20 lines
374 B
C
20 lines
374 B
C
#ifndef PLAYSOUND_H
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#define PLAYSOUND_H
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#include "SDL.h"
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#include "SDL_mixer.h"
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#include "sounds.h"
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#define SNDPOS_LEFT -997
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#define SNDPOS_CENTER -998
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#define SNDPOS_RIGHT -999
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#define SNDDIST_NEAR -999
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extern Mix_Chunk *sounds[NUM_SOUNDS];
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extern int mute, use_sound;
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void playsound(SDL_Surface * screen, int chan, int s, int override, int x,
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int y);
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#endif
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