switchin() and switchout() now accept mode.
This commit is contained in:
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34 changed files with 103 additions and 82 deletions
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@ -33,7 +33,8 @@ $Id$
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* Magic Tool Improvememnts:
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* Magic Tool Improvememnts:
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--------------------------
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--------------------------
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* Added "_switchin()" and "_switchout()" functions to Magic tool API,
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* Added "_switchin()" and "_switchout()" functions to Magic tool API,
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to tell Magic tools when they are selected or deselected.
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to tell Magic tools when they are selected or deselected, or when
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their mode changes..
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* Added "_modes()" function to Magic tool API, so Magic tool plugins
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* Added "_modes()" function to Magic tool API, so Magic tool plugins
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can tell Tux Paint what modes it accepts, 'paint' or 'fullscreen'.
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can tell Tux Paint what modes it accepts, 'paint' or 'fullscreen'.
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@ -6,7 +6,7 @@
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bill@newbreedsoftware.com
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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http://www.tuxpaint.org/
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July 5, 2007 - July 8, 2008
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July 5, 2007 - July 10, 2008
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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@ -271,9 +271,9 @@ Interfaces
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Plugin event functions:
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Plugin event functions:
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* void switchin(magic_api * api, int which,
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* void switchin(magic_api * api, int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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SDL_Surface * snapshot, SDL_Surface * canvas)
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void switchout(magic_api * api, int which,
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void switchout(magic_api * api, int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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SDL_Surface * snapshot, SDL_Surface * canvas)
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switchin() is called whenever one of the plugin's Magic tools
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switchin() is called whenever one of the plugin's Magic tools
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becomes active, and switchout() is called whenever one becomes
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becomes active, and switchout() is called whenever one becomes
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@ -290,6 +290,11 @@ Interfaces
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tool is first 'switched-out', and then 'switched-back-in',
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tool is first 'switched-out', and then 'switched-back-in',
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usually moments later.
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usually moments later.
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Finally, it can also happen when the user changes the 'mode' of
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a tool (i.e., from paint mode to full-image mode). First
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switchout() is called for the old mode, then switchin() is
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called for the new mode.
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These functions allow users to interact in complicated was with
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These functions allow users to interact in complicated was with
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Magic tools (for example, a tool that lets the user draw
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Magic tools (for example, a tool that lets the user draw
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multiple freehand strokes, and then uses that as input such as
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multiple freehand strokes, and then uses that as input such as
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@ -15,7 +15,7 @@ New Breed Software</p>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>July 5, 2007 - July 8, 2008</p>
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<p>July 5, 2007 - July 10, 2008</p>
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</center>
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</center>
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<hr size=2 noshade>
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<hr size=2 noshade>
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@ -352,11 +352,11 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<ul>
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<ul>
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<li><code><b>void switchin(magic_api * api,
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<li><code><b>void switchin(magic_api * api,
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int which,
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int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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SDL_Surface * snapshot, SDL_Surface * canvas)
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</b></code><br>
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</b></code><br>
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<code><b>void switchout(magic_api * api,
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<code><b>void switchout(magic_api * api,
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int which,
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int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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SDL_Surface * snapshot, SDL_Surface * canvas)
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</b></code><br>
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</b></code><br>
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<code>switchin()</code> is called whenever one of the plugin's Magic
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<code>switchin()</code> is called whenever one of the plugin's Magic
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@ -374,6 +374,11 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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Magic tool is first 'switched-out', and then 'switched-back-in', usually
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Magic tool is first 'switched-out', and then 'switched-back-in', usually
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moments later.<br>
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moments later.<br>
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<br>
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<br>
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Finally, it can also happen when the user changes the 'mode' of a tool
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(i.e., from paint mode to full-image mode). First
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<code>switchout()</code> is called for the old mode, then
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<code>switchin()</code> is called for the new mode.<br>
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<br>
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These functions allow users to interact in complicated was with Magic
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These functions allow users to interact in complicated was with Magic
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tools (for example, a tool that lets the user draw <i>multiple</i>
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tools (for example, a tool that lets the user draw <i>multiple</i>
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freehand strokes, and then uses that as input such as handwriting —
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freehand strokes, and then uses that as input such as handwriting —
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@ -1,7 +1,7 @@
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/* tp_magic_example.c
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/* tp_magic_example.c
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An example of a "Magic" tool plugin for Tux Paint
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An example of a "Magic" tool plugin for Tux Paint
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Last modified: 2008.07.09
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Last modified: 2008.07.10
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*/
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*/
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@ -489,13 +489,18 @@ void example_line_callback(void * ptr, int which,
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// This happens whenever a Magic tool is enabled, either because the
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// This happens whenever a Magic tool is enabled, either because the
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// user just selected it, or they just came back to "Magic" after using
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// user just selected it, or they just came back to "Magic" after using
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// another tool (e.g., Brush or Text), and this was the most-recently
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// another tool (e.g., Brush or Text), and this was the most-recently
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// selected Magic tool. (This also applies to momentary tools, like
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// selected Magic tool.
