tuxpaint-pencil-sharpener/magic/src/confetti.c
2008-07-10 20:26:38 +00:00

186 lines
5 KiB
C

#include <time.h> //For time()
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#define CONFETTI_BRUSH_SIZE 8 //radius of each confetti circle
#define CONFETTI_QUANTITY 3 //how many circles will be created every click?
struct confetti_rgb
{
Uint8 r, g, b;
};
struct confetti_rgb confetti_colors; //storage for colors, just for having everything in one place
Mix_Chunk * confetti_snd;
// Housekeeping functions
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 confetti_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
void confetti_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
confetti_colors.r=r;
confetti_colors.g=g;
confetti_colors.b=b;
}
int confetti_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/confetti.wav", api->data_directory);
confetti_snd = Mix_LoadWAV(fname);
return(1);
}
int confetti_get_tool_count(magic_api * api)
{
return 1;
}
SDL_Surface * confetti_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/confetti.png",
api->data_directory);
return(IMG_Load(fname));
}
char * confetti_get_name(magic_api * api, int which) { return strdup(gettext_noop("Confetti")); }
char * confetti_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click to throw a confetti!")); }
int confetti_requires_colors(magic_api * api, int which) { return 1; }
void confetti_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
}
void confetti_shutdown(magic_api * api)
{ Mix_FreeChunk(confetti_snd); }
//private functions
inline char confetti_get_greater(const char what1, const char what2) { if (what1>what2) return what1; else return what2; }
inline char confetti_get_lesser(const char what1, const char what2) { if (what1<what2) return what1; else return what2; }
// Interactivity functions
Uint32 confetti_get_new_color(void * ptr, SDL_Surface * canvas) //this function creates new color very similar to the one choosen
{
magic_api * api = (magic_api *) ptr;
float hsv_h, hsv_s, hsv_v;
Uint8 temp_r, temp_g, temp_b;
api->rgbtohsv(confetti_colors.r, confetti_colors.g, confetti_colors.b, &hsv_h, &hsv_s, &hsv_v); //color choosen by user is converted
//to HSV palette
hsv_h+=((rand()%60)-30)%360; //Every circle has different, but
//smilar color
if (hsv_h<0)
hsv_h *= -1;
api->hsvtorgb(hsv_h, hsv_s, hsv_v, &temp_r, &temp_g, &temp_b); //...and come back to RGB
return SDL_MapRGB(canvas->format, temp_r, temp_g, temp_b);
}
static void confetti_circle(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
Uint32 color=confetti_get_new_color(api, canvas);
for (yy = y - CONFETTI_BRUSH_SIZE/2; yy < y + CONFETTI_BRUSH_SIZE/2; yy++)
for (xx = x - CONFETTI_BRUSH_SIZE/2; xx < x + CONFETTI_BRUSH_SIZE/2; xx++)
if (api->in_circle(xx - x , yy - y , CONFETTI_BRUSH_SIZE/2))
api->putpixel(canvas, xx, yy, color);
}
void confetti_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
unsigned char i;
char min_x, max_x, min_y, max_y;
char dx,dy;
for (i=0; i<CONFETTI_QUANTITY; i++)
{
srand((dx+dy)/2 + time(0)); //to get a unique seed even if dx and dy aren't defined
dx=(rand()%100)-50; //generate a value between <-50; +50>
dy=(rand()%100)-50; //to spread confetti around the cursor position
if (!i)
{
min_x=max_x=dx;
min_y=max_y=dy;
}
else
{
min_x=confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please...
max_x=confetti_get_greater(max_x, dx);
min_y=confetti_get_lesser(min_y, dy);
max_y=confetti_get_greater(max_y, dy);
}
confetti_circle((void *)api, which, canvas, last, x+dx, y+dy);
}
update_rect->x = x+min_x - CONFETTI_BRUSH_SIZE/2;
update_rect->y = y+ min_y - CONFETTI_BRUSH_SIZE/2;
update_rect->w = CONFETTI_BRUSH_SIZE*1.5+max_x-min_x;
update_rect->h = CONFETTI_BRUSH_SIZE*1.5+max_y-min_y;
api->playsound(confetti_snd, (x * 255) / canvas->w,255);
}
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
int temp;
if (ox>x) {temp=x; x=ox; ox=temp;}
if (oy>y) {temp=y; y=oy; oy=temp; }
confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
}
void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int confetti_modes(magic_api * api, int which)
{
return(MODE_PAINT);
}