||||
srand((dx + dy) / 2 + time(0)); //to get a unique seed even if dx and dy aren't defined
|
||||
dx = (rand() % 100) - 50; //generate a value between <-50; +50>
|
||||
dy = (rand() % 100) - 50; //to spread confetti around the cursor position
|
||||
|
||||
if (!i)
|
||||
{
|
||||
min_x = max_x = dx;
|
||||
min_y = max_y = dy;
|
||||
}
|
||||
else
|
||||
{
|
||||
min_x = confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please...
|
||||
max_x = confetti_get_greater(max_x, dx);
|
||||
min_y = confetti_get_lesser(min_y, dy);
|
||||
max_y = confetti_get_greater(max_y, dy);
|
||||
}
|
||||
confetti_circle((void *)api, which, canvas, last, x + dx, y + dy);
|
||||
if (!i)
|
||||
{
|
||||
min_x = max_x = dx;
|
||||
min_y = max_y = dy;
|
||||
}
|
||||
else
|
||||
{
|
||||
min_x = confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please...
|
||||
max_x = confetti_get_greater(max_x, dx);
|
||||
min_y = confetti_get_lesser(min_y, dy);
|
||||
max_y = confetti_get_greater(max_y, dy);
|
||||
}
|
||||
confetti_circle((void *) api, which, canvas, last, x + dx, y + dy);
|
||||
}
|
||||
|
||||
update_rect->x = x + min_x - CONFETTI_BRUSH_SIZE / 2;
|
||||
update_rect->y = y + min_y - CONFETTI_BRUSH_SIZE / 2;
|
||||
|
|
@ -212,37 +231,41 @@ void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
}
|
||||
|
||||
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int temp;
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
temp = x;
|
||||
x = ox;
|
||||
ox = temp;
|
||||
}
|
||||
{
|
||||
temp = x;
|
||||
x = ox;
|
||||
ox = temp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
temp = y;
|
||||
y = oy;
|
||||
oy = temp;
|
||||
}
|
||||
{
|
||||
temp = y;
|
||||
y = oy;
|
||||
oy = temp;
|
||||
}
|
||||
|
||||
confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
|
||||
}
|
||||
|
||||
void confetti_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void confetti_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void confetti_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void confetti_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int confetti_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int confetti_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,19 +65,26 @@ int distortion_requires_colors(magic_api * api, int which);
|
|||
void distortion_shutdown(magic_api * api);
|
||||
|
||||
void distortion_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
void distortion_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void distortion_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void distortion_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
void distortion_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void distortion_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void distortion_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void distortion_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int distortion_modes(magic_api * api, int which);
|
||||
|
||||
void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
static void distortion_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
static void distortion_line_callback(void *ptr, int which,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
|
|
@ -95,7 +102,8 @@ int distortion_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/distortion.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/distortion.ogg",
|
||||
api->data_directory);
|
||||
|
||||
// Try to load the file!
|
||||
|
||||
|
|
@ -119,7 +127,8 @@ SDL_Surface *distortion_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/distortion.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/distortion.png",
|
||||
api->data_directory);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
|
@ -130,7 +139,8 @@ SDL_Surface *distortion_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
|
||||
// Report our "Magic" tool names
|
||||
|
||||
char *distortion_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *distortion_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Distortion")));
|
||||
}
|
||||
|
|
@ -138,7 +148,8 @@ char *distortion_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
|
|||
|
||||
// Report our "Magic" tool groups
|
||||
|
||||
int distortion_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int distortion_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
|
@ -146,15 +157,19 @@ int distortion_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
|
|||
|
||||
// Report our "Magic" tool descriptions
|
||||
|
||||
char *distortion_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
char *distortion_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse to cause distortion in your picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to cause distortion in your picture.")));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int distortion_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int distortion_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -174,7 +189,8 @@ void distortion_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
// Affect the canvas on click:
|
||||
|
||||
void distortion_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
distortion_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
|
@ -183,25 +199,27 @@ void distortion_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
// Affect the canvas on drag:
|
||||
|
||||
void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, distortion_line_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
distortion_line_callback);
|
||||
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
update_rect->x = ox - 8;
|
||||
|
|
@ -217,14 +235,18 @@ void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void distortion_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void distortion_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void distortion_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void distortion_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
@ -233,7 +255,8 @@ void distortion_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UN
|
|||
// Our "callback" function
|
||||
|
||||
static void distortion_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
|
@ -244,28 +267,34 @@ static void distortion_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
for (yy = -8; yy < 8; yy++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy, api->getpixel(snapshot, x + xx / 2, y + yy));
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, x + xx / 2, y + yy));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void distortion_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void distortion_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void distortion_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void distortion_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int distortion_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int distortion_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,19 +47,24 @@ int emboss_get_group(magic_api * api, int which);
|
|||
char *emboss_get_description(magic_api * api, int which, int mode);
|
||||
|
||||
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void emboss_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void emboss_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void emboss_shutdown(magic_api * api);
|
||||
void emboss_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int emboss_requires_colors(magic_api * api, int which);
|
||||
void emboss_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void emboss_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void emboss_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void emboss_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int emboss_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -74,7 +79,8 @@ int emboss_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg",
|
||||
api->data_directory);
|
||||
emboss_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -91,28 +97,34 @@ SDL_Surface *emboss_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/emboss.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/emboss.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Emboss")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int emboss_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int emboss_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup(gettext_noop("Click and drag the mouse to emboss the picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to emboss the picture.")));
|
||||
else
|
||||
return (strdup(gettext_noop("Click to emboss the entire picture.")));
|
||||
}
|
||||
|
|
@ -120,7 +132,9 @@ char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
|
|||
|
||||
// Do the effect (single pixel; used by do_emboss() (painted circle)
|
||||
// and emboss_click() when in fullscreen mode):
|
||||
static void emboss_pixel(void * ptr, SDL_Surface * last, int x, int y, SDL_Surface * canvas) {
|
||||
static void emboss_pixel(void *ptr, SDL_Surface * last, int x, int y,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
Uint8 r1, g1, b1, r2, g2, b2;
|
||||
int r;
|
||||
|
|
@ -150,46 +164,48 @@ static void emboss_pixel(void * ptr, SDL_Surface * last, int x, int y, SDL_Surfa
|
|||
|
||||
|
||||
// Do the effect (a circle around a touch point):
|
||||
static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
for (yy = -16; yy < 16; yy++)
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
if (api->in_circle(xx, yy, 16))
|
||||
{
|
||||
if (!api->touched(x + xx, y + yy))
|
||||
{
|
||||
if (api->in_circle(xx, yy, 16))
|
||||
{
|
||||
if (!api->touched(x + xx, y + yy))
|
||||
{
|
||||
emboss_pixel(api, last, x + xx, y + yy, canvas);
|
||||
}
|
||||
}
|
||||
emboss_pixel(api, last, x + xx, y + yy, canvas);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -201,17 +217,24 @@ void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void emboss_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT) {
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
} else {
|
||||
for (y = 0; y < canvas->h; y++) {
|
||||
if (y % 10 == 0) {
|
||||
}
|
||||
else
|
||||
{
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < canvas->w; x++) {
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
emboss_pixel(api, last, x, y, canvas);
|
||||
}
|
||||
}
|
||||
|
|
@ -224,9 +247,12 @@ void emboss_click(magic_api * api, int which, int mode,
|
|||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void emboss_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void emboss_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -238,23 +264,27 @@ void emboss_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,29 +52,38 @@ SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
|
|||
int fade_darken_get_group(magic_api * api, int which);
|
||||
char *fade_darken_get_name(magic_api * api, int which);
|
||||
char *fade_darken_get_description(magic_api * api, int which, int mode);
|
||||
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fade_darken_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void fade_darken_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fade_darken_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fade_darken_shutdown(magic_api * api);
|
||||
void fade_darken_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int fade_darken_requires_colors(magic_api * api, int which);
|
||||
void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void fade_darken_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void fade_darken_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int fade_darken_modes(magic_api * api, int which);
|
||||
|
||||
int fade_darken_init(magic_api * api)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fade.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fade.wav",
|
||||
api->data_directory);
|
||||
snd_effects[TOOL_FADE] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/darken.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/darken.wav",
|
||||
api->data_directory);
|
||||
snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -97,13 +106,15 @@ SDL_Surface *fade_darken_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (which == TOOL_FADE)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fade.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fade.png",
|
||||
api->data_directory);
|
||||
}
|
||||
else if (which == TOOL_DARKEN)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/darken.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/darken.png",
|
||||
api->data_directory);
|
||||
}
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -120,33 +131,40 @@ char *fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our group (all the same):
|
||||
int fade_darken_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fade_darken_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_COLOR_FILTERS;
|
||||
}
|
||||
|
||||
// Return our description, localized:
|
||||
char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
if (which == TOOL_FADE)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup(gettext_noop("Click and drag the mouse to lighten parts of your picture.")));
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
return (strdup(gettext_noop("Click to lighten your entire picture.")));
|
||||
}
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to lighten parts of your picture.")));
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
return (strdup(gettext_noop("Click to lighten your entire picture.")));
|
||||
}
|
||||
else if (which == TOOL_DARKEN)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup(gettext_noop("Click and drag the mouse to darken parts of your picture.")));
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
return (strdup(gettext_noop("Click to darken your entire picture.")));
|
||||
}
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to darken parts of your picture.")));
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
return (strdup(gettext_noop("Click to darken your entire picture.")));
|
||||
}
|
||||
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -154,47 +172,50 @@ static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
|
|||
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b);
|
||||
|
||||
if (which == TOOL_FADE)
|
||||
{
|
||||
r = min(r + 48, 255);
|
||||
g = min(g + 48, 255);
|
||||
b = min(b + 48, 255);
|
||||
}
|
||||
{
|
||||
r = min(r + 48, 255);
|
||||
g = min(g + 48, 255);
|
||||
b = min(b + 48, 255);
|
||||
}
|
||||
else if (which == TOOL_DARKEN)
|
||||
{
|
||||
r = max(r - 48, 0);
|
||||
g = max(g - 48, 0);
|
||||
b = max(b - 48, 0);
|
||||
}
|
||||
{
|
||||
r = max(r - 48, 0);
|
||||
g = max(g - 48, 0);
|
||||
b = max(b - 48, 0);
|
||||
}
|
||||
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
|
||||
// Callback that does the fade_darken color effect on a circle centered around x,y
|
||||
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - 16; yy < y + 16; yy++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16) && !api->touched(xx, yy))
|
||||
{
|
||||
do_fade_darken(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, 16) && !api->touched(xx, yy))
|
||||
{
|
||||
do_fade_darken(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
|
||||
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_LockSurface(last);
|
||||
SDL_LockSurface(canvas);
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_fade_darken_paint);
|
||||
|
||||
SDL_UnlockSurface(canvas);
|
||||
SDL_UnlockSurface(last);
|
||||
|
|
@ -202,19 +223,19 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
api->playsound(snd_effects[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -225,31 +246,35 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
|
||||
// or 'do_fade_darken()' on the entire image
|
||||
void fade_darken_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
int xx, yy;
|
||||
{
|
||||
int xx, yy;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
do_fade_darken(api, which, canvas, last, xx, yy);
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
do_fade_darken(api, which, canvas, last, xx, yy);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
/* FIXME: Play sfx */
|
||||
}
|
||||
/* FIXME: Play sfx */
|
||||
}
|
||||
}
|
||||
|
||||
// Release
|
||||
void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -265,27 +290,34 @@ void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// We don't use colors
|
||||
void fade_darken_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// We don't use colors
|
||||
int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,29 +45,36 @@ int fisheye_get_group(magic_api * api, int which);
|
|||
char *fisheye_get_description(magic_api * api, int which, int mode);
|
||||
int fisheye_requires_colors(magic_api * api, int which);
|
||||
void fisheye_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void fisheye_shutdown(magic_api * api);
|
||||
void fisheye_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
void fisheye_draw(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void fisheye_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void fisheye_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void fisheye_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fisheye_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void fisheye_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void fisheye_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int fisheye_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
// Housekeeping functions
|
||||
|
||||
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
Uint32 fisheye_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
|
|
@ -77,7 +84,8 @@ int fisheye_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fisheye.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fisheye.ogg",
|
||||
api->data_directory);
|
||||
fisheye_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -92,34 +100,45 @@ SDL_Surface *fisheye_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fisheye.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fisheye.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Fisheye"));
|
||||
}
|
||||
|
||||
int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Click on part of your picture to create a fisheye effect."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click on part of your picture to create a fisheye effect."));
|
||||
}
|
||||
|
||||
int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void fisheye_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void fisheye_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -131,8 +150,8 @@ void fisheye_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// do-fisheye
|
||||
|
||||
void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -147,13 +166,15 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
|
|||
last_x = x;
|
||||
last_y = y;
|
||||
|
||||
oryg = SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
oryg =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
output = SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
output =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
rect.x = x - 40;
|
||||
rect.y = y - 40;
|
||||
|
|
@ -163,79 +184,85 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
|
|||
|
||||
//do vertical fisheye
|
||||
for (i = 0; i < 40; i++)
|
||||
{
|
||||
temp_src = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
{
|
||||
temp_src =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
//let's take a smooth bar of scaled bitmap and copy it to temp
|
||||
//left side first
|
||||
rect.x = i;
|
||||
rect.y = 0;
|
||||
rect.w = 1;
|
||||
//let's take a smooth bar of scaled bitmap and copy it to temp
|
||||
//left side first
|
||||
rect.x = i;
|
||||
rect.y = 0;
|
||||
rect.w = 1;
|
||||
|
||||
SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src
|
||||
SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src
|
||||
|
||||
temp_dest = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80 + 2 * i, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
temp_dest =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80 + 2 * i,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src
|
||||
temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src
|
||||
|
||||
temp_rect.x = 0;
|
||||
temp_rect.y = i;
|
||||
temp_rect.w = 1;
|
||||
temp_rect.h = 80;
|
||||
temp_rect.x = 0;
|
||||
temp_rect.y = i;
|
||||
temp_rect.w = 1;
|
||||
temp_rect.h = 80;
|
||||
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output
|
||||
|
||||
//right side then
|
||||
//right side then
|
||||
|
||||
rect.x = 79 - i;
|
||||
rect.x = 79 - i;
|
||||
|
||||
SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src //OK
|
||||
SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src //OK
|
||||
|
||||
temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src
|
||||
temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src
|
||||
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output
|
||||
}
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output
|
||||
}
|
||||
|
||||
//do horizontal fisheye
|
||||
for (i = 0; i < 40; i++)
|
||||
{
|
||||
temp_src = SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 1, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
{
|
||||
temp_src =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 1, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
temp_dest = SDL_CreateRGBSurface(SDL_SWSURFACE, 80 + 2 * i, 1, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
temp_dest =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, 80 + 2 * i, 1,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
//upper side first
|
||||
rect.x = 0;
|
||||
rect.y = i;
|
||||
rect.w = 80;
|
||||
rect.h = 1;
|
||||
//upper side first
|
||||
rect.x = 0;
|
||||
rect.y = i;
|
||||
rect.w = 80;
|
||||
rect.h = 1;
|
||||
|
||||
temp_rect.x = i;
|
||||
temp_rect.y = 0;
|
||||
temp_rect.w = 80;
|
||||
temp_rect.h = 1;
|
||||
temp_rect.x = i;
|
||||
temp_rect.y = 0;
|
||||
temp_rect.w = 80;
|
||||
temp_rect.h = 1;
|
||||
|
||||
SDL_BlitSurface(output, &rect, temp_src, NULL);
|
||||
SDL_BlitSurface(output, &rect, temp_src, NULL);
|
||||
|
||||
temp_dest = api->scale(temp_src, 80 + 2 * i, 1, 0);
|
||||
temp_dest = api->scale(temp_src, 80 + 2 * i, 1, 0);
|
||||
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect);
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect);
|
||||
|
||||
//lower side then
|
||||
//lower side then
|
||||
|
||||
rect.y = 79 - i;
|
||||
SDL_BlitSurface(output, &rect, temp_src, NULL);
|
||||
rect.y = 79 - i;
|
||||
SDL_BlitSurface(output, &rect, temp_src, NULL);
|
||||
|
||||
temp_dest = api->scale(temp_src, 80 + 2 * i, 1, 0);
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect);
|
||||
}
|
||||
temp_dest = api->scale(temp_src, 80 + 2 * i, 1, 0);
|
||||
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect);
|
||||
}
|
||||
|
||||
rect.x = x - 40;
|
||||
rect.y = y - 40;
|
||||
|
|
@ -247,7 +274,8 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
|
|||
for (xx = x - 40; xx < x + 40; xx++)
|
||||
|
||||
if (api->in_circle(xx - x, yy - y, 40))
|
||||
api->putpixel(canvas, xx, yy, api->getpixel(output, xx + 40 - x, yy + 40 - y));
|
||||
api->putpixel(canvas, xx, yy,
|
||||
api->getpixel(output, xx + 40 - x, yy + 40 - y));
|
||||
|
||||
|
||||
SDL_FreeSurface(oryg);
|
||||
|
|
@ -259,7 +287,8 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
|
|||
}
|
||||
|
||||
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw);
|
||||
|
|
@ -270,26 +299,30 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void fisheye_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
last_x = -80; /* A value that will be beyond any clicked position */
|
||||
last_y = -80;
|
||||
fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void fisheye_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void fisheye_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void fisheye_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void fisheye_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,7 +51,8 @@ static Uint8 flower_r, flower_g, flower_b;
|
|||
static int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y;
|
||||
static int flower_side_first;
|
||||
static int flower_side_decided;
|
||||
static SDL_Surface *flower_base, *flower_leaf, *flower_petals, *flower_petals_colorized;
|
||||
static SDL_Surface *flower_base, *flower_leaf, *flower_petals,
|
||||
*flower_petals_colorized;
|
||||
|
||||
/* Local function prototypes: */
|
||||
|
||||
|
|
@ -61,9 +62,11 @@ typedef struct
|
|||
} Point2D;
|
||||
|
||||
static void flower_drawbase(magic_api * api, SDL_Surface * canvas);
|
||||
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y);
|
||||
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x,
|
||||
int y);
|
||||
static Point2D flower_PointOnCubicBezier(Point2D * cp, float t);
|
||||
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
|
||||
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve);
|
||||
static void flower_colorize_petals(magic_api * api);
|
||||
Uint32 flower_api_version(void);
|
||||
int flower_init(magic_api * api);
|
||||
|
|
@ -72,25 +75,32 @@ SDL_Surface *flower_get_icon(magic_api * api, int which);
|
|||
char *flower_get_name(magic_api * api, int which);
|
||||
int flower_get_group(magic_api * api, int which);
|
||||
char *flower_get_description(magic_api * api, int which, int mode);
|
||||
static void flower_predrag(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y);
|
||||
static void flower_predrag(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y);
|
||||
void flower_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void flower_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void flower_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void flower_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void flower_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x,
|
||||
int y);
|
||||
static void flower_drawbase(magic_api * api, SDL_Surface * canvas);
|
||||
static void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
|
||||
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final);
|
||||
int top_x, int top_y, int minx, int maxx,
|
||||
int bottom_x, int bottom_y, int final);
|
||||
void flower_shutdown(magic_api * api);
|
||||
void flower_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int flower_requires_colors(magic_api * api, int which);
|
||||
static Point2D flower_PointOnCubicBezier(Point2D * cp, float t);
|
||||
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
|
||||
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve);
|
||||
static void flower_colorize_petals(magic_api * api);
|
||||
void flower_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void flower_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void flower_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void flower_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int flower_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -106,19 +116,24 @@ int flower_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/flower_click.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/flower_click.ogg",
|
||||
api->data_directory);
|
||||
flower_click_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/flower_release.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/flower_release.ogg",
|
||||
api->data_directory);
|
||||
flower_release_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower_base.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower_base.png",
|
||||
api->data_directory);
|
||||
flower_base = IMG_Load(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower_leaf.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower_leaf.png",
|
||||
api->data_directory);
|
||||
flower_leaf = IMG_Load(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower_petals.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower_petals.png",
|
||||
api->data_directory);
|
||||
flower_petals = IMG_Load(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -135,32 +150,41 @@ SDL_Surface *flower_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flower.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *flower_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *flower_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Flower")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int flower_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int flower_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_ARTISTIC;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *flower_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *flower_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag to draw a flower stalk. Let go to finish the flower.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag to draw a flower stalk. Let go to finish the flower.")));
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
static void flower_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y)
|
||||
static void flower_predrag(magic_api * api ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox,
|
||||
int oy, int x, int y)
|
||||
{
|
||||
if (x < flower_min_x)
|
||||
flower_min_x = x;
|
||||
|
|
@ -179,22 +203,23 @@ static void flower_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canva
|
|||
// Determine which way to bend first:
|
||||
//
|
||||
if (flower_side_decided == 0)
|
||||
{
|
||||
if (x < flower_bottom_x - 10)
|
||||
{
|
||||
if (x < flower_bottom_x - 10)
|
||||
{
|
||||
flower_side_first = SIDE_LEFT;
|
||||
flower_side_decided = 1;
|
||||
}
|
||||
else if (x > flower_bottom_x + 10)
|
||||
{
|
||||
flower_side_first = SIDE_RIGHT;
|
||||
flower_side_decided = 1;
|
||||
}
|
||||
flower_side_first = SIDE_LEFT;
|
||||
flower_side_decided = 1;
|
||||
}
|
||||
else if (x > flower_bottom_x + 10)
|
||||
{
|
||||
flower_side_first = SIDE_RIGHT;
|
||||
flower_side_decided = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int ox, int oy,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
flower_predrag(api, canvas, last, ox, oy, x, y);
|
||||
|
||||
|
|
@ -207,7 +232,8 @@ void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
|
|||
/* Draw the base and the stalk (low-quality) for now: */
|
||||
|
||||
flower_drawstalk(api, canvas,
|
||||
x, y, flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y, !(api->button_down()));
|
||||
x, y, flower_min_x, flower_max_x, flower_bottom_x,
|
||||
flower_bottom_y, !(api->button_down()));
|
||||
|
||||
flower_drawbase(api, canvas);
|
||||
|
||||
|
|
@ -219,7 +245,8 @@ void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
|
|||
|
||||
// Affect the canvas on click:
|
||||
void flower_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
flower_min_x = x;
|
||||
flower_max_x = x;
|
||||
|
|
@ -236,7 +263,8 @@ void flower_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
|
||||
// Affect the canvas on release:
|
||||
void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
/* Don't let flower be too low compared to base: */
|
||||
|
||||
|
|
@ -256,7 +284,8 @@ void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
|
||||
/* Draw high-quality stalk, and flower: */
|
||||
|
||||
flower_drawstalk(api, canvas, x, y, flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y, 1);
|
||||
flower_drawstalk(api, canvas, x, y, flower_min_x, flower_max_x,
|
||||
flower_bottom_x, flower_bottom_y, 1);
|
||||
|
||||
flower_drawflower(api, canvas, x, y);
|
||||
|
||||
|
|
@ -272,7 +301,8 @@ void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
}
|
||||
|
||||
|
||||
static void flower_drawflower(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas, int x, int y)
|
||||
static void flower_drawflower(magic_api * api ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, int x, int y)
|
||||
{
|
||||
SDL_Rect dest;
|
||||
|
||||
|
|
@ -282,7 +312,8 @@ static void flower_drawflower(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * ca
|
|||
SDL_BlitSurface(flower_petals_colorized, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
static void flower_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
static void flower_drawbase(magic_api * api ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
SDL_Rect dest;
|
||||
|
||||
|
|
@ -292,8 +323,10 @@ static void flower_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canv
|
|||
SDL_BlitSurface(flower_base, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final)
|
||||
static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, int top_x, int top_y,
|
||||
int minx, int maxx, int bottom_x, int bottom_y,
|
||||
int final)
|
||||
{
|
||||
Point2D control_points[4];
|
||||
Point2D *curve;
|
||||
|
|
@ -310,15 +343,15 @@ static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
control_points[0].y = top_y;
|
||||
|
||||
if (flower_side_first == SIDE_LEFT)
|
||||
{
|
||||
control_points[1].x = minx;
|
||||
control_points[2].x = maxx;
|
||||
}
|
||||
{
|
||||
control_points[1].x = minx;
|
||||
control_points[2].x = maxx;
|
||||
}
|
||||
else
|
||||
{
|
||||
control_points[1].x = maxx;
|
||||
control_points[2].x = minx;
|
||||
}
|
||||
{
|
||||
control_points[1].x = maxx;
|
||||
control_points[2].x = minx;
|
||||
}
|
||||
|
||||
control_points[1].y = ((bottom_y - top_y) / 3) + top_y;
|
||||
control_points[2].y = (((bottom_y - top_y) / 3) * 2) + top_y;
|
||||
|
|
@ -339,126 +372,127 @@ static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
/* Draw the curve: */
|
||||
|
||||
for (i = 0; i < n_points - 1; i++)
|
||||
{
|
||||
if (final == 0)
|
||||
{
|
||||
if (final == 0)
|
||||
{
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = 2;
|
||||
dest.h = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = min(curve[i].x, curve[i + 1].x);
|
||||
right = max(curve[i].x, curve[i + 1].x);
|
||||
|
||||
dest.x = left;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = right - left + 1;
|
||||
dest.h = 2;
|
||||
}
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 128, 0));
|
||||
|
||||
|
||||
/* When we're done (final render), we can add some random leaves: */
|
||||
|
||||
if (final && i > 32 && i < n_points - 32 && (i % 16) == 0 && (rand() % 5) > 0)
|
||||
{
|
||||
/* Check for hard left/right angles: */
|
||||
|
||||
side = -1;
|
||||
|
||||
if (curve[i - 2].x - curve[i + 2].x > 5)
|
||||
{
|
||||
/* Hard lower-left-to-upper-right (/),
|
||||
stick either a left-upward or right-downward facing leaf */
|
||||
|
||||
if (rand() % 10 < 5)
|
||||
side = LEAFSIDE_LEFT_UP;
|
||||
else
|
||||
side = LEAFSIDE_RIGHT_DOWN;
|
||||
}
|
||||
else if (curve[i - 2].x - curve[i + 2].x < -5)
|
||||
{
|
||||
/* Hard lower-right-to-upper-left (\)
|
||||
stick either a right-upward or left-downward facing leaf */
|
||||
|
||||
if (rand() % 10 < 5)
|
||||
side = LEAFSIDE_LEFT_DOWN;
|
||||
else
|
||||
side = LEAFSIDE_RIGHT_UP;
|
||||
}
|
||||
else if (fabs(curve[i - 2].x - curve[i + 2].x) < 5)
|
||||
{
|
||||
/* Mostly up; stick left- or right-downward: */
|
||||
|
||||
if (rand() % 10 < 5)
|
||||
side = LEAFSIDE_LEFT_DOWN;
|
||||
else
|
||||
side = LEAFSIDE_RIGHT_DOWN;
|
||||
}
|
||||
|
||||
|
||||
/* Draw the appropriately-oriented leaf, if any: */
|
||||
|
||||
if (side == LEAFSIDE_RIGHT_DOWN)
|
||||
{
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, NULL, canvas, &dest);
|
||||
}
|
||||
else if (side == LEAFSIDE_LEFT_DOWN)
|
||||
{
|
||||
for (xx = 0; xx < flower_leaf->w; xx++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = flower_leaf->h;
|
||||
|
||||
dest.x = curve[i].x - xx;
|
||||
dest.y = curve[i].y;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
else if (side == LEAFSIDE_RIGHT_UP)
|
||||
{
|
||||
for (yy = 0; yy < flower_leaf->h; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = yy;
|
||||
src.w = flower_leaf->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y - yy;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
else if (side == LEAFSIDE_LEFT_UP)
|
||||
{
|
||||
for (xx = 0; xx < flower_leaf->w; xx++)
|
||||
{
|
||||
for (yy = 0; yy < flower_leaf->h; yy++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = yy;
|
||||
src.w = 1;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = curve[i].x - xx;
|
||||
dest.y = curve[i].y - yy;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = 2;
|
||||
dest.h = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = min(curve[i].x, curve[i + 1].x);
|
||||
right = max(curve[i].x, curve[i + 1].x);
|
||||
|
||||
dest.x = left;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = right - left + 1;
|
||||
dest.h = 2;
|
||||
}
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 128, 0));
|
||||
|
||||
|
||||
/* When we're done (final render), we can add some random leaves: */
|
||||
|
||||
if (final && i > 32 && i < n_points - 32 && (i % 16) == 0
|
||||
&& (rand() % 5) > 0)
|
||||
{
|
||||
/* Check for hard left/right angles: */
|
||||
|
||||
side = -1;
|
||||
|
||||
if (curve[i - 2].x - curve[i + 2].x > 5)
|
||||
{
|
||||
/* Hard lower-left-to-upper-right (/),
|
||||
stick either a left-upward or right-downward facing leaf */
|
||||
|
||||
if (rand() % 10 < 5)
|
||||
side = LEAFSIDE_LEFT_UP;
|
||||
else
|
||||
side = LEAFSIDE_RIGHT_DOWN;
|
||||
}
|
||||
else if (curve[i - 2].x - curve[i + 2].x < -5)
|
||||
{
|
||||
/* Hard lower-right-to-upper-left (\)
|
||||
stick either a right-upward or left-downward facing leaf */
|
||||
|
||||
if (rand() % 10 < 5)
|
||||
side = LEAFSIDE_LEFT_DOWN;
|
||||
else
|
||||
side = LEAFSIDE_RIGHT_UP;
|
||||
}
|
||||
else if (fabs(curve[i - 2].x - curve[i + 2].x) < 5)
|
||||
{
|
||||
/* Mostly up; stick left- or right-downward: */
|
||||
|
||||
if (rand() % 10 < 5)
|
||||
side = LEAFSIDE_LEFT_DOWN;
|
||||
else
|
||||
side = LEAFSIDE_RIGHT_DOWN;
|
||||
}
|
||||
|
||||
|
||||
/* Draw the appropriately-oriented leaf, if any: */
|
||||
|
||||
if (side == LEAFSIDE_RIGHT_DOWN)
|
||||
{
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, NULL, canvas, &dest);
|
||||
}
|
||||
else if (side == LEAFSIDE_LEFT_DOWN)
|
||||
{
|
||||
for (xx = 0; xx < flower_leaf->w; xx++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = flower_leaf->h;
|
||||
|
||||
dest.x = curve[i].x - xx;
|
||||
dest.y = curve[i].y;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
else if (side == LEAFSIDE_RIGHT_UP)
|
||||
{
|
||||
for (yy = 0; yy < flower_leaf->h; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = yy;
|
||||
src.w = flower_leaf->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y - yy;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
else if (side == LEAFSIDE_LEFT_UP)
|
||||
{
|
||||
for (xx = 0; xx < flower_leaf->w; xx++)
|
||||
{
|
||||
for (yy = 0; yy < flower_leaf->h; yy++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = yy;
|
||||
src.w = 1;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = curve[i].x - xx;
|
||||
dest.y = curve[i].y - yy;
|
||||
|
||||
SDL_BlitSurface(flower_leaf, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free(curve);
|
||||
}
|
||||
|
|
@ -492,7 +526,8 @@ void flower_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int flower_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int flower_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -547,7 +582,8 @@ static Point2D flower_PointOnCubicBezier(Point2D * cp, float t)
|
|||
<sizeof(Point2D) numberOfPoints>
|
||||
*/
|
||||
|
||||
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
|
||||
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve)
|
||||
{
|
||||
float dt;
|
||||
int i;
|
||||
|
|
@ -570,7 +606,9 @@ static void flower_colorize_petals(magic_api * api)
|
|||
|
||||
/* Create a surface to render into: */
|
||||
|
||||
amask = ~(flower_petals->format->Rmask | flower_petals->format->Gmask | flower_petals->format->Bmask);
|
||||
amask =
|
||||
~(flower_petals->format->Rmask | flower_petals->format->
|
||||
Gmask | flower_petals->format->Bmask);
|
||||
|
||||
flower_petals_colorized =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
|
|
@ -578,7 +616,8 @@ static void flower_colorize_petals(magic_api * api)
|
|||
flower_petals->h,
|
||||
flower_petals->format->BitsPerPixel,
|
||||
flower_petals->format->Rmask,
|
||||
flower_petals->format->Gmask, flower_petals->format->Bmask, amask);
|
||||
flower_petals->format->Gmask,
|
||||
flower_petals->format->Bmask, amask);
|
||||
|
||||
/* Render the new petals: */
|
||||
|
||||
|
|
@ -586,32 +625,38 @@ static void flower_colorize_petals(magic_api * api)
|
|||
SDL_LockSurface(flower_petals_colorized);
|
||||
|
||||
for (y = 0; y < flower_petals->h; y++)
|
||||
{
|
||||
for (x = 0; x < flower_petals->w; x++)
|
||||
{
|
||||
for (x = 0; x < flower_petals->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(flower_petals, x, y), flower_petals->format, &r, &g, &b, &a);
|
||||
SDL_GetRGBA(api->getpixel(flower_petals, x, y), flower_petals->format,
|
||||
&r, &g, &b, &a);
|
||||
|
||||
api->putpixel(flower_petals_colorized, x, y,
|
||||
SDL_MapRGBA(flower_petals_colorized->format, flower_r, flower_g, flower_b, a));
|
||||
api->putpixel(flower_petals_colorized, x, y,
|
||||
SDL_MapRGBA(flower_petals_colorized->format, flower_r,
|
||||
flower_g, flower_b, a));
|
||||
|
||||
if (api->in_circle((x - flower_petals->w / 2), (y - flower_petals->h / 2), 8))
|
||||
{
|
||||
api->putpixel(flower_petals_colorized, x, y,
|
||||
SDL_MapRGBA(flower_petals_colorized->format, 0xFF, 0xFF, 0x00, a));
|
||||
}
|
||||
}
|
||||
if (api->in_circle
|
||||
((x - flower_petals->w / 2), (y - flower_petals->h / 2), 8))
|
||||
{
|
||||
api->putpixel(flower_petals_colorized, x, y,
|
||||
SDL_MapRGBA(flower_petals_colorized->format, 0xFF, 0xFF,
|
||||
0x00, a));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(flower_petals_colorized);
|
||||
SDL_UnlockSurface(flower_petals);
|
||||
}
|
||||
|
||||
void flower_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void flower_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void flower_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void flower_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
429
magic/src/foam.c
429
magic/src/foam.c
|
|
@ -46,16 +46,22 @@ Uint32 foam_api_version(void);
|
|||
int foam_init(magic_api * api);
|
||||
char *foam_get_description(magic_api * api, int which, int mode);
|
||||
void foam_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void foam_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void foam_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface *foam_get_icon(magic_api * api, int which);
|
||||
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
|
||||
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
|
||||
void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED);
|
||||
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED);
|
||||
void foam_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void foam_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
void foam_shutdown(magic_api * api);
|
||||
int foam_get_tool_count(magic_api * api);
|
||||
|
|
@ -77,16 +83,26 @@ int foam_init(magic_api * api)
|
|||
char fname[1024];
|
||||
SDL_Surface *foam_data;
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/foam.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/foam.ogg",
|
||||
api->data_directory);
|
||||
foam_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/foam_data.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/foam_data.png",
|
||||
api->data_directory);
|
||||
foam_data = IMG_Load(fname);
|
||||
|
||||
foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4, ((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
|
||||
foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4, ((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
|
||||
foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4, ((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
|
||||
foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4, ((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
|
||||
foam_7 =
|
||||
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4,
|
||||
((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
|
||||
foam_5 =
|
||||
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4,
|
||||
((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
|
||||
foam_3 =
|
||||
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4,
|
||||
((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
|
||||
foam_1 =
|
||||
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4,
|
||||
((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
|
||||
|
||||
SDL_FreeSurface(foam_data);
|
||||
|
||||
|
|
@ -104,32 +120,40 @@ SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/foam.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/foam.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Foam")));
|
||||
}
|
||||
|
||||
// Return our groups
|
||||
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to cover an area with foamy bubbles.")));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -138,46 +162,47 @@ static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
|
|||
/* SDL_Rect dest; */
|
||||
|
||||
for (yy = -FOAM_RADIUS; yy < FOAM_RADIUS; yy++)
|
||||
{
|
||||
for (xx = -FOAM_RADIUS; xx < FOAM_RADIUS; xx++)
|
||||
{
|
||||
for (xx = -FOAM_RADIUS; xx < FOAM_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, FOAM_RADIUS))
|
||||
{
|
||||
nx = (x / FOAM_PROP) + xx;
|
||||
ny = (y / FOAM_PROP) + yy;
|
||||
if (api->in_circle(xx, yy, FOAM_RADIUS))
|
||||
{
|
||||
nx = (x / FOAM_PROP) + xx;
|
||||
ny = (y / FOAM_PROP) + yy;
|
||||
|
||||
if (nx >= 0 && ny >= 0 && nx < foam_mask_w && ny < foam_mask_h)
|
||||
{
|
||||
foam_mask[ny * foam_mask_w + nx] = 1;
|
||||
}
|
||||
}
|
||||
if (nx >= 0 && ny >= 0 && nx < foam_mask_w && ny < foam_mask_h)
|
||||
{
|
||||
foam_mask[ny * foam_mask_w + nx] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_foam);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_foam);
|
||||
|
||||
foam_release(api, which, canvas, last, x, y, update_rect);
|
||||
|
||||
/* FIXME */
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
|
|
@ -188,20 +213,21 @@ void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (foam_mask == NULL)
|
||||
{
|
||||
foam_mask_w = canvas->w / FOAM_PROP;
|
||||
foam_mask_h = canvas->h / FOAM_PROP;
|
||||
{
|
||||
foam_mask_w = canvas->w / FOAM_PROP;
|
||||
foam_mask_h = canvas->h / FOAM_PROP;
|
||||
|
||||
foam_mask = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
|
||||
foam_mask_tmp = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
|
||||
}
|
||||
foam_mask = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
|
||||
foam_mask_tmp = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
|
||||
}
|
||||
|
||||
for (i = 0; i < foam_mask_w * foam_mask_h; i++)
|
||||
foam_mask[i] = 0;
|
||||
|
|
@ -217,24 +243,25 @@ static int foam_mask_test(int r, int x, int y)
|
|||
tot = 0;
|
||||
|
||||
for (yy = 0; yy < r; yy++)
|
||||
{
|
||||
for (xx = 0; xx < r; xx++)
|
||||
{
|
||||
for (xx = 0; xx < r; xx++)
|
||||
{
|
||||
if (x + xx < foam_mask_w && y + yy < foam_mask_h)
|
||||
{
|
||||
bub_r = foam_mask[((y + yy) * foam_mask_w) + (x + xx)];
|
||||
tot = tot + bub_r;
|
||||
}
|
||||
}
|
||||
if (x + xx < foam_mask_w && y + yy < foam_mask_h)
|
||||
{
|
||||
bub_r = foam_mask[((y + yy) * foam_mask_w) + (x + xx)];
|
||||
tot = tot + bub_r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (tot);
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
{
|
||||
int xx, yy;
|
||||
int changes, max_iters;
|
||||
|
|
@ -244,165 +271,167 @@ void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which A
|
|||
|
||||
SDL_BlitSurface(last, NULL, canvas, NULL);
|
||||
|
||||
memcpy(foam_mask_tmp, foam_mask, (sizeof(int) * (foam_mask_w * foam_mask_h)));
|
||||
memcpy(foam_mask_tmp, foam_mask,
|
||||
(sizeof(int) * (foam_mask_w * foam_mask_h)));
|
||||
|
||||
|
||||
max_iters = 2;
|
||||
|
||||
do
|
||||
{
|
||||
changes = 0;
|
||||
max_iters--;
|
||||
|
||||
for (yy = 0; yy < foam_mask_h - 7; yy++)
|
||||
{
|
||||
changes = 0;
|
||||
max_iters--;
|
||||
|
||||
for (yy = 0; yy < foam_mask_h - 7; yy++)
|
||||
for (xx = 0; xx < foam_mask_w - 7; xx++)
|
||||
{
|
||||
if (foam_mask_test(7, xx, yy) >= 40)
|
||||
{
|
||||
for (xx = 0; xx < foam_mask_w - 7; xx++)
|
||||
{
|
||||
if (foam_mask_test(7, xx, yy) >= 40)
|
||||
{
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 7;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 5)] = 2;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 6)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 7;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 5)] = 2;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 6)] = 0;
|
||||
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 5)] = 2;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 6)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 5)] = 2;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 6)] = 0;
|
||||
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 6)] = 1;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 6)] = 1;
|
||||
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 6)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 6)] = 0;
|
||||
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 6)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 6)] = 1;
|
||||
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 0)] = 2;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 3)] = 7;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 5)] = 3;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 6)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 0)] = 2;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 3)] = 7;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 4)] = 0;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 5)] = 3;
|
||||
foam_mask[((yy + 5) * foam_mask_w) + (xx + 6)] = 0;
|
||||
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 2)] = 1;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 4)] = 1;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 6)] = 2;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 2)] = 1;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 4)] = 1;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 5)] = 0;
|
||||
foam_mask[((yy + 6) * foam_mask_w) + (xx + 6)] = 2;
|
||||
|
||||
changes = 1;
|
||||
}
|
||||
else if (foam_mask_test(5, xx, yy) >= 30)
|
||||
{
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 2;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 2;
|
||||
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 1;
|
||||
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 5;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
|
||||
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 2;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 1;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 2;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
|
||||
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
|
||||
|
||||
changes = 1;
|
||||
}
|
||||
else if (foam_mask_test(3, xx, yy) >= 8)
|
||||
{
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
|
||||
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 3;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
|
||||
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 1;
|
||||
|
||||
changes = 1;
|
||||
}
|
||||
}
|
||||
changes = 1;
|
||||
}
|
||||
else if (foam_mask_test(5, xx, yy) >= 30)
|
||||
{
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 2;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 2;
|
||||
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 1;
|
||||
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 5;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
|
||||
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 2;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 1;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 2;
|
||||
foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
|
||||
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 1;
|
||||
foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
|
||||
|
||||
changes = 1;
|
||||
}
|
||||
else if (foam_mask_test(3, xx, yy) >= 8)
|
||||
{
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
|
||||
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 3;
|
||||
foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
|
||||
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
|
||||
foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 1;
|
||||
|
||||
changes = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (changes && max_iters > 0);
|
||||
|
||||
|
||||
for (yy = 0; yy < foam_mask_h; yy++)
|
||||
{
|
||||
for (xx = 0; xx < foam_mask_w; xx++)
|
||||
{
|
||||
for (xx = 0; xx < foam_mask_w; xx++)
|
||||
{
|
||||
n = foam_mask[yy * foam_mask_w + xx];
|
||||
n = foam_mask[yy * foam_mask_w + xx];
|
||||
|
||||
img = NULL;
|
||||
img = NULL;
|
||||
|
||||
|
||||
if (n == 1)
|
||||
img = foam_1;
|
||||
else if (n == 3)
|
||||
img = foam_3;
|
||||
else if (n == 5)
|
||||
img = foam_5;
|
||||
else if (n == 7)
|
||||
img = foam_7;
|
||||
if (n == 1)
|
||||
img = foam_1;
|
||||
else if (n == 3)
|
||||
img = foam_3;
|
||||
else if (n == 5)
|
||||
img = foam_5;
|
||||
else if (n == 7)
|
||||
img = foam_7;
|
||||
|
||||
if (img != NULL)
|
||||
{
|
||||
dest.x = (xx * FOAM_PROP) - (img->w / 2) + ((rand() % 15) - 7);
|
||||
dest.y = (yy * FOAM_PROP) - (img->h / 2) + ((rand() % 15) - 7);
|
||||
if (img != NULL)
|
||||
{
|
||||
dest.x = (xx * FOAM_PROP) - (img->w / 2) + ((rand() % 15) - 7);
|
||||
dest.y = (yy * FOAM_PROP) - (img->h / 2) + ((rand() % 15) - 7);
|
||||
|
||||
SDL_BlitSurface(img, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
SDL_BlitSurface(img, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(foam_mask, foam_mask_tmp, (sizeof(int) * (foam_mask_w * foam_mask_h)));
|
||||
memcpy(foam_mask, foam_mask_tmp,
|
||||
(sizeof(int) * (foam_mask_w * foam_mask_h)));
|
||||
|
||||
|
||||
update_rect->x = 0;
|
||||
|
|
@ -431,7 +460,8 @@ void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
foam_r = r;
|
||||
foam_g = g;
|
||||
|
|
@ -439,17 +469,20 @@ void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0; /* FIXME: Would be nice to tint the bubbles */
|
||||
}
|
||||
|
||||
void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void foam_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void foam_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
601
magic/src/fold.c
601
magic/src/fold.c
|
|
@ -32,15 +32,21 @@ SDL_Surface *fold_surface_src, *fold_surface_dst;
|
|||
|
||||
|
||||
void fold_draw(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
static void fold_erase(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
static void fold_erase(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void translate_coords(SDL_Surface * canvas, int angle);
|
||||
SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle);
|
||||
void fold_draw(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
static void fold_print_line(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void fold_print_dark_line(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotation);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
static void fold_print_line(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void fold_print_dark_line(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b,
|
||||
int rotation);
|
||||
Uint32 fold_api_version(void);
|
||||
void fold_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int fold_init(magic_api * api);
|
||||
|
|
@ -51,21 +57,27 @@ int fold_get_group(magic_api * api, int which);
|
|||
char *fold_get_description(magic_api * api, int which, int mode);
|
||||
int fold_requires_colors(magic_api * api, int which);
|
||||
void fold_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fold_shutdown(magic_api * api);
|
||||
void fold_click(magic_api * ptr, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
int fold_modes(magic_api * api, int which);
|
||||
|
||||
// Housekeeping functions
|
||||
|
||||
void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void fold_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void fold_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas);
|
||||
void fold_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void fold_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
|
||||
Uint32 fold_api_version(void)
|
||||
{
|
||||
|
|
@ -83,7 +95,8 @@ int fold_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fold.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fold.wav",
|
||||
api->data_directory);
|
||||
fold_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -94,50 +107,65 @@ int fold_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
|||
return 1;
|
||||
}
|
||||
|
||||
SDL_Surface *fold_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
SDL_Surface *fold_get_icon(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fold.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fold.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *fold_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *fold_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (gettext_noop("Fold"));
|
||||
}
|
||||
|
||||
int fold_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fold_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
char *fold_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *fold_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Choose a background color and click to turn the corner of the page over."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Choose a background color and click to turn the corner of the page over."));
|
||||
}
|
||||
|
||||
int fold_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fold_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
} //selected color will be a "backpage" color
|
||||
|
||||
|
||||
static void fold_shadow(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * temp, int x, int y)
|
||||
static void fold_shadow(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * temp, int x,
|
||||
int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
Uint8 r, g, b, a;
|
||||
|
||||
SDL_GetRGBA(api->getpixel(temp, x, y), temp->format, &r, &g, &b, &a);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format,
|
||||
max(r - 160 + fold_shadow_value * 4, 0), max(g - 160 + fold_shadow_value * 4,
|
||||
0),
|
||||
max(b - 160 + fold_shadow_value * 4, 0), a));
|
||||
max(r - 160 + fold_shadow_value * 4,
|
||||
0),
|
||||
max(g - 160 + fold_shadow_value * 4,
|
||||
0),
|
||||
max(b - 160 + fold_shadow_value * 4,
|
||||
0), a));
|
||||
}
|
||||
|
||||
void fold_draw(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
float right_step_x, right_step_y, left_step_x, left_step_y;
|
||||
float dist_x, dist_y;
|
||||
|
|
@ -145,86 +173,103 @@ void fold_draw(magic_api * api, int which,
|
|||
float w, h;
|
||||
SDL_Surface *temp;
|
||||
|
||||
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
temp =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
SDL_BlitSurface(canvas, 0, temp, 0);
|
||||
|
||||
right_step_x = (float)(x - left_arm_x) / (float)(left_arm_x - fold_ox);
|
||||
right_step_y = (float)(y - left_arm_y) / (float)(left_arm_x - fold_ox);
|
||||
left_step_x = (float)(x - right_arm_x) / (float)(right_arm_y - fold_oy);
|
||||
left_step_y = (float)(y - right_arm_y) / (float)(right_arm_y - fold_oy);
|
||||
right_step_x = (float) (x - left_arm_x) / (float) (left_arm_x - fold_ox);
|
||||
right_step_y = (float) (y - left_arm_y) / (float) (left_arm_x - fold_ox);
|
||||
left_step_x = (float) (x - right_arm_x) / (float) (right_arm_y - fold_oy);
|
||||
left_step_y = (float) (y - right_arm_y) / (float) (right_arm_y - fold_oy);
|
||||
|
||||
left_y = (float)right_arm_y / left_arm_x * (left_arm_x - canvas->w);
|
||||
right_x = (float)left_arm_x / right_arm_y * (right_arm_y - canvas->h);
|
||||
left_y = (float) right_arm_y / left_arm_x * (left_arm_x - canvas->w);
|
||||
right_x = (float) left_arm_x / right_arm_y * (right_arm_y - canvas->h);
|
||||
|
||||
for (w = 0; w < canvas->w; w += 0.5)
|
||||
{
|
||||
for (h = 0; h < canvas->h; h += 0.5)
|
||||
{
|
||||
for (h = 0; h < canvas->h; h += 0.5)
|
||||
{
|
||||
dist_x = right_step_x * w + left_step_x * h;
|
||||
dist_y = right_step_y * w + left_step_y * h;
|
||||
api->putpixel(canvas, x - dist_x, y - dist_y, api->getpixel(temp, w, h));
|
||||
}
|
||||
dist_x = right_step_x * w + left_step_x * h;
|
||||
dist_y = right_step_y * w + left_step_y * h;
|
||||
api->putpixel(canvas, x - dist_x, y - dist_y,
|
||||
api->getpixel(temp, w, h));
|
||||
}
|
||||
}
|
||||
|
||||
// Erasing the triangle.
|
||||
// The 1 pixel in plus is a workaround for api-line not getting the end in some lines.
|
||||
if (left_arm_x > canvas->w)
|
||||
{
|
||||
for (h = 0; h <= right_arm_y; h++)
|
||||
api->line((void *)api, which, canvas, snapshot, canvas->w, left_y - h, -1, right_arm_y - h, 1, fold_erase);
|
||||
}
|
||||
{
|
||||
for (h = 0; h <= right_arm_y; h++)
|
||||
api->line((void *) api, which, canvas, snapshot, canvas->w, left_y - h,
|
||||
-1, right_arm_y - h, 1, fold_erase);
|
||||
}
|
||||
else if (right_arm_y > canvas->h)
|
||||
{
|
||||
for (w = 0; w <= left_arm_x; w++)
|
||||
api->line((void *)api, which, canvas, snapshot, left_arm_x - w, 0, right_x - w, canvas->h + 1, 1, fold_erase);
|
||||
}
|
||||
{
|
||||
for (w = 0; w <= left_arm_x; w++)
|
||||
api->line((void *) api, which, canvas, snapshot, left_arm_x - w, 0,
|
||||
right_x - w, canvas->h + 1, 1, fold_erase);
|
||||
}
|
||||
else
|
||||
for (w = 0; w <= min(left_arm_x, right_arm_y); w++) // The -1 values are because api->line
|
||||
api->line((void *)api, which, canvas, snapshot, left_arm_x - w, 0, -1, right_arm_y - w, 1, fold_erase);
|
||||
api->line((void *) api, which, canvas, snapshot, left_arm_x - w, 0, -1,
|
||||
right_arm_y - w, 1, fold_erase);
|
||||
|
||||
SDL_BlitSurface(canvas, 0, temp, 0);
|
||||
|
||||
// Shadows
|
||||
if (left_arm_x > canvas->w)
|
||||
{
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1)
|
||||
api->line((void *)api, which, canvas, temp, canvas->w, left_y - fold_shadow_value, 0,
|
||||
right_arm_y - fold_shadow_value, 1, fold_shadow);
|
||||
{
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40;
|
||||
fold_shadow_value += 1)
|
||||
api->line((void *) api, which, canvas, temp, canvas->w,
|
||||
left_y - fold_shadow_value, 0,
|
||||
right_arm_y - fold_shadow_value, 1, fold_shadow);
|
||||
|
||||
}
|
||||
}
|
||||
else if (right_arm_y > canvas->h)
|
||||
{
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1)
|
||||
api->line((void *)api, which, canvas, temp, left_arm_x - fold_shadow_value, 0, right_x - fold_shadow_value,
|
||||
canvas->h, 1, fold_shadow);
|
||||
{
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40;
|
||||
fold_shadow_value += 1)
|
||||
api->line((void *) api, which, canvas, temp,
|
||||
left_arm_x - fold_shadow_value, 0,
|
||||
right_x - fold_shadow_value, canvas->h, 1, fold_shadow);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1)
|
||||
api->line((void *)api, which, canvas, temp, left_arm_x - fold_shadow_value, 0, 0, right_arm_y - fold_shadow_value,
|
||||
1, fold_shadow);
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40;
|
||||
fold_shadow_value += 1)
|
||||
api->line((void *) api, which, canvas, temp,
|
||||
left_arm_x - fold_shadow_value, 0, 0,
|
||||
right_arm_y - fold_shadow_value, 1, fold_shadow);
|
||||
|
||||
SDL_BlitSurface(canvas, 0, temp, 0);
|
||||
|
||||
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1)
|
||||
{
|
||||
if (fold_shadow_value * left_step_x > x || fold_shadow_value * right_step_y > y)
|
||||
break;
|
||||
{
|
||||
if (fold_shadow_value * left_step_x > x
|
||||
|| fold_shadow_value * right_step_y > y)
|
||||
break;
|
||||
|
||||
dist_x = fold_shadow_value * (right_step_x + left_step_x);
|
||||
dist_y = fold_shadow_value * (right_step_y + left_step_y);
|
||||
api->line((void *)api, which, canvas, temp, left_arm_x + fold_shadow_value * right_step_x,
|
||||
fold_shadow_value * right_step_y, fold_shadow_value * left_step_x,
|
||||
right_arm_y + fold_shadow_value * left_step_y, 1, fold_shadow);
|
||||
}
|
||||
dist_x = fold_shadow_value * (right_step_x + left_step_x);
|
||||
dist_y = fold_shadow_value * (right_step_y + left_step_y);
|
||||
api->line((void *) api, which, canvas, temp,
|
||||
left_arm_x + fold_shadow_value * right_step_x,
|
||||
fold_shadow_value * right_step_y,
|
||||
fold_shadow_value * left_step_x,
|
||||
right_arm_y + fold_shadow_value * left_step_y, 1, fold_shadow);
|
||||
}
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1,
|
||||
fold_print_dark_line);
|
||||
api->line((void *) api, which, canvas, snapshot, x, y, right_arm_x,
|
||||
right_arm_y, 1, fold_print_line);
|
||||
api->line((void *) api, which, canvas, snapshot, x, y, left_arm_x,
|
||||
left_arm_y, 1, fold_print_line);
|
||||
api->line((void *) api, which, canvas, snapshot, left_arm_x, left_arm_y,
|
||||
right_arm_x, right_arm_y, 1, fold_print_dark_line);
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -235,44 +280,48 @@ SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle)
|
|||
int a, b;
|
||||
|
||||
if (angle == 180)
|
||||
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
temp =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
else
|
||||
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->h, canvas->w, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
temp =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->h, canvas->w,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
|
||||
switch (angle)
|
||||
{
|
||||
case 90:
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
translate_xy(canvas, x, y, &a, &b, 90);
|
||||
api->putpixel(temp, a, b, api->getpixel(canvas, x, y));
|
||||
}
|
||||
break;
|
||||
{
|
||||
case 90:
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
translate_xy(canvas, x, y, &a, &b, 90);
|
||||
api->putpixel(temp, a, b, api->getpixel(canvas, x, y));
|
||||
}
|
||||
break;
|
||||
|
||||
case 180:
|
||||
// printf("%i, %i\n",temp,canvas);
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
translate_xy(canvas, x, y, &a, &b, 180);
|
||||
api->putpixel(temp, a, b, api->getpixel(canvas, x, y));
|
||||
}
|
||||
break;
|
||||
case 180:
|
||||
// printf("%i, %i\n",temp,canvas);
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
translate_xy(canvas, x, y, &a, &b, 180);
|
||||
api->putpixel(temp, a, b, api->getpixel(canvas, x, y));
|
||||
}
|
||||
break;
|
||||
|
||||
case 270:
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
translate_xy(canvas, x, y, &a, &b, 270);
|
||||
api->putpixel(temp, a, b, api->getpixel(canvas, x, y));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 270:
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
translate_xy(canvas, x, y, &a, &b, 270);
|
||||
api->putpixel(temp, a, b, api->getpixel(canvas, x, y));
|
||||
}
|
||||
break;
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
|
@ -281,54 +330,56 @@ void translate_coords(SDL_Surface * canvas, int angle)
|
|||
int a, b;
|
||||
|
||||
switch (angle)
|
||||
{
|
||||
case 90:
|
||||
translate_xy(canvas, right_arm_x, right_arm_y, &a, &b, 90);
|
||||
right_arm_x = a;
|
||||
right_arm_y = b;
|
||||
translate_xy(canvas, left_arm_x, left_arm_y, &a, &b, 90);
|
||||
left_arm_x = a;
|
||||
left_arm_y = b;
|
||||
{
|
||||
case 90:
|
||||
translate_xy(canvas, right_arm_x, right_arm_y, &a, &b, 90);
|
||||
right_arm_x = a;
|
||||
right_arm_y = b;
|
||||
translate_xy(canvas, left_arm_x, left_arm_y, &a, &b, 90);
|
||||
left_arm_x = a;
|
||||
left_arm_y = b;
|
||||
|
||||
break;
|
||||
case 180:
|
||||
right_arm_x = canvas->w - 1 - right_arm_x;
|
||||
right_arm_y = canvas->h - 1 - right_arm_y;
|
||||
left_arm_x = canvas->w - 1 - left_arm_x;
|
||||
left_arm_y = canvas->h - 1 - left_arm_y;
|
||||
break;
|
||||
case 270:
|
||||
translate_xy(canvas, right_arm_x, right_arm_y, &a, &b, 270);
|
||||
right_arm_x = a;
|
||||
right_arm_y = b;
|
||||
translate_xy(canvas, left_arm_x, left_arm_y, &a, &b, 270);
|
||||
left_arm_x = a;
|
||||
left_arm_y = b;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 180:
|
||||
right_arm_x = canvas->w - 1 - right_arm_x;
|
||||
right_arm_y = canvas->h - 1 - right_arm_y;
|
||||
left_arm_x = canvas->w - 1 - left_arm_x;
|
||||
left_arm_y = canvas->h - 1 - left_arm_y;
|
||||
break;
|
||||
case 270:
|
||||
translate_xy(canvas, right_arm_x, right_arm_y, &a, &b, 270);
|
||||
right_arm_x = a;
|
||||
right_arm_y = b;
|
||||
translate_xy(canvas, left_arm_x, left_arm_y, &a, &b, 270);
|
||||
left_arm_x = a;
|
||||
left_arm_y = b;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotation)
|
||||
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b,
|
||||
int rotation)
|
||||
{
|
||||
switch (rotation)
|
||||
{
|
||||
case 90:
|
||||
*a = y;
|
||||
*b = canvas->w - 1 - x;
|
||||
break;
|
||||
case 180:
|
||||
*a = canvas->w - 1 - x;
|
||||
*b = canvas->h - 1 - y;
|
||||
break;
|
||||
case 270:
|
||||
*a = canvas->h - 1 - y;
|
||||
*b = x;
|
||||
break;
|
||||
}
|
||||
{
|
||||
case 90:
|
||||
*a = y;
|
||||
*b = canvas->w - 1 - x;
|
||||
break;
|
||||
case 180:
|
||||
*a = canvas->w - 1 - x;
|
||||
*b = canvas->h - 1 - y;
|
||||
break;
|
||||
case 270:
|
||||
*a = canvas->h - 1 - y;
|
||||
*b = x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fold_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int a, b;
|
||||
SDL_Surface *temp, *temp2;
|
||||
|
|
@ -338,44 +389,44 @@ void fold_release(magic_api * api, int which,
|
|||
fold_ox = fold_oy = 0;
|
||||
SDL_BlitSurface(snapshot, 0, canvas, 0);
|
||||
switch (corner)
|
||||
{
|
||||
case 1:
|
||||
translate_xy(canvas, x, y, &a, &b, 90);
|
||||
translate_coords(canvas, 90);
|
||||
temp = rotate(api, canvas, 90);
|
||||
fold_draw(api, which, temp, snapshot, a, b, update_rect);
|
||||
temp2 = rotate(api, temp, 270);
|
||||
SDL_BlitSurface(temp2, 0, canvas, 0);
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_FreeSurface(temp2);
|
||||
break;
|
||||
{
|
||||
case 1:
|
||||
translate_xy(canvas, x, y, &a, &b, 90);
|
||||
translate_coords(canvas, 90);
|
||||
temp = rotate(api, canvas, 90);
|
||||
fold_draw(api, which, temp, snapshot, a, b, update_rect);
|
||||
temp2 = rotate(api, temp, 270);
|
||||
SDL_BlitSurface(temp2, 0, canvas, 0);
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_FreeSurface(temp2);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
fold_draw(api, which, canvas, snapshot, x, y, update_rect);
|
||||
break;
|
||||
case 2:
|
||||
fold_draw(api, which, canvas, snapshot, x, y, update_rect);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
translate_xy(canvas, x, y, &a, &b, 270);
|
||||
translate_coords(canvas, 270);
|
||||
temp = rotate(api, canvas, 270);
|
||||
fold_draw(api, which, temp, snapshot, a, b, update_rect);
|
||||
temp2 = rotate(api, temp, 90);
|
||||
SDL_BlitSurface(temp2, 0, canvas, 0);
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_FreeSurface(temp2);
|
||||
break;
|
||||
case 3:
|
||||
translate_xy(canvas, x, y, &a, &b, 270);
|
||||
translate_coords(canvas, 270);
|
||||
temp = rotate(api, canvas, 270);
|
||||
fold_draw(api, which, temp, snapshot, a, b, update_rect);
|
||||
temp2 = rotate(api, temp, 90);
|
||||
SDL_BlitSurface(temp2, 0, canvas, 0);
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_FreeSurface(temp2);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
translate_xy(canvas, x, y, &a, &b, 180);
|
||||
translate_coords(canvas, 180);
|
||||
temp = rotate(api, canvas, 180);
|
||||
fold_draw(api, which, temp, snapshot, a, b, update_rect);
|
||||
temp2 = rotate(api, temp, 180);
|
||||
SDL_BlitSurface(temp2, 0, canvas, 0);
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_FreeSurface(temp2);
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
translate_xy(canvas, x, y, &a, &b, 180);
|
||||
translate_coords(canvas, 180);
|
||||
temp = rotate(api, canvas, 180);
|
||||
fold_draw(api, which, temp, snapshot, a, b, update_rect);
|
||||
temp2 = rotate(api, temp, 180);
|
||||
SDL_BlitSurface(temp2, 0, canvas, 0);
|
||||
SDL_FreeSurface(temp);
|
||||
SDL_FreeSurface(temp2);
|
||||
break;
|
||||
}
|
||||
|
||||
update_rect->x = update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
@ -395,77 +446,84 @@ void fold_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas)
|
||||
{
|
||||
if (x >= canvas->w / 2)
|
||||
{
|
||||
if (y >= canvas->h / 2)
|
||||
return 4;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
{
|
||||
if (y >= canvas->h / 2)
|
||||
return 4;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y >= canvas->h / 2)
|
||||
return 3;
|
||||
else
|
||||
return 2;
|
||||
}
|
||||
{
|
||||
if (y >= canvas->h / 2)
|
||||
return 3;
|
||||
else
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void fold_print_line(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
static void fold_print_line(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 222, 222, 222)); //Middle gray. Color have been set arbitrary.
|
||||
}
|
||||
|
||||
static void fold_print_dark_line(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
static void fold_print_dark_line(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
|
||||
int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 90, 90, 90)); //It should not look too black nor too white with shadowed colors.
