Sync doc's w/ new macOS Install changes

h/t Mark Kim
This commit is contained in:
Bill Kendrick 2022-06-05 13:49:58 -07:00
parent b410a9dbfb
commit e03e8a7c93
10 changed files with 231 additions and 91 deletions

View file

@ -592,11 +592,10 @@ Linux/Unix
macOS
January 20, 2022 Mark Kim <markuskimius@gmail.com>
June 5, 2022 Mark Kim <markuskimius@gmail.com>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode
IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though
it were a Linux application.
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it
were a Linux application.
Prerequisites
@ -620,11 +619,11 @@ macOS
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* libsdl_gfx
* libsdl2_image
* libsdl2_mixer
* libsdl2_pango^*
* libsdl2_ttf
* libsdl2_gfx
* pkgconfig
* zlib
... but you should install any package that is required by the latest
@ -645,6 +644,17 @@ macOS
$ cargo build --release # Must use cargo from MacPorts
$ sudo make PREFIX=/opt/local install
sdl2_pango
sdl2_pango is not available from MacPorts as of this writing. It can be
installed from the source code as follows. It should be installed to
/opt/local (same as MacPorts) for the library to be included in
TuxPaint.dmg.
$ git clone https://github.com/markuskimius/SDL2_Pango.git
$ cd SDL2_Pango
$ ./configure --prefix=/opt/local && make && sudo make install
WARNING: Having any UNIX-like toolset installed on your Mac besides
MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle
from being portable. Be sure Fink and Brew are not accessible from your
@ -821,7 +831,7 @@ macOS
Delete "TuxPaint.app" from the "Applications" folder. Data files,
including the configuration files, stamps, and saved pictures, may be
found in "Library/Application Support/TuxPaint" (all users) and
found in "/Library/Application Support/TuxPaint" (all users) and
"/Users/USERNAME/Library/Application Support/TuxPaint" (individual users).
Linux

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@ -925,13 +925,13 @@
</h2>
<p style="font-size: small;">
<em>
January 20, 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
June 5, 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
</em>
</p>
</header>
<p>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though it were a Linux application. </p>
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it were a Linux application. </p>
<section class="indent"><!-- H3: Prerequisites -->
<header>
@ -958,11 +958,11 @@
<li><code>libpng</code></li>
<li><code>librsvg</code></li>
<li><code>libsdl</code></li>
<li><code>libsdl_image</code></li>
<li><code>libsdl_mixer</code></li>
<li><code>libsdl_pango</code></li>
<li><code>libsdl_ttf</code></li>
<li><code>libsdl_gfx</code></li>
<li><code>libsdl2_image</code></li>
<li><code>libsdl2_mixer</code></li>
<li><code>libsdl2_pango</code><sup>*</sup></li>
<li><code>libsdl2_ttf</code></li>
<li><code>libsdl2_gfx</code></li>
<li><code>pkgconfig</code></li>
<li><code>zlib</code></li>
</ul>
@ -990,6 +990,24 @@
</p>
</section><!-- H4: libimagequant -->
<section class="indent"><!-- H4: sdl2_pango -->
<header>
<h4>
sdl2_pango
</h4>
</header>
<p>
<code>sdl2_pango</code> is not available from MacPorts as of this writing. It can be installed from the source code as follows. It should be installed to <code>/opt/local</code> (same as MacPorts) for the library to be included in <code>TuxPaint.dmg</code>. <blockquote>
<code>
$ git clone https://github.com/markuskimius/SDL2_Pango.git<br/>
$ cd SDL2_Pango<br/>
$ ./configure --prefix=/opt/local &amp;&amp; make &amp;&amp; sudo make install
</code>
</blockquote>
</p>
</section><!-- H4: sdl2_pango -->
<p>
<strong>WARNING:</strong> Having any UNIX-like toolset installed on your Mac besides MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle from being portable. Be sure Fink and Brew are not accessible from your build environment. </p>
</section><!-- H3: Prerequisites -->
@ -1194,7 +1212,7 @@
</header>
<p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">/Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
</section><!-- H2: macOS -->
<section class="indent"><!-- H2: Linux -->

View file

@ -592,11 +592,10 @@ Linux/Unix
macOS
enero 20, 2022 Mark Kim <markuskimius@gmail.com>
junio 5, 2022 Mark Kim <markuskimius@gmail.com>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode
IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though
it were a Linux application.
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it
were a Linux application.
Prerequisites
@ -620,11 +619,11 @@ macOS
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* libsdl_gfx
* libsdl2_image
* libsdl2_mixer
* libsdl2_pango^*
* libsdl2_ttf
* libsdl2_gfx
* pkgconfig
* zlib
... but you should install any package that is required by the latest
@ -645,6 +644,17 @@ macOS
$ cargo build --release # Must use cargo from MacPorts
$ sudo make PREFIX=/opt/local install
sdl2_pango
sdl2_pango is not available from MacPorts as of this writing. It can be
installed from the source code as follows. It should be installed to
/opt/local (same as MacPorts) for the library to be included in
TuxPaint.dmg.
$ git clone https://github.com/markuskimius/SDL2_Pango.git
$ cd SDL2_Pango
$ ./configure --prefix=/opt/local && make && sudo make install
WARNING: Having any UNIX-like toolset installed on your Mac besides
MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle
from being portable. Be sure Fink and Brew are not accessible from your
@ -821,7 +831,7 @@ macOS
Delete "TuxPaint.app" from the "Applications" folder. Data files,
including the configuration files, stamps, and saved pictures, may be
found in "Library/Application Support/TuxPaint" (all users) and
found in "/Library/Application Support/TuxPaint" (all users) and
"/Users/USERNAME/Library/Application Support/TuxPaint" (individual users).
Linux

View file

@ -925,13 +925,13 @@
</h2>
<p style="font-size: small;">
<em>
enero 20, 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
junio 5, 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
</em>
</p>
</header>
<p>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though it were a Linux application. </p>
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it were a Linux application. </p>
<section class="indent"><!-- H3: Prerequisites -->
<header>
@ -958,11 +958,11 @@
<li><code>libpng</code></li>
<li><code>librsvg</code></li>
<li><code>libsdl</code></li>
<li><code>libsdl_image</code></li>
<li><code>libsdl_mixer</code></li>
<li><code>libsdl_pango</code></li>
<li><code>libsdl_ttf</code></li>
<li><code>libsdl_gfx</code></li>
<li><code>libsdl2_image</code></li>
<li><code>libsdl2_mixer</code></li>
<li><code>libsdl2_pango</code><sup>*</sup></li>
<li><code>libsdl2_ttf</code></li>
<li><code>libsdl2_gfx</code></li>
<li><code>pkgconfig</code></li>
<li><code>zlib</code></li>
</ul>
@ -990,6 +990,24 @@
</p>
</section><!-- H4: libimagequant -->
<section class="indent"><!-- H4: sdl2_pango -->
<header>
<h4>
sdl2_pango
</h4>
</header>
<p>
<code>sdl2_pango</code> is not available from MacPorts as of this writing. It can be installed from the source code as follows. It should be installed to <code>/opt/local</code> (same as MacPorts) for the library to be included in <code>TuxPaint.dmg</code>. <blockquote>
<code>
$ git clone https://github.com/markuskimius/SDL2_Pango.git<br/>
$ cd SDL2_Pango<br/>
$ ./configure --prefix=/opt/local &amp;&amp; make &amp;&amp; sudo make install
</code>
</blockquote>
</p>
</section><!-- H4: sdl2_pango -->
<p>
<strong>WARNING:</strong> Having any UNIX-like toolset installed on your Mac besides MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle from being portable. Be sure Fink and Brew are not accessible from your build environment. </p>
</section><!-- H3: Prerequisites -->
@ -1194,7 +1212,7 @@
</header>
<p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">/Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
</section><!-- H2: macOS -->
<section class="indent"><!-- H2: Linux -->

View file

@ -612,11 +612,10 @@ Linux/Unix
macOS
janvier 20, 2022 Mark Kim <markuskimius@gmail.com>
juin 5, 2022 Mark Kim <markuskimius@gmail.com>
Tux Paint 0.9.22, et avant, devrait être construit avec Xcode IDE. À
partir de la version 0.9.23, cependant, Tux Paint pour macOS est construit
comme si c'était une application Linux.
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it
were a Linux application.
Prérequis
@ -640,11 +639,11 @@ macOS
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* libsdl_gfx
* libsdl2_image
* libsdl2_mixer
* libsdl2_pango^*
* libsdl2_ttf
* libsdl2_gfx
* pkgconfig
* zlib
... mais vous devriez installer tout paquet requis par la dernière version
@ -664,6 +663,17 @@ macOS
$ cargo build --release # Must use cargo from MacPorts
$ sudo make PREFIX=/opt/local install
sdl2_pango
sdl2_pango is not available from MacPorts as of this writing. It can be
installed from the source code as follows. It should be installed to
/opt/local (same as MacPorts) for the library to be included in
TuxPaint.dmg.
$ git clone https://github.com/markuskimius/SDL2_Pango.git
$ cd SDL2_Pango
$ ./configure --prefix=/opt/local && make && sudo make install
ATTENTION :Posséder des outils Unix à côté de MacPorts et Xcode, tels que
Fink ou Brew, vous empêchera de créer un programme portable. V"rifiez que
Fink et Brew ne soient pas accessibles via votre environnement de travail.
@ -845,8 +855,8 @@ macOS
Enlevez "TuxPaint.app" du dossier "Applications". Les fichiers de données
les fichiers de configuration, les tampons et les images sauvegardées
peuvent être trouvées dans "Bibliothèque/Support d'Application/Tux Paint"
(pour tous les utilisateurs) et "/Users/USERNAME/Library/Application
peuvent être trouvées dans "/Library/Application Support/TuxPaint" (pour
tous les utilisateurs) et "/Users/USERNAME/Library/Application
Support/TuxPaint" pour les utilisateurs individuels.
Linux

View file

@ -925,13 +925,13 @@
</h2>
<p style="font-size: small;">
<em>
janvier 20, 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
juin 5, 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
</em>
</p>
</header>
<p>
Tux Paint 0.9.22, et avant, devrait être construit avec Xcode IDE. À partir de la version 0.9.23, cependant, Tux Paint pour macOS est construit comme si c'était une application Linux. </p>
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it were a Linux application. </p>
<section class="indent"><!-- H3: Prerequisites -->
<header>
@ -958,11 +958,11 @@
<li><code>libpng</code></li>
<li><code>librsvg</code></li>
<li><code>libsdl</code></li>
<li><code>libsdl_image</code></li>
<li><code>libsdl_mixer</code></li>
<li><code>libsdl_pango</code></li>
<li><code>libsdl_ttf</code></li>
<li><code>libsdl_gfx</code></li>
<li><code>libsdl2_image</code></li>
<li><code>libsdl2_mixer</code></li>
<li><code>libsdl2_pango</code><sup>*</sup></li>
<li><code>libsdl2_ttf</code></li>
<li><code>libsdl2_gfx</code></li>
<li><code>pkgconfig</code></li>
<li><code>zlib</code></li>
</ul>
@ -990,6 +990,24 @@
</p>
</section><!-- H4: libimagequant -->
<section class="indent"><!-- H4: sdl2_pango -->
<header>
<h4>
sdl2_pango
</h4>
</header>
<p>
<code>sdl2_pango</code> is not available from MacPorts as of this writing. It can be installed from the source code as follows. It should be installed to <code>/opt/local</code> (same as MacPorts) for the library to be included in <code>TuxPaint.dmg</code>. <blockquote>
<code>
$ git clone https://github.com/markuskimius/SDL2_Pango.git<br/>
$ cd SDL2_Pango<br/>
$ ./configure --prefix=/opt/local &amp;&amp; make &amp;&amp; sudo make install
</code>
</blockquote>
</p>
</section><!-- H4: sdl2_pango -->
<p>
<strong>ATTENTION :</strong>Posséder des outils Unix à côté de MacPorts et Xcode, tels que Fink ou Brew, vous empêchera de créer un programme portable. V"rifiez que Fink et Brew ne soient pas accessibles via votre environnement de travail. </p>
</section><!-- H3: Prerequisites -->
@ -1194,7 +1212,7 @@
</header>
<p>
Enlevez "<code>TuxPaint.app</code>" du dossier "Applications". Les fichiers de données les fichiers de configuration, les tampons et les images sauvegardées peuvent être trouvées dans "<code style="white-space: nowrap;">Bibliothèque/Support d'Application/Tux Paint</code>" (pour tous les utilisateurs) et "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" pour les utilisateurs individuels. </p>
Enlevez "<code>TuxPaint.app</code>" du dossier "Applications". Les fichiers de données les fichiers de configuration, les tampons et les images sauvegardées peuvent être trouvées dans "<code style="white-space: nowrap;">/Library/Application Support/TuxPaint</code>" (pour tous les utilisateurs) et "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" pour les utilisateurs individuels. </p>
</section><!-- H2: macOS -->
<section class="indent"><!-- H2: Linux -->

