Sound pause/unpause Magic API functions...
...plus documenting them. ...plus using them in new "Comic Dots" Magic tool.
This commit is contained in:
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33 changed files with 723 additions and 129 deletions
4
Makefile
4
Makefile
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@ -4,7 +4,7 @@
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# Various contributors (see AUTHORS.txt)
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# https://tuxpaint.org/
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# June 14, 2002 - September 16, 2024
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# June 14, 2002 - September 17, 2024
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# The version number, for release:
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@ -26,7 +26,7 @@ else
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VER_DATE=$(shell date "+%Y-%m-%d")
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endif
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MAGIC_API_VERSION:=0x0000000A
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MAGIC_API_VERSION:=0x0000000B
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# Need to know the OS
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SYSNAME:=$(shell uname -s)
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@ -18,6 +18,14 @@ https://tuxpaint.org/
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- TODO needs icon
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Closes https://sourceforge.net/p/tuxpaint/feature-requests/257/
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* Magic Tool Improvements:
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------------------------
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* Sound pause/resume functions added to API
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(`playingsound()`, `pausesound()`, and `unpausesound()`).
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+ Used by new "Comic Docs" magic tool.
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+ Note: `TP_MAGIC_API_VERSION` bumped to 0x0000000B.
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+ Bill Kendrick <bill@newbreedsoftware.com>
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* Improvements to Fill tool:
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--------------------------
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* New "Eraser" flood fill mode, to expose the background
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@ -6,7 +6,7 @@
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Copyright © 2007-2024 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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June 1, 2024
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September 17, 2024
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+--------------------------------------------------+
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| Table of Contents |
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@ -22,6 +22,7 @@
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| o Pixel Manipulations |
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| o Helper Functions |
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| o Informational |
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| o Sound Functions |
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| o Tux Paint System Calls |
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| o Color Conversions |
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| + Helper Macros in "tp_magic_api.h" |
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@ -640,12 +641,7 @@ char * data_directory
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Tux Paint System Calls
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void update_progress_bar(void)
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Asks Tux Paint to animate and draw one frame of its progress bar (at the
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bottom of the screen). Useful for routines that may take a long time, to
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provide feedback to the user that Tux Paint has not crashed or frozen.
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Sound Functions
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void playsound(Mix_Chunk * snd, int pan, int dist)
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@ -670,6 +666,46 @@ void stopsound(void)
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silence effects when the user stops using the tool (in your 'release'
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function).
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int playingsound(void)
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Call this function to determine whether a magic tool sound effect is still
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currently playing. Can be used by magic tools that pause and unpause their
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sounds (see below) to determine whether it's time to start a new sound —
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call playsound() instead of unpausesound(). A '1' is returned if a sound is
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playing; '0' otherwise.
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Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
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void pausesound(void)
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Pauses the magic tool sound effect; it may be unpaused to resume playing.
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Useful when a magic tool sound is very long; avoid repeatedly playing just
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a short clip of the beginning when the user draws small strokes by starting
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(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
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determine whether you can unpause or must play from the start.
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Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
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void unpausesound(void)
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Resumes a paused magic tool sound effect, if one was playing.
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Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
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Tux Paint System Calls
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void update_progress_bar(void)
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Asks Tux Paint to animate and draw one frame of its progress bar (at the
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bottom of the screen). Useful for routines that may take a long time, to
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provide feedback to the user that Tux Paint has not crashed or frozen.
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void special_notify(int flag)
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This function notifies Tux Paint of special events. Various values defined
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in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
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@ -6,7 +6,7 @@
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Copyright © 2002-2024 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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September 16, 2024
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September 17, 2024
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+-------------------------------------------------+
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| Table of Contents |
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@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34?
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New brushes
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New brushes for the Paint and Lines tools: Fluff (gradient).
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New Magic tool: Comic dots
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Draws a repeating dot pattern, simulating the "Ben Day process" used in
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early comic books.
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Magic API Updates
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Sound pause and resume functions added.
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See CHANGES.txt for the complete list of changes.
