tuxpaint-pencil-sharpener/magic/src/glasstile.c
2008-07-10 20:26:38 +00:00

310 lines
7.7 KiB
C

/*
glasstile.c
Glass Tile Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 9, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static Mix_Chunk * glasstile_snd;
Uint32 glasstile_api_version(void) { return(TP_MAGIC_API_VERSION); }
static int * * glasstile_hit;
static int glasstile_hit_xsize;
static int glasstile_hit_ysize;
// No setup required:
int glasstile_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/glasstile.ogg",
api->data_directory);
glasstile_snd = Mix_LoadWAV(fname);
glasstile_hit = NULL;
glasstile_hit_ysize = 0;
return(1);
}
// We have multiple tools:
int glasstile_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * glasstile_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/glasstile.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * glasstile_get_name(magic_api * api, int which)
{
return(strdup(gettext_noop("Glass Tile")));
}
// Return our descriptions, localized:
char * glasstile_get_description(magic_api * api, int which, int mode)
{
if (mode == MODE_PAINT)
return(strdup(gettext_noop("Click and drag the mouse to put glass tile over your picture.")));
else
return(strdup(gettext_noop("Click to cover your entire picture in glass tiles.")));
}
// Do the effect:
static void do_glasstile(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy, xl, xr, yt, yb;
Uint8 r1, g1, b1,
r2, g2, b2,
r3, g3, b3,
r4, g4, b4,
r, g, b;
Uint32 rgb;
#define GT_SIZE 20
if (x < 0 || y < 0 || x >= canvas->w || y >= canvas->h)
return;
if (glasstile_hit[y / GT_SIZE][x / GT_SIZE])
return;
glasstile_hit[y / GT_SIZE][x / GT_SIZE] = 1;
/* Align mouse (x,y) to the tile shape (to avoid smearing) */
x = ((x / (GT_SIZE * 2)) * (GT_SIZE * 2)) + (GT_SIZE / 2);
y = ((y / (GT_SIZE * 2)) * (GT_SIZE * 2)) + (GT_SIZE / 2);
if (api->touched(x, y))
return;
/* Apply the effect: */
for (yy = -GT_SIZE; yy < GT_SIZE; yy = yy + 2)
{
for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2)
{
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format,
&r1, &g1, &b1);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format,
&r2, &g2, &b2);
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format,
&r3, &g3, &b3);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format,
&r4, &g4, &b4);
r = (r1 + r2 + r3 + r4) >> 2;
g = (g1 + g2 + g3 + g4) >> 2;
b = (b1 + b2 + b3 + b4) >> 2;
if (xx <= -GT_SIZE + 2 || yy == -GT_SIZE + 2)
{
r = min(255, r + 64);
g = min(255, g + 64);
b = min(255, b + 64);
}
else if (xx >= GT_SIZE - 3|| yy >= GT_SIZE - 3)
{
r = max(0, r - 64);
g = max(0, g - 64);
b = max(0, b - 64);
}
rgb = SDL_MapRGB(canvas->format, r, g, b);
xl = (xx / 3) - GT_SIZE + (GT_SIZE / 3);
xr = (xx / 3) + (GT_SIZE * 2) / 3;
yt = (yy / 3) - GT_SIZE + (GT_SIZE / 3);
yb = (yy / 3) + (GT_SIZE * 2) / 3;
api->putpixel(canvas, x + xl, y + yt, rgb);
api->putpixel(canvas, x + xx / 2, y + yt, rgb);
api->putpixel(canvas, x + xr, y + yt, rgb);
api->putpixel(canvas, x + xl, y + yy / 2, rgb);
api->putpixel(canvas, x + xr, y + yy / 2, rgb);
api->putpixel(canvas, x + xl, y + yb, rgb);
api->putpixel(canvas, x + xx / 2, y + yb, rgb);
api->putpixel(canvas, x + xr, y + yb, rgb);
/* Center */
api->putpixel(canvas, x + xx / 2, y + yy / 2, rgb);
}
}
}
// Affect the canvas on drag:
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_glasstile);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
/* FIXME */
/*
x = ((x / (GT_SIZE * 2)) * (GT_SIZE * 2));
y = ((y / (GT_SIZE * 2)) * (GT_SIZE * 2));
ox = ((ox / (GT_SIZE * 2)) * (GT_SIZE * 2));
oy = ((oy / (GT_SIZE * 2)) * (GT_SIZE * 2));
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
x -= GT_SIZE * 2;
y -= GT_SIZE * 2;
ox += GT_SIZE * 2;
oy += GT_SIZE * 2;
update_rect->x = x - 1;
update_rect->y = y - 1;
update_rect->w = ox - update_rect->x + 1;
update_rect->h = oy - update_rect->h + 1;
*/
api->playsound(glasstile_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void glasstile_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
int xx, yy;
if (glasstile_hit == NULL)
{
glasstile_hit_ysize = (canvas->h / GT_SIZE) + 1;
glasstile_hit_xsize = (canvas->w / GT_SIZE) + 1;
glasstile_hit = (int * *) malloc(sizeof(int *) * glasstile_hit_ysize);
for (yy = 0; yy < glasstile_hit_ysize; yy++)
glasstile_hit[yy] = (int *) malloc(sizeof(int) * glasstile_hit_xsize);
}
for (yy = 0; yy < glasstile_hit_ysize; yy++)
for (xx = 0; xx < glasstile_hit_xsize; xx++)
glasstile_hit[yy][xx] = 0;
if (mode == MODE_PAINT)
glasstile_drag(api, which, canvas, last, x, y, x, y, update_rect);
else if (mode == MODE_FULLSCREEN)
{
for (y = 0; y < canvas->h; y = y + GT_SIZE)
for (x = 0; x < canvas->w; x = x + GT_SIZE)
do_glasstile(api, which, canvas, last, x, y);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
/* FIXME: Play sfx */
}
}
// Affect the canvas on release:
void glasstile_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void glasstile_shutdown(magic_api * api)
{
int y;
if (glasstile_snd != NULL)
Mix_FreeChunk(glasstile_snd);
if (glasstile_hit != NULL)
{
for (y = 0; y < glasstile_hit_ysize; y++)
{
if (glasstile_hit[y] != NULL)
free(glasstile_hit[y]);
}
free(glasstile_hit);
}
}
// Record the color from Tux Paint:
void glasstile_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int glasstile_requires_colors(magic_api * api, int which)
{
return 0;
}
void glasstile_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void glasstile_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int glasstile_modes(magic_api * api, int which)
{
return(MODE_PAINT | MODE_FULLSCREEN);
}