336 lines
9.2 KiB
C
336 lines
9.2 KiB
C
/*
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hqNx filter look-up table init and helper functions
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Copyright (C) 2003 MaxSt <maxst@hiend3d.com>
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Library-ified by Bill Kendrick <bill@newbreedsoftware.com>
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Based on "hq3x_src_c.zip" dated August 5, 2003
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from: http://www.hiend3d.com/hq3x.html
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December 20, 2003 - December 23, 2003
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include "SDL.h"
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#include "hqxx.h"
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Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y, Uint8 * alpha)
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{
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int bpp;
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Uint8 * p;
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Uint32 pixel;
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Uint8 r, g, b;
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Uint16 pixel16;
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pixel = 0;
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/* Assuming the X/Y values are within the bounds of this surface... */
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if (x >= 0 && y >= 0 && x < surface -> w && y < surface -> h)
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{
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/* SDL_LockSurface(surface); */
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/* Determine bytes-per-pixel for the surface in question: */
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bpp = surface->format->BytesPerPixel;
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/* Set a pointer to the exact location in memory of the pixel
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in question: */
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p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
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(y * surface->pitch) + /* Go down Y lines */
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(x * bpp)); /* Go in X pixels */
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/* Return the correctly-sized piece of data containing the
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* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
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* RGB value) */
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if (bpp == 1) /* 8-bit display */
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pixel = *p;
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else if (bpp == 2) /* 16-bit display */
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pixel = *(Uint16 *)p;
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else if (bpp == 3) /* 24-bit display */
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{
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/* Depending on the byte-order, it could be stored RGB or BGR! */
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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pixel = p[0] << 16 | p[1] << 8 | p[2];
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else
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pixel = p[0] | p[1] << 8 | p[2] << 16;
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}
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else if (bpp == 4) /* 32-bit display */
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pixel = *(Uint32 *)p;
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/* SDL_UnlockSurface(surface); */
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}
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if (alpha == NULL)
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SDL_GetRGB(pixel, surface->format, &r, &g, &b);
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else
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SDL_GetRGBA(pixel, surface->format, &r, &g, &b, alpha);
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/* (Perhaps reducing the number of colors by chopping off the bottoms of
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R, G and B will help?) */
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pixel16 = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
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return pixel16;
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}
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void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint16 pixel, Uint8 alpha)
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{
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int bpp;
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Uint8 * p;
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Uint8 r, g, b;
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Uint32 sdlpixel;
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/* Convert the 16bpp RGB-565 to the current surface's format: */
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r = (pixel & 0xF800) >> 8;
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g = ((pixel & 0x07E0) >> 5) << 2;
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b = (pixel & 0x001F) << 3;
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sdlpixel = SDL_MapRGBA(surface->format, r, g, b, alpha);
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/* Assuming the X/Y values are within the bounds of this surface... */
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if (x >= 0 && y >= 0 && x < surface->w && y < surface->h)
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{
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/* SDL_LockSurface(surface); */
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/* Determine bytes-per-pixel for the surface in question: */
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bpp = surface->format->BytesPerPixel;
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/* Set a pointer to the exact location in memory of the pixel
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* in question: */
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p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
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(y * surface->pitch) + /* Go down Y lines */
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(x * bpp)); /* Go in X pixels */
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/* Set the (correctly-sized) piece of data in the surface's RAM
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* to the pixel value sent in: */
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if (bpp == 1)
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*p = sdlpixel;
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else if (bpp == 2)
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*(Uint16 *)p = sdlpixel;
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else if (bpp == 3)
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{
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = (sdlpixel >> 16) & 0xff;
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p[1] = (sdlpixel >> 8) & 0xff;
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p[2] = sdlpixel & 0xff;
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}
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else
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{
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p[0] = sdlpixel & 0xff;
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p[1] = (sdlpixel >> 8) & 0xff;
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p[2] = (sdlpixel >> 16) & 0xff;
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}
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}
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else if (bpp == 4)
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{
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*(Uint32 *)p = sdlpixel;
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}
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/* SDL_UnlockSurface(surface); */
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}
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}
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void InitLUTs(Uint32 * RGBtoYUV)
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{
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int i, j, k, r, g, b, Y, u, v;
