Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
370 lines
11 KiB
C
370 lines
11 KiB
C
/*
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fractal.c
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Freehand paint tree-like, fractal-like patterns.
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2024 by Bill Kendrick
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: October 7, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#define NUM_TOOLS 4
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typedef struct fract_opt_s
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{
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int angle;
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float scale;
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} fract_opt_t;
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fract_opt_t fract_opt[NUM_TOOLS] = {
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{0, 0.5},
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{0, 1.5},
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{15, 1.1},
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{90, 0.75},
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};
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typedef struct pt_s
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{
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int x, y;
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} pt_t;
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#define MAX_PTS 512
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pt_t pts[MAX_PTS];
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int num_pts = 0;
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float fractal_click_x, fractal_click_y;
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static Mix_Chunk *fractal_snd;
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static int fractal_radius = 16;
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Uint8 fractal_r, fractal_g, fractal_b;
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/* These change during each recursive iteration */
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int fractal_radius_cur;
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float fractal_opacity_cur;
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Uint32 fractal_api_version(void);
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int fractal_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int fractal_get_tool_count(magic_api * api);
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SDL_Surface *fractal_get_icon(magic_api * api, int which);
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char *fractal_get_name(magic_api * api, int which);
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int fractal_get_group(magic_api * api, int which);
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int fractal_get_order(int which);
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char *fractal_get_description(magic_api * api, int which, int mode);
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void fractal_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void fractal_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void fractal_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void fractal_shutdown(magic_api * api);
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void fractal_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int fractal_requires_colors(magic_api * api, int which);
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void fractal_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void fractal_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int fractal_modes(magic_api * api, int which);
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Uint8 fractal_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 fractal_default_size(magic_api * api, int which, int mode);
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void fractal_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, float cx, float cy, float angle,
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float scale, float opacity, int final);
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Uint32 fractal_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int fractal_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/fractals.ogg", api->data_directory);
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fractal_snd = Mix_LoadWAV(fname);
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return (1);
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}
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int fractal_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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SDL_Surface *fractal_get_icon(magic_api *api, int ATTRIBUTE_UNUSED which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/fractals.png", api->data_directory);
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return (IMG_Load(fname));
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}
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char *fractal_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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char tmp[128];
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snprintf(tmp, sizeof(tmp), gettext("Fractal #%d"), which + 1);
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return strdup(tmp);
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}
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int fractal_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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int fractal_get_order(int which)
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{
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return 10001 + which;
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}
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char *fractal_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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char tmp[512];
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if (fract_opt[which].scale != 1.0)
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{
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if (fract_opt[which].angle != 0)
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{
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snprintf(tmp, sizeof(tmp),
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gettext("Click and drag to sketch a shape. It will repeat, %1$s %2$d%% and rotating %3$d degrees."),
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(fract_opt[which].scale > 1.0 ? gettext("scaling up") : gettext("scaling down")),
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(int)(fract_opt[which].scale * 100), fract_opt[which].angle);
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}
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else
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{
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snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, %1$s %2$d%%."),
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(fract_opt[which].scale > 1.0 ? gettext("scaling up") : gettext("scaling down")),
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(int)(fract_opt[which].scale * 100));
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}
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}
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else
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{
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snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, rotating %d degrees."),
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fract_opt[which].angle);
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}
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return (strdup(tmp));
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}
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static void do_fractal_circle(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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Uint8 r, g, b;
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Uint32 pix;
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for (yy = -fractal_radius_cur; yy < fractal_radius_cur; yy++)
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{
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for (xx = -fractal_radius_cur; xx < fractal_radius_cur; xx++)
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{
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if (fractal_opacity_cur < 1.0)
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{
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SDL_GetRGB(api->getpixel(canvas, xx + x, yy + y), canvas->format, &r, &g, &b);
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r = (Uint8) (((float)r * (1.0 - fractal_opacity_cur)) + ((float)fractal_r * fractal_opacity_cur));
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g = (Uint8) (((float)g * (1.0 - fractal_opacity_cur)) + ((float)fractal_g * fractal_opacity_cur));
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b = (Uint8) (((float)b * (1.0 - fractal_opacity_cur)) + ((float)fractal_b * fractal_opacity_cur));
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}
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else
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{
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r = fractal_r;
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g = fractal_g;
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b = fractal_b;
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}
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pix = SDL_MapRGB(canvas->format, r, g, b);
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api->putpixel(canvas, xx + x, yy + y, pix);
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}
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}
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}
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void do_fractal(magic_api *api, int which, SDL_Surface *canvas, int iter, float cx, float cy, float angle, float scale,
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float opacity, int final)
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{
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int i;
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float x1, y1, x2, y2, nx, ny;
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float co, si;
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co = cosf(angle);
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si = sinf(angle);
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for (i = 0; i < num_pts - 1; i++)
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{
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x1 = (float)(pts[i].x);
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y1 = (float)(pts[i].y);
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x2 = (float)(pts[i + 1].x);
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y2 = (float)(pts[i + 1].y);
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/* Translate point relative to (0,0) origin */
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x1 -= cx;
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y1 -= cy;
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x2 -= cx;
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y2 -= cy;
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/* Rotate point */
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nx = (co * x1) - (si * y1);
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ny = (si * x1) + (co * y1);
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x1 = nx;
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y1 = ny;
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nx = (co * x2) - (si * y2);
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ny = (si * x2) + (co * y2);
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x2 = nx;
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y2 = ny;
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/* Scale point */
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x1 *= scale;
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y1 *= scale;
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x2 *= scale;
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y2 *= scale;
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/* Translate point back to starting position */
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x1 += cx;
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y1 += cy;
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x2 += cx;
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y2 += cy;
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fractal_radius_cur = (iter / 2) + 1;
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fractal_opacity_cur = opacity;
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api->line((void *)api, which, canvas, NULL, (int)x1, (int)y1, (int)x2, (int)y2, (final ? 1 : 10),
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do_fractal_circle);
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if (final && ((i % ((num_pts / 3) + 1)) == 1) && (iter > 1))
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{
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do_fractal(api, which, canvas, iter - 1, x2, y2, angle + ((float)fract_opt[which].angle / 180.0 * M_PI),
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scale * fract_opt[which].scale, opacity * 0.5, final);
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}
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}
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}
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void fractal_drag(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect *update_rect)
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{
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if (num_pts < MAX_PTS)
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{
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pts[num_pts].x = x;
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pts[num_pts].y = y;
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num_pts++;
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}
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SDL_BlitSurface(last, NULL, canvas, NULL);
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do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 0);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(fractal_snd, (x * 255) / canvas->w, 255);
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}
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void fractal_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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pts[0].x = x;
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pts[0].y = y;
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num_pts = 1;
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fractal_click_x = (float)x;
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fractal_click_y = (float)y;
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fractal_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void fractal_release(magic_api *api, int which,
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SDL_Surface *canvas,
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SDL_Surface *last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect)
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{
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SDL_BlitSurface(last, NULL, canvas, NULL);
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do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 1);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->stopsound();
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}
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void fractal_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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if (fractal_snd != NULL)
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Mix_FreeChunk(fractal_snd);
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}
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void fractal_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
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Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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fractal_r = r;
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fractal_g = g;
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fractal_b = b;
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}
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int fractal_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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void fractal_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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void fractal_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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int fractal_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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Uint8 fractal_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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Uint8 fractal_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 2;
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}
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void fractal_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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fractal_radius = size + 1;
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}
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