tuxpaint-pencil-sharpener/magic/src/waves.c
2012-03-05 19:41:24 +00:00

221 lines
6.6 KiB
C

/*
waves.c
Credits: Bill Kendrick <bill@newbreedsoftware.com> (idea & Waves tool), Adam Rakowski <foo-script@o2.pl> (Wavelets tool)
Waves Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static Mix_Chunk * waves_snd[2];
/* Local function prototypes: */
Uint32 waves_api_version(void);
int waves_init(magic_api * api);
int waves_get_tool_count(magic_api * api);
SDL_Surface * waves_get_icon(magic_api * api, int which);
char * waves_get_name(magic_api * api, int which);
char * waves_get_description(magic_api * api, int which, int mode);
void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void waves_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void waves_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void waves_shutdown(magic_api * api);
void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int waves_requires_colors(magic_api * api, int which);
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int waves_modes(magic_api * api, int which);
Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); }
// No setup required:
int waves_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/waves.ogg",
api->data_directory);
waves_snd[0] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/wavelet.ogg",
api->data_directory);
waves_snd[1] = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int waves_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 2;
}
// Load our icons:
SDL_Surface * waves_get_icon(magic_api * api, int which)
{
char fname[1024];
if (!which) snprintf(fname, sizeof(fname), "%s/images/magic/waves.png", api->data_directory);
else snprintf(fname, sizeof(fname), "%s/images/magic/wavelet.png", api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (!which) return(strdup(gettext_noop("Waves")));
else return strdup(gettext_noop("Wavelets"));
}
// Return our descriptions, localized:
char * waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (!which)
return(strdup(gettext_noop("Click to make the picture horizontally wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves.")));
return strdup(gettext_noop("Click to make the picture vertically wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves."));
}
void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{
int xx, yy;
SDL_Rect src, dest;
int width;
int height;
SDL_BlitSurface(last, NULL, canvas, NULL);
if (which==0)
{
//waves effect
width = ((x * 10) / canvas->w) + 10;
height = ((canvas->h - y) / 10) + 1;
for (yy = 0; yy < canvas->h; yy++)
{
xx = sin((yy * height) * M_PI / 180.0) * width;
src.x = 0;
src.y = yy;
src.w = canvas->w;
src.h = 1;
dest.x = xx;
dest.y = yy;
SDL_BlitSurface(last, &src, canvas, &dest);
}
}
else
{
width = ((x * 10) / canvas->w) + 10;
height = ((canvas->h - y) / 10) + 1;
for (xx = 0; xx < canvas->w; xx++)
{
yy = sin((xx * height) * M_PI / 180.0) * width;
src.x = xx;
src.y = 0;
src.w = 1;
src.h = canvas->h;
dest.x = xx;
dest.y = yy;
SDL_BlitSurface(last, &src, canvas, &dest);
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
// Affect the canvas on click:
void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
waves_drag(api, which, canvas, last, x, y, x, y, update_rect);
api->playsound(waves_snd[which], 128, 255);
}
// Affect the canvas on release:
void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (waves_snd[0] != NULL)
Mix_FreeChunk(waves_snd[0]);
if (waves_snd[1] != NULL)
Mix_FreeChunk(waves_snd[1]);
}
// Record the color from Tux Paint:
void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int waves_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}