Less warnings in magic tools by GCI students finaiized and m4tx.

This commit is contained in:
Pere Pujal i Carabantes 2012-03-05 19:41:24 +00:00
parent b75f6d513b
commit 1abe844c46
5 changed files with 213 additions and 84 deletions

View file

@ -35,6 +35,32 @@
static Mix_Chunk * negative_snd;
int negative_init(magic_api * api);
Uint32 negative_api_version(void);
int negative_get_tool_count(magic_api * api);
SDL_Surface * negative_get_icon(magic_api * api, int which);
char * negative_get_name(magic_api * api, int which);
char * negative_get_description(magic_api * api, int which, int mode);
static void do_negative(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void negative_shutdown(magic_api * api);
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int negative_requires_colors(magic_api * api, int which);
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int negative_modes(magic_api * api, int which);
// No setup required:
int negative_init(magic_api * api)
{
@ -51,13 +77,13 @@ int negative_init(magic_api * api)
Uint32 negative_api_version(void) { return(TP_MAGIC_API_VERSION); }
// Only one tool:
int negative_get_tool_count(magic_api * api)
int negative_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(1);
}
// Load our icon:
SDL_Surface * negative_get_icon(magic_api * api, int which)
SDL_Surface * negative_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -67,13 +93,13 @@ SDL_Surface * negative_get_icon(magic_api * api, int which)
}
// Return our name, localized:
char * negative_get_name(magic_api * api, int which)
char * negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Negative")));
}
// Return our description, localized:
char * negative_get_description(magic_api * api, int which, int mode)
char * negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return(strdup(
@ -86,7 +112,7 @@ char * negative_get_description(magic_api * api, int which, int mode)
}
// Callback that does the negative color effect on a circle centered around x,y
static void do_negative(void * ptr, int which,
static void do_negative(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
@ -171,39 +197,39 @@ void negative_click(magic_api * api, int which, int mode,
}
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void negative_shutdown(magic_api * api)
void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (negative_snd != NULL)
Mix_FreeChunk(negative_snd);
}
// We don't use colors
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// We don't use colors
int negative_requires_colors(magic_api * api, int which)
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int negative_modes(magic_api * api, int which)
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT | MODE_FULLSCREEN);
}

View file

@ -67,6 +67,33 @@ const char * noise_descs[noise_NUM_TOOLS][2] = {
gettext_noop("Click to add noise to your entire picture."),},
};
Uint32 noise_api_version(void);
int noise_init(magic_api * api);
SDL_Surface * noise_get_icon(magic_api * api, int which);
char * noise_get_name(magic_api * api, int which);
char * noise_get_description(magic_api * api, int which, int mode);
static void do_noise_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
static void do_noise_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which);
static void do_noise_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void noise_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void noise_shutdown(magic_api * api);
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int noise_requires_colors(magic_api * api, int which);
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int noise_modes(magic_api * api, int which);
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
Uint32 noise_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
@ -83,7 +110,7 @@ int noise_init(magic_api * api){
return(1);
}
int noise_get_tool_count(magic_api * api){
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
return(noise_NUM_TOOLS);
}
@ -95,18 +122,18 @@ SDL_Surface * noise_get_icon(magic_api * api, int which){
}
// Return our names, localized:
char * noise_get_name(magic_api * api, int which){
char * noise_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(noise_names[which])));
}
// Return our descriptions, localized:
char * noise_get_description(magic_api * api, int which, int mode){
char * noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
return(strdup(gettext_noop(noise_descs[which][mode-1])));
}
//Do the effect for one pixel
static void do_noise_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
static void do_noise_pixel(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y){
magic_api * api = (magic_api *) ptr;
@ -124,9 +151,6 @@ static void do_noise_pixel(void * ptr, int which,
// Do the effect for the full image
static void do_noise_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
for (y = 0; y < last->h; y++){
@ -189,14 +213,14 @@ void noise_click(magic_api * api, int which, int mode,
}
// Affect the canvas on release:
void noise_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void noise_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void noise_shutdown(magic_api * api)
void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
@ -208,25 +232,25 @@ void noise_shutdown(magic_api * api)
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int noise_requires_colors(magic_api * api, int which)
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int noise_modes(magic_api * api, int which)
int noise_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}