|
||||
}
|
||||
|
||||
static void fold_erase(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
static void fold_erase(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, fold_r, fold_g, fold_b));
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, fold_r, fold_g, fold_b));
|
||||
}
|
||||
|
||||
void fold_click(magic_api * ptr, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
corner = fold_what_corner(x, y, snapshot);
|
||||
|
||||
switch (corner)
|
||||
{
|
||||
case 1:
|
||||
fold_ox = canvas->w - 1;
|
||||
fold_oy = 0;
|
||||
break;
|
||||
case 2:
|
||||
fold_ox = fold_oy = 0;
|
||||
break;
|
||||
case 3:
|
||||
fold_ox = 0;
|
||||
fold_oy = canvas->h - 1;
|
||||
break;
|
||||
case 4:
|
||||
fold_ox = canvas->w - 1;
|
||||
fold_oy = canvas->h - 1;
|
||||
break;
|
||||
}
|
||||
{
|
||||
case 1:
|
||||
fold_ox = canvas->w - 1;
|
||||
fold_oy = 0;
|
||||
break;
|
||||
case 2:
|
||||
fold_ox = fold_oy = 0;
|
||||
break;
|
||||
case 3:
|
||||
fold_ox = 0;
|
||||
fold_oy = canvas->h - 1;
|
||||
break;
|
||||
case 4:
|
||||
fold_ox = canvas->w - 1;
|
||||
fold_oy = canvas->h - 1;
|
||||
break;
|
||||
}
|
||||
|
||||
fold_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
|
||||
int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int middle_point_x;
|
||||
|
|
@ -479,51 +537,69 @@ void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
|
|||
middle_point_y = (fold_oy + y) / 2;
|
||||
|
||||
switch (corner)
|
||||
{
|
||||
case 1: //Right Upper
|
||||
right_arm_x = fold_ox - (fold_ox - middle_point_x) - middle_point_y * middle_point_y / (fold_ox - middle_point_x);
|
||||
right_arm_y = fold_oy;
|
||||
{
|
||||
case 1: //Right Upper
|
||||
right_arm_x =
|
||||
fold_ox - (fold_ox - middle_point_x) -
|
||||
middle_point_y * middle_point_y / (fold_ox - middle_point_x);
|
||||
right_arm_y = fold_oy;
|
||||
|
||||
left_arm_x = fold_ox;
|
||||
left_arm_y =
|
||||
fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy -
|
||||
middle_point_y);
|
||||
break;
|
||||
left_arm_x = fold_ox;
|
||||
left_arm_y =
|
||||
fold_oy - (fold_oy - middle_point_y) - (fold_ox -
|
||||
middle_point_x) * (fold_ox -
|
||||
middle_point_x)
|
||||
/ (fold_oy - middle_point_y);
|
||||
break;
|
||||
|
||||
case 2: //LU
|
||||
right_arm_x = fold_ox;
|
||||
right_arm_y = middle_point_y + middle_point_x * middle_point_x / middle_point_y;
|
||||
case 2: //LU
|
||||
right_arm_x = fold_ox;
|
||||
right_arm_y =
|
||||
middle_point_y + middle_point_x * middle_point_x / middle_point_y;
|
||||
|
||||
left_arm_x = middle_point_x + middle_point_y * middle_point_y / middle_point_x;
|
||||
left_arm_y = fold_oy;
|
||||
break;
|
||||
left_arm_x =
|
||||
middle_point_x + middle_point_y * middle_point_y / middle_point_x;
|
||||
left_arm_y = fold_oy;
|
||||
break;
|
||||
|
||||
case 3: //LL
|
||||
right_arm_x = middle_point_x + (fold_oy - middle_point_y) * (fold_oy - middle_point_y) / middle_point_x;
|
||||
right_arm_y = fold_oy;
|
||||
case 3: //LL
|
||||
right_arm_x =
|
||||
middle_point_x + (fold_oy - middle_point_y) * (fold_oy -
|
||||
middle_point_y) /
|
||||
middle_point_x;
|
||||
right_arm_y = fold_oy;
|
||||
|
||||
left_arm_x = fold_ox;
|
||||
left_arm_y =
|
||||
fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy -
|
||||
middle_point_y);
|
||||
break;
|
||||
left_arm_x = fold_ox;
|
||||
left_arm_y =
|
||||
fold_oy - (fold_oy - middle_point_y) - (fold_ox -
|
||||
middle_point_x) * (fold_ox -
|
||||
middle_point_x)
|
||||
/ (fold_oy - middle_point_y);
|
||||
break;
|
||||
|
||||
case 4: //RL
|
||||
right_arm_x = fold_ox;
|
||||
right_arm_y =
|
||||
fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy -
|
||||
middle_point_y);
|
||||
case 4: //RL
|
||||
right_arm_x = fold_ox;
|
||||
right_arm_y =
|
||||
fold_oy - (fold_oy - middle_point_y) - (fold_ox -
|
||||
middle_point_x) * (fold_ox -
|
||||
middle_point_x)
|
||||
/ (fold_oy - middle_point_y);
|
||||
|
||||
left_arm_x =
|
||||
fold_ox - (fold_ox - middle_point_x) - (fold_oy - middle_point_y) * (fold_oy - middle_point_y) / (fold_ox -
|
||||
middle_point_x);
|
||||
left_arm_y = fold_oy;
|
||||
break;
|
||||
}
|
||||
left_arm_x =
|
||||
fold_ox - (fold_ox - middle_point_x) - (fold_oy -
|
||||
middle_point_y) * (fold_oy -
|
||||
middle_point_y)
|
||||
/ (fold_ox - middle_point_x);
|
||||
left_arm_y = fold_oy;
|
||||
break;
|
||||
}
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, fold_print_line);
|
||||
api->line((void *) api, which, canvas, snapshot, x, y, right_arm_x,
|
||||
right_arm_y, 1, fold_print_line);
|
||||
api->line((void *) api, which, canvas, snapshot, x, y, left_arm_x,
|
||||
left_arm_y, 1, fold_print_line);
|
||||
api->line((void *) api, which, canvas, snapshot, left_arm_x, left_arm_y,
|
||||
right_arm_x, right_arm_y, 1, fold_print_line);
|
||||
|
||||
update_rect->x = update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
@ -531,7 +607,8 @@ void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Avoid division by zero when calculating the preview
|
||||
x = clamp(2, x, canvas->w - 2);
|
||||
|
|
@ -539,12 +616,14 @@ void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
fold_preview(api, which, canvas, snapshot, ox, oy, x, y, update_rect);
|
||||
}
|
||||
|
||||
void fold_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void fold_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void fold_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void fold_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,7 +49,8 @@ static unsigned int fretwork_update_rectangle_width; //the width of the updat
|
|||
static unsigned int fretwork_update_rectangle_height; //the height of the update_rectangle
|
||||
static SDL_Rect modification_rect;
|
||||
static SDL_Surface *canvas_backup;
|
||||
static SDL_Surface *fretwork_one_back, *fretwork_three_back, *fretwork_four_back, *fretwork_corner_back;
|
||||
static SDL_Surface *fretwork_one_back, *fretwork_three_back,
|
||||
*fretwork_four_back, *fretwork_corner_back;
|
||||
|
||||
|
||||
// Housekeeping functions
|
||||
|
|
@ -57,7 +58,8 @@ static SDL_Surface *fretwork_one_back, *fretwork_three_back, *fretwork_four_back
|
|||
Uint32 fretwork_api_version(void);
|
||||
int fretwork_modes(magic_api * api, int which);
|
||||
void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src);
|
||||
static void fretwork_colorize(magic_api * api, SDL_Surface * dest,
|
||||
SDL_Surface * src);
|
||||
int fretwork_init(magic_api * api);
|
||||
int fretwork_get_tool_count(magic_api * api);
|
||||
SDL_Surface *fretwork_get_icon(magic_api * api, int which);
|
||||
|
|
@ -66,20 +68,28 @@ int fretwork_get_group(magic_api * api, int which);
|
|||
char *fretwork_get_description(magic_api * api, int which, int mode);
|
||||
int fretwork_requires_colors(magic_api * api, int which);
|
||||
void fretwork_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void fretwork_shutdown(magic_api * api);
|
||||
void fretwork_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void fretwork_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void fretwork_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void fretwork_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
#define POINT_TYPE typeof(((SDL_Rect *)NULL)->x)
|
||||
inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y);
|
||||
inline void fretwork_extract_coords_from_segment(unsigned int segment,
|
||||
POINT_TYPE * x,
|
||||
POINT_TYPE * y);
|
||||
void fretwork_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
|
||||
|
||||
|
||||
void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
inline unsigned int fretwork_get_segment(int x, int y);
|
||||
|
||||
|
||||
|
|
@ -90,7 +100,8 @@ Uint32 fretwork_api_version(void)
|
|||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
int fretwork_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fretwork_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
@ -107,7 +118,8 @@ void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
/* Adapted from flower.c */
|
||||
static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src)
|
||||
static void fretwork_colorize(magic_api * api, SDL_Surface * dest,
|
||||
SDL_Surface * src)
|
||||
{
|
||||
int x, y;
|
||||
Uint8 r, g, b, a;
|
||||
|
|
@ -116,14 +128,16 @@ static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface *
|
|||
SDL_LockSurface(dest);
|
||||
|
||||
for (y = 0; y < src->h; y++)
|
||||
{
|
||||
for (x = 0; x < src->w; x++)
|
||||
{
|
||||
for (x = 0; x < src->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(src, x, y), src->format, &r, &g, &b, &a);
|
||||
SDL_GetRGBA(api->getpixel(src, x, y), src->format, &r, &g, &b, &a);
|
||||
|
||||
api->putpixel(dest, x, y, SDL_MapRGBA(dest->format, fretwork_r, fretwork_g, fretwork_b, a));
|
||||
}
|
||||
api->putpixel(dest, x, y,
|
||||
SDL_MapRGBA(dest->format, fretwork_r, fretwork_g,
|
||||
fretwork_b, a));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(src);
|
||||
SDL_UnlockSurface(dest);
|
||||
|
|
@ -135,15 +149,19 @@ int fretwork_init(magic_api * api)
|
|||
char fname[1024];
|
||||
Uint8 i; //is always < 4, so Uint8 seems to be a good idea
|
||||
|
||||
fretwork_images = (char **)malloc(sizeof(char *) * 4);
|
||||
fretwork_images = (char **) malloc(sizeof(char *) * 4);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
fretwork_images[i] = (char *)malloc(sizeof(char) * 1024);
|
||||
fretwork_images[i] = (char *) malloc(sizeof(char) * 1024);
|
||||
|
||||
snprintf(fretwork_images[0], 1024 * sizeof(char), "%simages/magic/fretwork_one.png", api->data_directory);
|
||||
snprintf(fretwork_images[1], 1024 * sizeof(char), "%simages/magic/fretwork_three.png", api->data_directory);
|
||||
snprintf(fretwork_images[2], 1024 * sizeof(char), "%simages/magic/fretwork_four.png", api->data_directory);
|
||||
snprintf(fretwork_images[3], 1024 * sizeof(char), "%simages/magic/fretwork_corner.png", api->data_directory);
|
||||
snprintf(fretwork_images[0], 1024 * sizeof(char),
|
||||
"%simages/magic/fretwork_one.png", api->data_directory);
|
||||
snprintf(fretwork_images[1], 1024 * sizeof(char),
|
||||
"%simages/magic/fretwork_three.png", api->data_directory);
|
||||
snprintf(fretwork_images[2], 1024 * sizeof(char),
|
||||
"%simages/magic/fretwork_four.png", api->data_directory);
|
||||
snprintf(fretwork_images[3], 1024 * sizeof(char),
|
||||
"%simages/magic/fretwork_corner.png", api->data_directory);
|
||||
|
||||
fretwork_one = IMG_Load(fretwork_images[0]);
|
||||
fretwork_three = IMG_Load(fretwork_images[1]);
|
||||
|
|
@ -157,7 +175,8 @@ int fretwork_init(magic_api * api)
|
|||
img_w = fretwork_one->w;
|
||||
img_h = fretwork_one->h;
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fretwork.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/fretwork.ogg",
|
||||
api->data_directory);
|
||||
fretwork_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -172,37 +191,48 @@ SDL_Surface *fretwork_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fretwork.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/fretwork.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
int fretwork_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fretwork_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
char *fretwork_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *fretwork_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Fretwork"));
|
||||
}
|
||||
|
||||
char *fretwork_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *fretwork_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return strdup(gettext_noop("Click and drag to draw repetitive patterns."));
|
||||
return
|
||||
strdup(gettext_noop("Click and drag to draw repetitive patterns."));
|
||||
else
|
||||
return strdup(gettext_noop("Click to surround your picture with repetitive patterns."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click to surround your picture with repetitive patterns."));
|
||||
}
|
||||
|
||||
int fretwork_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int fretwork_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void fretwork_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void fretwork_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -229,14 +259,18 @@ void fretwork_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
free(fretwork_status_of_segments);
|
||||
}
|
||||
|
||||
void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
{
|
||||
//we've to compute the quantity of segments in each direction
|
||||
|
||||
canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
canvas_backup =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
|
||||
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
|
||||
fretwork_segments_x = fretwork_math_ceil(canvas->w, img_w);
|
||||
|
|
@ -246,8 +280,10 @@ void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
|
|||
}
|
||||
|
||||
|
||||
void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
{
|
||||
free(fretwork_status_of_segments);
|
||||
fretwork_status_of_segments = NULL;
|
||||
|
|
@ -260,7 +296,7 @@ inline int fretwork_math_ceil(int x, int y)
|
|||
{
|
||||
int temp;
|
||||
|
||||
temp = (int)x / y;
|
||||
temp = (int) x / y;
|
||||
if (x % y)
|
||||
return temp + 1;
|
||||
else
|
||||
|
|
@ -279,10 +315,12 @@ inline unsigned int fretwork_get_segment(int x, int y)
|
|||
return (yy - 1) * fretwork_segments_x + xx;
|
||||
}
|
||||
|
||||
inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y)
|
||||
inline void fretwork_extract_coords_from_segment(unsigned int segment,
|
||||
POINT_TYPE * x,
|
||||
POINT_TYPE * y)
|
||||
{
|
||||
*x = ((segment % fretwork_segments_x) - 1) * img_w; //useful to set update_rect as small as possible
|
||||
*y = (int)(segment / fretwork_segments_x) * img_h;
|
||||
*y = (int) (segment / fretwork_segments_x) * img_h;
|
||||
}
|
||||
|
||||
/* static void fretwork_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src) */
|
||||
|
|
@ -296,81 +334,87 @@ inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYP
|
|||
/* api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y)); */
|
||||
/* } */
|
||||
|
||||
static void fretwork_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src)
|
||||
static void fretwork_flip_flop(void *ptr, SDL_Surface * dest,
|
||||
SDL_Surface * src)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
POINT_TYPE x, y;
|
||||
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, dest->w - 1 - x, dest->h - 1 - y, api->getpixel(src, x, y));
|
||||
api->putpixel(dest, dest->w - 1 - x, dest->h - 1 - y,
|
||||
api->getpixel(src, x, y));
|
||||
}
|
||||
|
||||
static void fretwork_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, _Bool direction)
|
||||
static void fretwork_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src,
|
||||
_Bool direction)
|
||||
//src and dest must have same size
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
POINT_TYPE x, y;
|
||||
|
||||
if (direction) //rotate -90 degs
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, y, src->h - 1 - x));
|
||||
}
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, y, src->h - 1 - x));
|
||||
}
|
||||
else //rotate +90 degs
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, src->h - y - 1, x));
|
||||
}
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, src->h - y - 1, x));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void fretwork_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int left_x, right_x, top_y, bottom_y;
|
||||
|
||||
fretwork_segment_modified_last = 0;
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
fretwork_segment_last_clicked = fretwork_get_segment(x, y);
|
||||
fretwork_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
{
|
||||
fretwork_segment_last_clicked = fretwork_get_segment(x, y);
|
||||
fretwork_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fretwork_full_runs <=
|
||||
min(fretwork_segments_x, fretwork_segments_y) / 2)
|
||||
{
|
||||
if (fretwork_full_runs <= min(fretwork_segments_x, fretwork_segments_y) / 2)
|
||||
{
|
||||
left_x = img_w * fretwork_full_runs;
|
||||
right_x = img_w * fretwork_segments_x - img_w * fretwork_full_runs;
|
||||
top_y = img_h * fretwork_full_runs;
|
||||
bottom_y = img_h * fretwork_segments_y - img_h * (fretwork_full_runs - 1);
|
||||
left_x = img_w * fretwork_full_runs;
|
||||
right_x = img_w * fretwork_segments_x - img_w * fretwork_full_runs;
|
||||
top_y = img_h * fretwork_full_runs;
|
||||
bottom_y =
|
||||
img_h * fretwork_segments_y - img_h * (fretwork_full_runs - 1);
|
||||
|
||||
//left line
|
||||
api->line((void *)api, which, canvas, snapshot, left_x, top_y, left_x, bottom_y, img_w / 2,
|
||||
fretwork_draw_wrapper);
|
||||
//left line
|
||||
api->line((void *) api, which, canvas, snapshot, left_x, top_y, left_x,
|
||||
bottom_y, img_w / 2, fretwork_draw_wrapper);
|
||||
|
||||
//top line
|
||||
api->line((void *)api, which, canvas, snapshot, left_x, top_y, right_x, top_y, img_w / 2,
|
||||
fretwork_draw_wrapper);
|
||||
//top line
|
||||
api->line((void *) api, which, canvas, snapshot, left_x, top_y, right_x,
|
||||
top_y, img_w / 2, fretwork_draw_wrapper);
|
||||
|
||||
//bottom line
|
||||
api->line((void *)api, which, canvas, snapshot, left_x, bottom_y, right_x, bottom_y, img_w / 2,
|
||||
fretwork_draw_wrapper);
|
||||
//bottom line
|
||||
api->line((void *) api, which, canvas, snapshot, left_x, bottom_y,
|
||||
right_x, bottom_y, img_w / 2, fretwork_draw_wrapper);
|
||||
|
||||
//right line
|
||||
api->line((void *)api, which, canvas, snapshot, right_x, top_y, right_x, bottom_y, img_w / 2,
|
||||
fretwork_draw_wrapper);
|
||||
//right line
|
||||
api->line((void *) api, which, canvas, snapshot, right_x, top_y,
|
||||
right_x, bottom_y, img_w / 2, fretwork_draw_wrapper);
|
||||
|
||||
fretwork_full_runs += 1;
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
fretwork_full_runs += 1;
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8 fretwork_select_image(Uint16 segment)
|
||||
|
|
@ -378,44 +422,49 @@ static Uint8 fretwork_select_image(Uint16 segment)
|
|||
int take_up, take_down;
|
||||
int val_up, val_down, val_left, val_right;
|
||||
int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0;
|
||||
int from_top_right = 0, from_top_left = 0, from_bottom_right = 0, from_bottom_left = 0;
|
||||
int from_top_right = 0, from_top_left = 0, from_bottom_right =
|
||||
0, from_bottom_left = 0;
|
||||
int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0;
|
||||
|
||||
//Checking from were we come...
|
||||
if (fretwork_segment_modified_last > 0)
|
||||
{
|
||||
if (segment == fretwork_segment_modified_last + 1)
|
||||
from_left = 1;
|
||||
else if (segment == fretwork_segment_modified_last - 1)
|
||||
from_right = 1;
|
||||
else if (segment == fretwork_segment_modified_last - fretwork_segments_x)
|
||||
from_bottom = 1;
|
||||
else if (segment == fretwork_segment_modified_last + fretwork_segments_x)
|
||||
from_top = 1;
|
||||
{
|
||||
if (segment == fretwork_segment_modified_last + 1)
|
||||
from_left = 1;
|
||||
else if (segment == fretwork_segment_modified_last - 1)
|
||||
from_right = 1;
|
||||
else if (segment == fretwork_segment_modified_last - fretwork_segments_x)
|
||||
from_bottom = 1;
|
||||
else if (segment == fretwork_segment_modified_last + fretwork_segments_x)
|
||||
from_top = 1;
|
||||
|
||||
// Very very few cases will reach this, segments are joining by the corner
|
||||
// We need to add a new segment to join by side, adding clockwise
|
||||
else if (segment == fretwork_segment_modified_last + fretwork_segments_x + 1)
|
||||
{
|
||||
from_top_left = 1;
|
||||
fretwork_segment_to_add = segment - fretwork_segments_x;
|
||||
}
|
||||
else if (segment == fretwork_segment_modified_last + fretwork_segments_x - 1)
|
||||
{
|
||||
from_top_right = 1;
|
||||
fretwork_segment_to_add = segment + 1;
|
||||
}
|
||||
else if (segment == fretwork_segment_modified_last - fretwork_segments_x - 1)
|
||||
{
|
||||
from_bottom_right = 1;
|
||||
fretwork_segment_to_add = segment + fretwork_segments_x;
|
||||
}
|
||||
else if (segment == fretwork_segment_modified_last - fretwork_segments_x + 1)
|
||||
{
|
||||
from_bottom_left = 1;
|
||||
fretwork_segment_to_add = segment - 1;
|
||||
}
|
||||
// Very very few cases will reach this, segments are joining by the corner
|
||||
// We need to add a new segment to join by side, adding clockwise
|
||||
else if (segment ==
|
||||
fretwork_segment_modified_last + fretwork_segments_x + 1)
|
||||
{
|
||||
from_top_left = 1;
|
||||
fretwork_segment_to_add = segment - fretwork_segments_x;
|
||||
}
|
||||
else if (segment ==
|
||||
fretwork_segment_modified_last + fretwork_segments_x - 1)
|
||||
{
|
||||
from_top_right = 1;
|
||||
fretwork_segment_to_add = segment + 1;
|
||||
}
|
||||
else if (segment ==
|
||||
fretwork_segment_modified_last - fretwork_segments_x - 1)
|
||||
{
|
||||
from_bottom_right = 1;
|
||||
fretwork_segment_to_add = segment + fretwork_segments_x;
|
||||
}
|
||||
else if (segment ==
|
||||
fretwork_segment_modified_last - fretwork_segments_x + 1)
|
||||
{
|
||||
from_bottom_left = 1;
|
||||
fretwork_segment_to_add = segment - 1;
|
||||
}
|
||||
}
|
||||
|
||||
take_up = segment - fretwork_segments_x;
|
||||
if (take_up <= 0)
|
||||
|
|
@ -424,7 +473,7 @@ static Uint8 fretwork_select_image(Uint16 segment)
|
|||
val_up = fretwork_status_of_segments[take_up];
|
||||
|
||||
take_down = segment + fretwork_segments_x;
|
||||
if (take_down > (signed)(fretwork_segments_x * fretwork_segments_y))
|
||||
if (take_down > (signed) (fretwork_segments_x * fretwork_segments_y))
|
||||
val_down = SEG_NONE;
|
||||
else
|
||||
val_down = fretwork_status_of_segments[take_down];
|
||||
|
|
@ -440,9 +489,9 @@ static Uint8 fretwork_select_image(Uint16 segment)
|
|||
val_right = fretwork_status_of_segments[segment + 1];
|
||||
|
||||
if (from_left || (val_left & SEG_RIGHT) || from_bottom_left)
|
||||
{
|
||||
LEFT = 1;
|
||||
}
|
||||
{
|
||||
LEFT = 1;
|
||||
}
|
||||
if (from_right || (val_right & SEG_LEFT) || from_top_right)
|
||||
RIGHT = 1;
|
||||
if (from_top || (val_up & SEG_BOTTOM) || from_top_left)
|
||||
|
|
@ -480,8 +529,10 @@ static Uint8 fretwork_select_image(Uint16 segment)
|
|||
}
|
||||
|
||||
|
||||
static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, unsigned int segment)
|
||||
static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
|
||||
int y ATTRIBUTE_UNUSED, unsigned int segment)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
SDL_Surface *result, *temp;
|
||||
|
|
@ -491,7 +542,8 @@ static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
|
|||
use_temp = 0;
|
||||
if ((segment < 1) | (segment > fretwork_segments_x * fretwork_segments_y))
|
||||
return;
|
||||
fretwork_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y);
|
||||
fretwork_extract_coords_from_segment(segment, &modification_rect.x,
|
||||
&modification_rect.y);
|
||||
modification_rect.h = img_w;
|
||||
modification_rect.w = img_h;
|
||||
|
||||
|
|
@ -502,73 +554,81 @@ static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
|
|||
|
||||
fretwork_status_of_segments[segment] = image; //and write it to global table
|
||||
|
||||
result = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, fretwork_one->format->BitsPerPixel,
|
||||
fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask,
|
||||
fretwork_one->format->Amask);
|
||||
result =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
|
||||
fretwork_one->format->BitsPerPixel,
|
||||
fretwork_one->format->Rmask,
|
||||
fretwork_one->format->Gmask,
|
||||
fretwork_one->format->Bmask,
|
||||
fretwork_one->format->Amask);
|
||||
|
||||
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, fretwork_one->format->BitsPerPixel,
|
||||
fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask,
|
||||
fretwork_one->format->Amask);
|
||||
temp =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
|
||||
fretwork_one->format->BitsPerPixel,
|
||||
fretwork_one->format->Rmask,
|
||||
fretwork_one->format->Gmask,
|
||||
fretwork_one->format->Bmask,
|
||||
fretwork_one->format->Amask);
|
||||
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
|
||||
switch (image)
|
||||
{
|
||||
case 0:
|
||||
case SEG_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(fretwork_one, NULL, result, NULL);
|
||||
break;
|
||||
{
|
||||
case 0:
|
||||
case SEG_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(fretwork_one, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
fretwork_rotate(api, temp, fretwork_one, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_RIGHT:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
fretwork_rotate(api, temp, fretwork_one, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(fretwork_four, NULL, result, NULL);
|
||||
break;
|
||||
case SEG_LEFT_RIGHT_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(fretwork_four, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT_TOP:
|
||||
SDL_BlitSurface(fretwork_three, NULL, result, NULL);
|
||||
break;
|
||||
case SEG_LEFT_RIGHT_TOP:
|
||||
SDL_BlitSurface(fretwork_three, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT_BOTTOM:
|
||||
fretwork_flip_flop(api, temp, fretwork_three);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_RIGHT_BOTTOM:
|
||||
fretwork_flip_flop(api, temp, fretwork_three);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_TOP_BOTTOM:
|
||||
fretwork_rotate(api, temp, fretwork_three, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_TOP_BOTTOM:
|
||||
fretwork_rotate(api, temp, fretwork_three, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_RIGHT_TOP_BOTTOM:
|
||||
fretwork_rotate(api, temp, fretwork_three, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_RIGHT_TOP_BOTTOM:
|
||||
fretwork_rotate(api, temp, fretwork_three, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_RIGHT_TOP:
|
||||
SDL_BlitSurface(fretwork_corner, NULL, result, NULL);
|
||||
break;
|
||||
case SEG_RIGHT_TOP:
|
||||
SDL_BlitSurface(fretwork_corner, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_RIGHT_BOTTOM:
|
||||
fretwork_rotate(api, temp, fretwork_corner, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_RIGHT_BOTTOM:
|
||||
fretwork_rotate(api, temp, fretwork_corner, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_TOP:
|
||||
fretwork_rotate(api, temp, fretwork_corner, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_TOP:
|
||||
fretwork_rotate(api, temp, fretwork_corner, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_BOTTOM:
|
||||
fretwork_flip_flop(api, temp, fretwork_corner);
|
||||
use_temp = 1;
|
||||
break;
|
||||
}
|
||||
case SEG_LEFT_BOTTOM:
|
||||
fretwork_flip_flop(api, temp, fretwork_corner);
|
||||
use_temp = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (use_temp)
|
||||
SDL_BlitSurface(temp, NULL, result, NULL);
|
||||
|
|
@ -580,58 +640,67 @@ static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
|
|||
}
|
||||
|
||||
|
||||
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
fretwork_segment_modified = fretwork_get_segment(x, y);
|
||||
|
||||
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified);
|
||||
fretwork_draw((void *) ptr, which, canvas, last, x, y,
|
||||
fretwork_segment_modified);
|
||||
|
||||
if (fretwork_segment_modified_last > 0)
|
||||
|
||||
{
|
||||
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified_last);
|
||||
fretwork_extract_coords_from_segment(fretwork_segment_start_rectangle, &modification_rect.x,
|
||||
&modification_rect.y);
|
||||
modification_rect.w = fretwork_update_rectangle_width * img_w;
|
||||
modification_rect.h = fretwork_update_rectangle_height * img_h;
|
||||
}
|
||||
{
|
||||
fretwork_draw((void *) ptr, which, canvas, last, x, y,
|
||||
fretwork_segment_modified_last);
|
||||
fretwork_extract_coords_from_segment(fretwork_segment_start_rectangle,
|
||||
&modification_rect.x,
|
||||
&modification_rect.y);
|
||||
modification_rect.w = fretwork_update_rectangle_width * img_w;
|
||||
modification_rect.h = fretwork_update_rectangle_height * img_h;
|
||||
}
|
||||
|
||||
if (fretwork_segment_to_add > 0)
|
||||
{
|
||||
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_to_add);
|
||||
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified_last);
|
||||
fretwork_segment_to_add = 0;
|
||||
}
|
||||
{
|
||||
fretwork_draw((void *) ptr, which, canvas, last, x, y,
|
||||
fretwork_segment_to_add);
|
||||
fretwork_draw((void *) ptr, which, canvas, last, x, y,
|
||||
fretwork_segment_modified_last);
|
||||
fretwork_segment_to_add = 0;
|
||||
}
|
||||
|
||||
fretwork_segment_modified_last = fretwork_segment_modified;
|
||||
}
|
||||
|
||||
void fretwork_drag(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox,
|
||||
int oy, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h;
|
||||
|
||||
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w) && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0)
|
||||
&& ((signed)ox > 0) && ((signed)oy > 0))
|
||||
{
|
||||
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, img_w / 2, fretwork_draw_wrapper);
|
||||
// This should be improved, maybe passed to fretwork_draw()
|
||||
start_x = min(ox, x);
|
||||
end_x = max(ox, x);
|
||||
start_y = min(oy, y);
|
||||
end_y = max(oy, y);
|
||||
segment_start = fretwork_get_segment(start_x - img_w, start_y - img_h);
|
||||
segment_end = fretwork_get_segment(end_x + img_w, end_y + img_h);
|
||||
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
|
||||
&& (oy < canvas->h) && ((signed) x > 0) && ((signed) y > 0)
|
||||
&& ((signed) ox > 0) && ((signed) oy > 0))
|
||||
{
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w / 2,
|
||||
fretwork_draw_wrapper);
|
||||
// This should be improved, maybe passed to fretwork_draw()
|
||||
start_x = min(ox, x);
|
||||
end_x = max(ox, x);
|
||||
start_y = min(oy, y);
|
||||
end_y = max(oy, y);
|
||||
segment_start = fretwork_get_segment(start_x - img_w, start_y - img_h);
|
||||
segment_end = fretwork_get_segment(end_x + img_w, end_y + img_h);
|
||||
|
||||
x = ((segment_start % fretwork_segments_x) - 1) * img_w;
|
||||
y = (int)(segment_start / fretwork_segments_x) * img_h;
|
||||
w = ((segment_end % fretwork_segments_x) - 1) * img_w - x + img_w;
|
||||
h = (int)(segment_end / fretwork_segments_x) * img_h - y + img_h;
|
||||
x = ((segment_start % fretwork_segments_x) - 1) * img_w;
|
||||
y = (int) (segment_start / fretwork_segments_x) * img_h;
|
||||
w = ((segment_end % fretwork_segments_x) - 1) * img_w - x + img_w;
|
||||
h = (int) (segment_end / fretwork_segments_x) * img_h - y + img_h;
|
||||
|
||||
update_rect->x = x;
|
||||
update_rect->y = y;
|
||||
update_rect->w = w;
|
||||
update_rect->h = h;
|
||||
}
|
||||
update_rect->x = x;
|
||||
update_rect->y = y;
|
||||
update_rect->w = w;
|
||||
update_rect->h = h;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,18 +46,24 @@ SDL_Surface *glasstile_get_icon(magic_api * api, int which);
|
|||
char *glasstile_get_name(magic_api * api, int which);
|
||||
int glasstile_get_group(magic_api * api, int which);
|
||||
char *glasstile_get_description(magic_api * api, int which, int mode);
|
||||
static void do_glasstile(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_glasstile(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void glasstile_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void glasstile_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void glasstile_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void glasstile_shutdown(magic_api * api);
|
||||
void glasstile_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int glasstile_requires_colors(magic_api * api, int which);
|
||||
void glasstile_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void glasstile_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void glasstile_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void glasstile_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int glasstile_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 glasstile_api_version(void)
|
||||
|
|
@ -74,7 +80,8 @@ int glasstile_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/glasstile.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/glasstile.ogg",
|
||||
api->data_directory);
|
||||
glasstile_snd = Mix_LoadWAV(fname);
|
||||
|
||||
glasstile_hit = NULL;
|
||||
|
|
@ -94,35 +101,45 @@ SDL_Surface *glasstile_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/glasstile.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/glasstile.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *glasstile_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *glasstile_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Glass Tile")));
|
||||
}
|
||||
|
||||
// Return our groups
|
||||
int glasstile_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int glasstile_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *glasstile_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *glasstile_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup(gettext_noop("Click and drag the mouse to put glass tile over your picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to put glass tile over your picture.")));
|
||||
else
|
||||
return (strdup(gettext_noop("Click to cover your entire picture in glass tiles.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click to cover your entire picture in glass tiles.")));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy, xl, xr, yt, yb;
|
||||
|
|
@ -153,61 +170,66 @@ static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
|
|||
/* Apply the effect: */
|
||||
|
||||
for (yy = -GT_SIZE; yy < GT_SIZE; yy = yy + 2)
|
||||
{
|
||||
for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2)
|
||||
{
|
||||
for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format, &r2, &g2, &b2);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format, &r3, &g3, &b3);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format, &r4, &g4, &b4);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1,
|
||||
&b1);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format, &r2,
|
||||
&g2, &b2);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format, &r3,
|
||||
&g3, &b3);
|
||||
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format,
|
||||
&r4, &g4, &b4);
|
||||
|
||||
r = (r1 + r2 + r3 + r4) >> 2;
|
||||
g = (g1 + g2 + g3 + g4) >> 2;
|
||||
b = (b1 + b2 + b3 + b4) >> 2;
|
||||
r = (r1 + r2 + r3 + r4) >> 2;
|
||||
g = (g1 + g2 + g3 + g4) >> 2;
|
||||
b = (b1 + b2 + b3 + b4) >> 2;
|
||||
|
||||
if (xx <= -GT_SIZE + 2 || yy == -GT_SIZE + 2)
|
||||
{
|
||||
r = min(255, r + 64);
|
||||
g = min(255, g + 64);
|
||||
b = min(255, b + 64);
|
||||
}
|
||||
else if (xx >= GT_SIZE - 3 || yy >= GT_SIZE - 3)
|
||||
{
|
||||
r = max(0, r - 64);
|
||||
g = max(0, g - 64);
|
||||
b = max(0, b - 64);
|
||||
}
|
||||
if (xx <= -GT_SIZE + 2 || yy == -GT_SIZE + 2)
|
||||
{
|
||||
r = min(255, r + 64);
|
||||
g = min(255, g + 64);
|
||||
b = min(255, b + 64);
|
||||
}
|
||||
else if (xx >= GT_SIZE - 3 || yy >= GT_SIZE - 3)
|
||||
{
|
||||
r = max(0, r - 64);
|
||||
g = max(0, g - 64);
|
||||
b = max(0, b - 64);
|
||||
}
|
||||
|
||||
rgb = SDL_MapRGB(canvas->format, r, g, b);
|
||||
rgb = SDL_MapRGB(canvas->format, r, g, b);
|
||||
|
||||
xl = (xx / 3) - GT_SIZE + (GT_SIZE / 3);
|
||||
xr = (xx / 3) + (GT_SIZE * 2) / 3;
|
||||
yt = (yy / 3) - GT_SIZE + (GT_SIZE / 3);
|
||||
yb = (yy / 3) + (GT_SIZE * 2) / 3;
|
||||
xl = (xx / 3) - GT_SIZE + (GT_SIZE / 3);
|
||||
xr = (xx / 3) + (GT_SIZE * 2) / 3;
|
||||
yt = (yy / 3) - GT_SIZE + (GT_SIZE / 3);
|
||||
yb = (yy / 3) + (GT_SIZE * 2) / 3;
|
||||
|
||||
api->putpixel(canvas, x + xl, y + yt, rgb);
|
||||
api->putpixel(canvas, x + xx / 2, y + yt, rgb);
|
||||
api->putpixel(canvas, x + xr, y + yt, rgb);
|
||||
api->putpixel(canvas, x + xl, y + yt, rgb);
|
||||
api->putpixel(canvas, x + xx / 2, y + yt, rgb);
|
||||
api->putpixel(canvas, x + xr, y + yt, rgb);
|
||||
|
||||
api->putpixel(canvas, x + xl, y + yy / 2, rgb);
|
||||
api->putpixel(canvas, x + xr, y + yy / 2, rgb);
|
||||
api->putpixel(canvas, x + xl, y + yy / 2, rgb);
|
||||
api->putpixel(canvas, x + xr, y + yy / 2, rgb);
|
||||
|
||||
api->putpixel(canvas, x + xl, y + yb, rgb);
|
||||
api->putpixel(canvas, x + xx / 2, y + yb, rgb);
|
||||
api->putpixel(canvas, x + xr, y + yb, rgb);
|
||||
api->putpixel(canvas, x + xl, y + yb, rgb);
|
||||
api->putpixel(canvas, x + xx / 2, y + yb, rgb);
|
||||
api->putpixel(canvas, x + xr, y + yb, rgb);
|
||||
|
||||
/* Center */
|
||||
/* Center */
|
||||
|
||||
api->putpixel(canvas, x + xx / 2, y + yy / 2, rgb);
|
||||
}
|
||||
api->putpixel(canvas, x + xx / 2, y + yy / 2, rgb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_glasstile);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_glasstile);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
|
|
@ -240,20 +262,21 @@ void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void glasstile_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int xx, yy;
|
||||
|
||||
if (glasstile_hit == NULL)
|
||||
{
|
||||
glasstile_hit_ysize = (canvas->h / GT_SIZE) + 1;
|
||||
glasstile_hit_xsize = (canvas->w / GT_SIZE) + 1;
|
||||
{
|
||||
glasstile_hit_ysize = (canvas->h / GT_SIZE) + 1;
|
||||
glasstile_hit_xsize = (canvas->w / GT_SIZE) + 1;
|
||||
|
||||
glasstile_hit = (int * *)malloc(sizeof(int *) * glasstile_hit_ysize);
|
||||
glasstile_hit = (int * *) malloc(sizeof(int *) * glasstile_hit_ysize);
|
||||
|
||||
for (yy = 0; yy < glasstile_hit_ysize; yy++)
|
||||
glasstile_hit[yy] = (int *)malloc(sizeof(int) * glasstile_hit_xsize);
|
||||
}
|
||||
for (yy = 0; yy < glasstile_hit_ysize; yy++)
|
||||
glasstile_hit[yy] = (int *) malloc(sizeof(int) * glasstile_hit_xsize);
|
||||
}
|
||||
|
||||
for (yy = 0; yy < glasstile_hit_ysize; yy++)
|
||||
for (xx = 0; xx < glasstile_hit_xsize; xx++)
|
||||
|
|
@ -262,24 +285,27 @@ void glasstile_click(magic_api * api, int which, int mode,
|
|||
if (mode == MODE_PAINT)
|
||||
glasstile_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
{
|
||||
for (y = 0; y < canvas->h; y = y + GT_SIZE)
|
||||
for (x = 0; x < canvas->w; x = x + GT_SIZE)
|
||||
do_glasstile(api, which, canvas, last, x, y);
|
||||
{
|
||||
for (y = 0; y < canvas->h; y = y + GT_SIZE)
|
||||
for (x = 0; x < canvas->w; x = x + GT_SIZE)
|
||||
do_glasstile(api, which, canvas, last, x, y);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
api->playsound(glasstile_snd, 128, 255);
|
||||
}
|
||||
api->playsound(glasstile_snd, 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void glasstile_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void glasstile_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -292,39 +318,45 @@ void glasstile_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
Mix_FreeChunk(glasstile_snd);
|
||||
|
||||
if (glasstile_hit != NULL)
|
||||
{
|
||||
for (y = 0; y < glasstile_hit_ysize; y++)
|
||||
{
|
||||
for (y = 0; y < glasstile_hit_ysize; y++)
|
||||
{
|
||||
if (glasstile_hit[y] != NULL)
|
||||
free(glasstile_hit[y]);
|
||||
}
|
||||
free(glasstile_hit);
|
||||
if (glasstile_hit[y] != NULL)
|
||||
free(glasstile_hit[y]);
|
||||
}
|
||||
free(glasstile_hit);
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void glasstile_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void glasstile_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int glasstile_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int glasstile_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void glasstile_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void glasstile_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void glasstile_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void glasstile_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int glasstile_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int glasstile_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,18 +50,22 @@ char *grass_get_name(magic_api * api, int which);
|
|||
int grass_get_group(magic_api * api, int which);
|
||||
char *grass_get_description(magic_api * api, int which, int mode);
|
||||
void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void grass_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void grass_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void grass_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void grass_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void grass_shutdown(magic_api * api);
|
||||
void grass_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int grass_requires_colors(magic_api * api, int which);
|
||||
static void do_grass(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_grass(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static int log2int(int x);
|
||||
void grass_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void grass_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void grass_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void grass_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int grass_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -70,10 +74,12 @@ int grass_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/grass.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/grass.wav",
|
||||
api->data_directory);
|
||||
grass_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/grass_data.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/grass_data.png",
|
||||
api->data_directory);
|
||||
img_grass = IMG_Load(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -97,50 +103,58 @@ SDL_Surface *grass_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/grass.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/grass.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *grass_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *grass_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Grass")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int grass_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int grass_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *grass_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *grass_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag to draw grass. Don’t forget the dirt!")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag to draw grass. Don’t forget the dirt!")));
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 4, do_grass);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 4, do_grass);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 64;
|
||||
update_rect->y = oy - 64;
|
||||
|
|
@ -152,14 +166,18 @@ void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void grass_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
grass_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void grass_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void grass_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -171,7 +189,8 @@ void grass_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
grass_r = r;
|
||||
grass_g = g;
|
||||
|
|
@ -179,13 +198,15 @@ void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int grass_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int grass_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
|
@ -198,50 +219,63 @@ static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
|
||||
if (!api->button_down())
|
||||
bucket = 0;
|
||||
bucket += (3.5 + (rand() / (double)RAND_MAX)) * 7.0;
|
||||
bucket += (3.5 + (rand() / (double) RAND_MAX)) * 7.0;
|
||||
while (bucket >= 0)
|
||||
{
|
||||
int rank =
|
||||
log2int(((double) y / canvas->h) *
|
||||
(0.99 + (rand() / (double) RAND_MAX)) * 64);
|
||||
int ah = 1 << rank;
|
||||
|
||||
bucket -= ah;
|
||||
src.x = (rand() % 4) * 64;
|
||||
src.y = ah;
|
||||
src.w = 64;
|
||||
src.h = ah;
|
||||
|
||||
dest.x = x - 32;
|
||||
dest.y = y - 30 + (int) ((rand() / (double) RAND_MAX) * 30);
|
||||
|
||||
tmp_red =
|
||||
api->sRGB_to_linear(grass_r) * 2.0 + (rand() / (double) RAND_MAX);
|
||||
tmp_green =
|
||||
api->sRGB_to_linear(grass_g) * 2.0 + (rand() / (double) RAND_MAX);
|
||||
tmp_blue = api->sRGB_to_linear(grass_b) * 2.0 + api->sRGB_to_linear(17);
|
||||
|
||||
for (yy = 0; yy < ah; yy++)
|
||||
{
|
||||
int rank = log2int(((double)y / canvas->h) * (0.99 + (rand() / (double)RAND_MAX)) * 64);
|
||||
int ah = 1 << rank;
|
||||
for (xx = 0; xx < 64; xx++)
|
||||
{
|
||||
double rd, gd, bd;
|
||||
|
||||
bucket -= ah;
|
||||
src.x = (rand() % 4) * 64;
|
||||
src.y = ah;
|
||||
src.w = 64;
|
||||
src.h = ah;
|
||||
SDL_GetRGBA(api->getpixel(img_grass, xx + src.x, yy + src.y),
|
||||
img_grass->format, &r, &g, &b, &a);
|
||||
|
||||
dest.x = x - 32;
|
||||
dest.y = y - 30 + (int)((rand() / (double)RAND_MAX) * 30);
|
||||
rd = api->sRGB_to_linear(r) * 8.0 + tmp_red;
|
||||
rd = rd * (a / 255.0) / 11.0;
|
||||
gd = api->sRGB_to_linear(g) * 8.0 + tmp_green;
|
||||
gd = gd * (a / 255.0) / 11.0;
|
||||
bd = api->sRGB_to_linear(b) * 8.0 + tmp_blue;
|
||||
bd = bd * (a / 255.0) / 11.0;
|
||||
|
||||
tmp_red = api->sRGB_to_linear(grass_r) * 2.0 + (rand() / (double)RAND_MAX);
|
||||
tmp_green = api->sRGB_to_linear(grass_g) * 2.0 + (rand() / (double)RAND_MAX);
|
||||
tmp_blue = api->sRGB_to_linear(grass_b) * 2.0 + api->sRGB_to_linear(17);
|
||||
SDL_GetRGB(api->getpixel(canvas, xx + dest.x, yy + dest.y),
|
||||
canvas->format, &r, &g, &b);
|
||||
|
||||
for (yy = 0; yy < ah; yy++)
|
||||
{
|
||||
for (xx = 0; xx < 64; xx++)
|
||||
{
|
||||
double rd, gd, bd;
|
||||
r =
|
||||
api->linear_to_sRGB(api->sRGB_to_linear(r) * (1.0 - a / 255.0) +
|
||||
rd);
|
||||
g =
|
||||
api->linear_to_sRGB(api->sRGB_to_linear(g) * (1.0 - a / 255.0) +
|
||||
gd);
|
||||
b =
|
||||
api->linear_to_sRGB(api->sRGB_to_linear(b) * (1.0 - a / 255.0) +
|
||||
bd);
|
||||
|
||||
SDL_GetRGBA(api->getpixel(img_grass, xx + src.x, yy + src.y), img_grass->format, &r, &g, &b, &a);
|
||||
|
||||
rd = api->sRGB_to_linear(r) * 8.0 + tmp_red;
|
||||
rd = rd * (a / 255.0) / 11.0;
|
||||
gd = api->sRGB_to_linear(g) * 8.0 + tmp_green;
|
||||
gd = gd * (a / 255.0) / 11.0;
|
||||
bd = api->sRGB_to_linear(b) * 8.0 + tmp_blue;
|
||||
bd = bd * (a / 255.0) / 11.0;
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, xx + dest.x, yy + dest.y), canvas->format, &r, &g, &b);
|
||||
|
||||
r = api->linear_to_sRGB(api->sRGB_to_linear(r) * (1.0 - a / 255.0) + rd);
|
||||
g = api->linear_to_sRGB(api->sRGB_to_linear(g) * (1.0 - a / 255.0) + gd);
|
||||
b = api->linear_to_sRGB(api->sRGB_to_linear(b) * (1.0 - a / 255.0) + bd);
|
||||
|
||||
api->putpixel(canvas, xx + dest.x, yy + dest.y, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
api->putpixel(canvas, xx + dest.x, yy + dest.y,
|
||||
SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this one rounds down
|
||||
|
|
@ -253,19 +287,21 @@ static int log2int(int x)
|
|||
return 0;
|
||||
x >>= 1;
|
||||
while (x)
|
||||
{
|
||||
x >>= 1;
|
||||
y++;
|
||||
}
|
||||
{
|
||||
x >>= 1;
|
||||
y++;
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
void grass_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void grass_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void grass_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void grass_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@
|
|||
#define deg_cos(x) cos((x) * M_PI / 180.0)
|
||||
#define deg_sin(x) sin((x) * M_PI / 180.0)
|
||||
|
||||
#define GRID_SIZE 16 /* Size of the grid, and hence max size of the circle (it may fill more, into a square shape) */
|
||||
#define OFFSET_RADIUS 2 /* Radius for when offsetting C, M, Y, and K colors by their angles (see `chan_angles[]`) */
|
||||
#define GRID_SIZE 16 /* Size of the grid, and hence max size of the circle (it may fill more, into a square shape) */
|
||||
#define OFFSET_RADIUS 2 /* Radius for when offsetting C, M, Y, and K colors by their angles (see `chan_angles[]`) */
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
@ -47,9 +47,9 @@ const int groups[NUM_TOOLS] = {
|
|||
|
||||
const char *descs[NUM_TOOLS][2] = {
|
||||
{
|
||||
gettext_noop("Click and drag to turn your drawing into a newspaper."),
|
||||
gettext_noop("Click to turn your drawing into a newspaper."),
|
||||
},
|
||||
gettext_noop("Click and drag to turn your drawing into a newspaper."),
|
||||
gettext_noop("Click to turn your drawing into a newspaper."),
|
||||
},
|
||||
};
|
||||
|
||||
Mix_Chunk *snd_effect[NUM_TOOLS];
|
||||
|
|
@ -59,8 +59,10 @@ static SDL_Surface *canvas_backup, *square;
|
|||
/* Function Prototypes: */
|
||||
|
||||
void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void halftone_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void halftone_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
Uint32 halftone_api_version(void);
|
||||
int halftone_init(magic_api * api);
|
||||
int halftone_get_tool_count(magic_api * api);
|
||||
|
|
@ -72,12 +74,16 @@ int halftone_requires_colors(magic_api * api, int which);
|
|||
int halftone_modes(magic_api * api, int which);
|
||||
void halftone_shutdown(magic_api * api);
|
||||
void halftone_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
void halftone_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void halftone_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void halftone_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
void halftone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void halftone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void halftone_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void halftone_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[]);
|
||||
|
||||
Uint32 halftone_api_version(void)
|
||||
|
|
@ -94,11 +100,12 @@ int halftone_init(magic_api * api)
|
|||
square = NULL;
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snd_filenames[i]);
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
snd_filenames[i]);
|
||||
|
||||
snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
|
||||
return (1);
|
||||
|
|
@ -113,7 +120,8 @@ SDL_Surface *halftone_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
icon_filenames[which]);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -134,7 +142,8 @@ int halftone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
return groups[which];
|
||||
}
|
||||
|
||||
char *halftone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *halftone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
|
@ -145,12 +154,14 @@ char *halftone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int
|
|||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
int halftone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int halftone_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int halftone_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int halftone_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
@ -159,8 +170,10 @@ void halftone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++) {
|
||||
if (snd_effect[i] != NULL) {
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
if (snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(snd_effect[i]);
|
||||
}
|
||||
}
|
||||
|
|
@ -170,50 +183,53 @@ void halftone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
void halftone_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int full_x, full_y;
|
||||
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
halftone_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
{
|
||||
halftone_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (full_y = 0; full_y < canvas->h; full_y += GRID_SIZE)
|
||||
{
|
||||
for (full_y = 0; full_y < canvas->h; full_y += GRID_SIZE)
|
||||
{
|
||||
for (full_x = 0; full_x < canvas->w; full_x += GRID_SIZE)
|
||||
{
|
||||
halftone_line_callback(api, which, canvas, snapshot, full_x, full_y);
|
||||
}
|
||||
}
|
||||
api->playsound(snd_effect[which], 128, 255);
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
for (full_x = 0; full_x < canvas->w; full_x += GRID_SIZE)
|
||||
{
|
||||
halftone_line_callback(api, which, canvas, snapshot, full_x, full_y);
|
||||
}
|
||||
}
|
||||
api->playsound(snd_effect[which], 128, 255);
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
}
|
||||
|
||||
void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 4, halftone_line_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 4,
|
||||
halftone_line_callback);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
ox = (ox / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
|
||||
oy = (oy / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
|
||||
|
|
@ -239,33 +255,39 @@ enum
|
|||
};
|
||||
|
||||
Uint8 chan_colors[NUM_CHANS][3] = {
|
||||
{0, 255, 255}, /* Cyan */
|
||||
{255, 0, 255}, /* Magenta */
|
||||
{255, 255, 0}, /* Yellow */
|
||||
{0, 0, 0} /* Black */
|
||||
{0, 255, 255}, /* Cyan */
|
||||
{255, 0, 255}, /* Magenta */
|
||||
{255, 255, 0}, /* Yellow */
|
||||
{0, 0, 0} /* Black */
|
||||
};
|
||||
|
||||
int chan_angles[NUM_CHANS] = {
|
||||
75, /* Cyan */
|
||||
15, /* Magenta */
|
||||
90, /* Yellow */
|
||||
45 /* Black */
|
||||
75, /* Cyan */
|
||||
15, /* Magenta */
|
||||
90, /* Yellow */
|
||||
45 /* Black */
|
||||
};
|
||||
|
||||
void halftone_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void halftone_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void halftone_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED,
|
||||
Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
void halftone_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x,
|
||||
int y)
|
||||
{
|
||||
Uint8 r, g, b, or, og, ob;
|
||||
Uint32 total_r, total_g, total_b;
|
||||
|
|
@ -285,24 +307,25 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
y = (y / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
|
||||
|
||||
if (api->touched(x, y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* Get the average color around the mouse */
|
||||
total_r = total_g = total_b = 0;
|
||||
px_cnt = 0;
|
||||
for (xxx = -(GRID_SIZE / 2); xxx < (GRID_SIZE / 2); xxx++)
|
||||
{
|
||||
for (yyy = -(GRID_SIZE / 2); yyy < (GRID_SIZE / 2); yyy++)
|
||||
{
|
||||
for (yyy = -(GRID_SIZE / 2); yyy < (GRID_SIZE / 2); yyy++)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(canvas_backup, x + xxx, y + yyy), canvas_backup->format, &r, &g, &b);
|
||||
total_r += r;
|
||||
total_g += g;
|
||||
total_b += b;
|
||||
px_cnt++;
|
||||
}
|
||||
SDL_GetRGB(api->getpixel(canvas_backup, x + xxx, y + yyy),
|
||||
canvas_backup->format, &r, &g, &b);
|
||||
total_r += r;
|
||||
total_g += g;
|
||||
total_b += b;
|
||||
px_cnt++;
|
||||
}
|
||||
}
|
||||
|
||||
total_r /= px_cnt;
|
||||
total_g /= px_cnt;
|
||||
|
|
@ -314,42 +337,42 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
|
||||
/* Draw C, M, Y and K blobs into our 'square' surface */
|
||||
for (channel = 0; channel < NUM_CHANS; channel++)
|
||||
{
|
||||
for (xxx = -(GRID_SIZE / 2) - 1; xxx < (GRID_SIZE / 2) + 1; xxx++)
|
||||
{
|
||||
for (xxx = -(GRID_SIZE / 2) - 1; xxx < (GRID_SIZE / 2) + 1; xxx++)
|
||||
for (yyy = -(GRID_SIZE / 2) - 1; yyy < (GRID_SIZE / 2) + 1; yyy++)
|
||||
{
|
||||
/* A circle blob, radius based upon channel (C, M, Y or K) strength for this color */
|
||||
|
||||
ox = xxx + deg_cos(chan_angles[channel]) * OFFSET_RADIUS;
|
||||
oy = yyy + deg_sin(chan_angles[channel]) * OFFSET_RADIUS;
|
||||
|
||||
sqx = ((GRID_SIZE / 2) + ox) % GRID_SIZE;
|
||||
sqy = ((GRID_SIZE / 2) + oy) % GRID_SIZE;
|
||||
|
||||
/* Use intensity of the CMKY channel in question to decide
|
||||
how big of a circle to paint */
|
||||
if (api->in_circle(xxx, yyy, cmyk[channel] * GRID_SIZE))
|
||||
{
|
||||
for (yyy = -(GRID_SIZE / 2) - 1; yyy < (GRID_SIZE / 2) + 1; yyy++)
|
||||
{
|
||||
/* A circle blob, radius based upon channel (C, M, Y or K) strength for this color */
|
||||
/* Use the pure C, Y, M, or K color to paint with */
|
||||
r = chan_colors[channel][0];
|
||||
g = chan_colors[channel][1];
|
||||
b = chan_colors[channel][2];
|
||||
|
||||
ox = xxx + deg_cos(chan_angles[channel]) * OFFSET_RADIUS;
|
||||
oy = yyy + deg_sin(chan_angles[channel]) * OFFSET_RADIUS;
|
||||
|
||||
sqx = ((GRID_SIZE / 2) + ox) % GRID_SIZE;
|
||||
sqy = ((GRID_SIZE / 2) + oy) % GRID_SIZE;
|
||||
|
||||
/* Use intensity of the CMKY channel in question to decide
|
||||
how big of a circle to paint */
|
||||
if (api->in_circle(xxx, yyy, cmyk[channel] * GRID_SIZE))
|
||||
{
|
||||
/* Use the pure C, Y, M, or K color to paint with */
|
||||
r = chan_colors[channel][0];
|
||||
g = chan_colors[channel][1];
|
||||
b = chan_colors[channel][2];
|
||||
|
||||
/* Additively blend with whatever we have in the
|
||||
'square' buffer (which starts as white)
|
||||
(since the target is RGB, we use `min()`) */
|
||||
SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or, &og, &ob);
|
||||
pixel = SDL_MapRGB(square->format,
|
||||
min((Uint8) (r * 2.0), or),
|
||||
min((Uint8) (g * 2.0), og),
|
||||
min((Uint8) (b * 2.0), ob)
|
||||
);
|
||||
api->putpixel(square, sqx, sqy, pixel);
|
||||
}
|
||||
}
|
||||
/* Additively blend with whatever we have in the
|
||||
'square' buffer (which starts as white)
|
||||
(since the target is RGB, we use `min()`) */
|
||||
SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or,
|
||||
&og, &ob);
|
||||
pixel =
|
||||
SDL_MapRGB(square->format, min((Uint8) (r * 2.0), or),
|
||||
min((Uint8) (g * 2.0), og), min((Uint8) (b * 2.0),
|
||||
ob));
|
||||
api->putpixel(square, sqx, sqy, pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Copy the results to the canvas */
|
||||
dest.x = x - GRID_SIZE / 2;
|
||||
|
|
@ -360,27 +383,33 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
SDL_BlitSurface(square, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
void halftone_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
void halftone_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
{
|
||||
if (canvas_backup == NULL)
|
||||
{
|
||||
canvas_backup =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, api->canvas_w, api->canvas_h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
|
||||
}
|
||||
{
|
||||
canvas_backup =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, api->canvas_w, api->canvas_h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
}
|
||||
|
||||
if (square == NULL)
|
||||
{
|
||||
square =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, GRID_SIZE, GRID_SIZE, canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
|
||||
}
|
||||
{
|
||||
square =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, GRID_SIZE, GRID_SIZE,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask,
|
||||
canvas->format->Bmask, canvas->format->Amask);
|
||||
}
|
||||
|
||||
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
|
||||
}
|
||||
|
||||
void halftone_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void halftone_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -393,25 +422,25 @@ void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[])
|
|||
by Alexei Kourbatov <alexei@kourbatov.com> */
|
||||
|
||||
if (r == 0 && g == 0 && b == 0)
|
||||
{
|
||||
/* Black */
|
||||
c = 0.0;
|
||||
m = 0.0;
|
||||
y = 0.0;
|
||||
k = 1.0;
|
||||
}
|
||||
{
|
||||
/* Black */
|
||||
c = 0.0;
|
||||
m = 0.0;
|
||||
y = 0.0;
|
||||
k = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = 1.0 - (((float)r) / 255.0);
|
||||
m = 1.0 - (((float)g) / 255.0);
|
||||
y = 1.0 - (((float)b) / 255.0);
|
||||
{
|
||||
c = 1.0 - (((float) r) / 255.0);
|
||||
m = 1.0 - (((float) g) / 255.0);
|
||||
y = 1.0 - (((float) b) / 255.0);
|
||||
|
||||
mincmy = min(c, min(m, y));
|
||||
c = (c - mincmy) / (1.0 - mincmy);
|
||||
m = (m - mincmy) / (1.0 - mincmy);
|
||||
y = (y - mincmy) / (1.0 - mincmy);
|
||||
k = mincmy;
|
||||
}
|
||||
mincmy = min(c, min(m, y));
|
||||
c = (c - mincmy) / (1.0 - mincmy);
|
||||
m = (m - mincmy) / (1.0 - mincmy);
|
||||
y = (y - mincmy) / (1.0 - mincmy);
|
||||
k = mincmy;
|
||||
}
|
||||
|
||||
cmyk[0] = c;
|
||||
cmyk[1] = m;
|
||||
|
|
|
|||
|
|
@ -67,18 +67,24 @@ SDL_Surface *kalidescope_get_icon(magic_api * api, int which);
|
|||
char *kalidescope_get_name(magic_api * api, int which);
|
||||
int kalidescope_get_group(magic_api * api, int which);
|
||||
char *kalidescope_get_description(magic_api * api, int which, int mode);
|
||||
static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void kalidescope_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void kalidescope_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void kalidescope_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void kalidescope_shutdown(magic_api * api);
|
||||
int kalidescope_requires_colors(magic_api * api, int which);
|
||||
void kalidescope_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
void kalidescope_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void kalidescope_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void kalidescope_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void kalidescope_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int kalidescope_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 kalidescope_api_version(void)
|
||||
|
|
@ -91,7 +97,8 @@ int kalidescope_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/kaleidoscope.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/kaleidoscope.ogg",
|
||||
api->data_directory);
|
||||
kalidescope_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -107,7 +114,8 @@ SDL_Surface *kalidescope_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, kal_icon_names[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
kal_icon_names[which]);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -116,61 +124,69 @@ SDL_Surface *kalidescope_get_icon(magic_api * api, int which)
|
|||
char *kalidescope_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
||||
{
|
||||
if (which == KAL_LR)
|
||||
{
|
||||
return (strdup(gettext_noop("Symmetric Left/Right")));
|
||||
}
|
||||
{
|
||||
return (strdup(gettext_noop("Symmetric Left/Right")));
|
||||
}
|
||||
else if (which == KAL_UD)
|
||||
{
|
||||
return (strdup(gettext_noop("Symmetric Up/Down")));
|
||||
}
|
||||
{
|
||||
return (strdup(gettext_noop("Symmetric Up/Down")));
|
||||
}
|
||||
else if (which == KAL_PATTERN)
|
||||
{
|
||||
return (strdup(gettext_noop("Pattern")));
|
||||
}
|
||||
{
|
||||
return (strdup(gettext_noop("Pattern")));
|
||||
}
|
||||
else if (which == KAL_TILES)
|
||||
{
|
||||
return (strdup(gettext_noop("Tiles")));
|
||||
}
|
||||
{
|
||||
return (strdup(gettext_noop("Tiles")));
|
||||
}
|
||||
else
|
||||
{ /* KAL_BOTH */
|
||||
return (strdup(gettext_noop("Kaleidoscope")));
|
||||
}
|
||||
{ /* KAL_BOTH */
|
||||
return (strdup(gettext_noop("Kaleidoscope")));
|
||||
}
|
||||
}
|
||||
|
||||
// Return our group (all the same):
|
||||
int kalidescope_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int kalidescope_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PATTERN_PAINTING;
|
||||
}
|
||||
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *kalidescope_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *kalidescope_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (which == KAL_LR)
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw with two brushes that are symmetric across the left and right of your picture.")));
|
||||
}
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw with two brushes that are symmetric across the left and right of your picture.")));
|
||||
}
|
||||
else if (which == KAL_UD)
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw with two brushes that are symmetric across the top and bottom of your picture.")));
|
||||
}
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw with two brushes that are symmetric across the top and bottom of your picture.")));
|
||||
}
|
||||
else if (which == KAL_PATTERN)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse to draw a pattern across the picture.")));
|
||||
}
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw a pattern across the picture.")));
|
||||
}
|
||||
else if (which == KAL_TILES)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse to draw a pattern that is symmetric across the picture.")));
|
||||
}
|
||||
{
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw a pattern that is symmetric across the picture.")));
|
||||
}
|
||||
else
|
||||
{ /* KAL_BOTH */
|
||||
return (strdup(gettext_noop("Click and drag the mouse to draw with symmetric brushes (a kaleidoscope).")));
|
||||
}
|
||||
{ /* KAL_BOTH */
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to draw with symmetric brushes (a kaleidoscope).")));
|
||||
}
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
|
@ -183,49 +199,55 @@ static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
|
|||
int i, j;
|
||||
Uint32 colr;
|
||||
|
||||
colr = SDL_MapRGB(canvas->format, kalidescope_r, kalidescope_g, kalidescope_b);
|
||||
colr =
|
||||
SDL_MapRGB(canvas->format, kalidescope_r, kalidescope_g, kalidescope_b);
|
||||
|
||||
for (yy = -8; yy < 8; yy++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy, colr);
|
||||
|
||||
if (which == KAL_LR || which == KAL_BOTH)
|
||||
{
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
api->putpixel(canvas, canvas->w - 1 - x + xx, y + yy, colr);
|
||||
|
||||
if (which == KAL_BOTH)
|
||||
{
|
||||
api->putpixel(canvas, canvas->w - 1 - x + xx,
|
||||
canvas->h - 1 - y + yy, colr);
|
||||
}
|
||||
}
|
||||
if (which == KAL_UD || which == KAL_BOTH)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, canvas->h - 1 - y + yy, colr);
|
||||
}
|
||||
if (which == KAL_PATTERN || which == KAL_TILES)
|
||||
{
|
||||
for (i = 0; i <= canvas->w; i += square_size)
|
||||