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for (i = 0; i < 32; i++)
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{
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for (j = 0; j < 64; j++)
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{
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for (k = 0; k < 32; k++)
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{
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r = i << 3;
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g = j << 2;
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b = k << 3;
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Y = (r + g + b) >> 2;
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u = 128 + ((r - b) >> 2);
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v = 128 + ((-r + 2 * g - b) >> 3);
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RGBtoYUV[(i << 11) + (j << 5) + k] = (((Y & 0xF8) << 8) |
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((u & 0xFE) << 3) |
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(v >> 3));
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}
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}
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}
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}
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inline void Interp0(SDL_Surface * dest, int x, int y, Uint16 c, Uint8 alpha)
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{
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp1(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
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{
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Uint32 c;
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// c = (c1 * 3 + c2) >> 2;
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c = ((((c1 & 0x07E0) * 3 + (c2 & 0x07E0)) & (0x07E0 << 2)) +
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(((c1 & 0xF81F) * 3 + (c2 & 0xF81F)) & (0xF81F << 2))) >> 2;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp2(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
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{
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Uint32 c;
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/* FIXME? */
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// c = (c1 * 2 + c2 + c3) >> 2;
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c = ((((c1 & 0x07E0) * 2 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 2)) +
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(((c1 & 0xF81F) * 2 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 2)))
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>> 2;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp3(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
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{
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Uint32 c;
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//c = (c1 * 7 + c2) / 8;
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//c = ((((c1 & 0x00FF00) * 7 + (c2 & 0x00FF00)) & 0x0007F800) +
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// (((c1 & 0xFF00FF) * 7 + (c2 & 0xFF00FF)) & 0x07F807F8)) >> 3;
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c = ((((c1 & 0x07E0) * 7 + (c2 & 0x07E0)) & (0x07E0 << 3)) +
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(((c1 & 0xF81F) * 7 + (c2 & 0xF81F)) & (0xF81F << 3))) >> 3;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp4(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
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{
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Uint32 c;
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//c = (c1 * 2 + (c2 + c3) * 7) / 16;
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//c = ((((c1 & 0x00FF00) * 2 +
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// ((c2 & 0x00FF00) +
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// (c3 & 0x00FF00)) * 7) & 0x000FF000) +
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// (((c1 & 0xFF00FF) * 2 +
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// ((c2 & 0xFF00FF) +
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// (c3 & 0xFF00FF)) * 7) & 0x0FF00FF0)) >> 4;
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c = ((((c1 & 0x07E0) * 2 +
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((c2 & 0x07E0) +
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(c3 & 0x07E0)) * 7) & 0x7E00) +
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(((c1 & 0xF81F) * 2 +
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((c2 & 0xF81F) +
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(c3 & 0xF81F)) * 7) & 0xF81F0)) >> 4;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp5(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
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{
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Uint32 c;
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// c = (c1 + c2) >> 1;
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c = ((((c1 & 0x07E0) + (c2 & 0x07E0)) & (0x07E0 << 1)) +
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(((c1 & 0xF81F) + (c2 & 0xF81F)) & (0xF81F << 1))) >> 1;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp6(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
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{
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Uint32 c;
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// c = (c1 * 5 + c2 * 2 + c3) / 8;
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// c = ((((c1 & 0x00FF00) * 5 +
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// (c2 & 0x00FF00) * 2 + (c3 & 0x00FF00)) & 0x0007F800) +
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// (((c1 & 0xFF00FF) * 5 +
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// (c2 & 0xFF00FF) * 2 + (c3 & 0xFF00FF)) & 0x07F807F8)) >> 3;
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c = ((((c1 & 0x07E0) * 5 +
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(c2 & 0x07E0) * 2 + (c3 & 0x07E0)) & (0x07E0 << 3)) +
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(((c1 & 0xF81F) * 5 +
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(c2 & 0xF81F) * 2 + (c3 & 0xF81F)) & (0xF81F << 3))) >> 3;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp7(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
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{
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Uint32 c;
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//c = (c1 * 6 + c2 + c3) / 8;
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//c = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00)) & 0x0007F800) +
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// (((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF)) & 0x07F807F8))
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// >> 3;
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c = ((((c1 & 0x07E0)*6 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 3)) +
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(((c1 & 0xF81F)*6 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 3)))
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>> 3;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline void Interp8(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
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{
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Uint32 c;
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//c = (c1 * 5 + c2 * 3) / 8;
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//c = ((((c1 & 0x00FF00) * 5 + (c2 & 0x00FF00) * 3) & 0x0007F800) +
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// (((c1 & 0xFF00FF) * 5 + (c2 & 0xFF00FF) * 3) & 0x07F807F8)) >> 3;
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c = ((((c1 & 0x07E0) * 5 + (c2 & 0x07E0) * 3) & (0x07E0 << 3)) +
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(((c1 & 0xF81F) * 5 + (c2 & 0xF81F) * 3) & (0xF81F << 3))) >> 3;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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inline int Diff(unsigned int w1, unsigned int w2)
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{
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return ((abs((w1 & Ymask) - (w2 & Ymask)) > trY) ||
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(abs((w1 & Umask) - (w2 & Umask)) > trU) ||
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(abs((w1 & Vmask) - (w2 & Vmask)) > trV));
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}
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