tuxpaint-pencil-sharpener/magic/src/blur.c
Bill Kendrick b2535d59ba Magic size capabilites on a per-mode basis
e.g., useful to set size for paint-mode blur, but meaningless
for fullscreen-mode blur.
2023-04-12 23:39:55 -07:00

362 lines
9.9 KiB
C

/*
blur.c
blur, Blur tool
Tux Paint - A simple drawing program for children.
Credits: Bill Kendrick<bill@newbreedsoftware.com> & Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 12, 2023
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
// Prototypes
Uint32 blur_api_version(void);
int blur_init(magic_api * api, Uint32 disabled_features);
int blur_get_tool_count(magic_api * api);
SDL_Surface *blur_get_icon(magic_api * api, int which);
char *blur_get_name(magic_api * api, int which);
int blur_get_group(magic_api * api, int which);
char *blur_get_description(magic_api * api, int which, int mode);
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blur_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blur_shutdown(magic_api * api);
void blur_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
void blur_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, Uint8 sz, SDL_Rect * update_rect);
int blur_requires_colors(magic_api * api, int which);
Uint8 blur_accepted_sizes(magic_api * api, int which, int mode);
Uint8 blur_default_size(magic_api * api, int which, int mode);
void blur_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void blur_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int blur_modes(magic_api * api, int which);
enum
{
TOOL_blur,
blur_NUM_TOOLS
};
static int blur_RADIUS = 16;
static Mix_Chunk *blur_snd_effect[blur_NUM_TOOLS];
const char *blur_snd_filenames[blur_NUM_TOOLS] = {
"blur.wav",
};
const char *blur_icon_filenames[blur_NUM_TOOLS] = {
"blur.png",
};
const char *blur_names[blur_NUM_TOOLS] = {
gettext_noop("Blur"),
};
const int blur_groups[blur_NUM_TOOLS] = {
MAGIC_TYPE_DISTORTS,
};
const char *blur_descs[blur_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse around to blur the image."),
gettext_noop("Click to blur the entire image.")},
};
Uint32 blur_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int blur_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
for (i = 0; i < blur_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
blur_snd_filenames[i]);
blur_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int blur_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (blur_NUM_TOOLS);
}
// Load our icons:
SDL_Surface *blur_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
blur_icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our names, localized:
char *blur_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(blur_names[which])));
}
// Return our group
int blur_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return blur_groups[which];
}
// Return our descriptions, localized:
char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{
return (strdup(gettext_noop(blur_descs[which][mode - 1])));
}
//Do the effect for one pixel
static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{
magic_api *api = (magic_api *) ptr;
int i, j, k;
Uint8 temp[3];
double blurValue[3];
//5x5 gaussiann weighting window
const int weight[5][5] = { {1, 4, 7, 4, 1},
{4, 16, 26, 16, 4},
{7, 26, 41, 26, 7},
{4, 16, 26, 16, 4},
{1, 4, 7, 4, 1}
};
for (k = 0; k < 3; k++)
{
blurValue[k] = 0;
}
for (i = -2; i < 3; i++)
{
for (j = -2; j < 3; j++)
{
//Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0],
&temp[1], &temp[2]);
for (k = 0; k < 3; k++)
{
blurValue[k] += temp[k] * weight[i + 2][j + 2];
}
}
}
for (k = 0; k < 3; k++)
{
blurValue[k] /= 273;
}
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, blurValue[0], blurValue[1],
blurValue[2]));
}
// Do the effect for the full image
static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{
magic_api *api = (magic_api *) ptr;
int x, y;
for (y = 0; y < last->h; y++)
{
if (y % 10 == 0)
{
api->update_progress_bar();
}
for (x = 0; x < last->w; x++)
{
do_blur_pixel(api, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - blur_RADIUS; yy < y + blur_RADIUS; yy++)
{
for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, blur_RADIUS)
&& !api->touched(xx, yy))
{
do_blur_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_blur_brush);
api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - blur_RADIUS;
update_rect->y = oy - blur_RADIUS;
update_rect->w = (x + blur_RADIUS) - update_rect->x;
update_rect->h = (y + blur_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void blur_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_blur_full(api, canvas, last, which);
api->playsound(blur_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void blur_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for (i = 0; i < blur_NUM_TOOLS; i++)
{
if (blur_snd_effect[i] != NULL)
{
Mix_FreeChunk(blur_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Record the size from Tux Paint:
void blur_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 sz, SDL_Rect * update_rect ATTRIBUTE_UNUSED) {
blur_RADIUS = sz * 4;
}
// Use colors:
int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
Uint8 blur_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) {
if (mode == MODE_PAINT)
return 8;
else
return 0;
}
Uint8 blur_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) {
return 4;
}
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blur_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int blur_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN | MODE_PAINT);
}