for (j = 0; j <= canvas->h; j += square_size)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy, colr);
|
||||
|
||||
if (which == KAL_LR || which == KAL_BOTH)
|
||||
{
|
||||
api->putpixel(canvas, canvas->w - 1 - x + xx, y + yy, colr);
|
||||
|
||||
if (which == KAL_BOTH)
|
||||
{
|
||||
api->putpixel(canvas, canvas->w - 1 - x + xx, canvas->h - 1 - y + yy, colr);
|
||||
}
|
||||
}
|
||||
if (which == KAL_UD || which == KAL_BOTH)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, canvas->h - 1 - y + yy, colr);
|
||||
}
|
||||
if (which == KAL_PATTERN || which == KAL_TILES)
|
||||
{
|
||||
for (i = 0; i <= canvas->w; i += square_size)
|
||||
for (j = 0; j <= canvas->h; j += square_size)
|
||||
{
|
||||
api->putpixel(canvas, i + xx + x % square_size, j + yy + y % square_size, colr);
|
||||
if (which == KAL_TILES)
|
||||
api->putpixel(canvas, i + yy + y % square_size, j + xx + x % square_size, colr);
|
||||
}
|
||||
}
|
||||
api->putpixel(canvas, i + xx + x % square_size,
|
||||
j + yy + y % square_size, colr);
|
||||
if (which == KAL_TILES)
|
||||
api->putpixel(canvas, i + yy + y % square_size,
|
||||
j + xx + x % square_size, colr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_kalidescope);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_kalidescope);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
|
|
@ -237,15 +259,18 @@ void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void kalidescope_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
kalidescope_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void kalidescope_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->stopsound();
|
||||
}
|
||||
|
|
@ -258,7 +283,8 @@ void kalidescope_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void kalidescope_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void kalidescope_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
kalidescope_r = r;
|
||||
kalidescope_g = g;
|
||||
|
|
@ -266,22 +292,28 @@ void kalidescope_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, U
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int kalidescope_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int kalidescope_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void kalidescope_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void kalidescope_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void kalidescope_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void kalidescope_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int kalidescope_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int kalidescope_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,18 +47,22 @@ SDL_Surface *light_get_icon(magic_api * api, int which);
|
|||
char *light_get_name(magic_api * api, int which);
|
||||
int light_get_group(magic_api * api, int which);
|
||||
char *light_get_description(magic_api * api, int which, int mode);
|
||||
static void do_light(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_light(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void light_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void light_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void light_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void light_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void light_shutdown(magic_api * api);
|
||||
void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int light_requires_colors(magic_api * api, int which);
|
||||
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void light_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void light_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int light_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -73,10 +77,12 @@ int light_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg",
|
||||
api->data_directory);
|
||||
light1_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg",
|
||||
api->data_directory);
|
||||
light2_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -93,33 +99,41 @@ SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/light.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/light.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *light_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Light")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int light_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int light_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *light_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag to draw a beam of light on your picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag to draw a beam of light on your picture.")));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
|
@ -129,74 +143,76 @@ static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
|
|||
float adj;
|
||||
|
||||
for (yy = -8; yy < 8; yy++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
pix = api->getpixel(canvas, x + xx, y + yy);
|
||||
|
||||
SDL_GetRGB(pix, canvas->format, &r, &g, &b);
|
||||
|
||||
adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
|
||||
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
|
||||
v = min((float) 1.0, v + adj);
|
||||
|
||||
if (light_h == -1 && h == -1)
|
||||
{
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
pix = api->getpixel(canvas, x + xx, y + yy);
|
||||
|
||||
SDL_GetRGB(pix, canvas->format, &r, &g, &b);
|
||||
|
||||
adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
|
||||
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
|
||||
v = min((float)1.0, v + adj);
|
||||
|
||||
if (light_h == -1 && h == -1)
|
||||
{
|
||||
new_h = -1;
|
||||
new_s = 0;
|
||||
new_v = v;
|
||||
}
|
||||
else if (light_h == -1)
|
||||
{
|
||||
new_h = h;
|
||||
new_s = max(0.0, s - adj / 2.0);
|
||||
new_v = v;
|
||||
}
|
||||
else if (h == -1)
|
||||
{
|
||||
new_h = light_h;
|
||||
new_s = max(0.0, light_s - adj / 2.0);
|
||||
new_v = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_h = (light_h + h) / 2;
|
||||
new_s = max(0.0, s - adj / 2.0);
|
||||
new_v = v;
|
||||
}
|
||||
|
||||
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
|
||||
|
||||
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
new_h = -1;
|
||||
new_s = 0;
|
||||
new_v = v;
|
||||
}
|
||||
else if (light_h == -1)
|
||||
{
|
||||
new_h = h;
|
||||
new_s = max(0.0, s - adj / 2.0);
|
||||
new_v = v;
|
||||
}
|
||||
else if (h == -1)
|
||||
{
|
||||
new_h = light_h;
|
||||
new_s = max(0.0, light_s - adj / 2.0);
|
||||
new_v = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_h = (light_h + h) / 2;
|
||||
new_s = max(0.0, s - adj / 2.0);
|
||||
new_v = v;
|
||||
}
|
||||
|
||||
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
|
||||
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_light);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 8;
|
||||
update_rect->y = oy - 8;
|
||||
|
|
@ -208,7 +224,8 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
light_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
|
@ -216,7 +233,8 @@ void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
// Affect the canvas on release:
|
||||
void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
int x, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->playsound(light2_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
|
@ -237,17 +255,20 @@ void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void light_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void light_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,16 +31,24 @@ int lightning_requires_colors(magic_api * api, int which);
|
|||
int lightning_modes(magic_api * api, int which);
|
||||
void lightning_shutdown(magic_api * api);
|
||||
void lightning_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
void lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void lightning_line_callback_drag(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, float sx, float sy, float angle, float len, int thickness);
|
||||
void lightning_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
void lightning_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void lightning_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void lightning_line_callback_drag(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void lightning_draw_bolt(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, float sx, float sy,
|
||||
float angle, float len, int thickness);
|
||||
void lightning_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void lightning_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void lightning_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
|
||||
|
||||
Uint32 lightning_api_version(void)
|
||||
|
|
@ -52,7 +60,8 @@ int lightning_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/lightning.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/lightning.ogg",
|
||||
api->data_directory);
|
||||
snd_effect = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -68,32 +77,41 @@ SDL_Surface *lightning_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/lightning.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/lightning.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *lightning_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *lightning_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext("Lightning"));
|
||||
}
|
||||
|
||||
int lightning_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int lightning_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_ARTISTIC;
|
||||
}
|
||||
|
||||
char *lightning_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *lightning_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext("Click, drag, and release to draw a lightning bolt between two points."));
|
||||
return
|
||||
strdup(gettext
|
||||
("Click, drag, and release to draw a lightning bolt between two points."));
|
||||
}
|
||||
|
||||
int lightning_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int lightning_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lightning_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int lightning_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
|
@ -107,7 +125,8 @@ void lightning_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
void
|
||||
lightning_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
sx = x;
|
||||
sy = y;
|
||||
|
|
@ -117,8 +136,8 @@ lightning_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
|
||||
void
|
||||
lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
|
||||
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
/* FIXME: This could be made more efficient
|
||||
(only blit and update between (sx,sy) and (x,y), though
|
||||
|
|
@ -131,13 +150,15 @@ lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
SDL_BlitSurface(snapshot, update_rect, canvas, update_rect);
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, sx, sy, x, y, 1, lightning_line_callback_drag);
|
||||
api->line((void *) api, which, canvas, snapshot, sx, sy, x, y, 1,
|
||||
lightning_line_callback_drag);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
float a, b, len, angle;
|
||||
int thickness;
|
||||
|
|
@ -168,8 +189,9 @@ lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
angle = -angle;
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("(%d,%d)->(%d,%d) => a = %.2f, b = %.2f, c (len) = %.2f; angle = %.2f degrees\n",
|
||||
sx, sy, x, y, a, b, len, angle);
|
||||
printf
|
||||
("(%d,%d)->(%d,%d) => a = %.2f, b = %.2f, c (len) = %.2f; angle = %.2f degrees\n",
|
||||
sx, sy, x, y, a, b, len, angle);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
|
||||
|
|
@ -177,10 +199,13 @@ lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
if (thickness < 4)
|
||||
thickness = 4;
|
||||
|
||||
lightning_draw_bolt((void *) api, canvas, snapshot, (float) sx, (float) sy, angle, len, thickness);
|
||||
lightning_draw_bolt((void *) api, canvas, snapshot, (float) sx, (float) sy,
|
||||
angle, len, thickness);
|
||||
}
|
||||
|
||||
void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, float sx, float sy, float angle, float len, int thickness)
|
||||
void lightning_draw_bolt(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, float sx, float sy,
|
||||
float angle, float len, int thickness)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
float i;
|
||||
|
|
@ -199,77 +224,79 @@ void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapsho
|
|||
t = 1;
|
||||
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
x = x + cos(angle * M_PI / 180.0);
|
||||
y = y + sin(angle * M_PI / 180.0);
|
||||
|
||||
angle = angle + ((float) (rand() % 15) - 7.5);
|
||||
if (angle < orig_angle - 10.0)
|
||||
angle = orig_angle - 10.0;
|
||||
else if (angle > orig_angle + 10.0)
|
||||
angle = orig_angle + 10.0;
|
||||
|
||||
for (yy = -t; yy <= t; yy++)
|
||||
{
|
||||
x = x + cos(angle * M_PI / 180.0);
|
||||
y = y + sin(angle * M_PI / 180.0);
|
||||
|
||||
angle = angle + ((float) (rand() % 15) - 7.5);
|
||||
if (angle < orig_angle - 10.0)
|
||||
angle = orig_angle - 10.0;
|
||||
else if (angle > orig_angle + 10.0)
|
||||
angle = orig_angle + 10.0;
|
||||
|
||||
for (yy = -t; yy <= t; yy++)
|
||||
for (xx = -t; xx <= t; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, t))
|
||||
{
|
||||
for (xx = -t; xx <= t; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, t))
|
||||
{
|
||||
float light_h, light_s;
|
||||
float light_h, light_s;
|
||||
|
||||
light_h = lightning_h;
|
||||
light_s = lightning_s;
|
||||
light_h = lightning_h;
|
||||
light_s = lightning_s;
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, x + xx, y + yy), canvas->format, &r, &g, &b);
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
SDL_GetRGB(api->getpixel(canvas, x + xx, y + yy), canvas->format,
|
||||
&r, &g, &b);
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
|
||||
adj = 1.0 - (sqrt((xx * xx) + (yy * yy)) / t);
|
||||
adj = 1.0 - (sqrt((xx * xx) + (yy * yy)) / t);
|
||||
|
||||
new_v = v + adj;
|
||||
if (new_v > 1.0)
|
||||
{
|
||||
light_s = light_s / (new_v * 2);
|
||||
new_v = 1.0;
|
||||
}
|
||||
new_v = v + adj;
|
||||
if (new_v > 1.0)
|
||||
{
|
||||
light_s = light_s / (new_v * 2);
|
||||
new_v = 1.0;
|
||||
}
|
||||
|
||||
if (light_h == -1)
|
||||
{
|
||||
new_h = h;
|
||||
new_s = (s * 25) / 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_h = ((light_h * 75) + (h * 25)) / 100;
|
||||
new_s = ((light_s * 75) + (s * 25)) / 100;
|
||||
}
|
||||
|
||||
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
|
||||
|
||||
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((rand() % 50) == 0 || (int) i == (int) (len / 2)) && thickness > 1 && len >= 4)
|
||||
{
|
||||
float new_angle;
|
||||
|
||||
if ((rand() % 10) == 0)
|
||||
{
|
||||
new_angle = angle + ((float) (rand() % 180) - 90.0);
|
||||
}
|
||||
if (light_h == -1)
|
||||
{
|
||||
new_h = h;
|
||||
new_s = (s * 25) / 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_angle = angle + ((float) (rand() % 90) - 45.0);
|
||||
}
|
||||
{
|
||||
new_h = ((light_h * 75) + (h * 25)) / 100;
|
||||
new_s = ((light_s * 75) + (s * 25)) / 100;
|
||||
}
|
||||
|
||||
lightning_draw_bolt((void *) api, canvas, snapshot, x, y,
|
||||
new_angle,
|
||||
((len / 8) + (rand() % (int) (len / 4))),
|
||||
thickness - 1
|
||||
);
|
||||
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
|
||||
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((rand() % 50) == 0 || (int) i == (int) (len / 2)) && thickness > 1
|
||||
&& len >= 4)
|
||||
{
|
||||
float new_angle;
|
||||
|
||||
if ((rand() % 10) == 0)
|
||||
{
|
||||
new_angle = angle + ((float) (rand() % 180) - 90.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
new_angle = angle + ((float) (rand() % 90) - 45.0);
|
||||
}
|
||||
|
||||
lightning_draw_bolt((void *) api, canvas, snapshot, x, y,
|
||||
new_angle,
|
||||
((len / 8) + (rand() % (int) (len / 4))),
|
||||
thickness - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -279,17 +306,25 @@ void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
|
||||
void lightning_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
void lightning_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
api->xorpixel(canvas, x, y);
|
||||
}
|
||||
|
||||
void lightning_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void lightning_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void lightning_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void lightning_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,18 +45,24 @@ SDL_Surface *metalpaint_get_icon(magic_api * api, int which);
|
|||
char *metalpaint_get_name(magic_api * api, int which);
|
||||
int metalpaint_get_group(magic_api * api, int which);
|
||||
char *metalpaint_get_description(magic_api * api, int which, int mode);
|
||||
static void do_metalpaint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_metalpaint(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void metalpaint_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void metalpaint_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void metalpaint_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void metalpaint_shutdown(magic_api * api);
|
||||
void metalpaint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int metalpaint_requires_colors(magic_api * api, int which);
|
||||
void metalpaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void metalpaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void metalpaint_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void metalpaint_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int metalpaint_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -71,7 +77,8 @@ int metalpaint_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/metalpaint.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/metalpaint.wav",
|
||||
api->data_directory);
|
||||
metalpaint_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -88,28 +95,34 @@ SDL_Surface *metalpaint_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/metalpaint.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/metalpaint.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *metalpaint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *metalpaint_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Metal Paint")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int metalpaint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int metalpaint_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *metalpaint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
char *metalpaint_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse to paint with a metallic color.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse to paint with a metallic color.")));
|
||||
}
|
||||
|
||||
#define METALPAINT_CYCLE 32
|
||||
|
|
@ -125,7 +138,8 @@ static int metalpaint_gradient[METALPAINT_CYCLE] = {
|
|||
|
||||
// Do the effect:
|
||||
|
||||
static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -134,40 +148,43 @@ static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
|
|||
Uint8 r, g, b;
|
||||
|
||||
for (yy = -8; yy < 8; yy++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
{
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
{
|
||||
n = metalpaint_gradient[((x + xx + y + yy) / 4) % METALPAINT_CYCLE];
|
||||
n = metalpaint_gradient[((x + xx + y + yy) / 4) % METALPAINT_CYCLE];
|
||||
|
||||
r = (metalpaint_r * n) / 255;
|
||||
g = (metalpaint_g * n) / 255;
|
||||
b = (metalpaint_b * n) / 255;
|
||||
r = (metalpaint_r * n) / 255;
|
||||
g = (metalpaint_g * n) / 255;
|
||||
b = (metalpaint_b * n) / 255;
|
||||
|
||||
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_metalpaint);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_metalpaint);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 8;
|
||||
update_rect->y = oy - 8;
|
||||
|
|
@ -179,15 +196,19 @@ void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void metalpaint_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
metalpaint_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void metalpaint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void metalpaint_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -199,7 +220,8 @@ void metalpaint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
metalpaint_r = min(255, r + 64);
|
||||
metalpaint_g = min(255, g + 64);
|
||||
|
|
@ -207,22 +229,28 @@ void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Ui
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int metalpaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int metalpaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void metalpaint_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void metalpaint_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void metalpaint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void metalpaint_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int metalpaint_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int metalpaint_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,9 +52,12 @@ SDL_Surface *mirror_flip_get_icon(magic_api *, int);
|
|||
char *mirror_flip_get_name(magic_api *, int);
|
||||
int mirror_flip_get_group(magic_api *, int);
|
||||
char *mirror_flip_get_description(magic_api *, int, int);
|
||||
void mirror_flip_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *);
|
||||
void mirror_flip_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *);
|
||||
void mirror_flip_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
||||
void mirror_flip_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int,
|
||||
int, int, int, SDL_Rect *);
|
||||
void mirror_flip_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int,
|
||||
int, int, int, SDL_Rect *);
|
||||
void mirror_flip_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *,
|
||||
int, int, SDL_Rect *);
|
||||
void mirror_flip_shutdown(magic_api *);
|
||||
void mirror_flip_set_color(magic_api *, Uint8, Uint8, Uint8);
|
||||
int mirror_flip_requires_colors(magic_api *, int);
|
||||
|
|
@ -67,10 +70,12 @@ int mirror_flip_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/mirror.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/mirror.wav",
|
||||
api->data_directory);
|
||||
snd_effects[TOOL_MIRROR] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/flip.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/flip.wav",
|
||||
api->data_directory);
|
||||
snd_effects[TOOL_FLIP] = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -93,13 +98,15 @@ SDL_Surface *mirror_flip_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (which == TOOL_MIRROR)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/mirror.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/mirror.png",
|
||||
api->data_directory);
|
||||
}
|
||||
else if (which == TOOL_FLIP)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flip.png", api->data_directory);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/flip.png",
|
||||
api->data_directory);
|
||||
}
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -116,13 +123,15 @@ char *mirror_flip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our group (the same):
|
||||
int mirror_flip_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int mirror_flip_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (which == TOOL_MIRROR)
|
||||
return (strdup(gettext_noop("Click to make a mirror image.")));
|
||||
|
|
@ -134,19 +143,23 @@ char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, i
|
|||
|
||||
// We affect the whole canvas, so only do things on click, not drag:
|
||||
void mirror_flip_drag(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
// No-op
|
||||
}
|
||||
|
||||
void mirror_flip_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
// No-op
|
||||
}
|
||||
|
|
@ -154,46 +167,47 @@ void mirror_flip_release(magic_api * api ATTRIBUTE_UNUSED,
|
|||
// Affect the canvas on click:
|
||||
void mirror_flip_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int xx, yy;
|
||||
SDL_Rect src, dest;
|
||||
|
||||
if (which == TOOL_MIRROR)
|
||||
{
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
src.x = xx;
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
src.x = xx;
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = canvas->w - xx - 1;
|
||||
dest.y = 0;
|
||||
dest.x = canvas->w - xx - 1;
|
||||
dest.y = 0;
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
api->special_notify(SPECIAL_MIRROR);
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
api->special_notify(SPECIAL_MIRROR);
|
||||
}
|
||||
else if (which == TOOL_FLIP)
|
||||
{
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = yy;
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
src.x = 0;
|
||||
src.y = yy;
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = canvas->h - yy - 1;
|
||||
dest.x = 0;
|
||||
dest.y = canvas->h - yy - 1;
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
api->special_notify(SPECIAL_FLIP);
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
api->special_notify(SPECIAL_FLIP);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
@ -213,27 +227,34 @@ void mirror_flip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// We don't use colors:
|
||||
void mirror_flip_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// We don't use colors:
|
||||
int mirror_flip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int mirror_flip_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void mirror_flip_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void mirror_flip_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int mirror_flip_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int mirror_flip_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,9 +45,12 @@
|
|||
#define gettext_noop(String) String
|
||||
#endif
|
||||
|
||||
static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas, int noise_AMOUNT, int x, int y);
|
||||
static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas,
|
||||
int noise_AMOUNT, int x, int y);
|
||||
static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void reset_mosaic_blured(SDL_Surface * canvas);
|
||||
|
||||
/* Prototypes */
|
||||
|
|
@ -59,9 +62,12 @@ char *mosaic_get_name(magic_api *, int);
|
|||
int mosaic_get_group(magic_api *, int);
|
||||
char *mosaic_get_description(magic_api *, int, int);
|
||||
void mosaic_paint(void *, int, SDL_Surface *, SDL_Surface *, int, int);
|
||||
void mosaic_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *);
|
||||
void mosaic_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
||||
void mosaic_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
||||
void mosaic_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int,
|
||||
int, int, SDL_Rect *);
|
||||
void mosaic_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int,
|
||||
int, SDL_Rect *);
|
||||
void mosaic_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int,
|
||||
SDL_Rect *);
|
||||
void mosaic_shutdown(magic_api *);
|
||||
void mosaic_set_color(magic_api *, Uint8, Uint8, Uint8);
|
||||
int mosaic_requires_colors(magic_api *, int);
|
||||
|
|
@ -102,7 +108,8 @@ const int mosaic_groups[mosaic_NUM_TOOLS] = {
|
|||
};
|
||||
|
||||
const char *mosaic_descs[mosaic_NUM_TOOLS][2] = {
|
||||
{gettext_noop("Click and drag the mouse to add a mosaic effect to parts of your picture."),
|
||||
{gettext_noop
|
||||
("Click and drag the mouse to add a mosaic effect to parts of your picture."),
|
||||
gettext_noop("Click to add a mosaic effect to your entire picture."),},
|
||||
};
|
||||
|
||||
|
|
@ -119,10 +126,11 @@ int mosaic_init(magic_api * api)
|
|||
char fname[1024];
|
||||
|
||||
for (i = 0; i < mosaic_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, mosaic_snd_filenames[i]);
|
||||
mosaic_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
mosaic_snd_filenames[i]);
|
||||
mosaic_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
|
@ -137,7 +145,8 @@ SDL_Surface *mosaic_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
mosaic_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -154,7 +163,8 @@ int mosaic_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *mosaic_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *mosaic_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(mosaic_descs[which][mode - 1])));
|
||||
}
|
||||
|
|
@ -167,80 +177,89 @@ static int mosaic_grey(Uint8 r1, Uint8 g1, Uint8 b1)
|
|||
|
||||
// Do the effect for the full image
|
||||
static void do_mosaic_full(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
int x, y;
|
||||
|
||||
Uint32 amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
Uint32 amask =
|
||||
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
SDL_Surface *mosaic_temp = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->
|
||||
BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
canvas->format->Bmask,
|
||||
amask);
|
||||
|
||||
|
||||
|
||||
api->update_progress_bar();
|
||||
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
{
|
||||
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
mosaic_blur_pixel(api, mosaic_temp, canvas_noise, x, y);
|
||||
}
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
mosaic_blur_pixel(api, mosaic_temp, canvas_noise, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
api->update_progress_bar();
|
||||
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
mosaic_sharpen_pixel(api, canvas, mosaic_temp, x, y);
|
||||
}
|
||||
mosaic_sharpen_pixel(api, canvas, mosaic_temp, x, y);
|
||||
}
|
||||
}
|
||||
SDL_FreeSurface(mosaic_temp);
|
||||
}
|
||||
|
||||
/* Paint the brush, noise is yet done at switchin,
|
||||
blurs 2 pixels around the brush in order to get sharpen well done.*/
|
||||
void mosaic_paint(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
{
|
||||
int i, j, pix_row_pos;
|
||||
|
||||
magic_api *api = (magic_api *) ptr_to_api;
|
||||
|
||||
for (j = max(0, y - mosaic_RADIUS - 2); j < min(canvas->h, y + mosaic_RADIUS + 2); j++)
|
||||
{
|
||||
pix_row_pos = j * canvas->w;
|
||||
for (i = max(0, x - mosaic_RADIUS - 2); i < min(canvas->w, x + mosaic_RADIUS + 2); i++)
|
||||
if (!mosaic_blured[pix_row_pos + i] && api->in_circle(i - x, j - y, mosaic_RADIUS + 2))
|
||||
{
|
||||
mosaic_blur_pixel(api, canvas_blur, canvas_noise, i, j);
|
||||
mosaic_blured[pix_row_pos + i] = 1; /* Track what are yet blured */
|
||||
}
|
||||
}
|
||||
for (j = max(0, y - mosaic_RADIUS - 2);
|
||||
j < min(canvas->h, y + mosaic_RADIUS + 2); j++)
|
||||
{
|
||||
pix_row_pos = j * canvas->w;
|
||||
for (i = max(0, x - mosaic_RADIUS - 2);
|
||||
i < min(canvas->w, x + mosaic_RADIUS + 2); i++)
|
||||
if (!mosaic_blured[pix_row_pos + i]
|
||||
&& api->in_circle(i - x, j - y, mosaic_RADIUS + 2))
|
||||
{
|
||||
mosaic_blur_pixel(api, canvas_blur, canvas_noise, i, j);
|
||||
mosaic_blured[pix_row_pos + i] = 1; /* Track what are yet blured */
|
||||
}
|
||||
}
|
||||
|
||||
for (i = x - mosaic_RADIUS; i < x + mosaic_RADIUS; i++)
|
||||
for (j = y - mosaic_RADIUS; j < y + mosaic_RADIUS; j++)
|
||||
if (api->in_circle(i - x, j - y, mosaic_RADIUS))
|
||||
if (!api->touched(i, j))
|
||||
{
|
||||
mosaic_sharpen_pixel(api, canvas_sharp, canvas_blur, i, j);
|
||||
api->putpixel(canvas, i, j, api->getpixel(canvas_sharp, i, j));
|
||||
}
|
||||
{
|
||||
mosaic_sharpen_pixel(api, canvas_sharp, canvas_blur, i, j);
|
||||
api->putpixel(canvas, i, j, api->getpixel(canvas_sharp, i, j));
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_paint);
|
||||
|
||||
|
|
@ -254,20 +273,21 @@ void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void mosaic_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
if (mode == MODE_FULLSCREEN)
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
do_mosaic_full(api, canvas_noise, last, which);
|
||||
SDL_BlitSurface(canvas_noise, NULL, canvas, NULL);
|
||||
api->playsound(mosaic_snd_effect[which], 128, 255);
|
||||
}
|
||||
do_mosaic_full(api, canvas_noise, last, which);
|
||||
SDL_BlitSurface(canvas_noise, NULL, canvas, NULL);
|
||||
api->playsound(mosaic_snd_effect[which], 128, 255);
|
||||
}
|
||||
else
|
||||
mosaic_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
|
||||
|
|
@ -278,7 +298,8 @@ void mosaic_release(magic_api * api ATTRIBUTE_UNUSED,
|
|||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -289,28 +310,31 @@ void mosaic_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < mosaic_NUM_TOOLS; i++)
|
||||
{
|
||||
if (mosaic_snd_effect[i] != NULL)
|
||||
{
|
||||
if (mosaic_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(mosaic_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(mosaic_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void mosaic_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int mosaic_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int mosaic_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Add noise to a pixel
|
||||
static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas, int noise_AMOUNT, int x, int y)
|
||||
static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas,
|
||||
int noise_AMOUNT, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -318,16 +342,21 @@ static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas, int noise_AMOUNT
|
|||
double temp2[3];
|
||||
int k;
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
|
||||
&temp[2]);
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
|
||||
}
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
|
||||
{
|
||||
temp2[k] =
|
||||
clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
|
||||
255.0);
|
||||
}
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
|
||||
}
|
||||
|
||||
//Blur a pixel
|
||||
static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int i, j, k;
|
||||
|
|
@ -343,31 +372,35 @@ static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * las
|
|||
};
|
||||
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] = 0;
|
||||
}
|
||||
{
|
||||
blurValue[k] = 0;
|
||||
}
|
||||
|
||||
for (i = -2; i < 3; i++)
|
||||
{
|
||||
for (j = -2; j < 3; j++)
|
||||
{
|
||||
for (j = -2; j < 3; j++)
|
||||
{
|
||||
//Add the pixels around the current one wieghted
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] += temp[k] * weight[i + 2][j + 2];
|
||||
}
|
||||
}
|
||||
//Add the pixels around the current one wieghted
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0],
|
||||
&temp[1], &temp[2]);
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] += temp[k] * weight[i + 2][j + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
blurValue[k] /= 273;
|
||||
}
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
|
||||
{
|
||||
blurValue[k] /= 273;
|
||||
}
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, blurValue[0], blurValue[1],
|
||||
blurValue[2]));
|
||||
}
|
||||
|
||||
//Sharpen a pixel
|
||||
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -391,73 +424,85 @@ static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface *
|
|||
sobel_1 = 0;
|
||||
sobel_2 = 0;
|
||||
for (i = -1; i < 2; i++)
|
||||
{
|
||||
for (j = -1; j < 2; j++)
|
||||
{
|
||||
for (j = -1; j < 2; j++)
|
||||
{
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1);
|
||||
grey = mosaic_grey(r1, g1, b1);
|
||||
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
|
||||
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
|
||||
}
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1,
|
||||
&b1);
|
||||
grey = mosaic_grey(r1, g1, b1);
|
||||
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
|
||||
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
|
||||
}
|
||||
}
|
||||
|
||||
temp = sqrt(sobel_1 * sobel_1 + sobel_2 * sobel_2);
|
||||
temp = (temp / 1443) * 255.0;
|
||||
|
||||
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + mosaic_SHARPEN * temp, 255.0),
|
||||
clamp(0.0, g1 + mosaic_SHARPEN * temp, 255.0),
|
||||
clamp(0.0, b1 + mosaic_SHARPEN * temp, 255.0)));
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format,
|
||||
clamp(0.0, r1 + mosaic_SHARPEN * temp, 255.0),
|
||||
clamp(0.0, g1 + mosaic_SHARPEN * temp, 255.0),
|
||||
clamp(0.0, b1 + mosaic_SHARPEN * temp, 255.0)));
|
||||
|
||||
}
|
||||
|
||||
void mosaic_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
void mosaic_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
{
|
||||
int y, x;
|
||||
Uint32 amask;
|
||||
|
||||
mosaic_blured = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
|
||||
if (mosaic_blured == NULL)
|
||||
{
|
||||
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
|
||||
exit(1);
|
||||
}
|
||||
{
|
||||
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
amask =
|
||||
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
|
||||
canvas_noise = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
|
||||
SDL_BlitSurface(canvas, NULL, canvas_noise, NULL);
|
||||
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
mosaic_noise_pixel(api, canvas_noise, mosaic_AMOUNT, x, y);
|
||||
}
|
||||
mosaic_noise_pixel(api, canvas_noise, mosaic_AMOUNT, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
canvas_blur = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
|
||||
canvas_sharp = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
reset_mosaic_blured(canvas);
|
||||
}
|
||||
|
||||
void mosaic_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
SDL_FreeSurface(canvas_noise);
|
||||
SDL_FreeSurface(canvas_blur);
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -42,19 +42,25 @@ SDL_Surface *negative_get_icon(magic_api * api, int which);
|
|||
char *negative_get_name(magic_api * api, int which);
|
||||
int negative_get_group(magic_api * api, int which);
|
||||
char *negative_get_description(magic_api * api, int which, int mode);
|
||||
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_negative(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void negative_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void negative_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void negative_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void negative_shutdown(magic_api * api);
|
||||
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int negative_requires_colors(magic_api * api, int which);
|
||||
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void negative_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void negative_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int negative_modes(magic_api * api, int which);
|
||||
|
||||
enum
|
||||
|
|
@ -76,13 +82,14 @@ const char *negative_names[negative_NUM_TOOLS] = {
|
|||
|
||||
const char *negative_descs[negative_NUM_TOOLS][2] = {
|
||||
{
|
||||
gettext_noop("Click and drag the mouse around to make your painting negative."),
|
||||
gettext_noop("Click to turn your painting into its negative.")
|
||||
},
|
||||
gettext_noop
|
||||
("Click and drag the mouse around to make your painting negative."),
|
||||
gettext_noop("Click to turn your painting into its negative.")},
|
||||
{
|
||||
gettext_noop("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
|
||||
gettext_noop("Click to turn all colors in your painting into their opposites -- their complementary colors.")
|
||||
},
|
||||
gettext_noop
|
||||
("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
|
||||
gettext_noop
|
||||
("Click to turn all colors in your painting into their opposites -- their complementary colors.")},
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -90,7 +97,8 @@ int negative_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav",
|
||||
api->data_directory);
|
||||
|
||||
negative_snd = Mix_LoadWAV(fname);
|
||||
|
||||
|
|
@ -112,7 +120,8 @@ SDL_Surface *negative_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, negative_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
negative_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -123,93 +132,105 @@ char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our group (both the same):
|
||||
int negative_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int negative_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_COLOR_FILTERS;
|
||||
}
|
||||
|
||||
// Return our description, localized:
|
||||
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
int mode_idx;
|
||||
|
||||
if (mode == MODE_PAINT) {
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
mode_idx = 0;
|
||||
} else if (mode == MODE_FULLSCREEN) {
|
||||
}
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
{
|
||||
mode_idx = 1;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return(strdup(gettext_noop(negative_descs[which][mode_idx])));
|
||||
return (strdup(gettext_noop(negative_descs[which][mode_idx])));
|
||||
}
|
||||
|
||||
static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b, Uint8 * new_r, Uint8 * new_g, Uint8 * new_b) {
|
||||
static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 * new_r, Uint8 * new_g, Uint8 * new_b)
|
||||
{
|
||||
float h, s, v, new_h;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
if (which == TOOL_NEGATIVE)
|
||||
{
|
||||
*new_r = 0xFF - r;
|
||||
*new_g = 0xFF - g;
|
||||
*new_b = 0xFF - b;
|
||||
}
|
||||
{
|
||||
*new_r = 0xFF - r;
|
||||
*new_g = 0xFF - g;
|
||||
*new_b = 0xFF - b;
|
||||
}
|
||||
else
|
||||
{
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
new_h = h + 180.0;
|
||||
if (new_h >= 360.0)
|
||||
{
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
new_h = h + 180.0;
|
||||
if (new_h >= 360.0)
|
||||
{
|
||||
new_h = new_h - 360.0;
|
||||
}
|
||||
api->hsvtorgb(new_h, s, v, new_r, new_g, new_b);
|
||||
new_h = new_h - 360.0;
|
||||
}
|
||||
api->hsvtorgb(new_h, s, v, new_r, new_g, new_b);
|
||||
}
|
||||
}
|
||||
|
||||
// Callback that does the negative color effect on a circle centered around x,y
|
||||
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_negative(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
Uint8 r, g, b, new_r, new_g, new_b;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - 16; yy < y + 16; yy++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b));
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
|
||||
api->putpixel(canvas, xx, yy,
|
||||
SDL_MapRGB(canvas->format, new_r, new_g, new_b));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ask Tux Paint to call our 'do_negative()' callback over a line
|
||||
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_LockSurface(last);
|
||||
SDL_LockSurface(canvas);
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_negative);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -225,38 +246,43 @@ void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Ask Tux Paint to call our 'do_negative()' callback at a single point
|
||||
void negative_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
int xx, yy;
|
||||
Uint8 r, g, b, new_r, new_g, new_b;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
int xx, yy;
|
||||
Uint8 r, g, b, new_r, new_g, new_b;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b));
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
api->playsound(negative_snd, (x * 255) / canvas->w, 255);
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
|
||||
api->putpixel(canvas, xx, yy,
|
||||
SDL_MapRGB(canvas->format, new_r, new_g, new_b));
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
api->playsound(negative_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void negative_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -268,29 +294,33 @@ void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// We don't use colors
|
||||
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// We don't use colors
|
||||
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int negative_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -71,7 +71,8 @@ const int noise_groups[noise_NUM_TOOLS] = {
|
|||
};
|
||||
|
||||
const char *noise_descs[noise_NUM_TOOLS][2] = {
|
||||
{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
|
||||
{gettext_noop
|
||||
("Click and drag the mouse to add noise to parts of your picture."),
|
||||
gettext_noop("Click to add noise to your entire picture."),},
|
||||
};
|
||||
|
||||
|
|
@ -81,20 +82,26 @@ SDL_Surface *noise_get_icon(magic_api * api, int which);
|
|||
char *noise_get_name(magic_api * api, int which);
|
||||
int noise_get_group(magic_api * api, int which);
|
||||
char *noise_get_description(magic_api * api, int which, int mode);
|
||||
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
|
||||
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which);
|
||||
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void noise_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void noise_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void noise_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void noise_shutdown(magic_api * api);
|
||||
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int noise_requires_colors(magic_api * api, int which);
|
||||
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void noise_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void noise_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int noise_modes(magic_api * api, int which);
|
||||
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
|
||||
|
||||
|
|
@ -112,10 +119,11 @@ int noise_init(magic_api * api)
|
|||
srand(time(0));
|
||||
|
||||
for (i = 0; i < noise_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
|
||||
noise_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
noise_snd_filenames[i]);
|
||||
noise_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
|
@ -129,7 +137,8 @@ SDL_Surface *noise_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
noise_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -146,14 +155,16 @@ int noise_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(noise_descs[which][mode - 1])));
|
||||
}
|
||||
|
||||
//Do the effect for one pixel
|
||||
static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -161,70 +172,79 @@ static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
double temp2[3];
|
||||
int k;
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
|
||||
&temp[2]);
|
||||
for (k = 0; k < 3; k++)
|
||||
{
|
||||
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
|
||||
}
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
|
||||
{
|
||||
temp2[k] =
|
||||
clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
|
||||
255.0);
|
||||
}
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
|
||||
|
||||
}
|
||||
|
||||
// Do the effect for the full image
|
||||
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
|
||||
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < last->h; y++)
|
||||
{
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
do_noise_pixel(ptr, which, canvas, last, x, y);
|
||||
}
|
||||
do_noise_pixel(ptr, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//do the effect for the brush
|
||||
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
|
||||
{
|
||||
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
|
||||
{
|
||||
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy))
|
||||
{
|
||||
do_noise_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, noise_RADIUS)
|
||||
&& !api->touched(xx, yy))
|
||||
{
|
||||
do_noise_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_noise_brush);
|
||||
|
||||
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - noise_RADIUS;
|
||||
update_rect->y = oy - noise_RADIUS;
|
||||
|
|
@ -234,25 +254,29 @@ void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void noise_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_noise_full(api, canvas, last, which);
|
||||
api->playsound(noise_snd_effect[which], 128, 255);
|
||||
}
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_noise_full(api, canvas, last, which);
|
||||
api->playsound(noise_snd_effect[which], 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void noise_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void noise_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -263,32 +287,36 @@ void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < noise_NUM_TOOLS; i++)
|
||||
{
|
||||
if (noise_snd_effect[i] != NULL)
|
||||
{
|
||||
if (noise_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(noise_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(noise_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -58,15 +58,19 @@ char *pixels_get_name(magic_api * api, int which);
|
|||
int pixels_get_group(magic_api * api, int which);
|
||||
char *pixels_get_description(magic_api * api, int which, int mode);
|
||||
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void pixels_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void pixels_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void pixels_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void pixels_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void pixels_shutdown(magic_api * api);
|
||||
void pixels_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int pixels_requires_colors(magic_api * api, int which);
|
||||
void pixels_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void pixels_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void pixels_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void pixels_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int pixels_modes(magic_api * api, int which);
|
||||
|
||||
// No setup required:
|
||||
|
|
@ -74,7 +78,8 @@ int pixels_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg",
|
||||
api->data_directory);
|
||||
pixel_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -96,25 +101,30 @@ SDL_Surface *pixels_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/pixels.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/pixels.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Pixels")));
|
||||
}
|
||||
|
||||
// Return our group (both the same):
|
||||
int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag to draw large pixels.")));
|
||||
|
||||
|
|
@ -123,7 +133,9 @@ char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
|
|||
|
||||
// Do the effect:
|
||||
|
||||
static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
SDL_Rect dest;
|
||||
int pixel_size;
|
||||
|
|
@ -135,29 +147,31 @@ static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SD
|
|||
dest.w = pixel_size;
|
||||
dest.h = pixel_size;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b));
|
||||
SDL_FillRect(canvas, &dest,
|
||||
SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b));
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_pixels);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_pixels);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = x - 64;
|
||||
update_rect->y = y - 64;
|
||||
|
|
@ -169,14 +183,17 @@ void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void pixels_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
pixels_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void pixels_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->stopsound();
|
||||
}
|
||||
|
|
@ -189,7 +206,8 @@ void pixels_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
pixels_r = r;
|
||||
pixels_g = g;
|
||||
|
|
@ -197,18 +215,21 @@ void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -57,19 +57,25 @@ char *puzzle_get_name(magic_api * api, int which);
|
|||
int puzzle_get_group(magic_api * api, int which);
|
||||
char *puzzle_get_description(magic_api * api, int which, int mode);
|
||||
void puzzle_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void puzzle_shutdown(magic_api * api);
|
||||
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int puzzle_requires_colors(magic_api * api, int which);
|
||||
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void puzzle_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void puzzle_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int puzzle_modes(magic_api * api, int which);
|
||||
static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void puzzle_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
int gcd(int a, int b);
|
||||
|
||||
Uint32 puzzle_api_version(void)
|
||||
|
|
@ -81,7 +87,8 @@ int puzzle_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/puzzle.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/puzzle.wav",
|
||||
api->data_directory);
|
||||
puzzle_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return 1;
|
||||
|
|
@ -96,32 +103,41 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/puzzle.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/puzzle.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Puzzle")));
|
||||
}
|
||||
|
||||
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
|
||||
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click the part of your picture where would you like a puzzle."));
|
||||
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
|
||||
}
|
||||
|
||||
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -131,12 +147,14 @@ void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
Mix_FreeChunk(puzzle_snd);
|
||||
}
|
||||
|
||||
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -148,18 +166,22 @@ int gcd(int a, int b) //greatest common divisor
|
|||
return gcd(b, a % b);
|
||||
}
|
||||
|
||||
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
|
||||
rects_w = (unsigned int)canvas->w / puzzle_gcd;
|
||||
rects_h = (unsigned int)canvas->h / puzzle_gcd;
|
||||
rects_w = (unsigned int) canvas->w / puzzle_gcd;
|
||||
rects_h = (unsigned int) canvas->h / puzzle_gcd;
|
||||
canvas_backup =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
}
|
||||
|
||||
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
SDL_FreeSurface(canvas_backup);
|
||||
|
|
@ -172,7 +194,8 @@ int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
|
||||
|
||||
|
|
@ -187,59 +210,65 @@ static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
|
|||
y = (y / puzzle_gcd) * puzzle_gcd;
|
||||
|
||||
if (!api->touched(x, y))
|
||||
{
|
||||
srand(rand());
|
||||
|
||||
r = rand() % 4;
|
||||
|
||||
rect_that.x = x;
|
||||
rect_that.y = y;
|
||||
|
||||
switch (r)
|
||||
{
|
||||
srand(rand());
|
||||
case 0: //upper
|
||||
if (y > puzzle_gcd)
|
||||
rect_that.y = y - puzzle_gcd;
|
||||
|
||||
r = rand() % 4;
|
||||
break;
|
||||
case 1: //right
|
||||
if (x < canvas->w - puzzle_gcd)
|
||||
rect_that.x = x - puzzle_gcd;
|
||||
|
||||
rect_that.x = x;
|
||||
rect_that.y = y;
|
||||
break;
|
||||
case 2: //lower
|
||||
if (y < canvas->h - puzzle_gcd)
|
||||
rect_that.y = y - puzzle_gcd;
|
||||
|
||||
switch (r)
|
||||
{
|
||||
case 0: //upper
|
||||
if (y > puzzle_gcd)
|
||||
rect_that.y = y - puzzle_gcd;
|
||||
|
||||
break;
|
||||
case 1: //right
|
||||
if (x < canvas->w - puzzle_gcd)
|
||||
rect_that.x = x - puzzle_gcd;
|
||||
|
||||
break;
|
||||
case 2: //lower
|
||||
if (y < canvas->h - puzzle_gcd)
|
||||
rect_that.y = y - puzzle_gcd;
|
||||
|
||||
break;
|
||||
case 3: //left
|
||||
if (x > puzzle_gcd)
|
||||
rect_that.x = x - puzzle_gcd;
|
||||
break;
|
||||
}
|
||||
|
||||
rect_this.x = x;
|
||||
rect_this.y = y;
|
||||
rect_this.h = rect_this.w = puzzle_gcd;
|
||||
rect_that.h = rect_that.w = puzzle_gcd;
|
||||
|
||||
|
||||
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
|
||||
SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
|
||||
api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
|
||||
break;
|
||||
case 3: //left
|
||||
if (x > puzzle_gcd)
|
||||
rect_that.x = x - puzzle_gcd;
|
||||
break;
|
||||
}
|
||||
|
||||
rect_this.x = x;
|
||||
rect_this.y = y;
|
||||
rect_this.h = rect_this.w = puzzle_gcd;
|
||||
rect_that.h = rect_that.w = puzzle_gcd;
|
||||
|
||||
|
||||
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
|
||||
SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
|
||||
api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
}
|
||||
|
||||
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
|
||||
int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2);
|
||||
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
|
||||
y - puzzle_gcd / 2);
|
||||
|
||||
puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2, y - puzzle_gcd / 2);
|
||||
puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd, y - puzzle_gcd / 2);
|
||||
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - 1.5 * puzzle_gcd);
|
||||
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y + 0.5 * puzzle_gcd);
|
||||
puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2,
|
||||
y - puzzle_gcd / 2);
|
||||
puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd,
|
||||
y - puzzle_gcd / 2);
|
||||
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
|
||||
y - 1.5 * puzzle_gcd);
|
||||
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
|
||||
y + 0.5 * puzzle_gcd);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
|
|
@ -248,7 +277,8 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,25 +53,34 @@ int rails_get_group(magic_api * api, int which);
|
|||
char *rails_get_description(magic_api * api, int which, int mode);
|
||||
int rails_requires_colors(magic_api * api, int which);
|
||||
void rails_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void rails_shutdown(magic_api * api);
|
||||
void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rails_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void rails_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
inline unsigned int rails_get_segment(int x, int y);
|
||||
#define POINT_TYPE typeof(((SDL_Rect *)NULL)->x)
|
||||
inline void rails_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y);
|
||||
inline void rails_extract_coords_from_segment(unsigned int segment,
|
||||
POINT_TYPE * x, POINT_TYPE * y);
|
||||
static void rails_flip(void *ptr, SDL_Surface * dest, SDL_Surface * src);
|
||||
static void rails_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src);
|
||||
static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction);
|
||||
void rails_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src,
|
||||
unsigned int direction);
|
||||
void rails_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
static Uint8 rails_select_image(Uint16 segment);
|
||||
static void rails_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, unsigned int segment);
|
||||
static void rails_draw(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
unsigned int segment);
|
||||
|
||||
static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
Uint32 rails_api_version(void)
|
||||
{
|
||||
|
|
@ -83,7 +92,8 @@ int rails_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|||
return (MODE_PAINT);
|
||||
}
|
||||
|
||||
void rails_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void rails_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
@ -93,15 +103,19 @@ int rails_init(magic_api * api)
|
|||
char fname[1024];
|
||||
Uint8 i; //is always < 3, so Uint8 seems to be a good idea
|
||||
|
||||
rails_images = (char **)malloc(sizeof(char *) * 4);
|
||||
rails_images = (char **) malloc(sizeof(char *) * 4);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
rails_images[i] = (char *)malloc(sizeof(char) * 1024);
|
||||
rails_images[i] = (char *) malloc(sizeof(char) * 1024);
|
||||
|
||||
snprintf(rails_images[0], 1024 * sizeof(char), "%simages/magic/rails_one.png", api->data_directory);
|
||||
snprintf(rails_images[1], 1024 * sizeof(char), "%simages/magic/rails_three.png", api->data_directory);
|
||||
snprintf(rails_images[2], 1024 * sizeof(char), "%simages/magic/rails_four.png", api->data_directory);
|
||||
snprintf(rails_images[3], 1024 * sizeof(char), "%simages/magic/rails_corner.png", api->data_directory);
|
||||
snprintf(rails_images[0], 1024 * sizeof(char),
|
||||
"%simages/magic/rails_one.png", api->data_directory);
|
||||
snprintf(rails_images[1], 1024 * sizeof(char),
|
||||
"%simages/magic/rails_three.png", api->data_directory);
|
||||
snprintf(rails_images[2], 1024 * sizeof(char),
|
||||
"%simages/magic/rails_four.png", api->data_directory);
|
||||
snprintf(rails_images[3], 1024 * sizeof(char),
|
||||
"%simages/magic/rails_corner.png", api->data_directory);
|
||||
|
||||
rails_one = IMG_Load(rails_images[0]);
|
||||
rails_three = IMG_Load(rails_images[1]);
|
||||
|
|
@ -111,7 +125,8 @@ int rails_init(magic_api * api)
|
|||
img_w = rails_one->w;
|
||||
img_h = rails_one->h;
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/rails.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/rails.wav",
|
||||
api->data_directory);
|
||||
rails_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -126,34 +141,45 @@ SDL_Surface *rails_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/rails.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/rails.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *rails_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *rails_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Rails"));
|
||||
}
|
||||
|
||||
int rails_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rails_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
char *rails_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *rails_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Click and drag to draw train track rails on your picture."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to draw train track rails on your picture."));
|
||||
}
|
||||
|
||||
int rails_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rails_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void rails_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void rails_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -176,30 +202,35 @@ void rails_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
free(rails_status_of_segments);
|
||||
}
|
||||
|
||||
void rails_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rails_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
//we've to compute the quantity of segments in each direction
|
||||
|
||||
canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
canvas_backup =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
|
||||
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
|
||||
rails_segments_x = rails_math_ceil(canvas->w, img_w);
|
||||
rails_segments_y = rails_math_ceil(canvas->h, img_h);
|
||||
//status_of_segments[0] will not be used, we write in rails_status_of_segments[1 to segments_x*segments_y]
|
||||
rails_status_of_segments = (Uint8 *) calloc(rails_segments_x * rails_segments_y + 1, sizeof(Uint8));
|
||||
rails_status_of_segments =
|
||||
(Uint8 *) calloc(rails_segments_x * rails_segments_y + 1, sizeof(Uint8));
|
||||
}
|
||||
|
||||
void rails_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rails_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (rails_status_of_segments != NULL)
|
||||
{
|
||||
free(rails_status_of_segments);
|
||||
rails_status_of_segments = NULL;
|
||||
}
|
||||
{
|
||||
free(rails_status_of_segments);
|
||||
rails_status_of_segments = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Interactivity functions
|
||||
|
|
@ -208,7 +239,7 @@ inline int rails_math_ceil(int x, int y)
|
|||
{
|
||||
int temp;
|
||||
|
||||
temp = (int)x / y;
|
||||
temp = (int) x / y;
|
||||
|
||||
if (x % y)
|
||||
return temp + 1;
|
||||
|
|
@ -229,10 +260,11 @@ inline unsigned int rails_get_segment(int x, int y)
|
|||
|
||||
}
|
||||
|
||||
inline void rails_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y)
|
||||
inline void rails_extract_coords_from_segment(unsigned int segment,
|
||||
POINT_TYPE * x, POINT_TYPE * y)
|
||||
{ //extracts the coords of the beginning and the segment
|
||||
*x = ((segment % rails_segments_x) - 1) * img_w; //useful to set update_rect as small as possible
|
||||
*y = (int)(segment / rails_segments_x) * img_h;
|
||||
*y = (int) (segment / rails_segments_x) * img_h;
|
||||
}
|
||||
|
||||
static void rails_flip(void *ptr, SDL_Surface * dest, SDL_Surface * src)
|
||||
|
|
@ -255,29 +287,31 @@ static void rails_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src)
|
|||
api->putpixel(dest, x, y, api->getpixel(src, y, x));
|
||||
}
|
||||
|
||||
static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction)
|
||||
static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src,
|
||||
unsigned int direction)
|
||||
//src and dest must have same size
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
POINT_TYPE x, y;
|
||||
|
||||
if (direction) //rotate -90 degs
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, y, src->w - x - 1));
|
||||
}
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, y, src->w - x - 1));
|
||||
}
|
||||
else //rotate +90 degs
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, src->h - y - 1, x));
|
||||
}
|
||||
{
|
||||
for (x = 0; x < dest->w; x++)
|
||||
for (y = 0; y < dest->h; y++)
|
||||
api->putpixel(dest, x, y, api->getpixel(src, src->h - y - 1, x));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void rails_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
rails_segment_modified_last = 0;
|
||||
rails_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
|
|
@ -288,50 +322,51 @@ static Uint8 rails_select_image(Uint16 segment)
|
|||
int take_up, take_down;
|
||||
int val_up, val_down, val_left, val_right;
|
||||
int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0;
|
||||
int from_top_right = 0, from_top_left = 0, from_bottom_right = 0, from_bottom_left = 0;
|
||||
int from_top_right = 0, from_top_left = 0, from_bottom_right =
|
||||
0, from_bottom_left = 0;
|
||||
int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0;
|
||||
|
||||
//Checking from were we come...