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//
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// (This also applies to momentary tools, like
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// Undo and Redo, and image-changing tools such as New and Open.)
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// Undo and Redo, and image-changing tools such as New and Open.)
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//
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//
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// It also happens when a Magic tool's mode changes (it first
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// receives a 'switchout()', below, for the old mode).
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//
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// Our example doesn't do anything when we switch to, or away from, our
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// Our example doesn't do anything when we switch to, or away from, our
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// Magic tools, so we just do nothing here.
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// Magic tools, so we just do nothing here.
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void example_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void example_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -504,14 +509,17 @@ void example_switchin(magic_api * api, int which, SDL_Surface * canvas)
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// This happens whenever a Magic tool is disabled, either because the
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// This happens whenever a Magic tool is disabled, either because the
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// user selected a different Magic tool, or they selected a completely
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// user selected a different Magic tool, or they selected a completely
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// different tool (e.g., Brush or Text).
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// different tool (e.g., Brush or Text).
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//
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// (This also applies to momentary tools, like Undo and Redo, and
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// (This also applies to momentary tools, like Undo and Redo, and
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// image-changing tools such as New and Open, in which case the
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// image-changing tools such as New and Open, in which case the
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// switchin() function will be called moments later.)
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// switchin() function will be called moments later.)
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//
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// It also happens when a Magic tool's mode changes (it then
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// receives a 'switchin()', above, for the new mode).
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//
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//
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// Our example doesn't do anything when we switch to, or away from, our
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// Our example doesn't do anything when we switch to, or away from, our
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// Magic tools, so we just do nothing here.
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// Magic tools, so we just do nothing here.
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void example_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void example_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -205,11 +205,11 @@ int blackAndWhite_requires_colors(magic_api * api, int which)
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return 0;
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return 0;
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}
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}
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void blackAndWhite_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void blackAndWhite_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void blackAndWhite_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void blackAndWhite_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -321,11 +321,11 @@ int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int whic
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return 0;
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return 0;
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}
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}
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void blocks_chalk_drip_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void blocks_chalk_drip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void blocks_chalk_drip_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void blocks_chalk_drip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -222,11 +222,11 @@ int blur_requires_colors(magic_api * api, int which)
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return 0;
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return 0;
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}
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}
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void blur_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void blur_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -188,11 +188,11 @@ int blurAll_requires_colors(magic_api * api, int which)
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return 0;
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return 0;
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}
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}
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void blurAll_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void blurAll_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void blurAll_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void blurAll_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -294,11 +294,11 @@ static void do_brick(magic_api * api, SDL_Surface * canvas,
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api->playsound(brick_snd, (x * 255) / canvas->w, 255);
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api->playsound(brick_snd, (x * 255) / canvas->w, 255);
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}
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}
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void bricks_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void bricks_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void bricks_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void bricks_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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return d;
