/* blur.c blur, Blur tool Tux Paint - A simple drawing program for children. Credits: Bill Kendrick & Andrew Corcoran Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: April 12, 2023 */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include // Prototypes Uint32 blur_api_version(void); int blur_init(magic_api * api, Uint32 disabled_features); int blur_get_tool_count(magic_api * api); SDL_Surface *blur_get_icon(magic_api * api, int which); char *blur_get_name(magic_api * api, int which); int blur_get_group(magic_api * api, int which); char *blur_get_description(magic_api * api, int which, int mode); void blur_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blur_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blur_shutdown(magic_api * api); void blur_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); void blur_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 sz, SDL_Rect * update_rect); int blur_requires_colors(magic_api * api, int which); Uint8 blur_accepted_sizes(magic_api * api, int which, int mode); Uint8 blur_default_size(magic_api * api, int which, int mode); void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int blur_modes(magic_api * api, int which); enum { TOOL_blur, blur_NUM_TOOLS }; static int blur_RADIUS = 16; static Mix_Chunk *blur_snd_effect[blur_NUM_TOOLS]; const char *blur_snd_filenames[blur_NUM_TOOLS] = { "blur.wav", }; const char *blur_icon_filenames[blur_NUM_TOOLS] = { "blur.png", }; const char *blur_names[blur_NUM_TOOLS] = { gettext_noop("Blur"), }; const int blur_groups[blur_NUM_TOOLS] = { MAGIC_TYPE_DISTORTS, }; const char *blur_descs[blur_NUM_TOOLS][2] = { {gettext_noop("Click and drag the mouse around to blur the image."), gettext_noop("Click to blur the entire image.")}, }; Uint32 blur_api_version(void) { return (TP_MAGIC_API_VERSION); } //Load sounds int blur_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED) { int i; char fname[1024]; for (i = 0; i < blur_NUM_TOOLS; i++) { snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, blur_snd_filenames[i]); blur_snd_effect[i] = Mix_LoadWAV(fname); } return (1); } int blur_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return (blur_NUM_TOOLS); } // Load our icons: SDL_Surface *blur_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]); return (IMG_Load(fname)); } // Return our names, localized: char *blur_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { return (strdup(gettext_noop(blur_names[which]))); } // Return our group int blur_get_group(magic_api * api ATTRIBUTE_UNUSED, int which) { return blur_groups[which]; } // Return our descriptions, localized: char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) { return (strdup(gettext_noop(blur_descs[which][mode - 1]))); } //Do the effect for one pixel static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api *api = (magic_api *) ptr; int i, j, k; Uint8 temp[3]; double blurValue[3]; //5x5 gaussiann weighting window const int weight[5][5] = { {1, 4, 7, 4, 1}, {4, 16, 26, 16, 4}, {7, 26, 41, 26, 7}, {4, 16, 26, 16, 4}, {1, 4, 7, 4, 1} }; for (k = 0; k < 3; k++) { blurValue[k] = 0; } for (i = -2; i < 3; i++) { for (j = -2; j < 3; j++) { //Add the pixels around the current one wieghted SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]); for (k = 0; k < 3; k++) { blurValue[k] += temp[k] * weight[i + 2][j + 2]; } } } for (k = 0; k < 3; k++) { blurValue[k] /= 273; } api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2])); } // Do the effect for the full image static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which) { magic_api *api = (magic_api *) ptr; int x, y; for (y = 0; y < last->h; y++) { if (y % 10 == 0) { api->update_progress_bar(); } for (x = 0; x < last->w; x++) { do_blur_pixel(api, which, canvas, last, x, y); } } } //do the effect for the brush static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { int xx, yy; magic_api *api = (magic_api *) ptr; for (yy = y - blur_RADIUS; yy < y + blur_RADIUS; yy++) { for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++) { if (api->in_circle(xx - x, yy - y, blur_RADIUS) && !api->touched(xx, yy)) { do_blur_pixel(api, which, canvas, last, xx, yy); } } } } // Affect the canvas on drag: void blur_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush); api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - blur_RADIUS; update_rect->y = oy - blur_RADIUS; update_rect->w = (x + blur_RADIUS) - update_rect->x; update_rect->h = (y + blur_RADIUS) - update_rect->y; } // Affect the canvas on click: void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_PAINT) blur_drag(api, which, canvas, last, x, y, x, y, update_rect); else { update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; do_blur_full(api, canvas, last, which); api->playsound(blur_snd_effect[which], 128, 255); } } // Affect the canvas on release: void blur_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED) { //Clean up sounds int i; for (i = 0; i < blur_NUM_TOOLS; i++) { if (blur_snd_effect[i] != NULL) { Mix_FreeChunk(blur_snd_effect[i]); } } } // Record the color from Tux Paint: void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // Record the size from Tux Paint: void blur_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 sz, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { blur_RADIUS = sz * 4; } // Use colors: int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } Uint8 blur_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return 8; else return 0; } Uint8 blur_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int blur_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_FULLSCREEN | MODE_PAINT); }