Sound pause/unpause Magic API functions...
...plus documenting them. ...plus using them in new "Comic Dots" Magic tool.
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</p>
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<p>
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Xuño 1, 2024 </p>
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Setembro 17, 2024 </p>
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</center>
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</header>
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@ -128,7 +128,7 @@
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</ul>
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</li>
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<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
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<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
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<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
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</li>
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<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
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</li>
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</dl>
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</section><!-- H3: Informational -->
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<section class="indent"><!-- H3: Tux Paint System Calls -->
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<section class="indent"><!-- H3: Sound Functions -->
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<header>
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<h3 id="syscalls">
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Tux Paint System Calls </h3>
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<h3 id="sound">
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Sound Functions </h3>
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</header>
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<dl>
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<dt><code><b>void update_progress_bar(void)</b></code></dt>
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<dd>
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Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
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<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
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<dd>
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<p>
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<dd>
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This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
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<dt><code><b>int playingsound(void)</b></code></dt>
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<dd>
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<p>
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Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
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<p>
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<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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<dt><code><b>void pausesound(void)</b></code></dt>
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<dd>
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<p>
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Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
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<p>
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<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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<dt><code><b>void unpausesound(void)</b></code></dt>
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<dd>
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<p>
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Resumes a paused magic tool sound effect, if one was playing. </p>
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<p>
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<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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</dl>
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</section><!-- H3: Sound Functions -->
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<section class="indent"><!-- H3: Tux Paint System Calls -->
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<header>
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<h3 id="syscalls">
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Tux Paint System Calls </h3>
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</header>
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<dl>
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<dt><code><b>void update_progress_bar(void)</b></code></dt>
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<dd>
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Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
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<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
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<dd>
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This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
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