View file

@ -601,11 +601,10 @@ Linux/Unix
macOS
20 de Xaneiro de 2022 Mark Kim <markuskimius@gmail.com>
5 de Xuño de 2022 Mark Kim <markuskimius@gmail.com>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode
IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though
it were a Linux application.
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it
were a Linux application.
Prerequisites
@ -629,11 +628,11 @@ macOS
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* libsdl_gfx
* libsdl2_image
* libsdl2_mixer
* libsdl2_pango^*
* libsdl2_ttf
* libsdl2_gfx
* pkgconfig
* zlib
... but you should install any package that is required by the latest
@ -654,6 +653,17 @@ macOS
$ cargo build --release # Must use cargo from MacPorts
$ sudo make PREFIX=/opt/local install
sdl2_pango
sdl2_pango is not available from MacPorts as of this writing. It can be
installed from the source code as follows. It should be installed to
/opt/local (same as MacPorts) for the library to be included in
TuxPaint.dmg.
$ git clone https://github.com/markuskimius/SDL2_Pango.git
$ cd SDL2_Pango
$ ./configure --prefix=/opt/local && make && sudo make install
WARNING: Having any UNIX-like toolset installed on your Mac besides
MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle
from being portable. Be sure Fink and Brew are not accessible from your
@ -829,7 +839,7 @@ macOS
Delete "TuxPaint.app" from the "Applications" folder. Data files,
including the configuration files, stamps, and saved pictures, may be
found in "Library/Application Support/TuxPaint" (all users) and
found in "/Library/Application Support/TuxPaint" (all users) and
"/Users/USERNAME/Library/Application Support/TuxPaint" (individual users).
Linux

View file

@ -925,13 +925,13 @@
</h2>
<p style="font-size: small;">
<em>
20 de Xaneiro de 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
5 de Xuño de 2022 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
</em>
</p>
</header>
<p>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though it were a Linux application. </p>
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it were a Linux application. </p>
<section class="indent"><!-- H3: Prerequisites -->
<header>
@ -958,11 +958,11 @@
<li><code>libpng</code></li>
<li><code>librsvg</code></li>
<li><code>libsdl</code></li>
<li><code>libsdl_image</code></li>
<li><code>libsdl_mixer</code></li>
<li><code>libsdl_pango</code></li>
<li><code>libsdl_ttf</code></li>
<li><code>libsdl_gfx</code></li>
<li><code>libsdl2_image</code></li>
<li><code>libsdl2_mixer</code></li>
<li><code>libsdl2_pango</code><sup>*</sup></li>
<li><code>libsdl2_ttf</code></li>
<li><code>libsdl2_gfx</code></li>
<li><code>pkgconfig</code></li>
<li><code>zlib</code></li>
</ul>
@ -990,6 +990,24 @@
</p>
</section><!-- H4: libimagequant -->
<section class="indent"><!-- H4: sdl2_pango -->
<header>
<h4>
sdl2_pango
</h4>
</header>
<p>
<code>sdl2_pango</code> is not available from MacPorts as of this writing. It can be installed from the source code as follows. It should be installed to <code>/opt/local</code> (same as MacPorts) for the library to be included in <code>TuxPaint.dmg</code>. <blockquote>
<code>
$ git clone https://github.com/markuskimius/SDL2_Pango.git<br/>
$ cd SDL2_Pango<br/>
$ ./configure --prefix=/opt/local &amp;&amp; make &amp;&amp; sudo make install
</code>
</blockquote>
</p>
</section><!-- H4: sdl2_pango -->
<p>
<strong>WARNING:</strong> Having any UNIX-like toolset installed on your Mac besides MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle from being portable. Be sure Fink and Brew are not accessible from your build environment. </p>
</section><!-- H3: Prerequisites -->
@ -1194,7 +1212,7 @@
</header>
<p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">/Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
</section><!-- H2: macOS -->
<section class="indent"><!-- H2: Linux -->

