/* fractal.c Freehand paint tree-like, fractal-like patterns. Tux Paint - A simple drawing program for children. Copyright (c) 2024 by Bill Kendrick This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: October 7, 2024 */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #define NUM_TOOLS 4 typedef struct fract_opt_s { int angle; float scale; } fract_opt_t; fract_opt_t fract_opt[NUM_TOOLS] = { {0, 0.5}, {0, 1.5}, {15, 1.1}, {90, 0.75}, }; typedef struct pt_s { int x, y; } pt_t; #define MAX_PTS 512 pt_t pts[MAX_PTS]; int num_pts = 0; float fractal_click_x, fractal_click_y; static Mix_Chunk *fractal_snd; static int fractal_radius = 16; Uint8 fractal_r, fractal_g, fractal_b; /* These change during each recursive iteration */ int fractal_radius_cur; float fractal_opacity_cur; Uint32 fractal_api_version(void); int fractal_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int fractal_get_tool_count(magic_api * api); SDL_Surface *fractal_get_icon(magic_api * api, int which); char *fractal_get_name(magic_api * api, int which); int fractal_get_group(magic_api * api, int which); int fractal_get_order(int which); char *fractal_get_description(magic_api * api, int which, int mode); void fractal_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void fractal_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fractal_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fractal_shutdown(magic_api * api); void fractal_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int fractal_requires_colors(magic_api * api, int which); void fractal_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void fractal_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int fractal_modes(magic_api * api, int which); Uint8 fractal_accepted_sizes(magic_api * api, int which, int mode); Uint8 fractal_default_size(magic_api * api, int which, int mode); void fractal_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, float cx, float cy, float angle, float scale, float opacity, int final); Uint32 fractal_api_version(void) { return (TP_MAGIC_API_VERSION); } int fractal_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/fractals.ogg", api->data_directory); fractal_snd = Mix_LoadWAV(fname); return (1); } int fractal_get_tool_count(magic_api *api ATTRIBUTE_UNUSED) { return (NUM_TOOLS); } SDL_Surface *fractal_get_icon(magic_api *api, int ATTRIBUTE_UNUSED which) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/fractals.png", api->data_directory); return (IMG_Load(fname)); } char *fractal_get_name(magic_api *api ATTRIBUTE_UNUSED, int which) { char tmp[128]; snprintf(tmp, sizeof(tmp), gettext("Fractal #%d"), which + 1); return strdup(tmp); } int fractal_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PAINTING; } int fractal_get_order(int which) { return 10001 + which; } char *fractal_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) { char tmp[512]; if (fract_opt[which].scale != 1.0) { if (fract_opt[which].angle != 0) { snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, %1$s %2$d%% and rotating %3$d degrees."), (fract_opt[which].scale > 1.0 ? gettext("scaling up") : gettext("scaling down")), (int)(fract_opt[which].scale * 100), fract_opt[which].angle); } else { snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, %1$s %2$d%%."), (fract_opt[which].scale > 1.0 ? gettext("scaling up") : gettext("scaling down")), (int)(fract_opt[which].scale * 100)); } } else { snprintf(tmp, sizeof(tmp), gettext("Click and drag to sketch a shape. It will repeat, rotating %d degrees."), fract_opt[which].angle); } return (strdup(tmp)); } static void do_fractal_circle(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; int xx, yy; Uint8 r, g, b; Uint32 pix; for (yy = -fractal_radius_cur; yy < fractal_radius_cur; yy++) { for (xx = -fractal_radius_cur; xx < fractal_radius_cur; xx++) { if (fractal_opacity_cur < 1.0) { SDL_GetRGB(api->getpixel(canvas, xx + x, yy + y), canvas->format, &r, &g, &b); r = (Uint8) (((float)r * (1.0 - fractal_opacity_cur)) + ((float)fractal_r * fractal_opacity_cur)); g = (Uint8) (((float)g * (1.0 - fractal_opacity_cur)) + ((float)fractal_g * fractal_opacity_cur)); b = (Uint8) (((float)b * (1.0 - fractal_opacity_cur)) + ((float)fractal_b * fractal_opacity_cur)); } else { r = fractal_r; g = fractal_g; b = fractal_b; } pix = SDL_MapRGB(canvas->format, r, g, b); api->putpixel(canvas, xx + x, yy + y, pix); } } } void do_fractal(magic_api *api, int which, SDL_Surface *canvas, int iter, float cx, float cy, float angle, float scale, float opacity, int final) { int i; float x1, y1, x2, y2, nx, ny; float co, si; co = cosf(angle); si = sinf(angle); for (i = 0; i < num_pts - 1; i++) { x1 = (float)(pts[i].x); y1 = (float)(pts[i].y); x2 = (float)(pts[i + 1].x); y2 = (float)(pts[i + 1].y); /* Translate point relative to (0,0) origin */ x1 -= cx; y1 -= cy; x2 -= cx; y2 -= cy; /* Rotate point */ nx = (co * x1) - (si * y1); ny = (si * x1) + (co * y1); x1 = nx; y1 = ny; nx = (co * x2) - (si * y2); ny = (si * x2) + (co * y2); x2 = nx; y2 = ny; /* Scale point */ x1 *= scale; y1 *= scale; x2 *= scale; y2 *= scale; /* Translate point back to starting position */ x1 += cx; y1 += cy; x2 += cx; y2 += cy; fractal_radius_cur = (iter / 2) + 1; fractal_opacity_cur = opacity; api->line((void *)api, which, canvas, NULL, (int)x1, (int)y1, (int)x2, (int)y2, (final ? 1 : 10), do_fractal_circle); if (final && ((i % ((num_pts / 3) + 1)) == 1) && (iter > 1)) { do_fractal(api, which, canvas, iter - 1, x2, y2, angle + ((float)fract_opt[which].angle / 180.0 * M_PI), scale * fract_opt[which].scale, opacity * 0.5, final); } } } void fractal_drag(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect) { if (num_pts < MAX_PTS) { pts[num_pts].x = x; pts[num_pts].y = y; num_pts++; } SDL_BlitSurface(last, NULL, canvas, NULL); do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 0); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(fractal_snd, (x * 255) / canvas->w, 255); } void fractal_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect) { pts[0].x = x; pts[0].y = y; num_pts = 1; fractal_click_x = (float)x; fractal_click_y = (float)y; fractal_drag(api, which, canvas, last, x, y, x, y, update_rect); } void fractal_release(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect) { SDL_BlitSurface(last, NULL, canvas, NULL); do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 1); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->stopsound(); } void fractal_shutdown(magic_api *api ATTRIBUTE_UNUSED) { if (fractal_snd != NULL) Mix_FreeChunk(fractal_snd); } void fractal_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { fractal_r = r; fractal_g = g; fractal_b = b; } int fractal_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void fractal_switchin(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } void fractal_switchout(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } int fractal_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT); } Uint8 fractal_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } Uint8 fractal_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 2; } void fractal_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { fractal_radius = size + 1; }