|
||||
if (rails_segment_modified_last > 0)
|
||||
{
|
||||
if (segment == rails_segment_modified_last + 1)
|
||||
from_left = 1;
|
||||
|
||||
if (segment == rails_segment_modified_last - 1)
|
||||
from_right = 1;
|
||||
|
||||
if (segment == rails_segment_modified_last - rails_segments_x)
|
||||
from_bottom = 1;
|
||||
|
||||
if (segment == rails_segment_modified_last + rails_segments_x)
|
||||
from_top = 1;
|
||||
|
||||
// Segments are joining by the corner
|
||||
// We need to add a new segment to join by side, adding clockwise
|
||||
if (segment == rails_segment_modified_last + rails_segments_x + 1)
|
||||
{
|
||||
if (segment == rails_segment_modified_last + 1)
|
||||
from_left = 1;
|
||||
|
||||
if (segment == rails_segment_modified_last - 1)
|
||||
from_right = 1;
|
||||
|
||||
if (segment == rails_segment_modified_last - rails_segments_x)
|
||||
from_bottom = 1;
|
||||
|
||||
if (segment == rails_segment_modified_last + rails_segments_x)
|
||||
from_top = 1;
|
||||
|
||||
// Segments are joining by the corner
|
||||
// We need to add a new segment to join by side, adding clockwise
|
||||
if (segment == rails_segment_modified_last + rails_segments_x + 1)
|
||||
{
|
||||
from_top_left = 1;
|
||||
rails_segment_to_add = segment - rails_segments_x;
|
||||
}
|
||||
|
||||
if (segment == rails_segment_modified_last + rails_segments_x - 1)
|
||||
{
|
||||
from_top_right = 1;
|
||||
rails_segment_to_add = segment + 1;
|
||||
}
|
||||
|
||||
if (segment == rails_segment_modified_last - rails_segments_x - 1)
|
||||
{
|
||||
from_bottom_right = 1;
|
||||
rails_segment_to_add = segment + rails_segments_x;
|
||||
}
|
||||
if (segment == rails_segment_modified_last - rails_segments_x + 1)
|
||||
{
|
||||
from_bottom_left = 1;
|
||||
rails_segment_to_add = segment - 1;
|
||||
}
|
||||
from_top_left = 1;
|
||||
rails_segment_to_add = segment - rails_segments_x;
|
||||
}
|
||||
|
||||
if (segment == rails_segment_modified_last + rails_segments_x - 1)
|
||||
{
|
||||
from_top_right = 1;
|
||||
rails_segment_to_add = segment + 1;
|
||||
}
|
||||
|
||||
if (segment == rails_segment_modified_last - rails_segments_x - 1)
|
||||
{
|
||||
from_bottom_right = 1;
|
||||
rails_segment_to_add = segment + rails_segments_x;
|
||||
}
|
||||
if (segment == rails_segment_modified_last - rails_segments_x + 1)
|
||||
{
|
||||
from_bottom_left = 1;
|
||||
rails_segment_to_add = segment - 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -343,7 +378,7 @@ static Uint8 rails_select_image(Uint16 segment)
|
|||
val_up = rails_status_of_segments[take_up];
|
||||
|
||||
take_down = segment + rails_segments_x;
|
||||
if (take_down > (signed)(rails_segments_x * rails_segments_y))
|
||||
if (take_down > (signed) (rails_segments_x * rails_segments_y))
|
||||
val_down = SEG_NONE;
|
||||
else
|
||||
val_down = rails_status_of_segments[take_down];
|
||||
|
|
@ -359,9 +394,9 @@ static Uint8 rails_select_image(Uint16 segment)
|
|||
val_right = rails_status_of_segments[segment + 1];
|
||||
|
||||
if (from_left || (val_left & SEG_RIGHT) || from_bottom_left)
|
||||
{
|
||||
LEFT = 1;
|
||||
}
|
||||
{
|
||||
LEFT = 1;
|
||||
}
|
||||
if (from_right || (val_right & SEG_LEFT) || from_top_right)
|
||||
RIGHT = 1;
|
||||
if (from_top || (val_up & SEG_BOTTOM) || from_top_left)
|
||||
|
|
@ -400,8 +435,10 @@ static Uint8 rails_select_image(Uint16 segment)
|
|||
|
||||
}
|
||||
|
||||
static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, unsigned int segment)
|
||||
static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
ATTRIBUTE_UNUSED SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
|
||||
int y ATTRIBUTE_UNUSED, unsigned int segment)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
SDL_Surface *result, *temp;
|
||||
|
|
@ -412,7 +449,8 @@ static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED S
|
|||
if (segment > rails_segments_x * rails_segments_y)
|
||||
return;
|
||||
//modification_rect.x and modification_rect.y are set by function
|
||||
rails_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y);
|
||||
rails_extract_coords_from_segment(segment, &modification_rect.x,
|
||||
&modification_rect.y);
|
||||
modification_rect.h = img_w;
|
||||
modification_rect.w = img_h;
|
||||
|
||||
|
|
@ -424,74 +462,78 @@ static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED S
|
|||
rails_status_of_segments[segment] = image; //and write it to global table
|
||||
|
||||
|
||||
result = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, rails_one->format->BitsPerPixel,
|
||||
rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask,
|
||||
rails_one->format->Amask);
|
||||
result =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
|
||||
rails_one->format->BitsPerPixel,
|
||||
rails_one->format->Rmask, rails_one->format->Gmask,
|
||||
rails_one->format->Bmask, rails_one->format->Amask);
|
||||
|
||||
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, rails_one->format->BitsPerPixel,
|
||||
rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask,
|
||||
rails_one->format->Amask);
|
||||
temp =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
|
||||
rails_one->format->BitsPerPixel,
|
||||
rails_one->format->Rmask, rails_one->format->Gmask,
|
||||
rails_one->format->Bmask, rails_one->format->Amask);
|
||||
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
|
||||
|
||||
switch (image)
|
||||
{
|
||||
case 0:
|
||||
case SEG_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(rails_one, NULL, result, NULL);
|
||||
break;
|
||||
{
|
||||
case 0:
|
||||
case SEG_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(rails_one, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
rails_rotate(api, temp, rails_one, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_RIGHT:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
rails_rotate(api, temp, rails_one, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(rails_four, NULL, result, NULL);
|
||||
break;
|
||||
case SEG_LEFT_RIGHT_TOP_BOTTOM:
|
||||
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
|
||||
SDL_BlitSurface(rails_four, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT_TOP:
|
||||
SDL_BlitSurface(rails_three, NULL, result, NULL);
|
||||
break;
|
||||
case SEG_LEFT_RIGHT_TOP:
|
||||
SDL_BlitSurface(rails_three, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_LEFT_RIGHT_BOTTOM:
|
||||
rails_flip(api, temp, rails_three);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_RIGHT_BOTTOM:
|
||||
rails_flip(api, temp, rails_three);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_TOP_BOTTOM:
|
||||
rails_rotate(api, temp, rails_three, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_TOP_BOTTOM:
|
||||
rails_rotate(api, temp, rails_three, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_RIGHT_TOP_BOTTOM:
|
||||
rails_rotate(api, temp, rails_three, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_RIGHT_TOP_BOTTOM:
|
||||
rails_rotate(api, temp, rails_three, 1);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_RIGHT_TOP:
|
||||
SDL_BlitSurface(rails_corner, NULL, result, NULL);
|
||||
break;
|
||||
case SEG_RIGHT_TOP:
|
||||
SDL_BlitSurface(rails_corner, NULL, result, NULL);
|
||||
break;
|
||||
|
||||
case SEG_RIGHT_BOTTOM:
|
||||
rails_flip(api, temp, rails_corner);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_RIGHT_BOTTOM:
|
||||
rails_flip(api, temp, rails_corner);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_TOP:
|
||||
rails_rotate(api, temp, rails_corner, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
case SEG_LEFT_TOP:
|
||||
rails_rotate(api, temp, rails_corner, 0);
|
||||
use_temp = 1;
|
||||
break;
|
||||
|
||||
case SEG_LEFT_BOTTOM:
|
||||
rails_flip_flop(api, temp, rails_corner);
|
||||
use_temp = 1;
|
||||
break;
|
||||
}
|
||||
case SEG_LEFT_BOTTOM:
|
||||
rails_flip_flop(api, temp, rails_corner);
|
||||
use_temp = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (use_temp)
|
||||
SDL_BlitSurface(temp, NULL, result, NULL);
|
||||
|
|
@ -502,7 +544,8 @@ static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED S
|
|||
api->playsound(rails_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
rails_segment_modified = rails_get_segment(x, y);
|
||||
|
||||
|
|
@ -510,50 +553,56 @@ static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_S
|
|||
if ((rails_segment_modified == rails_segment_modified_last))
|
||||
return;
|
||||
if (rails_segment_modified > 0)
|
||||
{
|
||||
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_modified);
|
||||
}
|
||||
{
|
||||
rails_draw((void *) ptr, which, canvas, last, x, y,
|
||||
rails_segment_modified);
|
||||
}
|
||||
if (rails_segment_modified_last > 0)
|
||||
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_modified_last);
|
||||
rails_draw((void *) ptr, which, canvas, last, x, y,
|
||||
rails_segment_modified_last);
|
||||
|
||||
if (rails_segment_to_add > 0)
|
||||
{
|
||||
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_to_add);
|
||||
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_modified_last);
|
||||
rails_segment_to_add = 0;
|
||||
}
|
||||
{
|
||||
rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_to_add);
|
||||
rails_draw((void *) ptr, which, canvas, last, x, y,
|
||||
rails_segment_modified_last);
|
||||
rails_segment_to_add = 0;
|
||||
}
|
||||
if (rails_segment_modified > 0)
|
||||
rails_segment_modified_last = rails_segment_modified;
|
||||
}
|
||||
|
||||
void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h;
|
||||
|
||||
// avoiding to write out of the canvas
|
||||
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w) && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0)
|
||||
&& ((signed)ox > 0) && ((signed)oy > 0))
|
||||
{
|
||||
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, img_w / 2, rails_draw_wrapper);
|
||||
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
|
||||
&& (oy < canvas->h) && ((signed) x > 0) && ((signed) y > 0)
|
||||
&& ((signed) ox > 0) && ((signed) oy > 0))
|
||||
{
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w / 2,
|
||||
rails_draw_wrapper);
|
||||
|
||||
start_x = min(ox, x);
|
||||
end_x = max(ox, x);
|
||||
start_y = min(oy, y);
|
||||
end_y = max(oy, y);
|
||||
start_x = min(ox, x);
|
||||
end_x = max(ox, x);
|
||||
start_y = min(oy, y);
|
||||
end_y = max(oy, y);
|
||||
|
||||
segment_start = rails_get_segment(start_x - img_w, start_y - img_h);
|
||||
segment_end = rails_get_segment(end_x + img_w, end_y + img_h);
|
||||
segment_start = rails_get_segment(start_x - img_w, start_y - img_h);
|
||||
segment_end = rails_get_segment(end_x + img_w, end_y + img_h);
|
||||
|
||||
x = ((segment_start % rails_segments_x) - 1) * img_w;
|
||||
y = (int)(segment_start / rails_segments_x) * img_h;
|
||||
w = ((segment_end % rails_segments_x) - 1) * img_w - x + img_w;
|
||||
h = (int)(segment_end / rails_segments_x) * img_h - y + img_h;
|
||||
x = ((segment_start % rails_segments_x) - 1) * img_w;
|
||||
y = (int) (segment_start / rails_segments_x) * img_h;
|
||||
w = ((segment_end % rails_segments_x) - 1) * img_w - x + img_w;
|
||||
h = (int) (segment_end / rails_segments_x) * img_h - y + img_h;
|
||||
|
||||
update_rect->x = x;
|
||||
update_rect->y = y;
|
||||
update_rect->w = w;
|
||||
update_rect->h = h;
|
||||
}
|
||||
update_rect->x = x;
|
||||
update_rect->y = y;
|
||||
update_rect->w = w;
|
||||
update_rect->h = h;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
188
magic/src/rain.c
188
magic/src/rain.c
|
|
@ -43,7 +43,8 @@
|
|||
#define gettext_noop(String) String
|
||||
#endif
|
||||
|
||||
void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
||||
void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int,
|
||||
SDL_Rect *);
|
||||
|
||||
static const int rain_SIZE = 30;
|
||||
static const int rain_AMOUNT = 200;
|
||||
|
|
@ -84,19 +85,24 @@ SDL_Surface *rain_get_icon(magic_api * api, int which);
|
|||
char *rain_get_name(magic_api * api, int which);
|
||||
int rain_get_group(magic_api * api, int which);
|
||||
char *rain_get_description(magic_api * api, int which, int mode);
|
||||
static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void rain_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void rain_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void rain_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void rain_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void rain_shutdown(magic_api * api);
|
||||
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int rain_requires_colors(magic_api * api, int which);
|
||||
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rain_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void rain_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int rain_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 rain_api_version(void)
|
||||
|
|
@ -108,9 +114,9 @@ Uint32 rain_api_version(void)
|
|||
static int rain_inRainShape(double x, double y, double r)
|
||||
{
|
||||
if (sqrt(x * x + y * y) < (r * pow(cos(atan2(x, y)), 10.0)))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -122,10 +128,11 @@ int rain_init(magic_api * api)
|
|||
|
||||
//Load sounds
|
||||
for (i = 0; i < rain_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, rain_snd_filenames[i]);
|
||||
rain_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
rain_snd_filenames[i]);
|
||||
rain_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
|
@ -140,7 +147,8 @@ SDL_Surface *rain_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
rain_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -157,13 +165,15 @@ int rain_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(rain_descs[which][mode - 1])));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -172,54 +182,59 @@ static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
|
|||
Uint8 r, g, b;
|
||||
|
||||
for (yy = y - rain_SIZE / 2; yy < y + rain_SIZE / 2; yy++)
|
||||
{
|
||||
for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++)
|
||||
{
|
||||
for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++)
|
||||
{
|
||||
if (rain_inRainShape(xx - x, yy - y + rain_SIZE / 2, rain_SIZE))
|
||||
{
|
||||
//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
|
||||
//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
|
||||
SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
|
||||
clamp(0, g - 50, 255), clamp(0, b + 200, 255)));
|
||||
}
|
||||
}
|
||||
if (rain_inRainShape(xx - x, yy - y + rain_SIZE / 2, rain_SIZE))
|
||||
{
|
||||
//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
|
||||
//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
|
||||
SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
|
||||
api->putpixel(canvas, xx, yy,
|
||||
SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
|
||||
clamp(0, g - 50, 255), clamp(0, b + 200,
|
||||
255)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
SDL_Rect rect;
|
||||
|
||||
if (rand() % 10 == 0)
|
||||
{
|
||||
rain_click(api, which, MODE_PAINT, canvas, last,
|
||||
x + (rand() % rain_SIZE * 2) - rain_SIZE, y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
|
||||
}
|
||||
{
|
||||
rain_click(api, which, MODE_PAINT, canvas, last,
|
||||
x + (rand() % rain_SIZE * 2) - rain_SIZE,
|
||||
y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - rain_SIZE * 2;
|
||||
update_rect->y = oy - rain_SIZE * 2;
|
||||
|
|
@ -229,43 +244,48 @@ void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void rain_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
do_rain_drop(api, which, canvas, last, x, y);
|
||||
{
|
||||
do_rain_drop(api, which, canvas, last, x, y);
|
||||
|
||||
update_rect->x = x - rain_SIZE;
|
||||
update_rect->y = y - rain_SIZE;
|
||||
update_rect->w = rain_SIZE * 2;
|
||||
update_rect->h = rain_SIZE * 2;
|
||||
update_rect->x = x - rain_SIZE;
|
||||
update_rect->y = y - rain_SIZE;
|
||||
update_rect->w = rain_SIZE * 2;
|
||||
update_rect->h = rain_SIZE * 2;
|
||||
|
||||
api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
}
|
||||
api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
int i;
|
||||
|
||||
for (i = 0; i < rain_AMOUNT; i++)
|
||||
{
|
||||
|
||||
int i;
|
||||
|
||||
for (i = 0; i < rain_AMOUNT; i++)
|
||||
{
|
||||
do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
api->playsound(rain_snd_effect[which], 128, 255);
|
||||
do_rain_drop(api, which, canvas, last, rand() % canvas->w,
|
||||
rand() % canvas->h);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
api->playsound(rain_snd_effect[which], 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void rain_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void rain_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -276,33 +296,37 @@ void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < rain_NUM_TOOLS; i++)
|
||||
{
|
||||
if (rain_snd_effect[i] != NULL)
|
||||
{
|
||||
if (rain_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(rain_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(rain_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,23 +76,29 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which);
|
|||
char *rainbow_get_name(magic_api * api, int which);
|
||||
int rainbow_get_group(magic_api * api, int which);
|
||||
char *rainbow_get_description(magic_api * api, int which, int mode);
|
||||
static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
|
||||
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void rainbow_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void rainbow_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
|
||||
void rainbow_shutdown(magic_api * api);
|
||||
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int rainbow_requires_colors(magic_api * api, int which);
|
||||
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rainbow_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void rainbow_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int rainbow_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 rainbow_api_version(void)
|
||||
|
|
@ -109,7 +115,8 @@ int rainbow_init(magic_api * api)
|
|||
rainbow_color = 0;
|
||||
rainbow_mix = 0;
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav",
|
||||
api->data_directory);
|
||||
rainbow_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -126,29 +133,37 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (which == 0) {
|
||||
if (which == 0)
|
||||
{
|
||||
return (strdup(gettext_noop("Rainbow")));
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
return (strdup(gettext_noop("Smooth Rainbow")));
|
||||
}
|
||||
}
|
||||
|
||||
// Return our group:
|
||||
int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PAINTING;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("You can draw in rainbow colors!")));
|
||||
}
|
||||
|
|
@ -156,37 +171,43 @@ char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIB
|
|||
// Do the effect:
|
||||
|
||||
static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
for (yy = y - 16; yy < y + 16; yy++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
api->putpixel(canvas, xx, yy, rainbow_rgb);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
api->putpixel(canvas, xx, yy, rainbow_rgb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
Uint8 r1, g1, b1, r2, g2, b2;
|
||||
int rc_tmp;
|
||||
|
||||
if (which == 1) {
|
||||
if (which == 1)
|
||||
{
|
||||
rainbow_mix += 1;
|
||||
if (rainbow_mix > MIX_MAX) {
|
||||
if (rainbow_mix > MIX_MAX)
|
||||
{
|
||||
rainbow_mix = 0;
|
||||
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
rainbow_mix = 0;
|
||||
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
|
||||
}
|
||||
|
|
@ -201,26 +222,30 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
b2 = rainbow_hexes[rc_tmp][2];
|
||||
|
||||
rainbow_rgb = SDL_MapRGB(canvas->format,
|
||||
((r1 * (MIX_MAX - rainbow_mix)) + (r2 * rainbow_mix)) / MIX_MAX,
|
||||
((g1 * (MIX_MAX - rainbow_mix)) + (g2 * rainbow_mix)) / MIX_MAX,
|
||||
((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX);
|
||||
((r1 * (MIX_MAX - rainbow_mix)) +
|
||||
(r2 * rainbow_mix)) / MIX_MAX,
|
||||
((g1 * (MIX_MAX - rainbow_mix)) +
|
||||
(g2 * rainbow_mix)) / MIX_MAX,
|
||||
((b1 * (MIX_MAX - rainbow_mix)) +
|
||||
(b2 * rainbow_mix)) / MIX_MAX);
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
rainbow_linecb);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -232,14 +257,18 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void rainbow_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -251,28 +280,33 @@ void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,12 +24,15 @@ Mix_Chunk *realrainbow_snd;
|
|||
int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
|
||||
SDL_Rect realrainbow_rect;
|
||||
SDL_Surface *realrainbow_colors[2];
|
||||
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
|
||||
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb,
|
||||
realrainbow_blenda;
|
||||
|
||||
|
||||
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect);
|
||||
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x1, int y1, int x2, int y2,
|
||||
int fulldraw, SDL_Rect * update_rect);
|
||||
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
Uint32 realrainbow_api_version(void);
|
||||
int realrainbow_init(magic_api * api);
|
||||
int realrainbow_get_tool_count(magic_api * api);
|
||||
|
|
@ -42,13 +45,18 @@ int realrainbow_requires_colors(magic_api * api, int which);
|
|||
void realrainbow_shutdown(magic_api * api);
|
||||
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
void realrainbow_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void realrainbow_drag(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void realrainbow_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void realrainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void realrainbow_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void realrainbow_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void realrainbow_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
|
||||
|
||||
Uint32 realrainbow_api_version(void)
|
||||
|
|
@ -60,17 +68,21 @@ int realrainbow_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-colors.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-colors.png",
|
||||
api->data_directory);
|
||||
realrainbow_colors[0] = IMG_Load(fname);
|
||||
if (realrainbow_colors[0] == NULL)
|
||||
return (0);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv-colors.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname),
|
||||
"%simages/magic/realrainbow-roygbiv-colors.png",
|
||||
api->data_directory);
|
||||
realrainbow_colors[1] = IMG_Load(fname);
|
||||
if (realrainbow_colors[1] == NULL)
|
||||
return (0);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/realrainbow.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/realrainbow.ogg",
|
||||
api->data_directory);
|
||||
realrainbow_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -86,9 +98,11 @@ SDL_Surface *realrainbow_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (which == 0)
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow.png",
|
||||
api->data_directory);
|
||||
else
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -101,12 +115,14 @@ char *realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
return (strdup(gettext_noop("ROYGBIV Rainbow")));
|
||||
}
|
||||
|
||||
int realrainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int realrainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_ARTISTIC;
|
||||
}
|
||||
|
||||
char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup
|
||||
|
|
@ -114,12 +130,14 @@ char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which AT
|
|||
("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
|
||||
}
|
||||
|
||||
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT_WITH_PREVIEW);
|
||||
}
|
||||
|
||||
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
|
|
@ -134,14 +152,17 @@ void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
Mix_FreeChunk(realrainbow_snd);
|
||||
}
|
||||
|
||||
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
realrainbow_x1 = x;
|
||||
realrainbow_y1 = y;
|
||||
|
|
@ -154,7 +175,8 @@ void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
|
|||
|
||||
void realrainbow_drag(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int rx1, ry1, rx2, ry2;
|
||||
SDL_Rect rect;
|
||||
|
|
@ -164,8 +186,8 @@ void realrainbow_drag(magic_api * api, int which,
|
|||
|
||||
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
|
||||
|
||||
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0,
|
||||
update_rect);
|
||||
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1,
|
||||
realrainbow_x2, realrainbow_y2, 0, update_rect);
|
||||
|
||||
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
|
||||
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
|
||||
|
|
@ -191,7 +213,8 @@ void realrainbow_drag(magic_api * api, int which,
|
|||
}
|
||||
|
||||
void realrainbow_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int rx1, ry1, rx2, ry2;
|
||||
SDL_Rect rect;
|
||||
|
|
@ -201,8 +224,8 @@ void realrainbow_release(magic_api * api, int which,
|
|||
|
||||
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
|
||||
|
||||
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1,
|
||||
update_rect);
|
||||
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1,
|
||||
realrainbow_x2, realrainbow_y2, 1, update_rect);
|
||||
|
||||
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
|
||||
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
|
||||
|
|
@ -229,19 +252,24 @@ void realrainbow_release(magic_api * api, int which,
|
|||
api->playsound(realrainbow_snd, 128, 255);
|
||||
}
|
||||
|
||||
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2,
|
||||
int y2, int fulldraw, SDL_Rect * update_rect)
|
||||
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x1, int y1, int x2, int y2,
|
||||
int fulldraw, SDL_Rect * update_rect)
|
||||
{
|
||||
int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
|
||||
int a, oa, ox, oy, nx, ny, step, thick, rr, done;
|
||||
|
|
@ -249,71 +277,71 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
|
|||
int colorindex;
|
||||
|
||||
if (abs(x2 - x1) < 50)
|
||||
{
|
||||
if (x2 > x1)
|
||||
x2 = x1 + 50;
|
||||
else
|
||||
x2 = x1 - 50;
|
||||
}
|
||||
{
|
||||
if (x2 > x1)
|
||||
x2 = x1 + 50;
|
||||
else
|
||||
x2 = x1 - 50;
|
||||
}
|
||||
|
||||
if (y1 == y2)
|
||||
{
|
||||
xc = x1 + (x2 - x1) / 2;
|
||||
yc = y1;
|
||||
r = abs(xc - x1);
|
||||
{
|
||||
xc = x1 + (x2 - x1) / 2;
|
||||
yc = y1;
|
||||
r = abs(xc - x1);
|
||||
|
||||
a1 = 0;
|
||||
theta = -180;
|
||||
}
|
||||
a1 = 0;
|
||||
theta = -180;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y1 > y2)
|
||||
{
|
||||
if (y1 > y2)
|
||||
{
|
||||
lowx = x1;
|
||||
lowy = y1;
|
||||
hix = x2;
|
||||
hiy = y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowx = x2;
|
||||
lowy = y2;
|
||||
hix = x1;
|
||||
hiy = y1;
|
||||
}
|
||||
|
||||
xm = (lowx + hix) / 2;
|
||||
ym = (lowy + hiy) / 2;
|
||||
|
||||
if (hix == lowx)
|
||||
return;
|
||||
|
||||
slope = (float)(hiy - lowy) / (float)(hix - lowx);
|
||||
|
||||
yc = lowy;
|
||||
xc = slope * (ym - yc) + xm;
|
||||
|
||||
r = abs(xc - lowx);
|
||||
atan2_b = hix - xc;
|
||||
atan2_a = hiy - yc;
|
||||
theta = atan2(atan2_a, atan2_b) * (180.0 / M_PI);
|
||||
|
||||
if (slope > 0)
|
||||
a1 = 0;
|
||||
else
|
||||
a1 = -180;
|
||||
lowx = x1;
|
||||
lowy = y1;
|
||||
hix = x2;
|
||||
hiy = y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowx = x2;
|
||||
lowy = y2;
|
||||
hix = x1;
|
||||
hiy = y1;
|
||||
}
|
||||
|
||||
xm = (lowx + hix) / 2;
|
||||
ym = (lowy + hiy) / 2;
|
||||
|
||||
if (hix == lowx)
|
||||
return;
|
||||
|
||||
slope = (float) (hiy - lowy) / (float) (hix - lowx);
|
||||
|
||||
yc = lowy;
|
||||
xc = slope * (ym - yc) + xm;
|
||||
|
||||
r = abs(xc - lowx);
|
||||
atan2_b = hix - xc;
|
||||
atan2_a = hiy - yc;
|
||||
theta = atan2(atan2_a, atan2_b) * (180.0 / M_PI);
|
||||
|
||||
if (slope > 0)
|
||||
a1 = 0;
|
||||
else
|
||||
a1 = -180;
|
||||
}
|
||||
|
||||
if (fulldraw)
|
||||
{
|
||||
step = 1;
|
||||
/* thick = (r / 5); */
|
||||
}
|
||||
{
|
||||
step = 1;
|
||||
/* thick = (r / 5); */
|
||||
}
|
||||
else
|
||||
{
|
||||
step = 30;
|
||||
/* thick = 1; */
|
||||
}
|
||||
{
|
||||
step = 30;
|
||||
/* thick = 1; */
|
||||
}
|
||||
thick = (r / 5);
|
||||
|
||||
if (theta < a1)
|
||||
|
|
@ -323,37 +351,40 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
|
|||
oa = a1;
|
||||
|
||||
for (a = (a1 + step); done < 2; a = a + step)
|
||||
{
|
||||
for (rr = r - (thick / 2); rr <= r + (thick / 2); rr++)
|
||||
{
|
||||
for (rr = r - (thick / 2); rr <= r + (thick / 2); rr++)
|
||||
{
|
||||
ox = (rr * cos(oa * M_PI / 180.0)) + xc;
|
||||
oy = (rr * sin(oa * M_PI / 180.0)) + yc;
|
||||
ox = (rr * cos(oa * M_PI / 180.0)) + xc;
|
||||
oy = (rr * sin(oa * M_PI / 180.0)) + yc;
|
||||
|
||||
nx = (rr * cos(a * M_PI / 180.0)) + xc;
|
||||
ny = (rr * sin(a * M_PI / 180.0)) + yc;
|
||||
nx = (rr * cos(a * M_PI / 180.0)) + xc;
|
||||
ny = (rr * sin(a * M_PI / 180.0)) + yc;
|
||||
|
||||
colorindex =
|
||||
realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
|
||||
colorindex =
|
||||
realrainbow_colors[which]->h - 1 -
|
||||
(((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
|
||||
|
||||
SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
|
||||
realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb,
|
||||
&realrainbow_blenda);
|
||||
SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
|
||||
realrainbow_colors[which]->format, &realrainbow_blendr,
|
||||
&realrainbow_blendg, &realrainbow_blendb,
|
||||
&realrainbow_blenda);
|
||||
|
||||
if (!fulldraw)
|
||||
realrainbow_blenda = 255;
|
||||
if (!fulldraw)
|
||||
realrainbow_blenda = 255;
|
||||
|
||||
api->line((void *)api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
|
||||
}
|
||||
|
||||
oa = a;
|
||||
|
||||
if ((step > 0 && a + step > theta) || (step < 0 && a + step < theta))
|
||||
{
|
||||
done++;
|
||||
a = theta - step;
|
||||
}
|
||||
api->line((void *) api, 0, canvas, last, ox, oy, nx, ny, 1,
|
||||
realrainbow_linecb);
|
||||
}
|
||||
|
||||
oa = a;
|
||||
|
||||
if ((step > 0 && a + step > theta) || (step < 0 && a + step < theta))
|
||||
{
|
||||
done++;
|
||||
a = theta - step;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->y = yc - r - thick - 2;
|
||||
update_rect->h = r + thick * 2 + 4;
|
||||
update_rect->x = xc - r - thick;
|
||||
|
|
@ -361,7 +392,8 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
|
|||
}
|
||||
|
||||
static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
Uint8 origr, origg, origb;
|
||||
|
|
@ -369,9 +401,15 @@ static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
|
||||
SDL_GetRGB(api->getpixel(last, x, y), last->format, &origr, &origg, &origb);
|
||||
|
||||
newr = ((realrainbow_blendr * realrainbow_blenda) / 255) + ((origr * (255 - realrainbow_blenda)) / 255);
|
||||
newg = ((realrainbow_blendg * realrainbow_blenda) / 255) + ((origg * (255 - realrainbow_blenda)) / 255);
|
||||
newb = ((realrainbow_blendb * realrainbow_blenda) / 255) + ((origb * (255 - realrainbow_blenda)) / 255);
|
||||
newr =
|
||||
((realrainbow_blendr * realrainbow_blenda) / 255) +
|
||||
((origr * (255 - realrainbow_blenda)) / 255);
|
||||
newg =
|
||||
((realrainbow_blendg * realrainbow_blenda) / 255) +
|
||||
((origg * (255 - realrainbow_blenda)) / 255);
|
||||
newb =
|
||||
((realrainbow_blendb * realrainbow_blenda) / 255) +
|
||||
((origb * (255 - realrainbow_blenda)) / 255);
|
||||
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,18 +60,23 @@ char *reflection_get_name(magic_api * api, int which);
|
|||
int reflection_get_group(magic_api * api, int which);
|
||||
char *reflection_get_description(magic_api * api, int which, int mode);
|
||||
void reflection_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void do_reflection(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect, int show_origin);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void do_reflection(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect, int show_origin);
|
||||
void reflection_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void reflection_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void reflection_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void reflection_shutdown(magic_api * api);
|
||||
void reflection_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int reflection_requires_colors(magic_api * api, int which);
|
||||
void reflection_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void reflection_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void reflection_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void reflection_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int reflection_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -80,7 +85,8 @@ int reflection_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/reflection.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/reflection.ogg",
|
||||
api->data_directory);
|
||||
reflection_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -105,30 +111,38 @@ SDL_Surface *reflection_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *reflection_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *reflection_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Reflection")));
|
||||
}
|
||||
|
||||
int reflection_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int reflection_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
char *reflection_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *reflection_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to add a reflection to your picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to add a reflection to your picture.")));
|
||||
}
|
||||
|
||||
void reflection_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
void reflection_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
do_reflection(api, canvas, last, x, y, update_rect, 1);
|
||||
}
|
||||
|
||||
void do_reflection(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect, int show_origin)
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect,
|
||||
int show_origin)
|
||||
{
|
||||
float scale;
|
||||
int xx, yy;
|
||||
|
|
@ -149,29 +163,29 @@ void do_reflection(magic_api * api, SDL_Surface * canvas,
|
|||
|
||||
/* Determine what direction to go */
|
||||
if (abs(x - reflection_x1) < 32)
|
||||
{
|
||||
/* +/-32 pixels of wiggle room before we switch from vertical to horizontal */
|
||||
if (y > reflection_y1)
|
||||
reflection_side = REFLECTION_SIDE_BOTTOM;
|
||||
else
|
||||
reflection_side = REFLECTION_SIDE_TOP;
|
||||
}
|
||||
{
|
||||
/* +/-32 pixels of wiggle room before we switch from vertical to horizontal */
|
||||
if (y > reflection_y1)
|
||||
reflection_side = REFLECTION_SIDE_BOTTOM;
|
||||
else
|
||||
reflection_side = REFLECTION_SIDE_TOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < reflection_x1)
|
||||
reflection_side = REFLECTION_SIDE_LEFT;
|
||||
else
|
||||
reflection_side = REFLECTION_SIDE_RIGHT;
|
||||
}
|
||||
{
|
||||
if (x < reflection_x1)
|
||||
reflection_side = REFLECTION_SIDE_LEFT;
|
||||
else
|
||||
reflection_side = REFLECTION_SIDE_RIGHT;
|
||||
}
|
||||
|
||||
/* If we've changed direction, reset the canvas back
|
||||
to the snapshot before proceeding */
|
||||
if (reflection_side != reflection_side_old)
|
||||
{
|
||||
SDL_BlitSurface(last, NULL, canvas, NULL);
|
||||
reflection_side_old = reflection_side;
|
||||
update_all = 1;
|
||||
}
|
||||
{
|
||||
SDL_BlitSurface(last, NULL, canvas, NULL);
|
||||
reflection_side_old = reflection_side;
|
||||
update_all = 1;
|
||||
}
|
||||
|
||||
|
||||
/* Note: This isn't very good, and I basically
|
||||
|
|
@ -179,173 +193,179 @@ void do_reflection(magic_api * api, SDL_Surface * canvas,
|
|||
well enough. There's a ton of room for improvement!
|
||||
-bjk 2021.11.05 */
|
||||
if (reflection_side == REFLECTION_SIDE_BOTTOM)
|
||||
{
|
||||
/* Starting from `reflection_y1` and moving down,
|
||||
we'll copy from `reflection_y1` and moving up */
|
||||
|
||||
scale = (float) reflection_y1 / (float) y;
|
||||
|
||||
for (yy = reflection_y1; yy < canvas->h; yy++)
|
||||
{
|
||||
/* Starting from `reflection_y1` and moving down,
|
||||
we'll copy from `reflection_y1` and moving up */
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
scale = (float) reflection_y1 / (float) y;
|
||||
src.x = 0;
|
||||
src.y = (reflection_y1 * scale) + ((y - yy) * scale);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
for (yy = reflection_y1; yy < canvas->h; yy++)
|
||||
{
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
if (src.y < 0)
|
||||
{
|
||||
src.y = yy;
|
||||
}
|
||||
|
||||
src.x = 0;
|
||||
src.y = (reflection_y1 * scale) + ((y - yy) * scale);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
if (src.y < 0)
|
||||
{
|
||||
src.y = yy;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = reflection_y1;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h - reflection_y1 + 1;
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = reflection_y1;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h - reflection_y1 + 1;
|
||||
}
|
||||
else if (reflection_side == REFLECTION_SIDE_TOP)
|
||||
{
|
||||
/* Starting from `reflection_y1` and moving up,
|
||||
we'll copy from `reflection_y1` and moving down */
|
||||
|
||||
scale = ((float) reflection_y1 / (float) y);
|
||||
|
||||
for (yy = reflection_y1; yy >= 0; yy--)
|
||||
{
|
||||
/* Starting from `reflection_y1` and moving up,
|
||||
we'll copy from `reflection_y1` and moving down */
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
scale = ((float) reflection_y1 / (float) y);
|
||||
src.x = 0;
|
||||
src.y = (reflection_y1 / scale) + (y * scale) - (yy / scale);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
for (yy = reflection_y1; yy >= 0; yy--)
|
||||
{
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
if (src.y >= canvas->h)
|
||||
{
|
||||
src.y = yy;
|
||||
}
|
||||
|
||||
src.x = 0;
|
||||
src.y = (reflection_y1 / scale) + (y * scale) - (yy / scale);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
if (src.y >= canvas->h)
|
||||
{
|
||||
src.y = yy;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = reflection_y1;
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = reflection_y1;
|
||||
}
|
||||
else if (reflection_side == REFLECTION_SIDE_RIGHT)
|
||||
{
|
||||
/* Starting from `reflection_x1` and moving right,
|
||||
we'll copy from `reflection_x1` and moving left */
|
||||
|
||||
scale = (float) reflection_x1 / (float) x;
|
||||
|
||||
for (xx = reflection_x1; xx < canvas->w; xx++)
|
||||
{
|
||||
/* Starting from `reflection_x1` and moving right,
|
||||
we'll copy from `reflection_x1` and moving left */
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
scale = (float) reflection_x1 / (float) x;
|
||||
src.x = (reflection_x1 * scale) + ((x - xx) * scale);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
for (xx = reflection_x1; xx < canvas->w; xx++)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
if (src.x < 0)
|
||||
{
|
||||
src.x = xx;
|
||||
}
|
||||
|
||||
src.x = (reflection_x1 * scale) + ((x - xx) * scale);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
if (src.x < 0)
|
||||
{
|
||||
src.x = xx;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = reflection_x1;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w - reflection_x1 + 1;
|
||||
update_rect->h = canvas->h;
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = reflection_x1;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w - reflection_x1 + 1;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
else if (reflection_side == REFLECTION_SIDE_LEFT)
|
||||
{
|
||||
/* Starting from `reflection_x1` and left up,
|
||||
we'll copy from `reflection_x1` and right down */
|
||||
|
||||
scale = (float) reflection_x1 / (float) x;
|
||||
|
||||
for (xx = reflection_x1; xx >= 0; xx--)
|
||||
{
|
||||
/* Starting from `reflection_x1` and left up,
|
||||
we'll copy from `reflection_x1` and right down */
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
scale = (float) reflection_x1 / (float) x;
|
||||
src.x = (reflection_x1 / scale) + (x * scale) - (xx / scale);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
for (xx = reflection_x1; xx >= 0; xx--)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
if (src.x >= canvas->w)
|
||||
{
|
||||
src.x = xx;
|
||||
}
|
||||
|
||||
src.x = (reflection_x1 / scale) + (x * scale) - (xx / scale);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
if (src.x >= canvas->w)
|
||||
{
|
||||
src.x = xx;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = reflection_x1;
|
||||
update_rect->h = canvas->h;
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = reflection_x1;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
|
||||
/* TODO: Support reflecting at arbitrary angles!
|
||||
(a la linear gradient fill tool) */
|
||||
|
||||
if (update_all)
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (yy = reflection_y1 - REFLECTION_XOR_SIZE;
|
||||
yy < reflection_y1 + REFLECTION_XOR_SIZE; yy++)
|
||||
{
|
||||
for (yy = reflection_y1 - REFLECTION_XOR_SIZE; yy < reflection_y1 + REFLECTION_XOR_SIZE; yy++)
|
||||
{
|
||||
if (show_origin)
|
||||
api->xorpixel(canvas, reflection_x1, yy);
|
||||
else
|
||||
api->putpixel(canvas, reflection_x1, yy, api->getpixel(last, reflection_x1, yy));
|
||||
}
|
||||
|
||||
for (xx = reflection_x1 - REFLECTION_XOR_SIZE; xx < reflection_x1 + REFLECTION_XOR_SIZE; xx++)
|
||||
{
|
||||
if (show_origin)
|
||||
api->xorpixel(canvas, xx, reflection_y1);
|
||||
else
|
||||
api->putpixel(canvas, xx, reflection_y1, api->getpixel(last, xx, reflection_y1));
|
||||
}
|
||||
|
||||
update_rect->x -= REFLECTION_XOR_SIZE;
|
||||
update_rect->w += (REFLECTION_XOR_SIZE * 2);
|
||||
update_rect->y -= REFLECTION_XOR_SIZE;
|
||||
update_rect->h += (REFLECTION_XOR_SIZE * 2);
|
||||
if (show_origin)
|
||||
api->xorpixel(canvas, reflection_x1, yy);
|
||||
else
|
||||
api->putpixel(canvas, reflection_x1, yy,
|
||||
api->getpixel(last, reflection_x1, yy));
|
||||
}
|
||||
|
||||
api->playsound(reflection_snd, (x * 255) / canvas->w, (y * 255) / canvas->h);
|
||||
for (xx = reflection_x1 - REFLECTION_XOR_SIZE;
|
||||
xx < reflection_x1 + REFLECTION_XOR_SIZE; xx++)
|
||||
{
|
||||
if (show_origin)
|
||||
api->xorpixel(canvas, xx, reflection_y1);
|
||||
else
|
||||
api->putpixel(canvas, xx, reflection_y1,
|
||||
api->getpixel(last, xx, reflection_y1));
|
||||
}
|
||||
|
||||
update_rect->x -= REFLECTION_XOR_SIZE;
|
||||
update_rect->w += (REFLECTION_XOR_SIZE * 2);
|
||||
update_rect->y -= REFLECTION_XOR_SIZE;
|
||||
update_rect->h += (REFLECTION_XOR_SIZE * 2);
|
||||
}
|
||||
|
||||
api->playsound(reflection_snd, (x * 255) / canvas->w,
|
||||
(y * 255) / canvas->h);
|
||||
}
|
||||
|
||||
void reflection_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (x <= 0)
|
||||
x = 1;
|
||||
|
|
@ -365,8 +385,8 @@ void reflection_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
}
|
||||
|
||||
void reflection_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
do_reflection(api, canvas, last, x, y, update_rect, 0);
|
||||
}
|
||||
|
|
@ -377,29 +397,35 @@ void reflection_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
Mix_FreeChunk(reflection_snd);
|
||||
}
|
||||
|
||||
void reflection_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
void reflection_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int reflection_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int reflection_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void reflection_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
void reflection_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
{
|
||||
reflection_x1 = canvas->w / 2;
|
||||
reflection_y1 = canvas->h / 2;
|
||||
}
|
||||
|
||||
void reflection_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void reflection_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int reflection_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int reflection_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,17 +49,22 @@ char *ripples_get_name(magic_api * api, int which);
|
|||
int ripples_get_group(magic_api * api, int which);
|
||||
char *ripples_get_description(magic_api * api, int which, int mode);
|
||||
void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
void ripples_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void ripples_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void ripples_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void ripples_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void ripples_shutdown(magic_api * api);
|
||||
void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int ripples_requires_colors(magic_api * api, int which);
|
||||
void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void ripples_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void ripples_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int ripples_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 ripples_api_version(void)
|
||||
|
|
@ -75,7 +80,8 @@ int ripples_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg",
|
||||
api->data_directory);
|
||||
ripples_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -92,38 +98,49 @@ SDL_Surface *ripples_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Ripples")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click to make ripples appear over your picture.")));
|
||||
return (strdup
|
||||
(gettext_noop("Click to make ripples appear over your picture.")));
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x,
|
||||
int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
Uint8 r, g, b;
|
||||
|
|
@ -141,7 +158,8 @@ static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
float radius;
|
||||
float fli;
|
||||
|
|
@ -150,25 +168,26 @@ void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
radius = 100;
|
||||
|
||||
for (fli = 0; fli < radius; fli = fli + .25)
|
||||
{
|
||||
ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10));
|
||||
|
||||
ox = fli * deg_cos(0) + x;
|
||||
oy = -fli * deg_sin(0) + y;
|
||||
|
||||
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
|
||||
{
|
||||
ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10));
|
||||
nx = fli * deg_cos(d) + x;
|
||||
ny = -fli * deg_sin(d) + y;
|
||||
|
||||
ox = fli * deg_cos(0) + x;
|
||||
oy = -fli * deg_sin(0) + y;
|
||||
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
|
||||
|
||||
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
|
||||
{
|
||||
nx = fli * deg_cos(d) + x;
|
||||
ny = -fli * deg_sin(d) + y;
|
||||
api->line((void *) api, which, canvas, last, ox, oy, nx, ny, 1,
|
||||
ripples_linecb);
|
||||
|
||||
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb);
|
||||
|
||||
ox = nx;
|
||||
oy = ny;
|
||||
}
|
||||
ox = nx;
|
||||
oy = ny;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = x - 100;
|
||||
update_rect->y = y - 100;
|
||||
|
|
@ -179,9 +198,12 @@ void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void ripples_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void ripples_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -193,28 +215,33 @@ void ripples_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_ONECLICK);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,18 +60,25 @@ int rosette_get_group(magic_api * api, int which);
|
|||
char *rosette_get_description(magic_api * api, int which, int mode);
|
||||
int rosette_requires_colors(magic_api * api, int which);
|
||||
void rosette_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void rosette_shutdown(magic_api * api);
|
||||
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void rosette_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void rosette_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void rosette_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int rosette_modes(magic_api * api, int which);
|
||||
void rosette_circle(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void rosette_circle(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
Uint32 rosette_api_version(void)
|
||||
{
|
||||
|
|
@ -89,7 +96,8 @@ int rosette_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg",
|
||||
api->data_directory);
|
||||
rosette_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -105,9 +113,11 @@ SDL_Surface *rosette_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (!which)
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/rosette.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/rosette.png",
|
||||
api->data_directory);
|
||||
else
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/picasso.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/picasso.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -120,12 +130,14 @@ char *rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
return strdup(gettext_noop("Picasso"));
|
||||
}
|
||||
|
||||
int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PATTERN_PAINTING;
|
||||
}
|
||||
|
||||
char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (!which)
|
||||
return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits?
|
||||
|
|
@ -133,14 +145,18 @@ char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int m
|
|||
return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing?
|
||||
}
|
||||
|
||||
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void rosette_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void rosette_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -152,7 +168,8 @@ void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
// Interactivity functions
|
||||
|
||||
void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -161,11 +178,14 @@ void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++)
|
||||
for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++)
|
||||
if (api->in_circle(xx - x, yy - y, ROSETTE_R / 2))
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b));
|
||||
api->putpixel(canvas, xx, yy,
|
||||
SDL_MapRGB(canvas->format, rosette_colors.r,
|
||||
rosette_colors.g, rosette_colors.b));
|
||||
|
||||
}
|
||||
|
||||
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
|
||||
void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -173,41 +193,41 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
|
|||
double xx, yy; //distance to the center of the image
|
||||
int x1, y1, x2, y2;
|
||||
|
||||
xx = (double)(xmid - x);
|
||||
yy = (double)(y - ymid);
|
||||
xx = (double) (xmid - x);
|
||||
yy = (double) (y - ymid);
|
||||
|
||||
if (which == 0)
|
||||
{
|
||||
angle = 2 * M_PI / 3; //an angle between brushes
|
||||
{
|
||||
angle = 2 * M_PI / 3; //an angle between brushes
|
||||
|
||||
x1 = (int)(xx * cos(angle) - yy * sin(angle));
|
||||
y1 = (int)(xx * sin(angle) + yy * cos(angle));
|
||||
x1 = (int) (xx * cos(angle) - yy * sin(angle));
|
||||
y1 = (int) (xx * sin(angle) + yy * cos(angle));
|
||||
|
||||
x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
|
||||
y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
|
||||
}
|
||||
x2 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
|
||||
y2 = (int) (xx * sin(2 * angle) + yy * cos(2 * angle));
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = atan(yy / xx);
|
||||
{
|
||||
angle = atan(yy / xx);
|
||||
|
||||
if ((xx < 0) && (yy > 0))
|
||||
angle += M_PI;
|
||||
if ((xx < 0) && (yy > 0))
|
||||
angle += M_PI;
|
||||
|
||||
if ((xx < 0) && (yy < 0))
|
||||
angle += M_PI;
|
||||
if ((xx < 0) && (yy < 0))
|
||||
angle += M_PI;
|
||||
|
||||
if ((xx > 0) && (yy < 0))
|
||||
angle += 2 * M_PI;
|
||||
if ((xx > 0) && (yy < 0))
|
||||
angle += 2 * M_PI;
|
||||
|
||||
if ((y == ymid) && (xx < 0))
|
||||
angle = M_PI;
|
||||
if ((y == ymid) && (xx < 0))
|
||||
angle = M_PI;
|
||||
|
||||
x1 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
|
||||
y1 = (int)(xx * sin(2 * angle) - yy * cos(angle));
|
||||
x1 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
|
||||
y1 = (int) (xx * sin(2 * angle) - yy * cos(angle));
|
||||
|
||||
x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
|
||||
y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
|
||||
}
|
||||
x2 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
|
||||
y2 = (int) (xx * sin(2 * angle) + yy * cos(2 * angle));
|
||||
}
|
||||
|
||||
rosette_circle(api, which, canvas, snapshot, x, y);
|
||||
rosette_circle(api, which, canvas, snapshot, (-1) * (x1 - xmid), y1 + ymid);
|
||||
|
|
@ -215,9 +235,11 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
|
|||
}
|
||||
|
||||
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw);
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
rosette_draw);
|
||||
api->playsound(rosette_snd, (x * 255) / canvas->w, 255);
|
||||
|
||||
update_rect->x = update_rect->y = 0;
|
||||
|
|
@ -226,25 +248,29 @@ void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
xmid = canvas->w / 2;
|
||||
ymid = canvas->h / 2;
|
||||
}
|
||||
|
||||
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -79,12 +79,15 @@ const char *sharpen_names[sharpen_NUM_TOOLS] = {
|
|||
};
|
||||
|
||||
const char *sharpen_descs[sharpen_NUM_TOOLS][2] = {
|
||||
{gettext_noop("Click and drag the mouse to trace edges in parts of your picture."),
|
||||
{gettext_noop
|
||||
("Click and drag the mouse to trace edges in parts of your picture."),
|
||||
gettext_noop("Click to trace edges in your entire picture."),},
|
||||
{gettext_noop("Click and drag the mouse to sharpen parts of your picture."),
|
||||
gettext_noop("Click to sharpen the entire picture."),},
|
||||
{gettext_noop("Click and drag the mouse to create a black and white silhouette."),
|
||||
gettext_noop("Click to create a black and white silhouette of your entire picture.")},
|
||||
{gettext_noop
|
||||
("Click and drag the mouse to create a black and white silhouette."),
|
||||
gettext_noop
|
||||
("Click to create a black and white silhouette of your entire picture.")},
|
||||
};
|
||||
|
||||
Uint32 sharpen_api_version(void);
|
||||
|
|
@ -95,22 +98,29 @@ char *sharpen_get_name(magic_api * api, int which);
|
|||
int sharpen_get_group(magic_api * api, int which);
|
||||
char *sharpen_get_description(magic_api * api, int which, int mode);
|
||||
static int sharpen_grey(Uint8 r1, Uint8 g1, Uint8 b1);
|
||||
static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
|
||||
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void do_sharpen_full(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int which);
|
||||
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void sharpen_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void sharpen_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
|
||||
void sharpen_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void sharpen_shutdown(magic_api * api);
|
||||
void sharpen_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int sharpen_requires_colors(magic_api * api, int which);
|
||||
void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void sharpen_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void sharpen_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int sharpen_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 sharpen_api_version(void)
|
||||
|
|
@ -127,10 +137,11 @@ int sharpen_init(magic_api * api)
|
|||
char fname[1024];
|
||||
|
||||
for (i = 0; i < sharpen_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, sharpen_snd_filenames[i]);
|
||||
sharpen_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
sharpen_snd_filenames[i]);
|
||||
sharpen_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
|
@ -146,7 +157,8 @@ SDL_Surface *sharpen_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, sharpen_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
sharpen_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -157,13 +169,15 @@ char *sharpen_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our group (all the same):
|
||||
int sharpen_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int sharpen_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *sharpen_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *sharpen_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(sharpen_descs[which][mode - 1])));
|
||||
}
|
||||
|
|
@ -175,7 +189,8 @@ static int sharpen_grey(Uint8 r1, Uint8 g1, Uint8 b1)
|
|||
}
|
||||
|
||||
// Do the effect:
|
||||
static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -198,104 +213,113 @@ static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Sur
|
|||
sobel_1 = 0;
|
||||
sobel_2 = 0;
|
||||
for (i = -1; i < 2; i++)
|
||||
{
|
||||
for (j = -1; j < 2; j++)
|
||||
{
|
||||
for (j = -1; j < 2; j++)
|
||||
{
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1);
|
||||
grey = sharpen_grey(r1, g1, b1);
|
||||
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
|
||||
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
|
||||
}
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1,
|
||||
&b1);
|
||||
grey = sharpen_grey(r1, g1, b1);
|
||||
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
|
||||
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
|
||||
}
|
||||
}
|
||||
|
||||
temp = sqrt(sobel_1 * sobel_1 + sobel_2 * sobel_2);
|
||||
temp = (temp / 1443) * 255.0;
|
||||
|
||||
// set image to white where edge value is below THRESHOLD
|
||||
if (which == TOOL_TRACE)
|
||||
{
|
||||
if (temp < THRESHOLD)
|
||||
{
|
||||
if (temp < THRESHOLD)
|
||||
{
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
//Simply display the edge values - provides a nice black and white silhouette image
|
||||
else if (which == TOOL_SILHOUETTE)
|
||||
{
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp, temp, temp));
|
||||
}
|
||||
{
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp, temp, temp));
|
||||
}
|
||||
//Add the edge values to the original image, creating a more distinct jump in contrast at edges
|
||||
else if (which == TOOL_SHARPEN)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0),
|
||||
clamp(0.0, g1 + SHARPEN * temp, 255.0),
|
||||
clamp(0.0, b1 + SHARPEN * temp, 255.0)));
|
||||
}
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format,
|
||||
clamp(0.0, r1 + SHARPEN * temp, 255.0),
|
||||
clamp(0.0, g1 + SHARPEN * temp, 255.0),
|
||||
clamp(0.0, b1 + SHARPEN * temp, 255.0)));
|
||||
}
|
||||
}
|
||||
|
||||
// Do the effect for the full image
|
||||
static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
|
||||
static void do_sharpen_full(void *ptr, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int which)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < last->h; y++)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
if (y % 10 == 0) {
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
do_sharpen_pixel(api, which, canvas, last, x, y);
|
||||
}
|
||||
api->update_progress_bar();
|
||||
}
|
||||
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
do_sharpen_pixel(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//do the effect for the brush
|
||||
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - sharpen_RADIUS; yy < y + sharpen_RADIUS; yy++)
|
||||
{
|
||||
for (xx = x - sharpen_RADIUS; xx < x + sharpen_RADIUS; xx++)
|
||||
{
|
||||
for (xx = x - sharpen_RADIUS; xx < x + sharpen_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, sharpen_RADIUS) && !api->touched(xx, yy))
|
||||
{
|
||||
do_sharpen_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, sharpen_RADIUS)
|
||||
&& !api->touched(xx, yy))
|
||||
{
|
||||
do_sharpen_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_sharpen_brush);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_sharpen_brush);
|
||||
|
||||
api->playsound(sharpen_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - sharpen_RADIUS;
|
||||
update_rect->y = oy - sharpen_RADIUS;
|
||||
|
|
@ -305,25 +329,29 @@ void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void sharpen_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
sharpen_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_sharpen_full(api, canvas, last, which);
|
||||
api->playsound(sharpen_snd_effect[which], 128, 255);
|
||||
}
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_sharpen_full(api, canvas, last, which);
|
||||
api->playsound(sharpen_snd_effect[which], 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void sharpen_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void sharpen_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -334,37 +362,42 @@ void sharpen_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < sharpen_NUM_TOOLS; i++)
|
||||
{
|
||||
if (sharpen_snd_effect[i] != NULL)
|
||||
{
|
||||
if (sharpen_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(sharpen_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(sharpen_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void sharpen_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void sharpen_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int sharpen_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int sharpen_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sharpen_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void sharpen_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void sharpen_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void sharpen_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int sharpen_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int sharpen_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_FULLSCREEN | MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,7 +44,8 @@ static Mix_Chunk *shift_snd;
|
|||
/* Local function prototypes: */
|
||||
|
||||
static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect, int crosshairs);
|
||||
Uint32 shift_api_version(void);
|
||||
int shift_init(magic_api * api);
|
||||
int shift_get_tool_count(magic_api * api);
|
||||
|
|
@ -53,17 +54,20 @@ char *shift_get_name(magic_api * api, int which);
|
|||
int shift_get_group(magic_api * api, int which);
|
||||
char *shift_get_description(magic_api * api, int which, int mode);
|
||||
void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void shift_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void shift_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void shift_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void shift_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void shift_shutdown(magic_api * api);
|
||||
void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int shift_requires_colors(magic_api * api, int which);
|
||||
|
||||
void shift_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void shift_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void shift_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void shift_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int shift_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -79,7 +83,8 @@ int shift_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/shift.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/shift.ogg",
|
||||
api->data_directory);
|
||||
shift_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -92,37 +97,46 @@ int shift_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Load our icons:
|
||||
SDL_Surface *shift_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
SDL_Surface *shift_get_icon(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/shift.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/shift.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *shift_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *shift_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Shift")));
|
||||
}
|
||||
|
||||
// Return our group
|
||||
int shift_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int shift_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *shift_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *shift_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag to shift your picture around on the canvas.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag to shift your picture around on the canvas.")));
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (ox == x && oy == y)
|
||||
return; /* No-op */
|
||||
|
|
@ -130,8 +144,10 @@ void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1);
|
||||
}
|
||||
|
||||
static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
static void shift_doit(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
|
||||
int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect, int crosshairs)
|
||||
{
|
||||
SDL_Rect dest;
|
||||
|
|
@ -162,123 +178,123 @@ static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
|
|||
|
||||
|
||||
if (dy > 0)
|
||||
{
|
||||
if (dx > 0)
|
||||
{
|
||||
if (dx > 0)
|
||||
{
|
||||
/* Top Left */
|
||||
/* Top Left */
|
||||
|
||||
dest.x = dx - canvas->w;
|
||||
dest.y = dy - canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
|
||||
/* Top */
|
||||
|
||||
dest.x = dx;
|
||||
dest.x = dx - canvas->w;
|
||||
dest.y = dy - canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
|
||||
|
||||
if (dx < 0)
|
||||
{
|
||||
/* Top Right */
|
||||
|
||||
dest.x = dx + canvas->w;
|
||||
dest.y = dy - canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Top */
|
||||
|
||||
dest.x = dx;
|
||||
dest.y = dy - canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
|
||||
|
||||
if (dx < 0)
|
||||
{
|
||||
/* Top Right */
|
||||
|
||||
dest.x = dx + canvas->w;
|
||||
dest.y = dy - canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (dx > 0)
|
||||
{
|
||||
/* Left */
|
||||
{
|
||||
/* Left */
|
||||
|
||||
dest.x = dx - canvas->w;
|
||||
dest.y = dy;
|
||||
dest.x = dx - canvas->w;
|
||||
dest.y = dy;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
if (dx < 0)
|
||||
{
|
||||
/* Right */
|
||||
{
|
||||
/* Right */
|
||||
|
||||
dest.x = dx + canvas->w;
|
||||
dest.y = dy;
|
||||
dest.x = dx + canvas->w;
|
||||
dest.y = dy;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
|
||||
if (dy < 0)
|
||||
{
|
||||
if (dx > 0)
|
||||
{
|
||||
if (dx > 0)
|
||||
{
|
||||
/* Bottom Left */
|
||||
/* Bottom Left */
|
||||
|
||||
dest.x = dx - canvas->w;
|
||||
dest.y = dy + canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
|
||||
|
||||
/* Bottom */
|
||||
|
||||
dest.x = dx;
|
||||
dest.x = dx - canvas->w;
|
||||
dest.y = dy + canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
|
||||
|
||||
if (dx < 0)
|
||||
{
|
||||
/* Bottom Right */
|
||||
|
||||
dest.x = dx + canvas->w;
|
||||
dest.y = dy + canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Bottom */
|
||||
|
||||
dest.x = dx;
|
||||
dest.y = dy + canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
|
||||
|
||||
if (dx < 0)
|
||||
{
|
||||
/* Bottom Right */
|
||||
|
||||
dest.x = dx + canvas->w;
|
||||
dest.y = dy + canvas->h;
|
||||
|
||||
SDL_BlitSurface(last, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (crosshairs)
|
||||
{
|
||||
dest.x = (canvas->w / 2) - 1;
|
||||
dest.y = 0;
|
||||
dest.w = 3;
|
||||
dest.h = canvas->h;
|
||||
{
|
||||
dest.x = (canvas->w / 2) - 1;
|
||||
dest.y = 0;
|
||||
dest.w = 3;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = (canvas->h / 2) - 1;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 3;
|
||||
dest.x = 0;
|
||||
dest.y = (canvas->h / 2) - 1;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 3;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
|
||||
|
||||
dest.x = canvas->w / 2;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
dest.x = canvas->w / 2;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = canvas->h / 2;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
dest.x = 0;
|
||||
dest.y = canvas->h / 2;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
}
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
}
|
||||
|
||||
|
||||
/* Update everything! */
|
||||
|
|
@ -293,7 +309,8 @@ static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
|
|||
|
||||
// Affect the canvas on click:
|
||||
void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
shift_x = x;
|
||||
shift_y = y;
|
||||
|
|
@ -303,7 +320,8 @@ void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
|
||||
// Affect the canvas on release:
|
||||
void shift_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 0);
|
||||
api->stopsound();
|
||||
|
|
@ -319,22 +337,26 @@ void shift_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// Record the color from Tux Paint:
|
||||
void shift_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void shift_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void shift_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void shift_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void shift_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,18 +46,22 @@ SDL_Surface *smudge_get_icon(magic_api * api, int which);
|
|||
char *smudge_get_name(magic_api * api, int which);
|
||||
int smudge_get_group(magic_api * api, int which);
|
||||
char *smudge_get_description(magic_api * api, int which, int mode);
|
||||
static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_smudge(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void smudge_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void smudge_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void smudge_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void smudge_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void smudge_shutdown(magic_api * api);
|
||||
void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int smudge_requires_colors(magic_api * api, int which);
|
||||
void smudge_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void smudge_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void smudge_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void smudge_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int smudge_modes(magic_api * api, int which);
|
||||
int smudge_get_tool_count(magic_api * api);
|
||||
|
||||
|
|
@ -66,7 +70,8 @@ int smudge_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/smudge.wav", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/smudge.wav",
|
||||
api->data_directory);
|
||||
smudge_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -89,9 +94,11 @@ SDL_Surface *smudge_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (which == 0)
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/smudge.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/smudge.png",
|
||||
api->data_directory);
|
||||
else /* if (which == 1) */
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/wetpaint.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/wetpaint.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
|
@ -115,17 +122,23 @@ int smudge_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (which == 0)
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to smudge the picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to smudge the picture.")));
|
||||
else /* if (which == 1) */
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to draw with wet, smudgy paint.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag the mouse around to draw with wet, smudgy paint.")));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_smudge(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
static double state[32][32][3];
|
||||
|
|
@ -135,66 +148,80 @@ static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
|
|||
int xx, yy, strength;
|
||||
|
||||
if (which == 1)
|
||||
{
|
||||
/* Wet paint */
|
||||
for (yy = -8; yy < 8; yy++)
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r, &g, &b);
|
||||
//strength = (abs(xx * yy) / 8) + 6;
|
||||
strength = (abs(xx * yy) / 8) + 1;
|
||||
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format,
|
||||
(smudge_r + r * strength) / (strength + 1),
|
||||
(smudge_g + g * strength) / (strength + 1),
|
||||
(smudge_b + b * strength) / (strength + 1)));
|
||||
}
|
||||
}
|
||||
{
|
||||
/* Wet paint */
|
||||
for (yy = -8; yy < 8; yy++)
|
||||
for (xx = -8; xx < 8; xx++)
|
||||
if (api->in_circle(xx, yy, 8))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r,
|
||||
&g, &b);
|
||||
//strength = (abs(xx * yy) / 8) + 6;
|
||||
strength = (abs(xx * yy) / 8) + 1;
|
||||
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format,
|
||||
(smudge_r +
|
||||
r * strength) /
|
||||
(strength + 1),
|
||||
(smudge_g +
|
||||
g * strength) /
|
||||
(strength + 1),
|
||||
(smudge_b +
|
||||
b * strength) /
|
||||
(strength + 1)));
|
||||
}
|
||||
}
|
||||
|
||||
while (i--)
|
||||
{
|
||||
int iy = i >> 5;
|
||||
int ix = i & 0x1f;
|
||||
{
|
||||
int iy = i >> 5;
|
||||
int ix = i & 0x1f;
|
||||
|
||||
// is it not on the circle of radius sqrt(120) at location 16,16?
|
||||
if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 120)
|
||||
continue;
|
||||
// it is on the circle, so grab it
|
||||
// is it not on the circle of radius sqrt(120) at location 16,16?
