/* clone.c Clone tool paintbrush Magic Tools Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2024 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: January 16, 2024 */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* What tools we contain: */ enum { TOOL_CLONE, NUM_TOOLS }; /* Tool states: */ enum { CLONE_READY_TO_START, CLONE_STARTING, CLONE_CLONING }; /* Our globals: */ static Mix_Chunk *clone_start_snd, *clone_snd; int clone_state; int clone_src_x, clone_src_y; int clone_drag_start_x, clone_drag_start_y; SDL_Surface *clone_last; int clone_crosshair_visible; int clone_radius = 16; /* Local function prototype: */ int clone_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); Uint32 clone_api_version(void); int clone_get_tool_count(magic_api * api); SDL_Surface *clone_get_icon(magic_api * api, int which); char *clone_get_name(magic_api * api, int which); int clone_get_group(magic_api * api, int which); int clone_get_order(int which); char *clone_get_description(magic_api * api, int which, int mode); void clone_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void clone_doit(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs); void clone_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void clone_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void clone_shutdown(magic_api * api); void clone_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int clone_requires_colors(magic_api * api, int which); void clone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void clone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int clone_modes(magic_api * api, int which); void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y); void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect); Uint8 clone_accepted_sizes(magic_api * api, int which, int mode); Uint8 clone_default_size(magic_api * api, int which, int mode); void clone_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); // No setup required: int clone_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level) { char fname[1024]; if (complexity_level == MAGIC_COMPLEXITY_NOVICE) { /* Clone tool not available in "novice" mode */ return(0); } snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg", api->data_directory); clone_start_snd = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg", api->data_directory); clone_snd = Mix_LoadWAV(fname); clone_state = CLONE_READY_TO_START; clone_crosshair_visible = 0; return (1); } Uint32 clone_api_version(void) { return (TP_MAGIC_API_VERSION); } // We have multiple tools: int clone_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return (NUM_TOOLS); } // Load our icons: SDL_Surface *clone_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/clone.png", api->data_directory); return (IMG_Load(fname)); } // Return our names, localized: char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (strdup(gettext_noop("Clone"))); } // Return our groups: int clone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_DISTORTS; } // Return our order: int clone_get_order(int which ATTRIBUTE_UNUSED) { return 100; } // Return our descriptions, localized: char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return (strdup (gettext_noop ("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture."))); return (NULL); } // Do the effect: static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api *api = (magic_api *) ptr; int yy, dx; int srcx, srcy; SDL_Rect src; SDL_Rect dest; srcx = clone_src_x + (x - clone_drag_start_x); srcy = clone_src_y + (y - clone_drag_start_y); if (!api->touched(x, y)) { for (yy = -clone_radius; yy < clone_radius; yy++) { /* Since we're just copying from last to canvas, speed things up by using SDL_BlitSurface() on slices, rather than getpixel()/putpixel() on individual pixels (along with an in_circle() test) */ dx = sqrt(pow(clone_radius, 2) - pow(yy, 2)); src.y = srcy + yy; src.x = srcx - dx; src.w = dx * 2; src.h = 1; dest.y = y + yy; dest.x = x - dx; dest.w = dx * 2; dest.h = 1; SDL_BlitSurface(last, &src, canvas, &dest); } } } // Affect the canvas on drag: void clone_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect) { /* Step 3 - Actively cloning (moving the mouse) */ /* Erase crosshairs at old source position */ //printf("clone_drag: erasing crosshairs (state = %d)\n", clone_state); clone_crosshairs(api, canvas, clone_src_x, clone_src_y); clone_crosshair_visible = 0; /* Do the cloning (and draw crosshairs at new source position) */ clone_doit(api, which, canvas, clone_last, ox, oy, x, y, update_rect, 1); } void clone_doit(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs) { if (clone_state != CLONE_CLONING) return; clone_drag_start_x = ox; clone_drag_start_y = oy; api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_clone); /* Move source position relative to mouse motion */ clone_src_x += (x - ox); clone_src_y += (y - oy); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } if (crosshairs) { //printf("clone_doit: drawing crosshairs\n"); clone_crosshairs(api, canvas, clone_src_x, clone_src_y); /* FIXME be more clever */ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; clone_crosshair_visible = 1; } else { update_rect->x = x - clone_radius * 4; update_rect->y = y - clone_radius * 4; update_rect->w = (ox + clone_radius * 8) - update_rect->x; update_rect->h = (oy + clone_radius * 8) - update_rect->y; } api->playsound(clone_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (clone_state == CLONE_READY_TO_START) { /* Step 1 - Picking a source for the clone */ clone_src_x = x; clone_src_y = y; clone_state = CLONE_STARTING; api->playsound(clone_start_snd, (x * 255) / canvas->w, 255); SDL_BlitSurface(last, NULL, clone_last, NULL); /* Draw crosshairs at starting source position */ //printf("clone_click: drawing crosshairs\n"); clone_crosshairs(api, canvas, clone_src_x, clone_src_y); clone_crosshair_visible = 1; update_rect->x = x - 15; update_rect->y = y - 15; update_rect->w = 32; update_rect->h = 32; } else if (clone_state == CLONE_CLONING) { /* Step 2 - Starting a clone (hopefully holding mouse down here) */ clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0); } } void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) { if (clone_state == CLONE_STARTING) { /* Release of the initial click (to pick initial source position); now ready for second click (to begin cloning) */ clone_state = CLONE_CLONING; } else { done_cloning(api, canvas, update_rect); } } void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect) { /* Done cloning! */ /* Erase crosshairs from source position, now that we're all done */ if (clone_crosshair_visible) { //printf("done_cloning: erasing crosshairs\n"); clone_crosshairs(api, canvas, clone_src_x, clone_src_y); update_rect->x = clone_src_x - 15; update_rect->y = clone_src_y - 15; update_rect->w = 32; update_rect->h = 32; clone_crosshair_visible = 0; } clone_state = CLONE_READY_TO_START; api->stopsound(); } void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y) { int i; for (i = -15; i < 16; i++) { api->xorpixel(canvas, x + i, y); api->xorpixel(canvas, x, y + i); } } void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (clone_snd != NULL) Mix_FreeChunk(clone_snd); if (clone_start_snd != NULL) Mix_FreeChunk(clone_start_snd); } void clone_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void clone_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { clone_last = SDL_CreateRGBSurface(0, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); clone_state = CLONE_READY_TO_START; } void clone_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) { SDL_Rect update_rect; /* Needed to satisfy done_cloning() :-( */ done_cloning(api, canvas, &update_rect); if (clone_last != NULL) SDL_FreeSurface(clone_last); } int clone_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT); } Uint8 clone_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 8; } Uint8 clone_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 2; } void clone_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { clone_radius = size * 8; }