tuxpaint-pencil-sharpener/magic/src/fractal.c
Bill Kendrick 44d7d0ee5d Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
2024-10-20 11:22:30 -07:00

370 lines
11 KiB
C

/*
fractal.c
Freehand paint tree-like, fractal-like patterns.
Tux Paint - A simple drawing program for children.
Copyright (c) 2024 by Bill Kendrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: October 7, 2024
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#define NUM_TOOLS 4
typedef struct fract_opt_s
{
int angle;
float scale;
} fract_opt_t;
fract_opt_t fract_opt[NUM_TOOLS] = {
{0, 0.5},
{0, 1.5},
{15, 1.1},
{90, 0.75},
};
typedef struct pt_s
{
int x, y;
} pt_t;
#define MAX_PTS 512
pt_t pts[MAX_PTS];
int num_pts = 0;
float fractal_click_x, fractal_click_y;
static Mix_Chunk *fractal_snd;
static int fractal_radius = 16;
Uint8 fractal_r, fractal_g, fractal_b;
/* These change during each recursive iteration */
int fractal_radius_cur;
float fractal_opacity_cur;
Uint32 fractal_api_version(void);
int fractal_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int fractal_get_tool_count(magic_api * api);
SDL_Surface *fractal_get_icon(magic_api * api, int which);
char *fractal_get_name(magic_api * api, int which);
int fractal_get_group(magic_api * api, int which);
int fractal_get_order(int which);
char *fractal_get_description(magic_api * api, int which, int mode);
void fractal_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void fractal_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fractal_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fractal_shutdown(magic_api * api);
void fractal_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int fractal_requires_colors(magic_api * api, int which);
void fractal_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void fractal_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int fractal_modes(magic_api * api, int which);
Uint8 fractal_accepted_sizes(magic_api * api, int which, int mode);
Uint8 fractal_default_size(magic_api * api, int which, int mode);
void fractal_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, float cx, float cy, float angle,
float scale, float opacity, int final);
Uint32 fractal_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
int fractal_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/fractals.ogg", api->data_directory);
fractal_snd = Mix_LoadWAV(fname);
return (1);
}
int fractal_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
SDL_Surface *fractal_get_icon(magic_api *api, int ATTRIBUTE_UNUSED which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/fractals.png", api->data_directory);
return (IMG_Load(fname));
}
char *fractal_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
{
char tmp[128];
snprintf(tmp, sizeof(tmp), gettext("Fractal #%d"), which + 1);
return strdup(tmp);
}
int fractal_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
int fractal_get_order(int which)
{
return 10001 + which;
}
char *fractal_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
char tmp[512];
if (fract_opt[which].scale != 1.0)
{
if (fract_opt[which].angle != 0)
{
snprintf(tmp, sizeof(tmp),
gettext("Click and drag to sketch a shape. It will repeat, %1$s %2$d%% and rotating %3$d degrees."),
(fract_opt[which].scale > 1.0 ? gettext("scaling up") : gettext("scaling down")),
(int)(fract_opt[which].scale * 100), fract_opt[which].angle);
}
else
{
snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, %1$s %2$d%%."),
(fract_opt[which].scale > 1.0 ? gettext("scaling up") : gettext("scaling down")),
(int)(fract_opt[which].scale * 100));
}
}
else
{
snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, rotating %d degrees."),
fract_opt[which].angle);
}
return (strdup(tmp));
}
static void do_fractal_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
Uint8 r, g, b;
Uint32 pix;
for (yy = -fractal_radius_cur; yy < fractal_radius_cur; yy++)
{
for (xx = -fractal_radius_cur; xx < fractal_radius_cur; xx++)
{
if (fractal_opacity_cur < 1.0)
{
SDL_GetRGB(api->getpixel(canvas, xx + x, yy + y), canvas->format, &r, &g, &b);
r = (Uint8) (((float)r * (1.0 - fractal_opacity_cur)) + ((float)fractal_r * fractal_opacity_cur));
g = (Uint8) (((float)g * (1.0 - fractal_opacity_cur)) + ((float)fractal_g * fractal_opacity_cur));
b = (Uint8) (((float)b * (1.0 - fractal_opacity_cur)) + ((float)fractal_b * fractal_opacity_cur));
}
else
{
r = fractal_r;
g = fractal_g;
b = fractal_b;
}
pix = SDL_MapRGB(canvas->format, r, g, b);
api->putpixel(canvas, xx + x, yy + y, pix);
}
}
}
void do_fractal(magic_api *api, int which, SDL_Surface *canvas, int iter, float cx, float cy, float angle, float scale,
float opacity, int final)
{
int i;
float x1, y1, x2, y2, nx, ny;
float co, si;
co = cosf(angle);
si = sinf(angle);
for (i = 0; i < num_pts - 1; i++)
{
x1 = (float)(pts[i].x);
y1 = (float)(pts[i].y);
x2 = (float)(pts[i + 1].x);
y2 = (float)(pts[i + 1].y);
/* Translate point relative to (0,0) origin */
x1 -= cx;
y1 -= cy;
x2 -= cx;
y2 -= cy;
/* Rotate point */
nx = (co * x1) - (si * y1);
ny = (si * x1) + (co * y1);
x1 = nx;
y1 = ny;
nx = (co * x2) - (si * y2);
ny = (si * x2) + (co * y2);
x2 = nx;
y2 = ny;
/* Scale point */
x1 *= scale;
y1 *= scale;
x2 *= scale;
y2 *= scale;
/* Translate point back to starting position */
x1 += cx;
y1 += cy;
x2 += cx;
y2 += cy;
fractal_radius_cur = (iter / 2) + 1;
fractal_opacity_cur = opacity;
api->line((void *)api, which, canvas, NULL, (int)x1, (int)y1, (int)x2, (int)y2, (final ? 1 : 10),
do_fractal_circle);
if (final && ((i % ((num_pts / 3) + 1)) == 1) && (iter > 1))
{
do_fractal(api, which, canvas, iter - 1, x2, y2, angle + ((float)fract_opt[which].angle / 180.0 * M_PI),
scale * fract_opt[which].scale, opacity * 0.5, final);
}
}
}
void fractal_drag(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect *update_rect)
{
if (num_pts < MAX_PTS)
{
pts[num_pts].x = x;
pts[num_pts].y = y;
num_pts++;
}
SDL_BlitSurface(last, NULL, canvas, NULL);
do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 0);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(fractal_snd, (x * 255) / canvas->w, 255);
}
void fractal_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
{
pts[0].x = x;
pts[0].y = y;
num_pts = 1;
fractal_click_x = (float)x;
fractal_click_y = (float)y;
fractal_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void fractal_release(magic_api *api, int which,
SDL_Surface *canvas,
SDL_Surface *last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect)
{
SDL_BlitSurface(last, NULL, canvas, NULL);
do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 1);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->stopsound();
}
void fractal_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
if (fractal_snd != NULL)
Mix_FreeChunk(fractal_snd);
}
void fractal_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
fractal_r = r;
fractal_g = g;
fractal_b = b;
}
int fractal_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void fractal_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
void fractal_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
int fractal_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 fractal_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
Uint8 fractal_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 2;
}
void fractal_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
fractal_radius = size + 1;
}