Sound pause/unpause Magic API functions...
...plus documenting them. ...plus using them in new "Comic Dots" Magic tool.
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33 changed files with 723 additions and 129 deletions
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@ -127,6 +127,16 @@ typedef struct magic_api_t {
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loudest) */
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void (*playsound)(Mix_Chunk *, int, int);
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/* Asks Tux Paint whether a sound is currently being played (by 'playsound()') */
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int (*playingsound)(void);
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/* Asks Tux Paint to pause the sound being played by 'playsound()' */
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void (*pausesound)(void);
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/* Asks Tux Paint to resume (unpause) the sound being played by
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'playsound()' (if any) */
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void (*unpausesound)(void);
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/* Asks Tux Paint to stop playing the sound played by 'playsound()' */
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void (*stopsound)(void);
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@ -2295,6 +2295,9 @@ static int magic_sort(const void *a, const void *b);
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Mix_Chunk *magic_current_snd_ptr;
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static void magic_playsound(Mix_Chunk * snd, int left_right, int up_down);
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static int magic_playingsound(void);
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static void magic_pausesound(void);
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static void magic_unpausesound(void);
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static void magic_stopsound(void);
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static void magic_line_func(void *mapi,
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int which, SDL_Surface * canvas,
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@ -21729,6 +21732,9 @@ static void load_magic_plugins(void)
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magic_api_struct->xorpixel = magic_xorpixel;
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magic_api_struct->line = magic_line_func;
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magic_api_struct->playsound = magic_playsound;
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magic_api_struct->playingsound = magic_playingsound;
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magic_api_struct->pausesound = magic_pausesound;
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magic_api_struct->unpausesound = magic_unpausesound;
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magic_api_struct->stopsound = magic_stopsound;
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magic_api_struct->special_notify = special_notify;
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magic_api_struct->button_down = magic_button_down;
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@ -22403,6 +22409,29 @@ static void magic_playsound(Mix_Chunk * snd, int left_right, int up_down)
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#endif
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}
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static int magic_playingsound(void)
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{
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#ifndef NOSOUND
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int is_playing;
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is_playing = Mix_Playing(0);
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return is_playing;
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#endif
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}
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static void magic_pausesound(void)
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{
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#ifndef NOSOUND
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return Mix_Pause(0);
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#endif
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}
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static void magic_unpausesound(void)
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{
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#ifndef NOSOUND
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return Mix_Resume(0);
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#endif
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}
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/**
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* FIXME
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*/
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