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@ -102,7 +102,7 @@
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</p>
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<p>
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June 1, 2024 </p>
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September 17, 2024 </p>
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</center>
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</header>
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@ -128,7 +128,7 @@
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</ul>
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</li>
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<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
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<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
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<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
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</li>
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<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
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</li>
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@ -636,17 +636,13 @@
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</dl>
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</section><!-- H3: Informational -->
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<section class="indent"><!-- H3: Tux Paint System Calls -->
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<section class="indent"><!-- H3: Sound Functions -->
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<header>
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<h3 id="syscalls">
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Tux Paint System Calls </h3>
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<h3 id="sound">
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Sound Functions </h3>
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</header>
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<dl>
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<dt><code><b>void update_progress_bar(void)</b></code></dt>
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<dd>
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Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
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<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
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<dd>
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<p>
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@ -663,6 +659,43 @@
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<dd>
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This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
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<dt><code><b>int playingsound(void)</b></code></dt>
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<dd>
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<p>
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Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
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<p>
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<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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<dt><code><b>void pausesound(void)</b></code></dt>
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<dd>
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<p>
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Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
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<p>
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<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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<dt><code><b>void unpausesound(void)</b></code></dt>
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<dd>
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<p>
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Resumes a paused magic tool sound effect, if one was playing. </p>
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<p>
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<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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</dl>
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</section><!-- H3: Sound Functions -->
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<section class="indent"><!-- H3: Tux Paint System Calls -->
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<header>
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<h3 id="syscalls">
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Tux Paint System Calls </h3>
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</header>
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<dl>
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<dt><code><b>void update_progress_bar(void)</b></code></dt>
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<dd>
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Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
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<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
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<dd>
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This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
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@ -236,6 +236,9 @@
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<dt>New Magic tool: Comic dots</dt>
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<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
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<dt>Magic API Updates</dt>
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<dd>Sound pause and resume functions added.</dt>
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</dl>
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<p>
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|
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@ -6,7 +6,7 @@
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Copyright © 2007-2024 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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junio 1, 2024
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septiembre 17, 2024
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+--------------------------------------------------+
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| Table of Contents |
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|
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@ -22,6 +22,7 @@
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|||
| o Pixel Manipulations |
|
||||
| o Helper Functions |
|
||||
| o Informational |
|
||||
| o Sound Functions |
|
||||
| o Tux Paint System Calls |
|
||||
| o Color Conversions |
|
||||
| + Helper Macros in "tp_magic_api.h" |
|
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|
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@ -640,12 +641,7 @@ char * data_directory
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|||
|
||||
|
||||
|
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Tux Paint System Calls
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void update_progress_bar(void)
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Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
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bottom of the screen). Useful for routines that may take a long time, to
|
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provide feedback to the user that Tux Paint has not crashed or frozen.
|
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Sound Functions
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void playsound(Mix_Chunk * snd, int pan, int dist)
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@ -670,6 +666,46 @@ void stopsound(void)
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silence effects when the user stops using the tool (in your 'release'
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function).
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int playingsound(void)
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Call this function to determine whether a magic tool sound effect is still
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currently playing. Can be used by magic tools that pause and unpause their
|
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sounds (see below) to determine whether it's time to start a new sound —
|
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call playsound() instead of unpausesound(). A '1' is returned if a sound is
|
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playing; '0' otherwise.
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Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
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void pausesound(void)
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Pauses the magic tool sound effect; it may be unpaused to resume playing.
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Useful when a magic tool sound is very long; avoid repeatedly playing just
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a short clip of the beginning when the user draws small strokes by starting
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(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
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determine whether you can unpause or must play from the start.
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Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
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void unpausesound(void)
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Resumes a paused magic tool sound effect, if one was playing.
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Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
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Tux Paint System Calls
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void update_progress_bar(void)
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Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
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bottom of the screen). Useful for routines that may take a long time, to
|
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provide feedback to the user that Tux Paint has not crashed or frozen.
|
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|
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void special_notify(int flag)
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This function notifies Tux Paint of special events. Various values defined
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in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
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|
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|
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@ -6,7 +6,7 @@
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Copyright © 2002-2024 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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septiembre 16, 2024
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septiembre 17, 2024
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+-------------------------------------------------+
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| Table of Contents |
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@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34?
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New brushes
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New brushes for the Paint and Lines tools: Fluff (gradient).
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New Magic tool: Comic dots
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Draws a repeating dot pattern, simulating the "Ben Day process" used in
|
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early comic books.
|
||||
|
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Magic API Updates
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Sound pause and resume functions added.
|
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|
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See CHANGES.txt for the complete list of changes.
