tuxpaint-pencil-sharpener/magic/src/fade_darken.c
Pere Pujal i Carabantes f836cc775a Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
2018-02-28 00:23:15 +01:00

284 lines
8.4 KiB
C

/*
fade_darken.c
Fade and Darken Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 9, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
enum
{
TOOL_FADE,
TOOL_DARKEN,
NUM_TOOLS
};
static Mix_Chunk *snd_effects[NUM_TOOLS];
/* Local function prototypes: */
int fade_darken_init(magic_api * api);
Uint32 fade_darken_api_version(void);
int fade_darken_get_tool_count(magic_api * api);
SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
char *fade_darken_get_name(magic_api * api, int which);
char *fade_darken_get_description(magic_api * api, int which, int mode);
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fade_darken_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fade_darken_shutdown(magic_api * api);
void fade_darken_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int fade_darken_requires_colors(magic_api * api, int which);
void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int fade_darken_modes(magic_api * api, int which);
int fade_darken_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/fade.wav", api->data_directory);
snd_effects[TOOL_FADE] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/darken.wav", api->data_directory);
snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname);
return (1);
}
Uint32 fade_darken_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// Multiple tools:
int fade_darken_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
// Load our icon:
SDL_Surface *fade_darken_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_FADE)
{
snprintf(fname, sizeof(fname), "%simages/magic/fade.png", api->data_directory);
}
else if (which == TOOL_DARKEN)
{
snprintf(fname, sizeof(fname), "%simages/magic/darken.png", api->data_directory);
}
return (IMG_Load(fname));
}
// Return our name, localized:
char *fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == TOOL_FADE)
return (strdup(gettext_noop("Lighten")));
else if (which == TOOL_DARKEN)
return (strdup(gettext_noop("Darken")));
return (NULL);
}
// Return our description, localized:
char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
if (which == TOOL_FADE)
{
if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to lighten parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return (strdup(gettext_noop("Click to lighten your entire picture.")));
}
else if (which == TOOL_DARKEN)
{
if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to darken parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return (strdup(gettext_noop("Click to darken your entire picture.")));
}
return (NULL);
}
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
Uint8 r, g, b;
magic_api *api = (magic_api *) ptr;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b);
if (which == TOOL_FADE)
{
r = min(r + 48, 255);
g = min(g + 48, 255);
b = min(b + 48, 255);
}
else if (which == TOOL_DARKEN)
{
r = max(r - 48, 0);
g = max(g - 48, 0);
b = max(b - 48, 0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Callback that does the fade_darken color effect on a circle centered around x,y
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16) && !api->touched(xx, yy))
{
do_fade_darken(api, which, canvas, last, xx, yy);
}
}
}
}
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last);
api->playsound(snd_effects[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
}
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
// or 'do_fade_darken()' on the entire image
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
for (yy = 0; yy < canvas->h; yy++)
for (xx = 0; xx < canvas->w; xx++)
do_fade_darken(api, which, canvas, last, xx, yy);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
/* FIXME: Play sfx */
}
}
// Release
void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (snd_effects[0] != NULL)
Mix_FreeChunk(snd_effects[0]);
if (snd_effects[1] != NULL)
Mix_FreeChunk(snd_effects[1]);
}
// We don't use colors
void fade_darken_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// We don't use colors
int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}