diff --git a/Makefile b/Makefile
index da2a347c2..6c51e1387 100644
--- a/Makefile
+++ b/Makefile
@@ -4,7 +4,7 @@
# Various contributors (see AUTHORS.txt)
# https://tuxpaint.org/
-# June 14, 2002 - September 16, 2024
+# June 14, 2002 - September 17, 2024
# The version number, for release:
@@ -26,7 +26,7 @@ else
VER_DATE=$(shell date "+%Y-%m-%d")
endif
-MAGIC_API_VERSION:=0x0000000A
+MAGIC_API_VERSION:=0x0000000B
# Need to know the OS
SYSNAME:=$(shell uname -s)
diff --git a/docs/CHANGES.txt b/docs/CHANGES.txt
index 32031b366..047c70029 100644
--- a/docs/CHANGES.txt
+++ b/docs/CHANGES.txt
@@ -18,6 +18,14 @@ https://tuxpaint.org/
- TODO needs icon
Closes https://sourceforge.net/p/tuxpaint/feature-requests/257/
+ * Magic Tool Improvements:
+ ------------------------
+ * Sound pause/resume functions added to API
+ (`playingsound()`, `pausesound()`, and `unpausesound()`).
+ + Used by new "Comic Docs" magic tool.
+ + Note: `TP_MAGIC_API_VERSION` bumped to 0x0000000B.
+ + Bill Kendrick
- June 1, 2024
+ September 17, 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function. diff --git a/docs/es_ES.UTF-8/MAGIC-API.txt b/docs/es_ES.UTF-8/MAGIC-API.txt index c30fa0562..b08eb7c24 100644 --- a/docs/es_ES.UTF-8/MAGIC-API.txt +++ b/docs/es_ES.UTF-8/MAGIC-API.txt @@ -6,7 +6,7 @@ Copyright © 2007-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - junio 1, 2024 + septiembre 17, 2024 +--------------------------------------------------+ | Table of Contents | @@ -22,6 +22,7 @@ | o Pixel Manipulations | | o Helper Functions | | o Informational | +| o Sound Functions | | o Tux Paint System Calls | | o Color Conversions | | + Helper Macros in "tp_magic_api.h" | @@ -640,12 +641,7 @@ char * data_directory -Tux Paint System Calls - -void update_progress_bar(void) - Asks Tux Paint to animate and draw one frame of its progress bar (at the - bottom of the screen). Useful for routines that may take a long time, to - provide feedback to the user that Tux Paint has not crashed or frozen. +Sound Functions void playsound(Mix_Chunk * snd, int pan, int dist) @@ -670,6 +666,46 @@ void stopsound(void) silence effects when the user stops using the tool (in your 'release' function). +int playingsound(void) + + Call this function to determine whether a magic tool sound effect is still + currently playing. Can be used by magic tools that pause and unpause their + sounds (see below) to determine whether it's time to start a new sound — + call playsound() instead of unpausesound(). A '1' is returned if a sound is + playing; '0' otherwise. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void pausesound(void) + + Pauses the magic tool sound effect; it may be unpaused to resume playing. + Useful when a magic tool sound is very long; avoid repeatedly playing just + a short clip of the beginning when the user draws small strokes by starting + (playsound()) and stopping (stopsound()) the sound. Use playingsound() to + determine whether you can unpause or must play from the start. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void unpausesound(void) + + Resumes a paused magic tool sound effect, if one was playing. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + + +Tux Paint System Calls + +void update_progress_bar(void) + Asks Tux Paint to animate and draw one frame of its progress bar (at the + bottom of the screen). Useful for routines that may take a long time, to + provide feedback to the user that Tux Paint has not crashed or frozen. + void special_notify(int flag) This function notifies Tux Paint of special events. Various values defined in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") diff --git a/docs/es_ES.UTF-8/README.txt b/docs/es_ES.UTF-8/README.txt index 578a27bde..2ca2f069e 100644 --- a/docs/es_ES.UTF-8/README.txt +++ b/docs/es_ES.UTF-8/README.txt @@ -6,7 +6,7 @@ Copyright © 2002-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - septiembre 16, 2024 + septiembre 17, 2024 +-------------------------------------------------+ | Table of Contents | @@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34? New brushes New brushes for the Paint and Lines tools: Fluff (gradient). +New Magic tool: Comic dots + Draws a repeating dot pattern, simulating the "Ben Day process" used in + early comic books. + +Magic API Updates + Sound pause and resume functions added. See CHANGES.txt for the complete list of changes. diff --git a/docs/es_ES.UTF-8/html/MAGIC-API.html b/docs/es_ES.UTF-8/html/MAGIC-API.html index 0376f5a78..17f9edac6 100644 --- a/docs/es_ES.UTF-8/html/MAGIC-API.html +++ b/docs/es_ES.UTF-8/html/MAGIC-API.html @@ -102,7 +102,7 @@
- junio 1, 2024
+ septiembre 17, 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function. diff --git a/docs/fr_FR.UTF-8/MAGIC-API.txt b/docs/fr_FR.UTF-8/MAGIC-API.txt index 8d903f34f..06032cdf1 100644 --- a/docs/fr_FR.UTF-8/MAGIC-API.txt +++ b/docs/fr_FR.UTF-8/MAGIC-API.txt @@ -6,7 +6,7 @@ Copyright © 2007-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - juin 1, 2024 + septembre 17, 2024 +--------------------------------------------------+ | Table of Contents | @@ -22,6 +22,7 @@ | o Pixel Manipulations | | o Helper Functions | | o Informational | +| o Sound Functions | | o Tux Paint System Calls | | o Color Conversions | | + Helper Macros in "tp_magic_api.h" | @@ -640,12 +641,7 @@ char * data_directory -Tux Paint System Calls - -void update_progress_bar(void) - Asks Tux Paint to animate and draw one frame of its progress bar (at the - bottom of the screen). Useful for routines that may take a long time, to - provide feedback to the user that Tux Paint has not crashed or frozen. +Sound Functions void playsound(Mix_Chunk * snd, int pan, int dist) @@ -670,6 +666,46 @@ void stopsound(void) silence effects when the user stops using the tool (in your 'release' function). +int playingsound(void) + + Call this function to determine whether a magic tool sound effect is still + currently playing. Can be used by magic tools that pause and unpause their + sounds (see below) to determine whether it's time to start a new sound — + call playsound() instead of unpausesound(). A '1' is returned if a sound is + playing; '0' otherwise. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void pausesound(void) + + Pauses the magic tool sound effect; it may be unpaused to resume playing. + Useful when a magic tool sound is very long; avoid repeatedly playing just + a short clip of the beginning when the user draws small strokes by starting + (playsound()) and stopping (stopsound()) the sound. Use playingsound() to + determine whether you can unpause or must play from the start. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void unpausesound(void) + + Resumes a paused magic tool sound effect, if one was playing. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + + +Tux Paint System Calls + +void update_progress_bar(void) + Asks Tux Paint to animate and draw one frame of its progress bar (at the + bottom of the screen). Useful for routines that may take a long time, to + provide feedback to the user that Tux Paint has not crashed or frozen. + void special_notify(int flag) This function notifies Tux Paint of special events. Various values defined in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") diff --git a/docs/fr_FR.UTF-8/README.txt b/docs/fr_FR.UTF-8/README.txt index 1cd2a3602..002891849 100644 --- a/docs/fr_FR.UTF-8/README.txt +++ b/docs/fr_FR.UTF-8/README.txt @@ -6,7 +6,7 @@ Copyright © 2002-2024 by divers contributeurs; voir AUTHORS.txt. https://tuxpaint.org/ - septembre 16, 2024 + septembre 17, 2024 +-------------------------------------------------------+ | Table des matières | @@ -110,6 +110,12 @@ D. Qu'y a-t-il de neuf dans la version 0.9.34 de Tux Paint ? New brushes New brushes for the Paint and Lines tools: Fluff (gradient). +New Magic tool: Comic dots + Draws a repeating dot pattern, simulating the "Ben Day process" used in + early comic books. + +Magic API Updates + Sound pause and resume functions added. Voir CHANGES.txt pour la liste complète des changements. diff --git a/docs/fr_FR.UTF-8/html/MAGIC-API.html b/docs/fr_FR.UTF-8/html/MAGIC-API.html index 53744412b..da2ebd34b 100644 --- a/docs/fr_FR.UTF-8/html/MAGIC-API.html +++ b/docs/fr_FR.UTF-8/html/MAGIC-API.html @@ -102,7 +102,7 @@
- juin 1, 2024
+ septembre 17, 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function. diff --git a/docs/gl_ES.UTF-8/MAGIC-API.txt b/docs/gl_ES.UTF-8/MAGIC-API.txt index ac0cf7a5d..4473f8b72 100644 --- a/docs/gl_ES.UTF-8/MAGIC-API.txt +++ b/docs/gl_ES.UTF-8/MAGIC-API.txt @@ -6,7 +6,7 @@ Copyright © 2007-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - Xuño 1, 2024 + Setembro 17, 2024 +--------------------------------------------------+ | Table of Contents | @@ -22,6 +22,7 @@ | o Pixel Manipulations | | o Helper Functions | | o Informational | +| o Sound Functions | | o Tux Paint System Calls | | o Color Conversions | | + Helper Macros in "tp_magic_api.h" | @@ -640,12 +641,7 @@ char * data_directory -Tux Paint System Calls - -void update_progress_bar(void) - Asks Tux Paint to animate and draw one frame of its progress bar (at the - bottom of the screen). Useful for routines that may take a long time, to - provide feedback to the user that Tux Paint has not crashed or frozen. +Sound Functions void playsound(Mix_Chunk * snd, int pan, int dist) @@ -670,6 +666,46 @@ void stopsound(void) silence effects when the user stops using the tool (in your 'release' function). +int playingsound(void) + + Call this function to determine whether a magic tool sound effect is still + currently playing. Can be used by magic tools that pause and unpause their + sounds (see below) to determine whether it's time to start a new sound — + call playsound() instead of unpausesound(). A '1' is returned if a sound is + playing; '0' otherwise. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void pausesound(void) + + Pauses the magic tool sound effect; it may be unpaused to resume playing. + Useful when a magic tool sound is very long; avoid repeatedly playing just + a short clip of the beginning when the user draws small strokes by starting + (playsound()) and stopping (stopsound()) the sound. Use playingsound() to + determine whether you can unpause or must play from the start. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void unpausesound(void) + + Resumes a paused magic tool sound effect, if one was playing. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + + +Tux Paint System Calls + +void update_progress_bar(void) + Asks Tux Paint to animate and draw one frame of its progress bar (at the + bottom of the screen). Useful for routines that may take a long time, to + provide feedback to the user that Tux Paint has not crashed or frozen. + void special_notify(int flag) This function notifies Tux Paint of special events. Various values defined in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") diff --git a/docs/gl_ES.UTF-8/README.txt b/docs/gl_ES.UTF-8/README.txt index 10febfa44..182fee12f 100644 --- a/docs/gl_ES.UTF-8/README.txt +++ b/docs/gl_ES.UTF-8/README.txt @@ -6,7 +6,7 @@ Copyright © 2002-2024 by varios colaboradores; see AUTHORS.txt. https://tuxpaint.org/ - 16 de Setembro de 2024 + 17 de Setembro de 2024 +--------------------------------------------------------+ | Índice | @@ -106,6 +106,12 @@ D. What's New in Tux Paint version 0.9.34? New brushes New brushes for the Paint and Lines tools: Fluff (gradient). +New Magic tool: Comic dots + Draws a repeating dot pattern, simulating the "Ben Day process" used in + early comic books. + +Magic API Updates + Sound pause and resume functions added. See CHANGES.txt for the complete list of changes. diff --git a/docs/gl_ES.UTF-8/html/MAGIC-API.html b/docs/gl_ES.UTF-8/html/MAGIC-API.html index 4c1fdceeb..f9948f192 100644 --- a/docs/gl_ES.UTF-8/html/MAGIC-API.html +++ b/docs/gl_ES.UTF-8/html/MAGIC-API.html @@ -102,7 +102,7 @@
- Xuño 1, 2024
+ Setembro 17, 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function. diff --git a/docs/is_IS.UTF-8/MAGIC-API.txt b/docs/is_IS.UTF-8/MAGIC-API.txt index e5dc21859..ce83515f7 100644 --- a/docs/is_IS.UTF-8/MAGIC-API.txt +++ b/docs/is_IS.UTF-8/MAGIC-API.txt @@ -6,7 +6,7 @@ Höfundarréttur © 2007-2024 eftir various contributors; sjá AUTHORS-skrá. https://tuxpaint.org/ - 1. júní 2024 + 17. september 2024 +--------------------------------------------------+ | Efnisyfirlit | @@ -22,6 +22,7 @@ | o Pixel Manipulations | | o Helper Functions | | o Til upplýsingar | +| o Sound Functions | | o Tux Paint System Calls | | o Color Conversions | | + Helper Macros in "tp_magic_api.h" | @@ -640,12 +641,7 @@ char * data_directory -Tux Paint System Calls - -void update_progress_bar(void) - Asks Tux Paint to animate and draw one frame of its progress bar (at the - bottom of the screen). Useful for routines that may take a long time, to - provide feedback to the user that Tux Paint has not crashed or frozen. +Sound Functions void playsound(Mix_Chunk * snd, int pan, int dist) @@ -670,6 +666,46 @@ void stopsound(void) silence effects when the user stops using the tool (in your 'release' function). +int playingsound(void) + + Call this function to determine whether a magic tool sound effect is still + currently playing. Can be used by magic tools that pause and unpause their + sounds (see below) to determine whether it's time to start a new sound — + call playsound() instead of unpausesound(). A '1' is returned if a sound is + playing; '0' otherwise. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void pausesound(void) + + Pauses the magic tool sound effect; it may be unpaused to resume playing. + Useful when a magic tool sound is very long; avoid repeatedly playing just + a short clip of the beginning when the user draws small strokes by starting + (playsound()) and stopping (stopsound()) the sound. Use playingsound() to + determine whether you can unpause or must play from the start. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void unpausesound(void) + + Resumes a paused magic tool sound effect, if one was playing. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + + +Tux Paint System Calls + +void update_progress_bar(void) + Asks Tux Paint to animate and draw one frame of its progress bar (at the + bottom of the screen). Useful for routines that may take a long time, to + provide feedback to the user that Tux Paint has not crashed or frozen. + void special_notify(int flag) This function notifies Tux Paint of special events. Various values defined in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") diff --git a/docs/is_IS.UTF-8/README.txt b/docs/is_IS.UTF-8/README.txt index fce9d9c19..8400d307e 100644 --- a/docs/is_IS.UTF-8/README.txt +++ b/docs/is_IS.UTF-8/README.txt @@ -6,7 +6,7 @@ Copyright © 2002-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - september 16, 2024 + september 17, 2024 +-------------------------------------------------+ | Table of Contents | @@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34? New brushes New brushes for the Paint and Lines tools: Fluff (gradient). +New Magic tool: Comic dots + Draws a repeating dot pattern, simulating the "Ben Day process" used in + early comic books. + +Magic API Updates + Sound pause and resume functions added. See CHANGES.txt for the complete list of changes. diff --git a/docs/is_IS.UTF-8/html/MAGIC-API.html b/docs/is_IS.UTF-8/html/MAGIC-API.html index 26944c282..ce12bf59e 100644 --- a/docs/is_IS.UTF-8/html/MAGIC-API.html +++ b/docs/is_IS.UTF-8/html/MAGIC-API.html @@ -102,7 +102,7 @@
- 1. júní 2024
+ 17. september 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function. diff --git a/docs/ja_JP.UTF-8/MAGIC-API.txt b/docs/ja_JP.UTF-8/MAGIC-API.txt index a5d5c81ed..6a2f9781f 100644 --- a/docs/ja_JP.UTF-8/MAGIC-API.txt +++ b/docs/ja_JP.UTF-8/MAGIC-API.txt @@ -6,7 +6,7 @@ Copyright © 2007-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - 6月 1, 2024 + 9月 17, 2024 +--------------------------------------------------+ | Table of Contents | @@ -22,6 +22,7 @@ | o Pixel Manipulations | | o Helper Functions | | o Informational | +| o Sound Functions | | o Tux Paint System Calls | | o Color Conversions | | + Helper Macros in "tp_magic_api.h" | @@ -640,12 +641,7 @@ char * data_directory -Tux Paint System Calls - -void update_progress_bar(void) - Asks Tux Paint to animate and draw one frame of its progress bar (at the - bottom of the screen). Useful for routines that may take a long time, to - provide feedback to the user that Tux Paint has not crashed or frozen. +Sound Functions void playsound(Mix_Chunk * snd, int pan, int dist) @@ -670,6 +666,46 @@ void stopsound(void) silence effects when the user stops using the tool (in your 'release' function). +int playingsound(void) + + Call this function to determine whether a magic tool sound effect is still + currently playing. Can be used by magic tools that pause and unpause their + sounds (see below) to determine whether it's time to start a new sound — + call playsound() instead of unpausesound(). A '1' is returned if a sound is + playing; '0' otherwise. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void pausesound(void) + + Pauses the magic tool sound effect; it may be unpaused to resume playing. + Useful when a magic tool sound is very long; avoid repeatedly playing just + a short clip of the beginning when the user draws small strokes by starting + (playsound()) and stopping (stopsound()) the sound. Use playingsound() to + determine whether you can unpause or must play from the start. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void unpausesound(void) + + Resumes a paused magic tool sound effect, if one was playing. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + + +Tux Paint System Calls + +void update_progress_bar(void) + Asks Tux Paint to animate and draw one frame of its progress bar (at the + bottom of the screen). Useful for routines that may take a long time, to + provide feedback to the user that Tux Paint has not crashed or frozen. + void special_notify(int flag) This function notifies Tux Paint of special events. Various values defined in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") diff --git a/docs/ja_JP.UTF-8/README.txt b/docs/ja_JP.UTF-8/README.txt index 6ced42dc4..cb72de215 100644 --- a/docs/ja_JP.UTF-8/README.txt +++ b/docs/ja_JP.UTF-8/README.txt @@ -6,7 +6,7 @@ Copyright © 2002-2024 by various contributors; AUTHORS.txt 参照. https://tuxpaint.org/ - 2024年9月16日 + 2024年9月17日 +--------------------------------------------------+ | 目次 | @@ -103,6 +103,12 @@ D. Tux Paint バージョン 0.9.34 での変更点 ブラシの追加 New brushes for the Paint and Lines tools: Fluff (gradient). +New Magic tool: Comic dots + Draws a repeating dot pattern, simulating the "Ben Day process" used in + early comic books. + +Magic API Updates + Sound pause and resume functions added. 全ての変更点については、CHANGES.txt をお読みください。 diff --git a/docs/ja_JP.UTF-8/html/MAGIC-API.html b/docs/ja_JP.UTF-8/html/MAGIC-API.html index 375d79c46..fe3ce1b03 100644 --- a/docs/ja_JP.UTF-8/html/MAGIC-API.html +++ b/docs/ja_JP.UTF-8/html/MAGIC-API.html @@ -102,7 +102,7 @@
- 6月 1, 2024
+ 9月 17, 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function. diff --git a/docs/sq_AL.UTF-8/MAGIC-API.txt b/docs/sq_AL.UTF-8/MAGIC-API.txt index 229985b68..25e7c9561 100644 --- a/docs/sq_AL.UTF-8/MAGIC-API.txt +++ b/docs/sq_AL.UTF-8/MAGIC-API.txt @@ -6,7 +6,7 @@ Copyright © 2007-2024 by various contributors; see AUTHORS.txt. https://tuxpaint.org/ - qershor 1, 2024 + shtator 17, 2024 +--------------------------------------------------+ | Table of Contents | @@ -22,6 +22,7 @@ | o Pixel Manipulations | | o Helper Functions | | o Informational | +| o Sound Functions | | o Tux Paint System Calls | | o Color Conversions | | + Helper Macros in "tp_magic_api.h" | @@ -640,12 +641,7 @@ char * data_directory -Tux Paint System Calls - -void update_progress_bar(void) - Asks Tux Paint to animate and draw one frame of its progress bar (at the - bottom of the screen). Useful for routines that may take a long time, to - provide feedback to the user that Tux Paint has not crashed or frozen. +Sound Functions void playsound(Mix_Chunk * snd, int pan, int dist) @@ -670,6 +666,46 @@ void stopsound(void) silence effects when the user stops using the tool (in your 'release' function). +int playingsound(void) + + Call this function to determine whether a magic tool sound effect is still + currently playing. Can be used by magic tools that pause and unpause their + sounds (see below) to determine whether it's time to start a new sound — + call playsound() instead of unpausesound(). A '1' is returned if a sound is + playing; '0' otherwise. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void pausesound(void) + + Pauses the magic tool sound effect; it may be unpaused to resume playing. + Useful when a magic tool sound is very long; avoid repeatedly playing just + a short clip of the beginning when the user draws small strokes by starting + (playsound()) and stopping (stopsound()) the sound. Use playingsound() to + determine whether you can unpause or must play from the start. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + +void unpausesound(void) + + Resumes a paused magic tool sound effect, if one was playing. + + Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B. + + + + +Tux Paint System Calls + +void update_progress_bar(void) + Asks Tux Paint to animate and draw one frame of its progress bar (at the + bottom of the screen). Useful for routines that may take a long time, to + provide feedback to the user that Tux Paint has not crashed or frozen. + void special_notify(int flag) This function notifies Tux Paint of special events. Various values defined in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") diff --git a/docs/sq_AL.UTF-8/README.txt b/docs/sq_AL.UTF-8/README.txt index 9d760f094..b6efaaf98 100644 --- a/docs/sq_AL.UTF-8/README.txt +++ b/docs/sq_AL.UTF-8/README.txt @@ -6,7 +6,7 @@ Të drejta kopjimi © 2002-2024 nga kontribues të ndryshëm; shihni AUTHORS.txt. https://tuxpaint.org/ - 16 shtator 2024 + 17 shtator 2024 +---------------------------------------------------+ | Pasqyrë e Lëndës | @@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34? New brushes New brushes for the Paint and Lines tools: Fluff (gradient). +New Magic tool: Comic dots + Draws a repeating dot pattern, simulating the "Ben Day process" used in + early comic books. + +Magic API Updates + Sound pause and resume functions added. Për listën e plotë të ndryshimeve, shihni CHANGES.txt. diff --git a/docs/sq_AL.UTF-8/html/MAGIC-API.html b/docs/sq_AL.UTF-8/html/MAGIC-API.html index 9b09f92ed..1e2895231 100644 --- a/docs/sq_AL.UTF-8/html/MAGIC-API.html +++ b/docs/sq_AL.UTF-8/html/MAGIC-API.html @@ -102,7 +102,7 @@
- qershor 1, 2024
+ shtator 17, 2024 @@ -128,7 +128,7 @@void update_progress_bar(void)void playsound(Mix_Chunk * snd, int pan, int dist)@@ -663,6 +659,43 @@
playsound(). It is useful to silence effects when the user stops using the tool (in your 'release' function). int playingsound(void)
+ Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call playsound() instead of unpausesound(). A '1' is returned if a sound is playing; '0' otherwise.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void pausesound(void)
+ Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (playsound()) and stopping (stopsound()) the sound. Use playingsound() to determine whether you can unpause or must play from the start.
+ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void unpausesound(void)+ Resumes a paused magic tool sound effect, if one was playing.
++ Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
+void update_progress_bar(void)void special_notify(int flag)tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|") and sent to this function.
diff --git a/magic/src/comicdot.c b/magic/src/comicdot.c
index 27edc1d2f..405f8f6a5 100644
--- a/magic/src/comicdot.c
+++ b/magic/src/comicdot.c
@@ -22,7 +22,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
- Last updated: September 16, 2024
+ Last updated: September 17, 2024
*/
#include