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|
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@ -102,7 +102,7 @@
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</p>
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<p>
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junio 1, 2024 </p>
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septiembre 17, 2024 </p>
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</center>
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</header>
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@ -128,7 +128,7 @@
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</ul>
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</li>
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<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
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<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
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</li>
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<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
|
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</li>
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@ -636,17 +636,13 @@
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</dl>
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</section><!-- H3: Informational -->
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<section class="indent"><!-- H3: Tux Paint System Calls -->
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||||
<section class="indent"><!-- H3: Sound Functions -->
|
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<header>
|
||||
<h3 id="syscalls">
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Tux Paint System Calls </h3>
|
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<h3 id="sound">
|
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Sound Functions </h3>
|
||||
</header>
|
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|
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<dl>
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<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
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<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
|
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<dd>
|
||||
<p>
|
||||
|
|
@ -663,6 +659,43 @@
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|||
<dd>
|
||||
This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
|
||||
|
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<dt><code><b>int playingsound(void)</b></code></dt>
|
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<dd>
|
||||
<p>
|
||||
Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
|
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<dt><code><b>void pausesound(void)</b></code></dt>
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<dd>
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||||
<p>
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
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<p>
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||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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<dt><code><b>void unpausesound(void)</b></code></dt>
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<dd>
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<p>
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Resumes a paused magic tool sound effect, if one was playing. </p>
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<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
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</dd>
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</dl>
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</section><!-- H3: Sound Functions -->
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||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
|
||||
<dd>
|
||||
This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
|
||||
|
|
|
|||
|
|
@ -236,6 +236,9 @@
|
|||
|
||||
<dt>New Magic tool: Comic dots</dt>
|
||||
<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
|
||||
|
||||
<dt>Magic API Updates</dt>
|
||||
<dd>Sound pause and resume functions added.</dt>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2007-2024 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
juin 1, 2024
|
||||
septembre 17, 2024
|
||||
|
||||
+--------------------------------------------------+
|
||||
| Table of Contents |
|
||||
|
|
@ -22,6 +22,7 @@
|
|||
| o Pixel Manipulations |
|
||||
| o Helper Functions |
|
||||
| o Informational |
|
||||
| o Sound Functions |
|
||||
| o Tux Paint System Calls |
|
||||
| o Color Conversions |
|
||||
| + Helper Macros in "tp_magic_api.h" |
|
||||
|
|
@ -640,12 +641,7 @@ char * data_directory
|
|||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
Sound Functions
|
||||
|
||||
void playsound(Mix_Chunk * snd, int pan, int dist)
|
||||
|
||||
|
|
@ -670,6 +666,46 @@ void stopsound(void)
|
|||
silence effects when the user stops using the tool (in your 'release'
|
||||
function).
|
||||
|
||||
int playingsound(void)
|
||||
|
||||
Call this function to determine whether a magic tool sound effect is still
|
||||
currently playing. Can be used by magic tools that pause and unpause their
|
||||
sounds (see below) to determine whether it's time to start a new sound —
|
||||
call playsound() instead of unpausesound(). A '1' is returned if a sound is
|
||||
playing; '0' otherwise.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void pausesound(void)
|
||||
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing.
|
||||
Useful when a magic tool sound is very long; avoid repeatedly playing just
|
||||
a short clip of the beginning when the user draws small strokes by starting
|
||||
(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
|
||||
determine whether you can unpause or must play from the start.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void unpausesound(void)
|
||||
|
||||
Resumes a paused magic tool sound effect, if one was playing.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
|
||||
void special_notify(int flag)
|
||||
This function notifies Tux Paint of special events. Various values defined
|
||||
in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2024 by divers contributeurs; voir AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
septembre 16, 2024
|
||||
septembre 17, 2024
|
||||
|
||||
+-------------------------------------------------------+
|
||||
| Table des matières |
|
||||
|
|
@ -110,6 +110,12 @@ D. Qu'y a-t-il de neuf dans la version 0.9.34 de Tux Paint ?
|
|||
|
||||
New brushes
|
||||
New brushes for the Paint and Lines tools: Fluff (gradient).
|
||||
New Magic tool: Comic dots
|
||||
Draws a repeating dot pattern, simulating the "Ben Day process" used in
|
||||
early comic books.
|
||||
|
||||
Magic API Updates
|
||||
Sound pause and resume functions added.
|
||||
|
||||
Voir CHANGES.txt pour la liste complète des changements.