View file

@ -592,11 +592,10 @@ Linux/Unix
macOS
2022年1月20日 Mark Kim <markuskimius@gmail.com>
2022年6月 5日 Mark Kim <markuskimius@gmail.com>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode
IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though
it were a Linux application.
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it
were a Linux application.
Prerequisites
@ -620,11 +619,11 @@ macOS
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* libsdl_gfx
* libsdl2_image
* libsdl2_mixer
* libsdl2_pango^*
* libsdl2_ttf
* libsdl2_gfx
* pkgconfig
* zlib
... but you should install any package that is required by the latest
@ -645,6 +644,17 @@ macOS
$ cargo build --release # Must use cargo from MacPorts
$ sudo make PREFIX=/opt/local install
sdl2_pango
sdl2_pango is not available from MacPorts as of this writing. It can be
installed from the source code as follows. It should be installed to
/opt/local (same as MacPorts) for the library to be included in
TuxPaint.dmg.
$ git clone https://github.com/markuskimius/SDL2_Pango.git
$ cd SDL2_Pango
$ ./configure --prefix=/opt/local && make && sudo make install
WARNING: Having any UNIX-like toolset installed on your Mac besides
MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle
from being portable. Be sure Fink and Brew are not accessible from your
@ -821,7 +831,7 @@ macOS
Delete "TuxPaint.app" from the "Applications" folder. Data files,
including the configuration files, stamps, and saved pictures, may be
found in "Library/Application Support/TuxPaint" (all users) and
found in "/Library/Application Support/TuxPaint" (all users) and
"/Users/USERNAME/Library/Application Support/TuxPaint" (individual users).
Linux

View file

@ -925,13 +925,13 @@
</h2>
<p style="font-size: small;">
<em>
2022年1月20日 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
2022年6月 5日 Mark Kim &lt;<a href="mailto:markuskimius@gmail.com">markuskimius@gmail.com</a>&gt;
</em>
</p>
</header>
<p>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though it were a Linux application. </p>
Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it were a Linux application. </p>
<section class="indent"><!-- H3: Prerequisites -->
<header>
@ -958,11 +958,11 @@
<li><code>libpng</code></li>
<li><code>librsvg</code></li>
<li><code>libsdl</code></li>
<li><code>libsdl_image</code></li>
<li><code>libsdl_mixer</code></li>
<li><code>libsdl_pango</code></li>
<li><code>libsdl_ttf</code></li>
<li><code>libsdl_gfx</code></li>
<li><code>libsdl2_image</code></li>
<li><code>libsdl2_mixer</code></li>
<li><code>libsdl2_pango</code><sup>*</sup></li>
<li><code>libsdl2_ttf</code></li>
<li><code>libsdl2_gfx</code></li>
<li><code>pkgconfig</code></li>
<li><code>zlib</code></li>
</ul>
@ -990,6 +990,24 @@
</p>
</section><!-- H4: libimagequant -->
<section class="indent"><!-- H4: sdl2_pango -->
<header>
<h4>
sdl2_pango
</h4>
</header>
<p>
<code>sdl2_pango</code> is not available from MacPorts as of this writing. It can be installed from the source code as follows. It should be installed to <code>/opt/local</code> (same as MacPorts) for the library to be included in <code>TuxPaint.dmg</code>. <blockquote>
<code>
$ git clone https://github.com/markuskimius/SDL2_Pango.git<br/>
$ cd SDL2_Pango<br/>
$ ./configure --prefix=/opt/local &amp;&amp; make &amp;&amp; sudo make install
</code>
</blockquote>
</p>
</section><!-- H4: sdl2_pango -->
<p>
<strong>WARNING:</strong> Having any UNIX-like toolset installed on your Mac besides MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle from being portable. Be sure Fink and Brew are not accessible from your build environment. </p>
</section><!-- H3: Prerequisites -->
@ -1194,7 +1212,7 @@
</header>
<p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
Delete "<code>TuxPaint.app</code>" from the "Applications" folder. Data files, including the configuration files, stamps, and saved pictures, may be found in "<code style="white-space: nowrap;">/Library/Application Support/TuxPaint</code>" (all users) and "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" (individual users). </p>
</section><!-- H2: macOS -->
<section class="indent"><!-- H2: Linux -->