Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
260 lines
7.3 KiB
C
260 lines
7.3 KiB
C
/*
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mirror_flip.c
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Mirror and Flip Magic Tools Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: September 20, 2021
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* What tools we contain: */
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enum
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{
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TOOL_MIRROR,
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TOOL_FLIP,
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NUM_TOOLS
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};
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static Mix_Chunk *snd_effects[NUM_TOOLS];
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/* Prototypes */
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int mirror_flip_init(magic_api *);
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Uint32 mirror_flip_api_version(void);
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int mirror_flip_get_tool_count(magic_api *);
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SDL_Surface *mirror_flip_get_icon(magic_api *, int);
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char *mirror_flip_get_name(magic_api *, int);
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int mirror_flip_get_group(magic_api *, int);
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char *mirror_flip_get_description(magic_api *, int, int);
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void mirror_flip_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int,
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int, int, int, SDL_Rect *);
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void mirror_flip_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int,
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int, int, int, SDL_Rect *);
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void mirror_flip_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *,
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int, int, SDL_Rect *);
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void mirror_flip_shutdown(magic_api *);
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void mirror_flip_set_color(magic_api *, Uint8, Uint8, Uint8);
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int mirror_flip_requires_colors(magic_api *, int);
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void mirror_flip_switchin(magic_api *, int, int, SDL_Surface *);
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void mirror_flip_switchout(magic_api *, int, int, SDL_Surface *);
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int mirror_flip_modes(magic_api *, int);
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// No setup required:
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int mirror_flip_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/mirror.wav",
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api->data_directory);
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snd_effects[TOOL_MIRROR] = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%ssounds/magic/flip.wav",
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api->data_directory);
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snd_effects[TOOL_FLIP] = Mix_LoadWAV(fname);
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return (1);
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}
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Uint32 mirror_flip_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// We have multiple tools:
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int mirror_flip_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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// Load our icons:
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SDL_Surface *mirror_flip_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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if (which == TOOL_MIRROR)
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{
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snprintf(fname, sizeof(fname), "%simages/magic/mirror.png",
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api->data_directory);
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}
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else if (which == TOOL_FLIP)
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{
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snprintf(fname, sizeof(fname), "%simages/magic/flip.png",
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api->data_directory);
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}
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *mirror_flip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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if (which == TOOL_MIRROR)
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return (strdup(gettext_noop("Mirror")));
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else if (which == TOOL_FLIP)
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return (strdup(gettext_noop("Flip")));
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return (NULL);
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}
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// Return our group (the same):
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int mirror_flip_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PICTURE_WARPS;
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}
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// Return our descriptions, localized:
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char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode ATTRIBUTE_UNUSED)
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{
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if (which == TOOL_MIRROR)
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return (strdup(gettext_noop("Click to make a mirror image.")));
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else
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return (strdup(gettext_noop("Click to flip the picture upside-down.")));
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return (NULL);
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}
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// We affect the whole canvas, so only do things on click, not drag:
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void mirror_flip_drag(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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// No-op
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}
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void mirror_flip_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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// No-op
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}
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// Affect the canvas on click:
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void mirror_flip_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect)
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{
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int xx, yy;
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SDL_Rect src, dest;
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if (which == TOOL_MIRROR)
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{
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for (xx = 0; xx < canvas->w; xx++)
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{
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src.x = xx;
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src.y = 0;
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src.w = 1;
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src.h = canvas->h;
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dest.x = canvas->w - xx - 1;
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dest.y = 0;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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api->special_notify(SPECIAL_MIRROR);
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}
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else if (which == TOOL_FLIP)
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{
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for (yy = 0; yy < canvas->h; yy++)
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{
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src.x = 0;
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src.y = yy;
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src.w = canvas->w;
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src.h = 1;
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dest.x = 0;
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dest.y = canvas->h - yy - 1;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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api->special_notify(SPECIAL_FLIP);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(snd_effects[which], 128, 255);
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}
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// No setup happened:
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void mirror_flip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (snd_effects[0] != NULL)
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Mix_FreeChunk(snd_effects[0]);
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if (snd_effects[1] != NULL)
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Mix_FreeChunk(snd_effects[1]);
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}
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// We don't use colors:
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void mirror_flip_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// We don't use colors:
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int mirror_flip_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void mirror_flip_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void mirror_flip_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int mirror_flip_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (MODE_FULLSCREEN);
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}
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