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
juin 1, 2024 </p>
|
||||
septembre 17, 2024 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -128,7 +128,7 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
</li>
|
||||
<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
|
||||
</li>
|
||||
|
|
@ -636,17 +636,13 @@
|
|||
</dl>
|
||||
</section><!-- H3: Informational -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<section class="indent"><!-- H3: Sound Functions -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
<h3 id="sound">
|
||||
Sound Functions </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
|
|
@ -663,6 +659,43 @@
|
|||
<dd>
|
||||
This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
|
||||
|
||||
<dt><code><b>int playingsound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void pausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void unpausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Resumes a paused magic tool sound effect, if one was playing. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</section><!-- H3: Sound Functions -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
|
||||
<dd>
|
||||
This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
|
||||
|
|
|
|||
|
|
@ -236,6 +236,9 @@
|
|||
|
||||
<dt>New Magic tool: Comic dots</dt>
|
||||
<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
|
||||
|
||||
<dt>Magic API Updates</dt>
|
||||
<dd>Sound pause and resume functions added.</dt>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2007-2024 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
Xuño 1, 2024
|
||||
Setembro 17, 2024
|
||||
|
||||
+--------------------------------------------------+
|
||||
| Table of Contents |
|
||||
|
|
@ -22,6 +22,7 @@
|
|||
| o Pixel Manipulations |
|
||||
| o Helper Functions |
|
||||
| o Informational |
|
||||
| o Sound Functions |
|
||||
| o Tux Paint System Calls |
|
||||
| o Color Conversions |
|
||||
| + Helper Macros in "tp_magic_api.h" |
|
||||
|
|
@ -640,12 +641,7 @@ char * data_directory
|
|||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
Sound Functions
|
||||
|
||||
void playsound(Mix_Chunk * snd, int pan, int dist)
|
||||
|
||||
|
|
@ -670,6 +666,46 @@ void stopsound(void)
|
|||
silence effects when the user stops using the tool (in your 'release'
|
||||
function).
|
||||
|
||||
int playingsound(void)
|
||||
|
||||
Call this function to determine whether a magic tool sound effect is still
|
||||
currently playing. Can be used by magic tools that pause and unpause their
|
||||
sounds (see below) to determine whether it's time to start a new sound —
|
||||
call playsound() instead of unpausesound(). A '1' is returned if a sound is
|
||||
playing; '0' otherwise.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void pausesound(void)
|
||||
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing.
|
||||
Useful when a magic tool sound is very long; avoid repeatedly playing just
|
||||
a short clip of the beginning when the user draws small strokes by starting
|
||||
(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
|
||||
determine whether you can unpause or must play from the start.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void unpausesound(void)
|
||||
|
||||
Resumes a paused magic tool sound effect, if one was playing.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
|
||||
void special_notify(int flag)
|
||||
This function notifies Tux Paint of special events. Various values defined
|
||||
in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2024 by varios colaboradores; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
16 de Setembro de 2024
|
||||
17 de Setembro de 2024
|
||||
|
||||
+--------------------------------------------------------+
|
||||
| Índice |
|
||||
|
|
@ -106,6 +106,12 @@ D. What's New in Tux Paint version 0.9.34?
|
|||
|
||||
New brushes
|
||||
New brushes for the Paint and Lines tools: Fluff (gradient).
|
||||
New Magic tool: Comic dots
|
||||
Draws a repeating dot pattern, simulating the "Ben Day process" used in
|
||||
early comic books.
|
||||
|
||||
Magic API Updates
|
||||
Sound pause and resume functions added.
|
||||
|
||||
See CHANGES.txt for the complete list of changes.
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
Xuño 1, 2024 </p>
|
||||
Setembro 17, 2024 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -128,7 +128,7 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
</li>
|
||||
<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
|
||||
</li>
|
||||
|
|
@ -636,17 +636,13 @@
|
|||
</dl>
|
||||
</section><!-- H3: Informational -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<section class="indent"><!-- H3: Sound Functions -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
<h3 id="sound">
|
||||
Sound Functions </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
|
|
@ -663,6 +659,43 @@
|
|||
<dd>
|
||||
This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
|
||||
|
||||
<dt><code><b>int playingsound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void pausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void unpausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Resumes a paused magic tool sound effect, if one was playing. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</section><!-- H3: Sound Functions -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
|
||||
<dd>
|
||||
This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
|
||||
|
|
|
|||
|
|
@ -236,6 +236,9 @@
|
|||
|
||||
<dt>New Magic tool: Comic dots</dt>
|
||||
<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
|
||||
|
||||
<dt>Magic API Updates</dt>
|
||||
<dd>Sound pause and resume functions added.</dt>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Höfundarréttur © 2007-2024 eftir various contributors; sjá AUTHORS-skrá.