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return d;
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}
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}
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void calligraphy_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void calligraphy_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void calligraphy_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void calligraphy_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -223,11 +223,11 @@ int cartoon_requires_colors(magic_api * api, int which)
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return 0;
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return 0;
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}
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}
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void cartoon_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void cartoon_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void cartoon_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void cartoon_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
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confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
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}
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}
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void confetti_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void confetti_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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int confetti_modes(magic_api * api, int which)
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int confetti_modes(magic_api * api, int which)
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}
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}
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}
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}
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void distortion_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void distortion_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void distortion_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void distortion_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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return 0;
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return 0;
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}
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}
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void emboss_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void emboss_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void emboss_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void emboss_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -268,11 +268,11 @@ int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTR
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return 0;
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return 0;
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}
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}
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void fade_darken_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void fade_darken_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -246,11 +246,11 @@ static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
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}
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}
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}
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}
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void fill_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void fill_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void fill_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void fill_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -594,11 +594,11 @@ static void flower_colorize_petals(magic_api * api)
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SDL_UnlockSurface(flower_petals);
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SDL_UnlockSurface(flower_petals);
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}
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}
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void flower_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void flower_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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void flower_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void flower_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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{
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}
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}
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@ -417,11 +417,11 @@ int foam_requires_colors(magic_api * api, int which)
|
||||||
return 0; /* FIXME: Would be nice to tint the bubbles */
|
return 0; /* FIXME: Would be nice to tint the bubbles */
|
||||||
}
|
}
|
||||||
|
|
||||||
void foam_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void foam_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -252,14 +252,12 @@ void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void fold_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void fold_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void fold_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void fold_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int fold_modes(magic_api * api, int which)
|
int fold_modes(magic_api * api, int which)
|
||||||
|
|
|
||||||
|
|
@ -296,11 +296,11 @@ int glasstile_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glasstile_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void glasstile_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void glasstile_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void glasstile_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -244,11 +244,11 @@ static int log2int(int x)
|
||||||
return y;
|
return y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void grass_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void grass_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void grass_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void grass_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -164,11 +164,11 @@ int kalidescope_requires_colors(magic_api * api, int which)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void kalidescope_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void kalidescope_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void kalidescope_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void kalidescope_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -207,11 +207,11 @@ int light_requires_colors(magic_api * api, int which)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void light_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void light_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -173,11 +173,11 @@ int metalpaint_requires_colors(magic_api * api, int which)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void