|
||||
if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 120)
|
||||
continue;
|
||||
// it is on the circle, so grab it
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format, &r, &g, &b);
|
||||
state[ix][iy][0] = rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r);
|
||||
state[ix][iy][1] = rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g);
|
||||
state[ix][iy][2] = rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b);
|
||||
SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format,
|
||||
&r, &g, &b);
|
||||
state[ix][iy][0] =
|
||||
rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r);
|
||||
state[ix][iy][1] =
|
||||
rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g);
|
||||
state[ix][iy][2] =
|
||||
rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b);
|
||||
|
||||
// opacity 100% --> new data not blended w/ existing data
|
||||
api->putpixel(canvas, x + ix - 16, y + iy - 16,
|
||||
SDL_MapRGB(canvas->format, api->linear_to_sRGB(state[ix][iy][0]),
|
||||
api->linear_to_sRGB(state[ix][iy][1]), api->linear_to_sRGB(state[ix][iy][2])));
|
||||
}
|
||||
// opacity 100% --> new data not blended w/ existing data
|
||||
api->putpixel(canvas, x + ix - 16, y + iy - 16,
|
||||
SDL_MapRGB(canvas->format,
|
||||
api->linear_to_sRGB(state[ix][iy][0]),
|
||||
api->linear_to_sRGB(state[ix][iy][1]),
|
||||
api->linear_to_sRGB(state[ix][iy][2])));
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_smudge);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_smudge);
|
||||
|
||||
api->playsound(smudge_snd, (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -204,15 +231,19 @@ void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void smudge_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
smudge_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void smudge_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void smudge_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -224,7 +255,8 @@ void smudge_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
smudge_r = r;
|
||||
smudge_g = g;
|
||||
|
|
@ -232,7 +264,8 @@ void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (which == 0)
|
||||
return 0;
|
||||
|
|
@ -240,12 +273,14 @@ int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
|
|||
return 1;
|
||||
}
|
||||
|
||||
void smudge_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void smudge_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void smudge_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void smudge_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
172
magic/src/snow.c
172
magic/src/snow.c
|
|
@ -84,19 +84,24 @@ SDL_Surface *snow_get_icon(magic_api * api, int which);
|
|||
char *snow_get_name(magic_api * api, int which);
|
||||
int snow_get_group(magic_api * api, int which);
|
||||
char *snow_get_description(magic_api * api, int which);
|
||||
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount);
|
||||
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which, int snowAmount);
|
||||
void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void snow_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void snow_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
|
||||
void snow_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void snow_shutdown(magic_api * api);
|
||||
void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int snow_requires_colors(magic_api * api, int which);
|
||||
void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void snow_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void snow_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int snow_modes(magic_api * api, int which);
|
||||
Uint32 snow_api_version(void)
|
||||
{
|
||||
|
|
@ -112,29 +117,32 @@ int snow_init(magic_api * api)
|
|||
|
||||
srand(time(0));
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake4.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake4.png",
|
||||
api->data_directory);
|
||||
snow_flake1 = IMG_Load(fname);
|
||||
if (snow_flake1 == NULL)
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake5.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake5.png",
|
||||
api->data_directory);
|
||||
snow_flake2 = IMG_Load(fname);
|
||||
if (snow_flake2 == NULL)
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
|
||||
if (snow_flake2 == NULL)
|
||||
{
|
||||
printf("meh\n");
|
||||
}
|
||||
{
|
||||
printf("meh\n");
|
||||
}
|
||||
for (i = 0; i < snow_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
|
||||
snow_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
snow_snd_filenames[i]);
|
||||
snow_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
|
@ -148,7 +156,8 @@ SDL_Surface *snow_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
snow_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -158,9 +167,10 @@ char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
return (strdup(gettext_noop(snow_names[which])));
|
||||
}
|
||||
|
||||
int snow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int snow_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */
|
||||
return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
|
|
@ -170,7 +180,8 @@ char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Do the effect:
|
||||
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount)
|
||||
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which, int snowAmount)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
|
|
@ -179,43 +190,48 @@ static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int whi
|
|||
SDL_Rect dest;
|
||||
|
||||
for (i = 0; i < snowAmount; i++)
|
||||
{
|
||||
centre_x = rand() % canvas->w;
|
||||
centre_y = rand() % canvas->h;
|
||||
if (which == TOOL_SNOWBALL)
|
||||
{
|
||||
centre_x = rand() % canvas->w;
|
||||
centre_y = rand() % canvas->h;
|
||||
if (which == TOOL_SNOWBALL)
|
||||
for (y = -snow_RADIUS; y < snow_RADIUS; y++)
|
||||
{
|
||||
for (x = -snow_RADIUS; x < snow_RADIUS; x++)
|
||||
{
|
||||
for (y = -snow_RADIUS; y < snow_RADIUS; y++)
|
||||
{
|
||||
for (x = -snow_RADIUS; x < snow_RADIUS; x++)
|
||||
{
|
||||
if (api->in_circle(x, y, snow_RADIUS))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
|
||||
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (which == TOOL_SNOWFLAKE)
|
||||
{
|
||||
dest.x = centre_x;
|
||||
dest.y = centre_y;
|
||||
if (rand() % 2 == 0)
|
||||
{
|
||||
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
|
||||
}
|
||||
if (api->in_circle(x, y, snow_RADIUS))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y),
|
||||
last->format, &r, &g, &b);
|
||||
api->putpixel(canvas, centre_x + x, centre_y + y,
|
||||
SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (which == TOOL_SNOWFLAKE)
|
||||
{
|
||||
dest.x = centre_x;
|
||||
dest.y = centre_y;
|
||||
if (rand() % 2 == 0)
|
||||
{
|
||||
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED,
|
||||
int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
// No-op
|
||||
}
|
||||
|
|
@ -223,7 +239,8 @@ void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL
|
|||
// Affect the canvas on click:
|
||||
void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
|
|
@ -235,9 +252,12 @@ void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void snow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void snow_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -248,40 +268,44 @@ void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < snow_NUM_TOOLS; i++)
|
||||
{
|
||||
if (snow_snd_effect[i] != NULL)
|
||||
{
|
||||
if (snow_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(snow_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(snow_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
if (snow_flake1 != NULL)
|
||||
{
|
||||
SDL_FreeSurface(snow_flake1);
|
||||
}
|
||||
{
|
||||
SDL_FreeSurface(snow_flake1);
|
||||
}
|
||||
if (snow_flake2 != NULL)
|
||||
{
|
||||
SDL_FreeSurface(snow_flake2);
|
||||
}
|
||||
{
|
||||
SDL_FreeSurface(snow_flake2);
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,15 +57,21 @@ int stretch_get_group(magic_api * api, int which);
|
|||
char *stretch_get_description(magic_api * api, int which, int mode);
|
||||
int stretch_requires_colors(magic_api * api, int which);
|
||||
void stretch_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void stretch_shutdown(magic_api * api);
|
||||
void stretch_paint_stretch(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void stretch_paint_stretch(void *ptr_to_api, int which_tool,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int x, int y);
|
||||
void stretch_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void stretch_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void stretch_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void stretch_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void stretch_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void stretch_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void stretch_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int stretch_modes(magic_api * api, int which);
|
||||
|
||||
// Housekeeping functions
|
||||
|
|
@ -74,7 +80,9 @@ Uint32 stretch_api_version(void)
|
|||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
void stretch_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
void stretch_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -82,7 +90,8 @@ int stretch_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/stretch.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/stretch.ogg",
|
||||
api->data_directory);
|
||||
stretch_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -97,36 +106,45 @@ SDL_Surface *stretch_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/stretch.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/stretch.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *stretch_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *stretch_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Stretch"));
|
||||
}
|
||||
|
||||
int stretch_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int stretch_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
char *stretch_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *stretch_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to stretch part of your picture vertically or horizontally."));
|
||||
}
|
||||
|
||||
int stretch_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int stretch_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void stretch_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void stretch_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -137,9 +155,10 @@ void stretch_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// Interactivity functions
|
||||
|
||||
void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_Rect src, dest;
|
||||
float xx, yy;
|
||||
|
|
@ -148,92 +167,94 @@ void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
|
||||
|
||||
switch (stretch_side)
|
||||
{
|
||||
case STRETCH_DIRECTION_VERT:
|
||||
{
|
||||
case STRETCH_DIRECTION_VERT:
|
||||
if (y != stretch_start_y)
|
||||
{
|
||||
if (y != stretch_start_y)
|
||||
{
|
||||
divisor1 = (float) y / (float) stretch_start_y;
|
||||
divisor2 = (float) (canvas->h - y) / (float) (canvas->h - stretch_start_y);
|
||||
divisor1 = (float) y / (float) stretch_start_y;
|
||||
divisor2 =
|
||||
(float) (canvas->h - y) / (float) (canvas->h - stretch_start_y);
|
||||
|
||||
for (yy = 0; yy < y; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = (yy / divisor1);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
for (yy = 0; yy < y; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = (yy / divisor1);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
for (yy = y; yy < canvas->h; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = stretch_start_y + ((yy - y) / divisor2);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
for (yy = y; yy < canvas->h; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = stretch_start_y + ((yy - y) / divisor2);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
api->playsound(stretch_snd, 128, 255);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case STRETCH_DIRECTION_HORIZ:
|
||||
{
|
||||
if (x != stretch_start_x)
|
||||
{
|
||||
divisor1 = (float) x / (float) stretch_start_x;
|
||||
divisor2 = (float) (canvas->w - x) / (float) (canvas->w - stretch_start_x);
|
||||
|
||||
for (xx = 0; xx < x; xx++)
|
||||
{
|
||||
src.x = (xx / divisor1);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
for (xx = x; xx < canvas->w; xx++)
|
||||
{
|
||||
src.x = stretch_start_x + ((xx - x) / divisor2);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
api->playsound(stretch_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
break;
|
||||
api->playsound(stretch_snd, 128, 255);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case STRETCH_DIRECTION_HORIZ:
|
||||
{
|
||||
if (x != stretch_start_x)
|
||||
{
|
||||
divisor1 = (float) x / (float) stretch_start_x;
|
||||
divisor2 =
|
||||
(float) (canvas->w - x) / (float) (canvas->w - stretch_start_x);
|
||||
|
||||
for (xx = 0; xx < x; xx++)
|
||||
{
|
||||
src.x = (xx / divisor1);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
for (xx = x; xx < canvas->w; xx++)
|
||||
{
|
||||
src.x = stretch_start_x + ((xx - x) / divisor2);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
api->playsound(stretch_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
@ -241,26 +262,27 @@ void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
}
|
||||
|
||||
void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (y < canvas->h / 2)
|
||||
{
|
||||
if (x < y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else if (canvas->w - x < y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else
|
||||
stretch_side = STRETCH_DIRECTION_VERT;
|
||||
}
|
||||
{
|
||||
if (x < y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else if (canvas->w - x < y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else
|
||||
stretch_side = STRETCH_DIRECTION_VERT;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < canvas->h - y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else if (canvas->w - x < canvas->h - y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else
|
||||
stretch_side = STRETCH_DIRECTION_VERT;
|
||||
}
|
||||
{
|
||||
if (x < canvas->h - y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else if (canvas->w - x < canvas->h - y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else
|
||||
stretch_side = STRETCH_DIRECTION_VERT;
|
||||
}
|
||||
|
||||
stretch_start_x = x;
|
||||
stretch_start_y = y;
|
||||
|
|
@ -268,19 +290,22 @@ void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
stretch_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void stretch_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void stretch_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void stretch_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void stretch_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int stretch_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int stretch_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,8 @@
|
|||
unsigned int img_w, img_h;
|
||||
static Uint8 string_r, string_g, string_b;
|
||||
static int string_ox, string_oy;
|
||||
static int string_vertex_x, string_vertex_y, string_vertex_done, string_vertex_distance;
|
||||
static int string_vertex_x, string_vertex_y, string_vertex_done,
|
||||
string_vertex_distance;
|
||||
static SDL_Surface *canvas_backup;
|
||||
enum string_tools
|
||||
{
|
||||
|
|
@ -24,25 +25,28 @@ Mix_Chunk *string_snd[STRING_NUMTOOLS];
|
|||
|
||||
// Custom function declarations
|
||||
|
||||
void string_callback(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void string_draw_triangle(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void string_draw_angle(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
void string_callback(void *ptr, int which_tool, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void string_draw_triangle(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void string_draw_angle(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void string_draw_triangle_preview(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
void string_draw_angle_preview(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void scale_xcoord(int *xcoord);
|
||||
void scale_ycoord(int *ycoord);
|
||||
void scale_coords(int *ox, int *oy, int *x, int *y);
|
||||
void string_draw_wrapper(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox,
|
||||
int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void string_set_vertex(int x, int y);
|
||||
void compute_middle(int start_point, int end_point, int vertex, int *middle);
|
||||
|
||||
|
|
@ -50,7 +54,8 @@ void compute_middle(int start_point, int end_point, int vertex, int *middle);
|
|||
// Prototypes for required functions
|
||||
|
||||
void string_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
|
||||
Uint32 string_api_version(void);
|
||||
|
|
@ -63,13 +68,17 @@ int string_get_group(magic_api * api, int which);
|
|||
char *string_get_description(magic_api * api, int which, int mode);
|
||||
int string_requires_colors(magic_api * api, int which);
|
||||
void string_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
int string_init(magic_api * api);
|
||||
void string_shutdown(magic_api * api);
|
||||
void string_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void string_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void string_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
void string_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void string_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot);
|
||||
void string_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
// Required functions
|
||||
|
||||
|
|
@ -86,7 +95,8 @@ int string_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
return (MODE_PAINT_WITH_PREVIEW);
|
||||
}
|
||||
|
||||
void string_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void string_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
string_r = r;
|
||||
string_g = g;
|
||||
|
|
@ -105,95 +115,111 @@ SDL_Surface *string_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
switch (which)
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_full_by_offset.png", api->data_directory);
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_triangles.png", api->data_directory);
|
||||
break;
|
||||
case STRING_TOOL_ANGLE:
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_angles.png", api->data_directory);
|
||||
break;
|
||||
}
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
snprintf(fname, sizeof(fname),
|
||||
"%simages/magic/string_art_full_by_offset.png",
|
||||
api->data_directory);
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_triangles.png",
|
||||
api->data_directory);
|
||||
break;
|
||||
case STRING_TOOL_ANGLE:
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_angles.png",
|
||||
api->data_directory);
|
||||
break;
|
||||
}
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
char *string_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *string_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
switch (which)
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
return strdup(gettext_noop("String edges"));
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
return strdup(gettext_noop("String corner"));
|
||||
break;
|
||||
default:
|
||||
return strdup(gettext_noop("String 'V'"));
|
||||
}
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
return strdup(gettext_noop("String edges"));
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
return strdup(gettext_noop("String corner"));
|
||||
break;
|
||||
default:
|
||||
return strdup(gettext_noop("String 'V'"));
|
||||
}
|
||||
}
|
||||
|
||||
int string_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int string_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_ARTISTIC;
|
||||
}
|
||||
|
||||
char *string_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *string_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
switch (which)
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to draw string art. Drag top-bottom to draw less or more lines, left or right to make a bigger hole."));
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
return strdup(gettext_noop("Click and drag to draw arrows made of string art."));
|
||||
break;
|
||||
default:
|
||||
return strdup(gettext_noop("Draw string art arrows with free angles."));
|
||||
}
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to draw string art. Drag top-bottom to draw less or more lines, left or right to make a bigger hole."));
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to draw arrows made of string art."));
|
||||
break;
|
||||
default:
|
||||
return strdup(gettext_noop("Draw string art arrows with free angles."));
|
||||
}
|
||||
}
|
||||
|
||||
int string_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int string_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void string_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int dx, dy;
|
||||
|
||||
if (which == STRING_TOOL_TRIANGLE)
|
||||
string_draw_triangle((void *)api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect);
|
||||
string_draw_triangle((void *) api, which, canvas, snapshot, string_ox,
|
||||
string_oy, x, y, update_rect);
|
||||
if (which == STRING_TOOL_ANGLE)
|
||||
{
|
||||
if (!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
|
||||
{
|
||||
if (!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
|
||||
{
|
||||
dx = string_ox - x;
|
||||
dy = string_oy - y;
|
||||
y = y + dx;
|
||||
x = x - dy;
|
||||
}
|
||||
string_draw_angle((void *)api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect);
|
||||
dx = string_ox - x;
|
||||
dy = string_oy - y;
|
||||
y = y + dx;
|
||||
x = x - dy;
|
||||
}
|
||||
string_draw_angle((void *) api, which, canvas, snapshot, string_ox,
|
||||
string_oy, x, y, update_rect);
|
||||
}
|
||||
}
|
||||
|
||||
int string_init(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string.ogg",
|
||||
api->data_directory);
|
||||
string_snd[STRING_TOOL_FULL_BY_OFFSET] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string2.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string2.ogg",
|
||||
api->data_directory);
|
||||
string_snd[STRING_TOOL_TRIANGLE] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string3.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string3.ogg",
|
||||
api->data_directory);
|
||||
string_snd[STRING_TOOL_ANGLE] = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -207,21 +233,29 @@ void string_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
SDL_FreeSurface(canvas_backup);
|
||||
|
||||
while (i < STRING_NUMTOOLS)
|
||||
{
|
||||
if (string_snd[i] != NULL)
|
||||
Mix_FreeChunk(string_snd[i]);
|
||||
i++;
|
||||
}
|
||||
{
|
||||
if (string_snd[i] != NULL)
|
||||
Mix_FreeChunk(string_snd[i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void string_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
void string_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
{
|
||||
canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
canvas_backup =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
|
||||
canvas->format->BitsPerPixel, canvas->format->Rmask,
|
||||
canvas->format->Gmask, canvas->format->Bmask,
|
||||
canvas->format->Amask);
|
||||
}
|
||||
|
||||
void string_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
void string_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
|
||||
{
|
||||
SDL_FreeSurface(canvas_backup);
|
||||
canvas_backup = NULL;
|
||||
|
|
@ -230,15 +264,21 @@ void string_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
|
|||
// Interactivity functions
|
||||
|
||||
|
||||
void string_callback(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
void string_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format, string_r, string_g, string_b, 255));
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGBA(canvas->format, string_r, string_g, string_b,
|
||||
255));
|
||||
}
|
||||
|
||||
|
||||
void string_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
void string_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
|
||||
|
||||
|
|
@ -249,8 +289,11 @@ void string_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Sur
|
|||
string_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
static void string_draw_full_by_offset(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
static void string_draw_full_by_offset(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface *
|
||||
snapshot ATTRIBUTE_UNUSED, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int u;
|
||||
|
|
@ -260,56 +303,57 @@ static void string_draw_full_by_offset(void *ptr, int which ATTRIBUTE_UNUSED, SD
|
|||
// int n=y/5;
|
||||
int **a;
|
||||
float step_w, step_h, aux;
|
||||
int side = (int)(y / 3);
|
||||
int side = (int) (y / 3);
|
||||
|
||||
SDL_BlitSurface(snapshot, 0, canvas, 0);
|
||||
|
||||
if (side < 3)
|
||||
side = 3;
|
||||
|
||||
o = (int)(side * 4 * x / canvas->w);
|
||||
step_w = canvas->w / (float)side;
|
||||
step_h = canvas->h / (float)side;
|
||||
o = (int) (side * 4 * x / canvas->w);
|
||||
step_w = canvas->w / (float) side;
|
||||
step_h = canvas->h / (float) side;
|
||||
|
||||
a = malloc(sizeof(int *) * side * 4 * 2);
|
||||
|
||||
for (i = 0; i < side * 4; i++)
|
||||
{
|
||||
a[i] = malloc(sizeof(int *) * 2);
|
||||
if (i < side)
|
||||
{
|
||||
a[i] = malloc(sizeof(int *) * 2);
|
||||
if (i < side)
|
||||
{
|
||||
a[i][0] = 0;
|
||||
aux = step_h * (float)i;
|
||||
a[i][1] = (int)aux;
|
||||
}
|
||||
else if (i < (side * 2))
|
||||
{
|
||||
a[i][0] = (int)((float)(i % side) * step_w);
|
||||
a[i][1] = canvas->h;
|
||||
}
|
||||
else if (i < (int)(side * 3))
|
||||
{
|
||||
a[i][0] = canvas->w;
|
||||
a[i][1] = (int)(canvas->h - (float)((i % side) * step_h));
|
||||
}
|
||||
else if (i < (int)(side * 4))
|
||||
{
|
||||
a[i][0] = (int)(canvas->w - ((float)((i % side) * step_w)));
|
||||
a[i][1] = 0;
|
||||
}
|
||||
a[i][0] = 0;
|
||||
aux = step_h * (float) i;
|
||||
a[i][1] = (int) aux;
|
||||
}
|
||||
else if (i < (side * 2))
|
||||
{
|
||||
a[i][0] = (int) ((float) (i % side) * step_w);
|
||||
a[i][1] = canvas->h;
|
||||
}
|
||||
else if (i < (int) (side * 3))
|
||||
{
|
||||
a[i][0] = canvas->w;
|
||||
a[i][1] = (int) (canvas->h - (float) ((i % side) * step_h));
|
||||
}
|
||||
else if (i < (int) (side * 4))
|
||||
{
|
||||
a[i][0] = (int) (canvas->w - ((float) ((i % side) * step_w)));
|
||||
a[i][1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < side * 4; i++)
|
||||
{
|
||||
u = (i + o) % (side * 4);
|
||||
api->line((void *)api, which, canvas, snapshot, a[i][0], a[i][1], a[u][0], a[u][1], 1, string_callback);
|
||||
}
|
||||
{
|
||||
u = (i + o) % (side * 4);
|
||||
api->line((void *) api, which, canvas, snapshot, a[i][0], a[i][1],
|
||||
a[u][0], a[u][1], 1, string_callback);
|
||||
}
|
||||
|
||||
for (i = 0; i < side * 4; i++)
|
||||
{
|
||||
free(a[i]);
|
||||
}
|
||||
{
|
||||
free(a[i]);
|
||||
}
|
||||
free(a);
|
||||
|
||||
update_rect->x = 0;
|
||||
|
|
@ -344,13 +388,18 @@ void scale_coords(int *ox, int *oy, int *x, int *y)
|
|||
|
||||
void compute_middle(int start_point, int end_point, int vertex, int *middle)
|
||||
{
|
||||
*middle = min(start_point, end_point) + (max(start_point, end_point) - min(start_point, end_point)) / 2;
|
||||
*middle = min(*middle, vertex) + (max(*middle, vertex) - min(*middle, vertex)) / 2;
|
||||
*middle =
|
||||
min(start_point,
|
||||
end_point) + (max(start_point, end_point) - min(start_point,
|
||||
end_point)) / 2;
|
||||
*middle =
|
||||
min(*middle, vertex) + (max(*middle, vertex) - min(*middle, vertex)) / 2;
|
||||
}
|
||||
|
||||
void string_draw_triangle_preview(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int middle_x, middle_y;
|
||||
|
||||
|
|
@ -365,14 +414,21 @@ void string_draw_triangle_preview(magic_api * api, int which,
|
|||
compute_middle(x, string_ox, string_ox, &middle_x);
|
||||
compute_middle(y, string_oy, string_oy, &middle_y);
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, string_ox, y, 1, string_callback);
|
||||
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, x, string_oy, 1, string_callback);
|
||||
api->line((void *)api, which, canvas, snapshot, middle_x, middle_y, x, string_oy, 1, string_callback);
|
||||
api->line((void *)api, which, canvas, snapshot, string_ox, y, middle_x, middle_y, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, string_ox, string_oy,
|
||||
string_ox, y, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, string_ox, string_oy, x,
|
||||
string_oy, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, middle_x, middle_y, x,
|
||||
string_oy, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, string_ox, y, middle_x,
|
||||
middle_y, 1, string_callback);
|
||||
}
|
||||
|
||||
void string_draw_angle_preview(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int ox ATTRIBUTE_UNUSED,
|
||||
int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int middle_x, middle_y;
|
||||
int dx, dy;
|
||||
|
|
@ -383,31 +439,38 @@ void string_draw_angle_preview(magic_api * api, int which,
|
|||
update_rect->h = canvas->h;
|
||||
SDL_BlitSurface(canvas_backup, update_rect, canvas, update_rect);
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, string_vertex_x, string_vertex_y, 1,
|
||||
string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, string_ox, string_oy,
|
||||
string_vertex_x, string_vertex_y, 1, string_callback);
|
||||
if (!string_vertex_done)
|
||||
{
|
||||
// if(!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
|
||||
//{
|
||||
dx = string_ox - x;
|
||||
dy = string_oy - y;
|
||||
y = y + dx;
|
||||
x = x - dy;
|
||||
}
|
||||
{
|
||||
// if(!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
|
||||
//{
|
||||
dx = string_ox - x;
|
||||
dy = string_oy - y;
|
||||
y = y + dx;
|
||||
x = x - dy;
|
||||
}
|
||||
|
||||
compute_middle(string_ox, x, string_vertex_x, &middle_x);
|
||||
compute_middle(string_oy, y, string_vertex_y, &middle_y);
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, string_vertex_x, string_vertex_y, x, y, 1, string_callback);
|
||||
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, middle_x, middle_y, 1, string_callback);
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, middle_x, middle_y, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, string_vertex_x,
|
||||
string_vertex_y, x, y, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, string_ox, string_oy,
|
||||
middle_x, middle_y, 1, string_callback);
|
||||
api->line((void *) api, which, canvas, snapshot, x, y, middle_x, middle_y,
|
||||
1, string_callback);
|
||||
|
||||
}
|
||||
|
||||
void string_draw_angle(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
float first_arm_step_x, first_arm_step_y, second_arm_step_x, second_arm_step_y;
|
||||
float first_arm_step_x, first_arm_step_y, second_arm_step_x,
|
||||
second_arm_step_y;
|
||||
int i;
|
||||
int max_wh, steps;
|
||||
int max_separation = 10;
|
||||
|
|
@ -419,24 +482,30 @@ void string_draw_angle(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
SDL_BlitSurface(canvas_backup, update_rect, canvas, update_rect);
|
||||
|
||||
max_wh =
|
||||
max(max(max(string_ox, string_vertex_x), x) - min(min(string_vertex_x, x), string_ox),
|
||||
max(max(string_oy, string_vertex_y), y) - min(min(string_vertex_y, y), string_oy));
|
||||
max(max(max(string_ox, string_vertex_x), x) -
|
||||
min(min(string_vertex_x, x), string_ox),
|
||||
max(max(string_oy, string_vertex_y), y) - min(min(string_vertex_y, y),
|
||||
string_oy));
|
||||
|
||||
steps = max_wh / max_separation;
|
||||
first_arm_step_x = (float)(string_ox - string_vertex_x) / (float)steps;
|
||||
first_arm_step_y = (float)(string_oy - string_vertex_y) / (float)steps;
|
||||
second_arm_step_x = (float)(string_vertex_x - x) / (float)steps;
|
||||
second_arm_step_y = (float)(string_vertex_y - y) / (float)steps;
|
||||
first_arm_step_x = (float) (string_ox - string_vertex_x) / (float) steps;
|
||||
first_arm_step_y = (float) (string_oy - string_vertex_y) / (float) steps;
|
||||
second_arm_step_x = (float) (string_vertex_x - x) / (float) steps;
|
||||
second_arm_step_y = (float) (string_vertex_y - y) / (float) steps;
|
||||
|
||||
for (i = 0; i <= steps; i++)
|
||||
{
|
||||
api->line((void *)api, 0, canvas, snapshot, string_ox - first_arm_step_x * i, string_oy - first_arm_step_y * i,
|
||||
string_vertex_x - second_arm_step_x * i, string_vertex_y - second_arm_step_y * i, 1, string_callback);
|
||||
}
|
||||
{
|
||||
api->line((void *) api, 0, canvas, snapshot,
|
||||
string_ox - first_arm_step_x * i,
|
||||
string_oy - first_arm_step_y * i,
|
||||
string_vertex_x - second_arm_step_x * i,
|
||||
string_vertex_y - second_arm_step_y * i, 1, string_callback);
|
||||
}
|
||||
}
|
||||
|
||||
void string_draw_triangle(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_BlitSurface(canvas_backup, 0, canvas, 0);
|
||||
|
|
@ -448,19 +517,23 @@ void string_draw_triangle(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
string_oy = y;
|
||||
y = string_vertex_y;
|
||||
|
||||
string_draw_angle((void *)api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect);
|
||||
string_draw_angle((void *) api, which, canvas, snapshot, string_ox,
|
||||
string_oy, x, y, update_rect);
|
||||
}
|
||||
|
||||
void string_draw_wrapper(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox,
|
||||
int oy, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (which == STRING_TOOL_FULL_BY_OFFSET)
|
||||
string_draw_full_by_offset((void *)api, which, canvas, snapshot, x, y, update_rect);
|
||||
string_draw_full_by_offset((void *) api, which, canvas, snapshot, x, y,
|
||||
update_rect);
|
||||
else if (which == STRING_TOOL_TRIANGLE)
|
||||
string_draw_triangle_preview((void *)api, which, canvas, snapshot, ox, oy, x, y, update_rect);
|
||||
string_draw_triangle_preview((void *) api, which, canvas, snapshot, ox,
|
||||
oy, x, y, update_rect);
|
||||
else if (which == STRING_TOOL_ANGLE)
|
||||
string_draw_angle_preview((void *)api, which, canvas, snapshot, ox, oy, x, y, update_rect);
|
||||
string_draw_angle_preview((void *) api, which, canvas, snapshot, ox, oy,
|
||||
x, y, update_rect);
|
||||
}
|
||||
|
||||
void string_set_vertex(int x, int y)
|
||||
|
|
@ -472,24 +545,27 @@ void string_set_vertex(int x, int y)
|
|||
dx = max(string_ox, x) - min(string_ox, x);
|
||||
dy = max(string_oy, y) - min(string_oy, y);
|
||||
if (dx + dy > string_vertex_distance)
|
||||
{
|
||||
string_vertex_distance = dx + dy;
|
||||
string_vertex_x = x;
|
||||
string_vertex_y = y;
|
||||
}
|
||||
{
|
||||
string_vertex_distance = dx + dy;
|
||||
string_vertex_x = x;
|
||||
string_vertex_y = y;
|
||||
}
|
||||
if (dx + dy + 30 < string_vertex_distance)
|
||||
string_vertex_done = 1;
|
||||
}
|
||||
|
||||
void string_drag(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w) && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0)
|
||||
&& ((signed)ox > 0) && ((signed)oy > 0))
|
||||
{
|
||||
string_set_vertex(x, y);
|
||||
string_draw_wrapper((void *)api, which, canvas, snapshot, ox, oy, x, y, update_rect);
|
||||
api->playsound(string_snd[which], (x * 255) / canvas->w, 255);
|
||||
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
|
||||
&& (oy < canvas->h) && ((signed) x > 0) && ((signed) y > 0)
|
||||
&& ((signed) ox > 0) && ((signed) oy > 0))
|
||||
{
|
||||
string_set_vertex(x, y);
|
||||
string_draw_wrapper((void *) api, which, canvas, snapshot, ox, oy, x, y,
|
||||
update_rect);
|
||||
api->playsound(string_snd[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
219
magic/src/tint.c
219
magic/src/tint.c
|
|
@ -76,10 +76,13 @@ const char *tint_names[tint_NUM_TOOLS] = {
|
|||
};
|
||||
|
||||
const char *tint_descs[tint_NUM_TOOLS][2] = {
|
||||
{gettext_noop("Click and drag the mouse around to change the color of parts of your picture."),
|
||||
{gettext_noop
|
||||
("Click and drag the mouse around to change the color of parts of your picture."),
|
||||
gettext_noop("Click to change the color of your entire picture."),},
|
||||
{gettext_noop("Click and drag the mouse around to turn parts of your picture into white and a color you choose."),
|
||||
gettext_noop("Click to turn your entire picture into white and a color you choose.")}
|
||||
{gettext_noop
|
||||
("Click and drag the mouse around to turn parts of your picture into white and a color you choose."),
|
||||
gettext_noop
|
||||
("Click to turn your entire picture into white and a color you choose.")}
|
||||
};
|
||||
|
||||
int tint_init(magic_api * api);
|
||||
|
|
@ -90,20 +93,26 @@ char *tint_get_name(magic_api * api, int which);
|
|||
int tint_get_group(magic_api * api, int which);
|
||||
char *tint_get_description(magic_api * api, int which, int mode);
|
||||
static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1);
|
||||
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
|
||||
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which);
|
||||
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void tint_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void tint_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void tint_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void tint_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void tint_shutdown(magic_api * api);
|
||||
void tint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int tint_requires_colors(magic_api * api, int which);
|
||||
void tint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void tint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void tint_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void tint_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int tint_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 tint_api_version(void)
|
||||
|
|
@ -118,10 +127,11 @@ int tint_init(magic_api * api)
|
|||
char fname[1024];
|
||||
|
||||
for (i = 0; i < tint_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, tint_snd_filenames[i]);
|
||||
tint_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
tint_snd_filenames[i]);
|
||||
tint_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
|
@ -135,7 +145,8 @@ SDL_Surface *tint_get_icon(magic_api * api, int which)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, tint_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
tint_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -146,13 +157,15 @@ char *tint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our group (both the same):
|
||||
int tint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tint_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_COLOR_FILTERS;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *tint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
char *tint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(tint_descs[which][mode - 1])));
|
||||
}
|
||||
|
|
@ -163,7 +176,8 @@ static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1)
|
|||
return 0.3 * r1 + .59 * g1 + 0.11 * b1;
|
||||
}
|
||||
|
||||
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -176,81 +190,88 @@ static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
|
|||
int greyValue = tint_grey(r, g, b);
|
||||
|
||||
if (which == TOOL_TINT)
|
||||
{
|
||||
api->rgbtohsv(tint_r, tint_g, tint_b, &h, &s, &v);
|
||||
api->hsvtorgb(h, s, greyValue / 255.0, &r, &g, &b);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
{
|
||||
api->rgbtohsv(tint_r, tint_g, tint_b, &h, &s, &v);
|
||||
api->hsvtorgb(h, s, greyValue / 255.0, &r, &g, &b);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
else if (which == TOOL_THRESHOLD)
|
||||
{
|
||||
int thresholdValue = (tint_max - tint_min) / 2;
|
||||
{
|
||||
int thresholdValue = (tint_max - tint_min) / 2;
|
||||
|
||||
if (greyValue < thresholdValue)
|
||||
{
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b));
|
||||
}
|
||||
else
|
||||
{
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
if (greyValue < thresholdValue)
|
||||
{
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b));
|
||||
}
|
||||
else
|
||||
{
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
|
||||
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int which)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < last->h; y++)
|
||||
{
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
for (x = 0; x < last->w; x++)
|
||||
{
|
||||
do_tint_pixel(ptr, which, canvas, last, x, y);
|
||||
}
|
||||
do_tint_pixel(ptr, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - tint_RADIUS; yy < y + tint_RADIUS; yy++)
|
||||
{
|
||||
for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++)
|
||||
{
|
||||
for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, tint_RADIUS) && !api->touched(xx, yy))
|
||||
{
|
||||
do_tint_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx - x, yy - y, tint_RADIUS)
|
||||
&& !api->touched(xx, yy))
|
||||
{
|
||||
do_tint_pixel(api, which, canvas, last, xx, yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_tint_brush);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_tint_brush);
|
||||
|
||||
api->playsound(tint_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - tint_RADIUS;
|
||||
update_rect->y = oy - tint_RADIUS;
|
||||
|
|
@ -260,25 +281,29 @@ void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void tint_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
tint_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_tint_full(api, canvas, last, which);
|
||||
api->playsound(tint_snd_effect[which], 128, 255);
|
||||
}
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_tint_full(api, canvas, last, which);
|
||||
api->playsound(tint_snd_effect[which], 128, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void tint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void tint_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -289,16 +314,17 @@ void tint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < tint_NUM_TOOLS; i++)
|
||||
{
|
||||
if (tint_snd_effect[i] != NULL)
|
||||
{
|
||||
if (tint_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(tint_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(tint_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
tint_r = r;
|
||||
tint_g = g;
|
||||
|
|
@ -306,39 +332,42 @@ void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int tint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tint_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
{
|
||||
|
||||
int x, y;
|
||||
Uint8 r1, g1, b1;
|
||||
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
|
||||
{
|
||||
int greyValue = tint_grey(r1, g1, b1);
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
|
||||
{
|
||||
int greyValue = tint_grey(r1, g1, b1);
|
||||
|
||||
if (greyValue < tint_min)
|
||||
{
|
||||
tint_min = greyValue;
|
||||
}
|
||||
if (greyValue > tint_max)
|
||||
{
|
||||
tint_max = greyValue;
|
||||
}
|
||||
}
|
||||
if (greyValue < tint_min)
|
||||
{
|
||||
tint_min = greyValue;
|
||||
}
|
||||
if (greyValue > tint_max)
|
||||
{
|
||||
tint_max = greyValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tint_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,18 +84,24 @@ SDL_Surface *toothpaste_get_icon(magic_api * api, int which);
|
|||
char *toothpaste_get_name(magic_api * api, int which);
|
||||
int toothpaste_get_group(magic_api * api, int which);
|
||||
char *toothpaste_get_description(magic_api * api, int which, int mode);
|
||||
static void do_toothpaste(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
static void do_toothpaste(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void toothpaste_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void toothpaste_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void toothpaste_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void toothpaste_shutdown(magic_api * api);
|
||||
void toothpaste_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int toothpaste_requires_colors(magic_api * api, int which);
|
||||
void toothpaste_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void toothpaste_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void toothpaste_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void toothpaste_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int toothpaste_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 toothpaste_api_version(void)
|
||||
|
|
@ -113,30 +119,36 @@ int toothpaste_init(magic_api * api)
|
|||
|
||||
//Load sounds
|
||||
for (i = 0; i < toothpaste_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, toothpaste_snd_filenames[i]);
|
||||
toothpaste_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
|
||||
toothpaste_snd_filenames[i]);
|
||||
toothpaste_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
//Set up weights
|
||||
pi = acos(0.0) * 2;
|
||||
toothpaste_weights = (double *)malloc(toothpaste_RADIUS * 2 * toothpaste_RADIUS * 2 * sizeof(double));
|
||||
toothpaste_weights =
|
||||
(double *) malloc(toothpaste_RADIUS * 2 * toothpaste_RADIUS * 2 *
|
||||
sizeof(double));
|
||||
if (toothpaste_weights == NULL)
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
|
||||
for (k = -toothpaste_RADIUS; k < +toothpaste_RADIUS; k++)
|
||||
{
|
||||
for (j = -toothpaste_RADIUS; j < +toothpaste_RADIUS; j++)
|
||||
{
|
||||
for (j = -toothpaste_RADIUS; j < +toothpaste_RADIUS; j++)
|
||||
{
|
||||
if (api->in_circle(j, k, toothpaste_RADIUS))
|
||||
{
|
||||
toothpaste_weights[(k + toothpaste_RADIUS) * ((toothpaste_RADIUS * 2) - 1) + (j + toothpaste_RADIUS)] =
|
||||
((fabs(atan2((double)(j), (double)(k)))) / pi);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(j, k, toothpaste_RADIUS))
|
||||
{
|
||||
toothpaste_weights[(k +
|
||||
toothpaste_RADIUS) * ((toothpaste_RADIUS * 2) -
|
||||
1) + (j +
|
||||
toothpaste_RADIUS)] =
|
||||
((fabs(atan2((double) (j), (double) (k)))) / pi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
|
@ -151,7 +163,8 @@ SDL_Surface *toothpaste_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, toothpaste_icon_filenames[which]);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
|
||||
toothpaste_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
|
@ -168,13 +181,15 @@ int toothpaste_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *toothpaste_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *toothpaste_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop(toothpaste_descs[which])));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
|
@ -186,30 +201,37 @@ static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
|
|||
Uint8 r, g, b;
|
||||
|
||||
for (yy = y - toothpaste_RADIUS; yy < y + toothpaste_RADIUS; yy++)
|
||||
{
|
||||
for (xx = x - toothpaste_RADIUS; xx < x + toothpaste_RADIUS; xx++)
|
||||
{
|
||||
for (xx = x - toothpaste_RADIUS; xx < x + toothpaste_RADIUS; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, toothpaste_RADIUS) && !api->touched(xx, yy))
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, toothpaste_RADIUS)
|
||||
&& !api->touched(xx, yy))
|
||||
{
|
||||
|
||||
api->rgbtohsv(toothpaste_r, toothpaste_g, toothpaste_b, &h, &s, &v);
|
||||
api->hsvtorgb(h, s,
|
||||
toothpaste_weights[(yy - y + toothpaste_RADIUS) * ((toothpaste_RADIUS * 2) - 1) +
|
||||
(xx - x + toothpaste_RADIUS)], &r, &g, &b);
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
api->rgbtohsv(toothpaste_r, toothpaste_g, toothpaste_b, &h, &s, &v);
|
||||
api->hsvtorgb(h, s,
|
||||
toothpaste_weights[(yy - y +
|
||||
toothpaste_RADIUS) *
|
||||
((toothpaste_RADIUS * 2) - 1) + (xx -
|
||||
x +
|
||||
toothpaste_RADIUS)],
|
||||
&r, &g, &b);
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_toothpaste);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_toothpaste);
|
||||
|
||||
api->playsound(toothpaste_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
|
||||
|
|
@ -222,16 +244,20 @@ void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Affect the canvas on click:
|
||||
void toothpaste_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
toothpaste_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void toothpaste_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void toothpaste_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -242,21 +268,22 @@ void toothpaste_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < toothpaste_NUM_TOOLS; i++)
|
||||
{
|
||||
if (toothpaste_snd_effect[i] != NULL)
|
||||
{
|
||||
if (toothpaste_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(toothpaste_snd_effect[i]);
|
||||
}
|
||||
Mix_FreeChunk(toothpaste_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
if (toothpaste_weights != NULL)
|
||||
{
|
||||
free(toothpaste_weights);
|
||||
toothpaste_weights = NULL;
|
||||
}
|
||||
{
|
||||
free(toothpaste_weights);
|
||||
toothpaste_weights = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void toothpaste_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
void toothpaste_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
|
||||
Uint8 b)
|
||||
{
|
||||
toothpaste_r = r;
|
||||
toothpaste_g = g;
|
||||
|
|
@ -264,23 +291,29 @@ void toothpaste_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Ui
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int toothpaste_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int toothpaste_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void toothpaste_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void toothpaste_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void toothpaste_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void toothpaste_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int toothpaste_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int toothpaste_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,13 +64,18 @@ typedef struct
|
|||
float x, y;
|
||||
} Point2D;
|
||||
|
||||
static void tornado_predrag(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y);
|
||||
static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y);
|
||||
static void tornado_drawbase(magic_api * api, SDL_Surface * canvas);
|
||||
static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final);
|
||||
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y);
|
||||
static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int top_x, int top_y,
|
||||
int minx, int maxx, int bottom_x, int bottom_y,
|
||||
int final);
|
||||
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
|
||||
int y);
|
||||
static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t);
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve);
|
||||
static void tornado_colorize_cloud(magic_api * api);
|
||||
static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas);
|
||||
Uint32 tornado_api_version(void);
|
||||
|
|
@ -88,17 +93,21 @@ char *tornado_get_description(magic_api * api, int which, int mode);
|
|||
|
||||
|
||||
void tornado_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void tornado_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void tornado_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void tornado_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void tornado_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void tornado_shutdown(magic_api * api);
|
||||
void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int tornado_requires_colors(magic_api * api, int which);
|
||||
void tornado_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void tornado_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void tornado_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void tornado_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int tornado_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
|
@ -120,13 +129,16 @@ int tornado_init(magic_api * api)
|
|||
tornado_click_snd = Mix_LoadWAV(fname);
|
||||
*/
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg",
|
||||
api->data_directory);
|
||||
tornado_release_snd = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png",
|
||||
api->data_directory);
|
||||
tornado_base = IMG_Load(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png",
|
||||
api->data_directory);
|
||||
tornado_cloud = IMG_Load(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -143,32 +155,41 @@ SDL_Surface *tornado_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tornado.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tornado.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Tornado")));
|
||||
}
|
||||
|
||||
// Return our groups:
|
||||
int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_ARTISTIC;
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag to draw a tornado funnel on your picture.")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click and drag to draw a tornado funnel on your picture.")));
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y)
|
||||
static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox,
|
||||
int oy, int x, int y)
|
||||
{
|
||||
if (x < tornado_min_x)
|
||||
tornado_min_x = x;
|
||||
|
|
@ -187,22 +208,23 @@ static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canv
|
|||
// Determine which way to bend first:
|
||||
//
|
||||
if (tornado_side_decided == 0)
|
||||
{
|
||||
if (x < tornado_bottom_x - 10)
|
||||
{
|
||||
if (x < tornado_bottom_x - 10)
|
||||
{
|
||||
tornado_side_first = SIDE_LEFT;
|
||||
tornado_side_decided = 1;
|
||||
}
|
||||
else if (x > tornado_bottom_x + 10)
|
||||
{
|
||||
tornado_side_first = SIDE_RIGHT;
|
||||
tornado_side_decided = 1;
|
||||
}
|
||||
tornado_side_first = SIDE_LEFT;
|
||||
tornado_side_decided = 1;
|
||||
}
|
||||
else if (x > tornado_bottom_x + 10)
|
||||
{
|
||||
tornado_side_first = SIDE_RIGHT;
|
||||
tornado_side_decided = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int ox, int oy,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
tornado_predrag(api, canvas, last, ox, oy, x, y);
|
||||
|
||||
|
|
@ -215,7 +237,8 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
/* Draw the base and the stalk (low-quality) for now: */
|
||||
|
||||
tornado_drawstalk(api, canvas, last,
|
||||
x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, !(api->button_down()));
|
||||
x, y, tornado_min_x, tornado_max_x, tornado_bottom_x,
|
||||
tornado_bottom_y, !(api->button_down()));
|
||||
|
||||
tornado_drawbase(api, canvas);
|
||||
|
||||
|
|
@ -227,7 +250,8 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
|
||||
// Affect the canvas on click:
|
||||
void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
tornado_min_x = x;
|
||||
tornado_max_x = x;
|
||||
|
|
@ -246,7 +270,8 @@ void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
|||
|
||||
// Affect the canvas on release:
|
||||
void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
/* Don't let tornado be too low compared to base: */
|
||||
|
||||
|
|
@ -266,7 +291,8 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
|
||||
/* Draw high-quality stalk, and tornado: */
|
||||
|
||||
tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, 1);
|
||||
tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x,
|
||||
tornado_bottom_x, tornado_bottom_y, 1);
|
||||
|
||||
tornado_drawtornado(api, canvas, x, y);
|
||||
|
||||
|
|
@ -282,7 +308,8 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|||
}
|
||||
|
||||
|
||||
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y)
|
||||
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
|
||||
int y)
|
||||
{
|
||||
SDL_Surface *aux_surf;
|
||||
SDL_Rect dest;
|
||||
|
|
@ -295,7 +322,8 @@ static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, in
|
|||
SDL_FreeSurface(aux_surf);
|
||||
}
|
||||
|
||||
static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
SDL_Rect dest;
|
||||
|
||||
|
|
@ -308,16 +336,19 @@ static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * can
|
|||
static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas)
|
||||
{
|
||||
Uint8 r, g, b, a;
|
||||
float f = (float)rand() * 255 / RAND_MAX;
|
||||
float f = (float) rand() * 255 / RAND_MAX;
|
||||
|
||||
SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a);
|
||||
return (SDL_MapRGBA(canvas->format,
|
||||
(tornado_r + r + (Uint8) f * 2) / 4,
|
||||
(tornado_g + g + (Uint8) f * 2) / 4, (tornado_b + b + (Uint8) f * 2) / 4, a));
|
||||
(tornado_g + g + (Uint8) f * 2) / 4,
|
||||
(tornado_b + b + (Uint8) f * 2) / 4, a));
|
||||
}
|
||||
|
||||
static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final)
|
||||
static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int top_x, int top_y,
|
||||
int minx, int maxx, int bottom_x, int bottom_y,
|
||||
int final)
|
||||
{
|
||||
Point2D control_points[4];
|
||||
Point2D *curve;
|
||||
|
|
@ -335,15 +366,15 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
|
|||
control_points[0].y = top_y;
|
||||
|
||||
if (tornado_side_first == SIDE_LEFT)
|
||||
{
|
||||
control_points[1].x = minx;
|
||||
control_points[2].x = maxx;
|
||||
}
|
||||
{
|
||||
control_points[1].x = minx;
|
||||
control_points[2].x = maxx;
|
||||
}
|
||||
else
|
||||
{
|
||||
control_points[1].x = maxx;
|
||||
control_points[2].x = minx;
|
||||
}
|
||||
{
|
||||
control_points[1].x = maxx;
|
||||
control_points[2].x = minx;
|
||||
}
|
||||
|
||||
control_points[1].y = ((bottom_y - top_y) / 3) + top_y;
|
||||
control_points[2].y = (((bottom_y - top_y) / 3) * 2) + top_y;
|
||||
|
|
@ -367,58 +398,68 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
|
|||
/* Draw the curve: */
|
||||
|
||||
for (i = 0; i < n_points - 1; i++)
|
||||
{
|
||||
if (final == 0)
|
||||
{
|
||||
if (final == 0)
|
||||
{
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = 2;
|
||||
dest.h = 2;
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
ii = n_points - i;
|
||||
/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
|
||||
don't let the top of funnel be wider than the half of canvas */
|
||||
if (n_points * n_points / 2000 > canvas->w / 4)
|
||||
ww = 4 * n_points * n_points / canvas->w;
|
||||
else
|
||||
ww = 2000;
|
||||
|
||||
left = min(curve[i].x, curve[i + 1].x) - 5 - ii * ii / ww;
|
||||
right = max(curve[i].x, curve[i + 1].x) + 5 + ii * ii / ww;
|
||||
|
||||
dest.x = left;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = right - left + 1;
|
||||
dest.h = 2;
|
||||
}
|
||||
|
||||
rotation += 3;
|
||||
/* The body of the tornado: 3x 1y rotation + some random particles */
|
||||
for (p = dest.x; p < dest.x + dest.w; p++)
|
||||
{
|
||||
if ((float)rand() * 100 / RAND_MAX > 10)
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y, api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y),
|
||||
canvas));
|
||||
}
|
||||
}
|
||||
|
||||
/* Some random particles flying around the tornado */
|
||||
for (p = dest.x - dest.w * 20 / 100; p < dest.x + dest.w + dest.w * 20 / 100; p++)
|
||||
{
|
||||
if ((float)rand() * 100 / RAND_MAX < 5 && ((p < dest.x) || (p > dest.w)))
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y), canvas));
|
||||
}
|
||||
dest.x = curve[i].x;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = 2;
|
||||
dest.h = 2;
|
||||
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
ii = n_points - i;
|
||||
/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
|
||||
don't let the top of funnel be wider than the half of canvas */
|
||||
if (n_points * n_points / 2000 > canvas->w / 4)
|
||||
ww = 4 * n_points * n_points / canvas->w;
|
||||
else
|
||||
ww = 2000;
|
||||
|
||||
left = min(curve[i].x, curve[i + 1].x) - 5 - ii * ii / ww;
|
||||
right = max(curve[i].x, curve[i + 1].x) + 5 + ii * ii / ww;
|
||||
|
||||
dest.x = left;
|
||||
dest.y = curve[i].y;
|
||||
dest.w = right - left + 1;
|
||||
dest.h = 2;
|
||||
}
|
||||
|
||||
rotation += 3;
|
||||
/* The body of the tornado: 3x 1y rotation + some random particles */
|
||||
for (p = dest.x; p < dest.x + dest.w; p++)
|
||||
{
|
||||
if ((float) rand() * 100 / RAND_MAX > 10)
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
api->getpixel(last,
|
||||
dest.x + (p - dest.x + rotation) % dest.w,
|
||||
dest.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
tornado_mess(api->getpixel(last,
|
||||
dest.x + (p - dest.x +
|
||||
rotation) % dest.w,
|
||||
dest.y), canvas));
|
||||
}
|
||||
}
|
||||
|
||||
/* Some random particles flying around the tornado */
|
||||
for (p = dest.x - dest.w * 20 / 100;
|
||||
p < dest.x + dest.w + dest.w * 20 / 100; p++)
|
||||
{
|
||||
if ((float) rand() * 100 / RAND_MAX < 5
|
||||
&& ((p < dest.x) || (p > dest.w)))
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
tornado_mess(api->getpixel(last,
|
||||
dest.x + (p - dest.x +
|
||||
rotation) % dest.w,
|
||||
dest.y), canvas));
|
||||
}
|
||||
}
|
||||
|
||||
free(curve);
|
||||
}
|
||||
|
|
@ -452,7 +493,8 @@ void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
// Use colors:
|
||||
int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -507,7 +549,8 @@ static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t)
|
|||
<sizeof(Point2D) numberOfPoints>
|
||||
*/
|
||||
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve)
|
||||
{
|
||||
float dt;
|
||||
int i;
|
||||
|
|
@ -530,7 +573,9 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
|
||||
/* Create a surface to render into: */
|
||||
|
||||
amask = ~(tornado_cloud->format->Rmask | tornado_cloud->format->Gmask | tornado_cloud->format->Bmask);
|
||||
amask =
|
||||
~(tornado_cloud->format->Rmask | tornado_cloud->format->
|
||||
Gmask | tornado_cloud->format->Bmask);
|
||||
|
||||
tornado_cloud_colorized =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
|
|
@ -538,7 +583,8 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
tornado_cloud->h,
|
||||
tornado_cloud->format->BitsPerPixel,
|
||||
tornado_cloud->format->Rmask,
|
||||
tornado_cloud->format->Gmask, tornado_cloud->format->Bmask, amask);
|
||||
tornado_cloud->format->Gmask,
|
||||
tornado_cloud->format->Bmask, amask);
|
||||
|
||||
/* Render the new cloud: */
|
||||
|
||||
|
|
@ -546,33 +592,39 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
SDL_LockSurface(tornado_cloud_colorized);
|
||||
|
||||
for (y = 0; y < tornado_cloud->h; y++)
|
||||
{
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format, &r, &g, &b, &a);
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format,
|
||||
&r, &g, &b, &a);
|
||||
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3, (tornado_g + g * 2) / 3, (tornado_b + b * 2) / 3, a));
|
||||
}
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3,
|
||||
(tornado_g + g * 2) / 3,
|
||||
(tornado_b + b * 2) / 3, a));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(tornado_cloud_colorized);
|
||||
SDL_UnlockSurface(tornado_cloud);
|
||||
}
|
||||
|
||||
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->stopsound();
|
||||
}
|
||||
|
||||
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT_WITH_PREVIEW);
|
||||
}
|
||||
|
|
|
|||
162
magic/src/tv.c
162
magic/src/tv.c
|
|
@ -46,14 +46,18 @@ int tv_get_group(magic_api * api, int which);
|
|||
char *tv_get_description(magic_api * api, int which, int mode);
|
||||
int tv_requires_colors(magic_api * api, int which);
|
||||
void tv_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void tv_shutdown(magic_api * api);
|
||||
void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void tv_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
int tv_modes(magic_api * api, int which);
|
||||
|
|
@ -74,7 +78,8 @@ int tv_init(magic_api * api ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg",
|
||||
api->data_directory);
|
||||
tv_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -89,12 +94,14 @@ SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tv.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/tv.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("TV"));
|
||||
}
|
||||
|
|
@ -104,24 +111,32 @@ int tv_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|||
return MAGIC_TYPE_DISTORTS;
|
||||
}
|
||||
|
||||
char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to make parts of your picture look like they are on television."));
|
||||
|
||||
else
|
||||
return strdup(gettext_noop("Click to make your picture look like it's on television."));
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click to make your picture look like it's on television."));
|
||||
|
||||
}
|
||||
|
||||
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -133,64 +148,68 @@ void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
// Interactivity functions
|
||||
|
||||
void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr_to_api;
|
||||
Uint8 r, g, b, i;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
/* Convert the line below to their red/green/blue elements */
|
||||
SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r, &g,
|
||||
&b);
|
||||
if (x % 3 == 0)
|
||||
{
|
||||
/* Convert the line below to their red/green/blue elements */
|
||||
SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r, &g, &b);
|
||||
if (x % 3 == 0)
|
||||
{
|
||||
/* Red */
|
||||
g = 0;
|
||||
b = 0;
|
||||
}
|
||||
else if (x % 3 == 1)
|
||||
{
|
||||
/* Green */
|
||||
r = 0;
|
||||
b = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Blue */
|
||||
r = 0;
|
||||
g = 0;
|
||||
}
|
||||
|
||||
r = r / (i + 1);
|
||||
g = g / (i + 1);
|
||||
b = b / (i + 1);
|
||||
|
||||
api->putpixel(canvas, x, y + i, SDL_MapRGB(canvas->format, r, g, b));
|
||||
/* Red */
|
||||
g = 0;
|
||||
b = 0;
|
||||
}
|
||||
else if (x % 3 == 1)
|
||||
{
|
||||
/* Green */
|
||||
r = 0;
|
||||
b = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Blue */
|
||||
r = 0;
|
||||
g = 0;
|
||||
}
|
||||
|
||||
r = r / (i + 1);
|
||||
g = g / (i + 1);
|
||||
b = b / (i + 1);
|
||||
|
||||
api->putpixel(canvas, x, y + i, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
|
||||
void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
int i, j;
|
||||
magic_api *api = (magic_api *) ptr_to_api;
|
||||
|
||||
y = (y - (y % 2));
|
||||
y = (y - (y % 2));
|
||||
|
||||
for (i = x - RADIUS; i < x + RADIUS; i++)
|
||||
{
|
||||
for (j = y - RADIUS; j < y + RADIUS; j += 2)
|
||||
{
|
||||
for (j = y - RADIUS; j < y + RADIUS; j += 2)
|
||||
{
|
||||
if (api->in_circle(i - x, j - y, RADIUS) && !api->touched(i, j))
|
||||
{
|
||||
tv_do_tv(api, 0, canvas, snapshot, i, j);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(i - x, j - y, RADIUS) && !api->touched(i, j))
|
||||
{
|
||||
tv_do_tv(api, 0, canvas, snapshot, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
|
||||
|
||||
|
|
@ -202,36 +221,39 @@ void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void tv_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_FULLSCREEN)
|
||||
{
|
||||
for (y = 0; y < canvas->h; y += 2)
|
||||
{
|
||||
for (y = 0; y < canvas->h; y += 2)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
tv_do_tv(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
tv_do_tv(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
update_rect->x = update_rect->y = 0;
|
||||
api->playsound(tv_snd, 128, 255);
|
||||
}
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
update_rect->x = update_rect->y = 0;
|
||||
api->playsound(tv_snd, 128, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
{
|
||||
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
|
|
|
|||
|
|
@ -46,16 +46,19 @@ char *waves_get_name(magic_api * api, int which);
|
|||
int waves_get_group(magic_api * api, int which);
|
||||
char *waves_get_description(magic_api * api, int which, int mode);
|
||||
void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void waves_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void waves_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void waves_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void waves_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void waves_shutdown(magic_api * api);
|
||||
void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int waves_requires_colors(magic_api * api, int which);
|
||||
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void waves_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void waves_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int waves_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 waves_api_version(void)
|
||||
|
|
@ -69,10 +72,12 @@ int waves_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg",
|
||||
api->data_directory);
|
||||
waves_snd[0] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg",
|
||||
api->data_directory);
|
||||
waves_snd[1] = Mix_LoadWAV(fname);
|
||||
|
||||
|
||||
|
|
@ -91,15 +96,18 @@ SDL_Surface *waves_get_icon(magic_api * api, int which)
|
|||
char fname[1024];
|
||||
|
||||
if (!which)
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/waves.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/waves.png",
|
||||
api->data_directory);
|
||||
else
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our group (both the same):
|
||||
int waves_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int waves_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
|
@ -114,7 +122,8 @@ char *waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
||||
char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (!which)
|
||||
return (strdup
|
||||
|
|
@ -126,9 +135,10 @@ char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mod
|
|||
}
|
||||
|
||||
|
||||
void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int xx, yy;
|
||||
SDL_Rect src, dest;
|
||||
|
|
@ -138,46 +148,46 @@ void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canva
|
|||
SDL_BlitSurface(last, NULL, canvas, NULL);
|
||||
|
||||
if (which == 0)
|
||||
{
|
||||
//waves effect
|
||||
width = ((x * 10) / canvas->w) + 10;
|
||||
height = ((canvas->h - y) / 10) + 1;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
//waves effect
|
||||
width = ((x * 10) / canvas->w) + 10;
|
||||
height = ((canvas->h - y) / 10) + 1;
|
||||
xx = sin((yy * height) * M_PI / 180.0) * width;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
xx = sin((yy * height) * M_PI / 180.0) * width;
|
||||
src.x = 0;
|
||||
src.y = yy;
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
src.x = 0;
|
||||
src.y = yy;
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
width = ((x * 10) / canvas->w) + 10;
|
||||
height = ((canvas->h - y) / 10) + 1;
|
||||
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
width = ((x * 10) / canvas->w) + 10;
|
||||
height = ((canvas->h - y) / 10) + 1;
|
||||
yy = sin((xx * height) * M_PI / 180.0) * width;
|
||||
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
yy = sin((xx * height) * M_PI / 180.0) * width;
|
||||
src.x = xx;
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
src.x = xx;
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = yy;
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
}
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
@ -186,16 +196,20 @@ void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canva
|
|||
|
||||
// Affect the canvas on click:
|
||||
void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
waves_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
api->playsound(waves_snd[which], 128, 255);
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void waves_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -209,23 +223,27 @@ void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
void waves_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void waves_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void waves_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
127
magic/src/xor.c
127
magic/src/xor.c
|
|
@ -43,19 +43,23 @@ int xor_get_group(magic_api * api, int which);
|
|||
char *xor_get_description(magic_api * api, int which, int mode);
|
||||
|
||||
void xor_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void xor_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void xor_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void xor_shutdown(magic_api * api);
|
||||
void xor_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int xor_requires_colors(magic_api * api, int which);
|
||||
void xor_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void xor_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void xor_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
int xor_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 xor_api_version(void)
|
||||
|
|
@ -67,7 +71,8 @@ int xor_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg",
|
||||
api->data_directory);
|
||||
xor_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
@ -82,31 +87,38 @@ SDL_Surface *xor_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/xor.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/xor.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *xor_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *xor_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Xor Colors")));
|
||||
}
|
||||
|
||||
int xor_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int xor_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_COLOR_FILTERS;
|
||||
}
|
||||
|
||||
char *xor_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *xor_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return (strdup(gettext_noop("Click and drag to draw a XOR effect")));
|
||||
else
|
||||
return (strdup(gettext_noop("Click to draw a XOR effect on the whole picture")));
|
||||
return (strdup
|
||||
(gettext_noop
|
||||
("Click to draw a XOR effect on the whole picture")));
|
||||
}
|
||||
|
||||
static void do_xor(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
Uint8 r, g, b, xor;
|
||||
|
|
@ -116,52 +128,55 @@ static void do_xor(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r, &g, &b);
|
||||
api->rgbtohsv(r, g, b, &hue, &sat, &val);
|
||||
if (sat == 0)
|
||||
xor = (2 * (int)hue + (x ^ y)) % 360;
|
||||
xor = (2 * (int) hue + (x ^ y)) % 360;
|
||||
else
|
||||
xor = ((int)hue + (x ^ y)) % 360;
|
||||
xor = ((int) hue + (x ^ y)) % 360;
|
||||
api->hsvtorgb(xor, 1, 1, &r, &g, &b);
|
||||
pixel = SDL_MapRGB(canvas->format, r, g, b);
|
||||
api->putpixel(canvas, x, y, pixel);
|
||||
}
|
||||
|
||||
static void do_xor_circle(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
for (yy = -16; yy < 16; yy++)
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx, yy, 16))
|
||||
{
|
||||
if (!api->touched(xx + x, yy + y))
|
||||
do_xor(api, which, canvas, last, x + xx, y + yy);
|
||||
}
|
||||
}
|
||||
if (api->in_circle(xx, yy, 16))
|
||||
{
|
||||
if (!api->touched(xx + x, yy + y))
|
||||
do_xor(api, which, canvas, last, x + xx, y + yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void xor_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x,
|
||||
int y, SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_xor_circle);
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
|
||||
do_xor_circle);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -172,29 +187,32 @@ void xor_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
void xor_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
xor_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
int xx, yy;
|
||||
{
|
||||
int xx, yy;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
do_xor(api, which, canvas, last, xx, yy);
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
do_xor(api, which, canvas, last, xx, yy);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
api->playsound(xor_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
api->playsound(xor_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
}
|
||||
|
||||
void xor_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -204,22 +222,25 @@ void xor_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
Mix_FreeChunk(xor_snd);
|
||||
}
|
||||
|
||||
void xor_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
void xor_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED,
|
||||
Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int xor_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int xor_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void xor_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void xor_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void xor_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void xor_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,25 +19,26 @@
|
|||
#include <android/asset_manager_jni.h>
|
||||
#include "android_assets.h"
|
||||
|
||||
AAssetManager * asset_manager = NULL;
|
||||
char* nativelibdir = NULL;
|
||||
AAssetManager *asset_manager = NULL;
|
||||
char *nativelibdir = NULL;
|
||||
|
||||
AAssetDir * open_asset_dir(char * dirname)
|
||||
AAssetDir *open_asset_dir(char *dirname)
|
||||
{
|
||||
return AAssetManager_openDir(asset_manager, dirname);
|
||||
}
|
||||
|
||||
char* get_nativelibdir()
|
||||
char *get_nativelibdir()
|
||||
{
|
||||
return nativelibdir;
|
||||
return nativelibdir;
|
||||
}
|
||||
|
||||
void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names)
|
||||
void load_assets_dir(char *dirname, tp_ftw_str ** ffilenames,
|
||||
unsigned *num_file_names)
|
||||
{
|
||||
AAssetDir* assetDir = AAssetManager_openDir(asset_manager, dirname);
|
||||
const char* filename = (const char*)NULL;
|
||||
tp_ftw_str * filenames = NULL;
|
||||
|
||||
AAssetDir *assetDir = AAssetManager_openDir(asset_manager, dirname);
|
||||
const char *filename = (const char *) NULL;
|
||||
tp_ftw_str *filenames = NULL;
|
||||
|
||||
unsigned max_file_names = 0;
|
||||
int fulllen = 0;
|
||||
*num_file_names = 0;
|
||||
|
|
@ -46,7 +47,7 @@ void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_f
|
|||
while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL)
|
||||
{
|
||||
char *cp;
|
||||
|
||||
|
||||
fulllen = strlen(filename) + 1;
|
||||
|
||||
if (*num_file_names == max_file_names)
|
||||
|
|
@ -66,7 +67,12 @@ void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_f
|
|||
*ffilenames = filenames;
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr)
|
||||
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv *
|
||||
env,
|
||||
jclass
|
||||
clazz,
|
||||
jobject
|
||||
mgr)
|
||||
{
|
||||
asset_manager = AAssetManager_fromJava(env, mgr);
|
||||
|
||||
|
|
@ -76,7 +82,12 @@ JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env,
|
|||
return 1;
|
||||
}
|
||||
|
||||
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env, jclass clazz, jstring path)
|
||||
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv *
|
||||
env,
|
||||
jclass
|
||||
clazz,
|
||||
jstring
|
||||
path)
|
||||
{
|
||||
const char *cpath = (*env)->GetStringUTFChars(env, path, NULL);
|
||||
nativelibdir = strdup(cpath);
|
||||
|
|
@ -84,21 +95,24 @@ JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env,
|
|||
}
|
||||
|
||||
|
||||
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale))
|
||||
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, const char *dirname,
|
||||
void (*fn)(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const locale))
|
||||
{
|
||||
unsigned num_file_names = 0;
|
||||
char * dir = "data/brushes";
|
||||
char *dir = "data/brushes";
|
||||
char buf[TP_FTW_PATHSIZE];
|
||||
unsigned dirlen = strlen(dirname);
|
||||
|
||||
memcpy(buf, dir, dirlen);
|
||||
|
||||
tp_ftw_str * filenames = NULL;
|
||||
tp_ftw_str *filenames = NULL;
|
||||
|
||||
load_assets_dir(dirname, &filenames, &num_file_names);
|
||||
fn(screen, texture, renderer, dir, dirlen, filenames, num_file_names, NULL);
|
||||
|
|
@ -107,12 +121,14 @@ void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Re
|
|||
|
||||
|
||||
|
||||
void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale))
|
||||
void load_from_assets(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, const char *dirname,
|
||||
void (*fn)(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const locale))
|
||||
{
|
||||
unsigned num_file_names = 0;
|
||||
// char * dir = "data/stamps/cartoon/tux";
|
||||
|
|
@ -121,8 +137,9 @@ void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *
|
|||
|
||||
memcpy(buf, dirname, dirlen);
|
||||
|
||||
tp_ftw_str * filenames = NULL;
|
||||
tp_ftw_str *filenames = NULL;
|
||||
|
||||
load_assets_dir(dirname, &filenames, &num_file_names);
|
||||
fn(screen, texture, renderer, dirname, dirlen, filenames, num_file_names, NULL);
|
||||
fn(screen, texture, renderer, dirname, dirlen, filenames, num_file_names,
|
||||
NULL);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
|
||||
#define TP_ANDROID_ASSETS
|
||||
#include <jni.h>
|
||||
#include "debug.h"
|
||||
#include "debug.h"
|
||||
#include "dirwalk.h"
|
||||
#include "progressbar.h"
|
||||
#include <android/asset_manager.h>
|
||||
|
|
@ -28,27 +28,43 @@
|
|||
#define ASSETS_BRUSHES_DIR "data/brushes"
|
||||
#define ASSETS_STAMPS_DIR "stamps/cartoon/tux"
|
||||
|
||||
AAssetDir * open_asset_dir(char * dirname);
|
||||
char* get_nativelibdir();
|
||||
AAssetDir *open_asset_dir(char *dirname);
|
||||
char *get_nativelibdir();
|
||||
|
||||
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale) );
|
||||
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, const char *dirname,
|
||||
void (*fn)(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const locale));
|
||||
|
||||
void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale) );
|
||||
void load_from_assets(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, const char *dirname,
|
||||
void (*fn)(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const locale));
|
||||
|
||||
void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names);
|
||||
void load_assets_dir(char *dirname, tp_ftw_str ** ffilenames,
|
||||
unsigned *num_file_names);
|
||||
|
||||
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr);
|
||||
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv *
|
||||
env,
|
||||
jclass
|
||||
clazz,
|
||||
jobject
|
||||
mgr);
|
||||
|
||||
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env, jclass clazz, jstring path);
|
||||
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv *
|
||||
env,
|
||||
jclass
|
||||
clazz,
|
||||
jstring
|
||||
path);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -30,58 +30,67 @@
|
|||
#include <string.h>
|
||||
|
||||
// This implementation may be simple, but can work fine for all of Android devices
|
||||
size_t mbstowcs(wchar_t * __restrict pwcs, const char * __restrict s, size_t n){
|
||||
int length = strnlen (s, n);
|
||||
// w is the index of pwcs, s is the index of s
|
||||
int w = 0, c = 0;
|
||||
size_t mbstowcs(wchar_t *__restrict pwcs, const char *__restrict s, size_t n)
|
||||
{
|
||||
int length = strnlen(s, n);
|
||||
// w is the index of pwcs, s is the index of s
|
||||
int w = 0, c = 0;
|
||||
|
||||
while (1) {
|
||||
pwcs[w] = '\0';
|
||||
char first = s[c];
|
||||
int len = 0;
|
||||
if ((first & 0x80) == 0) {
|
||||
pwcs[w] = (wchar_t)s[c];
|
||||
len = 1;
|
||||
}
|
||||
else if ((first & 0xe0) == 0xc0) {
|
||||
pwcs[w] |= first & 0x1f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c+1] & 0x3f;
|
||||
len = 2;
|
||||
}
|
||||
else if ((first & 0xf0) == 0xe0) {
|
||||
pwcs[w] |= first & 0x0f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c+1] & 0x3f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c+2] & 0x3f;
|
||||
len = 3;
|
||||
}
|
||||
else if ((first & 0xf8) == 0xf0) {
|
||||
pwcs[w] |= first & 0x07;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c+1] & 0x3f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c+2] & 0x3f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c+3] & 0x3f;
|
||||
len = 4;
|
||||
}
|
||||
else {
|
||||
return -1;
|
||||
}
|
||||
while (1)
|
||||
{
|
||||
pwcs[w] = '\0';
|
||||
char first = s[c];
|
||||
int len = 0;
|
||||
if ((first & 0x80) == 0)
|
||||
{
|
||||
pwcs[w] = (wchar_t) s[c];
|
||||
len = 1;
|
||||
}
|
||||
else if ((first & 0xe0) == 0xc0)
|
||||
{
|
||||
pwcs[w] |= first & 0x1f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c + 1] & 0x3f;
|
||||
len = 2;
|
||||
}
|
||||
else if ((first & 0xf0) == 0xe0)
|
||||
{
|
||||
pwcs[w] |= first & 0x0f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c + 1] & 0x3f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c + 2] & 0x3f;
|
||||
len = 3;
|
||||
}
|
||||
else if ((first & 0xf8) == 0xf0)
|
||||
{
|
||||
pwcs[w] |= first & 0x07;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c + 1] & 0x3f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c + 2] & 0x3f;
|
||||
pwcs[w] <<= 6;
|
||||
pwcs[w] |= s[c + 3] & 0x3f;
|
||||
len = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
c += len;
|
||||
w++;
|
||||
c += len;
|
||||
w++;
|
||||
|
||||
if (c > length){
|
||||
pwcs[w] = '\0';
|
||||
return -1;
|
||||
}
|
||||
if (c == length){
|
||||
pwcs[w] = '\0';
|
||||
return w;
|
||||
}
|
||||
}
|
||||
if (c > length)
|
||||
{
|
||||
pwcs[w] = '\0';
|
||||
return -1;
|
||||
}
|
||||
if (c == length)
|
||||
{
|
||||
pwcs[w] = '\0';
|
||||
return w;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,6 +31,6 @@ Anyway, using our own implementation of "mbstowcs" can fix this problem.
|
|||
#undef mbsrtowcs
|
||||
|
||||
// redefine mbstowcs function
|
||||
size_t mbstowcs(wchar_t * __restrict pwcs, const char * __restrict s, size_t n);
|
||||
size_t mbstowcs(wchar_t *__restrict pwcs, const char *__restrict s, size_t n);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
(See COPYING.txt)
|
||||
|
||||
*/
|
||||
|
||||
|
||||
// Based on JNI and PrintHelper class
|
||||
// https://developer.android.com/reference/android/support/v4/print/PrintHelper.html
|
||||
// https://developer.android.com/training/printing/photos.html
|
||||
|
|
@ -31,58 +31,80 @@
|
|||
/* FIXME: Is this check still needed after the change from android/support/v4 to AndroidX
|
||||
and being Android 5 the minimum version we support? */
|
||||
// Since Print work is based on Java PrintHelper class, which may not be supported on some old versions
|
||||
int IsPrinterAvailable( void )
|
||||
int IsPrinterAvailable(void)
|
||||
{
|
||||
JNIEnv *mEnv = Android_JNI_GetEnv();
|
||||
jclass mPrintHelperClass = (*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper");
|
||||
JNIEnv *mEnv = Android_JNI_GetEnv();
|
||||
jclass mPrintHelperClass =
|
||||
(*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper");
|
||||
|
||||
if (mPrintHelperClass == NULL)
|
||||
return 0;
|
||||
if (mPrintHelperClass == NULL)
|
||||
return 0;
|
||||
|
||||
jmethodID mSupportMethod = (*mEnv)->GetStaticMethodID(mEnv, mPrintHelperClass, "systemSupportsPrint", "()Z");
|
||||
jboolean support = (*mEnv)->CallStaticBooleanMethod(mEnv, mPrintHelperClass, mSupportMethod);
|
||||
jmethodID mSupportMethod =
|
||||
(*mEnv)->GetStaticMethodID(mEnv, mPrintHelperClass, "systemSupportsPrint",
|
||||
"()Z");
|
||||
jboolean support =
|
||||
(*mEnv)->CallStaticBooleanMethod(mEnv, mPrintHelperClass, mSupportMethod);
|
||||
|
||||
return support ? 1 : 0;
|
||||
return support ? 1 : 0;
|
||||
}
|
||||
|
||||
// This function is based on
|
||||
// (1) convert surface to Java BitMap object
|
||||
// (2) call Java PrintHelper to do print job.