View file

@ -42,10 +42,36 @@
static Mix_Chunk * puzzle_snd;
static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value.
static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
// static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
static int rects_w, rects_h;
SDL_Surface * canvas_backup;
Uint32 puzzle_api_version(void) ;
int puzzle_init(magic_api * api);
int puzzle_get_tool_count(magic_api * api);
SDL_Surface * puzzle_get_icon(magic_api * api, int which);
char * puzzle_get_name(magic_api * api, int which);
char * puzzle_get_description(magic_api * api, int which, int mode);
void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void puzzle_shutdown(magic_api * api);
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int puzzle_requires_colors(magic_api * api, int which);
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int puzzle_modes(magic_api * api, int which);
static void puzzle_draw(void * ptr, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
int gcd(int a, int b);
Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); }
int puzzle_init(magic_api * api)
@ -59,12 +85,12 @@ int puzzle_init(magic_api * api)
return 1 ;
}
int puzzle_get_tool_count(magic_api * api)
int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface * puzzle_get_icon(magic_api * api, int which)
SDL_Surface * puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -74,37 +100,37 @@ SDL_Surface * puzzle_get_icon(magic_api * api, int which)
return(IMG_Load(fname));
}
char * puzzle_get_name(magic_api * api, int which)
char * puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Puzzle")));
}
char * puzzle_get_description(magic_api * api, int which, int mode)
char * puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode==MODE_PAINT)
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
}
void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->playsound(puzzle_snd, 128, 255);
}
void puzzle_shutdown(magic_api * api)
void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (puzzle_snd != NULL)
Mix_FreeChunk(puzzle_snd);
}
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
int puzzle_requires_colors(magic_api * api, int which)
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
@ -115,7 +141,7 @@ int gcd(int a, int b) //greatest common divisor
return gcd(b, a%b);
}
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
puzzle_gcd=RATIO*gcd(canvas->w, canvas->h);
rects_w=(unsigned int)canvas->w/puzzle_gcd;
@ -123,25 +149,25 @@ void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
}
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
SDL_FreeSurface(canvas_backup);
canvas_backup = NULL;
}
int puzzle_modes(magic_api * api, int which)
int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}
static void puzzle_draw(void * ptr, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api * api = (magic_api *) ptr;
Uint8 i, j, r; //r - random value
Uint8 r; //r - random value
SDL_Rect rect_this, rect_that;
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
@ -193,7 +219,7 @@ static void puzzle_draw(void * ptr, int which_tool,
}
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-puzzle_gcd/2);
@ -209,7 +235,7 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->w=canvas->w;
}
void puzzle_click(magic_api * api, int which, int mode,
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{