|
||||
https://tuxpaint.org/
|
||||
|
||||
1. júní 2024
|
||||
17. september 2024
|
||||
|
||||
+--------------------------------------------------+
|
||||
| Efnisyfirlit |
|
||||
|
|
@ -22,6 +22,7 @@
|
|||
| o Pixel Manipulations |
|
||||
| o Helper Functions |
|
||||
| o Til upplýsingar |
|
||||
| o Sound Functions |
|
||||
| o Tux Paint System Calls |
|
||||
| o Color Conversions |
|
||||
| + Helper Macros in "tp_magic_api.h" |
|
||||
|
|
@ -640,12 +641,7 @@ char * data_directory
|
|||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
Sound Functions
|
||||
|
||||
void playsound(Mix_Chunk * snd, int pan, int dist)
|
||||
|
||||
|
|
@ -670,6 +666,46 @@ void stopsound(void)
|
|||
silence effects when the user stops using the tool (in your 'release'
|
||||
function).
|
||||
|
||||
int playingsound(void)
|
||||
|
||||
Call this function to determine whether a magic tool sound effect is still
|
||||
currently playing. Can be used by magic tools that pause and unpause their
|
||||
sounds (see below) to determine whether it's time to start a new sound —
|
||||
call playsound() instead of unpausesound(). A '1' is returned if a sound is
|
||||
playing; '0' otherwise.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void pausesound(void)
|
||||
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing.
|
||||
Useful when a magic tool sound is very long; avoid repeatedly playing just
|
||||
a short clip of the beginning when the user draws small strokes by starting
|
||||
(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
|
||||
determine whether you can unpause or must play from the start.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void unpausesound(void)
|
||||
|
||||
Resumes a paused magic tool sound effect, if one was playing.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
|
||||
void special_notify(int flag)
|
||||
This function notifies Tux Paint of special events. Various values defined
|
||||
in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2024 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
september 16, 2024
|
||||
september 17, 2024
|
||||
|
||||
+-------------------------------------------------+
|
||||
| Table of Contents |
|
||||
|
|
@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34?
|
|||
|
||||
New brushes
|
||||
New brushes for the Paint and Lines tools: Fluff (gradient).
|
||||
New Magic tool: Comic dots
|
||||
Draws a repeating dot pattern, simulating the "Ben Day process" used in
|
||||
early comic books.
|
||||
|
||||
Magic API Updates
|
||||
Sound pause and resume functions added.
|
||||
|
||||
See CHANGES.txt for the complete list of changes.
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
1. júní 2024 </p>
|
||||
17. september 2024 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -128,7 +128,7 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Til upplýsingar</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Til upplýsingar</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
</li>
|
||||
<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
|
||||
</li>
|
||||
|
|
@ -636,17 +636,13 @@
|
|||
</dl>
|
||||
</section><!-- H3: Informational -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<section class="indent"><!-- H3: Sound Functions -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
<h3 id="sound">
|
||||
Sound Functions </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
|
|
@ -663,6 +659,43 @@
|
|||
<dd>
|
||||
This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
|
||||
|
||||
<dt><code><b>int playingsound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void pausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void unpausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Resumes a paused magic tool sound effect, if one was playing. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</section><!-- H3: Sound Functions -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
|
||||
<dd>
|
||||
This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
|
||||
|
|
|
|||
|
|
@ -236,6 +236,9 @@
|
|||
|
||||
<dt>New Magic tool: Comic dots</dt>
|
||||
<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
|
||||
|
||||
<dt>Magic API Updates</dt>
|
||||
<dd>Sound pause and resume functions added.</dt>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2007-2024 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
6月 1, 2024
|
||||
9月 17, 2024
|
||||
|
||||
+--------------------------------------------------+
|
||||
| Table of Contents |
|
||||
|
|
@ -22,6 +22,7 @@
|
|||
| o Pixel Manipulations |
|
||||
| o Helper Functions |
|
||||
| o Informational |
|
||||
| o Sound Functions |
|
||||
| o Tux Paint System Calls |
|
||||
| o Color Conversions |
|
||||
| + Helper Macros in "tp_magic_api.h" |
|
||||
|
|
@ -640,12 +641,7 @@ char * data_directory
|
|||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
Sound Functions
|
||||
|
||||
void playsound(Mix_Chunk * snd, int pan, int dist)
|
||||
|
||||
|
|
@ -670,6 +666,46 @@ void stopsound(void)
|
|||
silence effects when the user stops using the tool (in your 'release'
|
||||
function).
|
||||
|
||||
int playingsound(void)
|
||||
|
||||
Call this function to determine whether a magic tool sound effect is still
|
||||
currently playing. Can be used by magic tools that pause and unpause their
|
||||
sounds (see below) to determine whether it's time to start a new sound —
|
||||
call playsound() instead of unpausesound(). A '1' is returned if a sound is
|
||||
playing; '0' otherwise.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void pausesound(void)
|
||||
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing.
