Adapt Fill to SDL2
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96e934e639
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3 changed files with 13 additions and 13 deletions
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@ -4819,7 +4819,7 @@ static void mainloop(void)
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if (cur_fill == FILL_FLOOD)
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{
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/* Flood fill a solid color */
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do_flood_fill(screen, last, canvas, old_x, old_y, draw_color, canv_color, &x1, &y1, &x2, &y2, sim_flood_touched);
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do_flood_fill(screen, texture, renderer, last, canvas, old_x, old_y, draw_color, canv_color, &x1, &y1, &x2, &y2, sim_flood_touched);
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update_canvas(x1, y1, x2, y2);
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}
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@ -4832,7 +4832,7 @@ static void mainloop(void)
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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SDL_BlitSurface(canvas, NULL, tmp_canvas, NULL);
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simulate_flood_fill(screen, last, tmp_canvas, old_x, old_y, draw_color, canv_color, &x1, &y1, &x2, &y2, sim_flood_touched);
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simulate_flood_fill(screen, texture, renderer, last, tmp_canvas, old_x, old_y, draw_color, canv_color, &x1, &y1, &x2, &y2, sim_flood_touched);
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SDL_FreeSurface(tmp_canvas);
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sim_flood_x1 = x1;
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