|
||||
const char *SurfacePrint(SDL_Surface *surface)
|
||||
const char *SurfacePrint(SDL_Surface * surface)
|
||||
{
|
||||
JNIEnv *mEnv = Android_JNI_GetEnv();
|
||||
jclass mBitmapClass = (*mEnv)->FindClass(mEnv, "android/graphics/Bitmap");
|
||||
jmethodID mCreateMethod = (*mEnv)->GetStaticMethodID(mEnv, mBitmapClass, "createBitmap", "([IIILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;");
|
||||
jintArray mSurfaceArray = (*mEnv)->NewIntArray(mEnv, surface->w * surface->h);
|
||||
(*mEnv)->SetIntArrayRegion(mEnv,mSurfaceArray, 0, surface->w * surface->h, surface->pixels);
|
||||
jclass mConfigClass = (*mEnv)->FindClass(mEnv, "android/graphics/Bitmap$Config");
|
||||
jfieldID mConfigField = (*mEnv)->GetStaticFieldID(mEnv, mConfigClass , "ARGB_8888", "Landroid/graphics/Bitmap$Config;");
|
||||
jobject mConfig = (*mEnv)->GetStaticObjectField(mEnv, mConfigClass, mConfigField);
|
||||
jobject mBitMap = (*mEnv)->CallStaticObjectMethod(mEnv, mBitmapClass, mCreateMethod, mSurfaceArray, surface->w, surface->h, mConfig);
|
||||
JNIEnv *mEnv = Android_JNI_GetEnv();
|
||||
jclass mBitmapClass = (*mEnv)->FindClass(mEnv, "android/graphics/Bitmap");
|
||||
jmethodID mCreateMethod =
|
||||
(*mEnv)->GetStaticMethodID(mEnv, mBitmapClass, "createBitmap",
|
||||
"([IIILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;");
|
||||
jintArray mSurfaceArray =
|
||||
(*mEnv)->NewIntArray(mEnv, surface->w * surface->h);
|
||||
(*mEnv)->SetIntArrayRegion(mEnv, mSurfaceArray, 0, surface->w * surface->h,
|
||||
surface->pixels);
|
||||
jclass mConfigClass =
|
||||
(*mEnv)->FindClass(mEnv, "android/graphics/Bitmap$Config");
|
||||
jfieldID mConfigField =
|
||||
(*mEnv)->GetStaticFieldID(mEnv, mConfigClass, "ARGB_8888",
|
||||
"Landroid/graphics/Bitmap$Config;");
|
||||
jobject mConfig =
|
||||
(*mEnv)->GetStaticObjectField(mEnv, mConfigClass, mConfigField);
|
||||
jobject mBitMap =
|
||||
(*mEnv)->CallStaticObjectMethod(mEnv, mBitmapClass, mCreateMethod,
|
||||
mSurfaceArray, surface->w, surface->h,
|
||||
mConfig);
|
||||
|
||||
jobject mContext = (jobject)SDL_AndroidGetActivity();
|
||||
jclass mPrintClass = (*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper");
|
||||
// sometimes android v4 support library may be not ready
|
||||
if (mPrintClass == NULL)
|
||||
return "There is no androidX support library.";
|
||||
jmethodID mInitMethod = (*mEnv)->GetMethodID(mEnv, mPrintClass, "<init>", "(Landroid/content/Context;)V");
|
||||
jobject mPrint = (*mEnv)->NewObject(mEnv, mPrintClass, mInitMethod, mContext);
|
||||
jmethodID mPrintMethod = (*mEnv)->GetMethodID(mEnv, mPrintClass, "printBitmap", "(Ljava/lang/String;Landroid/graphics/Bitmap;)V");
|
||||
jobject mContext = (jobject) SDL_AndroidGetActivity();
|
||||
jclass mPrintClass = (*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper");
|
||||
// sometimes android v4 support library may be not ready
|
||||
if (mPrintClass == NULL)
|
||||
return "There is no androidX support library.";
|
||||
jmethodID mInitMethod = (*mEnv)->GetMethodID(mEnv, mPrintClass, "<init>",
|
||||
"(Landroid/content/Context;)V");
|
||||
jobject mPrint =
|
||||
(*mEnv)->NewObject(mEnv, mPrintClass, mInitMethod, mContext);
|
||||
jmethodID mPrintMethod =
|
||||
(*mEnv)->GetMethodID(mEnv, mPrintClass, "printBitmap",
|
||||
"(Ljava/lang/String;Landroid/graphics/Bitmap;)V");
|
||||
|
||||
/* Thanks to n.collins for the explaination on the int signature
|
||||
on https://stackoverflow.com/questions/13468041/android-how-to-call-java-method-from-jni-with-int-and-int-parameters --Pere */
|
||||
jmethodID msetScaleMode = (*mEnv)->GetMethodID(mEnv, mPrintClass, "setScaleMode", "(I)V");
|
||||
jfieldID mScaleModeField = (*mEnv)->GetStaticFieldID(mEnv, mPrintClass, "SCALE_MODE_FIT", "I");
|
||||
jint mScaleModeInt = (*mEnv)->GetStaticIntField(mEnv, mPrintClass, mScaleModeField);
|
||||
(*mEnv)->CallVoidMethod(mEnv, mPrint, msetScaleMode, mScaleModeInt);
|
||||
/* Thanks to n.collins for the explaination on the int signature
|
||||
on https://stackoverflow.com/questions/13468041/android-how-to-call-java-method-from-jni-with-int-and-int-parameters --Pere */
|
||||
jmethodID msetScaleMode =
|
||||
(*mEnv)->GetMethodID(mEnv, mPrintClass, "setScaleMode", "(I)V");
|
||||
jfieldID mScaleModeField =
|
||||
(*mEnv)->GetStaticFieldID(mEnv, mPrintClass, "SCALE_MODE_FIT", "I");
|
||||
jint mScaleModeInt =
|
||||
(*mEnv)->GetStaticIntField(mEnv, mPrintClass, mScaleModeField);
|
||||
(*mEnv)->CallVoidMethod(mEnv, mPrint, msetScaleMode, mScaleModeInt);
|
||||
|
||||
jstring mString = (*mEnv)->NewStringUTF(mEnv, "TuxPaint");
|
||||
(*mEnv)->CallVoidMethod(mEnv, mPrint, mPrintMethod, mString, mBitMap);
|
||||
jstring mString = (*mEnv)->NewStringUTF(mEnv, "TuxPaint");
|
||||
(*mEnv)->CallVoidMethod(mEnv, mPrint, mPrintMethod, mString, mBitMap);
|
||||
|
||||
// clean up
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mSurfaceArray);
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mConfig);
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mPrint);
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mString);
|
||||
return NULL;
|
||||
// clean up
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mSurfaceArray);
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mConfig);
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mPrint);
|
||||
(*mEnv)->DeleteLocalRef(mEnv, mString);
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
/* android_print.h */
|
||||
|
||||
/* printing support for Tux Paint */
|
||||
|
||||
/* android_print.h */
|
||||
|
||||
/* printing support for Tux Paint */
|
||||
|
||||
/*
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
@ -17,15 +17,15 @@
|
|||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
*/
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#ifndef __ANDROID_PRINT_H__
|
||||
#define __ANDROID_PRINT_H__
|
||||
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
extern const char *SurfacePrint(SDL_Surface *surface);
|
||||
extern const char *SurfacePrint(SDL_Surface * surface);
|
||||
extern int IsPrinterAvailable(void);
|
||||
|
||||
#endif /* __ANDROID_PRINT__ */
|
||||
|
||||
#endif /* __ANDROID_PRINT__ */
|
||||
|
|
|
|||
|
|
@ -129,9 +129,8 @@
|
|||
/* h/t https://tutel.me/c/programming/questions/45349079/how+to+use+__attribute__fallthrough+correctly+in+gcc */
|
||||
#ifndef FALLTHROUGH
|
||||
#if defined(__GNUC__) && __GNUC__ >= 7
|
||||
#define FALL_THROUGH __attribute__ ((fallthrough))
|
||||
#define FALL_THROUGH __attribute__ ((fallthrough))
|
||||
#else
|
||||
#define FALL_THROUGH ((void)0)
|
||||
#define FALL_THROUGH ((void)0)
|
||||
#endif /* __GNUC__ >= 7 */
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -97,8 +97,8 @@ void do_setcursor(SDL_Cursor * c)
|
|||
void free_cursor(SDL_Cursor ** cursor)
|
||||
{
|
||||
if (*cursor)
|
||||
{
|
||||
SDL_FreeCursor(*cursor);
|
||||
*cursor = NULL;
|
||||
}
|
||||
{
|
||||
SDL_FreeCursor(*cursor);
|
||||
*cursor = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
598
src/dirwalk.c
598
src/dirwalk.c
|
|
@ -79,8 +79,10 @@ extern char *strcasestr(const char *haystack, const char *needle);
|
|||
* @param screen Screen surface, for animating progress bar.
|
||||
* FIXME
|
||||
*/
|
||||
void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
|
||||
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files, unsigned i,
|
||||
void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir, unsigned dirlen,
|
||||
tp_ftw_str * files, unsigned i,
|
||||
const char *restrict const locale)
|
||||
{
|
||||
dirlen = dirlen;
|
||||
|
|
@ -90,188 +92,209 @@ void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
|
|||
#else
|
||||
while (i--)
|
||||
#endif
|
||||
{
|
||||
int loadable = 0;
|
||||
const char *restrict const cp = strchr(files[i].str, '.');
|
||||
|
||||
show_progress_bar_(screen, texture, renderer);
|
||||
if (cp)
|
||||
{
|
||||
int loadable = 0;
|
||||
const char *restrict const cp = strchr(files[i].str, '.');
|
||||
// need gcc 3.4 for the restrict in this location
|
||||
const char * /*restrict */ const suffixes[] =
|
||||
{ "ttc", "dfont", "pfa", "pfb", "otf", "ttf", };
|
||||
int j = sizeof suffixes / sizeof suffixes[0];
|
||||
|
||||
show_progress_bar_(screen, texture, renderer);
|
||||
if (cp)
|
||||
while (j--)
|
||||
{
|
||||
// only check part, because of potential .gz or .bz2 suffix
|
||||
if (!strncasecmp(cp + 1, suffixes[j], strlen(suffixes[j])))
|
||||
{
|
||||
// need gcc 3.4 for the restrict in this location
|
||||
const char * /*restrict */ const suffixes[] =
|
||||
{ "ttc", "dfont", "pfa", "pfb", "otf", "ttf", };
|
||||
int j = sizeof suffixes / sizeof suffixes[0];
|
||||
|
||||
while (j--)
|
||||
{
|
||||
// only check part, because of potential .gz or .bz2 suffix
|
||||
if (!strncasecmp(cp + 1, suffixes[j], strlen(suffixes[j])))
|
||||
{
|
||||
loadable = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
loadable = 1;
|
||||
break;
|
||||
}
|
||||
if (!loadable)
|
||||
}
|
||||
}
|
||||
if (!loadable)
|
||||
{
|
||||
if (strcasestr(files[i].str, "/rsrc"))
|
||||
loadable = 1;
|
||||
}
|
||||
// Loadable: TrueType (.ttf), OpenType (.otf), Type1 (.pfa and .pfb),
|
||||
// and various useless bitmap fonts. Compressed files (with .gz or .bz2)
|
||||
// should also work. A *.dfont is pretty much a Mac resource fork in a normal
|
||||
// file, and may load with some library versions.
|
||||
if (loadable)
|
||||
{
|
||||
char fname[512];
|
||||
TuxPaint_Font *font;
|
||||
|
||||
snprintf(fname, sizeof fname, "%s/%s", dir, files[i].str);
|
||||
#ifdef DEBUG
|
||||
printf("%s:%d - Loading font: %s (locale is: %s)\n", __FILE__, __LINE__, fname, (locale ? locale : "NULL")); //EP
|
||||
fflush(stdout);
|
||||
#endif
|
||||
if (locale && strstr(fname, "locale") && !all_locale_fonts)
|
||||
{
|
||||
char fname_check[512];
|
||||
|
||||
/* We're (probably) loading from our locale fonts folder; ONLY load our locale's font */
|
||||
snprintf(fname_check, sizeof fname_check, "%s/%s.ttf", dir, locale);
|
||||
#ifdef DEBUG
|
||||
printf("%s:%d - checking \"%s\" vs \"%s\"\n", __FILE__, __LINE__, fname_check, fname); //EP
|
||||
#endif
|
||||
if (strcmp(fname, fname_check) == 0)
|
||||
font = TuxPaint_Font_OpenFont("", fname, text_sizes[text_size]);
|
||||
else
|
||||
font = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
font = TuxPaint_Font_OpenFont("", fname, text_sizes[text_size]);
|
||||
}
|
||||
if (font)
|
||||
{
|
||||
const char *restrict const family =
|
||||
TuxPaint_Font_FontFaceFamilyName(font);
|
||||
const char *restrict const style =
|
||||
TuxPaint_Font_FontFaceStyleName(font);
|
||||
|
||||
|
||||
#ifdef DEBUG
|
||||
if (font->typ == FONT_TYPE_TTF)
|
||||
{
|
||||
if (strcasestr(files[i].str, "/rsrc"))
|
||||
loadable = 1;
|
||||
int numfaces = TTF_FontFaces(font->ttf_font);
|
||||
|
||||
if (numfaces != 1)
|
||||
printf("%s:%d - Found %d faces in %s, %s, %s\n", __FILE__,
|
||||
__LINE__, numfaces, files[i].str, family, style);
|
||||
|
||||
printf("%s:%d - success: tpf: 0x%x tpf->ttf_font: 0x%x\n", __FILE__, __LINE__, (unsigned int) (intptr_t) font, (unsigned int) (intptr_t) font->ttf_font); //EP added (intptr_t) to avoid warning on x64
|
||||
}
|
||||
// Loadable: TrueType (.ttf), OpenType (.otf), Type1 (.pfa and .pfb),
|
||||
// and various useless bitmap fonts. Compressed files (with .gz or .bz2)
|
||||
// should also work. A *.dfont is pretty much a Mac resource fork in a normal
|
||||
// file, and may load with some library versions.
|
||||
if (loadable)
|
||||
{
|
||||
char fname[512];
|
||||
TuxPaint_Font *font;
|
||||
|
||||
snprintf(fname, sizeof fname, "%s/%s", dir, files[i].str);
|
||||
#ifdef DEBUG
|
||||
printf("%s:%d - Loading font: %s (locale is: %s)\n", __FILE__, __LINE__, fname, (locale ? locale : "NULL")); //EP
|
||||
fflush(stdout);
|
||||
#endif
|
||||
if (locale && strstr(fname, "locale") && !all_locale_fonts)
|
||||
{
|
||||
char fname_check[512];
|
||||
|
||||
/* We're (probably) loading from our locale fonts folder; ONLY load our locale's font */
|
||||
snprintf(fname_check, sizeof fname_check, "%s/%s.ttf", dir, locale);
|
||||
#ifdef DEBUG
|
||||
printf("%s:%d - checking \"%s\" vs \"%s\"\n", __FILE__, __LINE__, fname_check, fname); //EP
|
||||
#endif
|
||||
if (strcmp(fname, fname_check) == 0)
|
||||
font = TuxPaint_Font_OpenFont("", fname, text_sizes[text_size]);
|
||||
else
|
||||
font = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
font = TuxPaint_Font_OpenFont("", fname, text_sizes[text_size]);
|
||||
}
|
||||
if (font)
|
||||
{
|
||||
const char *restrict const family = TuxPaint_Font_FontFaceFamilyName(font);
|
||||
const char *restrict const style = TuxPaint_Font_FontFaceStyleName(font);
|
||||
|
||||
|
||||
#ifdef DEBUG
|
||||
if (font->typ == FONT_TYPE_TTF)
|
||||
{
|
||||
int numfaces = TTF_FontFaces(font->ttf_font);
|
||||
|
||||
if (numfaces != 1)
|
||||
printf("%s:%d - Found %d faces in %s, %s, %s\n", __FILE__, __LINE__, numfaces, files[i].str, family, style);
|
||||
|
||||
printf("%s:%d - success: tpf: 0x%x tpf->ttf_font: 0x%x\n", __FILE__, __LINE__, (unsigned int)(intptr_t) font, (unsigned int)(intptr_t) font->ttf_font); //EP added (intptr_t) to avoid warning on x64
|
||||
}
|
||||
#ifndef NO_SDLPANGO
|
||||
else
|
||||
printf("%s:%d - success: tpf: 0x%x tpf->pango_context: 0x%x\n", __FILE__, __LINE__, (unsigned int)(intptr_t) font, (unsigned int)(intptr_t) font->pango_context);
|
||||
else
|
||||
printf("%s:%d - success: tpf: 0x%x tpf->pango_context: 0x%x\n",
|
||||
__FILE__, __LINE__, (unsigned int) (intptr_t) font,
|
||||
(unsigned int) (intptr_t) font->pango_context);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// These fonts crash Tux Paint via a library bug.
|
||||
int blacklisted = !strcmp("Zapfino", family) || !strcmp("Elvish Ring NFI", family);
|
||||
// These fonts crash Tux Paint via a library bug.
|
||||
int blacklisted = !strcmp("Zapfino", family)
|
||||
|| !strcmp("Elvish Ring NFI", family);
|
||||
|
||||
// First, the blacklist. We list font families that can crash Tux Paint
|
||||
// via bugs in the SDL_ttf library. We also test fonts to be sure that
|
||||
// they have both uppercase and lowercase letters. Note that we do not
|
||||
// test for "Aa", because it is OK if uppercase and lowercase are the
|
||||
// same (but not nice -- such fonts get a low score later).
|
||||
//
|
||||
// Most locales leave the blacklist strings alone: "QX" and "qx"
|
||||
// (it is less destructive to use the scoring strings instead)
|
||||
//
|
||||
// Locales that absolutely require all fonts to have some
|
||||
// extra characters should use "QX..." and "qx...", where "..."
|
||||
// are some characters you absolutely require in all fonts.
|
||||
//
|
||||
// Locales with absolutely NO use for ASCII may use "..." and "...",
|
||||
// where "..." are some characters you absolutely require in
|
||||
// all fonts. This would be the case for a locale in which it is
|
||||
// impossible for a user to type ASCII letters.
|
||||
//
|
||||
// Most translators should use scoring instead.
|
||||
if (!charset_works(font, gettext("qx")) || !charset_works(font, gettext("QX")))
|
||||
blacklisted = 1;
|
||||
// First, the blacklist. We list font families that can crash Tux Paint
|
||||
// via bugs in the SDL_ttf library. We also test fonts to be sure that
|
||||
// they have both uppercase and lowercase letters. Note that we do not
|
||||
// test for "Aa", because it is OK if uppercase and lowercase are the
|
||||
// same (but not nice -- such fonts get a low score later).
|
||||
//
|
||||
// Most locales leave the blacklist strings alone: "QX" and "qx"
|
||||
// (it is less destructive to use the scoring strings instead)
|
||||
//
|
||||
// Locales that absolutely require all fonts to have some
|
||||
// extra characters should use "QX..." and "qx...", where "..."
|
||||
// are some characters you absolutely require in all fonts.
|
||||
//
|
||||
// Locales with absolutely NO use for ASCII may use "..." and "...",
|
||||
// where "..." are some characters you absolutely require in
|
||||
// all fonts. This would be the case for a locale in which it is
|
||||
// impossible for a user to type ASCII letters.
|
||||
//
|
||||
// Most translators should use scoring instead.
|
||||
if (!charset_works(font, gettext("qx"))
|
||||
|| !charset_works(font, gettext("QX")))
|
||||
blacklisted = 1;
|
||||
|
||||
if (!blacklisted)
|
||||
{
|
||||
if (num_font_styles == num_font_styles_max)
|
||||
{
|
||||
num_font_styles_max = num_font_styles_max * 5 / 4 + 30;
|
||||
user_font_styles = realloc(user_font_styles, num_font_styles_max * sizeof *user_font_styles);
|
||||
}
|
||||
user_font_styles[num_font_styles] = malloc(sizeof *user_font_styles[num_font_styles]);
|
||||
user_font_styles[num_font_styles]->directory = strdup(dir);
|
||||
user_font_styles[num_font_styles]->filename = files[i].str; // steal it (mark NULL below)
|
||||
user_font_styles[num_font_styles]->family = strdup(family);
|
||||
user_font_styles[num_font_styles]->style = strdup(style);
|
||||
user_font_styles[num_font_styles]->score = 0;
|
||||
if (!blacklisted)
|
||||
{
|
||||
if (num_font_styles == num_font_styles_max)
|
||||
{
|
||||
num_font_styles_max = num_font_styles_max * 5 / 4 + 30;
|
||||
user_font_styles =
|
||||
realloc(user_font_styles,
|
||||
num_font_styles_max * sizeof *user_font_styles);
|
||||
}
|
||||
user_font_styles[num_font_styles] =
|
||||
malloc(sizeof *user_font_styles[num_font_styles]);
|
||||
user_font_styles[num_font_styles]->directory = strdup(dir);
|
||||
user_font_styles[num_font_styles]->filename = files[i].str; // steal it (mark NULL below)
|
||||
user_font_styles[num_font_styles]->family = strdup(family);
|
||||
user_font_styles[num_font_styles]->style = strdup(style);
|
||||
user_font_styles[num_font_styles]->score = 0;
|
||||
|
||||
// TODO: weight specification
|
||||
// TODO: weight specification
|
||||
|
||||
// Now we score fonts to ensure that the best ones will be placed at
|
||||
// the top of the list. The user will see them first. This sorting is
|
||||
// especially important for users who have scroll buttons disabled.
|
||||
// Translators should do whatever is needed to put crummy fonts last.
|
||||
// Now we score fonts to ensure that the best ones will be placed at
|
||||
// the top of the list. The user will see them first. This sorting is
|
||||
// especially important for users who have scroll buttons disabled.
|
||||
// Translators should do whatever is needed to put crummy fonts last.
|
||||
|
||||
// distinct uppercase and lowercase (e.g., 'o' vs. 'O')
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("oO"));
|
||||
// distinct uppercase and lowercase (e.g., 'o' vs. 'O')
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("oO"));
|
||||
|
||||
// common punctuation (e.g., '?', '!', '.', ',', etc.)
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext(",.?!"));
|
||||
// common punctuation (e.g., '?', '!', '.', ',', etc.)
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext(",.?!"));
|
||||
|
||||
// uncommon punctuation (e.g., '@', '#', '*', etc.)
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("`\%_@$~#{<(^&*"));
|
||||
// uncommon punctuation (e.g., '@', '#', '*', etc.)
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("`\%_@$~#{<(^&*"));
|
||||
|
||||
// digits (e.g., '0', '1' and '7')
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("017"));
|
||||
// digits (e.g., '0', '1' and '7')
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("017"));
|
||||
|
||||
// distinct circle-like characters (e.g., 'O' (capital oh) vs. '0' (zero))
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("O0"));
|
||||
// distinct circle-like characters (e.g., 'O' (capital oh) vs. '0' (zero))
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("O0"));
|
||||
|
||||
// distinct line-like characters (e.g., 'l' (lowercase elle) vs. '1' (one) vs. 'I' (capital aye))
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("1Il|"));
|
||||
// distinct line-like characters (e.g., 'l' (lowercase elle) vs. '1' (one) vs. 'I' (capital aye))
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("1Il|"));
|
||||
|
||||
// translation spares -- design not finalized
|
||||
// translation spares -- design not finalized
|
||||
#if 0
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<1>spare-1a"));
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<1>spare-1b"));
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<9>spare-9a")) * 9;
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<9>spare-9b")) * 9;
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("<1>spare-1a"));
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("<1>spare-1b"));
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("<9>spare-9a")) * 9;
|
||||
user_font_styles[num_font_styles]->score +=
|
||||
charset_works(font, gettext("<9>spare-9b")) * 9;
|
||||
#endif
|
||||
|
||||
// this really should be dynamic, avoiding the need for a special build
|
||||
#ifdef OLPC_XO
|
||||
// Maybe German adds a "\xc2\xb7" (middle dot) and colon here? The key wouldn't change though.
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, "\xc3\x97\xc3\xb7"); // multiply and divide
|
||||
// Maybe German adds a "\xc2\xb7" (middle dot) and colon here? The key wouldn't change though.
|
||||
user_font_styles[num_font_styles]->score += charset_works(font, "\xc3\x97\xc3\xb7"); // multiply and divide
|
||||
#endif
|
||||
|
||||
// FIXME: add topology tests ('A' has one hole, 'B' has two holes, etc.)
|
||||
// FIXME: add topology tests ('A' has one hole, 'B' has two holes, etc.)
|
||||
|
||||
num_font_styles++;
|
||||
num_font_styles++;
|
||||
//printf("Accepted: %s, %s, %s, score(%d)\n", files[i].str, family, style, user_font_styles[num_font_styles]->score);
|
||||
files[i].str = NULL; // so free() won't crash -- we stole the memory
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr, "Font is too defective: %s, %s, %s\n", files[i].str, family, style);
|
||||
#endif
|
||||
}
|
||||
TuxPaint_Font_CloseFont(font);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr, "could not open %s\n", files[i].str);
|
||||
#endif
|
||||
}
|
||||
files[i].str = NULL; // so free() won't crash -- we stole the memory
|
||||
}
|
||||
free(files[i].str);
|
||||
else
|
||||
{
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr, "Font is too defective: %s, %s, %s\n", files[i].str,
|
||||
family, style);
|
||||
#endif
|
||||
}
|
||||
TuxPaint_Font_CloseFont(font);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr, "could not open %s\n", files[i].str);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
free(files[i].str);
|
||||
}
|
||||
free(files);
|
||||
}
|
||||
|
||||
|
|
@ -305,10 +328,17 @@ int compare_ftw_str(const void *v1, const void *v2)
|
|||
* @param fn Callback function to invoke
|
||||
* @param locale Locale, to pass to callback function when applicable (i.e., for fonts), else NULL
|
||||
*/
|
||||
void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, char *restrict const dir,
|
||||
unsigned dirlen, int rsrc, void (*fn) (SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
|
||||
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale),
|
||||
void tp_ftw(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, char *restrict const dir,
|
||||
unsigned dirlen, int rsrc, void (*fn)(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const
|
||||
dir, unsigned dirlen,
|
||||
tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const
|
||||
locale),
|
||||
const char *restrict const locale)
|
||||
{
|
||||
DIR *d;
|
||||
|
|
@ -335,173 +365,177 @@ void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer
|
|||
AAssetDir *adir;
|
||||
|
||||
if (!d) /* Fallback into assets */
|
||||
{
|
||||
/* Remove the trailing '/' */
|
||||
dlen = strlen(dir) - 1;
|
||||
di = strndup(dir, dlen);
|
||||
adir = open_asset_dir(di);
|
||||
if (!adir)
|
||||
return;
|
||||
}
|
||||
{
|
||||
/* Remove the trailing '/' */
|
||||
dlen = strlen(dir) - 1;
|
||||
di = strndup(dir, dlen);
|
||||
adir = open_asset_dir(di);
|
||||
if (!adir)
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (!d)
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (;;)
|
||||
{
|
||||
struct dirent *f;
|
||||
{
|
||||
struct dirent *f;
|
||||
|
||||
if (d)
|
||||
f = readdir(d);
|
||||
int filetype = TP_FTW_UNKNOWN;
|
||||
if (d)
|
||||
f = readdir(d);
|
||||
int filetype = TP_FTW_UNKNOWN;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
char *afilename;
|
||||
char *afilename;
|
||||
|
||||
if (!d)
|
||||
{
|
||||
afilename = AAssetDir_getNextFileName(adir);
|
||||
if (afilename)
|
||||
{
|
||||
f = malloc(sizeof(struct dirent));
|
||||
strncpy(f->d_name, afilename, sizeof(f->d_name));
|
||||
f->d_type = DT_REG;
|
||||
if (!d)
|
||||
{
|
||||
afilename = AAssetDir_getNextFileName(adir);
|
||||
if (afilename)
|
||||
{
|
||||
f = malloc(sizeof(struct dirent));
|
||||
strncpy(f->d_name, afilename, sizeof(f->d_name));
|
||||
f->d_type = DT_REG;
|
||||
|
||||
/* There is not _DIRENT_HAVE_D_NAMLEN currently on Android 4.3, but who knows in the future... */
|
||||
/* There is not _DIRENT_HAVE_D_NAMLEN currently on Android 4.3, but who knows in the future... */
|
||||
#if defined(_DIRENT_HAVE_D_NAMLEN)
|
||||
f->d_namlen = strlen(f->d_name);
|
||||
f->d_namlen = strlen(f->d_name);
|
||||
#endif
|
||||
|
||||
/* AAssetDir_getNextFileName() only lists files, not (sub)dirs,
|
||||
and we don't put any device or special file inside assets,
|
||||
so it is a regular file */
|
||||
filetype = TP_FTW_NORMAL;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!f)
|
||||
/* AAssetDir_getNextFileName() only lists files, not (sub)dirs,
|
||||
and we don't put any device or special file inside assets,
|
||||
so it is a regular file */
|
||||
filetype = TP_FTW_NORMAL;
|
||||
}
|
||||
else
|
||||
break;
|
||||
if (f->d_name[0] == '.')
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!f)
|
||||
break;
|
||||
if (f->d_name[0] == '.')
|
||||
continue;
|
||||
// Linux and BSD can often provide file type info w/o the stat() call
|
||||
#ifdef DT_UNKNOWN
|
||||
switch (f->d_type)
|
||||
{
|
||||
default:
|
||||
continue;
|
||||
case DT_REG:
|
||||
if (!rsrc) // if maybe opening resource files, need st_size
|
||||
filetype = TP_FTW_NORMAL;
|
||||
break;
|
||||
case DT_DIR:
|
||||
filetype = TP_FTW_DIRECTORY;
|
||||
break;
|
||||
case DT_UNKNOWN:
|
||||
case DT_LNK:
|
||||
;
|
||||
}
|
||||
switch (f->d_type)
|
||||
{
|
||||
default:
|
||||
continue;
|
||||
case DT_REG:
|
||||
if (!rsrc) // if maybe opening resource files, need st_size
|
||||
filetype = TP_FTW_NORMAL;
|
||||
break;
|
||||
case DT_DIR:
|
||||
filetype = TP_FTW_DIRECTORY;
|
||||
break;
|
||||
case DT_UNKNOWN:
|
||||
case DT_LNK:
|
||||
;
|
||||
}
|
||||
#else
|
||||
#warning Failed to see DT_UNKNOWN
|
||||
#endif
|
||||
|
||||
#if defined(_DIRENT_HAVE_D_NAMLEN) || defined(__APPLE__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__)
|
||||
d_namlen = f->d_namlen;
|
||||
d_namlen = f->d_namlen;
|
||||
#else
|
||||
d_namlen = strlen(f->d_name);
|
||||
d_namlen = strlen(f->d_name);
|
||||
#endif
|
||||
add_rsrc = 0;
|
||||
add_rsrc = 0;
|
||||
|
||||
if (filetype == TP_FTW_UNKNOWN)
|
||||
{
|
||||
struct stat sbuf;
|
||||
if (filetype == TP_FTW_UNKNOWN)
|
||||
{
|
||||
struct stat sbuf;
|
||||
|
||||
memcpy(dir + dirlen, f->d_name, d_namlen + 1);
|
||||
if (stat(dir, &sbuf))
|
||||
continue; // oh well... try the next one
|
||||
if (S_ISDIR(sbuf.st_mode))
|
||||
filetype = TP_FTW_DIRECTORY;
|
||||
else if (S_ISREG(sbuf.st_mode))
|
||||
{
|
||||
filetype = TP_FTW_NORMAL;
|
||||
if (rsrc && !sbuf.st_size)
|
||||
add_rsrc = 5; // 5 is length of "/rsrc"
|
||||
}
|
||||
else
|
||||
continue; // was a device file or somesuch
|
||||
}
|
||||
if (filetype == TP_FTW_NORMAL)
|
||||
{
|
||||
char *cp;
|
||||
|
||||
if (num_file_names == max_file_names)
|
||||
{
|
||||
max_file_names = max_file_names * 5 / 4 + 30;
|
||||
file_names = realloc(file_names, max_file_names * sizeof *file_names);
|
||||
}
|
||||
cp = malloc(d_namlen + add_rsrc + 1);
|
||||
memcpy(cp, f->d_name, d_namlen);
|
||||
if (add_rsrc)
|
||||
memcpy(cp + d_namlen, "/rsrc", 6);
|
||||
else
|
||||
cp[d_namlen] = '\0';
|
||||
file_names[num_file_names].str = cp;
|
||||
file_names[num_file_names].len = d_namlen;
|
||||
num_file_names++;
|
||||
}
|
||||
if (filetype == TP_FTW_DIRECTORY)
|
||||
{
|
||||
char *cp;
|
||||
|
||||
if (num_dir_names == max_dir_names)
|
||||
{
|
||||
max_dir_names = max_dir_names * 5 / 4 + 3;
|
||||
dir_names = realloc(dir_names, max_dir_names * sizeof *dir_names);
|
||||
}
|
||||
cp = malloc(d_namlen + 1);
|
||||
memcpy(cp, f->d_name, d_namlen + 1);
|
||||
dir_names[num_dir_names].str = cp;
|
||||
dir_names[num_dir_names].len = d_namlen;
|
||||
num_dir_names++;
|
||||
}
|
||||
memcpy(dir + dirlen, f->d_name, d_namlen + 1);
|
||||
if (stat(dir, &sbuf))
|
||||
continue; // oh well... try the next one
|
||||
if (S_ISDIR(sbuf.st_mode))
|
||||
filetype = TP_FTW_DIRECTORY;
|
||||
else if (S_ISREG(sbuf.st_mode))
|
||||
{
|
||||
filetype = TP_FTW_NORMAL;
|
||||
if (rsrc && !sbuf.st_size)
|
||||
add_rsrc = 5; // 5 is length of "/rsrc"
|
||||
}
|
||||
else
|
||||
continue; // was a device file or somesuch
|
||||
}
|
||||
if (filetype == TP_FTW_NORMAL)
|
||||
{
|
||||
char *cp;
|
||||
|
||||
if (num_file_names == max_file_names)
|
||||
{
|
||||
max_file_names = max_file_names * 5 / 4 + 30;
|
||||
file_names = realloc(file_names, max_file_names * sizeof *file_names);
|
||||
}
|
||||
cp = malloc(d_namlen + add_rsrc + 1);
|
||||
memcpy(cp, f->d_name, d_namlen);
|
||||
if (add_rsrc)
|
||||
memcpy(cp + d_namlen, "/rsrc", 6);
|
||||
else
|
||||
cp[d_namlen] = '\0';
|
||||
file_names[num_file_names].str = cp;
|
||||
file_names[num_file_names].len = d_namlen;
|
||||
num_file_names++;
|
||||
}
|
||||
if (filetype == TP_FTW_DIRECTORY)
|
||||
{
|
||||
char *cp;
|
||||
|
||||
if (num_dir_names == max_dir_names)
|
||||
{
|
||||
max_dir_names = max_dir_names * 5 / 4 + 3;
|
||||
dir_names = realloc(dir_names, max_dir_names * sizeof *dir_names);
|
||||
}
|
||||
cp = malloc(d_namlen + 1);
|
||||
memcpy(cp, f->d_name, d_namlen + 1);
|
||||
dir_names[num_dir_names].str = cp;
|
||||
dir_names[num_dir_names].len = d_namlen;
|
||||
num_dir_names++;
|
||||
}
|
||||
}
|
||||
|
||||
closedir(d);
|
||||
show_progress_bar_(screen, texture, renderer);
|
||||
dir[dirlen] = '\0'; // repair it (clobbered for stat() call above)
|
||||
|
||||
if (1 || file_names) // Now ALWAYS calling callback function, so stamp loader can notice top-level directories (even if there are only subdirs, and no files, inside) -bjk 2007.05.16
|
||||
{
|
||||
{
|
||||
// let callee sort and keep the string
|
||||
#if 0
|
||||
qsort(file_names, num_file_names, sizeof *file_names, compare_ftw_str);
|
||||
while (num_file_names--)
|
||||
{
|
||||
free(file_names[num_file_names].str);
|
||||
}
|
||||
free(file_names);
|
||||
qsort(file_names, num_file_names, sizeof *file_names, compare_ftw_str);
|
||||
while (num_file_names--)
|
||||
{
|
||||
free(file_names[num_file_names].str);
|
||||
}
|
||||
free(file_names);
|
||||
#else
|
||||
#ifdef __ANDROID__
|
||||
if (dlen != dirlen) /* First case only happens in Android files coming from assets */
|
||||
fn(screen, texture, renderer, di, dlen, file_names, num_file_names, locale);
|
||||
else
|
||||
if (dlen != dirlen) /* First case only happens in Android files coming from assets */
|
||||
fn(screen, texture, renderer, di, dlen, file_names, num_file_names,
|
||||
locale);
|
||||
else
|
||||
#endif
|
||||
fn(screen, texture, renderer, dir, dirlen, file_names, num_file_names, locale);
|
||||
fn(screen, texture, renderer, dir, dirlen, file_names, num_file_names,
|
||||
locale);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (dir_names)
|
||||
{
|
||||
qsort(dir_names, num_dir_names, sizeof *dir_names, compare_ftw_str);
|
||||
while (num_dir_names--)
|
||||
{
|
||||
qsort(dir_names, num_dir_names, sizeof *dir_names, compare_ftw_str);
|
||||
while (num_dir_names--)
|
||||
{
|
||||
memcpy(dir + dirlen, dir_names[num_dir_names].str, dir_names[num_dir_names].len + 1);
|
||||
tp_ftw(screen, texture, renderer, dir, dirlen + dir_names[num_dir_names].len, rsrc, fn, locale);
|
||||
free(dir_names[num_dir_names].str);
|
||||
}
|
||||
free(dir_names);
|
||||
memcpy(dir + dirlen, dir_names[num_dir_names].str,
|
||||
dir_names[num_dir_names].len + 1);
|
||||
tp_ftw(screen, texture, renderer, dir,
|
||||
dirlen + dir_names[num_dir_names].len, rsrc, fn, locale);
|
||||
free(dir_names[num_dir_names].str);
|
||||
}
|
||||
free(dir_names);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,14 +45,23 @@ typedef struct tp_ftw_str
|
|||
} tp_ftw_str;
|
||||
|
||||
|
||||
void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
|
||||
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files, unsigned i,
|
||||
void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir, unsigned dirlen,
|
||||
tp_ftw_str * files, unsigned i,
|
||||
const char *restrict const locale);
|
||||
int compare_ftw_str(const void *v1, const void *v2);
|
||||
void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, char *restrict const dir,
|
||||
unsigned dirlen, int rsrc, void (*fn) (SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
|
||||
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale),
|
||||
void tp_ftw(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, char *restrict const dir,
|
||||
unsigned dirlen, int rsrc, void (*fn)(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const
|
||||
dir, unsigned dirlen,
|
||||
tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const
|
||||
locale),
|
||||
const char *restrict const locale);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
687
src/fill.c
687
src/fill.c
|
|
@ -64,63 +64,73 @@
|
|||
|
||||
#define QUEUE_SIZE_CHUNK 1024
|
||||
|
||||
typedef struct queue_s {
|
||||
typedef struct queue_s
|
||||
{
|
||||
int x, y, y_outside;
|
||||
} queue_t;
|
||||
|
||||
queue_t * queue;
|
||||
queue_t *queue;
|
||||
int queue_size = 0, queue_end = 0;
|
||||
|
||||
/* Local function prototypes: */
|
||||
|
||||
SDL_Surface * global_screen, * global_last, * global_canvas;
|
||||
SDL_Surface *global_screen, *global_last, *global_canvas;
|
||||
Uint32 global_old_colr, global_cur_colr;
|
||||
Uint8 * global_touched;
|
||||
Uint8 *global_touched;
|
||||
int global_extent_x1, global_extent_y1, global_extent_x2, global_extent_y2;
|
||||
int global_prog_anim;
|
||||
|
||||
double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
|
||||
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct);
|
||||
void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, int x, int y, int y_outside);
|
||||
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched);
|
||||
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr,
|
||||
double pct);
|
||||
void simulate_flood_fill_outside_check(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, int x, int y,
|
||||
int y_outside);
|
||||
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y,
|
||||
Uint32 draw_color, Uint8 * touched);
|
||||
|
||||
void init_queue(void);
|
||||
void add_to_queue(int x, int y, int y_outside);
|
||||
int remove_from_queue(int * x, int * y, int * y_outside);
|
||||
int remove_from_queue(int *x, int *y, int *y_outside);
|
||||
void cleanup_queue(void);
|
||||
|
||||
void init_queue(void) {
|
||||
void init_queue(void)
|
||||
{
|
||||
queue_size = 0;
|
||||
queue_end = 0;
|
||||
|
||||
queue = (queue_t *) malloc(sizeof(queue_t) * QUEUE_SIZE_CHUNK);
|
||||
if (queue == NULL)
|
||||
{
|
||||
fprintf(stderr, "Fill queue cannot be malloc()'d\n");
|
||||
return;
|
||||
}
|
||||
{
|
||||
fprintf(stderr, "Fill queue cannot be malloc()'d\n");
|
||||
return;
|
||||
}
|
||||
|
||||
queue_size = QUEUE_SIZE_CHUNK;
|
||||
}
|
||||
|
||||
void add_to_queue(int x, int y, int y_outside) {
|
||||
void add_to_queue(int x, int y, int y_outside)
|
||||
{
|
||||
/* Reallocate if we need more space */
|
||||
if (queue_end + 1 > queue_size)
|
||||
{
|
||||
queue_t *tmp;
|
||||
tmp =
|
||||
(queue_t *) realloc(queue,
|
||||
sizeof(queue_t) * (queue_size + QUEUE_SIZE_CHUNK));
|
||||
if (tmp == NULL)
|
||||
{
|
||||
queue_t * tmp;
|
||||
tmp = (queue_t *) realloc(queue, sizeof(queue_t) * (queue_size + QUEUE_SIZE_CHUNK));
|
||||
if (tmp == NULL)
|
||||
{
|
||||
fprintf(stderr, "Fill queue cannot be realloc()'d\n");
|
||||
return;
|
||||
}
|
||||
queue_size += QUEUE_SIZE_CHUNK;
|
||||
#ifdef DEBUG
|
||||
printf("queue_size = %d\n", queue_size);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
queue = tmp;
|
||||
fprintf(stderr, "Fill queue cannot be realloc()'d\n");
|
||||
return;
|
||||
}
|
||||
queue_size += QUEUE_SIZE_CHUNK;
|
||||
#ifdef DEBUG
|
||||
printf("queue_size = %d\n", queue_size);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
queue = tmp;
|
||||
}
|
||||
|
||||
queue[queue_end].x = x;
|
||||
queue[queue_end].y = y;
|
||||
|
|
@ -130,14 +140,15 @@ void add_to_queue(int x, int y, int y_outside) {
|
|||
|
||||
#ifdef DEBUG
|
||||
if (queue_end % 100 == 0)
|
||||
{
|
||||
printf("queue_end = %d\n", queue_end);
|
||||
fflush(stdout);
|
||||
}
|
||||
{
|
||||
printf("queue_end = %d\n", queue_end);
|
||||
fflush(stdout);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int remove_from_queue(int * x, int * y, int * y_outside) {
|
||||
int remove_from_queue(int *x, int *y, int *y_outside)
|
||||
{
|
||||
if (queue_end == 0)
|
||||
return 0;
|
||||
|
||||
|
|
@ -149,16 +160,17 @@ int remove_from_queue(int * x, int * y, int * y_outside) {
|
|||
|
||||
#ifdef DEBUG
|
||||
if (queue_end % 100 == 0)
|
||||
{
|
||||
printf("queue_end = %d\n", queue_end);
|
||||
fflush(stdout);
|
||||
}
|
||||
{
|
||||
printf("queue_end = %d\n", queue_end);
|
||||
fflush(stdout);
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void cleanup_queue(void) {
|
||||
void cleanup_queue(void)
|
||||
{
|
||||
if (queue != NULL)
|
||||
free(queue);
|
||||
|
||||
|
|
@ -177,51 +189,60 @@ double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2)
|
|||
Uint8 r1, g1, b1, r2, g2, b2;
|
||||
|
||||
if (c1 == c2)
|
||||
{
|
||||
/* Get it over with quick, if possible! */
|
||||
{
|
||||
/* Get it over with quick, if possible! */
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double r, g, b;
|
||||
{
|
||||
double r, g, b;
|
||||
|
||||
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
|
||||
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
|
||||
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
|
||||
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
|
||||
|
||||
// use distance in linear RGB space
|
||||
r = sRGB_to_linear_table[r1] - sRGB_to_linear_table[r2];
|
||||
r *= r;
|
||||
g = sRGB_to_linear_table[g1] - sRGB_to_linear_table[g2];
|
||||
g *= g;
|
||||
b = sRGB_to_linear_table[b1] - sRGB_to_linear_table[b2];
|
||||
b *= b;
|
||||
// use distance in linear RGB space
|
||||
r = sRGB_to_linear_table[r1] - sRGB_to_linear_table[r2];
|
||||
r *= r;
|
||||
g = sRGB_to_linear_table[g1] - sRGB_to_linear_table[g2];
|
||||
g *= g;
|
||||
b = sRGB_to_linear_table[b1] - sRGB_to_linear_table[b2];
|
||||
b *= b;
|
||||
|
||||
// easy to confuse:
|
||||
// dark grey, brown, purple
|
||||
// light grey, tan
|
||||
// red, orange
|
||||
return (r + g + b);
|
||||
}
|
||||
// easy to confuse:
|
||||
// dark grey, brown, purple
|
||||
// light grey, tan
|
||||
// red, orange
|
||||
return (r + g + b);
|
||||
}
|
||||
}
|
||||
|
||||
int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr)
|
||||
{
|
||||
if (colors_close(canvas, cur_colr, old_colr) < COLOR_MATCH_NARROW)
|
||||
{
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched)
|
||||
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, SDL_Surface * last,
|
||||
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
|
||||
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
|
||||
Uint8 * touched)
|
||||
{
|
||||
simulate_flood_fill(screen, texture, renderer, last, canvas, x, y, cur_colr, old_colr, x1, y1, x2, y2, touched);
|
||||
simulate_flood_fill(screen, texture, renderer, last, canvas, x, y, cur_colr,
|
||||
old_colr, x1, y1, x2, y2, touched);
|
||||
}
|
||||
|
||||
|
||||
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct) {
|
||||
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr,
|
||||
double pct)
|
||||
{
|
||||
Uint8 old_r, old_g, old_b, draw_r, draw_g, draw_b, new_r, new_g, new_b;
|
||||
|
||||
SDL_GetRGB(draw_colr, canvas->format, &draw_r, &draw_g, &draw_b);
|
||||
|
|
@ -235,7 +256,12 @@ Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct
|
|||
return SDL_MapRGB(canvas->format, new_r, new_g, new_b);
|
||||
}
|
||||
|
||||
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * extent_x1, int * extent_y1, int * extent_x2, int * extent_y2, Uint8 * touched) {
|
||||
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, SDL_Surface * last,
|
||||
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
|
||||
Uint32 old_colr, int *extent_x1, int *extent_y1,
|
||||
int *extent_x2, int *extent_y2, Uint8 * touched)
|
||||
{
|
||||
int y_outside;
|
||||
|
||||
/* Get ready */
|
||||
|
|
@ -257,9 +283,10 @@ void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Render
|
|||
|
||||
/* Do the work (possibly queuing more, as we go) */
|
||||
while (remove_from_queue(&x, &y, &y_outside))
|
||||
{
|
||||
simulate_flood_fill_outside_check(screen, texture, renderer, x, y, y_outside);
|
||||
}
|
||||
{
|
||||
simulate_flood_fill_outside_check(screen, texture, renderer, x, y,
|
||||
y_outside);
|
||||
}
|
||||
cleanup_queue();
|
||||
|
||||
*extent_x1 = global_extent_x1;
|
||||
|
|
@ -268,7 +295,10 @@ void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Render
|
|||
*extent_y2 = global_extent_y2;
|
||||
}
|
||||
|
||||
void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, int x, int y, int y_outside)
|
||||
void simulate_flood_fill_outside_check(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, int x, int y,
|
||||
int y_outside)
|
||||
{
|
||||
int fillL, fillR, narrowFillL, narrowFillR, i, outside, just_queued;
|
||||
double in_line, closeness;
|
||||
|
|
@ -287,13 +317,13 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
|
|||
return;
|
||||
|
||||
if (y < global_extent_y1)
|
||||
{
|
||||
global_extent_y1 = y;
|
||||
}
|
||||
{
|
||||
global_extent_y1 = y;
|
||||
}
|
||||
if (y > global_extent_y2)
|
||||
{
|
||||
global_extent_y2 = y;
|
||||
}
|
||||
{
|
||||
global_extent_y2 = y;
|
||||
}
|
||||
|
||||
|
||||
fillL = x;
|
||||
|
|
@ -303,139 +333,172 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
|
|||
|
||||
global_prog_anim++;
|
||||
if ((global_prog_anim % 8) == 0)
|
||||
{
|
||||
show_progress_bar_(screen, texture, renderer);
|
||||
{
|
||||
show_progress_bar_(screen, texture, renderer);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if ((global_prog_anim % 800) == 1) /* Always lay sound _once_ */
|
||||
if ((global_prog_anim % 800) == 1) /* Always lay sound _once_ */
|
||||
playsound(global_canvas, 1, SND_FILL, 1, x, SNDDIST_NEAR);
|
||||
|
||||
#ifdef DEBUG_WATCH
|
||||
if (global_prog_anim % 100 == 0)
|
||||
{
|
||||
SDL_BlitSurface(global_canvas, NULL, global_screen, NULL);
|
||||
SDL_Flip(global_screen);
|
||||
}
|
||||
{
|
||||
SDL_BlitSurface(global_canvas, NULL, global_screen, NULL);
|
||||
SDL_Flip(global_screen);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Find left side, filling along the way */
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL /* - 1 */, y);
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last,
|
||||
fillL /* - 1 */ , y);
|
||||
in_line = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
outside = 0;
|
||||
while (in_line < COLOR_MATCH_WIDE && outside < WIDE_MATCH_THRESHOLD)
|
||||
{
|
||||
if (in_line > COLOR_MATCH_NARROW)
|
||||
{
|
||||
if (in_line > COLOR_MATCH_NARROW) {
|
||||
outside++;
|
||||
} else {
|
||||
narrowFillL = fillL;
|
||||
}
|
||||
|
||||
if (global_touched != NULL) {
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
|
||||
global_touched[(y * global_canvas->w) + fillL] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line)));
|
||||
fillL--;
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
|
||||
|
||||
if (fillL >= 0)
|
||||
{
|
||||
in_line = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
}
|
||||
else
|
||||
{
|
||||
in_line = 3.0;
|
||||
}
|
||||
outside++;
|
||||
}
|
||||
else
|
||||
{
|
||||
narrowFillL = fillL;
|
||||
}
|
||||
|
||||
if (global_touched != NULL)
|
||||
{
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
|
||||
global_touched[(y * global_canvas->w) + fillL] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y,
|
||||
blend(global_canvas,
|
||||
global_cur_colr,
|
||||
px_colr,
|
||||
(1.0 - in_line)));
|
||||
fillL--;
|
||||
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
|
||||
|
||||
if (fillL >= 0)
|
||||
{
|
||||
in_line = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
}
|
||||
else
|
||||
{
|
||||
in_line = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (fillL >= 0)
|
||||
{
|
||||
if (global_touched != NULL)
|
||||
{
|
||||
if (global_touched != NULL)
|
||||
{
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
|
||||
global_touched[(y * global_canvas->w) + fillL] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line)));
|
||||
global_touched[(y * global_canvas->w) + fillL] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y,
|
||||
blend(global_canvas,
|
||||
global_cur_colr,
|
||||
px_colr,
|
||||
(1.0 - in_line)));
|
||||
}
|
||||
|
||||
|
||||
if (fillL < global_extent_x1)
|
||||
{
|
||||
global_extent_x1 = fillL;
|
||||
}
|
||||
{
|
||||
global_extent_x1 = fillL;
|
||||
}
|
||||
|
||||
fillL++;
|
||||
|
||||
|
||||
/* Find right side, filling along the way */
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR + 1, y);
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillR + 1, y);
|
||||
in_line = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
outside = 0;
|
||||
while (in_line < COLOR_MATCH_WIDE && outside < WIDE_MATCH_THRESHOLD)
|
||||
{
|
||||
if (in_line > COLOR_MATCH_NARROW)
|
||||
{
|
||||
if (in_line > COLOR_MATCH_NARROW) {
|
||||
outside++;
|
||||
} else {
|
||||
narrowFillR = fillR;
|
||||
}
|
||||
|
||||
if (global_touched != NULL) {
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
|
||||
global_touched[(y * global_canvas->w) + fillR] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line)));
|
||||
fillR++;
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
|
||||
|
||||
if (fillR < global_canvas->w)
|
||||
{
|
||||
in_line = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
}
|
||||
else
|
||||
{
|
||||
in_line = 3.0;
|
||||
}
|
||||
outside++;
|
||||
}
|
||||
else
|
||||
{
|
||||
narrowFillR = fillR;
|
||||
}
|
||||
|
||||
if (global_touched != NULL)
|
||||
{
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
|
||||
global_touched[(y * global_canvas->w) + fillR] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y,
|
||||
blend(global_canvas,
|
||||
global_cur_colr,
|
||||
px_colr,
|
||||
(1.0 - in_line)));
|
||||
fillR++;
|
||||
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
|
||||
|
||||
if (fillR < global_canvas->w)
|
||||
{
|
||||
in_line = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
}
|
||||
else
|
||||
{
|
||||
in_line = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (fillR < global_canvas->w)
|
||||
{
|
||||
if (global_touched != NULL)
|
||||
{
|
||||
if (global_touched != NULL)
|
||||
{
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
touch_byt = (255 - ((Uint8) (in_line * 85)));
|
||||
if (touch_byt == 0)
|
||||
touch_byt = 1;
|
||||
|
||||
global_touched[(y * global_canvas->w) + fillR] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line)));
|
||||
global_touched[(y * global_canvas->w) + fillR] = touch_byt;
|
||||
}
|
||||
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
|
||||
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y,
|
||||
blend(global_canvas,
|
||||
global_cur_colr,
|
||||
px_colr,
|
||||
(1.0 - in_line)));
|
||||
}
|
||||
|
||||
if (fillR > global_extent_x2)
|
||||
{
|
||||
global_extent_x2 = fillR;
|
||||
}
|
||||
{
|
||||
global_extent_x2 = fillR;
|
||||
}
|
||||
|
||||
fillR--;
|
||||
|
||||
|
|
@ -444,69 +507,74 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
|
|||
|
||||
just_queued = 0;
|
||||
if (y > 0)
|
||||
{
|
||||
for (i = narrowFillL; i <= narrowFillR; i++)
|
||||
{
|
||||
for (i = narrowFillL; i <= narrowFillR; i++)
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, i, y - 1);
|
||||
closeness = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
if (closeness < COLOR_MATCH_NARROW ||
|
||||
(closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD))
|
||||
{
|
||||
if (!just_queued
|
||||
&& (global_touched == NULL
|
||||
|| !global_touched[((y - 1) * global_canvas->w) + i]))
|
||||
{
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, i, y - 1);
|
||||
closeness = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
if (closeness < COLOR_MATCH_NARROW ||
|
||||
(closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD)
|
||||
)
|
||||
{
|
||||
if (!just_queued && (global_touched == NULL || !global_touched[((y - 1) * global_canvas->w) + i]))
|
||||
{
|
||||
add_to_queue(i, y - 1, y_outside + 1);
|
||||
just_queued = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
add_to_queue(i, y - 1, y_outside + 1);
|
||||
just_queued = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Continue filling downwards from this scanline */
|
||||
|
||||
just_queued = 0;
|
||||
if (y < global_canvas->h - 1)
|
||||
{
|
||||
for (i = narrowFillL; i <= narrowFillR; i++)
|
||||
{
|
||||
for (i = narrowFillL; i <= narrowFillR; i++)
|
||||
px_colr =
|
||||
getpixels[global_last->format->BytesPerPixel] (global_last, i, y + 1);
|
||||
closeness = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
if (closeness < COLOR_MATCH_NARROW ||
|
||||
(closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD))
|
||||
{
|
||||
if (!just_queued
|
||||
&& (global_touched == NULL
|
||||
|| !global_touched[((y + 1) * global_canvas->w) + i]))
|
||||
{
|
||||
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, i, y + 1);
|
||||
closeness = colors_close(global_canvas, px_colr, global_old_colr);
|
||||
if (closeness < COLOR_MATCH_NARROW ||
|
||||
(closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD)
|
||||
)
|
||||
{
|
||||
if (!just_queued && (global_touched == NULL || !global_touched[((y + 1) * global_canvas->w) + i]))
|
||||
{
|
||||
add_to_queue(i, y + 1, y_outside + 1);
|
||||
just_queued = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
add_to_queue(i, y + 1, y_outside + 1);
|
||||
just_queued = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
just_queued = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched
|
||||
) {
|
||||
int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x1, int y1, int x2, int y2, Uint32 draw_color,
|
||||
Uint8 * touched)
|
||||
{
|
||||
Uint32 old_colr, new_colr;
|
||||
int xx, yy;
|
||||
Uint8 draw_r, draw_g, draw_b, old_r, old_g, old_b, new_r, new_g, new_b;
|
||||
|
|
@ -521,9 +589,12 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
|
|||
C2 = (A * x2) + (B * y2);
|
||||
/* FIXME: C2 should be larger than C1? */
|
||||
|
||||
for (yy = y_top; yy <= y_bottom; yy++) {
|
||||
for (xx = x_left; xx <= x_right; xx++) {
|
||||
if (touched[(yy * canvas->w) + xx]) {
|
||||
for (yy = y_top; yy <= y_bottom; yy++)
|
||||
{
|
||||
for (xx = x_left; xx <= x_right; xx++)
|
||||
{
|
||||
if (touched[(yy * canvas->w) + xx])
|
||||
{
|
||||
/* Get the old color, and blend it (with a distance-based ratio) with the target color */
|
||||
old_colr = getpixels[last->format->BytesPerPixel] (last, xx, yy);
|
||||
SDL_GetRGB(old_colr, last->format, &old_r, &old_g, &old_b);
|
||||
|
|
@ -532,13 +603,18 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
|
|||
https://stackoverflow.com/questions/521493/creating-a-linear-gradient-in-2d-array) */
|
||||
C = (A * xx) + (B * yy);
|
||||
|
||||
if (C < C1) {
|
||||
if (C < C1)
|
||||
{
|
||||
/* At/beyond the click spot (opposite direction of mouse); solid color */
|
||||
ratio = 0.0;
|
||||
} else if (C >= C2) {
|
||||
}
|
||||
else if (C >= C2)
|
||||
{
|
||||
/* At/beyond the mouse; completely faded out */
|
||||
ratio = 1.0;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* The actual gradient... */
|
||||
ratio = (C - C1) / (C2 - C1);
|
||||
}
|
||||
|
|
@ -546,9 +622,15 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
|
|||
/* Apply fuzziness at any antialiased edges we detected */
|
||||
ratio = (ratio * ((float) touched[yy * canvas->w + xx] / 255.0));
|
||||
|
||||
new_r = (Uint8) (((float) old_r) * ratio + ((float) draw_r * (1.0 - ratio)));
|
||||
new_g = (Uint8) (((float) old_g) * ratio + ((float) draw_g * (1.0 - ratio)));
|
||||
new_b = (Uint8) (((float) old_b) * ratio + ((float) draw_b * (1.0 - ratio)));
|
||||
new_r =
|
||||
(Uint8) (((float) old_r) * ratio +
|
||||
((float) draw_r * (1.0 - ratio)));
|
||||
new_g =
|
||||
(Uint8) (((float) old_g) * ratio +
|
||||
((float) draw_g * (1.0 - ratio)));
|
||||
new_b =
|
||||
(Uint8) (((float) old_b) * ratio +
|
||||
((float) draw_b * (1.0 - ratio)));
|
||||
|
||||
new_colr = SDL_MapRGB(canvas->format, new_r, new_g, new_b);
|
||||
putpixels[canvas->format->BytesPerPixel] (canvas, xx, yy, new_colr);
|
||||
|
|
@ -557,27 +639,32 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
|
|||
}
|
||||
}
|
||||
|
||||
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched) {
|
||||
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y,
|
||||
Uint32 draw_color, Uint8 * touched)
|
||||
{
|
||||
int xx, yy;
|
||||
|
||||
for (yy = -16; yy < 16; yy++)
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
for (xx = -16; xx < 16; xx++)
|
||||
{
|
||||
if ((xx * xx) + (yy * yy) < (16 * 16) &&
|
||||
touched[((y + yy) * canvas->w) + (x + xx)])
|
||||
{
|
||||
putpixels[canvas->format->BytesPerPixel] (canvas, x + xx, y + yy, draw_color);
|
||||
}
|
||||
}
|
||||
if ((xx * xx) + (yy * yy) < (16 * 16) &&
|
||||
touched[((y + yy) * canvas->w) + (x + xx)])
|
||||
{
|
||||
putpixels[canvas->format->BytesPerPixel] (canvas, x + xx, y + yy,
|
||||
draw_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_brush_fill(SDL_Surface * canvas,
|
||||
int x_left ATTRIBUTE_UNUSED, int y_top ATTRIBUTE_UNUSED, int x_right ATTRIBUTE_UNUSED, int y_bottom ATTRIBUTE_UNUSED,
|
||||
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched,
|
||||
int * up_x1, int * up_y1, int * up_x2, int * up_y2
|
||||
) {
|
||||
int x_left ATTRIBUTE_UNUSED, int y_top ATTRIBUTE_UNUSED,
|
||||
int x_right ATTRIBUTE_UNUSED,
|
||||
int y_bottom ATTRIBUTE_UNUSED, int x1, int y1, int x2,
|
||||
int y2, Uint32 draw_color, Uint8 * touched, int *up_x1,
|
||||
int *up_y1, int *up_x2, int *up_y2)
|
||||
{
|
||||
int dx, dy;
|
||||
int y;
|
||||
int orig_x1, orig_y1, orig_x2, orig_y2, tmp;
|
||||
|
|
@ -593,60 +680,60 @@ void draw_brush_fill(SDL_Surface * canvas,
|
|||
dy = y2 - y1;
|
||||
|
||||
if (dx != 0)
|
||||
{
|
||||
m = ((float) dy) / ((float) dx);
|
||||
b = y1 - m * x1;
|
||||
|
||||
if (x2 >= x1)
|
||||
dx = 1;
|
||||
else
|
||||
dx = -1;
|
||||
|
||||
while (x1 != x2)
|
||||
{
|
||||
m = ((float)dy) / ((float)dx);
|
||||
b = y1 - m * x1;
|
||||
y1 = m * x1 + b;
|
||||
y2 = m * (x1 + dx) + b;
|
||||
|
||||
if (x2 >= x1)
|
||||
dx = 1;
|
||||
else
|
||||
dx = -1;
|
||||
|
||||
while (x1 != x2)
|
||||
{
|
||||
y1 = m * x1 + b;
|
||||
y2 = m * (x1 + dx) + b;
|
||||
|
||||
if (y1 > y2)
|
||||
{
|
||||
for (y = y1; y >= y2; y--)
|
||||
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (y = y1; y <= y2; y++)
|
||||
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
|
||||
}
|
||||
|
||||
x1 = x1 + dx;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y1 > y2)
|
||||
{
|
||||
y = y1;
|
||||
y1 = y2;
|
||||
y2 = y;
|
||||
}
|
||||
{
|
||||
for (y = y1; y >= y2; y--)
|
||||
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (y = y1; y <= y2; y++)
|
||||
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
|
||||
}
|
||||
|
||||
for (y = y1; y <= y2; y++)
|
||||
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
|
||||
x1 = x1 + dx;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y1 > y2)
|
||||
{
|
||||
y = y1;
|
||||
y1 = y2;
|
||||
y2 = y;
|
||||
}
|
||||
|
||||
for (y = y1; y <= y2; y++)
|
||||
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
|
||||
}
|
||||
|
||||
if (orig_x1 > orig_x2)
|
||||
{
|
||||
tmp = orig_x1;
|
||||
orig_x1 = orig_x2;
|
||||
orig_x2 = tmp;
|
||||
}
|
||||
{
|
||||
tmp = orig_x1;
|
||||
orig_x1 = orig_x2;
|
||||
orig_x2 = tmp;
|
||||
}
|
||||
|
||||
if (orig_y1 > orig_y2)
|
||||
{
|
||||
tmp = orig_y1;
|
||||
orig_y1 = orig_y2;
|
||||
orig_y2 = tmp;
|
||||
}
|
||||
{
|
||||
tmp = orig_y1;
|
||||
orig_y1 = orig_y2;
|
||||
orig_y2 = tmp;
|
||||
}
|
||||
|
||||
*up_x1 = orig_x1 - 16;
|
||||
*up_y1 = orig_y1 - 16;
|
||||
|
|
@ -654,9 +741,10 @@ void draw_brush_fill(SDL_Surface * canvas,
|
|||
*up_y2 = orig_y2 + 16;
|
||||
}
|
||||
|
||||
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x, int y, Uint32 draw_color, Uint8 * touched
|
||||
) {
|
||||
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
|
||||
int x_right, int y_bottom, int x, int y,
|
||||
Uint32 draw_color, Uint8 * touched)
|
||||
{
|
||||
Uint32 old_colr, new_colr;
|
||||
int xx, yy;
|
||||
float xd, yd, dist, rad, ratio;
|
||||
|
|
@ -666,7 +754,8 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
|
|||
xd = max(abs(x - x_right), abs(x - x_left));
|
||||
yd = max(abs(y - y_bottom), abs(y - y_top));
|
||||
rad = sqrt(xd * xd + yd * yd);
|
||||
if (rad == 0) {
|
||||
if (rad == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -674,27 +763,38 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
|
|||
SDL_GetRGB(draw_color, canvas->format, &draw_r, &draw_g, &draw_b);
|
||||
|
||||
/* Traverse the flood-filled zone */
|
||||
for (yy = y_top; yy <= y_bottom; yy++) {
|
||||
for (xx = x_left; xx <= x_right; xx++) {
|
||||
for (yy = y_top; yy <= y_bottom; yy++)
|
||||
{
|
||||
for (xx = x_left; xx <= x_right; xx++)
|
||||
{
|
||||
/* Only alter the pixels within the flood itself */
|
||||
if (touched[(yy * canvas->w) + xx]) {
|
||||
if (touched[(yy * canvas->w) + xx])
|
||||
{
|
||||
/* Determine the distance from the click point */
|
||||
xd = fabs((float) (xx - x));
|
||||
yd = fabs((float) (yy - y));
|
||||
dist = sqrt(xd * xd + yd * yd);
|
||||
if (dist < rad) {
|
||||
if (dist < rad)
|
||||
{
|
||||
ratio = (dist / rad);
|
||||
|
||||
/* Get the old color, and blend it (with a distance-based ratio) with the target color */
|
||||
old_colr = getpixels[canvas->format->BytesPerPixel] (canvas, xx, yy);
|
||||
old_colr =
|
||||
getpixels[canvas->format->BytesPerPixel] (canvas, xx, yy);
|
||||
SDL_GetRGB(old_colr, canvas->format, &old_r, &old_g, &old_b);
|
||||
|
||||
/* Apply fuzziness at any antialiased edges we detected */
|
||||
ratio = (ratio * ((float) touched[yy * canvas->w + xx] / 255.0));
|
||||
|
||||
new_r = (Uint8) (((float) old_r) * ratio + ((float) draw_r * (1.00 - ratio)));
|
||||
new_g = (Uint8) (((float) old_g) * ratio + ((float) draw_g * (1.00 - ratio)));
|
||||
new_b = (Uint8) (((float) old_b) * ratio + ((float) draw_b * (1.00 - ratio)));
|
||||
new_r =
|
||||
(Uint8) (((float) old_r) * ratio +
|
||||
((float) draw_r * (1.00 - ratio)));
|
||||
new_g =
|
||||
(Uint8) (((float) old_g) * ratio +
|
||||
((float) draw_g * (1.00 - ratio)));
|
||||
new_b =
|
||||
(Uint8) (((float) old_b) * ratio +
|
||||
((float) draw_b * (1.00 - ratio)));
|
||||
|
||||
new_colr = SDL_MapRGB(canvas->format, new_r, new_g, new_b);
|
||||
putpixels[canvas->format->BytesPerPixel] (canvas, xx, yy, new_colr);
|
||||
|
|
@ -703,4 +803,3 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
31
src/fill.h
31
src/fill.h
|
|
@ -37,17 +37,26 @@
|
|||
#include "SDL.h"
|
||||
|
||||
int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
|
||||
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
|
||||
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
|
||||
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, SDL_Surface * last,
|
||||
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
|
||||
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
|
||||
Uint8 * touched);
|
||||
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, SDL_Surface * last,
|
||||
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
|
||||
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
|
||||
Uint8 * touched);
|
||||
void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
|
||||
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x, int y, Uint32 draw_color, Uint8 * touched);
|
||||
void draw_brush_fill(SDL_Surface * canvas,
|
||||
int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched,
|
||||
int * up_x1, int * up_y1, int * up_x2, int * up_y2);
|
||||
int x_left, int y_top, int x_right, int y_bottom,
|
||||
int x1, int y1, int x2, int y2, Uint32 draw_color,
|
||||
Uint8 * touched);
|
||||
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
|
||||
int x_right, int y_bottom, int x, int y,
|
||||
Uint32 draw_color, Uint8 * touched);
|
||||
void draw_brush_fill(SDL_Surface * canvas, int x_left, int y_top, int x_right,
|
||||
int y_bottom, int x1, int y1, int x2, int y2,
|
||||
Uint32 draw_color, Uint8 * touched, int *up_x1,
|
||||
int *up_y1, int *up_x2, int *up_y2);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -38,7 +38,8 @@
|
|||
#define gettext_noop(String) String
|
||||
#endif
|
||||
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
FILL_FLOOD,
|
||||
FILL_BRUSH,
|
||||
FILL_GRADIENT_LINEAR,
|
||||
|
|
@ -56,8 +57,10 @@ const char *const fill_names[NUM_FILLS] = {
|
|||
const char *const fill_tips[NUM_FILLS] = {
|
||||
gettext_noop("Click to fill an area with a solid color."),
|
||||
gettext_noop("Click and drag to fill an area by hand, using a brush."),
|
||||
gettext_noop("Click and drag to fill an area with a linear gradient (from the chosen color to transparent)."),
|
||||
gettext_noop("Click to fill an area with a radial gradient (from the chosen color to transparent).")
