Every version after when onscreen-keyboard implimented has this bug,
which first became apparent in Windows 10. (Because of more strict
memory handling or something?)
Recommend every windows user to upgrade to 0.9.26-5.
Was blindly calling thumbnail() on what came back
(which would be NULL if the image failed to load).
Also, mend bug where magic group arrays were being cleared
at the same time as stamp group ones; the latter is larger.
Fretwork is in one group; Blocks, Chalk, and Drip in another.
The rest do not currently report (so will not load!).
No UI change to the Magic tool interface yet.
Unlike "directional" brushes, in which a 3x3 grid representing the
8 cardinal directions (45 degree steps) is used, only a single brush
image is required, and Tux Paint will rotate it between 0 and 360 degrees,
depending on the direction the mouse is going.
The brush's ".dat" file should contain a line consisting of the word
"rotate".
Note: This adds a dependency on "SDL_gfx" library (Homepage:
https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/
SourceForge project page: https://sourceforge.net/projects/sdlgfx/)
as this feature use it's "rotozoom" functionality.
WIP -- Doesn't handle animated brushes correctly yet!
Closes https://sourceforge.net/p/tuxpaint/feature-requests/122/
Always show the appropriate instructions at the bottom when the
"Fill" (depends on which sub-tool chosen) and "Shapes" (depends
on whether "simpleshapes" option is set) tools are selected
(e.g., when returning from the "Open" dialog).
Closes https://sourceforge.net/p/tuxpaint/feature-requests/186/
Ensured Tux Paint's built-in help ("tuxpaint --help"),
Unix manual ("man page"), and command-line option
tab-completion list all cover the full set of Tux Paint
options. Some were missing in a few places.
Known Issues
------------
- No printing support.
- No typing support using the OS virtual keyboard. iOS needs to be signalled
to bring up the virtual keyboard when the text tool is active. We also may
need to do some finagling to make IM work with the virtual keyboard.
- OS language detection doesn't work yet.
- Quitting doesn't close the app. It just displays a black screen until it is
force-closed.
- Need to include cross-compilation instructions.
Possible Issues
---------------
- No text display. This is likely an issue with how pango and related
libraries were cross-compiled rather than an issue with Tux Paint code. From
the error output it appears to be a font rendering issue.
- SVG integration couldn't be tested because RSVG library has not yet be
cross-compiled successfully.
- Only tested under the iOS Simulator (and not on an actual iOS device yet.)
Usefull for people with coarse input devices that need bigger buttons but got color buttons too narrow.
Just added the option, all the support code where already in place.
They were rendering very large, and shorter strings were
being shrunk down less horizontally, so appearing stretched out
(and touching the edges of the button needlessly).