tuxpaint-pencil-sharpener/magic/src/blur.c
William Kendrick 0d6c2cf1b9 Magic tools (and tp-magic-config) supports local (user) plugins.
Added copyright & credit info to new Magic tool plugin .c files.
Updated Magic plugin doc API.
2007-08-08 06:56:04 +00:00

208 lines
5.5 KiB
C

/*
blur.c
Blur Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
Major improvements by Albert Cahalan <albert@users.sf.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: August 7, 2007
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
Mix_Chunk * blur_snd;
int blur_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/blur.wav",
api->data_directory);
blur_snd = Mix_LoadWAV(fname);
return(1);
}
Uint32 blur_api_version(void) { return(TP_MAGIC_API_VERSION); }
int blur_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * blur_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/blur.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * blur_get_name(magic_api * api, int which)
{
return(strdup(gettext("Blur")));
}
// Return our descriptions, localized:
char * blur_get_description(magic_api * api, int which)
{
return(strdup(gettext(
"Click and move the mouse around to blur the picture.")));
}
// Do the effect:
void do_blur(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
double state[32][32][3];
unsigned i;
Uint8 r, g, b;
i = 32 * 32;
while (i--)
{
int iy = i >> 5;
int ix = i & 0x1f;
// is it not on the circle of radius sqrt(220) at location 16,16?
if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 220)
continue;
// it is on the circle, so grab it
SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16),
last->format, &r, &g, &b);
state[ix][iy][0] = api->sRGB_to_linear(r);
state[ix][iy][1] = api->sRGB_to_linear(g);
state[ix][iy][2] = api->sRGB_to_linear(b);
}
i = 32 * 32;
while (i--)
{
double lr, lg, lb; // linear red,green,blue
double weight;
int iy = i >> 5;
int ix = i & 0x1f;
int r2 = (ix - 16) * (ix - 16) + (iy - 16) * (iy - 16); // radius squared
// is it not on the circle of radius sqrt(140) at location 16,16?
if (r2 > 140)
continue;
// It is on the circle, but how strongly will it be affected?
// This is lame; we should use something like a gaussian or cosine
// via a lookup table. (inverted, because this is the center weight)
weight = r2 / 16.0 + 3.0;
// Sampling more points would be good too, though it'd be slower.
lr = state[ix][iy - 1][0]
+ state[ix - 1][iy][0] + state[ix][iy][0] * weight + state[ix +
1][iy][0]
+ state[ix][iy + 1][0];
lg = state[ix][iy - 1][1]
+ state[ix - 1][iy][1] + state[ix][iy][1] * weight + state[ix +
1][iy][1]
+ state[ix][iy + 1][1];
lb = state[ix][iy - 1][2]
+ state[ix - 1][iy][2] + state[ix][iy][2] * weight + state[ix +
1][iy][2]
+ state[ix][iy + 1][2];
lr /= weight + 4.0;
lg /= weight + 4.0;
lb /= weight + 4.0;
api->putpixel(canvas, x + ix - 16, y + iy - 16,
SDL_MapRGB(canvas->format, api->linear_to_sRGB(lr),
api->linear_to_sRGB(lg), api->linear_to_sRGB(lb)));
}
}
// Affect the canvas on drag:
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blur);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
api->playsound(blur_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void blur_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void blur_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
void blur_shutdown(magic_api * api)
{
if (blur_snd != NULL)
Mix_FreeChunk(blur_snd);
}
// Record the color from Tux Paint:
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int blur_requires_colors(magic_api * api, int which)
{
return 0;
}