#ifndef PLAYSOUND_H #define PLAYSOUND_H #include "SDL.h" #include "SDL_mixer.h" #include "sounds.h" #define SNDPOS_LEFT -997 #define SNDPOS_CENTER -998 #define SNDPOS_RIGHT -999 #define SNDDIST_NEAR -999 extern Mix_Chunk *sounds[NUM_SOUNDS]; extern int mute, use_sound; void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y); #endif