|
||||
gettext_noop
|
||||
("Click and drag to fill an area with a linear gradient (from the chosen color to transparent)."),
|
||||
gettext_noop
|
||||
("Click to fill an area with a radial gradient (from the chosen color to transparent).")
|
||||
};
|
||||
|
||||
const char *const fill_img_fnames[NUM_FILLS] = {
|
||||
|
|
@ -68,4 +71,3 @@ const char *const fill_img_fnames[NUM_FILLS] = {
|
|||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
|||
1665
src/fonts.c
1665
src/fonts.c
File diff suppressed because it is too large
Load diff
15
src/fonts.h
15
src/fonts.h
|
|
@ -121,9 +121,11 @@ int TuxPaint_Font_FontHeight(TuxPaint_Font * tpf);
|
|||
|
||||
#ifdef FORKED_FONTS
|
||||
void reliable_write(int fd, const void *buf, size_t count);
|
||||
void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
|
||||
void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const locale);
|
||||
void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer);
|
||||
void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer);
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -191,7 +193,8 @@ TuxPaint_Font *getfonthandle(int desire);
|
|||
|
||||
int charset_works(TuxPaint_Font * font, const char *s);
|
||||
|
||||
TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffilename, int size);
|
||||
TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc,
|
||||
const char *ttffilename, int size);
|
||||
void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf);
|
||||
const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf);
|
||||
const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
|
||||
|
|
@ -199,10 +202,12 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
|
|||
#ifdef NO_SDLPANGO
|
||||
TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size);
|
||||
#else
|
||||
void sdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_color);
|
||||
void sdl_color_to_pango_color(SDL_Color sdl_color,
|
||||
SDLPango_Matrix * pango_color);
|
||||
#endif
|
||||
|
||||
int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void *vp,
|
||||
int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, void *vp,
|
||||
const char *restrict const locale);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -87,35 +87,40 @@ char *get_fname(const char *const name, int kind)
|
|||
{
|
||||
char f[512];
|
||||
// const char *restrict const dir;
|
||||
const char * dir;
|
||||
const char *dir;
|
||||
|
||||
if (kind == DIR_SAVE) {
|
||||
if (kind == DIR_SAVE)
|
||||
{
|
||||
dir = savedir;
|
||||
} else if (kind == DIR_DATA) {
|
||||
}
|
||||
else if (kind == DIR_DATA)
|
||||
{
|
||||
dir = datadir;
|
||||
} else if (kind == DIR_EXPORT || kind == DIR_EXPORT_PARENT) {
|
||||
}
|
||||
else if (kind == DIR_EXPORT || kind == DIR_EXPORT_PARENT)
|
||||
{
|
||||
dir = exportdir;
|
||||
}
|
||||
|
||||
snprintf(f, sizeof(f),
|
||||
"%s%c%s",
|
||||
dir, (*name) ? '/' : '\0', /* Some mkdir()'s don't like trailing slashes */
|
||||
name);
|
||||
snprintf(f, sizeof(f), "%s%c%s", dir, (*name) ? '/' : '\0', /* Some mkdir()'s don't like trailing slashes */
|
||||
name);
|
||||
|
||||
if (kind == DIR_EXPORT_PARENT) {
|
||||
if (kind == DIR_EXPORT_PARENT)
|
||||
{
|
||||
int len, i, stop;
|
||||
|
||||
stop = -1;
|
||||
len = strlen(f);
|
||||
for (i = len - 1; i >= 0 && stop == -1; i--) {
|
||||
for (i = len - 1; i >= 0 && stop == -1; i--)
|
||||
{
|
||||
if (f[i] == '/')
|
||||
stop = i;
|
||||
}
|
||||
if (stop != -1) {
|
||||
if (stop != -1)
|
||||
{
|
||||
f[stop] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
return strdup(f);
|
||||
}
|
||||
|
||||
|
|
|
|||
506
src/gifenc.c
506
src/gifenc.c
|
|
@ -16,52 +16,50 @@
|
|||
#define write_num(fd, n) write((fd), (uint8_t []) {(n) & 0xFF, (n) >> 8}, 2)
|
||||
|
||||
static uint8_t vga[0x30] = {
|
||||
0x00, 0x00, 0x00,
|
||||
0xAA, 0x00, 0x00,
|
||||
0x00, 0xAA, 0x00,
|
||||
0xAA, 0x55, 0x00,
|
||||
0x00, 0x00, 0xAA,
|
||||
0xAA, 0x00, 0xAA,
|
||||
0x00, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55,
|
||||
0xFF, 0x55, 0x55,
|
||||
0x55, 0xFF, 0x55,
|
||||
0xFF, 0xFF, 0x55,
|
||||
0x55, 0x55, 0xFF,
|
||||
0xFF, 0x55, 0xFF,
|
||||
0x55, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF,
|
||||
0x00, 0x00, 0x00,
|
||||
0xAA, 0x00, 0x00,
|
||||
0x00, 0xAA, 0x00,
|
||||
0xAA, 0x55, 0x00,
|
||||
0x00, 0x00, 0xAA,
|
||||
0xAA, 0x00, 0xAA,
|
||||
0x00, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55,
|
||||
0xFF, 0x55, 0x55,
|
||||
0x55, 0xFF, 0x55,
|
||||
0xFF, 0xFF, 0x55,
|
||||
0x55, 0x55, 0xFF,
|
||||
0xFF, 0x55, 0xFF,
|
||||
0x55, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF,
|
||||
};
|
||||
|
||||
struct Node {
|
||||
uint16_t key;
|
||||
struct Node *children[];
|
||||
struct Node
|
||||
{
|
||||
uint16_t key;
|
||||
struct Node *children[];
|
||||
};
|
||||
typedef struct Node Node;
|
||||
|
||||
static Node *
|
||||
new_node(uint16_t key, int degree)
|
||||
static Node *new_node(uint16_t key, int degree)
|
||||
{
|
||||
Node *node = calloc(1, sizeof(*node) + degree * sizeof(Node *));
|
||||
if (node)
|
||||
node->key = key;
|
||||
return node;
|
||||
Node *node = calloc(1, sizeof(*node) + degree * sizeof(Node *));
|
||||
if (node)
|
||||
node->key = key;
|
||||
return node;
|
||||
}
|
||||
|
||||
static Node *
|
||||
new_trie(int degree, int *nkeys)
|
||||
static Node *new_trie(int degree, int *nkeys)
|
||||
{
|
||||
Node *root = new_node(0, degree);
|
||||
/* Create nodes for single pixels. */
|
||||
for (*nkeys = 0; *nkeys < degree; (*nkeys)++)
|
||||
root->children[*nkeys] = new_node(*nkeys, degree);
|
||||
*nkeys += 2; /* skip clear code and stop code */
|
||||
return root;
|
||||
Node *root = new_node(0, degree);
|
||||
/* Create nodes for single pixels. */
|
||||
for (*nkeys = 0; *nkeys < degree; (*nkeys)++)
|
||||
root->children[*nkeys] = new_node(*nkeys, degree);
|
||||
*nkeys += 2; /* skip clear code and stop code */
|
||||
return root;
|
||||
}
|
||||
|
||||
static void
|
||||
del_trie(Node *root, int degree)
|
||||
static void del_trie(Node * root, int degree)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
|
@ -72,191 +70,261 @@ del_trie(Node *root, int degree)
|
|||
free(root);
|
||||
}
|
||||
|
||||
static void put_loop(ge_GIF *gif, uint16_t loop);
|
||||
static void put_loop(ge_GIF * gif, uint16_t loop);
|
||||
|
||||
#define OR_ABORT if (res == -1) { fprintf(stderr, "Cannot write to GIF\n"); return(NULL); }
|
||||
#define OR_ABORT2 if (res == -1) { fprintf(stderr, "Cannot write to GIF\n"); return; }
|
||||
|
||||
ge_GIF *
|
||||
ge_new_gif(
|
||||
const char *fname, uint16_t width, uint16_t height,
|
||||
uint8_t *palette, int depth, int loop
|
||||
)
|
||||
ge_GIF *ge_new_gif(const char *fname, uint16_t width, uint16_t height,
|
||||
uint8_t * palette, int depth, int loop)
|
||||
{
|
||||
int i, r, g, b, v;
|
||||
ssize_t res;
|
||||
ge_GIF *gif = calloc(1, sizeof(*gif) + 2*width*height);
|
||||
if (!gif)
|
||||
goto no_gif;
|
||||
gif->w = width; gif->h = height;
|
||||
gif->depth = depth > 1 ? depth : 2;
|
||||
gif->frame = (uint8_t *) &gif[1];
|
||||
gif->back = &gif->frame[width*height];
|
||||
gif->fd = creat(fname, 0666);
|
||||
if (gif->fd == -1)
|
||||
goto no_fd;
|
||||
int i, r, g, b, v;
|
||||
ssize_t res;
|
||||
ge_GIF *gif = calloc(1, sizeof(*gif) + 2 * width * height);
|
||||
if (!gif)
|
||||
goto no_gif;
|
||||
gif->w = width;
|
||||
gif->h = height;
|
||||
gif->depth = depth > 1 ? depth : 2;
|
||||
gif->frame = (uint8_t *) & gif[1];
|
||||
gif->back = &gif->frame[width * height];
|
||||
gif->fd = creat(fname, 0666);
|
||||
if (gif->fd == -1)
|
||||
goto no_fd;
|
||||
#ifdef _WIN32
|
||||
setmode(gif->fd, O_BINARY);
|
||||
setmode(gif->fd, O_BINARY);
|
||||
#endif
|
||||
res = write(gif->fd, "GIF89a", 6); OR_ABORT;
|
||||
res = write_num(gif->fd, width); OR_ABORT;
|
||||
res = write_num(gif->fd, height); OR_ABORT;
|
||||
res = write(gif->fd, (uint8_t []) {0xF0 | (depth-1), 0x00, 0x00}, 3); OR_ABORT;
|
||||
if (palette) {
|
||||
res = write(gif->fd, palette, 3 << depth); OR_ABORT;
|
||||
} else if (depth <= 4) {
|
||||
res = write(gif->fd, vga, 3 << depth); OR_ABORT;
|
||||
} else {
|
||||
res = write(gif->fd, vga, sizeof(vga)); OR_ABORT;
|
||||
i = 0x10;
|
||||
for (r = 0; r < 6; r++) {
|
||||
for (g = 0; g < 6; g++) {
|
||||
for (b = 0; b < 6; b++) {
|
||||
res = write(gif->fd, (uint8_t []) {r*51, g*51, b*51}, 3); OR_ABORT;
|
||||
if (++i == 1 << depth)
|
||||
goto done_gct;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i = 1; i <= 24; i++) {
|
||||
v = i * 0xFF / 25;
|
||||
res = write(gif->fd, (uint8_t []) {v, v, v}, 3); OR_ABORT;
|
||||
res = write(gif->fd, "GIF89a", 6);
|
||||
OR_ABORT;
|
||||
res = write_num(gif->fd, width);
|
||||
OR_ABORT;
|
||||
res = write_num(gif->fd, height);
|
||||
OR_ABORT;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
0xF0 | (depth - 1), 0x00, 0x00}
|
||||
, 3);
|
||||
OR_ABORT;
|
||||
if (palette)
|
||||
{
|
||||
res = write(gif->fd, palette, 3 << depth);
|
||||
OR_ABORT;
|
||||
}
|
||||
else if (depth <= 4)
|
||||
{
|
||||
res = write(gif->fd, vga, 3 << depth);
|
||||
OR_ABORT;
|
||||
}
|
||||
else
|
||||
{
|
||||
res = write(gif->fd, vga, sizeof(vga));
|
||||
OR_ABORT;
|
||||
i = 0x10;
|
||||
for (r = 0; r < 6; r++)
|
||||
{
|
||||
for (g = 0; g < 6; g++)
|
||||
{
|
||||
for (b = 0; b < 6; b++)
|
||||
{
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
r * 51, g * 51, b * 51}
|
||||
, 3);
|
||||
OR_ABORT;
|
||||
if (++i == 1 << depth)
|
||||
goto done_gct;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i = 1; i <= 24; i++)
|
||||
{
|
||||
v = i * 0xFF / 25;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
v, v, v}
|
||||
, 3);
|
||||
OR_ABORT;
|
||||
}
|
||||
}
|
||||
done_gct:
|
||||
if (loop >= 0 && loop <= 0xFFFF)
|
||||
put_loop(gif, (uint16_t) loop);
|
||||
return gif;
|
||||
if (loop >= 0 && loop <= 0xFFFF)
|
||||
put_loop(gif, (uint16_t) loop);
|
||||
return gif;
|
||||
no_fd:
|
||||
free(gif);
|
||||
free(gif);
|
||||
no_gif:
|
||||
return NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
put_loop(ge_GIF *gif, uint16_t loop)
|
||||
static void put_loop(ge_GIF * gif, uint16_t loop)
|
||||
{
|
||||
ssize_t res;
|
||||
ssize_t res;
|
||||
|
||||
res = write(gif->fd, (uint8_t []) {'!', 0xFF, 0x0B}, 3); OR_ABORT2;
|
||||
res = write(gif->fd, "NETSCAPE2.0", 11); OR_ABORT2;
|
||||
res = write(gif->fd, (uint8_t []) {0x03, 0x01}, 2); OR_ABORT2;
|
||||
res = write_num(gif->fd, loop); OR_ABORT2;
|
||||
res = write(gif->fd, "\0", 1); OR_ABORT2;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
'!', 0xFF, 0x0B}, 3);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, "NETSCAPE2.0", 11);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
0x03, 0x01}, 2);
|
||||
OR_ABORT2;
|
||||
res = write_num(gif->fd, loop);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, "\0", 1);
|
||||
OR_ABORT2;
|
||||
}
|
||||
|
||||
/* Add packed key to buffer, updating offset and partial.
|
||||
* gif->offset holds position to put next *bit*
|
||||
* gif->partial holds bits to include in next byte */
|
||||
static void
|
||||
put_key(ge_GIF *gif, uint16_t key, int key_size)
|
||||
static void put_key(ge_GIF * gif, uint16_t key, int key_size)
|
||||
{
|
||||
int byte_offset, bit_offset, bits_to_write;
|
||||
ssize_t res;
|
||||
int byte_offset, bit_offset, bits_to_write;
|
||||
ssize_t res;
|
||||
|
||||
byte_offset = gif->offset / 8;
|
||||
bit_offset = gif->offset % 8;
|
||||
gif->partial |= ((uint32_t) key) << bit_offset;
|
||||
bits_to_write = bit_offset + key_size;
|
||||
while (bits_to_write >= 8) {
|
||||
gif->buffer[byte_offset++] = gif->partial & 0xFF;
|
||||
if (byte_offset == 0xFF) {
|
||||
res = write(gif->fd, "\xFF", 1); OR_ABORT2;
|
||||
res = write(gif->fd, gif->buffer, 0xFF); OR_ABORT2;
|
||||
byte_offset = 0;
|
||||
}
|
||||
gif->partial >>= 8;
|
||||
bits_to_write -= 8;
|
||||
byte_offset = gif->offset / 8;
|
||||
bit_offset = gif->offset % 8;
|
||||
gif->partial |= ((uint32_t) key) << bit_offset;
|
||||
bits_to_write = bit_offset + key_size;
|
||||
while (bits_to_write >= 8)
|
||||
{
|
||||
gif->buffer[byte_offset++] = gif->partial & 0xFF;
|
||||
if (byte_offset == 0xFF)
|
||||
{
|
||||
res = write(gif->fd, "\xFF", 1);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, gif->buffer, 0xFF);
|
||||
OR_ABORT2;
|
||||
byte_offset = 0;
|
||||
}
|
||||
gif->offset = (gif->offset + key_size) % (0xFF * 8);
|
||||
gif->partial >>= 8;
|
||||
bits_to_write -= 8;
|
||||
}
|
||||
gif->offset = (gif->offset + key_size) % (0xFF * 8);
|
||||
}
|
||||
|
||||
static void end_key(ge_GIF * gif)
|
||||
{
|
||||
int byte_offset;
|
||||
ssize_t res;
|
||||
|
||||
byte_offset = gif->offset / 8;
|
||||
if (gif->offset % 8)
|
||||
gif->buffer[byte_offset++] = gif->partial & 0xFF;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
byte_offset}
|
||||
, 1);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, gif->buffer, byte_offset);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, "\0", 1);
|
||||
OR_ABORT2;
|
||||
gif->offset = gif->partial = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
end_key(ge_GIF *gif)
|
||||
put_image(ge_GIF * gif, uint16_t w, uint16_t h, uint16_t x, uint16_t y)
|
||||
{
|
||||
int byte_offset;
|
||||
ssize_t res;
|
||||
int nkeys, key_size, i, j;
|
||||
Node *node, *child, *root;
|
||||
ssize_t res;
|
||||
int degree = 1 << gif->depth;
|
||||
|
||||
byte_offset = gif->offset / 8;
|
||||
if (gif->offset % 8)
|
||||
gif->buffer[byte_offset++] = gif->partial & 0xFF;
|
||||
res = write(gif->fd, (uint8_t []) {byte_offset}, 1); OR_ABORT2;
|
||||
res = write(gif->fd, gif->buffer, byte_offset); OR_ABORT2;
|
||||
res = write(gif->fd, "\0", 1); OR_ABORT2;
|
||||
gif->offset = gif->partial = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
put_image(ge_GIF *gif, uint16_t w, uint16_t h, uint16_t x, uint16_t y)
|
||||
{
|
||||
int nkeys, key_size, i, j;
|
||||
Node *node, *child, *root;
|
||||
ssize_t res;
|
||||
int degree = 1 << gif->depth;
|
||||
|
||||
res = write(gif->fd, ",", 1); OR_ABORT2;
|
||||
res = write_num(gif->fd, x); OR_ABORT2;
|
||||
res = write_num(gif->fd, y); OR_ABORT2;
|
||||
res = write_num(gif->fd, w); OR_ABORT2;
|
||||
res = write_num(gif->fd, h); OR_ABORT2;
|
||||
res = write(gif->fd, (uint8_t []) {0x00, gif->depth}, 2); OR_ABORT2;
|
||||
root = node = new_trie(degree, &nkeys);
|
||||
key_size = gif->depth + 1;
|
||||
put_key(gif, degree, key_size); /* clear code */
|
||||
for (i = y; i < y+h; i++) {
|
||||
for (j = x; j < x+w; j++) {
|
||||
uint8_t pixel = gif->frame[i*gif->w+j] & (degree - 1);
|
||||
child = node->children[pixel];
|
||||
if (child) {
|
||||
node = child;
|
||||
} else {
|
||||
put_key(gif, node->key, key_size);
|
||||
if (nkeys < 0x1000) {
|
||||
if (nkeys == (1 << key_size))
|
||||
key_size++;
|
||||
node->children[pixel] = new_node(nkeys++, degree);
|
||||
} else {
|
||||
put_key(gif, degree, key_size); /* clear code */
|
||||
del_trie(root, degree);
|
||||
root = node = new_trie(degree, &nkeys);
|
||||
key_size = gif->depth + 1;
|
||||
}
|
||||
node = root->children[pixel];
|
||||
}
|
||||
res = write(gif->fd, ",", 1);
|
||||
OR_ABORT2;
|
||||
res = write_num(gif->fd, x);
|
||||
OR_ABORT2;
|
||||
res = write_num(gif->fd, y);
|
||||
OR_ABORT2;
|
||||
res = write_num(gif->fd, w);
|
||||
OR_ABORT2;
|
||||
res = write_num(gif->fd, h);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
0x00, gif->depth}, 2);
|
||||
OR_ABORT2;
|
||||
root = node = new_trie(degree, &nkeys);
|
||||
key_size = gif->depth + 1;
|
||||
put_key(gif, degree, key_size); /* clear code */
|
||||
for (i = y; i < y + h; i++)
|
||||
{
|
||||
for (j = x; j < x + w; j++)
|
||||
{
|
||||
uint8_t pixel = gif->frame[i * gif->w + j] & (degree - 1);
|
||||
child = node->children[pixel];
|
||||
if (child)
|
||||
{
|
||||
node = child;
|
||||
}
|
||||
else
|
||||
{
|
||||
put_key(gif, node->key, key_size);
|
||||
if (nkeys < 0x1000)
|
||||
{
|
||||
if (nkeys == (1 << key_size))
|
||||
key_size++;
|
||||
node->children[pixel] = new_node(nkeys++, degree);
|
||||
}
|
||||
else
|
||||
{
|
||||
put_key(gif, degree, key_size); /* clear code */
|
||||
del_trie(root, degree);
|
||||
root = node = new_trie(degree, &nkeys);
|
||||
key_size = gif->depth + 1;
|
||||
}
|
||||
node = root->children[pixel];
|
||||
}
|
||||
}
|
||||
put_key(gif, node->key, key_size);
|
||||
put_key(gif, degree + 1, key_size); /* stop code */
|
||||
end_key(gif);
|
||||
del_trie(root, degree);
|
||||
}
|
||||
put_key(gif, node->key, key_size);
|
||||
put_key(gif, degree + 1, key_size); /* stop code */
|
||||
end_key(gif);
|
||||
del_trie(root, degree);
|
||||
}
|
||||
|
||||
static int
|
||||
get_bbox(ge_GIF *gif, uint16_t *w, uint16_t *h, uint16_t *x, uint16_t *y)
|
||||
get_bbox(ge_GIF * gif, uint16_t * w, uint16_t * h, uint16_t * x, uint16_t * y)
|
||||
{
|
||||
int i, j, k;
|
||||
int left, right, top, bottom;
|
||||
left = gif->w; right = 0;
|
||||
top = gif->h; bottom = 0;
|
||||
k = 0;
|
||||
for (i = 0; i < gif->h; i++) {
|
||||
for (j = 0; j < gif->w; j++, k++) {
|
||||
if (gif->frame[k] != gif->back[k]) {
|
||||
if (j < left) left = j;
|
||||
if (j > right) right = j;
|
||||
if (i < top) top = i;
|
||||
if (i > bottom) bottom = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (left != gif->w && top != gif->h) {
|
||||
*x = left; *y = top;
|
||||
*w = right - left + 1;
|
||||
*h = bottom - top + 1;
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
int i, j, k;
|
||||
int left, right, top, bottom;
|
||||
left = gif->w;
|
||||
right = 0;
|
||||
top = gif->h;
|
||||
bottom = 0;
|
||||
k = 0;
|
||||
for (i = 0; i < gif->h; i++)
|
||||
{
|
||||
for (j = 0; j < gif->w; j++, k++)
|
||||
{
|
||||
if (gif->frame[k] != gif->back[k])
|
||||
{
|
||||
if (j < left)
|
||||
left = j;
|
||||
if (j > right)
|
||||
right = j;
|
||||
if (i < top)
|
||||
top = i;
|
||||
if (i > bottom)
|
||||
bottom = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (left != gif->w && top != gif->h)
|
||||
{
|
||||
*x = left;
|
||||
*y = top;
|
||||
*w = right - left + 1;
|
||||
*h = bottom - top + 1;
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* (From the docs)
|
||||
|
|
@ -267,46 +335,52 @@ get_bbox(ge_GIF *gif, uint16_t *w, uint16_t *h, uint16_t *x, uint16_t *y)
|
|||
* a minimum of `delay` == 6. If `delay` == 0, no delay information will be stored
|
||||
* for the frame. This can be used when creating still (single-frame) GIF images.
|
||||
*/
|
||||
static void
|
||||
set_delay(ge_GIF *gif, uint16_t d)
|
||||
static void set_delay(ge_GIF * gif, uint16_t d)
|
||||
{
|
||||
ssize_t res;
|
||||
ssize_t res;
|
||||
|
||||
res = write(gif->fd, (uint8_t []) {'!', 0xF9, 0x04, 0x04}, 4); OR_ABORT2;
|
||||
res = write_num(gif->fd, d); OR_ABORT2;
|
||||
res = write(gif->fd, "\0\0", 2); OR_ABORT2;
|
||||
res = write(gif->fd, (uint8_t[])
|
||||
{
|
||||
'!', 0xF9, 0x04, 0x04}, 4);
|
||||
OR_ABORT2;
|
||||
res = write_num(gif->fd, d);
|
||||
OR_ABORT2;
|
||||
res = write(gif->fd, "\0\0", 2);
|
||||
OR_ABORT2;
|
||||
}
|
||||
|
||||
void
|
||||
ge_add_frame(ge_GIF *gif, uint16_t delay)
|
||||
void ge_add_frame(ge_GIF * gif, uint16_t delay)
|
||||
{
|
||||
uint16_t w, h, x, y;
|
||||
uint8_t *tmp;
|
||||
uint16_t w, h, x, y;
|
||||
uint8_t *tmp;
|
||||
|
||||
if (delay)
|
||||
set_delay(gif, delay);
|
||||
if (gif->nframes == 0) {
|
||||
w = gif->w;
|
||||
h = gif->h;
|
||||
x = y = 0;
|
||||
} else if (!get_bbox(gif, &w, &h, &x, &y)) {
|
||||
/* image's not changed; save one pixel just to add delay */
|
||||
w = h = 1;
|
||||
x = y = 0;
|
||||
}
|
||||
put_image(gif, w, h, x, y);
|
||||
gif->nframes++;
|
||||
tmp = gif->back;
|
||||
gif->back = gif->frame;
|
||||
gif->frame = tmp;
|
||||
if (delay)
|
||||
set_delay(gif, delay);
|
||||
if (gif->nframes == 0)
|
||||
{
|
||||
w = gif->w;
|
||||
h = gif->h;
|
||||
x = y = 0;
|
||||
}
|
||||
else if (!get_bbox(gif, &w, &h, &x, &y))
|
||||
{
|
||||
/* image's not changed; save one pixel just to add delay */
|
||||
w = h = 1;
|
||||
x = y = 0;
|
||||
}
|
||||
put_image(gif, w, h, x, y);
|
||||
gif->nframes++;
|
||||
tmp = gif->back;
|
||||
gif->back = gif->frame;
|
||||
gif->frame = tmp;
|
||||
}
|
||||
|
||||
void
|
||||
ge_close_gif(ge_GIF* gif)
|
||||
void ge_close_gif(ge_GIF * gif)
|
||||
{
|
||||
ssize_t res;
|
||||
ssize_t res;
|
||||
|
||||
res = write(gif->fd, ";", 1); OR_ABORT2;
|
||||
close(gif->fd);
|
||||
free(gif);
|
||||
res = write(gif->fd, ";", 1);
|
||||
OR_ABORT2;
|
||||
close(gif->fd);
|
||||
free(gif);
|
||||
}
|
||||
|
|
|
|||
29
src/gifenc.h
29
src/gifenc.h
|
|
@ -3,22 +3,21 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct ge_GIF {
|
||||
uint16_t w, h;
|
||||
int depth;
|
||||
int fd;
|
||||
int offset;
|
||||
int nframes;
|
||||
uint8_t *frame, *back;
|
||||
uint32_t partial;
|
||||
uint8_t buffer[0xFF];
|
||||
typedef struct ge_GIF
|
||||
{
|
||||
uint16_t w, h;
|
||||
int depth;
|
||||
int fd;
|
||||
int offset;
|
||||
int nframes;
|
||||
uint8_t *frame, *back;
|
||||
uint32_t partial;
|
||||
uint8_t buffer[0xFF];
|
||||
} ge_GIF;
|
||||
|
||||
ge_GIF *ge_new_gif(
|
||||
const char *fname, uint16_t width, uint16_t height,
|
||||
uint8_t *palette, int depth, int loop
|
||||
);
|
||||
void ge_add_frame(ge_GIF *gif, uint16_t delay);
|
||||
void ge_close_gif(ge_GIF* gif);
|
||||
ge_GIF *ge_new_gif(const char *fname, uint16_t width, uint16_t height,
|
||||
uint8_t * palette, int depth, int loop);
|
||||
void ge_add_frame(ge_GIF * gif, uint16_t delay);
|
||||
void ge_close_gif(ge_GIF * gif);
|
||||
|
||||
#endif /* GIFENC_H */
|
||||
|
|
|
|||
477
src/i18n.c
477
src/i18n.c
|
|
@ -60,10 +60,16 @@ static char *android_locale()
|
|||
static char android_locale_buf[32];
|
||||
JNIEnv *mEnv = Android_JNI_GetEnv();
|
||||
jclass mLocaleClass = (*mEnv)->FindClass(mEnv, "java/util/Locale");
|
||||
jmethodID mGetDefaultMethod = (*mEnv)->GetStaticMethodID(mEnv, mLocaleClass, "getDefault", "()Ljava/util/Locale;");
|
||||
jobject mLocaleObject = (*mEnv)->CallStaticObjectMethod(mEnv, mLocaleClass, mGetDefaultMethod);
|
||||
jmethodID mToStringMethod = (*mEnv)->GetMethodID(mEnv, mLocaleClass, "toString", "()Ljava/lang/String;");
|
||||
jstring mLocaleString = (*mEnv)->CallObjectMethod(mEnv, mLocaleObject, mToStringMethod);
|
||||
jmethodID mGetDefaultMethod =
|
||||
(*mEnv)->GetStaticMethodID(mEnv, mLocaleClass, "getDefault",
|
||||
"()Ljava/util/Locale;");
|
||||
jobject mLocaleObject =
|
||||
(*mEnv)->CallStaticObjectMethod(mEnv, mLocaleClass, mGetDefaultMethod);
|
||||
jmethodID mToStringMethod =
|
||||
(*mEnv)->GetMethodID(mEnv, mLocaleClass, "toString",
|
||||
"()Ljava/lang/String;");
|
||||
jstring mLocaleString =
|
||||
(*mEnv)->CallObjectMethod(mEnv, mLocaleObject, mToStringMethod);
|
||||
const char *locale = (*mEnv)->GetStringUTFChars(mEnv, mLocaleString, 0);
|
||||
|
||||
strcpy(android_locale_buf, locale);
|
||||
|
|
@ -484,7 +490,9 @@ static void show_lang_usage(int exitcode)
|
|||
const char *const prg = "tuxpaint";
|
||||
|
||||
/* FIXME: All this should REALLY be array-based!!! */
|
||||
fprintf(f, "\n" "Usage: %s [--lang LANGUAGE]\n" "\n" "LANGUAGE may be one of:\n"
|
||||
fprintf(f,
|
||||
"\n" "Usage: %s [--lang LANGUAGE]\n" "\n"
|
||||
"LANGUAGE may be one of:\n"
|
||||
/* C */ " english american-english\n"
|
||||
/* ach */ " acholi acoli\n"
|
||||
/* af */ " afrikaans\n"
|
||||
|
|
@ -505,7 +513,8 @@ static void show_lang_usage(int exitcode)
|
|||
/* brx */ " bodo\n"
|
||||
/* nb */ " bokmal\n"
|
||||
/* bs */ " bosnian\n"
|
||||
/* pt_BR */ " brazilian brazilian-portuguese portugues-brazilian\n"
|
||||
/* pt_BR */
|
||||
" brazilian brazilian-portuguese portugues-brazilian\n"
|
||||
/* br */ " breton brezhoneg\n"
|
||||
/* en_GB */ " british british-english\n"
|
||||
/* bg_BG */ " bulgarian\n"
|
||||
|
|
@ -562,7 +571,8 @@ static void show_lang_usage(int exitcode)
|
|||
/* mni */ " manipuri-bengali\n"
|
||||
/* mni@meiteimayek */ " manipuri-meitei-mayek\n"
|
||||
/* nr */ " marathi\n"
|
||||
/* es_MX */ " mexican mexican-spanish espanol-mejicano\n"
|
||||
/* es_MX */
|
||||
" mexican mexican-spanish espanol-mejicano\n"
|
||||
/* mn */ " mongolian\n"
|
||||
/* nr */ " ndebele\n"
|
||||
/* ne */ " nepali\n"
|
||||
|
|
@ -760,7 +770,8 @@ static void show_locale_usage(FILE * f, const char *const prg)
|
|||
" wa_BE (Walloon)\n"
|
||||
" wo_SN (Wolof)\n"
|
||||
" cy_GB (Welsh Cymraeg)\n"
|
||||
" xh_ZA (Xhosa)\n" " zam (Zapoteco-Miahuatlan)\n" " zu_ZA (Zulu)\n" "\n", prg);
|
||||
" xh_ZA (Xhosa)\n" " zam (Zapoteco-Miahuatlan)\n"
|
||||
" zu_ZA (Zulu)\n" "\n", prg);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -785,10 +796,10 @@ static int search_int_array(int l, int *array)
|
|||
int i;
|
||||
|
||||
for (i = 0; array[i] != -1; i++)
|
||||
{
|
||||
if (array[i] == l)
|
||||
return 1;
|
||||
}
|
||||
{
|
||||
if (array[i] == l)
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -804,18 +815,19 @@ static void ctype_utf8(void)
|
|||
#ifndef _WIN32
|
||||
/* FIXME: should this iterate over more locales?
|
||||
A zapotec speaker may have es_MX.UTF-8 available but not have en_US.UTF-8 for example */
|
||||
const char *names[] = { "en_US.UTF8", "en_US.UTF-8", "UTF8", "UTF-8", "C.UTF-8" };
|
||||
const char *names[] =
|
||||
{ "en_US.UTF8", "en_US.UTF-8", "UTF8", "UTF-8", "C.UTF-8" };
|
||||
int i = sizeof(names) / sizeof(names[0]);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (iswprint((wchar_t) 0xf7)) // division symbol -- which is in Latin-1 :-/
|
||||
return;
|
||||
if (--i < 0)
|
||||
break;
|
||||
setlocale(LC_CTYPE, names[i]);
|
||||
setlocale(LC_MESSAGES, names[i]);
|
||||
}
|
||||
{
|
||||
if (iswprint((wchar_t) 0xf7)) // division symbol -- which is in Latin-1 :-/
|
||||
return;
|
||||
if (--i < 0)
|
||||
break;
|
||||
setlocale(LC_CTYPE, names[i]);
|
||||
setlocale(LC_MESSAGES, names[i]);
|
||||
}
|
||||
fprintf(stderr, "Failed to find a locale with iswprint() working!\n");
|
||||
#endif
|
||||
}
|
||||
|
|
@ -828,13 +840,14 @@ static void ctype_utf8(void)
|
|||
*/
|
||||
static const char *language_to_locale(const char *langstr)
|
||||
{
|
||||
int i = sizeof language_to_locale_array / sizeof language_to_locale_array[0];
|
||||
int i =
|
||||
sizeof language_to_locale_array / sizeof language_to_locale_array[0];
|
||||
|
||||
while (i--)
|
||||
{
|
||||
if (!strcmp(langstr, language_to_locale_array[i].language))
|
||||
return language_to_locale_array[i].locale;
|
||||
}
|
||||
{
|
||||
if (!strcmp(langstr, language_to_locale_array[i].language))
|
||||
return language_to_locale_array[i].locale;
|
||||
}
|
||||
if (strcmp(langstr, "help") == 0 || strcmp(langstr, "list") == 0)
|
||||
show_lang_usage(0);
|
||||
fprintf(stderr, "%s is an invalid language\n", langstr);
|
||||
|
|
@ -854,34 +867,37 @@ static const char *language_to_locale(const char *langstr)
|
|||
*/
|
||||
static const char *locale_to_closest_locale(const char *inlocale)
|
||||
{
|
||||
const int numlocale = sizeof(language_to_locale_array) / sizeof(language_to_locale_array[0]);
|
||||
const char* outlocale = NULL;
|
||||
const int numlocale =
|
||||
sizeof(language_to_locale_array) / sizeof(language_to_locale_array[0]);
|
||||
const char *outlocale = NULL;
|
||||
int outlocale_score = 0;
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
|
||||
/* find the locale with the longest string match */
|
||||
for (i = 0; i < numlocale; i++)
|
||||
{
|
||||
const char *candidate = language_to_locale_array[i].locale;
|
||||
|
||||
for (j = 0; j < (int) strlen(inlocale) && j < (int) strlen(candidate);
|
||||
j++)
|
||||
{
|
||||
const char* candidate = language_to_locale_array[i].locale;
|
||||
|
||||
for (j = 0; j < (int) strlen(inlocale) && j < (int) strlen(candidate); j++)
|
||||
{
|
||||
if(inlocale[j] != candidate[j]) break;
|
||||
}
|
||||
|
||||
if (j > outlocale_score)
|
||||
{
|
||||
outlocale = candidate;
|
||||
outlocale_score = j;
|
||||
}
|
||||
if (inlocale[j] != candidate[j])
|
||||
break;
|
||||
}
|
||||
|
||||
if (j > outlocale_score)
|
||||
{
|
||||
outlocale = candidate;
|
||||
outlocale_score = j;
|
||||
}
|
||||
}
|
||||
|
||||
/* locale must match at least two characters */
|
||||
if (outlocale_score < 2)
|
||||
{
|
||||
outlocale = "";
|
||||
}
|
||||
{
|
||||
outlocale = "";
|
||||
}
|
||||
|
||||
return outlocale;
|
||||
}
|
||||
|
|
@ -925,68 +941,70 @@ static void set_langint_from_locale_string(const char *restrict loc)
|
|||
*dot = '\0';
|
||||
|
||||
if (cntrycode)
|
||||
{
|
||||
ccodeaux = strdup(cntrycode);
|
||||
*cntrycode = '\0';
|
||||
}
|
||||
{
|
||||
ccodeaux = strdup(cntrycode);
|
||||
*cntrycode = '\0';
|
||||
}
|
||||
|
||||
if (at)
|
||||
{
|
||||
ataux = strdup(at);
|
||||
*at = '\0';
|
||||
|
||||
if (cntrycode)
|
||||
{
|
||||
ataux = strdup(at);
|
||||
*at = '\0';
|
||||
|
||||
if (cntrycode)
|
||||
{
|
||||
/* ll_CC@variant */
|
||||
//if (found == 0) printf("ll_CC@variant check\n");
|
||||
snprintf(straux, 255, "%s%s%s", baseloc, ccodeaux, ataux);
|
||||
len_baseloc = strlen(straux);
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i]) && !strncasecmp(straux, lang_prefixes[i], len_baseloc))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ll@variant */
|
||||
//if (found == 0) printf("ll@variant check\n");
|
||||
snprintf(straux, 255, "%s%s", baseloc, ataux);
|
||||
/* ll_CC@variant */
|
||||
//if (found == 0) printf("ll_CC@variant check\n");
|
||||
snprintf(straux, 255, "%s%s%s", baseloc, ccodeaux, ataux);
|
||||
len_baseloc = strlen(straux);
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i])
|
||||
&& !strncasecmp(straux, lang_prefixes[i], len_baseloc))
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i]) && !strncasecmp(straux, lang_prefixes[i], len_baseloc))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ll@variant */
|
||||
//if (found == 0) printf("ll@variant check\n");
|
||||
snprintf(straux, 255, "%s%s", baseloc, ataux);
|
||||
len_baseloc = strlen(straux);
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i])
|
||||
&& !strncasecmp(straux, lang_prefixes[i], len_baseloc))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cntrycode)
|
||||
{
|
||||
/* ll_CC */
|
||||
//if (found == 0) printf("ll_CC check\n");
|
||||
snprintf(straux, 255, "%s%s", baseloc, ccodeaux);
|
||||
len_baseloc = strlen(straux);
|
||||
|
||||
/* Which, if any, of the locales is it? */
|
||||
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
/* ll_CC */
|
||||
//if (found == 0) printf("ll_CC check\n");
|
||||
snprintf(straux, 255, "%s%s", baseloc, ccodeaux);
|
||||
len_baseloc = strlen(straux);
|
||||
|
||||
/* Which, if any, of the locales is it? */
|
||||
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i]) &&
|
||||
!strncasecmp(straux, lang_prefixes[i], strlen(lang_prefixes[i])))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i]) &&
|
||||
!strncasecmp(straux, lang_prefixes[i], strlen(lang_prefixes[i])))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ll */
|
||||
// if (found == 0) printf("ll check\n");
|
||||
|
|
@ -994,14 +1012,15 @@ static void set_langint_from_locale_string(const char *restrict loc)
|
|||
/* Which, if any, of the locales is it? */
|
||||
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i])
|
||||
&& !strncasecmp(baseloc, lang_prefixes[i], strlen(lang_prefixes[i])))
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (len_baseloc == strlen(lang_prefixes[i]) && !strncasecmp(baseloc, lang_prefixes[i], strlen(lang_prefixes[i])))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Last resort, we should never arrive here, this check depends
|
||||
on the right order in lang_prefixes[]
|
||||
|
|
@ -1011,14 +1030,14 @@ static void set_langint_from_locale_string(const char *restrict loc)
|
|||
// printf("Language still not found: loc= %s Trying reverse check as last resource...\n", loc);
|
||||
|
||||
for (i = 0; i < NUM_LANGS && found == 0; i++)
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (!strncasecmp(loc, lang_prefixes[i], strlen(lang_prefixes[i])))
|
||||
{
|
||||
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
|
||||
if (!strncasecmp(loc, lang_prefixes[i], strlen(lang_prefixes[i])))
|
||||
{
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
langint = i;
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
// printf("langint %i, lang_ext %s\n", langint, lang_prefixes[langint]);
|
||||
|
||||
free(baseloc);
|
||||
|
|
@ -1048,7 +1067,8 @@ static void mysetenv(const char *name, const char *value)
|
|||
char *str;
|
||||
#endif
|
||||
|
||||
if (name != NULL && value != NULL) {
|
||||
if (name != NULL && value != NULL)
|
||||
{
|
||||
#ifdef HAVE_SETENV
|
||||
setenv(name, value, 1);
|
||||
#else
|
||||
|
|
@ -1058,11 +1078,12 @@ static void mysetenv(const char *name, const char *value)
|
|||
sprintf(str, "%s=%s", name, value);
|
||||
putenv(str);
|
||||
#endif
|
||||
} else {
|
||||
fprintf(stderr, "WARNING: mysetenv() received a null pointer. name=%s, value=%s\n",
|
||||
(name == NULL ? "NULL" : name),
|
||||
(value == NULL ? "NULL" : value)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr,
|
||||
"WARNING: mysetenv() received a null pointer. name=%s, value=%s\n",
|
||||
(name == NULL ? "NULL" : name), (value == NULL ? "NULL" : value));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1074,7 +1095,8 @@ static void mysetenv(const char *name, const char *value)
|
|||
* @return The Y-nudge value for font rendering in the language.
|
||||
*/
|
||||
|
||||
static int set_current_language(const char *restrict loc, int * ptr_num_wished_langs)
|
||||
static int set_current_language(const char *restrict loc,
|
||||
int *ptr_num_wished_langs)
|
||||
{
|
||||
int i;
|
||||
int j = 0;
|
||||
|
|
@ -1087,66 +1109,67 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
|
|||
*ptr_num_wished_langs = 0;
|
||||
|
||||
if (strlen(loc) > 0)
|
||||
{
|
||||
/* Got command line or config file language */
|
||||
DEBUG_PRINTF("Language via config: %s\n", loc);
|
||||
mysetenv("LANGUAGE", loc);
|
||||
}
|
||||
{
|
||||
/* Got command line or config file language */
|
||||
DEBUG_PRINTF("Language via config: %s\n", loc);
|
||||
mysetenv("LANGUAGE", loc);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_PRINTF("Language NOT set via config\n");
|
||||
{
|
||||
DEBUG_PRINTF("Language NOT set via config\n");
|
||||
|
||||
/* Find what language to use from env vars */
|
||||
env = getenv("LANGUAGE");
|
||||
if (env == NULL || env[0] == '\0')
|
||||
{
|
||||
env = getenv("LC_ALL");
|
||||
if (env != NULL && env[0] != '\0')
|
||||
{
|
||||
DEBUG_PRINTF("Language via LC_ALL: %s\n", getenv("LC_ALL"));
|
||||
mysetenv("LANGUAGE", getenv("LC_ALL"));
|
||||
}
|
||||
else
|
||||
{
|
||||
env = getenv("LC_MESSAGES");
|
||||
if (env != NULL && env[0] != '\0')
|
||||
{
|
||||
DEBUG_PRINTF("Language via LC_MESSAGES: %s\n", getenv("LC_MESSAGES"));
|
||||
mysetenv("LANGUAGE", getenv("LC_MESSAGES"));
|
||||
}
|
||||
else
|
||||
{
|
||||
env = getenv("LANG");
|
||||
if (env != NULL && env[0] != '\0')
|
||||
{
|
||||
DEBUG_PRINTF("Language via LANG: %s\n", getenv("LANG"));
|
||||
mysetenv("LANGUAGE", getenv("LANG"));
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_PRINTF("No language set!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Find what language to use from env vars */
|
||||
env = getenv("LANGUAGE");
|
||||
if (env == NULL || env[0] == '\0')
|
||||
{
|
||||
env = getenv("LC_ALL");
|
||||
if (env != NULL && env[0] != '\0')
|
||||
{
|
||||
DEBUG_PRINTF("Language via LC_ALL: %s\n", getenv("LC_ALL"));
|
||||
mysetenv("LANGUAGE", getenv("LC_ALL"));
|
||||
}
|
||||
else
|
||||
{
|
||||
env = getenv("LC_MESSAGES");
|
||||
if (env != NULL && env[0] != '\0')
|
||||
{
|
||||
DEBUG_PRINTF("Language was set to '%s'\n", getenv("LANGUAGE"));
|
||||
}
|
||||
DEBUG_PRINTF("Language via LC_MESSAGES: %s\n",
|
||||
getenv("LC_MESSAGES"));
|
||||
mysetenv("LANGUAGE", getenv("LC_MESSAGES"));
|
||||
}
|
||||
else
|
||||
{
|
||||
env = getenv("LANG");
|
||||
if (env != NULL && env[0] != '\0')
|
||||
{
|
||||
DEBUG_PRINTF("Language via LANG: %s\n", getenv("LANG"));
|
||||
mysetenv("LANGUAGE", getenv("LANG"));
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_PRINTF("No language set!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_PRINTF("Language was set to '%s'\n", getenv("LANGUAGE"));
|
||||
}
|
||||
}
|
||||
|
||||
oldloc = strdup(loc);
|
||||
|
||||
/* First set the locale according to the environment, then try to overwrite with loc,
|
||||
after that, ctype_utf8() call will test the compatibility with utf8 and try to load
|
||||
a different locale if the resulting one is not compatible. */
|
||||
DEBUG_PRINTF("Locale BEFORE is: %s\n", setlocale(LC_ALL, NULL)); //EP
|
||||
DEBUG_PRINTF("Locale BEFORE is: %s\n", setlocale(LC_ALL, NULL)); //EP
|
||||
|
||||
setlocale(LC_ALL, "");
|
||||
setlocale(LC_ALL, loc);
|
||||
ctype_utf8();
|
||||
|
||||
DEBUG_PRINTF("Locale AFTER is: %s\n", setlocale(LC_ALL, NULL)); //EP
|
||||
DEBUG_PRINTF("Locale AFTER is: %s\n", setlocale(LC_ALL, NULL)); //EP
|
||||
|
||||
#ifdef BDIST_WIN32
|
||||
// FIXME: After the update of MinGW/MSYS2 in January 2022, gettext() no longer find
|
||||
|
|
@ -1177,77 +1200,80 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
|
|||
loc = setlocale(LC_MESSAGES, NULL);
|
||||
|
||||
if (oldloc && loc && strcmp(oldloc, "") != 0 && strcmp(loc, oldloc) != 0)
|
||||
{
|
||||
/* System doesn't recognize that locale! Hack, per Albert C., is to set LC_ALL to a valid UTF-8 locale, then set LANGUAGE to the locale we want to force -bjk 2010.10.05 */
|
||||
{
|
||||
/* System doesn't recognize that locale! Hack, per Albert C., is to set LC_ALL to a valid UTF-8 locale, then set LANGUAGE to the locale we want to force -bjk 2010.10.05 */
|
||||
|
||||
/* Albert's comments from December 2009:
|
||||
gettext() won't even bother to look up messages unless it
|
||||
is totally satisfied that you are using one of the locales that
|
||||
it ships with! Make gettext() unhappy, and it'll switch to the
|
||||
lobotomized 7-bit Linux "C" locale just to spite you.
|
||||
/* Albert's comments from December 2009:
|
||||
gettext() won't even bother to look up messages unless it
|
||||
is totally satisfied that you are using one of the locales that
|
||||
it ships with! Make gettext() unhappy, and it'll switch to the
|
||||
lobotomized 7-bit Linux "C" locale just to spite you.
|
||||
|
||||
http://sources.redhat.com/cgi-bin/cvsweb.cgi/libc/localedata/SUPPORTED?content-type=text/x-cvsweb-markup&cvsroot=glibc
|
||||
http://sources.redhat.com/cgi-bin/cvsweb.cgi/libc/localedata/SUPPORTED?content-type=text/x-cvsweb-markup&cvsroot=glibc
|
||||
|
||||
You can confuse gettext() into mostly behaving. For example, a
|
||||
user could pick a random UTF-8 locale and change the messages.
|
||||
In that case, Tux Paint thinks it's in the other locale but the
|
||||
messages come out right. Like so: LANGUAGE=zam LC_ALL=fr_FR.UTF-8
|
||||
It doesn't work to leave LC_ALL unset, set it to "zam", set it to "C",
|
||||
or set it to random nonsense. Yeah, Tux Paint will think it's in
|
||||
a French locale, but the messages will be Zapotec nonetheless.
|
||||
You can confuse gettext() into mostly behaving. For example, a
|
||||
user could pick a random UTF-8 locale and change the messages.
|
||||
In that case, Tux Paint thinks it's in the other locale but the
|
||||
messages come out right. Like so: LANGUAGE=zam LC_ALL=fr_FR.UTF-8
|
||||
It doesn't work to leave LC_ALL unset, set it to "zam", set it to "C",
|
||||
or set it to random nonsense. Yeah, Tux Paint will think it's in
|
||||
a French locale, but the messages will be Zapotec nonetheless.
|
||||
|
||||
Maybe it's time to give up on gettext().
|
||||
Maybe it's time to give up on gettext().
|
||||
|
||||
[see also: https://sourceforge.net/mailarchive/message.php?msg_name=787b0d920912222352i5ab22834x92686283b565016b%40mail.gmail.com ]
|
||||
*/
|
||||
[see also: https://sourceforge.net/mailarchive/message.php?msg_name=787b0d920912222352i5ab22834x92686283b565016b%40mail.gmail.com ]
|
||||
*/
|
||||
|
||||
/* Unneeded here, this has yet been done as part of ctype_utf8() call before, iterating over a list of locales */
|
||||
// setlocale(LC_ALL, "en_US.UTF-8"); /* Is it dumb to assume "en_US" is pretty close to "C" locale? */
|
||||
/* Unneeded here, this has yet been done as part of ctype_utf8() call before, iterating over a list of locales */
|
||||
// setlocale(LC_ALL, "en_US.UTF-8"); /* Is it dumb to assume "en_US" is pretty close to "C" locale? */
|
||||
|
||||
mysetenv("LANGUAGE", oldloc);
|
||||
set_langint_from_locale_string(oldloc);
|
||||
}
|
||||
mysetenv("LANGUAGE", oldloc);
|
||||
set_langint_from_locale_string(oldloc);
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (getenv("LANGUAGE") == NULL)
|
||||
mysetenv("LANGUAGE", loc);
|
||||
if (getenv("LANGUAGE") == NULL)
|
||||
mysetenv("LANGUAGE", loc);
|
||||
#endif
|
||||
|
||||
if (getenv("LANGUAGE") == NULL)
|
||||
mysetenv("LANGUAGE", "C");
|
||||
}
|
||||
if (getenv("LANGUAGE") == NULL)
|
||||
mysetenv("LANGUAGE", "C");
|
||||
}
|
||||
env_language = strdup(getenv("LANGUAGE"));
|
||||
|
||||
if (*env_language)
|
||||
{
|
||||
env_language_lang = strtok(env_language, ":");
|
||||
while (env_language_lang != NULL)
|
||||
{
|
||||
env_language_lang = strtok(env_language, ":");
|
||||
while (env_language_lang != NULL)
|
||||
num_wished_langs++;
|
||||
set_langint_from_locale_string(env_language_lang);
|
||||
wished_langs[j].langint = langint;
|
||||
wished_langs[j].lang_prefix = lang_prefixes[langint];
|
||||
wished_langs[j].need_own_font =
|
||||
search_int_array(langint, lang_use_own_font);
|
||||
wished_langs[j].need_right_to_left =
|
||||
search_int_array(langint, lang_use_right_to_left);
|
||||
wished_langs[j].need_right_to_left_word =
|
||||
search_int_array(langint, lang_use_right_to_left_word);
|
||||
for (i = 0; lang_y_nudge[i][0] != -1; i++)
|
||||
{
|
||||
// printf("lang_y_nudge[%d][0] = %d\n", i, lang_y_nudge[i][0]);
|
||||
if (lang_y_nudge[i][0] == langint)
|
||||
{
|
||||
num_wished_langs++;
|
||||
set_langint_from_locale_string(env_language_lang);
|
||||
wished_langs[j].langint = langint;
|
||||
wished_langs[j].lang_prefix = lang_prefixes[langint];
|
||||
wished_langs[j].need_own_font = search_int_array(langint, lang_use_own_font);
|
||||
wished_langs[j].need_right_to_left = search_int_array(langint, lang_use_right_to_left);
|
||||
wished_langs[j].need_right_to_left_word = search_int_array(langint, lang_use_right_to_left_word);
|
||||
for (i = 0; lang_y_nudge[i][0] != -1; i++)
|
||||
{
|
||||
// printf("lang_y_nudge[%d][0] = %d\n", i, lang_y_nudge[i][0]);
|
||||
if (lang_y_nudge[i][0] == langint)
|
||||
{
|
||||
wished_langs[j].lang_y_nudge = lang_y_nudge[i][1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
j++;
|
||||
env_language_lang = strtok(NULL, ":");
|
||||
wished_langs[j].lang_y_nudge = lang_y_nudge[i][1];
|
||||
break;
|
||||
}
|
||||
if (*env_language)
|
||||
free(env_language);
|
||||
}
|
||||
|
||||
|
||||
j++;
|
||||
env_language_lang = strtok(NULL, ":");
|
||||
}
|
||||
if (*env_language)
|
||||
free(env_language);
|
||||
}
|
||||
// set_langint_from_locale_string(loc);
|
||||
|
||||
|
||||
|
|
@ -1264,13 +1290,15 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
|
|||
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr, "DEBUG: Language is %s (%d) %s/%s\n",
|
||||
lang_prefix, langint, need_right_to_left ? "(RTL)" : "", need_right_to_left_word ? "(RTL words)" : "");
|
||||
lang_prefix, langint, need_right_to_left ? "(RTL)" : "",
|
||||
need_right_to_left_word ? "(RTL words)" : "");
|
||||
fflush(stderr);
|
||||
#endif
|
||||
|
||||
free(oldloc);
|
||||
|
||||
DEBUG_PRINTF("lang_prefixes[%d] is \"%s\"\n", get_current_language(), lang_prefixes[get_current_language()]);
|
||||
DEBUG_PRINTF("lang_prefixes[%d] is \"%s\"\n", get_current_language(),
|
||||
lang_prefixes[get_current_language()]);
|
||||
|
||||
*ptr_num_wished_langs = num_wished_langs;
|
||||
|
||||
|
|
@ -1289,27 +1317,28 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
|
|||
* @param int * a place to return the number of languages we want to use, when scanning stamp descriptions
|
||||
* @return Y-nudge
|
||||
*/
|
||||
int setup_i18n(const char *restrict lang, const char *restrict locale, int * num_wished_langs)
|
||||
int setup_i18n(const char *restrict lang, const char *restrict locale,
|
||||
int *num_wished_langs)
|
||||
{
|
||||
DEBUG_PRINTF("lang %p, locale %p\n", lang, locale);
|
||||
DEBUG_PRINTF("lang \"%s\", locale \"%s\"\n", lang, locale);
|
||||
|
||||
if (locale)
|
||||
{
|
||||
if (!strcmp(locale, "help"))
|
||||
{
|
||||
if (!strcmp(locale, "help"))
|
||||
{
|
||||
show_locale_usage(stdout, "tuxpaint");
|
||||
exit(0);
|
||||
}
|
||||
show_locale_usage(stdout, "tuxpaint");
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(__APPLE__)
|
||||
locale = locale_to_closest_locale(apple_locale());
|
||||
#else
|
||||
locale = "";
|
||||
#endif
|
||||
}
|
||||
{
|
||||
#if defined(__APPLE__)
|
||||
locale = locale_to_closest_locale(apple_locale());
|
||||
#else
|
||||
locale = "";
|
||||
#endif
|
||||
}
|
||||
|
||||
if (lang)
|
||||
locale = language_to_locale(lang);
|
||||
|
|
|
|||
|
|
@ -206,7 +206,8 @@ extern w_langs wished_langs[255];
|
|||
/* Function prototypes: */
|
||||
|
||||
int get_current_language(void);
|
||||
int setup_i18n(const char *restrict lang, const char *restrict locale, int * ptr_num_wished_languages) MUST_CHECK;
|
||||
int setup_i18n(const char *restrict lang, const char *restrict locale,
|
||||
int *ptr_num_wished_languages) MUST_CHECK;
|
||||
|
||||
#ifdef NO_SDLPANGO
|
||||
int smash_i18n(void) MUST_CHECK;
|
||||
|
|
|
|||
|
|
@ -25,8 +25,8 @@
|
|||
#include "SDL.h"
|
||||
|
||||
|
||||
int DisplayPageSetup(const SDL_Surface* surface);
|
||||
const char* SurfacePrint(const SDL_Surface* surface, int showDialog);
|
||||
int DisplayPageSetup(const SDL_Surface * surface);
|
||||
const char *SurfacePrint(const SDL_Surface * surface, int showDialog);
|
||||
|
||||
|
||||
#endif /* __IOS_PRINT_H__ */
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -105,13 +105,13 @@ typedef struct osk_keyboard
|
|||
char *name; /* The name of the keyboard */
|
||||
char *keyboard_list; /* The names of the keyboards allowed from this one */
|
||||
SDL_Surface *surface; /* The surface containing the current layout's keyboard */
|
||||
/* The surfaces containing the current layout's button backgrounds*/
|
||||
/* The surfaces containing the current layout's button backgrounds */
|
||||
SDL_Surface *button_up;
|
||||
SDL_Surface *button_down;
|
||||
SDL_Surface *button_off;
|
||||
SDL_Surface *button_nav;
|
||||
SDL_Surface *button_hold;
|
||||
/* The surfaces containing some symbols for the current layout's buttons */
|
||||
/* The surfaces containing some symbols for the current layout's buttons */
|
||||
SDL_Surface *oskdel; /* delete arrow */
|
||||
SDL_Surface *osktab; /* Tab arrows */
|
||||
SDL_Surface *oskenter; /* Return hook/arrow */
|
||||
|
|
@ -133,7 +133,7 @@ typedef struct osk_keyboard
|
|||
int composed_type; /* 1 if the value stored in composed is yet the unicode value */
|
||||
osk_composenode *composing; /* The node in the middle of a compose sequence */
|
||||
osk_key *last_key_pressed; /* The last key pressed */
|
||||
SDL_Surface * canvas_ptr; /* Canvas drawing surface, for bpp and sizing needs when cycling through keyboard layouts */
|
||||
SDL_Surface *canvas_ptr; /* Canvas drawing surface, for bpp and sizing needs when cycling through keyboard layouts */
|
||||
/* Large and small buttons, to pass back to osk_create() when cycling through keyboard layouts */
|
||||
SDL_Surface *BLANK_button_up;
|
||||
SDL_Surface *BLANK_button_down;
|
||||
|
|
@ -147,17 +147,23 @@ typedef struct osk_keyboard
|
|||
SDL_Surface *BLANK_oskshift;
|
||||
} on_screen_keyboard;
|
||||
|
||||
struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
|
||||
SDL_Surface * BLANK_button_up, SDL_Surface * BLANK_button_down,
|
||||
SDL_Surface * BLANK_button_off, SDL_Surface * BLANK_button_nav,
|
||||
struct osk_keyboard *osk_create(char *layout_name, SDL_Surface * canvas,
|
||||
SDL_Surface * BLANK_button_up,
|
||||
SDL_Surface * BLANK_button_down,
|
||||
SDL_Surface * BLANK_button_off,
|
||||
SDL_Surface * BLANK_button_nav,
|
||||
SDL_Surface * BLANK_button_hold,
|
||||
SDL_Surface * BLANK_oskdel, SDL_Surface * BLANK_osktab, SDL_Surface * BLANK_oskenter,
|
||||
SDL_Surface * BLANK_oskcapslock, SDL_Surface * BLANK_oskshift,
|
||||
SDL_Surface * BLANK_oskdel,
|
||||
SDL_Surface * BLANK_osktab,
|
||||
SDL_Surface * BLANK_oskenter,
|
||||
SDL_Surface * BLANK_oskcapslock,
|
||||
SDL_Surface * BLANK_oskshift,
|
||||
int disable_change);
|
||||
|
||||
struct osk_layout *osk_load_layout(char *layout_name);
|
||||
|
||||
void osk_get_layout_data(char *layout_name, int *layout_w, int *layout_h, char *layout_buttons, char *layout_labels,
|
||||
void osk_get_layout_data(char *layout_name, int *layout_w, int *layout_h,
|
||||
char *layout_buttons, char *layout_labels,
|
||||
char *layout_keycodes);
|
||||
void osk_reset(on_screen_keyboard * osk);
|
||||
struct osk_keyboard *osk_clicked(on_screen_keyboard * keyboard, int x, int y);
|
||||
|
|
|
|||
|
|
@ -95,5 +95,5 @@ struct cfginfo
|
|||
|
||||
#define CFGINFO_MAXOFFSET (sizeof(struct cfginfo))
|
||||
|
||||
extern void parse_one_option(struct cfginfo *restrict tmpcfg, const char *str, const char *opt,
|
||||
const char *restrict src);
|
||||
extern void parse_one_option(struct cfginfo *restrict tmpcfg, const char *str,
|
||||
const char *opt, const char *restrict src);
|
||||
|
|
|
|||
142
src/pixels.c
142
src/pixels.c
|
|
@ -37,19 +37,21 @@ static void putpixel8(SDL_Surface * surface, int x, int y, Uint32 pixel)
|
|||
Uint8 *p;
|
||||
|
||||
/* Assuming the X/Y values are within the bounds of this surface... */
|
||||
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
x); /* Go in X pixels */
|
||||
if (likely
|
||||
(likely((unsigned) x < (unsigned) surface->w)
|
||||
&& likely((unsigned) y < (unsigned) surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
x); /* Go in X pixels */
|
||||
|
||||
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
|
||||
*p = pixel;
|
||||
}
|
||||
*p = pixel;
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw a single pixel into the surface: */
|
||||
|
|
@ -58,19 +60,21 @@ static void putpixel16(SDL_Surface * surface, int x, int y, Uint32 pixel)
|
|||
Uint8 *p;
|
||||
|
||||
/* Assuming the X/Y values are within the bounds of this surface... */
|
||||
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
(x * 2)); /* Go in X pixels */
|
||||
if (likely
|
||||
(likely((unsigned) x < (unsigned) surface->w)
|
||||
&& likely((unsigned) y < (unsigned) surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
(x * 2)); /* Go in X pixels */
|
||||
|
||||
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
|
||||
*(Uint16 *) p = pixel;
|
||||
}
|
||||
*(Uint16 *) p = pixel;
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw a single pixel into the surface: */
|
||||
|
|
@ -79,31 +83,33 @@ static void putpixel24(SDL_Surface * surface, int x, int y, Uint32 pixel)
|
|||
Uint8 *p;
|
||||
|
||||
/* Assuming the X/Y values are within the bounds of this surface... */
|
||||
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h)))
|
||||
if (likely
|
||||
(likely((unsigned) x < (unsigned) surface->w)
|
||||
&& likely((unsigned) y < (unsigned) surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
(x * 3)); /* Go in X pixels */
|
||||
|
||||
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
|
||||
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
(x * 3)); /* Go in X pixels */
|
||||
|
||||
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
|
||||
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
||||
{
|
||||
p[0] = (pixel >> 16) & 0xff;
|
||||
p[1] = (pixel >> 8) & 0xff;
|
||||
p[2] = pixel & 0xff;
|
||||
}
|
||||
else
|
||||
{
|
||||
p[0] = pixel & 0xff;
|
||||
p[1] = (pixel >> 8) & 0xff;
|
||||
p[2] = (pixel >> 16) & 0xff;
|
||||
}
|
||||
|
||||
p[0] = (pixel >> 16) & 0xff;
|
||||
p[1] = (pixel >> 8) & 0xff;
|
||||
p[2] = pixel & 0xff;
|
||||
}
|
||||
else
|
||||
{
|
||||
p[0] = pixel & 0xff;
|
||||
p[1] = (pixel >> 8) & 0xff;
|
||||
p[2] = (pixel >> 16) & 0xff;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw a single pixel into the surface: */
|
||||
|
|
@ -112,19 +118,21 @@ static void putpixel32(SDL_Surface * surface, int x, int y, Uint32 pixel)
|
|||
Uint8 *p;
|
||||
|
||||
/* Assuming the X/Y values are within the bounds of this surface... */
|
||||
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
(x * 4)); /* Go in X pixels */
|
||||
if (likely
|
||||
(likely((unsigned) x < (unsigned) surface->w)
|
||||
&& likely((unsigned) y < (unsigned) surface->h)))
|
||||
{
|
||||
// Set a pointer to the exact location in memory of the pixel
|
||||
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
|
||||
(y * surface->pitch) + /* Go down Y lines */
|
||||
(x * 4)); /* Go in X pixels */
|
||||
|
||||
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
/* Set the (correctly-sized) piece of data in the surface's RAM
|
||||
* to the pixel value sent in: */
|
||||
|
||||
*(Uint32 *) p = pixel; // 32-bit display
|
||||
}
|
||||
*(Uint32 *) p = pixel; // 32-bit display
|
||||
}
|
||||
}
|
||||
|
||||
/* Get a pixel: */
|
||||
|
|
@ -133,9 +141,9 @@ static Uint32 getpixel8(SDL_Surface * surface, int x, int y)
|
|||
Uint8 *p;
|
||||
|
||||
/* get the X/Y values within the bounds of this surface */
|
||||
if (unlikely((unsigned)x > (unsigned)surface->w - 1u))
|
||||
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
|
||||
x = (x < 0) ? 0 : surface->w - 1;
|
||||
if (unlikely((unsigned)y > (unsigned)surface->h - 1u))
|
||||
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
|
||||
y = (y < 0) ? 0 : surface->h - 1;
|
||||
|
||||
/* Set a pointer to the exact location in memory of the pixel
|
||||
|
|
@ -159,9 +167,9 @@ static Uint32 getpixel16(SDL_Surface * surface, int x, int y)
|
|||
Uint8 *p;
|
||||
|
||||
/* get the X/Y values within the bounds of this surface */
|
||||
if (unlikely((unsigned)x > (unsigned)surface->w - 1u))
|
||||
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
|
||||
x = (x < 0) ? 0 : surface->w - 1;
|
||||
if (unlikely((unsigned)y > (unsigned)surface->h - 1u))
|
||||
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
|
||||
y = (y < 0) ? 0 : surface->h - 1;
|
||||
|
||||
/* Set a pointer to the exact location in memory of the pixel
|
||||
|
|
@ -186,9 +194,9 @@ static Uint32 getpixel24(SDL_Surface * surface, int x, int y)
|
|||
Uint32 pixel;
|
||||
|
||||
/* get the X/Y values within the bounds of this surface */
|
||||
if (unlikely((unsigned)x > (unsigned)surface->w - 1u))
|
||||
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
|
||||
x = (x < 0) ? 0 : surface->w - 1;
|
||||
if (unlikely((unsigned)y > (unsigned)surface->h - 1u))
|
||||
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
|
||||
y = (y < 0) ? 0 : surface->h - 1;
|
||||
|
||||
/* Set a pointer to the exact location in memory of the pixel
|
||||
|
|
@ -219,9 +227,9 @@ static Uint32 getpixel32(SDL_Surface * surface, int x, int y)
|
|||
Uint8 *p;
|
||||
|
||||
/* get the X/Y values within the bounds of this surface */
|
||||
if (unlikely((unsigned)x > (unsigned)surface->w - 1u))
|
||||
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
|
||||
x = (x < 0) ? 0 : surface->w - 1;
|
||||
if (unlikely((unsigned)y > (unsigned)surface->h - 1u))
|
||||
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
|
||||
y = (y < 0) ? 0 : surface->h - 1;
|
||||
|
||||
/* Set a pointer to the exact location in memory of the pixel
|
||||
|
|
@ -239,11 +247,11 @@ static Uint32 getpixel32(SDL_Surface * surface, int x, int y)
|
|||
return *(Uint32 *) p; // 32-bit display
|
||||
}
|
||||
|
||||
void (*putpixels[]) (SDL_Surface *, int, int, Uint32) =
|
||||
{
|
||||
putpixel8, putpixel8, putpixel16, putpixel24, putpixel32};
|
||||
void (*putpixels[])(SDL_Surface *, int, int, Uint32) = {
|
||||
putpixel8, putpixel8, putpixel16, putpixel24, putpixel32
|
||||
};
|
||||
|
||||
|
||||
Uint32(*getpixels[])(SDL_Surface *, int, int) =
|
||||
{
|
||||
getpixel8, getpixel8, getpixel16, getpixel24, getpixel32};
|
||||
Uint32(*getpixels[])(SDL_Surface *, int, int) = {
|
||||
getpixel8, getpixel8, getpixel16, getpixel24, getpixel32
|
||||
};
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
#include "SDL.h"
|
||||
|
||||
extern void (*putpixels[]) (SDL_Surface *, int, int, Uint32);
|
||||
extern void (*putpixels[])(SDL_Surface *, int, int, Uint32);
|
||||
extern Uint32(*getpixels[]) (SDL_Surface *, int, int);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -24,21 +24,21 @@
|
|||
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#include <TargetConditionals.h>
|
||||
|
||||
/*
|
||||
* MAC test must be last because it tests true even on iOS / tvOS / watchOS.