|
||||
Useful when a magic tool sound is very long; avoid repeatedly playing just
|
||||
a short clip of the beginning when the user draws small strokes by starting
|
||||
(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
|
||||
determine whether you can unpause or must play from the start.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void unpausesound(void)
|
||||
|
||||
Resumes a paused magic tool sound effect, if one was playing.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
|
||||
void special_notify(int flag)
|
||||
This function notifies Tux Paint of special events. Various values defined
|
||||
in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2024 by various contributors; AUTHORS.txt 参照.
|
||||
https://tuxpaint.org/
|
||||
|
||||
2024年9月16日
|
||||
2024年9月17日
|
||||
|
||||
+--------------------------------------------------+
|
||||
| 目次 |
|
||||
|
|
@ -103,6 +103,12 @@ D. Tux Paint バージョン 0.9.34 での変更点
|
|||
|
||||
ブラシの追加
|
||||
New brushes for the Paint and Lines tools: Fluff (gradient).
|
||||
New Magic tool: Comic dots
|
||||
Draws a repeating dot pattern, simulating the "Ben Day process" used in
|
||||
early comic books.
|
||||
|
||||
Magic API Updates
|
||||
Sound pause and resume functions added.
|
||||
|
||||
全ての変更点については、CHANGES.txt をお読みください。
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
6月 1, 2024 </p>
|
||||
9月 17, 2024 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -128,7 +128,7 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
</li>
|
||||
<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
|
||||
</li>
|
||||
|
|
@ -636,17 +636,13 @@
|
|||
</dl>
|
||||
</section><!-- H3: Informational -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<section class="indent"><!-- H3: Sound Functions -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
<h3 id="sound">
|
||||
Sound Functions </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
|
|
@ -663,6 +659,43 @@
|
|||
<dd>
|
||||
This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
|
||||
|
||||
<dt><code><b>int playingsound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void pausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void unpausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Resumes a paused magic tool sound effect, if one was playing. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</section><!-- H3: Sound Functions -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
|
||||
<dd>
|
||||
This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
|
||||
|
|
|
|||
|
|
@ -236,6 +236,9 @@
|
|||
|
||||
<dt>New Magic tool: Comic dots</dt>
|
||||
<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
|
||||
|
||||
<dt>Magic API Updates</dt>
|
||||
<dd>Sound pause and resume functions added.</dt>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2007-2024 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
qershor 1, 2024
|
||||
shtator 17, 2024
|
||||
|
||||
+--------------------------------------------------+
|
||||
| Table of Contents |
|
||||
|
|
@ -22,6 +22,7 @@
|
|||
| o Pixel Manipulations |
|
||||
| o Helper Functions |
|
||||
| o Informational |
|
||||
| o Sound Functions |
|
||||
| o Tux Paint System Calls |
|
||||
| o Color Conversions |
|
||||
| + Helper Macros in "tp_magic_api.h" |
|
||||
|
|
@ -640,12 +641,7 @@ char * data_directory
|
|||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
Sound Functions
|
||||
|
||||
void playsound(Mix_Chunk * snd, int pan, int dist)
|
||||
|
||||
|
|
@ -670,6 +666,46 @@ void stopsound(void)
|
|||
silence effects when the user stops using the tool (in your 'release'
|
||||
function).
|
||||
|
||||
int playingsound(void)
|
||||
|
||||
Call this function to determine whether a magic tool sound effect is still
|
||||
currently playing. Can be used by magic tools that pause and unpause their
|
||||
sounds (see below) to determine whether it's time to start a new sound —
|
||||
call playsound() instead of unpausesound(). A '1' is returned if a sound is
|
||||
playing; '0' otherwise.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void pausesound(void)
|
||||
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing.
|
||||
Useful when a magic tool sound is very long; avoid repeatedly playing just
|
||||
a short clip of the beginning when the user draws small strokes by starting
|
||||
(playsound()) and stopping (stopsound()) the sound. Use playingsound() to
|
||||
determine whether you can unpause or must play from the start.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
void unpausesound(void)
|
||||
|
||||
Resumes a paused magic tool sound effect, if one was playing.
|
||||
|
||||
Note: Added to Tux Paint 0.9.34; Magic API version 0x0000000B.
|
||||
|
||||
|
||||
|
||||
|
||||
Tux Paint System Calls
|
||||
|
||||
void update_progress_bar(void)
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the
|
||||
bottom of the screen). Useful for routines that may take a long time, to
|
||||
provide feedback to the user that Tux Paint has not crashed or frozen.
