Added Adam R.'s "Rails" Magic tool.
Updated POTFILES.in to add new Magic tools from Adam and Andrew. Regenerated POT and POs.
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90 changed files with 6688 additions and 2700 deletions
340
magic/src/rails.c
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340
magic/src/rails.c
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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Mix_Chunk * rails_snd;
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unsigned int rails_segments_x, rails_segments_y; //how many segments do we have?
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static int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
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static Uint8 * rails_status_of_segments; //a place to store an info about bitmap used for selected segment
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static char ** rails_images; //the pathes to all the images needed
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static unsigned int rails_segment_modified; //which segment was modified this time?
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static SDL_Rect modification_rect;
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static SDL_Surface * canvas_backup;
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// Housekeeping functions
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void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * rails_one, * rails_three, * rails_four;
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Uint32 rails_api_version(void)
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{
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return(TP_MAGIC_API_VERSION);
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}
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int rails_modes(magic_api * api, int which)
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{
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return(MODE_PAINT);
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}
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void rails_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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}
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int rails_init(magic_api * api)
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{
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char fname[1024];
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Uint8 i; //is always < 3, so Uint8 seems to be a good idea
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rails_images=(char **)malloc(sizeof(char *)*3);
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for (i = 0; i < 3; i++)
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rails_images[i]=(char *)malloc(sizeof(char)*1024);
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snprintf(rails_images[0], 1024*sizeof(char), "%s/images/magic/rails_one.png", api->data_directory);
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snprintf(rails_images[1], 1024*sizeof(char), "%s/images/magic/rails_three.png", api->data_directory);
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snprintf(rails_images[2], 1024*sizeof(char), "%s/images/magic/rails_four.png", api->data_directory);
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rails_one=IMG_Load(rails_images[0]);
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rails_three=IMG_Load(rails_images[1]);
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rails_four=IMG_Load(rails_images[2]);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/rails.wav", api->data_directory);
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rails_snd = Mix_LoadWAV(fname);
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return(1);
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}
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int rails_get_tool_count(magic_api * api)
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{
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return 1;
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}
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SDL_Surface * rails_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/rails.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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char * rails_get_name(magic_api * api, int which) { return strdup(gettext_noop("Rails")); }
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char * rails_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click and drag to draw train track rails on your picture.")); }
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int rails_requires_colors(magic_api * api, int which) { return 0;}
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void rails_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect)
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{
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}
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void rails_shutdown(magic_api * api)
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{
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Uint8 i;
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if (rails_snd!=NULL)
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Mix_FreeChunk(rails_snd);
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SDL_FreeSurface(rails_one);
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SDL_FreeSurface(rails_three);
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SDL_FreeSurface(rails_four);
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SDL_FreeSurface(canvas_backup);
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for (i = 0; i < 3; i++)
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free(rails_images[i]);
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free(rails_images);
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free(rails_status_of_segments);
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}
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void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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//we've to compute the quantity of segments in each direction
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canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
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rails_segments_x=rails_math_ceil(canvas->w,40);
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rails_segments_y=rails_math_ceil(canvas->h,40);
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rails_status_of_segments=(Uint8 *)calloc(rails_segments_x*rails_segments_y,sizeof(Uint8));
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}
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void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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free(rails_status_of_segments);
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}
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// Interactivity functions
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static int rails_math_ceil(int x, int y)
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{
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int temp;
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temp=(int)x/y;
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if (x%y)
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return temp+1;
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else return temp;
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}
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inline unsigned int rails_get_segment(int x, int y)
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{
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int xx; //segments are numerated just like pixels
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int yy; //in computer graphics: left upper (=1), ... ,right upper,
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//left bottom, ... , right bottom
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xx=rails_math_ceil(x, 40);
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yy=rails_math_ceil(y, 40);
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return (yy-1)*rails_segments_x+xx;
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}
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inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y)
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{ //extracts the coords of the beginning and the segment
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*x=((segment%rails_segments_x)-1)*40; //useful to set update_rect as small as possible
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*y=(int)(segment/rails_segments_x)*40;
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}
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static void rails_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src)
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{
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magic_api * api = (magic_api *) ptr;
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Sint16 x, y;
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for (x=0; x<dest->w; x++)
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for (y=0; y<dest->h; y++)
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api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y));
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}
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static void rails_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, _Bool direction)
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//src and dest must have same size
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{
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magic_api * api = (magic_api *) ptr;
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Sint16 x,y;
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if (direction) //rotate -90 degs
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{
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for (x = 0; x<dest->w; x++)
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for (y =0; y<dest->h; y++)
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api->putpixel(dest, x, y, api->getpixel(src, y, src->w-x));
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}
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else //rotate +90 degs
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{
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for (x=0; x<dest->w; x++)
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for (y=0; y<dest->h; y++)
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api->putpixel(dest,x,y,api->getpixel(src,src->h-y,x));
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}
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}
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void rails_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect)
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{
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rails_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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static Uint8 rails_select_image(Uint8 segment)
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{
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int take_up, take_down, take_left, take_right;
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take_up=segment-rails_segments_x;
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if (take_up<=0) take_up=-1; //= upper sector doesn't exist
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take_down=segment+rails_segments_x;
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if (take_down>rails_segments_x*rails_segments_y) take_down=-1; //= lower sector doesn't exist
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else take_down=segment+rails_segments_x;
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if ((segment%rails_segments_x)==1) take_left=-1;
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else take_left=segment-1;
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if ((segment%rails_segments_x)==0) take_right=-1;
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else take_right=segment+1;
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if ((take_up!=-1) && (take_down!=-1) && (take_left!=-1) && (take_right!=-1)) //all the neighbours exists
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{
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if ( (rails_status_of_segments[take_left]==2) && (rails_status_of_segments[take_right]==2) &&
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(rails_status_of_segments[take_up]==1) && (rails_status_of_segments[take_down]==1))
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return 4;
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}
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if ((take_left!=-1) && (take_right!=-1)) //at least 2 neightbours exists
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{
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if (take_up!=-1)
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if ( (rails_status_of_segments[take_left]==2) && (rails_status_of_segments[take_right]==2) &&
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(rails_status_of_segments[take_up]==1))
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return 31;
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if (take_down!=-1)
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if ( (rails_status_of_segments[take_left]==2) && (rails_status_of_segments[take_right]==2) &&
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(rails_status_of_segments[take_down]==1))
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return 32;
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if ( (rails_status_of_segments[take_left]==2) && (rails_status_of_segments[take_right]==2))
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return 1;
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}
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if ((take_up!=-1) && (take_down!=-1))
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{
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if (take_left!=-1)
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if ( (rails_status_of_segments[take_left]==2) && (rails_status_of_segments[take_up]==1) &&
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(rails_status_of_segments[take_down]==1))
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return 33;
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if (take_right!=-1)
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if ( (rails_status_of_segments[take_right]==2) && (rails_status_of_segments[take_up]==1) &&
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(rails_status_of_segments[take_down]==1))
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return 34;
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}
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if (rails_status_of_segments[segment]==0) return 1;
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if (rails_status_of_segments[segment]==1) return 2;
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if (rails_status_of_segments[segment]==2) return 1;
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return 0;
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}
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static void rails_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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SDL_Surface * result, * temp;
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Uint8 image;
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_Bool use_temp;
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use_temp=0;
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rails_segment_modified=rails_get_segment(x,y);
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result=SDL_CreateRGBSurface(SDL_ANYFORMAT, 40, 40, rails_one->format->BitsPerPixel,
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rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, rails_one->format->Amask);
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temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, 40, 40, rails_one->format->BitsPerPixel,
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rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, rails_one->format->Amask);
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//modification_rect.x and modification_rect.y are set by function
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rails_extract_coords_from_segment(rails_segment_modified, &modification_rect.x, &modification_rect.y);
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modification_rect.h=40;
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modification_rect.w=40;
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image=rails_select_image(rails_segment_modified); //select the image to display
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rails_status_of_segments[rails_segment_modified]=image; //and write it to global table
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SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
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switch(image)
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{
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case 0:
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case 2:
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SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
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SDL_BlitSurface(rails_one, NULL, result, NULL);
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break;
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case 1:
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SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
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rails_rotate(api, temp, rails_one, 1);
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use_temp=1;
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break;
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case 4:
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SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
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SDL_BlitSurface(rails_four, NULL, result, NULL);
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break;
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case 31:
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SDL_BlitSurface(rails_three, NULL, result, NULL);
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break;
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case 32:
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rails_flip(api, temp, rails_three);
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use_temp=1;
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break;
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case 33:
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rails_rotate(api, temp, rails_three, 0);
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use_temp=1;
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break;
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case 34:
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rails_rotate(api, temp, rails_three, 1);
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use_temp=1;
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break;
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}
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if (use_temp)
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SDL_BlitSurface(temp, NULL, result, NULL);
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SDL_FreeSurface(temp);
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SDL_BlitSurface(result, NULL, canvas, &modification_rect);
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SDL_FreeSurface(result);
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api->playsound(rails_snd, (x * 255) / canvas->w, 255);
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}
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void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1, rails_draw);
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update_rect->x=modification_rect.x;
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update_rect->y=modification_rect.y;
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update_rect->w=modification_rect.w;
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update_rect->h=modification_rect.h;
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}
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