tuxpaint-pencil-sharpener/magic/src/clone.c
2024-01-16 21:31:07 -08:00

413 lines
12 KiB
C

/*
clone.c
Clone tool paintbrush Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* What tools we contain: */
enum
{
TOOL_CLONE,
NUM_TOOLS
};
/* Tool states: */
enum
{
CLONE_READY_TO_START,
CLONE_STARTING,
CLONE_CLONING
};
/* Our globals: */
static Mix_Chunk *clone_start_snd, *clone_snd;
int clone_state;
int clone_src_x, clone_src_y;
int clone_drag_start_x, clone_drag_start_y;
SDL_Surface *clone_last;
int clone_crosshair_visible;
int clone_radius = 16;
/* Local function prototype: */
int clone_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
Uint32 clone_api_version(void);
int clone_get_tool_count(magic_api * api);
SDL_Surface *clone_get_icon(magic_api * api, int which);
char *clone_get_name(magic_api * api, int which);
int clone_get_group(magic_api * api, int which);
int clone_get_order(int which);
char *clone_get_description(magic_api * api, int which, int mode);
void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs);
void clone_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void clone_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void clone_shutdown(magic_api * api);
void clone_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int clone_requires_colors(magic_api * api, int which);
void clone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void clone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int clone_modes(magic_api * api, int which);
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y);
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect);
Uint8 clone_accepted_sizes(magic_api * api, int which, int mode);
Uint8 clone_default_size(magic_api * api, int which, int mode);
void clone_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
// No setup required:
int clone_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level)
{
char fname[1024];
if (complexity_level == MAGIC_COMPLEXITY_NOVICE) {
/* Clone tool not available in "novice" mode */
return(0);
}
snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg", api->data_directory);
clone_start_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg", api->data_directory);
clone_snd = Mix_LoadWAV(fname);
clone_state = CLONE_READY_TO_START;
clone_crosshair_visible = 0;
return (1);
}
Uint32 clone_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// We have multiple tools:
int clone_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
// Load our icons:
SDL_Surface *clone_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/clone.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Clone")));
}
// Return our groups:
int clone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
// Return our order:
int clone_get_order(int which ATTRIBUTE_UNUSED)
{
return 100;
}
// Return our descriptions, localized:
char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup
(gettext_noop
("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture.")));
return (NULL);
}
// Do the effect:
static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int yy, dx;
int srcx, srcy;
SDL_Rect src;
SDL_Rect dest;
srcx = clone_src_x + (x - clone_drag_start_x);
srcy = clone_src_y + (y - clone_drag_start_y);
if (!api->touched(x, y))
{
for (yy = -clone_radius; yy < clone_radius; yy++)
{
/* Since we're just copying from last to canvas,
speed things up by using SDL_BlitSurface() on
slices, rather than getpixel()/putpixel() on
individual pixels (along with an in_circle() test) */
dx = sqrt(pow(clone_radius, 2) - pow(yy, 2));
src.y = srcy + yy;
src.x = srcx - dx;
src.w = dx * 2;
src.h = 1;
dest.y = y + yy;
dest.x = x - dx;
dest.w = dx * 2;
dest.h = 1;
SDL_BlitSurface(last, &src, canvas, &dest);
}
}
}
// Affect the canvas on drag:
void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
/* Step 3 - Actively cloning (moving the mouse) */
/* Erase crosshairs at old source position */
//printf("clone_drag: erasing crosshairs (state = %d)\n", clone_state);
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
clone_crosshair_visible = 0;
/* Do the cloning (and draw crosshairs at new source position) */
clone_doit(api, which, canvas, clone_last, ox, oy, x, y, update_rect, 1);
}
void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs)
{
if (clone_state != CLONE_CLONING)
return;
clone_drag_start_x = ox;
clone_drag_start_y = oy;
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_clone);
/* Move source position relative to mouse motion */
clone_src_x += (x - ox);
clone_src_y += (y - oy);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
if (crosshairs)
{
//printf("clone_doit: drawing crosshairs\n");
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
/* FIXME be more clever */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
clone_crosshair_visible = 1;
}
else
{
update_rect->x = x - clone_radius * 4;
update_rect->y = y - clone_radius * 4;
update_rect->w = (ox + clone_radius * 8) - update_rect->x;
update_rect->h = (oy + clone_radius * 8) - update_rect->y;
}
api->playsound(clone_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (clone_state == CLONE_READY_TO_START)
{
/* Step 1 - Picking a source for the clone */
clone_src_x = x;
clone_src_y = y;
clone_state = CLONE_STARTING;
api->playsound(clone_start_snd, (x * 255) / canvas->w, 255);
SDL_BlitSurface(last, NULL, clone_last, NULL);
/* Draw crosshairs at starting source position */
//printf("clone_click: drawing crosshairs\n");
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
clone_crosshair_visible = 1;
update_rect->x = x - 15;
update_rect->y = y - 15;
update_rect->w = 32;
update_rect->h = 32;
}
else if (clone_state == CLONE_CLONING)
{
/* Step 2 - Starting a clone (hopefully holding mouse down here) */
clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0);
}
}
void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
if (clone_state == CLONE_STARTING)
{
/* Release of the initial click (to pick initial source position);
now ready for second click (to begin cloning) */
clone_state = CLONE_CLONING;
}
else
{
done_cloning(api, canvas, update_rect);
}
}
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect)
{
/* Done cloning! */
/* Erase crosshairs from source position, now that we're all done */
if (clone_crosshair_visible)
{
//printf("done_cloning: erasing crosshairs\n");
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
update_rect->x = clone_src_x - 15;
update_rect->y = clone_src_y - 15;
update_rect->w = 32;
update_rect->h = 32;
clone_crosshair_visible = 0;
}
clone_state = CLONE_READY_TO_START;
api->stopsound();
}
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y)
{
int i;
for (i = -15; i < 16; i++)
{
api->xorpixel(canvas, x + i, y);
api->xorpixel(canvas, x, y + i);
}
}
void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (clone_snd != NULL)
Mix_FreeChunk(clone_snd);
if (clone_start_snd != NULL)
Mix_FreeChunk(clone_start_snd);
}
void clone_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void clone_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
clone_last =
SDL_CreateRGBSurface(0, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
clone_state = CLONE_READY_TO_START;
}
void clone_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
SDL_Rect update_rect; /* Needed to satisfy done_cloning() :-( */
done_cloning(api, canvas, &update_rect);
if (clone_last != NULL)
SDL_FreeSurface(clone_last);
}
int clone_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 clone_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 8;
}
Uint8 clone_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 2;
}
void clone_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
clone_radius = size * 8;
}