tuxpaint-pencil-sharpener/magic/src/blur.c
2008-07-10 20:26:38 +00:00

236 lines
6.3 KiB
C

/*
blur.c
blur, Blur tool
Tux Paint - A simple drawing program for children.
Credits: Bill Kendrick<bill@newbreedsoftware.com> & Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
enum {
TOOL_blur,
blur_NUM_TOOLS
};
const int blur_RADIUS = 16;
static Mix_Chunk * blur_snd_effect[blur_NUM_TOOLS];
const char *blur_snd_filenames[blur_NUM_TOOLS] = {
"blur.wav",
};
const char * blur_icon_filenames[blur_NUM_TOOLS] = {
"blur.png",
};
const char * blur_names[blur_NUM_TOOLS] = {
gettext_noop("Blur"),
};
const char * blur_descs[blur_NUM_TOOLS][2] = {
{gettext_noop("Click and move the mouse around to blur the image."), gettext_noop("Click to blur the whole image.")},
};
Uint32 blur_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
int blur_init(magic_api * api){
int i;
char fname[1024];
for (i = 0; i < blur_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, blur_snd_filenames[i]);
blur_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
}
int blur_get_tool_count(magic_api * api){
return(blur_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * blur_get_icon(magic_api * api, int which){
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]);
return(IMG_Load(fname));
}
// Return our names, localized:
char * blur_get_name(magic_api * api, int which){
return(strdup(gettext(blur_names[which])));
}
// Return our descriptions, localized:
char * blur_get_description(magic_api * api, int which, int mode){
return(strdup(gettext(blur_descs[which][mode-1])));
}
//Do the effect for one pixel
static void do_blur_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
int i,j,k;
Uint8 temp[3];
double blurValue[3];
//5x5 gaussiann weighting window
const int weight[5][5] = { {1,4,7,4,1},
{4,16,26,16,4},
{7,26,41,26,7},
{4,16,26,16,4},
{1,4,7,4,1}};
for (i=-2;i<3;i++){
for (j=-2;j<3;j++){
//Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
for (k =0;k<3;k++){
blurValue[k] += temp[k]* weight[i+2][j+2];
}
}
}
for (k =0;k<3;k++){
blurValue[k] /=273;
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
}
// Do the effect for the full image
static void do_blur_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_blur_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_blur_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - blur_RADIUS; yy < y + blur_RADIUS; yy++)
{
for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, blur_RADIUS) &&
!api->touched(xx, yy))
{
do_blur_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush);
api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - blur_RADIUS;
update_rect->y = oy - blur_RADIUS;
update_rect->w = (x + blur_RADIUS) - update_rect->x;
update_rect->h = (y + blur_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void blur_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
if (mode == MODE_PAINT)
blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_blur_full(api, canvas, last, which);
api->playsound(blur_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void blur_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void blur_shutdown(magic_api * api)
{
//Clean up sounds
int i;
for(i=0; i<blur_NUM_TOOLS; i++){
if(blur_snd_effect[i] != NULL){
Mix_FreeChunk(blur_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int blur_requires_colors(magic_api * api, int which)
{
return 0;
}
void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int blur_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}