413 lines
12 KiB
C
413 lines
12 KiB
C
/*
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clone.c
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Clone tool paintbrush Magic Tools Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: January 16, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* What tools we contain: */
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enum
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{
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TOOL_CLONE,
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NUM_TOOLS
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};
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/* Tool states: */
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enum
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{
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CLONE_READY_TO_START,
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CLONE_STARTING,
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CLONE_CLONING
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};
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/* Our globals: */
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static Mix_Chunk *clone_start_snd, *clone_snd;
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int clone_state;
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int clone_src_x, clone_src_y;
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int clone_drag_start_x, clone_drag_start_y;
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SDL_Surface *clone_last;
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int clone_crosshair_visible;
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int clone_radius = 16;
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/* Local function prototype: */
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int clone_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 clone_api_version(void);
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int clone_get_tool_count(magic_api * api);
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SDL_Surface *clone_get_icon(magic_api * api, int which);
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char *clone_get_name(magic_api * api, int which);
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int clone_get_group(magic_api * api, int which);
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int clone_get_order(int which);
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char *clone_get_description(magic_api * api, int which, int mode);
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void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs);
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void clone_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void clone_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void clone_shutdown(magic_api * api);
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void clone_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int clone_requires_colors(magic_api * api, int which);
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void clone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void clone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int clone_modes(magic_api * api, int which);
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void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y);
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void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect);
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Uint8 clone_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 clone_default_size(magic_api * api, int which, int mode);
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void clone_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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// No setup required:
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int clone_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level)
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{
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char fname[1024];
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if (complexity_level == MAGIC_COMPLEXITY_NOVICE) {
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/* Clone tool not available in "novice" mode */
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return(0);
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}
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snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg", api->data_directory);
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clone_start_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg", api->data_directory);
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clone_snd = Mix_LoadWAV(fname);
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clone_state = CLONE_READY_TO_START;
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clone_crosshair_visible = 0;
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return (1);
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}
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Uint32 clone_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// We have multiple tools:
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int clone_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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// Load our icons:
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SDL_Surface *clone_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/clone.png", api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Clone")));
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}
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// Return our groups:
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int clone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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// Return our order:
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int clone_get_order(int which ATTRIBUTE_UNUSED)
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{
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return 100;
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}
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// Return our descriptions, localized:
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char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup
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(gettext_noop
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("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture.")));
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return (NULL);
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}
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// Do the effect:
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static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int yy, dx;
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int srcx, srcy;
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SDL_Rect src;
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SDL_Rect dest;
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srcx = clone_src_x + (x - clone_drag_start_x);
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srcy = clone_src_y + (y - clone_drag_start_y);
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if (!api->touched(x, y))
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{
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for (yy = -clone_radius; yy < clone_radius; yy++)
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{
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/* Since we're just copying from last to canvas,
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speed things up by using SDL_BlitSurface() on
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slices, rather than getpixel()/putpixel() on
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individual pixels (along with an in_circle() test) */
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dx = sqrt(pow(clone_radius, 2) - pow(yy, 2));
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src.y = srcy + yy;
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src.x = srcx - dx;
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src.w = dx * 2;
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src.h = 1;
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dest.y = y + yy;
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dest.x = x - dx;
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dest.w = dx * 2;
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dest.h = 1;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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}
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}
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// Affect the canvas on drag:
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void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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/* Step 3 - Actively cloning (moving the mouse) */
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/* Erase crosshairs at old source position */
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//printf("clone_drag: erasing crosshairs (state = %d)\n", clone_state);
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clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
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clone_crosshair_visible = 0;
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/* Do the cloning (and draw crosshairs at new source position) */
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clone_doit(api, which, canvas, clone_last, ox, oy, x, y, update_rect, 1);
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}
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void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs)
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{
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if (clone_state != CLONE_CLONING)
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return;
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clone_drag_start_x = ox;
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clone_drag_start_y = oy;
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_clone);
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/* Move source position relative to mouse motion */
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clone_src_x += (x - ox);
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clone_src_y += (y - oy);
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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if (crosshairs)
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{
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//printf("clone_doit: drawing crosshairs\n");
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clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
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/* FIXME be more clever */
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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clone_crosshair_visible = 1;
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}
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else
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{
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update_rect->x = x - clone_radius * 4;
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update_rect->y = y - clone_radius * 4;
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update_rect->w = (ox + clone_radius * 8) - update_rect->x;
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update_rect->h = (oy + clone_radius * 8) - update_rect->y;
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}
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api->playsound(clone_snd, (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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if (clone_state == CLONE_READY_TO_START)
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{
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/* Step 1 - Picking a source for the clone */
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clone_src_x = x;
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clone_src_y = y;
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clone_state = CLONE_STARTING;
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api->playsound(clone_start_snd, (x * 255) / canvas->w, 255);
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SDL_BlitSurface(last, NULL, clone_last, NULL);
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/* Draw crosshairs at starting source position */
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//printf("clone_click: drawing crosshairs\n");
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clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
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clone_crosshair_visible = 1;
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update_rect->x = x - 15;
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update_rect->y = y - 15;
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update_rect->w = 32;
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update_rect->h = 32;
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}
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else if (clone_state == CLONE_CLONING)
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{
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/* Step 2 - Starting a clone (hopefully holding mouse down here) */
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clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0);
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}
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}
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void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
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{
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if (clone_state == CLONE_STARTING)
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{
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/* Release of the initial click (to pick initial source position);
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now ready for second click (to begin cloning) */
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clone_state = CLONE_CLONING;
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}
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else
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{
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done_cloning(api, canvas, update_rect);
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}
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}
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void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect)
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{
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/* Done cloning! */
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/* Erase crosshairs from source position, now that we're all done */
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if (clone_crosshair_visible)
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{
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//printf("done_cloning: erasing crosshairs\n");
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clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
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update_rect->x = clone_src_x - 15;
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update_rect->y = clone_src_y - 15;
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update_rect->w = 32;
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update_rect->h = 32;
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clone_crosshair_visible = 0;
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}
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clone_state = CLONE_READY_TO_START;
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api->stopsound();
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}
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void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y)
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{
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int i;
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for (i = -15; i < 16; i++)
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{
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api->xorpixel(canvas, x + i, y);
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api->xorpixel(canvas, x, y + i);
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}
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}
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void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (clone_snd != NULL)
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Mix_FreeChunk(clone_snd);
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if (clone_start_snd != NULL)
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Mix_FreeChunk(clone_start_snd);
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}
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void clone_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void clone_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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clone_last =
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SDL_CreateRGBSurface(0, canvas->w, canvas->h,
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canvas->format->BitsPerPixel, canvas->format->Rmask,
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canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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clone_state = CLONE_READY_TO_START;
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}
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void clone_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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{
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SDL_Rect update_rect; /* Needed to satisfy done_cloning() :-( */
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done_cloning(api, canvas, &update_rect);
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if (clone_last != NULL)
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SDL_FreeSurface(clone_last);
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}
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int clone_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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Uint8 clone_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 8;
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}
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Uint8 clone_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 2;
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}
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void clone_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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clone_radius = size * 8;
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}
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