|
||||
|
||||
void special_notify(int flag)
|
||||
This function notifies Tux Paint of special events. Various values defined
|
||||
in "tp_magic_api.h" can be 'or'ed together (using C's boolean 'or': "|")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Të drejta kopjimi © 2002-2024 nga kontribues të ndryshëm; shihni AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
16 shtator 2024
|
||||
17 shtator 2024
|
||||
|
||||
+---------------------------------------------------+
|
||||
| Pasqyrë e Lëndës |
|
||||
|
|
@ -105,6 +105,12 @@ D. What's New in Tux Paint version 0.9.34?
|
|||
|
||||
New brushes
|
||||
New brushes for the Paint and Lines tools: Fluff (gradient).
|
||||
New Magic tool: Comic dots
|
||||
Draws a repeating dot pattern, simulating the "Ben Day process" used in
|
||||
early comic books.
|
||||
|
||||
Magic API Updates
|
||||
Sound pause and resume functions added.
|
||||
|
||||
Për listën e plotë të ndryshimeve, shihni CHANGES.txt.
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
qershor 1, 2024 </p>
|
||||
shtator 17, 2024 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -128,7 +128,7 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li><a href="#tpfuncs">Tux Paint Functions and Data</a> <ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
<li><a href="#pixel_manip">Pixel Manipulations</a></li> <li><a href="#helper_funcs">Helper Functions</a></li> <li><a href="#informational">Informational</a></li> <li><a href="#sound">Sound Functions</a></li> <li><a href="#syscalls">Tux Paint System Calls</a></li> <li><a href="#color_convs">Color Conversions</a></li> </ul>
|
||||
</li>
|
||||
<li><a href="#macros">Helper Macros in "tp_magic_api.h"</a></li> <li><a href="#consts">Constant Definitions in "tp_magic_api.h"</a></li> </ul>
|
||||
</li>
|
||||
|
|
@ -636,17 +636,13 @@
|
|||
</dl>
|
||||
</section><!-- H3: Informational -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<section class="indent"><!-- H3: Sound Functions -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
<h3 id="sound">
|
||||
Sound Functions </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
|
|
@ -663,6 +659,43 @@
|
|||
<dd>
|
||||
This function stops playing a sound played by <code>playsound()</code>. It is useful to silence effects when the user stops using the tool (in your '<code>release</code>' function). </dd>
|
||||
|
||||
<dt><code><b>int playingsound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Call this function to determine whether a magic tool sound effect is still currently playing. Can be used by magic tools that pause and unpause their sounds (see below) to determine whether it's time to start a new sound — call <code>playsound()</code> instead of <code>unpausesound()</code>. A '1' is returned if a sound is playing; '0' otherwise. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void pausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Pauses the magic tool sound effect; it may be unpaused to resume playing. Useful when a magic tool sound is very long; avoid repeatedly playing just a short clip of the beginning when the user draws small strokes by starting (<code>playsound()</code>) and stopping (<code>stopsound()</code>) the sound. Use <code>playingsound()</code> to determine whether you can unpause or must play from the start. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
|
||||
<dt><code><b>void unpausesound(void)</b></code></dt>
|
||||
<dd>
|
||||
<p>
|
||||
Resumes a paused magic tool sound effect, if one was playing. </p>
|
||||
<p>
|
||||
<b>Note:</b> Added to Tux Paint 0.9.34; Magic API version 0x0000000B. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</section><!-- H3: Sound Functions -->
|
||||
|
||||
<section class="indent"><!-- H3: Tux Paint System Calls -->
|
||||
<header>
|
||||
<h3 id="syscalls">
|
||||
Tux Paint System Calls </h3>
|
||||
</header>
|
||||
|
||||
<dl>
|
||||
<dt><code><b>void update_progress_bar(void)</b></code></dt>
|
||||
<dd>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar (at the bottom of the screen). Useful for routines that may take a long time, to provide feedback to the user that Tux Paint has not crashed or frozen. </dd>
|
||||
|
||||
<dt id="special_notify"><code><b>void special_notify(int flag)</b></code></dt>
|
||||
<dd>
|
||||
This function notifies Tux Paint of special events. Various values defined in "<code>tp_magic_api.h</code>" can be 'or'ed together (using C's boolean 'or': "<code>|</code>") and sent to this function. <dl>