metalpaint_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void metalpaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void metalpaint_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void metalpaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -198,11 +198,11 @@ int mirror_flip_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void mirror_flip_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void mirror_flip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void mirror_flip_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void mirror_flip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -195,11 +195,11 @@ int negative_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void negative_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void negative_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -193,11 +193,11 @@ int rainbow_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void rainbow_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void rainbow_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -177,11 +177,11 @@ int ripples_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ripples_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void ripples_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -268,11 +268,11 @@ int sharpen_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sharpen_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void sharpen_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -323,11 +323,11 @@ int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void shift_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void shift_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void shift_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void shift_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -172,11 +172,11 @@ int smudge_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void smudge_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void smudge_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void smudge_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void smudge_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -204,11 +204,11 @@ int tint_requires_colors(magic_api * api, int which)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void tint_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void tint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void tint_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void tint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -154,11 +154,11 @@ int waves_requires_colors(magic_api * api, int which)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void waves_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void waves_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,7 +22,7 @@
|
||||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
(See COPYING.txt)
|
(See COPYING.txt)
|
||||||
|
|
||||||
June 14, 2002 - July 8, 2008
|
June 14, 2002 - July 10, 2008
|
||||||
$Id$
|
$Id$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
@ -905,8 +905,8 @@ typedef struct magic_funcs_s {
|
||||||
void (*click)(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
void (*click)(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
||||||
void (*drag)(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *);
|
void (*drag)(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *);
|
||||||
void (*release)(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
void (*release)(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
||||||
void (*switchin)(magic_api *, int, SDL_Surface *, SDL_Surface *);
|
void (*switchin)(magic_api *, int, int, SDL_Surface *, SDL_Surface *);
|
||||||
void (*switchout)(magic_api *, int, SDL_Surface *, SDL_Surface *);
|
void (*switchout)(magic_api *, int, int, SDL_Surface *, SDL_Surface *);
|
||||||
} magic_funcs_t;
|
} magic_funcs_t;
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -2905,13 +2905,17 @@ static void mainloop(void)
|
||||||
/* Magic controls! */
|
/* Magic controls! */
|
||||||
if (which == 1 && magics[cur_magic].avail_modes & MODE_FULLSCREEN)
|
if (which == 1 && magics[cur_magic].avail_modes & MODE_FULLSCREEN)
|
||||||
{
|
{
|
||||||
magics[cur_magic].mode = MODE_FULLSCREEN;
|
magic_switchout(canvas);
|
||||||
|
magics[cur_magic].mode = MODE_FULLSCREEN;
|
||||||
|
magic_switchin(canvas);
|
||||||
draw_magic();
|
draw_magic();
|
||||||
update_screen_rect(&r_toolopt);
|
update_screen_rect(&r_toolopt);
|
||||||
}
|
}
|
||||||
else if (which == 0 && magics[cur_magic].avail_modes & MODE_PAINT)
|
else if (which == 0 && magics[cur_magic].avail_modes & MODE_PAINT)
|
||||||
{
|
{
|
||||||
|
magic_switchout(canvas);
|
||||||
magics[cur_magic].mode = MODE_PAINT;
|
magics[cur_magic].mode = MODE_PAINT;
|
||||||
|
magic_switchin(canvas);
|
||||||
draw_magic();
|
draw_magic();
|
||||||
update_screen_rect(&r_toolopt);
|
update_screen_rect(&r_toolopt);
|
||||||
}
|
}
|
||||||
|
|
@ -3171,10 +3175,10 @@ static void mainloop(void)
|
||||||
}
|
}
|
||||||
else if (cur_tool == TOOL_MAGIC)
|
else if (cur_tool == TOOL_MAGIC)
|
||||||
{
|
{
|
||||||
magic_switchout(canvas);
|
|
||||||
|
|
||||||
if (cur_thing != cur_magic)
|
if (cur_thing != cur_magic)
|
||||||
{
|
{
|
||||||
|
magic_switchout(canvas);
|
||||||
|
|
||||||
cur_magic = cur_thing;
|
cur_magic = cur_thing;
|
||||||
draw_colors(magics[cur_magic].colors);
|
draw_colors(magics[cur_magic].colors);
|
||||||
|
|
||||||
|
|
@ -3184,14 +3188,14 @@ static void mainloop(void)
|
||||||
color_hexes[cur_color][0],
|
color_hexes[cur_color][0],
|
||||||
color_hexes[cur_color][1],
|
color_hexes[cur_color][1],
|
||||||
color_hexes[cur_color][2]);
|
color_hexes[cur_color][2]);
|
||||||
|
|
||||||
|
magic_switchin(canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
draw_tux_text(TUX_GREAT, magics[cur_magic].tip[magic_modeint(magics[cur_magic].mode)], 1);
|
draw_tux_text(TUX_GREAT, magics[cur_magic].tip[magic_modeint(magics[cur_magic].mode)], 1);
|
||||||
|
|
||||||
if (do_draw)
|
if (do_draw)
|
||||||
draw_magic();
|
draw_magic();
|
||||||
|
|
||||||
magic_switchin(canvas);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Update the screen: */
|
/* Update the screen: */
|
||||||
|
|
@ -18965,6 +18969,7 @@ void magic_switchout(SDL_Surface * last)
|
||||||
if (cur_tool == TOOL_MAGIC)
|
if (cur_tool == TOOL_MAGIC)
|
||||||
magic_funcs[magics[cur_magic].handle_idx].switchout(magic_api_struct,
|
magic_funcs[magics[cur_magic].handle_idx].switchout(magic_api_struct,
|
||||||
magics[cur_magic].idx,
|
magics[cur_magic].idx,
|
||||||
|
magics[cur_magic].mode,
|
||||||
canvas, last);
|
canvas, last);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -18973,6 +18978,7 @@ void magic_switchin(SDL_Surface * last)
|
||||||
if (cur_tool == TOOL_MAGIC)
|
if (cur_tool == TOOL_MAGIC)
|
||||||
magic_funcs[magics[cur_magic].handle_idx].switchin(magic_api_struct,
|
magic_funcs[magics[cur_magic].handle_idx].switchin(magic_api_struct,
|
||||||
magics[cur_magic].idx,
|
magics[cur_magic].idx,
|
||||||
|
magics[cur_magic].mode,
|
||||||
canvas, last);
|
canvas, last);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue