/* blur.c Blur Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ Major improvements by Albert Cahalan This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: August 7, 2007 $Id$ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ Mix_Chunk * blur_snd; int blur_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/blur.wav", api->data_directory); blur_snd = Mix_LoadWAV(fname); return(1); } Uint32 blur_api_version(void) { return(TP_MAGIC_API_VERSION); } int blur_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * blur_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/blur.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * blur_get_name(magic_api * api, int which) { return(strdup(gettext("Blur"))); } // Return our descriptions, localized: char * blur_get_description(magic_api * api, int which) { return(strdup(gettext( "Click and move the mouse around to blur the picture."))); } // Do the effect: void do_blur(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; double state[32][32][3]; unsigned i; Uint8 r, g, b; i = 32 * 32; while (i--) { int iy = i >> 5; int ix = i & 0x1f; // is it not on the circle of radius sqrt(220) at location 16,16? if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 220) continue; // it is on the circle, so grab it SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format, &r, &g, &b); state[ix][iy][0] = api->sRGB_to_linear(r); state[ix][iy][1] = api->sRGB_to_linear(g); state[ix][iy][2] = api->sRGB_to_linear(b); } i = 32 * 32; while (i--) { double lr, lg, lb; // linear red,green,blue double weight; int iy = i >> 5; int ix = i & 0x1f; int r2 = (ix - 16) * (ix - 16) + (iy - 16) * (iy - 16); // radius squared // is it not on the circle of radius sqrt(140) at location 16,16? if (r2 > 140) continue; // It is on the circle, but how strongly will it be affected? // This is lame; we should use something like a gaussian or cosine // via a lookup table. (inverted, because this is the center weight) weight = r2 / 16.0 + 3.0; // Sampling more points would be good too, though it'd be slower. lr = state[ix][iy - 1][0] + state[ix - 1][iy][0] + state[ix][iy][0] * weight + state[ix + 1][iy][0] + state[ix][iy + 1][0]; lg = state[ix][iy - 1][1] + state[ix - 1][iy][1] + state[ix][iy][1] * weight + state[ix + 1][iy][1] + state[ix][iy + 1][1]; lb = state[ix][iy - 1][2] + state[ix - 1][iy][2] + state[ix][iy][2] * weight + state[ix + 1][iy][2] + state[ix][iy + 1][2]; lr /= weight + 4.0; lg /= weight + 4.0; lb /= weight + 4.0; api->putpixel(canvas, x + ix - 16, y + iy - 16, SDL_MapRGB(canvas->format, api->linear_to_sRGB(lr), api->linear_to_sRGB(lg), api->linear_to_sRGB(lb))); } } // Affect the canvas on drag: void blur_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blur); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->y; api->playsound(blur_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void blur_click(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { blur_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void blur_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } void blur_shutdown(magic_api * api) { if (blur_snd != NULL) Mix_FreeChunk(blur_snd); } // Record the color from Tux Paint: void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // Use colors: int blur_requires_colors(magic_api * api, int which) { return 0; }