View file

@ -34,23 +34,53 @@ static SDL_Rect modification_rect;
static SDL_Surface * canvas_backup;
// Housekeeping functions
SDL_Surface * rails_one, * rails_three, * rails_four, * rails_corner;
Uint32 rails_api_version(void);
int rails_modes(magic_api * api, int which);
void rails_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rails_init(magic_api * api);
int rails_get_tool_count(magic_api * api);
SDL_Surface * rails_get_icon(magic_api * api, int which);
char * rails_get_name(magic_api * api, int which);
char * rails_get_description(magic_api * api, int which, int mode);
int rails_requires_colors(magic_api * api, int which);
void rails_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
void rails_shutdown(magic_api * api);
void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
static int rails_math_ceil(int x, int y);
inline unsigned int rails_get_segment(int x, int y);
inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
static void rails_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src);
static void rails_flip_flop(void * ptr, SDL_Surface * dest, SDL_Surface * src);
static void rails_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction);
void rails_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
static Uint8 rails_select_image(Uint16 segment);
static void rails_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, unsigned int segment);
static void rails_draw_wrapper(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * rails_one, * rails_three, * rails_four, * rails_corner;
Uint32 rails_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
int rails_modes(magic_api * api, int which)
int rails_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}
void rails_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void rails_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -83,12 +113,12 @@ int rails_init(magic_api * api)
return(1);
}
int rails_get_tool_count(magic_api * api)
int rails_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface * rails_get_icon(magic_api * api, int which)
SDL_Surface * rails_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -98,19 +128,19 @@ SDL_Surface * rails_get_icon(magic_api * api, int which)
return(IMG_Load(fname));
}
char * rails_get_name(magic_api * api, int which) { return strdup(gettext_noop("Rails")); }
char * rails_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Rails")); }
char * rails_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click and drag to draw train track rails on your picture.")); }
char * rails_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Click and drag to draw train track rails on your picture.")); }
int rails_requires_colors(magic_api * api, int which) { return 0;}
int rails_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0;}
void rails_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
void rails_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void rails_shutdown(magic_api * api)
void rails_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Uint8 i;
@ -129,7 +159,7 @@ void rails_shutdown(magic_api * api)
free(rails_status_of_segments);
}
void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void rails_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
//we've to compute the quantity of segments in each direction
@ -143,7 +173,7 @@ void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
rails_status_of_segments=(Uint8 *)calloc(rails_segments_x*rails_segments_y + 1, sizeof(Uint8));
}
void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void rails_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
if (rails_status_of_segments != NULL)
{
@ -222,7 +252,7 @@ static void rails_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, uns
}
void rails_click(magic_api * api, int which, int mode,
void rails_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
@ -232,7 +262,7 @@ void rails_click(magic_api * api, int which, int mode,
static Uint8 rails_select_image(Uint16 segment)
{
int take_up, take_down, take_left, take_right;
int take_up, take_down;
int val_up, val_down, val_left, val_right;
int from_top=0, from_bottom=0, from_left = 0, from_right = 0;
int from_top_right=0, from_top_left=0, from_bottom_right=0, from_bottom_left = 0;
@ -338,8 +368,8 @@ static Uint8 rails_select_image(Uint16 segment)
}
static void rails_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, unsigned int segment)
static void rails_draw(void * ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, unsigned int segment)
{
magic_api * api = (magic_api *) ptr;
SDL_Surface * result, * temp;

View file

@ -36,6 +36,29 @@
static Mix_Chunk * waves_snd[2];
/* Local function prototypes: */
Uint32 waves_api_version(void);
int waves_init(magic_api * api);
int waves_get_tool_count(magic_api * api);
SDL_Surface * waves_get_icon(magic_api * api, int which);
char * waves_get_name(magic_api * api, int which);
char * waves_get_description(magic_api * api, int which, int mode);
void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void waves_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void waves_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void waves_shutdown(magic_api * api);
void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int waves_requires_colors(magic_api * api, int which);
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int waves_modes(magic_api * api, int which);
Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -58,7 +81,7 @@ int waves_init(magic_api * api)
}
// We have multiple tools:
int waves_get_tool_count(magic_api * api)
int waves_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 2;
}
@ -75,14 +98,14 @@ SDL_Surface * waves_get_icon(magic_api * api, int which)
}
// Return our names, localized:
char * waves_get_name(magic_api * api, int which)
char * waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (!which) return(strdup(gettext_noop("Waves")));
else return strdup(gettext_noop("Wavelets"));
}
// Return our descriptions, localized:
char * waves_get_description(magic_api * api, int which, int mode)
char * waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (!which)
return(strdup(gettext_noop("Click to make the picture horizontally wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves.")));
@ -90,8 +113,8 @@ char * waves_get_description(magic_api * api, int which, int mode)
}
void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{
int xx, yy;
@ -149,7 +172,7 @@ void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
}
// Affect the canvas on click:
void waves_click(magic_api * api, int which, int mode,
void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
@ -158,14 +181,14 @@ void waves_click(magic_api * api, int which, int mode,
}
// Affect the canvas on release:
void waves_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void waves_shutdown(magic_api * api)
void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (waves_snd[0] != NULL)
Mix_FreeChunk(waves_snd[0]);
@ -174,25 +197,25 @@ void waves_shutdown(magic_api * api)
}
// Record the color from Tux Paint:
void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int waves_requires_colors(magic_api * api, int which)
int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int waves_modes(magic_api * api, int which)
int waves_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}