|
||||
*/
|
||||
* MAC test must be last because it tests true even on iOS / tvOS / watchOS.
|
||||
*/
|
||||
|
||||
#if TARGET_OS_IOS || TARGET_OS_IPHONE || TARGET_OS_SIMULATOR || TARGET_IPHONE_SIMULATOR || TARGET_OS_EMBEDDED
|
||||
#define __IOS__ 1
|
||||
#elif TARGET_OS_OSX || TARGET_OS_MAC
|
||||
#define __MACOS__ 1
|
||||
#else
|
||||
#define __OTHER_APPLE__ 1
|
||||
#if TARGET_OS_IOS || TARGET_OS_IPHONE || TARGET_OS_SIMULATOR || TARGET_IPHONE_SIMULATOR || TARGET_OS_EMBEDDED
|
||||
#define __IOS__ 1
|
||||
#elif TARGET_OS_OSX || TARGET_OS_MAC
|
||||
#define __MACOS__ 1
|
||||
#else
|
||||
#define __OTHER_APPLE__ 1
|
||||
|
||||
#warning "Unsupported Apple platform, will build on a best-effort basis"
|
||||
#endif
|
||||
#warning "Unsupported Apple platform, will build on a best-effort basis"
|
||||
#endif
|
||||
#endif /* __APPLE__ */
|
||||
|
||||
|
||||
|
|
|
|||
114
src/playsound.c
114
src/playsound.c
|
|
@ -48,70 +48,72 @@ static int old_sound[4] = { -1, -1, -1, -1 };
|
|||
* (low values, near the top of the window, are quieter), or
|
||||
* SNDDIST_NEAR for full volume
|
||||
*/
|
||||
void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y)
|
||||
void playsound(SDL_Surface * screen, int chan, int s, int override, int x,
|
||||
int y)
|
||||
{
|
||||
#ifndef NOSOUND
|
||||
int left, dist;
|
||||
|
||||
if (!mute && use_sound && s != SND_NONE)
|
||||
{
|
||||
{
|
||||
#ifdef DEBUG
|
||||
printf("playsound #%d in channel %d, pos (%d,%d), %soverride, ptr=%p\n", s, chan, x, y, override ? "" : "no ",
|
||||
sounds[s]);
|
||||
printf("playsound #%d in channel %d, pos (%d,%d), %soverride, ptr=%p\n",
|
||||
s, chan, x, y, override ? "" : "no ", sounds[s]);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
if (override || !Mix_Playing(chan))
|
||||
{
|
||||
Mix_PlayChannel(chan, sounds[s], 0);
|
||||
|
||||
old_sound[chan] = s;
|
||||
}
|
||||
|
||||
if (old_sound[chan] == s)
|
||||
{
|
||||
if (y == SNDDIST_NEAR)
|
||||
dist = 0;
|
||||
else
|
||||
{
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
else if (y >= screen->h - 1)
|
||||
y = screen->h - 1;
|
||||
|
||||
dist = (255 * ((screen->h - 1) - y)) / (screen->h - 1);
|
||||
}
|
||||
|
||||
|
||||
if (use_stereo)
|
||||
{
|
||||
if (x == SNDPOS_LEFT)
|
||||
left = 255 - dist;
|
||||
else if (x == SNDPOS_CENTER)
|
||||
left = (255 - dist) / 2;
|
||||
else if (x == SNDPOS_RIGHT)
|
||||
left = 0;
|
||||
else
|
||||
{
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
else if (x >= screen->w)
|
||||
x = screen->w - 1;
|
||||
|
||||
left = ((255 - dist) * ((screen->w - 1) - x)) / (screen->w - 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Stereo disabled; treat everything like a SNDPOS_CENTER
|
||||
(equal amount in each of the left/right channels) */
|
||||
left = (255 - dist) / 2;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
printf("Panning of sound #%d in channel %d, left=%d, right=%d\n", s,
|
||||
chan, left, (255 - dist) - left);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
if (override || !Mix_Playing(chan))
|
||||
{
|
||||
Mix_PlayChannel(chan, sounds[s], 0);
|
||||
|
||||
old_sound[chan] = s;
|
||||
}
|
||||
|
||||
if (old_sound[chan] == s)
|
||||
{
|
||||
if (y == SNDDIST_NEAR)
|
||||
dist = 0;
|
||||
else
|
||||
{
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
else if (y >= screen->h - 1)
|
||||
y = screen->h - 1;
|
||||
|
||||
dist = (255 * ((screen->h - 1) - y)) / (screen->h - 1);
|
||||
}
|
||||
|
||||
|
||||
if (use_stereo)
|
||||
{
|
||||
if (x == SNDPOS_LEFT)
|
||||
left = 255 - dist;
|
||||
else if (x == SNDPOS_CENTER)
|
||||
left = (255 - dist) / 2;
|
||||
else if (x == SNDPOS_RIGHT)
|
||||
left = 0;
|
||||
else
|
||||
{
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
else if (x >= screen->w)
|
||||
x = screen->w - 1;
|
||||
|
||||
left = ((255 - dist) * ((screen->w - 1) - x)) / (screen->w - 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Stereo disabled; treat everything like a SNDPOS_CENTER
|
||||
(equal amount in each of the left/right channels) */
|
||||
left = (255 - dist) / 2;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
printf("Panning of sound #%d in channel %d, left=%d, right=%d\n", s, chan, left, (255 - dist) - left);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
Mix_SetPanning(chan, left, (255 - dist) - left);
|
||||
}
|
||||
Mix_SetPanning(chan, left, (255 - dist) - left);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@
|
|||
extern Mix_Chunk *sounds[NUM_SOUNDS];
|
||||
extern int mute, use_sound, use_stereo;
|
||||
|
||||
void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y);
|
||||
void playsound(SDL_Surface * screen, int chan, int s, int override, int x,
|
||||
int y);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -69,17 +69,18 @@
|
|||
|
||||
static int f2int(float f)
|
||||
{
|
||||
return ((int)f);
|
||||
return ((int) f);
|
||||
}
|
||||
|
||||
static int f2dec(float f)
|
||||
{
|
||||
return (int)((f - f2int(f)) * 100);
|
||||
return (int) ((f - f2int(f)) * 100);
|
||||
}
|
||||
|
||||
/* Actually save the PostScript data to the file stream: */
|
||||
int do_ps_save(FILE * fi,
|
||||
const char *restrict const fname, SDL_Surface * surf, const char *restrict pprsize, int is_pipe)
|
||||
const char *restrict const fname, SDL_Surface * surf,
|
||||
const char *restrict pprsize, int is_pipe)
|
||||
{
|
||||
const struct paper *ppr;
|
||||
int img_w = surf->w;
|
||||
|
|
@ -93,7 +94,8 @@ int do_ps_save(FILE * fi,
|
|||
Uint8 r, g, b;
|
||||
char buf[256];
|
||||
|
||||
Uint32(*getpixel) (SDL_Surface *, int, int) = getpixels[surf->format->BytesPerPixel];
|
||||
Uint32(*getpixel) (SDL_Surface *, int, int) =
|
||||
getpixels[surf->format->BytesPerPixel];
|
||||
int printed_img_w, printed_img_h;
|
||||
time_t t = time(NULL);
|
||||
int rotate;
|
||||
|
|
@ -103,35 +105,35 @@ int do_ps_save(FILE * fi,
|
|||
/* Determine paper size: */
|
||||
|
||||
if (pprsize == NULL)
|
||||
{
|
||||
/* User did not request a specific paper size (on command-line or
|
||||
in config file), ask the system. It will return either their
|
||||
$PAPER env. var., the value from /etc/papersize, or NULL: */
|
||||
|
||||
pprsize = systempapername();
|
||||
|
||||
if (pprsize == NULL)
|
||||
{
|
||||
/* User did not request a specific paper size (on command-line or
|
||||
in config file), ask the system. It will return either their
|
||||
$PAPER env. var., the value from /etc/papersize, or NULL: */
|
||||
/* No setting, env. var. or /etc/ file; use the default! */
|
||||
|
||||
pprsize = systempapername();
|
||||
|
||||
if (pprsize == NULL)
|
||||
{
|
||||
/* No setting, env. var. or /etc/ file; use the default! */
|
||||
|
||||
pprsize = defaultpapername();
|
||||
pprsize = defaultpapername();
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("Using default paper\n");
|
||||
#endif
|
||||
}
|
||||
#ifdef DEBUG
|
||||
else
|
||||
{
|
||||
printf("Using system paper\n");
|
||||
}
|
||||
printf("Using default paper\n");
|
||||
#endif
|
||||
}
|
||||
#ifdef DEBUG
|
||||
else
|
||||
{
|
||||
printf("Using system paper\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#ifdef DEBUG
|
||||
else
|
||||
{
|
||||
printf("Using user paper\n");
|
||||
}
|
||||
{
|
||||
printf("Using user paper\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
|
|
@ -147,7 +149,8 @@ int do_ps_save(FILE * fi,
|
|||
ppr_h = paperpsheight(ppr);
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("Paper is %d x %d (%.2f\" x %.2f\")\n", ppr_w, ppr_h, (float)ppr_w / 72.0, (float)ppr_h / 72.0);
|
||||
printf("Paper is %d x %d (%.2f\" x %.2f\")\n", ppr_w, ppr_h,
|
||||
(float) ppr_w / 72.0, (float) ppr_h / 72.0);
|
||||
#endif
|
||||
|
||||
paperdone(); // FIXME: Should we do this at quit? -bjk 2007.06.25
|
||||
|
|
@ -155,18 +158,19 @@ int do_ps_save(FILE * fi,
|
|||
|
||||
/* Determine whether it's best to rotate the image: */
|
||||
|
||||
if ((ppr_w >= ppr_h && img_w >= img_h) || (ppr_w <= ppr_h && img_w <= img_h))
|
||||
{
|
||||
rotate = 0;
|
||||
r_img_w = img_w;
|
||||
r_img_h = img_h;
|
||||
}
|
||||
if ((ppr_w >= ppr_h && img_w >= img_h)
|
||||
|| (ppr_w <= ppr_h && img_w <= img_h))
|
||||
{
|
||||
rotate = 0;
|
||||
r_img_w = img_w;
|
||||
r_img_h = img_h;
|
||||
}
|
||||
else
|
||||
{
|
||||
rotate = 1;
|
||||
r_img_w = img_h;
|
||||
r_img_h = img_w;
|
||||
}
|
||||
{
|
||||
rotate = 1;
|
||||
r_img_w = img_h;
|
||||
r_img_h = img_w;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("Image is %d x %d\n", img_w, img_h);
|
||||
|
|
@ -177,13 +181,16 @@ int do_ps_save(FILE * fi,
|
|||
|
||||
/* Determine scale: */
|
||||
|
||||
scale = my_min(((float)(ppr_w - (MARGIN * 2)) / (float)r_img_w), ((float)(ppr_h - (MARGIN * 2)) / (float)r_img_h));
|
||||
scale =
|
||||
my_min(((float) (ppr_w - (MARGIN * 2)) / (float) r_img_w),
|
||||
((float) (ppr_h - (MARGIN * 2)) / (float) r_img_h));
|
||||
|
||||
printed_img_w = r_img_w * scale;
|
||||
printed_img_h = r_img_h * scale;
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("Scaling image by %.2f (to %d x %d)\n", scale, printed_img_w, printed_img_h);
|
||||
printf("Scaling image by %.2f (to %d x %d)\n", scale, printed_img_w,
|
||||
printed_img_h);
|
||||
#endif
|
||||
|
||||
|
||||
|
|
@ -209,7 +216,8 @@ int do_ps_save(FILE * fi,
|
|||
|
||||
fprintf(fi, "%%%%Pages: 1\n");
|
||||
|
||||
fprintf(fi, "%%%%BoundingBox: 0 0 %d %d\n", (int)(ppr_w + 0.5), (int)(ppr_h + 0.5));
|
||||
fprintf(fi, "%%%%BoundingBox: 0 0 %d %d\n", (int) (ppr_w + 0.5),
|
||||
(int) (ppr_h + 0.5));
|
||||
|
||||
fprintf(fi, "%%%%EndComments\n");
|
||||
|
||||
|
|
@ -228,20 +236,23 @@ int do_ps_save(FILE * fi,
|
|||
|
||||
fprintf(fi, "%%%%Page: 1 1\n");
|
||||
|
||||
fprintf(fi, "<< /PageSize [ %d %d ] /ImagingBBox null >> setpagedevice\n", ppr_w, ppr_h);
|
||||
fprintf(fi, "<< /PageSize [ %d %d ] /ImagingBBox null >> setpagedevice\n",
|
||||
ppr_w, ppr_h);
|
||||
|
||||
fprintf(fi, "gsave\n");
|
||||
|
||||
/* 'translate' moves the user space origin to a new position with
|
||||
respect to the current page, leaving the orientation of the axes and
|
||||
the unit lengths unchanged. */
|
||||
fprintf(fi, "%d.%02d %d.%02d translate\n", f2int(tlate_x), f2dec(tlate_x), f2int(tlate_y), f2dec(tlate_y));
|
||||
fprintf(fi, "%d.%02d %d.%02d translate\n", f2int(tlate_x), f2dec(tlate_x),
|
||||
f2int(tlate_y), f2dec(tlate_y));
|
||||
|
||||
/* 'scale' modifies the unit lengths independently along the current
|
||||
x and y axes, leaving the origin location and the orientation of the
|
||||
axes unchanged. */
|
||||
fprintf(fi, "%d.%02d %d.%02d scale\n",
|
||||
f2int(printed_img_w), f2dec(printed_img_w), f2int(printed_img_h), f2dec(printed_img_h));
|
||||
f2int(printed_img_w), f2dec(printed_img_w), f2int(printed_img_h),
|
||||
f2dec(printed_img_h));
|
||||
|
||||
/* Rotate the image */
|
||||
if (rotate)
|
||||
|
|
@ -261,23 +272,23 @@ int do_ps_save(FILE * fi,
|
|||
cur_line_len = 0;
|
||||
|
||||
for (y = 0; y < img_h; y++)
|
||||
{
|
||||
for (plane = 0; plane < 3; plane++)
|
||||
{
|
||||
for (plane = 0; plane < 3; plane++)
|
||||
{
|
||||
for (x = 0; x < img_w; x++)
|
||||
{
|
||||
SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g, &b);
|
||||
fprintf(fi, "%02x", (plane == 0 ? r : (plane == 1 ? g : b)));
|
||||
for (x = 0; x < img_w; x++)
|
||||
{
|
||||
SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g, &b);
|
||||
fprintf(fi, "%02x", (plane == 0 ? r : (plane == 1 ? g : b)));
|
||||
|
||||
cur_line_len++;
|
||||
if (cur_line_len >= 30)
|
||||
{
|
||||
fprintf(fi, "\n");
|
||||
cur_line_len = 0;
|
||||
}
|
||||
}
|
||||
cur_line_len++;
|
||||
if (cur_line_len >= 30)
|
||||
{
|
||||
fprintf(fi, "\n");
|
||||
cur_line_len = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(fi, "\n");
|
||||
fprintf(fi, "grestore\n");
|
||||
|
|
@ -286,74 +297,74 @@ int do_ps_save(FILE * fi,
|
|||
fprintf(fi, "%%%%EOF\n");
|
||||
|
||||
if (!is_pipe)
|
||||
{
|
||||
fclose(fi);
|
||||
return 1;
|
||||
}
|
||||
{
|
||||
fclose(fi);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pid_t child_pid, w;
|
||||
int status;
|
||||
{
|
||||
pid_t child_pid, w;
|
||||
int status;
|
||||
|
||||
#ifdef __APPLE__
|
||||
/* macOS does not always reset errno so Tux Paint thinks print never
|
||||
* succeeds - let's reset before calling pclose() on macOS */
|
||||
errno = 0;
|
||||
/* macOS does not always reset errno so Tux Paint thinks print never
|
||||
* succeeds - let's reset before calling pclose() on macOS */
|
||||
errno = 0;
|
||||
#endif
|
||||
|
||||
child_pid = pclose(fi);
|
||||
child_pid = pclose(fi);
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("pclose returned %d\n", child_pid);
|
||||
fflush(stdout);
|
||||
printf("errno = %d\n", errno);
|
||||
fflush(stdout);
|
||||
printf("pclose returned %d\n", child_pid);
|
||||
fflush(stdout);
|
||||
printf("errno = %d\n", errno);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
|
||||
if (child_pid < 0 || (errno != 0 && errno != EAGAIN))
|
||||
{ /* FIXME: This right? */
|
||||
return 0;
|
||||
}
|
||||
else if (child_pid == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
w = waitpid(child_pid, &status, 0);
|
||||
|
||||
#ifdef DEBUG
|
||||
if (w == -1)
|
||||
{
|
||||
perror("waitpid");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
if (WIFEXITED(status))
|
||||
{
|
||||
printf("exited, status=%d\n", WEXITSTATUS(status));
|
||||
}
|
||||
else if (WIFSIGNALED(status))
|
||||
{
|
||||
printf("killed by signal %d\n", WTERMSIG(status));
|
||||
}
|
||||
else if (WIFSTOPPED(status))
|
||||
{
|
||||
printf("stopped by signal %d\n", WSTOPSIG(status));
|
||||
}
|
||||
else if (WIFCONTINUED(status))
|
||||
{
|
||||
printf("continued\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
while (w != -1 && !WIFEXITED(status) && !WIFSIGNALED(status));
|
||||
|
||||
if (WIFEXITED(status) && WEXITSTATUS(status) != 0) /* Not happy exit */
|
||||
return 0;
|
||||
|
||||
if (child_pid < 0 || (errno != 0 && errno != EAGAIN))
|
||||
{ /* FIXME: This right? */
|
||||
return 0;
|
||||
}
|
||||
else if (child_pid == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
w = waitpid(child_pid, &status, 0);
|
||||
|
||||
#ifdef DEBUG
|
||||
if (w == -1)
|
||||
{
|
||||
perror("waitpid");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
if (WIFEXITED(status))
|
||||
{
|
||||
printf("exited, status=%d\n", WEXITSTATUS(status));
|
||||
}
|
||||
else if (WIFSIGNALED(status))
|
||||
{
|
||||
printf("killed by signal %d\n", WTERMSIG(status));
|
||||
}
|
||||
else if (WIFSTOPPED(status))
|
||||
{
|
||||
printf("stopped by signal %d\n", WSTOPSIG(status));
|
||||
}
|
||||
else if (WIFCONTINUED(status))
|
||||
{
|
||||
printf("continued\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
while (w != -1 && !WIFEXITED(status) && !WIFSIGNALED(status));
|
||||
|
||||
if (WIFEXITED(status) && WEXITSTATUS(status) != 0) /* Not happy exit */
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -79,7 +79,8 @@
|
|||
#ifdef PRINTMETHOD_PS
|
||||
|
||||
int do_ps_save(FILE * fi,
|
||||
const char *restrict const fname, SDL_Surface * surf, const char *restrict pprsize, int is_pipe);
|
||||
const char *restrict const fname, SDL_Surface * surf,
|
||||
const char *restrict pprsize, int is_pipe);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -39,7 +39,8 @@ int progress_bar_disabled, prog_bar_ctr;
|
|||
*
|
||||
* @param screen Screen surface
|
||||
*/
|
||||
void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer)
|
||||
void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer)
|
||||
{
|
||||
SDL_Rect dest, src, r;
|
||||
int x;
|
||||
|
|
@ -51,34 +52,36 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Rendere
|
|||
|
||||
newtime = SDL_GetTicks();
|
||||
if (newtime > oldtime + 15) /* trying not to eat some serious CPU time! */
|
||||
{
|
||||
for (x = 0; x < screen->w; x = x + 65)
|
||||
{
|
||||
for (x = 0; x < screen->w; x = x + 65)
|
||||
{
|
||||
src.x = 65 - (prog_bar_ctr % 65);
|
||||
src.y = 0;
|
||||
src.w = 65;
|
||||
src.h = 24;
|
||||
src.x = 65 - (prog_bar_ctr % 65);
|
||||
src.y = 0;
|
||||
src.w = 65;
|
||||
src.h = 24;
|
||||
|
||||
dest.x = x;
|
||||
dest.y = screen->h - 24;
|
||||
dest.x = x;
|
||||
dest.y = screen->h - 24;
|
||||
|
||||
SDL_BlitSurface(img_progress, &src, screen, &dest);
|
||||
}
|
||||
|
||||
prog_bar_ctr++;
|
||||
|
||||
r.x = 0;
|
||||
r.y = screen->h - 24;
|
||||
r.w = screen->w;
|
||||
r.h = 24;
|
||||
|
||||
SDL_UpdateTexture(texture, &r, screen->pixels + ((screen->h - 24) * screen->pitch), screen->pitch);
|
||||
|
||||
/* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_BlitSurface(img_progress, &src, screen, &dest);
|
||||
}
|
||||
|
||||
prog_bar_ctr++;
|
||||
|
||||
r.x = 0;
|
||||
r.y = screen->h - 24;
|
||||
r.w = screen->w;
|
||||
r.h = 24;
|
||||
|
||||
SDL_UpdateTexture(texture, &r,
|
||||
screen->pixels + ((screen->h - 24) * screen->pitch),
|
||||
screen->pitch);
|
||||
|
||||
/* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
oldtime = newtime;
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@
|
|||
extern SDL_Surface *img_progress;
|
||||
extern int progress_bar_disabled, prog_bar_ctr;
|
||||
|
||||
void show_progress_bar_(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer);
|
||||
void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -43,11 +43,11 @@ unsigned char linear_to_sRGB(float linear)
|
|||
|
||||
slot = linear * 4096.0 + 0.5;
|
||||
if (slot > 4095)
|
||||
{
|
||||
if (linear > 0.5)
|
||||
slot = 4095;
|
||||
else
|
||||
slot = 0;
|
||||
}
|
||||
{
|
||||
if (linear > 0.5)
|
||||
slot = 4095;
|
||||
else
|
||||
slot = 0;
|
||||
}
|
||||
return linear_to_sRGB_table[slot];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -305,7 +305,8 @@ static const unsigned char linear_to_sRGB_table[4096] =
|
|||
"\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd"
|
||||
"\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe"
|
||||
"\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe"
|
||||
"\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xff\xff\xff\xff\xff\xff\xff\xff" "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff";
|
||||
"\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xff\xff\xff\xff\xff\xff\xff\xff"
|
||||
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff";
|
||||
|
||||
unsigned char linear_to_sRGB(float linear) FUNCTION;
|
||||
|
||||
|
|
|
|||
25
src/shapes.h
25
src/shapes.h
|
|
@ -118,8 +118,8 @@ const int shape_locked[NUM_SHAPES] = {
|
|||
0, /* Hexagon */
|
||||
0, /* Heptagon */
|
||||
0, /* Heptagon */
|
||||
1, /* Octagon */ /* FIXME: Consider unlocking? -bjk 2022.01.21 */
|
||||
1, /* Octagon */ /* FIXME: Consider unlocking? -bjk 2022.01.21 */
|
||||
1, /* Octagon *//* FIXME: Consider unlocking? -bjk 2022.01.21 */
|
||||
1, /* Octagon *//* FIXME: Consider unlocking? -bjk 2022.01.21 */
|
||||
0, /* Rhombus */
|
||||
0, /* Rhombus */
|
||||
0, /* 3 points star */
|
||||
|
|
@ -334,8 +334,10 @@ const char *const shape_tips[NUM_SHAPES] = {
|
|||
gettext_noop("A rectangle has four sides and four right angles."),
|
||||
|
||||
// Description of a circle
|
||||
gettext_noop("A circle is a curve where all points have the same distance from the center."),
|
||||
gettext_noop("A circle is a curve where all points have the same distance from the center."),
|
||||
gettext_noop
|
||||
("A circle is a curve where all points have the same distance from the center."),
|
||||
gettext_noop
|
||||
("A circle is a curve where all points have the same distance from the center."),
|
||||
|
||||
// Description of an ellipse
|
||||
gettext_noop("An ellipse is a stretched circle."),
|
||||
|
|
@ -362,8 +364,10 @@ const char *const shape_tips[NUM_SHAPES] = {
|
|||
gettext_noop("An octagon has eight equal sides."),
|
||||
|
||||
// Description of a rhombus
|
||||
gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."),
|
||||
gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."),
|
||||
gettext_noop
|
||||
("A rhombus has four equal sides, and opposite sides are parallel."),
|
||||
gettext_noop
|
||||
("A rhombus has four equal sides, and opposite sides are parallel."),
|
||||
|
||||
gettext_noop("A star with 3 points."),
|
||||
gettext_noop("A star with 3 points."),
|
||||
|
|
@ -423,15 +427,18 @@ const char *const shapemode_img_fnames[NUM_SHAPEMODES] = {
|
|||
/* String shown when Shapes tool is selected;
|
||||
one version for normal ("complex shapes"),
|
||||
the other for simplified mode ("simple shapes") */
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
SHAPE_COMPLEXITY_NORMAL,
|
||||
SHAPE_COMPLEXITY_SIMPLE,
|
||||
NUM_SHAPE_COMPLEXITIES
|
||||
};
|
||||
|
||||
const char *const shape_tool_tips[NUM_SHAPE_COMPLEXITIES] = {
|
||||
gettext_noop("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want. Move around to rotate it, and click again to draw it."),
|
||||
gettext_noop("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want.")
|
||||
gettext_noop
|
||||
("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want. Move around to rotate it, and click again to draw it."),
|
||||
gettext_noop
|
||||
("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want.")
|
||||
};
|
||||
|
||||
/* Strings shown when switching between "from center"
|
||||
|
|
|
|||
|
|
@ -29,17 +29,19 @@
|
|||
#include <unistd.h>
|
||||
#include <png.h>
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int i, w, h, y;
|
||||
FILE * fi;
|
||||
FILE *fi;
|
||||
png_structp png;
|
||||
png_infop info;
|
||||
png_byte ctype, depth;
|
||||
png_bytep * rows;
|
||||
png_bytep *rows;
|
||||
|
||||
|
||||
/* Usage output */
|
||||
if (argc == 1 || strcmp(argv[1], "--help") == 0) {
|
||||
if (argc == 1 || strcmp(argv[1], "--help") == 0)
|
||||
{
|
||||
fprintf(stderr, "Usage: %s file.png [file.png ...]\n", argv[0]);
|
||||
exit(1);
|
||||
}
|
||||
|
|
@ -53,30 +55,39 @@ int main(int argc, char * argv[]) {
|
|||
|
||||
|
||||
/* Open each PNG image!... */
|
||||
for (i = 1; i < argc; i++) {
|
||||
printf("%5d ------------------------------------------------------------------\n", i);
|
||||
for (i = 1; i < argc; i++)
|
||||
{
|
||||
printf
|
||||
("%5d ------------------------------------------------------------------\n",
|
||||
i);
|
||||
printf("%s\n", argv[i]);
|
||||
fflush(stdout);
|
||||
|
||||
/* Open the file */
|
||||
fi = fopen(argv[i], "rb");
|
||||
if (fi == NULL) {
|
||||
if (fi == NULL)
|
||||
{
|
||||
printf("Cannot open\n");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Prepare PNG library stuff... */
|
||||
png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
if (!png) {
|
||||
if (!png)
|
||||
{
|
||||
fprintf(stderr, "Cannot png_create_read_struct()!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
info = png_create_info_struct(png);
|
||||
if (!info) {
|
||||
if (!info)
|
||||
{
|
||||
fprintf(stderr, "Cannot png_create_info_struct()!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (setjmp(png_jmpbuf(png))) {
|
||||
if (setjmp(png_jmpbuf(png)))
|
||||
{
|
||||
fprintf(stderr, "Cannot setjmp(png_jmpbuf(png)))!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
|
@ -95,39 +106,43 @@ int main(int argc, char * argv[]) {
|
|||
depth = png_get_bit_depth(png, info);
|
||||
|
||||
/* If 16-bit, strip to 8-bit */
|
||||
if (depth == 16) {
|
||||
if (depth == 16)
|
||||
{
|
||||
printf("test-png warning: 16-bit\n");
|
||||
png_set_strip_16(png);
|
||||
}
|
||||
|
||||
/* Switch palette to RGB */
|
||||
if (ctype == PNG_COLOR_TYPE_PALETTE) {
|
||||
if (ctype == PNG_COLOR_TYPE_PALETTE)
|
||||
{
|
||||
printf("test-png warning: paletted\n");
|
||||
png_set_palette_to_rgb(png);
|
||||
}
|
||||
|
||||
/* Expand low-depth greyscale up to 8-bit */
|
||||
if (ctype == PNG_COLOR_TYPE_GRAY && depth < 8) {
|
||||
if (ctype == PNG_COLOR_TYPE_GRAY && depth < 8)
|
||||
{
|
||||
printf("test-png warning: greyscale with only %d-bit depth\n", depth);
|
||||
png_set_expand_gray_1_2_4_to_8(png);
|
||||
}
|
||||
|
||||
/* Expand tRNS chunks into alpha */
|
||||
if (png_get_valid(png, info, PNG_INFO_tRNS)) {
|
||||
if (png_get_valid(png, info, PNG_INFO_tRNS))
|
||||
{
|
||||
printf("test-png warning: contains tRNS chunk\n");
|
||||
png_set_tRNS_to_alpha(png);
|
||||
}
|
||||
|
||||
/* Fill alpha channel if there is none */
|
||||
if (ctype == PNG_COLOR_TYPE_RGB ||
|
||||
ctype == PNG_COLOR_TYPE_GRAY ||
|
||||
ctype == PNG_COLOR_TYPE_PALETTE) {
|
||||
ctype == PNG_COLOR_TYPE_GRAY || ctype == PNG_COLOR_TYPE_PALETTE)
|
||||
{
|
||||
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
|
||||
}
|
||||
|
||||
/* Expand grey to color */
|
||||
if (ctype == PNG_COLOR_TYPE_GRAY ||
|
||||
ctype == PNG_COLOR_TYPE_GRAY_ALPHA) {
|
||||
if (ctype == PNG_COLOR_TYPE_GRAY || ctype == PNG_COLOR_TYPE_GRAY_ALPHA)
|
||||
{
|
||||
printf("test-png warning: greyscale\n");
|
||||
png_set_gray_to_rgb(png);
|
||||
}
|
||||
|
|
@ -137,15 +152,19 @@ int main(int argc, char * argv[]) {
|
|||
|
||||
/* Allocate space */
|
||||
rows = (png_bytep *) malloc(sizeof(png_bytep) * h);
|
||||
if (!rows) {
|
||||
if (!rows)
|
||||
{
|
||||
fprintf(stderr, "Failed to malloc() space for image data rows!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for (y = 0; y < h; y++) {
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
rows[y] = (png_byte *) malloc(png_get_rowbytes(png, info));
|
||||
if (!rows[y]) {
|
||||
fprintf(stderr, "Failed to malloc() space for image data row #%d!\n", y);
|
||||
if (!rows[y])
|
||||
{
|
||||
fprintf(stderr,
|
||||
"Failed to malloc() space for image data row #%d!\n", y);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
|
@ -170,5 +189,5 @@ int main(int argc, char * argv[]) {
|
|||
fflush(stdout);
|
||||
}
|
||||
|
||||
return(0);
|
||||
return (0);
|
||||
}
|
||||
|
|
|
|||
36155
src/tuxpaint.c
36155
src/tuxpaint.c
File diff suppressed because it is too large
Load diff
|
|
@ -54,10 +54,10 @@ DIR *opendir(const char *pSpec)
|
|||
strcat(pathname, "/*");
|
||||
pDir->hFind = FindFirstFile(pathname, &pDir->wfd);
|
||||
if (pDir->hFind == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
free(pDir);
|
||||
pDir = NULL;
|
||||
}
|
||||
{
|
||||
free(pDir);
|
||||
pDir = NULL;
|
||||
}
|
||||
return pDir;
|
||||
}
|
||||
|
||||
|
|
@ -83,16 +83,16 @@ struct dirent *readdir(struct DIR *pDir)
|
|||
assert(pDir != NULL);
|
||||
if (pDir->hFind)
|
||||
|
||||
{
|
||||
strcpy(pDir->de.d_name, (const char *)pDir->wfd.cFileName);
|
||||
if (!FindNextFile(pDir->hFind, &pDir->wfd))
|
||||
{
|
||||
strcpy(pDir->de.d_name, (const char *) pDir->wfd.cFileName);
|
||||
if (!FindNextFile(pDir->hFind, &pDir->wfd))
|
||||
|
||||
{
|
||||
FindClose(pDir->hFind);
|
||||
pDir->hFind = NULL;
|
||||
}
|
||||
return &pDir->de;
|
||||
{
|
||||
FindClose(pDir->hFind);
|
||||
pDir->hFind = NULL;
|
||||
}
|
||||
return &pDir->de;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
@ -107,7 +107,9 @@ struct dirent *readdir(struct DIR *pDir)
|
|||
*/
|
||||
int alphasort(const void *a, const void *b)
|
||||
{
|
||||
return (strcmp((*(const struct dirent **)a)->d_name, (*(const struct dirent **)b)->d_name));
|
||||
return (strcmp
|
||||
((*(const struct dirent **) a)->d_name,
|
||||
(*(const struct dirent **) b)->d_name));
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -124,11 +126,15 @@ static int addToList(int i, struct dirent ***namelist, struct dirent *entry)
|
|||
int size;
|
||||
struct dirent *block;
|
||||
|
||||
*namelist = (struct dirent **)realloc((void *)(*namelist), (size_t) ((i + 1) * sizeof(struct dirent *)));
|
||||
*namelist =
|
||||
(struct dirent **) realloc((void *) (*namelist),
|
||||
(size_t) ((i + 1) * sizeof(struct dirent *)));
|
||||
if (*namelist == NULL)
|
||||
return -1;
|
||||
size = (((char *)&entry->d_name) - ((char *)entry)) + strlen(entry->d_name) + 1;
|
||||
block = (struct dirent *)malloc(size);
|
||||
size =
|
||||
(((char *) &entry->d_name) - ((char *) entry)) + strlen(entry->d_name) +
|
||||
1;
|
||||
block = (struct dirent *) malloc(size);
|
||||
if (block == NULL)
|
||||
return -1;
|
||||
(*namelist)[i] = block;
|
||||
|
|
@ -145,7 +151,8 @@ static int addToList(int i, struct dirent ***namelist, struct dirent *entry)
|
|||
* @param compar Callback for sorting items in the list (via qsort()).
|
||||
* @return Count of items, or -1 on error.
|
||||
*/
|
||||
int scandir(const char *dir, struct dirent ***namelist, selectCB select, comparCB compar)
|
||||
int scandir(const char *dir, struct dirent ***namelist, selectCB select,
|
||||
comparCB compar)
|
||||
{
|
||||
DIR *pDir;
|
||||
int count;
|
||||
|
|
@ -157,15 +164,16 @@ int scandir(const char *dir, struct dirent ***namelist, selectCB select, comparC
|
|||
return -1;
|
||||
count = 0;
|
||||
while ((entry = readdir(pDir)) != NULL)
|
||||
{
|
||||
if (select == NULL || (select != NULL && select(entry)))
|
||||
if ((count = addToList(count, namelist, entry)) < 0)
|
||||
break;
|
||||
}
|
||||
{
|
||||
if (select == NULL || (select != NULL && select(entry)))
|
||||
if ((count = addToList(count, namelist, entry)) < 0)
|
||||
break;
|
||||
}
|
||||
closedir(pDir);
|
||||
if (count <= 0)
|
||||
return -1;
|
||||
if (compar != NULL)
|
||||
qsort((void *)(*namelist), (size_t) count, sizeof(struct dirent *), compar);
|
||||
qsort((void *) (*namelist), (size_t) count, sizeof(struct dirent *),
|
||||
compar);
|
||||
return count;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,7 +68,8 @@ typedef struct
|
|||
extern DIR *opendir(const char *pSpec);
|
||||
extern void closedir(DIR * pDir);
|
||||
extern struct dirent *readdir(struct DIR *pDir);
|
||||
typedef int (*selectCB) (const struct dirent *);
|
||||
typedef int (*comparCB) (const void *, const void *);
|
||||
typedef int (*selectCB)(const struct dirent *);
|
||||
typedef int (*comparCB)(const void *, const void *);
|
||||
extern int alphasort(const void *a, const void *b);
|
||||
extern int scandir(const char *dir, struct dirent ***namelist, selectCB select, comparCB compar);
|
||||
extern int scandir(const char *dir, struct dirent ***namelist,
|
||||
selectCB select, comparCB compar);
|
||||
|
|
|
|||
|
|
@ -68,17 +68,18 @@ static SDL_Surface *make24bitDIB(SDL_Surface * surf)
|
|||
|
||||
surf24 = SDL_ConvertSurface(surf, &pixfmt, SDL_SWSURFACE);
|
||||
surfDIB = SDL_CreateRGBSurface(SDL_SWSURFACE, surf24->w, surf24->h, 24,
|
||||
pixfmt.Rmask, pixfmt.Gmask, pixfmt.Bmask, pixfmt.Amask);
|
||||
pixfmt.Rmask, pixfmt.Gmask, pixfmt.Bmask,
|
||||
pixfmt.Amask);
|
||||
|
||||
linesize = surf24->w * 3; // Flip top2bottom
|
||||
dst = surfDIB->pixels;
|
||||
src = ((Uint8 *) surf24->pixels) + ((surf24->h - 1) * surf24->pitch);
|
||||
for (i = 0; i < surf24->h; ++i)
|
||||
{
|
||||
memcpy(dst, src, linesize);
|
||||
src -= surf24->pitch;
|
||||
dst += surfDIB->pitch;
|
||||
}
|
||||
{
|
||||
memcpy(dst, src, linesize);
|
||||
src -= surf24->pitch;
|
||||
dst += surfDIB->pitch;
|
||||
}
|
||||
|
||||
SDL_FreeSurface(surf24); // Free temp surface
|
||||
|
||||
|
|
@ -104,16 +105,17 @@ static int GetDefaultPrinterStrings(char *device, char *driver, char *output)
|
|||
return 0;
|
||||
|
||||
if (((dev = strtok(buff, ",")) != NULL) &&
|
||||
((drv = strtok(NULL, ", ")) != NULL) && ((out = strtok(NULL, ", ")) != NULL))
|
||||
{
|
||||
if (device)
|
||||
strcpy(device, dev);
|
||||
if (driver)
|
||||
strcpy(driver, drv);
|
||||
if (output)
|
||||
strcpy(output, out);
|
||||
return 1;
|
||||
}
|
||||
((drv = strtok(NULL, ", ")) != NULL)
|
||||
&& ((out = strtok(NULL, ", ")) != NULL))
|
||||
{
|
||||
if (device)
|
||||
strcpy(device, dev);
|
||||
if (driver)
|
||||
strcpy(driver, drv);
|
||||
if (output)
|
||||
strcpy(output, out);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -143,7 +145,8 @@ static HANDLE LoadCustomPrinterHDEVMODE(HWND hWnd, const char *filepath)
|
|||
if (!OpenPrinter(device, &hPrinter, NULL))
|
||||
goto err_exit;
|
||||
|
||||
sizeof_devmode = (int)DocumentProperties(hWnd, hPrinter, device, NULL, NULL, 0);
|
||||
sizeof_devmode =
|
||||
(int) DocumentProperties(hWnd, hPrinter, device, NULL, NULL, 0);
|
||||
|
||||
if (!sizeof_devmode)
|
||||
goto err_exit;
|
||||
|
|
@ -156,7 +159,8 @@ static HANDLE LoadCustomPrinterHDEVMODE(HWND hWnd, const char *filepath)
|
|||
if (!devmode)
|
||||
goto err_exit;
|
||||
|
||||
res = DocumentProperties(hWnd, hPrinter, device, devmode, NULL, DM_OUT_BUFFER);
|
||||
res =
|
||||
DocumentProperties(hWnd, hPrinter, device, devmode, NULL, DM_OUT_BUFFER);
|
||||
if (res != IDOK)
|
||||
goto err_exit;
|
||||
|
||||
|
|
@ -166,7 +170,9 @@ static HANDLE LoadCustomPrinterHDEVMODE(HWND hWnd, const char *filepath)
|
|||
goto err_exit;
|
||||
fclose(fp);
|
||||
|
||||
res = DocumentProperties(hWnd, hPrinter, device, devmode, devmode, DM_IN_BUFFER | DM_OUT_BUFFER);
|
||||
res =
|
||||
DocumentProperties(hWnd, hPrinter, device, devmode, devmode,
|
||||
DM_IN_BUFFER | DM_OUT_BUFFER);
|
||||
if (res != IDOK)
|
||||
goto err_exit;
|
||||
|
||||
|
|
@ -189,25 +195,26 @@ err_exit:
|
|||
/**
|
||||
* FIXME
|
||||
*/
|
||||
static int SaveCustomPrinterHDEVMODE(HWND hWnd, const char *filepath, HANDLE hDevMode)
|
||||
static int SaveCustomPrinterHDEVMODE(HWND hWnd, const char *filepath,
|
||||
HANDLE hDevMode)
|
||||
{
|
||||
FILE *fp = NULL;
|
||||
|
||||
NOREF(hWnd);
|
||||
if ((fp = fopen(filepath, "wb")) != NULL)
|
||||
{
|
||||
DEVMODE *devmode = (DEVMODE *) GlobalLock(hDevMode);
|
||||
int block_size = devmode->dmSize + devmode->dmDriverExtra;
|
||||
int block_written;
|
||||
char devname[dmDeviceNameSize];
|
||||
{
|
||||
DEVMODE *devmode = (DEVMODE *) GlobalLock(hDevMode);
|
||||
int block_size = devmode->dmSize + devmode->dmDriverExtra;
|
||||
int block_written;
|
||||
char devname[dmDeviceNameSize];
|
||||
|
||||
strcpy(devname, (const char *)devmode->dmDeviceName);
|
||||
fwrite(devname, 1, sizeof(devname), fp);
|
||||
block_written = fwrite(devmode, 1, block_size, fp);
|
||||
GlobalUnlock(hDevMode);
|
||||
fclose(fp);
|
||||
return block_size == block_written;
|
||||
}
|
||||
strcpy(devname, (const char *) devmode->dmDeviceName);
|
||||
fwrite(devname, 1, sizeof(devname), fp);
|
||||
block_written = fwrite(devmode, 1, block_size, fp);
|
||||
GlobalUnlock(hDevMode);
|
||||
fclose(fp);
|
||||
return block_size == block_written;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -222,10 +229,10 @@ static int FileExists(const char *filepath)
|
|||
FILE *fp;
|
||||
|
||||
if ((fp = fopen(filepath, "rb")) != NULL)
|
||||
{
|
||||
fclose(fp);
|
||||
return 1;
|
||||
}
|
||||
{
|
||||
fclose(fp);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -250,22 +257,23 @@ static int GetCustomPrinterDC(HWND hWnd, const char *printcfg, int show)
|
|||
pd.hDevMode = LoadCustomPrinterHDEVMODE(hWnd, printcfg);
|
||||
|
||||
if (show || !FileExists(printcfg))
|
||||
{
|
||||
if (PrintDlg(&pd))
|
||||
{
|
||||
if (PrintDlg(&pd))
|
||||
{
|
||||
hDCprinter = pd.hDC;
|
||||
SaveCustomPrinterHDEVMODE(hWnd, printcfg, pd.hDevMode);
|
||||
GlobalFree(pd.hDevMode);
|
||||
return 1;
|
||||
}
|
||||
hDCprinter = pd.hDC;
|
||||
SaveCustomPrinterHDEVMODE(hWnd, printcfg, pd.hDevMode);
|
||||
GlobalFree(pd.hDevMode);
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
GlobalFree(pd.hDevMode);
|
||||
return 0;
|
||||
}
|
||||
|
||||
{
|
||||
DEVMODE *devmode = (DEVMODE *) GlobalLock(pd.hDevMode);
|
||||
|
||||
hDCprinter = CreateDC(NULL, (const char *)devmode->dmDeviceName, NULL, devmode);
|
||||
hDCprinter =
|
||||
CreateDC(NULL, (const char *) devmode->dmDeviceName, NULL, devmode);
|
||||
GlobalUnlock(pd.hDevMode);
|
||||
GlobalFree(pd.hDevMode);
|
||||
}
|
||||
|
|
@ -295,9 +303,9 @@ static int GetPrinterDC(HWND hWnd, const char *printcfg, int show)
|
|||
hDCprinter = NULL;
|
||||
|
||||
if (printcfg)
|
||||
{
|
||||
return GetCustomPrinterDC(hWnd, printcfg, show);
|
||||
}
|
||||
{
|
||||
return GetCustomPrinterDC(hWnd, printcfg, show);
|
||||
}
|
||||
hDCprinter = GetDefaultPrinterDC();
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -318,7 +326,8 @@ int IsPrinterAvailable(void)
|
|||
/**
|
||||
* FIXME
|
||||
*/
|
||||
const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *printcfg, int showdialog)
|
||||
const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf,
|
||||
const char *printcfg, int showdialog)
|
||||
{
|
||||
const char *res = NULL;
|
||||
HWND hWnd;
|
||||
|
|
@ -342,10 +351,10 @@ const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *pr
|
|||
|
||||
hWnd = wminfo.info.win.window;
|
||||
if (!GetPrinterDC(hWnd, printcfg, showdialog))
|
||||
{
|
||||
ShowWindow(hWnd, SW_SHOWNORMAL);
|
||||
return NULL;
|
||||
}
|
||||
{
|
||||
ShowWindow(hWnd, SW_SHOWNORMAL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!hDCprinter)
|
||||
return "win32_print: GetPrinterDC() failed.";
|
||||
|
|
@ -360,26 +369,26 @@ const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *pr
|
|||
|
||||
nError = StartDoc(hDCprinter, &di);
|
||||
if (nError == SP_ERROR)
|
||||
{
|
||||
res = "win32_print: StartDoc() failed.";
|
||||
goto error;
|
||||
}
|
||||
{
|
||||
res = "win32_print: StartDoc() failed.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
nError = StartPage(hDCprinter);
|
||||
if (nError <= 0)
|
||||
{
|
||||
res = "win32_print: StartPage() failed.";
|
||||
goto error;
|
||||
}
|
||||
{
|
||||
res = "win32_print: StartPage() failed.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
surf24 = make24bitDIB(surf);
|
||||
if (!surf24)
|
||||
{
|
||||
res = "win32_print: make24bitDIB() failed.";
|
||||
goto error;
|
||||
}
|
||||
{
|
||||
res = "win32_print: make24bitDIB() failed.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
memset(&bmih, 0, sizeof(bmih));
|
||||
bmih.biSize = sizeof(bmih);
|
||||
|
|
@ -395,100 +404,100 @@ const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *pr
|
|||
sY = GetDeviceCaps(hDCprinter, LOGPIXELSY);
|
||||
|
||||
switch (scaling)
|
||||
{
|
||||
case STRETCH_TO_FIT:
|
||||
{
|
||||
case STRETCH_TO_FIT:
|
||||
{
|
||||
/* stretches x and y dimensions independently to fit the page */
|
||||
/* doesn't preserve image aspect-ratio */
|
||||
rcDst.top = 0;
|
||||
rcDst.left = 0;
|
||||
rcDst.bottom = pageHeight;
|
||||
rcDst.right = pageWidth;
|
||||
break;
|
||||
}
|
||||
case SCALE_TO_FIT:
|
||||
{
|
||||
/* maximises image size on the page */
|
||||
/* preserves aspect-ratio, alignment is top and center */
|
||||
int width = bmih.biWidth;
|
||||
int height = bmih.biHeight;
|
||||
|
||||
if (width < pageWidth && height < pageHeight)
|
||||
{
|
||||
float dW = (float)pageWidth / width;
|
||||
float dH = (float)pageHeight / height;
|
||||
|
||||
if (dW < dH)
|
||||
{
|
||||
width = pageWidth;
|
||||
height = (int)((height * dW * (sY / sX)) + 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = (int)((width * dH * (sX / sY)) + 0.5f);
|
||||
height = pageHeight;
|
||||
}
|
||||
}
|
||||
if (width > pageWidth)
|
||||
{
|
||||
height = height * width / pageWidth;
|
||||
width = pageWidth;
|
||||
}
|
||||
if (height > pageHeight)
|
||||
{
|
||||
width = width * height / pageHeight;
|
||||
height = pageHeight;
|
||||
}
|
||||
|
||||
rcDst.top = 0;
|
||||
rcDst.left = (pageWidth - width) / 2;
|
||||
rcDst.bottom = rcDst.top + height;
|
||||
rcDst.right = rcDst.left + width;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
res = "win32_print: invalid scaling option.";
|
||||
goto error;
|
||||
/* stretches x and y dimensions independently to fit the page */
|
||||
/* doesn't preserve image aspect-ratio */
|
||||
rcDst.top = 0;
|
||||
rcDst.left = 0;
|
||||
rcDst.bottom = pageHeight;
|
||||
rcDst.right = pageWidth;
|
||||
break;
|
||||
}
|
||||
case SCALE_TO_FIT:
|
||||
{
|
||||
/* maximises image size on the page */
|
||||
/* preserves aspect-ratio, alignment is top and center */
|
||||
int width = bmih.biWidth;
|
||||
int height = bmih.biHeight;
|
||||
|
||||
if (width < pageWidth && height < pageHeight)
|
||||
{
|
||||
float dW = (float) pageWidth / width;
|
||||
float dH = (float) pageHeight / height;
|
||||
|
||||
if (dW < dH)
|
||||
{
|
||||
width = pageWidth;
|
||||
height = (int) ((height * dW * (sY / sX)) + 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = (int) ((width * dH * (sX / sY)) + 0.5f);
|
||||
height = pageHeight;
|
||||
}
|
||||
}
|
||||
if (width > pageWidth)
|
||||
{
|
||||
height = height * width / pageWidth;
|
||||
width = pageWidth;
|
||||
}
|
||||
if (height > pageHeight)
|
||||
{
|
||||
width = width * height / pageHeight;
|
||||
height = pageHeight;
|
||||
}
|
||||
|
||||
rcDst.top = 0;
|
||||
rcDst.left = (pageWidth - width) / 2;
|
||||
rcDst.bottom = rcDst.top + height;
|
||||
rcDst.right = rcDst.left + width;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
res = "win32_print: invalid scaling option.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
hDCCaps = GetDeviceCaps(hDCprinter, RASTERCAPS);
|
||||
|
||||
if (hDCCaps & RC_PALETTE)
|
||||
{
|
||||
res = "win32_print: printer context requires palette.";
|
||||
goto error;
|
||||
}
|
||||
{
|
||||
res = "win32_print: printer context requires palette.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (hDCCaps & RC_STRETCHDIB)
|
||||
{
|
||||
SetStretchBltMode(hDCprinter, COLORONCOLOR);
|
||||
{
|
||||
SetStretchBltMode(hDCprinter, COLORONCOLOR);
|
||||
|
||||
bmi.bmiHeader = bmih;
|
||||
nError = StretchDIBits(hDCprinter, rcDst.left, rcDst.top,
|
||||
rcDst.right - rcDst.left,
|
||||
rcDst.bottom - rcDst.top,
|
||||
0, 0, bmih.biWidth, bmih.biHeight,
|
||||
surf24->pixels, &bmi, DIB_RGB_COLORS, SRCCOPY);
|
||||
if (nError == (int) GDI_ERROR)
|
||||
{
|
||||
res = "win32_print: StretchDIBits() failed.";
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
else
|
||||
bmi.bmiHeader = bmih;
|
||||
nError = StretchDIBits(hDCprinter, rcDst.left, rcDst.top,
|
||||
rcDst.right - rcDst.left,
|
||||
rcDst.bottom - rcDst.top,
|
||||
0, 0, bmih.biWidth, bmih.biHeight,
|
||||
surf24->pixels, &bmi, DIB_RGB_COLORS, SRCCOPY);
|
||||
if (nError == (int) GDI_ERROR)
|
||||
{
|
||||
res = "win32_print: StretchDIBits() not available.";
|
||||
res = "win32_print: StretchDIBits() failed.";
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
res = "win32_print: StretchDIBits() not available.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
nError = EndPage(hDCprinter);
|
||||
if (nError <= 0)
|
||||
{
|
||||
res = "win32_print: EndPage() failed.";
|
||||
goto error;
|
||||
}
|
||||
{
|
||||
res = "win32_print: EndPage() failed.";
|
||||
goto error;
|
||||
}
|
||||
|
||||
EndDoc(hDCprinter);
|
||||
|
||||
|
|
@ -514,7 +523,8 @@ error:
|
|||
/*
|
||||
Read access to Windows Registry
|
||||
*/
|
||||
static HRESULT ReadRegistry(const char *key, const char *option, char *value, int size)
|
||||
static HRESULT ReadRegistry(const char *key, const char *option, char *value,
|
||||
int size)
|
||||
{
|
||||
LONG res;
|
||||
HKEY hKey = NULL;
|
||||
|
|
@ -563,17 +573,18 @@ char *GetDefaultSaveDir(const char *suffix)
|
|||
{
|
||||
char prefix[MAX_PATH];
|
||||
char path[2 * MAX_PATH];
|
||||
const char *key = "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
|
||||
const char *key =
|
||||
"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
|
||||
const char *option = "AppData";
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if (SUCCEEDED(hr = ReadRegistry(key, option, prefix, sizeof(prefix))))
|
||||
{
|
||||
remove_slash(prefix);
|
||||
snprintf(path, sizeof(path), "%s/%s", prefix, suffix);
|
||||
_mkdir(path);
|
||||
return strdup(path);
|
||||
}
|
||||
{
|
||||
remove_slash(prefix);
|
||||
snprintf(path, sizeof(path), "%s/%s", prefix, suffix);
|
||||
_mkdir(path);
|
||||
return strdup(path);
|
||||
}
|
||||
return strdup("userdata");
|
||||
}
|
||||
|
||||
|
|
@ -587,15 +598,16 @@ char *GetDefaultSaveDir(const char *suffix)
|
|||
char *GetSystemFontDir(void)
|
||||
{
|
||||
char path[MAX_PATH];
|
||||
const char *key = "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
|
||||
const char *key =
|
||||
"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
|
||||
const char *option = "Fonts";
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if (SUCCEEDED(hr = ReadRegistry(key, option, path, sizeof(path))))
|
||||
{
|
||||
remove_slash(path);
|
||||
return strdup(path);
|
||||
}
|
||||
{
|
||||
remove_slash(path);
|
||||
return strdup(path);
|
||||
}
|
||||
return strdup("C:\\WINDOWS\\FONTS");
|
||||
}
|
||||
|
||||
|
|
@ -609,15 +621,16 @@ char *GetUserImageDir(void);
|
|||
char *GetUserImageDir(void)
|
||||
{
|
||||
char path[MAX_PATH];
|
||||
const char *key = "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
|
||||
const char *key =
|
||||
"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
|
||||
const char *option = "My Pictures";
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
|
||||
if (SUCCEEDED(hr = ReadRegistry(key, option, path, sizeof(path))))
|
||||
{
|
||||
remove_slash(path);
|
||||
return strdup(path);
|
||||
}
|
||||
{
|
||||
remove_slash(path);
|
||||
return strdup(path);
|
||||
}
|
||||
return strdup("C:\\Pictures");
|
||||
}
|
||||
|
||||
|
|
@ -630,9 +643,9 @@ static char *GetUserTempDir(void)
|
|||
const char *temp = getenv("TEMP");
|
||||
|
||||
if (!temp)
|
||||
{
|
||||
temp = "userdata";
|
||||
}
|
||||
{
|
||||
temp = "userdata";
|
||||
}
|
||||
return strdup(temp);
|
||||
}
|
||||
|
||||
|
|
@ -662,7 +675,8 @@ static int g_bWindowActive = 0;
|
|||
/**
|
||||
* FIXME
|
||||
*/
|
||||
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam,
|
||||
LPARAM lParam);
|
||||
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
int bEatKeystroke = 0;
|
||||
|
|
@ -672,14 +686,15 @@ LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
|
|||
return CallNextHookEx(g_hKeyboardHook, nCode, wParam, lParam);
|
||||
|
||||
switch (wParam)
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
case WM_KEYUP:
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
case WM_KEYUP:
|
||||
{
|
||||
bEatKeystroke = g_bWindowActive && ((p->vkCode == VK_LWIN) || (p->vkCode == VK_RWIN));
|
||||
break;
|
||||
}
|
||||
bEatKeystroke = g_bWindowActive && ((p->vkCode == VK_LWIN)
|
||||
|| (p->vkCode == VK_RWIN));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bEatKeystroke)
|
||||
return 1;
|
||||
|
|
@ -693,7 +708,9 @@ int InstallKeyboardHook(void)
|
|||
{
|
||||
if (g_hKeyboardHook)
|
||||
return -1;
|
||||
g_hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0);
|
||||
g_hKeyboardHook =
|
||||
SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc,
|
||||
GetModuleHandle(NULL), 0);
|
||||
return g_hKeyboardHook ? 0 : -2;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -15,7 +15,8 @@
|
|||
#endif
|
||||
|
||||
/* if printcfg is NULL, uses the default printer */
|
||||
extern const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *printcfg, int showdialog);
|
||||
extern const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf,
|
||||
const char *printcfg, int showdialog);
|
||||
extern int IsPrinterAvailable(void);
|
||||
|
||||
/* additional windows functions requiring <windows.h> */
|
||||
|
|
|
|||
|
|
@ -1,23 +1,26 @@
|
|||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
|
||||
int MoveFileToRecycleBin(const TCHAR *fullPathName);
|
||||
int MoveFileToRecycleBin(const TCHAR * fullPathName);
|
||||
int win32_trash(const char *path);
|
||||
|
||||
int MoveFileToRecycleBin(const TCHAR *fullPathName)
|
||||
int MoveFileToRecycleBin(const TCHAR * fullPathName)
|
||||
{
|
||||
SHFILEOPSTRUCT fileOp;
|
||||
const TCHAR *src = fullPathName;
|
||||
TCHAR *dest;
|
||||
|
||||
fileOp.pFrom = dest = alloca(sizeof(*dest) * (_tcslen(fullPathName) + 2));
|
||||
while((*dest++ = *src++) != _T('\0')) {}
|
||||
while ((*dest++ = *src++) != _T('\0'))
|
||||
{
|
||||
}
|
||||
*dest = _T('\0');
|
||||
|
||||
fileOp.hwnd = NULL;
|
||||
fileOp.wFunc = FO_DELETE;
|
||||
fileOp.pTo = NULL;
|
||||
fileOp.fFlags = FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT | FOF_ALLOWUNDO;
|
||||
fileOp.fFlags =
|
||||
FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT | FOF_ALLOWUNDO;
|
||||
return SHFileOperation(&fileOp);
|
||||
}
|
||||
|
||||
|
|
@ -26,8 +29,10 @@ int win32_trash(const char *path)
|
|||
char *p, *src;
|
||||
|
||||
src = p = strdup(path);
|
||||
while(*p != '\0'){
|
||||
if (*p == '/') *p = '\\';
|
||||
while (*p != '\0')
|
||||
{
|
||||
if (*p == '/')
|
||||
*p = '\\';
|
||||
p++;
|
||||
}
|
||||
return MoveFileToRecycleBin(src);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue