Sound effect for new "Comic Dots" Magic tool
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4 changed files with 25 additions and 7 deletions
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@ -6,7 +6,7 @@ Copyright (c) 2002-2024
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Various contributors (see below, and CHANGES.txt)
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https://tuxpaint.org/
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June 17, 2002 - July 26, 2024
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June 17, 2002 - September 17, 2024
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* Design and Coding:
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@ -171,9 +171,19 @@ June 17, 2002 - July 26, 2024
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Creative Commons Attribution 3.0 by stinkhorn
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<https://freesound.org/people/stinkhorn/>
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Comic Dots magic tool
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by Bill Kendrick <bill@newbreedsoftware.com>
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Comic Dots sound effect
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Based on "superhero theme"
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<https://freesound.org/people/humanoide9000/sounds/569062/>
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Creative Commons Attribution 4.0 by Luis Humanoide
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<https://freesound.org/people/humanoide9000/>
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Bloom magic tool
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by Bill Kendrick <bill@newbreedsoftware.com>
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Googly Eyes sound effect: "Torch Crackle.wav"
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Bloom sound effect: "Torch Crackle.wav"
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(https://freesound.org/people/kentnelson64/sounds/647221/)
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Creative Commons 0 license by "kentnelson64"
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@ -11,9 +11,11 @@ https://tuxpaint.org/
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----------------
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* WIP "Comic Dots", draws repeating dots (using a multiply blend)
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to simulate the "Ben Day process" of coloring/shading.
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Bill Kendrick <bill@newbreedsoftware.com>
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- TODO needs icons
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- TODO needs sound effects
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+ Code & icon Bill Kendrick <bill@newbreedsoftware.com>
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+ Sound effect based on "superhero theme",
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Creative Commons Attribution 4.0 by Luis Humanoide
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<https://freesound.org/people/humanoide9000/>
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- TODO needs icon
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Closes https://sourceforge.net/p/tuxpaint/feature-requests/257/
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* Improvements to Fill tool:
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BIN
magic/sounds/comic_dots.ogg
Normal file
BIN
magic/sounds/comic_dots.ogg
Normal file
Binary file not shown.
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@ -83,7 +83,7 @@ int comicdot_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uin
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char fname[1024];
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int i;
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snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg", api->data_directory); // FIXME
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snprintf(fname, sizeof(fname), "%ssounds/magic/comic_dots.ogg", api->data_directory);
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comicdot_snd = Mix_LoadWAV(fname);
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/* Load base pattern image */
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@ -222,7 +222,7 @@ void comicdot_drag(magic_api * api, int which, SDL_Surface * canvas,
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update_rect->w = (x + comicdot_radius) - update_rect->x;
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update_rect->h = (y + comicdot_radius) - update_rect->y;
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api->playsound(comicdot_snd, (x * 255) / canvas->w, 255);
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api->playsound(comicdot_snd, 64 + ((x * 127) / canvas->w), 255);
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}
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void comicdot_click(magic_api * api, int which, int mode,
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@ -251,6 +251,12 @@ void comicdot_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
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SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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/* FIXME: Would be nice to be able to ask Tux Paint to pause
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the sound (`Mix_Pause()`), and then resume (`Mix_Resume()`)
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(or start new (`Mix_PlayChannel()`) if nothing is currently playing)
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on click/drag. That way the sound won't start over every time
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you make small stroke. */
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api->stopsound();
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}
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void comicdot_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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