Refresh EXTENDING; re: sfx/descr sound l10n

This commit is contained in:
Bill Kendrick 2021-09-19 11:57:05 -07:00
parent 82708e60fa
commit 65a565d7a7
10 changed files with 60 additions and 45 deletions

View file

@ -337,9 +337,11 @@ Stamps
also create WAV or OGG files with the locale's label in the
filename, in the form: "stamp_LOCALE.EXT"
"stamp.png"'s sound effect, when Tux Paint is run in Spanish mode,
would be "stamp.png". In French mode, "stamp_es.wav". In Brazilian
Portuguese mode, "stamp_fr.wav". And so on...
The sound effect that will be played when the stamp corresponding to
the image file "stamp.png" is selected, and when Tux Paint is using
the Spanish locale, would be "stamp_es.wav". Under the French
locale, it would be "stamp_fr.wav". Under the Brazilian Portuguese
locale, "stamp_pt_BR.wav". And so on...
If no localized sound effect can be loaded, Tux Paint will attempt
to load the 'default' sound file. (e.g., "stamp.wav")
@ -366,10 +368,11 @@ Stamps
files with both "_desc" and the locale's label in the filename, in
the form: "stamp_desc_LOCALE.EXT"
"stamp.png"'s descriptive sound, when Tux Paint is run in Spanish
mode, would be "stamp_desc_es.wav". In French mode,
"stamp_desc_fr.wav". In Brazilian Portuguese mode,
"stamp_desc_pt_BR.wav". And so on...
The descriptive sound that will be played when the stamp
corresponding to the image file "stamp.png" is selected, and when
Tux Paint is using the Spanish locale, would be "stamp_desc_es.wav".
Under the French locale, it would be "stamp_desc_fr.wav". Under the
Brazilian Portuguese locale, "stamp_desc_pt_BR.wav". And so on...
If no localized descriptive sound can be loaded, Tux Paint will
attempt to load the 'default' sound file. (e.g., "stamp_desc.wav")