|
||||
|
|
|
|||
|
|
@ -236,6 +236,9 @@
|
|||
|
||||
<dt>New Magic tool: Comic dots</dt>
|
||||
<dd>Draws a repeating dot pattern, simulating the "Ben Day process" used in early comic books.</dd>
|
||||
|
||||
<dt>Magic API Updates</dt>
|
||||
<dd>Sound pause and resume functions added.</dt>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
|
||||
Last updated: September 16, 2024
|
||||
Last updated: September 17, 2024
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
|
@ -222,7 +222,10 @@ void comicdot_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
update_rect->w = (x + comicdot_radius) - update_rect->x;
|
||||
update_rect->h = (y + comicdot_radius) - update_rect->y;
|
||||
|
||||
api->playsound(comicdot_snd, 64 + ((x * 127) / canvas->w), 255);
|
||||
if (api->playingsound())
|
||||
api->unpausesound();
|
||||
else
|
||||
api->playsound(comicdot_snd, 64 + ((x * 127) / canvas->w), 255);
|
||||
}
|
||||
|
||||
void comicdot_click(magic_api * api, int which, int mode,
|
||||
|
|
@ -251,18 +254,15 @@ void comicdot_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
|
|||
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
||||
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
/* FIXME: Would be nice to be able to ask Tux Paint to pause
|
||||
the sound (`Mix_Pause()`), and then resume (`Mix_Resume()`)
|
||||
(or start new (`Mix_PlayChannel()`) if nothing is currently playing)
|
||||
on click/drag. That way the sound won't start over every time
|
||||
you make small stroke. */
|
||||
api->stopsound();
|
||||
api->pausesound();
|
||||
}
|
||||
|
||||
void comicdot_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
int i;
|
||||
|
||||
api->stopsound();
|
||||
|
||||
if (comicdot_snd != NULL)
|
||||
Mix_FreeChunk(comicdot_snd);
|
||||
|
||||
|
|
@ -298,6 +298,7 @@ void comicdot_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
|||
void comicdot_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->stopsound();
|
||||
}
|
||||
|
||||
int comicdot_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
|
|
|
|||
|
|
@ -127,6 +127,16 @@ typedef struct magic_api_t {
|
|||
loudest) */
|
||||
void (*playsound)(Mix_Chunk *, int, int);
|
||||
|
||||
/* Asks Tux Paint whether a sound is currently being played (by 'playsound()') */
|
||||
int (*playingsound)(void);
|
||||
|
||||
/* Asks Tux Paint to pause the sound being played by 'playsound()' */
|
||||
void (*pausesound)(void);
|
||||
|
||||
/* Asks Tux Paint to resume (unpause) the sound being played by
|
||||
'playsound()' (if any) */
|
||||
void (*unpausesound)(void);
|
||||
|
||||
/* Asks Tux Paint to stop playing the sound played by 'playsound()' */
|
||||
void (*stopsound)(void);
|
||||
|
||||
|
|
|
|||
|
|
@ -2295,6 +2295,9 @@ static int magic_sort(const void *a, const void *b);
|
|||
|
||||
Mix_Chunk *magic_current_snd_ptr;
|
||||
static void magic_playsound(Mix_Chunk * snd, int left_right, int up_down);
|
||||
static int magic_playingsound(void);
|
||||
static void magic_pausesound(void);
|
||||
static void magic_unpausesound(void);
|
||||
static void magic_stopsound(void);
|
||||
static void magic_line_func(void *mapi,
|
||||
int which, SDL_Surface * canvas,
|
||||
|
|
@ -21729,6 +21732,9 @@ static void load_magic_plugins(void)
|
|||
magic_api_struct->xorpixel = magic_xorpixel;
|
||||
magic_api_struct->line = magic_line_func;
|
||||
magic_api_struct->playsound = magic_playsound;
|
||||
magic_api_struct->playingsound = magic_playingsound;
|
||||
magic_api_struct->pausesound = magic_pausesound;
|
||||
magic_api_struct->unpausesound = magic_unpausesound;
|
||||
magic_api_struct->stopsound = magic_stopsound;
|
||||
magic_api_struct->special_notify = special_notify;
|
||||
magic_api_struct->button_down = magic_button_down;
|
||||
|
|
@ -22403,6 +22409,29 @@ static void magic_playsound(Mix_Chunk * snd, int left_right, int up_down)
|
|||
#endif
|
||||
}
|
||||
|
||||
static int magic_playingsound(void)
|
||||
{
|
||||
#ifndef NOSOUND
|
||||
int is_playing;
|
||||
is_playing = Mix_Playing(0);
|
||||
return is_playing;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void magic_pausesound(void)
|
||||
{
|
||||
#ifndef NOSOUND
|
||||
return Mix_Pause(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void magic_unpausesound(void)
|
||||
{
|
||||
#ifndef NOSOUND
|
||||
return Mix_Resume(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* FIXME
|
||||
*/
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue