Sync docs: macOS build info & French translation

h/t Mark & Jacques
This commit is contained in:
Bill Kendrick 2023-08-20 09:27:15 -07:00
parent 89a8cc5efe
commit d570f12f0b
133 changed files with 1094 additions and 1400 deletions

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@ -6,7 +6,7 @@ Copyright (c) 2002-2023
Various contributors (see below, and AUTHORS.txt) Various contributors (see below, and AUTHORS.txt)
https://tuxpaint.org/ https://tuxpaint.org/
2023.August.6 (0.9.32) 2023.August.20 (0.9.32)
* Other Improvements: * Other Improvements:
------------------- -------------------
* Simplify macOS building by signing macOS app bundle anonymously by * Simplify macOS building by signing macOS app bundle anonymously by
@ -18,6 +18,9 @@ https://tuxpaint.org/
* French translation * French translation
Jacques Chion <jacques.chion@orange.fr> Jacques Chion <jacques.chion@orange.fr>
* French documentation
Jacques Chion <jacques.chion@orange.fr>
2023.July.20 (0.9.31) 2023.July.20 (0.9.31)
* New Magic Tools: * New Magic Tools:
---------------- ----------------

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@ -665,8 +665,8 @@ Simply, run:
copied to /Applications. To create the DMG file for distribution, use 'make copied to /Applications. To create the DMG file for distribution, use 'make
TuxPaint.dmg'. TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See Additional steps are required when building a Unviersal Binary. See "Building a
"Building for Apple Silicon" below. Universal Binary" below.
Known Issues Known Issues
@ -749,36 +749,6 @@ they can only be built to run natively on the hardware on which they were
built. See "Building a Universal Binary" below for instructions on how to build built. See "Building a Universal Binary" below for instructions on how to build
Tux Paint as a Universal Binary. Tux Paint as a Universal Binary.
Building for Apple Silicon
macOS for Apple Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers
that produce native Apple Silicon applications sign all produced binaries and
libraries as a part of the compilation process.^* However, the Tux Paint
compilation process modifies the libraries to be modular (using
install_name_tool) so they can be added into the application bundle, which has
the unfortunate side effect of breaking the signature. This can be addressed by
signing the application bundle ad-hoc (example below) or using your own Apple
Developer Identity if you have one. The DMG file, if needed, must be created
after signing the App Bundle so the DMG file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple Silicon,
see https://developer.apple.com/documentation/macos-release-notes/
macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=
New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove it
before signing:
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to
produce the Universal bundle, the code signing must be done after they are
combined. See "Building a Universal Binary" below.
Building a Universal Binary Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
@ -786,12 +756,9 @@ and the Apple Silicon separately first. Then rename the app bundle for the
Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to
TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple
Silicon machine, then use the provided build-universal.sh script to combine the Silicon machine, then use the provided build-universal.sh script to combine the
two application bundles as below. The produced bundle must be signed (see two application bundles as below. The DMG file can be built afterwards:
"Building for Apple Silicon" above for more details). The DMG file, if
required, must be built after the signing:
$ macos/build-universal.sh $ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg $ make TuxPaint.dmg
----------------------------------------------------------------------- -----------------------------------------------------------------------

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@ -1047,7 +1047,7 @@
... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p> ... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p>
<p> <p>
Additional steps may be required when building for the Apple Silicon. See "Building for Apple Silicon" below. </p> Additional steps are required when building a Unviersal Binary. See "Building a Universal Binary" below. </p>
</section><!-- H3: How to Build --> </section><!-- H3: How to Build -->
<section class="indent"><!-- H3: Known Issues --> <section class="indent"><!-- H3: Known Issues -->
@ -1127,28 +1127,6 @@
As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p> As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p>
</section><!-- H3: Recompiling MacPorts --> </section><!-- H3: Recompiling MacPorts -->
<section class="indent"><!-- H3: Building for Apple Silicon -->
<header>
<h3>
Building for Apple Silicon </h3>
</header>
<p>macOS for Apple Silicon requires all native Apple Silicon applications be signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers that produce native Apple Silicon applications sign all produced binaries and libraries as a part of the compilation process.<sup>*</sup> However, the Tux Paint compilation process modifies the libraries to be modular (using <code>install_name_tool</code>) so they can be added into the application bundle, which has the unfortunate side effect of breaking the signature. This can be addressed by signing the application bundle ad-hoc (example below) or using your own Apple Developer Identity if you have one. The DMG file, if needed, must be created after signing the App Bundle so the DMG file is created with signed App Bundle: <blockquote>
<code>
$ <strong>codesign</strong> -s - TuxPaint.app<br/>
$ <strong>make</strong> TuxPaint.dmg
</code>
</blockquote>
<sup>*</sup> For more information on the code signing requirements on the Apple Silicon, see <a href="https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper">https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper</a>. </p>
<p>If you get an error that the application bundle is already signed, remove it before signing: <blockquote>
<code>
$ <strong>codesign</strong> --remove-signature TuxPaint.app
</code>
</blockquote>
</p>
<p>If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to produce the Universal bundle, the code signing must be done after they are combined. See "Building a Universal Binary" below. </p>
</section><!-- H3: Building for Apple Silicon -->
<section class="indent"><!-- H3: Building a Universal Binary --> <section class="indent"><!-- H3: Building a Universal Binary -->
<header> <header>
<h3> <h3>
@ -1156,10 +1134,9 @@
</header> </header>
<p> <p>
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The produced bundle must be signed (see "Building for Apple Silicon" above for more details). The DMG file, if required, must be built after the signing: <blockquote> To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The DMG file can be built afterwards: <blockquote>
<code> <code>
$ <strong>macos/build-universal.sh</strong><br/> $ <strong>macos/build-universal.sh</strong><br/>
$ <strong>codesign</strong> -s - TuxPaint.app <br/>
$ <strong>make</strong> TuxPaint.dmg $ <strong>make</strong> TuxPaint.dmg
</code> </code>
</blockquote> </blockquote>

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@ -665,8 +665,8 @@ Simply, run:
copied to /Applications. To create the DMG file for distribution, use 'make copied to /Applications. To create the DMG file for distribution, use 'make
TuxPaint.dmg'. TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See Additional steps are required when building a Unviersal Binary. See "Building a
"Building for Apple Silicon" below. Universal Binary" below.
Known Issues Known Issues
@ -749,36 +749,6 @@ they can only be built to run natively on the hardware on which they were
built. See "Building a Universal Binary" below for instructions on how to build built. See "Building a Universal Binary" below for instructions on how to build
Tux Paint as a Universal Binary. Tux Paint as a Universal Binary.
Building for Apple Silicon
macOS for Apple Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers
that produce native Apple Silicon applications sign all produced binaries and
libraries as a part of the compilation process.^* However, the Tux Paint
compilation process modifies the libraries to be modular (using
install_name_tool) so they can be added into the application bundle, which has
the unfortunate side effect of breaking the signature. This can be addressed by
signing the application bundle ad-hoc (example below) or using your own Apple
Developer Identity if you have one. The DMG file, if needed, must be created
after signing the App Bundle so the DMG file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple Silicon,
see https://developer.apple.com/documentation/macos-release-notes/
macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=
New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove it
before signing:
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to
produce the Universal bundle, the code signing must be done after they are
combined. See "Building a Universal Binary" below.
Building a Universal Binary Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
@ -786,12 +756,9 @@ and the Apple Silicon separately first. Then rename the app bundle for the
Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to
TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple
Silicon machine, then use the provided build-universal.sh script to combine the Silicon machine, then use the provided build-universal.sh script to combine the
two application bundles as below. The produced bundle must be signed (see two application bundles as below. The DMG file can be built afterwards:
"Building for Apple Silicon" above for more details). The DMG file, if
required, must be built after the signing:
$ macos/build-universal.sh $ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg $ make TuxPaint.dmg
----------------------------------------------------------------------- -----------------------------------------------------------------------

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@ -1047,7 +1047,7 @@
... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p> ... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p>
<p> <p>
Additional steps may be required when building for the Apple Silicon. See "Building for Apple Silicon" below. </p> Additional steps are required when building a Unviersal Binary. See "Building a Universal Binary" below. </p>
</section><!-- H3: How to Build --> </section><!-- H3: How to Build -->
<section class="indent"><!-- H3: Known Issues --> <section class="indent"><!-- H3: Known Issues -->
@ -1127,28 +1127,6 @@
As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p> As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p>
</section><!-- H3: Recompiling MacPorts --> </section><!-- H3: Recompiling MacPorts -->
<section class="indent"><!-- H3: Building for Apple Silicon -->
<header>
<h3>
Building for Apple Silicon </h3>
</header>
<p>macOS for Apple Silicon requires all native Apple Silicon applications be signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers that produce native Apple Silicon applications sign all produced binaries and libraries as a part of the compilation process.<sup>*</sup> However, the Tux Paint compilation process modifies the libraries to be modular (using <code>install_name_tool</code>) so they can be added into the application bundle, which has the unfortunate side effect of breaking the signature. This can be addressed by signing the application bundle ad-hoc (example below) or using your own Apple Developer Identity if you have one. The DMG file, if needed, must be created after signing the App Bundle so the DMG file is created with signed App Bundle: <blockquote>
<code>
$ <strong>codesign</strong> -s - TuxPaint.app<br/>
$ <strong>make</strong> TuxPaint.dmg
</code>
</blockquote>
<sup>*</sup> For more information on the code signing requirements on the Apple Silicon, see <a href="https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper">https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper</a>. </p>
<p>If you get an error that the application bundle is already signed, remove it before signing: <blockquote>
<code>
$ <strong>codesign</strong> --remove-signature TuxPaint.app
</code>
</blockquote>
</p>
<p>If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to produce the Universal bundle, the code signing must be done after they are combined. See "Building a Universal Binary" below. </p>
</section><!-- H3: Building for Apple Silicon -->
<section class="indent"><!-- H3: Building a Universal Binary --> <section class="indent"><!-- H3: Building a Universal Binary -->
<header> <header>
<h3> <h3>
@ -1156,10 +1134,9 @@
</header> </header>
<p> <p>
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The produced bundle must be signed (see "Building for Apple Silicon" above for more details). The DMG file, if required, must be built after the signing: <blockquote> To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The DMG file can be built afterwards: <blockquote>
<code> <code>
$ <strong>macos/build-universal.sh</strong><br/> $ <strong>macos/build-universal.sh</strong><br/>
$ <strong>codesign</strong> -s - TuxPaint.app <br/>
$ <strong>make</strong> TuxPaint.dmg $ <strong>make</strong> TuxPaint.dmg
</code> </code>
</blockquote> </blockquote>

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@ -1,7 +1,7 @@
Tux Paint Tux Paint
version 0.9.31 'Guide pratique" pour les tampons de haute qualité version 0.9.31 'Guide pratique" pour les tampons de haute qualité
Copyright © 2006-2022 by Albert Cahalan et d'autres; see AUTHORS.txt. Copyright © 2006-2022 by Albert Cahalan et d'autres; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juin 4, 2022 juin 4, 2022
@ -236,11 +236,12 @@ Remplacer la frange et les pixels indésirables
sélection et / ou masquer la ligne "fourmis rampantes" qui marque la sélection et / ou masquer la ligne "fourmis rampantes" qui marque la
sélection. sélection.
Use the clone tool and the brush tool. Vary the opacity as needed. Use Utilisez l'outil de clonage et l'outil de pinceau. Faites varier l'opacité
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is selon vos besoins. Utilisez principalement des petites brosses rondes,
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy peut-être de 3x3 ou 5x5, floues ou non. (Il est généralement agréable
brushes with about 70% opacity.) Unusual drawing modes can be helpful with d'associer des pinceaux flous 100 % opaques et des pinceaux non flous
semi-transparent objects. environ 70 % opaques). On peut utiliser des modes de dessin inhabituels
avec des objets semi-transparents.
Le but est de supprimer la frange de bord, à la fois à l'intérieur et à Le but est de supprimer la frange de bord, à la fois à l'intérieur et à
l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est
@ -270,14 +271,16 @@ Remplacer la frange et les pixels indésirables
Sauvegarder l'image pour Tux Paint Sauvegarder l'image pour Tux Paint
It is very easy to ruin your hard work. Image editors can silently destroy Il est très facile de gâcher votre travail, lui qui vous a demandé beaucoup
pixels in 0% opaque areas. The conditions under which this happens may vary d'efforts. Les éditeurs d'images peuvent détruire silencieusement les
from version to version. If you are very trusting, you can try saving your pixels dans les zones à 0% opacité . Les conditions dans lesquelles cela se
image directly as a PNG. Be sure to read it back in again to verify that produit peuvent varier d'une version à l'autre. Si vous êtes très confiant,
the 0% opaque areas didn't turn black or white, which would create fringes vous pouvez essayer d'enregistrer votre image directement au format PNG.
when Tux Paint scales the image down. If you need to scale your image to Assurez-vous de le relire pour vérifier que les zones à 0% opacité ne
save space (and hide your mistakes), you are almost certain to destroy all deviennent ni noires ni blanches, ce qui créerait des franges lorsque Tux
the 0% opaque areas. So here is a better way... Paint réduira l'image. Si vous devez redimensionner votre image pour gagner
de la place (et cacher vos erreurs), vous êtes presque certain de détruire
toutes les zones à 0% opacité. Alors, voici une meilleure façon...
Une façon sûre pour sauvegarder Une façon sûre pour sauvegarder

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@ -2,7 +2,7 @@
version 0.9.31 version 0.9.31
Documentation sur les variables d'environnement Documentation sur les variables d'environnement
Copyright © 2021-2023 by divers contributeurs; see AUTHORS.txt. Copyright © 2021-2023 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
mai 5, 2023 mai 5, 2023
@ -99,11 +99,12 @@ SDL_VIDEO_ALLOW_SCREENSAVER
SDL_VIDEO_WINDOW_POS SDL_VIDEO_WINDOW_POS
Requests where to position Tux Paint's window, and can be used to specify Demande où positionner la fenêntre de Tux Paint, ce qui peut être utilisé
what display to place a fullscreen Tux Paint in a multi-monitor pour spécifier où mettre Tux Paint en plein écran en configuration
configuration. If not set, or set to "nopref" (meaning "no preference"), multi-moniteurs. Si il n'y a rien, ou bien le réglage est mis à "nopref"
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate (ce qui signifie "pas de préférence"), Simple DirectMedia Layer (libSDL)
(e.g. 200,100), or "center" (meaning "center"). décide. Peut être réglé pour une coordonnée X,Y (par ex. 200,100), ou
"center" (ce qui signifie "centré").

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@ -2,7 +2,7 @@
Tux Paint Tux Paint
version 0.9.31 version 0.9.31
Copyright © 2002-2023 by divers contributeurs; see AUTHORS.txt. Copyright © 2002-2023 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
mai 29, 2023 mai 29, 2023
@ -26,13 +26,13 @@
| * 'Images de démarrage' | | * 'Images de démarrage' |
| + Images de démarrage avec style 'livre de coloriage' | | + Images de démarrage avec style 'livre de coloriage' |
| + Images de démarrage avec 'style scénique' | | + Images de démarrage avec 'style scénique' |
| + Starter Options | | + Options d'image de démarrage |
| * 'Modèles' | | * 'Modèles' |
| + Template Options | | + Options des images Modèle |
| * Traductions | | * Traductions |
| * Méthodes alternatives de saisie | | * Méthodes alternatives de saisie |
| * Clavier virtuel sur écran | | * Clavier virtuel sur écran |
| * Magic Tools | | * Outils 'Magie' |
+-------------------------------------------------------------+ +-------------------------------------------------------------+
Si vous souhaitez ajouter ou modifier des éléments tels que des pinceaux, des Si vous souhaitez ajouter ou modifier des éléments tels que des pinceaux, des
@ -40,7 +40,8 @@ images de démarrage, des tampons en caoutchouc et d'autres contenus utilisés
par Tux Paint , vous pouvez le faire assez facilement en ajoutant, modifiant ou par Tux Paint , vous pouvez le faire assez facilement en ajoutant, modifiant ou
supprimant simplement des fichiers là où Tux Paint les recherche. supprimant simplement des fichiers là où Tux Paint les recherche.
💡 Note: You'll need to re-launch Tux Paint for the changes to take effect. 💡 Remarque : vous devrez redémarrer Tux Paint pour que les modifications
prennent effet.
Où vont les fichiers Où vont les fichiers
@ -210,8 +211,9 @@ Pinceaux animés
Ajoutez une ligne contenant la ligne "frames=N" au fichier de données du Ajoutez une ligne contenant la ligne "frames=N" au fichier de données du
pinceau, où"N" est le nombre d'images dans le pinceau. pinceau, où"N" est le nombre d'images dans le pinceau.
⚙ Note: If you'd rather the frames be flipped through randomly, rather than ⚙ Remarque : si vous préférez que les images apparaissent de manière
sequentially, also add a line containing "random" to the brush's data file. aléatoire plutôt que séquentielle, ajoutez en plus une ligne contenant "
random" au fichier de données du pinceau.
@ -260,9 +262,10 @@ Pinceaux animés orientables ou tournants
Placez les PNG de l'image du pinceau (et tous les fichiers texte de données) Placez les PNG de l'image du pinceau (et tous les fichiers texte de données)
dans le répertoire "brushes". dans le répertoire "brushes".
💡 Note: If your new pinceaux all come out as solid squares or rectangles, it's 💡 Remarque : si vos nouveaux pinceaux se présentent tous sous forme de carrés
because you forgot to use alpha transparency! See the 'PNG documentation' in ou de rectangles pleins, c'est que vous avez oublié d'utiliser la transparence
Tux Paint for more information and tips. alpha ! Consultez le fichier de documentation "PNG" pour plus d'informations et
de conseils.
Tampons Tampons
@ -291,14 +294,16 @@ l'utilisateur d'ajuster le tampon vers le haut (plus grand) et vers le bas
Les SVG sont basés sur des vecteurs et seront mis à l'échelle de manière Les SVG sont basés sur des vecteurs et seront mis à l'échelle de manière
adéquate pour le canevas utilisé. adéquate pour le canevas utilisé.
💡 Note: If your new des tampons basés sur PNG all come out as solid squares or 💡 Remarque : si vos nouveaux des tampons basés sur PNG se présentent tous sous
rectangles, it's because you forgot to use alpha transparency! See the 'PNG forme de carrés ou de rectangles pleins, c'est que vous avez oublié d'utiliser
documentation' in Tux Paint for more information and tips. la transparence alpha ! Consultez le fichier de documentation "PNG" pour plus
d'informations et de conseils.
💡 Note: If your new SVG stamps seem to have a lot of whitespace, make sure the 💡 Remarque : si vos nouveaux tampons SVG semblent avoir beaucoup de zones
SVG 'document' is no larger than the shape(s) within. If they are being vides, assurez-vous que le «document» SVG n'est pas plus grand que la ou les
clipped, make sure the 'document' is large enough to contain the shape(s). See formes qu'il contient. S'ils sont coupés, assurez-vous que le «document» est
the 'SVG documentation' in Tux Paint for more information and tips. suffisamment grand pour contenir la ou les formes. Voir le fichier de
documentation " SVG" pour plus d'informations et de conseils.
⚙ Utilisateurs avancés : Le HOWTO Advanced Stamps décrit, en détail, comment ⚙ Utilisateurs avancés : Le HOWTO Advanced Stamps décrit, en détail, comment
créer des images PNG qui seront parfaitement mises à l'échelle lorsqu'elles créer des images PNG qui seront parfaitement mises à l'échelle lorsqu'elles
@ -372,32 +377,33 @@ Support pour la régionalisation
💡 Note: Also consider using descriptive sounds; see 'Son descriptif du tampon', 💡 Remarque : Pensez à utiliser les descriptions sonores; voir 'Son descriptif
below. du tampon' ci-dessous.
Son descriptif du tampon Son descriptif du tampon
Tux Paint peut également jouer un son descriptif quand on choisit un tampon. Tux Paint peut également émettre une description sonore quand on choisit un
Par ex., une personne disant le mot "canard" quand on choisit un canard, ou le tampon. Par ex., une personne disant le mot "canard" quand on choisit un
nom d'un instrument de musique quand on en choisit un. Les fichiers peuvent canard, ou le nom d'un instrument de musique quand on en choisit un. Les
être au format "WAVE (".wav")" ou "OGG Vorbis (".ogg")", et on le même nom que fichiers peuvent être au format "WAVE (".wav")" ou "OGG Vorbis (".ogg")", et on
l'image PNG ou SVG, avec "_desc" à la fin (par ex., le son descritid de le même nom que l'image PNG ou SVG, avec "_desc" à la fin (par ex., le son
"stamp.svg" est le fichier son "stamp_desc.ogg" dans le même répertoire). descritid de "stamp.svg" est le fichier son "stamp_desc.ogg" dans le même
répertoire).
Support pour la régionalisation Support pour la régionalisation
Pour les descriptions dans différentes langues, créez également des Pour les descriptions sonores dans différentes langues, créez également des
fichiers WAV ou OGG avec à la fois "_desc" et le libellé des paramètres fichiers WAV ou OGG avec à la fois "_desc" et le libellé des paramètres
régionaux dans le nom de fichier, sous la forme : "stamp_desc_LOCALE.EXT" régionaux dans le nom de fichier, sous la forme : "stamp_desc_LOCALE.EXT"
L'son descriptif qui sera joué lorsque le tampon correspondant au fichier L'description sonore qui sera joué lorsque le tampon correspondant au
image "stamp.png" est choisi, et que Tux Paint utilise la langue espagnole, fichier image "stamp.png" est choisi, et que Tux Paint utilise la langue
sera "stamp_desc_es.wav". Avec la langue française, ce sera espagnole, sera "stamp_desc_es.wav". Avec la langue française, ce sera
"stamp_desc_fr.wav". Avec le portugais brésilien, "stamp_desc_pt_BR.wav", "stamp_desc_fr.wav". Avec le portugais brésilien, "stamp_desc_pt_BR.wav",
etc ... etc ...
Si aucun son descriptif localisé ne peut être chargé, Tux Paint tentera de Si aucun description sonore localisé ne peut être chargé, Tux Paint tentera
charger le fichier son «par défaut». (par exemple, "stamp_desc.wav") de charger le fichier son «par défaut». (par exemple, "stamp_desc.wav")
@ -554,9 +560,9 @@ Depuis Tux Paint 0.9.18, vous pouvez également fournir une image pré-retourné
avec "_flip" dans le nom, et / ou une image qui est à la fois en miroir et avec "_flip" dans le nom, et / ou une image qui est à la fois en miroir et
retournée, en la nommant " _mirror_flip". retournée, en la nommant " _mirror_flip".
💡 Note: If the user flips and mirrors an image, and a pre-drawn "_mirror_flip" 💡 Remarque : Si l'utilisateur retourne et reflète une image, et qu'un
doesn't exist, but either "_flip" or "_mirror" does, it will be used, and "_mirror_flip" pré-dessiné n'existe pas, mais que "_flip" ou "_mirror" existe ,
mirrored or flipped, respectively. il sera utilisé, et reflété ou retourné, selon le cas.
Polices Polices
@ -628,18 +634,19 @@ Placez-les dans le répertoire "starters". Lorsque la boîte de dialogue
«Nouveau» est accessible dans Tux Paint , les images de démarrage apparaîtront «Nouveau» est accessible dans Tux Paint , les images de démarrage apparaîtront
avec l'écran qui apparaît, suivant les différents choix de couleurs unies. avec l'écran qui apparaît, suivant les différents choix de couleurs unies.
💡 Note: 'Images de démarrage' are 'attached' to saved pictures, via a small 💡 Remarque :'Images de démarrage' sont 'attachés' aux images sauvegardées, via
text file that has the same name as the saved file, but with ".dat" as the un petit fichier texte qui a le même nom que le fichier sauvegardé, mais avec
extension. This allows it to continue to affect the drawing even after Tux ".dat" comme extension. Ceci permet de continuer de s'occuper du dessin, mais
Paint has been quit, or another picture is loaded or a new image is created. après avoir quitté Tux Paint, oi bien une autre image a été chargée, ou bien
(In other words, if you base a drawing on a image de démarrage, it will always une nouvelle image a été créée (En d'autres termes, si vous basez un dessin sur
be affected by it.) un image de démarrage, il sera toujours changé par lui).
Starter Options Options d'image de démarrage
Outre une an image, les starters peuvent également recevoir d'autres attributs. Outre une une image, les 'Images de démarrage' peuvent également recevoir
Pour ce faire, vous devez créer un «fichier de données» pour starter. (Note: d'autres attributs. Pour ce faire, vous devez créer un «fichier de données»
Tux Paint prior to version 0.9.29 did not support starter options.) pour image de 'Départ'. (Note : Tux Paint avant la version 0.9.29 ne supporte
pas options de démarrage.)
Un fichier de données de starter's est simplement un fichier texte ASCII Un fichier de données de starter's est simplement un fichier texte ASCII
contenant les options pour le starter. contenant les options pour le starter.
@ -650,35 +657,37 @@ qui se trouve dans le même répertoire.)
allowscale allowscale
When a starter image is a different aspect ratio (width-to-height Quand une image de démarrage a un ratio d'aspect (proportion largeur/
proportions) than Tux Paint's canvas, by default it will be scaled to fit hauteur) différent de celui du canevas de Tux Paint, elle sera dimensionnée
entirely within the canvas, without stretching the starter (changing its pour remplir entièrement le canevas sans l'étirer (en changeant le ratio
aspect ratio); for example, a square starter on a portrait-shaped canvas d'aspect); par exemple une image carrée sur un canevas de format portrait
will be placed in the center of the canvas. By default, Tux Paint will then sera placée au centre de ce canevas. Par défaur, Tux Paint prend la bande
take the strip of pixels at the edges of the starter and stretch them to de pixels aux bords de l'image et l'étend jusqu'aux bords du canevas, en
the edges of the canvas, "smearing" it. "l'étalant".
If it's acceptable for the starter image to be cropped in one or both Si l'image de démarrage peut être rognée dans une ou les deux directions, "
directions, the "allowscale" may be used to tell Tux Paint which behavior allowscale" peut être utilisé pour dire à Tux Paint quel comportement est
to allow: permis :
+ For starters where it's alright to crop the left and right edges, but + Pour les images pour lesquelles c'est d'accord pour rogner les bords
the top and bottom edges must be retained, use "allowscale=horizontal". gauche et droite, mais les bords haut et bas doivent être conservés,
o If the starter's aspect ratio is wider than that of the canvas, it utilisez "allowscale=horizontal".
will be scaled to fit the height of the canvas, and the left and o If the starter's aspect ratio is plus large than that of the
right will be cropped. canvas, it will be scaled to fit the height of the canvas, and the
o If the starter's aspect ratio is taller than that of the canvas, it gauche et droite will be cropped.
will be scaled to fit the height of the canvas, and no cropping o If the starter's aspect ratio is plus haut than that of the canvas,
will occur, and the left and right edges will be smeared. it will be scaled to fit the height of the canvas, and no cropping
will occur, and the gauche et droite edges will be smeared.
+ For starters where it's alright to crop the top and bottom edges, but + Pour les images pour lesquelles c'est d'accord pour rogner les bords
the left and right edges must be retained, use "allowscale=vertical". haut et bas, mais les bords gauche et droite doivent être conservés,
o If the starter's aspect ratio is taller than that of the canvas, it utilisez "allowscale=vertical".
will be scaled to fit the width of the canvas, and the top and o If the starter's aspect ratio is plus haut than that of the canvas,
bottom will be cropped. it will be scaled to fit the largeur of the canvas, and the haut et
o If the starter's aspect ratio is wider than that of the canvas, it bas will be cropped.
will be scaled to fit the width of the canvas, and no cropping will o If the starter's aspect ratio is plus large than that of the
occur, and the top and bottom edges will be smeared. canvas, it will be scaled to fit the largeur of the canvas, and no
cropping will occur, and the haut et bas edges will be smeared.
+ If it's acceptable to crop either the top and bottom or the left and + If it's acceptable to crop either the top and bottom or the left and
right, use "allowscale=both". Contents from starter will always fill right, use "allowscale=both". Contents from starter will always fill
@ -688,7 +697,7 @@ allowscale
explicitly with "allowscale=none". explicitly with "allowscale=none".
background arrière-plan
This option allows you to specify how Tux Paint should fill the rest of the This option allows you to specify how Tux Paint should fill the rest of the
canvas, when the starter does not fit in one or the other direction. By canvas, when the starter does not fit in one or the other direction. By
@ -708,7 +717,7 @@ background
gravity gravité
This option allows you to specify how Tux Paint should position a starter, This option allows you to specify how Tux Paint should position a starter,
when it is being cropped in one or the other direction. By default, Tux when it is being cropped in one or the other direction. By default, Tux
@ -719,48 +728,48 @@ gravity
content, you can specify "gravity=top". Or, if the bottom right is content, you can specify "gravity=top". Or, if the bottom right is
important, specify "gravity=bottom-right". important, specify "gravity=bottom-right".
The available options are: Options disponibles :
+ center — prefer the center (the default) + center — formes à partir du centre (par défaut)
+ top — prefer the top center + top — formes à partir du centre en haut
+ bottom — prefer the bottom center + bottom — formes à partir du centre en bas
+ left — prefer the left center + left — préférer le centre gauche
+ right — prefer the right center + right — préférer le centre droit
+ top-left — prefer the top left + top-left — préférer en haut à gauche
+ top-right — prefer the top right + top-right — préférer en haut à droite
+ bottom-left — prefer the bottom left + bottom-left — préférer en bas à gauche
+ bottom-right — prefer the bottom right + bottom-right — préférer en bas à droite
[ Landscape-shaped image of a horizon with the sun in the middle and a [ Landscape-shaped image of a horizon with the sun in the middle and a
building on the right. ] building on the right. ]
Focusing on the center of a starter image stretched to fit the width of the Focusing on the centre of a starter image stretched to fit the largeur of
canvas. the canvas.
[ Portrait-shaped image of a horizon with the sun in the middle and the [ Portrait-shaped image of a horizon with the sun in the middle and the
left side of building on the right. ] left side of building on the right. ]
Focusing on the center of a starter image stretched to fit the height of Focusing on the centre of a starter image stretched to fit the height of
the canvas. the canvas.
[ Landscape-shaped image of the sky with the sun at the bottom and the top [ Landscape-shaped image of the sky with the sun at the bottom and the top
of building on the right. ] of building on the right. ]
Focusing on the top of a starter image stretched to fit the width of the Focusing on the haut of a starter image stretched to fit the largeur of the
canvas. canvas.
[ Landscape-shaped image of the ground with the sun at the top. ] [ Landscape-shaped image of the ground with the sun at the top. ]
Focusing on the bottom of a starter image stretched to fit the width of the Focusing on the bas of a starter image stretched to fit the largeur of the
canvas. canvas.
[ Portrait-shaped image of a horizon with the sun on the left and a [ Portrait-shaped image of a horizon with the sun on the left and a
building in the center. ] building in the center. ]
Focusing on the right of a starter image stretched to fit the height of the Focusing on the droit of a starter image stretched to fit the height of the
canvas. canvas.
@ -802,30 +811,34 @@ Placez-les dans le répertoire "templates". Lorsque la boîte de dialogue
«Nouveau» est accessible dans Tux Paint , les images 'modèle' apparaîtront avec «Nouveau» est accessible dans Tux Paint , les images 'modèle' apparaîtront avec
l'écran qui apparaît, suivant les différents choix de couleurs unies. l'écran qui apparaît, suivant les différents choix de couleurs unies.
💡 Note: 'Modèles' are 'attached' to saved pictures, via a small text file that 💡 Remarque :'Modèles' sont 'attachés' aux images sauvegardées, via un petit
has the same name as the saved file, but with ".dat" as the extension. This fichier texte qui a le même nom que le fichier sauvegardé, mais avec ".dat"
allows it to continue to affect the drawing even after Tux Paint has been quit, comme extension. Ceci permet de continuer de s'occuper du dessin, mais après
or another picture is loaded or a new image is created. (In other words, if you avoir quitté Tux Paint, oi bien une autre image a été chargée, ou bien une
base a drawing on a image 'modèle', it will always be affected by it.) nouvelle image a été créée (En d'autres termes, si vous basez un dessin sur un
image 'modèle', il sera toujours changé par lui).
Template Options Options des images Modèle
Like 'Starters', a configuration file may be specified that defines how Tux Like 'Starters', a configuration file may be specified that defines how Tux
Paint should behave when applying 'template' images to the canvas when they do Paint should behave when applying 'template' images to the canvas when they do
not have identical proportions (aspect ratio). See "Starter Options", above. not have identical proportions (aspect ratio). See "Starter Options", above.
(Note: Tux Paint prior to version 0.9.29 did not support starter options.) (Note : Tux Paint avant la version 0.9.29 ne supporte pas options de
démarrage.)
💡 It's also possible to create basic Templates (with no options) from existing 💡 It's also possible to create basic Templates (with no options) from existing
saved drawings directly within Tux Paint, from the "Open" dialog. They will be saved drawings directly within Tux Paint, from the "Open" dialog. They will be
placed in the user's personal templates folder. (Note: Tux Paint prior to placed in the user's personal templates folder. (Note : Tux Paint avant la
version 0.9.31 did not support Template creation from the Open dialog.) version 0.9.31 ne supporte pas Création de Modèle depuis la boîte de dialogue
Ouvrir.)
Traductions Traductions
Tux Paint supports numerous languages, thanks to use of the "gettext" Tux Paint supporte de nombreux langages, grâce à l'utilisation de la
localization library. (See the "Languages" section of "Options documentation" bibliothèque de localisation "gettext". (Voir la section "Langages" de la
for how to change locales in Tux Paint.) "documentation Options " pour savoir comment changer les paramètres régionaux
dans Tux Paint .)
Pour traduire Tux Paint dans une nouvelle langue, copiez le fichier de modèle Pour traduire Tux Paint dans une nouvelle langue, copiez le fichier de modèle
de traduction, "tuxpaint.pot" (trouvé avec le code source de Tux Paint , dans de traduction, "tuxpaint.pot" (trouvé avec le code source de Tux Paint , dans
@ -858,12 +871,12 @@ quelques uns :
* Virtraal * Virtraal
* Lokalize * Lokalize
💡 Note: It is best to always work off of the latest Tux Paint text catalog 💡 Remarque : Il est préférable de toujours travailler avec le dernier modèle de
template ("tuxpaint.pot"), since new text is added, and old text is catalogue de texte Tux Paint ("tuxpaint.pot"), car si nouveau texte est ajouté
occasionally changed. The text catalog for the upcoming, unreleased version of et l'ancien texte peut être parfois modifié. Le catalogue de textes de la
Tux Paint can be found in Tux Paint's Git repository (see: https://tuxpaint.org prochaine version inédite de Tux Paint se trouve dans le référentiel Git de Tux
/download/source/git/), and on the Tux Paint website at https://tuxpaint.org/ Paint (voir : https://tuxpaint.org/download/source/git/ ), et sur le site Web
help/po/. de Tux Paint à https://tuxpaint.org/help/po/.
Pour modifier une traduction existante, téléchargez le dernier fichier ".po" Pour modifier une traduction existante, téléchargez le dernier fichier ".po"
pour cette langue et modifiez-le comme décrit ci-dessus. pour cette langue et modifiez-le comme décrit ci-dessus.
@ -878,10 +891,10 @@ Autrement, si vous avez un compte chez SourceForge.net , vous pouvez demander à
de code source Git afin que vous puissiez valider vos modifications de code source Git afin que vous puissiez valider vos modifications
directement. directement.
💡 Note: Support for new locales requires making additions to Tux Paint's source 💡 Remarque : La prise en charge de nouveaux locales nécessite des ajouts au
code ("/src/i18n.h" et "/src/i18n.c"), and requires updates to the Makefile, code source de Tux Paint ( "/src/i18n.h" et "/src/i18n.c"), et nécessite des
pour s'assurer que les fichiers ".po" sont compilés en fichiers ".mo", et mises à jour de Makefile, pour s'assurer que les fichiers ".po" sont compilés
utilisables pendant l'exécution. en fichiers ".mo", et utilisables pendant l'exécution.
Méthodes alternatives de saisie Méthodes alternatives de saisie
@ -932,18 +945,19 @@ Exemple :
30AD ki - 30AD ki -
30AE gi - 30AE gi -
Note: Blank lines within the ".im" file will be ignored, as will any text RemarqueLes lignes vides du fichier ".im" sont ignorées, aussi bien que les
following a "#" (pound/hash) character — it can be used to denote comments, as lignes commençant par le caractère "#" ( livre/dièse)-- on peut l'utiliser pour
seen in the example above. ajouter des commentaires, comme dans l'exemple ci-dessus.
💡 Note: Meanings of the flags are locale-specific, and are processed by the 💡 Remarque : Les significations des indicateurs sont spécifiques à la langue et
language-specific source code in "src/im.c". For example, "b" is used in Korean sont traitées par le code source spécifique à la langue dans "src/im.c". Par
to handle Batchim, which may carry over to the next character. exemple, "b" est utilisé en coréen pour gérer Batchim, qui peut être reporté au
caractère suivant.
💡 Note: Support for new méthodes de saisie requires making additions to Tux 💡 Remarque : La prise en charge de nouveaux méthodes de saisie nécessite des
Paint's source code ("/src/im.c"), and requires updates to the Makefile, pour ajouts au code source de Tux Paint ( "/src/im.c"), et nécessite des mises à
s'assurer que les fichiers ".im" sont disponibles pour être utilisés lors de jour de Makefile, pour s'assurer que les fichiers ".im" sont disponibles pour
l'exécution du programme. être utilisés lors de l'exécution du programme.
Clavier virtuel sur écran Clavier virtuel sur écran
@ -968,9 +982,9 @@ décrire l'agencement et la disposition des touches.
keysymdefs keysymdef.h keysymdefs keysymdef.h
keyboardlist qwerty.layout default.layout keyboardlist qwerty.layout default.layout
Note: Blank lines within the ".layout" file will be ignored, as will any text RemarqueLes lignes vides du fichier ".layout" sont ignorées, aussi bien que
following a "#" (pound/hash) character — it can be used to denote comments, as les lignes commençant par le caractère "#" ( livre/dièse)-- on peut l'utiliser
seen in the example above. pour ajouter des commentaires, comme dans l'exemple ci-dessus.
La ligne "keyboardlist" décrit les dispositions vers lesquelles on bascule La ligne "keyboardlist" décrit les dispositions vers lesquelles on bascule
lorsque l'utilisateur clique sur les boutons gauche et droit du clavier. (Voir lorsque l'utilisateur clique sur les boutons gauche et droit du clavier. (Voir
@ -1103,12 +1117,12 @@ provient également du système X Window . Il définit les valeurs Unicode de
chaque keycap (par exemple, "XK_equal" correspond à "U+003D", pour le caractère chaque keycap (par exemple, "XK_equal" correspond à "U+003D", pour le caractère
"=" ("EQUALS SIGN"). "=" ("EQUALS SIGN").
💡 Note: This file is not compiled into Tux Paint, but is read and parsed at 💡 Remarque : Ce fichier n'est pas compilé avec Tux Paint, mais il est lu et
runtime. analysé durant l'exécution de celui-ci.
Il est peu probable qu'une modification de ce fichier soit requise. Il est peu probable qu'une modification de ce fichier soit requise.
Magic Tools Outils 'Magie'
Tux Paint's Magic tools are pieces of software, external to the main Tux Paint Tux Paint's Magic tools are pieces of software, external to the main Tux Paint
application, that are loaded as "plugins" at runtime, and interact with the application, that are loaded as "plugins" at runtime, and interact with the

View file

@ -1,7 +1,7 @@
Tux Paint Tux Paint
version 0.9.31 Questions fréquemment posées version 0.9.31 Questions fréquemment posées
Copyright © 2002-2023 by divers contributeurs; see AUTHORS.txt. Copyright © 2002-2023 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juillet 20, 2023 juillet 20, 2023
@ -16,7 +16,7 @@
| * Sauvegarde | | * Sauvegarde |
| * Problèmes audio | | * Problèmes audio |
| * Problèmes en mode plein écran | | * Problèmes en mode plein écran |
| * Other Problems | | * Autres problèmes |
| * Aide / Contact | | * Aide / Contact |
+-----------------------------------+ +-----------------------------------+
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
@ -503,7 +503,7 @@ Tux Paint continue de fonctionner en mode plein écran - je veux qu'il soit
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
Other Problems Autres problèmes
Tux Paint ne veut pas fonctionner Tux Paint ne veut pas fonctionner

View file

@ -2,7 +2,7 @@
version 0.9.31 version 0.9.31
Documentation sur l'installation Documentation sur l'installation
Copyright © 2002-2023 by divers contributeurs; see AUTHORS.txt. Copyright © 2002-2023 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
mai 13, 2023 mai 13, 2023
@ -34,10 +34,11 @@ Tux Paint nécessite la bibliothèque de couches DirectMedia simple (libSDL), un
bibliothèque de programmation multimédia Open Source disponible sous la Licence bibliothèque de programmation multimédia Open Source disponible sous la Licence
publique générale limitée GNU (LGPL). publique générale limitée GNU (LGPL).
Along with libSDL, Tux Paint depends on a number of other SDL 'helper' Avec libSDL, Tux Paint dépend d'un certain nombre d'autres bibliothèques
libraries: SDL_Image (for graphics files), SDL_gfx (for some graphical 'd'aide' SDL : SDL_Image (pour les fichiers graphiques), SDL_gfx (pour
functions, like rotation), SDL_TTF and SDL2_Pango (for True Type Font support) certaines fonctions graphiques, comme la rotation), SDL_TTF et SDL_Pango (pour
and, optionally, SDL_Mixer (for sound effects). la prise en charge des polices True Type) et, éventuellement, SDL_Mixer (pour
les effets sonores).
Les bibliothèques SDL sont disponibles en tant que code source, ou en tant que Les bibliothèques SDL sont disponibles en tant que code source, ou en tant que
paquets RPM ou Debian pour diverses distributions de Linux. Ils peuvent être paquets RPM ou Debian pour diverses distributions de Linux. Ils peuvent être
@ -55,9 +56,9 @@ Elles sont aussi parmi les paquets inclus dans votre distribution (par ex. sur
le media d'installation, ou via la maintenance de vos logiciels comme la le media d'installation, ou via la maintenance de vos logiciels comme la
commande apt de Debian). commande apt de Debian).
💡 Note: When installing libraries from packages, be sure to ALSO install the 💡 Remarque :Lors de l'installation à partir de paquets, assurez-vous
development versions of the packages. (For example, install both d'installer AUSSI les versions de développement des paquets (Par ex. installez
"SDL2-2.24.0.rpm" and "SDL2-devel-2.24.0.rpm".) les deux "SDL2-2.24.0.rpm" et "SDL2-2.24.0-devel.rpm".)
Autres bibliothèques Autres bibliothèques
@ -137,7 +138,7 @@ Fonction d'exportation de GIF animés
Outils NetPBM (optionnel) ne sont plus utilisés par défaut Outils NetPBM (optionnel) Ne sont plus utilisés par défaut
📜 Sous Linux et Unix, les anciennes versions de Tux Paint utilisaient les 📜 Sous Linux et Unix, les anciennes versions de Tux Paint utilisaient les
outils NetPBM comme aide à l'impression. (Un PNG est généré par TuxPaint et outils NetPBM comme aide à l'impression. (Un PNG est généré par TuxPaint et
@ -176,14 +177,14 @@ MYSYS2
Téléchargez le dernier environnement MSYS2 à partir de https://www.msys2.org/ Téléchargez le dernier environnement MSYS2 à partir de https://www.msys2.org/
et installez-le où vous voulez (par défaut "C:\msys64") et installez-le où vous voulez (par défaut "C:\msys64")
Open the MSYS2 shell from the "Start Menu" → "MSYS2 64bit" → "MSYS2 MSYS" and Ouvrez le shell MSYS2 via le "Menu de Démarrage" →;"MSYS2 64bit" -→ "MSTS2
execute following command: MSYS" et exécutez la commande suivante :
$ yes "" | pacman -Syu $ yes "" | pacman -Syu
This will update core system and the window will close automatically. Open the Ceci mettra à jour tout le système et la fenêtre se fermera automatiquement.
msys2 shell again and execute following command to finish remaining updating Ouvrez le shell msys2 de nouveau et exécutez la commande suivante pour
process. finaliser le process restant de mise à jour.
$ yes "" | pacman -Syu $ yes "" | pacman -Syu
@ -199,10 +200,10 @@ environnement de travail 32bit.
----------------------------------------------------------- -----------------------------------------------------------
MinGW 64bit (x86_64) compiler and tools Compilateur MinGW 64bit (x86_64) et outils
Sous le shell MSYS2, exécutez la commande suivante pour installer 64bit Sous le shell MSYS2, exécutez la commande suivante pour installer compilateur
compiler and basic development tools : 64bit et outils basiques de développement :
$ yes "" | pacman -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git} $ yes "" | pacman -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git}
@ -211,7 +212,7 @@ vue de lister les fichiers DLL (.dll) qui leur sont nécessaires. Le process de
fabrication de Tux Paint pour fournir des fichiers binaires s'en sert pour fabrication de Tux Paint pour fournir des fichiers binaires s'en sert pour
trouver les fichiers .dll requis. trouver les fichiers .dll requis.
64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config bibliothèques de dépendance 64bit (x86_64) pour Tux Paint et Tux Paint Config
You can install tools and libraries required for compiling Tux Paint and Tux You can install tools and libraries required for compiling Tux Paint and Tux
Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and
@ -258,10 +259,10 @@ environnement de travail 64bit.
----------------------------------------------------------- -----------------------------------------------------------
MinGW 32bit (i686) compiler and tools Compilateur MinGW 32bit (i686) et outils
Sous le shell MSYS2, exécutez la commande suivante pour installer 32bit Sous le shell MSYS2, exécutez la commande suivante pour installer compilateur
compiler and basic development tools : 32bit et outils basiques de développement :
$ yes "" | pacman -S mingw-w64-i686-{gcc,pkgconf,ntldd-git} $ yes "" | pacman -S mingw-w64-i686-{gcc,pkgconf,ntldd-git}
@ -270,7 +271,7 @@ vue de lister les fichiers DLL (.dll) qui leur sont nécessaires. Le process de
fabrication de Tux Paint pour fournir des fichiers binaires s'en sert pour fabrication de Tux Paint pour fournir des fichiers binaires s'en sert pour
trouver les fichiers .dll requis. trouver les fichiers .dll requis.
32bit (i686) dependency libraries for Tux Paint and Tux Paint Config bibliothèques de dépendance 32bit (i686) pour Tux Paint et Tux Paint Config
You can install tools and libraries required for compiling Tux Paint and Tux You can install tools and libraries required for compiling Tux Paint and Tux
Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and
@ -353,21 +354,22 @@ want to have it included in your package.
You can use either (a) a stable tar-ball release, or (b) the developing source You can use either (a) a stable tar-ball release, or (b) the developing source
tree. tree.
a. Using stable tar-ball release: a. Utiliser une version tar-ball stable :
+ Download a source tar-ball + Télécharger l'ensemble des fichiers sources
+ Expand the tar-ball and change the directory name so that the final + Expand the tar-ball and change the directory name so that the final
packaging process can find related files. packaging process can find related files.
$ tar zxvf tuxpaint-config-A.B.C.tar.gz $ tar zxvf tuxpaint-config-A.B.C.tar.gz
$ mv tuxpaint-config-A.B.C tuxpaint-config $ mv tuxpaint-config-A.B.C tuxpaint-config
b. Using the developing source tree: b. Utiliser l'arborescence source en développement :
+ Fetch the developing source tree from git repository: + Aller chercher l'arborescence source en développement via le dépôt git
:
$ git clone https://git.code.sf.net/p/tuxpaint/tuxpaint-config $ git clone https://git.code.sf.net/p/tuxpaint/tuxpaint-config
tuxpaint-config tuxpaint-config
Now you can build Tux Paint Config. as follows: Maintenant vous pouvez faire Tux Paint Config. comme suit :
$ cd tuxpaint-config $ cd tuxpaint-config
$ make win32 $ make win32
@ -377,20 +379,21 @@ Tux Paint
You can use either (a) a stable tar-ball release, or (b) the developing source You can use either (a) a stable tar-ball release, or (b) the developing source
tree. tree.
a. Using stable tar-ball release: a. Utiliser une version tar-ball stable :
+ Download a source tar-ball + Télécharger l'ensemble des fichiers sources
+ Expand the tar-ball and change the directory name so that the final + Expand the tar-ball and change the directory name so that the final
packaging process can find related files. packaging process can find related files.
$ tar zxvf tuxpaint-A.B.C.tar.gz $ tar zxvf tuxpaint-A.B.C.tar.gz
$ mv tuxpaint-A.B.C tuxpaint $ mv tuxpaint-A.B.C tuxpaint
b. Using the developing source tree: b. Utiliser l'arborescence source en développement :
+ Fetch the developing source tree from git repository: + Aller chercher l'arborescence source en développement via le dépôt git
:
$ git clone https://git.code.sf.net/p/tuxpaint/tuxpaint tuxpaint $ git clone https://git.code.sf.net/p/tuxpaint/tuxpaint tuxpaint
Now you can build Tux Paint as follows: Maintenant vous pouvez faire Tux Paint comme suit :
$ cd tuxpaint $ cd tuxpaint
$ make bdist-win32 $ make bdist-win32
@ -400,7 +403,7 @@ sont rassemblés dans le répertoire de la distribution binaire "bdist",
répertoire situé sous "win323. Vous pouvez les démarrer en double-cliquant répertoire situé sous "win323. Vous pouvez les démarrer en double-cliquant
leurs fichiers exéctutables (.exe) dans le répertoire "bdist". leurs fichiers exéctutables (.exe) dans le répertoire "bdist".
Building the Tux Paint Windows Installer Construire l'installateur de Tux Paint sous Windows
Inno Setup est utilisé pour construire l'installeur exécutable de Tux Paint. Inno Setup est utilisé pour construire l'installeur exécutable de Tux Paint.
Vous devez donc l'installer en premier. Vous devez donc l'installer en premier.
@ -414,9 +417,9 @@ Translations". Vous devez télécharger les fichiers de traduction (.isl) qui
sont requis et les mettre dans le répertoire "Languages" sous le répertoire sont requis et les mettre dans le répertoire "Languages" sous le répertoire
dans lequel Inno Setup est installé. dans lequel Inno Setup est installé.
Before building an installer, edit the "tuxpaint.iss" file and enable one of Avant de construire un programme d'installation, éditez le fichier
the lines starting with "#define BuildTarget=", depending on the architecture "tuxpaint.iss" et activez l'une des lignes commençant par "#define BuildTarget=
of the installer you want to create. ", en fonction de l'architecture du programme que vous voulez créer.
Alors, vous pouvez facilement construire un installateur exécutable en Alors, vous pouvez facilement construire un installateur exécutable en
cliquant-droit sur l'icône "tuxpaint.iss" du répertoires "win32" et cliquant-droit sur l'icône "tuxpaint.iss" du répertoires "win32" et
@ -424,7 +427,7 @@ sélectionner "Compile" dans la liste. Cela prendra un certain temps, et
éventuellement vous obtiendrez un fichier "tuxpaint-X.Y.Z-windows-<arch> éventuellement vous obtiendrez un fichier "tuxpaint-X.Y.Z-windows-<arch>
-installer.exe" dans le même répertoire. -installer.exe" dans le même répertoire.
Running the Tux Paint Windows Installer Utiliser l'installateur de Tux Paint sous Windows
Double-cliquez sur l'exécutable du programme d'installation de Tux Paint Double-cliquez sur l'exécutable du programme d'installation de Tux Paint
(fichier .EXE) et suivez les instructions. (fichier .EXE) et suivez les instructions.
@ -442,7 +445,7 @@ choisissez un autre emplacement.
À ce stade, vous pouvez cliquer sur «Installer» pour installer Tux Paint ! À ce stade, vous pouvez cliquer sur «Installer» pour installer Tux Paint !
Changing the Settings Using the Shortcut Modification des paramètres à l'aide du raccourci
Pour modifier les paramètres du programme, cliquez avec le bouton droit sur le Pour modifier les paramètres du programme, cliquez avec le bouton droit sur le
raccourci TuxPaint et sélectionnez «Propriétés» (en bas). raccourci TuxPaint et sélectionnez «Propriétés» (en bas).
@ -471,7 +474,7 @@ aucune modification (sauf si vous avez appuyé sur le bouton "Appliquer" !).
Quand vous avez fini, appuyez sur "OK". Quand vous avez fini, appuyez sur "OK".
If Something Goes Wrong Si quelque chose ne va pas
If, when you double-click on the shortcut to run Tux Paint, nothing happens, it If, when you double-click on the shortcut to run Tux Paint, nothing happens, it
is probably because some of these command-line options are wrong. Open an is probably because some of these command-line options are wrong. Open an
@ -506,7 +509,7 @@ exécuter "make" avec "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG" :
$ make SVG_LIB= SVG_CFLAGS= $ make SVG_LIB= SVG_CFLAGS=
Disabling Sound at Compile-time Désactiver le son lors de la compilation
Si vous n'avez pas de carte son ou si vous préférez créer le programme sans Si vous n'avez pas de carte son ou si vous préférez créer le programme sans
support sonore (et donc sans dépendance SDL_mixer), vous pouvez exécuter "make" support sonore (et donc sans dépendance SDL_mixer), vous pouvez exécuter "make"
@ -514,12 +517,12 @@ avec "SDL_MIXER_LIB=" comme paramètre :
$ make SDL_MIXER_LIB= $ make SDL_MIXER_LIB=
Other options Autres options
Diverses autres options (par exemple, les dossiers d'installation) peuvent être Diverses autres options (par exemple, les dossiers d'installation) peuvent être
remplacées; voir dans "Makefile" pour plus de détails. remplacées; voir dans "Makefile" pour plus de détails.
If you get errors Si vous obtenez des erreurs
Si vous avez des erreurs lors de la compilation, assurez-vous d'avoir les Si vous avez des erreurs lors de la compilation, assurez-vous d'avoir les
bibliothèques adéquates installées (voir ci-dessus). Si vous utilisez les bibliothèques adéquates installées (voir ci-dessus). Si vous utilisez les
@ -528,7 +531,7 @@ ou les DEB sous Debian), assurez-vous d'avoir choisi également les packages
"-dev" ou "-devel" correspondants, sinon vous ne pourrez pas compiler Tux Paint "-dev" ou "-devel" correspondants, sinon vous ne pourrez pas compiler Tux Paint
(et d'autres programmes) provenant des sources ! (et d'autres programmes) provenant des sources !
Installng Installation
En supposant qu'aucune erreur fatale ne se soit produite, vous pouvez En supposant qu'aucune erreur fatale ne se soit produite, vous pouvez
maintenant installer le programme afin qu'il puisse être exécuté par les maintenant installer le programme afin qu'il puisse être exécuté par les
@ -677,11 +680,11 @@ Tapez simplement :
% make install % make install
... to create the TuxPaint.app application bundle that can be run in-place or ... to create the TuxPaint.app application bundle that can be run in-place or
copied to /Applications. To create the DMG file for distribution, use 'make copied to /Applications. Pour créer le fichier DMG pour la distribution, faites
TuxPaint.dmg'. 'make TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See Additional steps are required when building a Unviersal Binary. See "Building a
"Building for Apple Silicon" below. Universal Binary" below.
Problèmes connus Problèmes connus
@ -744,7 +747,7 @@ d'installation des outils de commande en terminal (ne pas exécuter
"xcode-select --install") mais alors vous compilez Tux Paint en utilisant les "xcode-select --install") mais alors vous compilez Tux Paint en utilisant les
mêmes étapes décrites auparavant dans ce document. mêmes étapes décrites auparavant dans ce document.
Recompiling MacPorts Recompiler MacPorts
To recompile MacPorts to be usable on older versions of macOS, set the To recompile MacPorts to be usable on older versions of macOS, set the
following options in /opt/local/etc/macports/macports.conf: following options in /opt/local/etc/macports/macports.conf:
@ -752,7 +755,7 @@ following options in /opt/local/etc/macports/macports.conf:
buildfromsource always buildfromsource always
macosx_deployment_target 10.10 macosx_deployment_target 10.10
Then uninstall all MacPorts packages: Ensuite désinstaller tous les paquets MacPorts :
$ sudo port -fp uninstall installed $ sudo port -fp uninstall installed
@ -768,49 +771,16 @@ they can only be built to run natively on the hardware on which they were
built. See "Building a Universal Binary" below for instructions on how to build built. See "Building a Universal Binary" below for instructions on how to build
Tux Paint as a Universal Binary. Tux Paint as a Universal Binary.
Building for Apple Silicon Créer un Binaire Universel
macOS for Apple Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers
that produce native Apple Silicon applications sign all produced binaries and
libraries as a part of the compilation process.^* However, the Tux Paint
compilation process modifies the libraries to be modular (using
install_name_tool) so they can be added into the application bundle, which has
the unfortunate side effect of breaking the signature. This can be addressed by
signing the application bundle ad-hoc (example below) or using your own Apple
Developer Identity if you have one. The DMG file, if needed, must be created
after signing the App Bundle so the DMG file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple Silicon,
see https://developer.apple.com/documentation/macos-release-notes/
macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=
New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove it
before signing:
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to
produce the Universal bundle, the code signing must be done after they are
combined. See "Building a Universal Binary" below.
Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
and the Apple Silicon separately first. Then rename the app bundle for the and the Apple Silicon separately first. Then rename the app bundle for the
Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to
TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple
Silicon machine, then use the provided build-universal.sh script to combine the Silicon machine, then use the provided build-universal.sh script to combine the
two application bundles as below. The produced bundle must be signed (see two application bundles as below. The DMG file can be built afterwards:
"Building for Apple Silicon" above for more details). The DMG file, if
required, must be built after the signing:
$ macos/build-universal.sh $ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg $ make TuxPaint.dmg
----------------------------------------------------------------------- -----------------------------------------------------------------------
@ -826,7 +796,7 @@ Detailed instructions are there; this acts as an overview.
Prérequis Prérequis
You will need recent versions of: Vous avez besoin des versions récentes de :
* Gradle — build automation tool * Gradle — build automation tool
* Android Studio (Software Development Kit (SDK)) — to support Android app * Android Studio (Software Development Kit (SDK)) — to support Android app
@ -849,7 +819,7 @@ one another, and the script in the directory containing both.
Fill the app/src/main/assets directory by running cd app/src/main/jni/tuxpaint Fill the app/src/main/assets directory by running cd app/src/main/jni/tuxpaint
&& ./mkzip_assets.sh && ./mkzip_assets.sh
Building Construire
The Gradle build generates some variants: PlayStore, debugPlayStore, The Gradle build generates some variants: PlayStore, debugPlayStore,
offPlayStore and debugoffPlayStore. You must sign the non-debug ones to be able offPlayStore and debugoffPlayStore. You must sign the non-debug ones to be able
@ -886,14 +856,14 @@ Prérequis
Install the required develop packages in Terminal: Install the required develop packages in Terminal:
32-bit: 32-bit :
pkgman install xcairo_x86_devel fribidi_x86_devel gdk_pixbuf_x86_devel pkgman install xcairo_x86_devel fribidi_x86_devel gdk_pixbuf_x86_devel
libiconv_x86_devel libimagequant_x86_devel gettext_x86_libintl libiconv_x86_devel libimagequant_x86_devel gettext_x86_libintl
libpaper_x86_devel pango_x86_devel libpng16_x86_devel librsvg_x86_devel libpaper_x86_devel pango_x86_devel libpng16_x86_devel librsvg_x86_devel
libsdl2_x86_devel sdl2_image_x86_devel sdl2_gfx_x86_devel libsdl2_x86_devel sdl2_image_x86_devel sdl2_gfx_x86_devel
sdl2_mixer_x86_devel sdl2_pango_x86_devel sdl2_ttf_x86_devel zlib_x86_devel sdl2_mixer_x86_devel sdl2_pango_x86_devel sdl2_ttf_x86_devel zlib_x86_devel
64-bit: 64-bit :
pkgman install xcairo_devel fribidi_devel gdk_pixbuf_devel libiconv_devel pkgman install xcairo_devel fribidi_devel gdk_pixbuf_devel libiconv_devel
libimagequant_devel gettext_libintl libpaper_devel pango_devel libimagequant_devel gettext_libintl libpaper_devel pango_devel
libpng16_devel librsvg_devel libsdl2_devel sdl2_image_devel sdl2_gfx_devel libpng16_devel librsvg_devel libsdl2_devel sdl2_image_devel sdl2_gfx_devel
@ -903,11 +873,11 @@ Install the required develop packages in Terminal:
For 32-bit you need to switch to the new compiler (currently gcc 11.2.0) with For 32-bit you need to switch to the new compiler (currently gcc 11.2.0) with
setarch x86 setarch x86
Building Construire
make PREFIX=/boot/home/config/non-packaged make PREFIX=/boot/home/config/non-packaged
Tux Paint Stamps Tampons pour Tux Paint
make install-all DATA_PREFIX=/boot/home/config/non-packaged/share/tuxpaint/ make install-all DATA_PREFIX=/boot/home/config/non-packaged/share/tuxpaint/
@ -941,7 +911,7 @@ macOS
Enlevez "TuxPaint.app" du dossier "Applications". Les fichiers de données les Enlevez "TuxPaint.app" du dossier "Applications". Les fichiers de données les
fichiers de configuration, les tampons et les images sauvegardées peuvent être fichiers de configuration, les tampons et les images sauvegardées peuvent être
trouvées dans "/Library/Application Support/TuxPaint" (pour tous les trouvées dans "/Bibliothèque/Support d'Application/Tux Paint" (pour tous les
utilisateurs) et "/Users/USERNAME/Library/Application Support/TuxPaint" pour utilisateurs) et "/Users/USERNAME/Library/Application Support/TuxPaint" pour
les utilisateurs individuels. les utilisateurs individuels.

View file

@ -3,7 +3,7 @@
Documentation sur les options Documentation sur les options
Copyright © 2002-2023 by divers contributeurs; see AUTHORS.txt. Copyright © 2002-2023 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juillet 20, 2023 juillet 20, 2023
@ -54,9 +54,9 @@ dans votre répertoire personnel. (aka "~/.tuxpaintrc" ou "$HOME/.tuxpaintrc")
Fichier de configuration pour l'ensemble du système Fichier de configuration pour l'ensemble du système
Before this file is read, a system-wide configuration file is read. (By Avant la lecture de ce fichier, un fichier de configuration à l'échelle du
default, this configuration has no settings enabled.) It is normally located système est lu. (Par défaut, cette configuration n'a pas de paramètres
at: activés.) Il se trouve normalement ici :
/etc/tuxpaint/tuxpaint.conf /etc/tuxpaint/tuxpaint.conf
@ -68,17 +68,17 @@ Support/TuxPaint
Fichier de configuration pour l'ensemble du système Fichier de configuration pour l'ensemble du système
Before this file is read, a system-wide configuration file is read. (By Avant la lecture de ce fichier, un fichier de configuration à l'échelle du
default, this configuration has no settings enabled.) It is normally located système est lu. (Par défaut, cette configuration n'a pas de paramètres
at: activés.) Il se trouve normalement ici :
/Library/Application Support/TuxPaint/tuxpaint.cfg /Library/Application Support/TuxPaint/tuxpaint.cfg
Utilisateurs de Windows Utilisateurs de Windows
The file you should create is called "tuxpaint.cfg" and it should be placed in Le fichier que vous devez créer s'appelle "tuxpaint.cfg" et doit être placé
in your personal AppData folder: C:\Users\nom d'utilisateur\AppData\Roaming\ dans votre dossier personnel AppData : C:\Users\nom d'utilisateur\AppData\
TuxPaint\ Roaming\TuxPaint\
Vous pouvez utiliser NotePad ou WordPad pour créer ce fichier. Assurez-vous de Vous pouvez utiliser NotePad ou WordPad pour créer ce fichier. Assurez-vous de
l'enregistrer en tant que texte brut et assurez-vous que le nom de fichier ne l'enregistrer en tant que texte brut et assurez-vous que le nom de fichier ne
@ -86,15 +86,16 @@ contient pas ".txt" à la fin ...
Fichier de configuration pour l'ensemble du système Fichier de configuration pour l'ensemble du système
Before this file is read, a system-wide configuration file is read. (By Avant la lecture de ce fichier, un fichier de configuration à l'échelle du
default, this configuration has no settings enabled.) It is normally located système est lu. (Par défaut, cette configuration n'a pas de paramètres
at: activés.) Il se trouve normalement ici :
C:\Program Files\Tuxpaint C:\Program Files\Tuxpaint
⚙ You can disable reading of this file altogether, leaving the settings as ⚙ Vous pouvez désactiver complètement la lecture de ce fichier, en laissant les
defaults (which can then be overridden by your personal config. file and/or paramètres par défaut (qui peuvent ensuite être remplacés par votre fichier
command-line arguments) by using the command-line option "--nosysconfig". config personnel et / ou vos arguments de ligne de commande) en utilisant
l'option de ligne de commande "--nosysconfig".
Options disponibles Options disponibles
@ -1540,7 +1541,7 @@ Boutons pour raccourcis
joystick-btn-fill=BUTTON NUMBER joystick-btn-fill=BUTTON NUMBER
Sélectionne le numéro du bouton du joystick, comme vu par SDL, qui sera Sélectionne le numéro du bouton du joystick, comme vu par SDL, qui sera
un raccourci pour sélectionner select the fill tool. un raccourci pour sélectionner sélectionne l'outil de remplissage.
@ -1967,8 +1968,8 @@ Boutons pour raccourcis
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
| iu_CA | | Inuktitut | | | iu_CA | | Inuktitut | |
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
| ja_JP (*) | | Japanese | right [Alt] or | | ja_JP (*) | | Japanese | [Alt] droit ou |
| | | | left [Alt] | | | | | [Alt] gauche |
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
| ka_GE | | Georgian | | | ka_GE | | Georgian | |
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
@ -1978,8 +1979,8 @@ Boutons pour raccourcis
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
| kn_IN | | Kannada | | | kn_IN | | Kannada | |
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
| ko_KR (*) | | Korean | right [Alt] or | | ko_KR (*) | | Korean | [Alt] droit ou |
| | | | left [Alt] | | | | | [Alt] gauche |
|------------------+------------------+----------------+------------------| |------------------+------------------+----------------+------------------|
| kok_IN | | Konkani | | | kok_IN | | Konkani | |
| | | (Devanagari) | | | | | (Devanagari) | |
@ -2139,10 +2140,10 @@ Boutons pour raccourcis
représentées à l'aide d'un jeu de caractères latins, comme les autres. représentées à l'aide d'un jeu de caractères latins, comme les autres.
Consultez la section "Polices spéciales " ci-dessous. Consultez la section "Polices spéciales " ci-dessous.
💡 Note: Tux Paint provides an alternative input method for entering 💡 Remarque : Tux Paint fournit une méthode de saisie alternative pour
characters with the Text tool in some locales. The key comibation(s) listed saisir des caractères avec l' outil Texte avec certaines langues. Les
can be used to cycle through the supported input methods while the Text combinaisons de touches répertoriées peuvent être utilisées pour parcourir
tool is active. les méthodes de saisie prises en charge lorsque l' outil Texte est actif.
Définition des paramètres régionaux de votre environnement Définition des paramètres régionaux de votre environnement
@ -2163,12 +2164,14 @@ Boutons pour raccourcis
utiliser sont activés en éditant le fichier "/etc/locale.gen" sur votre utiliser sont activés en éditant le fichier "/etc/locale.gen" sur votre
système, puis en exécutant le programme "locale-gen" en tant que root. système, puis en exécutant le programme "locale-gen" en tant que root.
💡 Note: Debian users may be able to simply run the command 💡 Remarque : les utilisateurs Debian peuvent simplement exécuter la
"dpkg-reconfigure locales" as root to bring up a configuration dialog. commande "dpkg-reconfigure locales" en tant que root pour afficher une
Ubuntu users may be able to run "sudo dpkg-reconfigure localeconf" (the boîte de dialogue de configuration. Les utilisateurs d'Ubuntu peuvent
"localeconf" package may need to be installed first), or you may need to exécuter "sudo dpkg-reconfigure localeconf" (le paquet "localeconf" peut
edit the file "/var/lib/locales/supported.d/local" first, and add locales avoir besoin d'être installé en premier), ou bien peuvent avoir besoin
they want, from the list found in "/usr/share/i18n/SUPPORTED". d'éditer le fichier "/var/lib/locales/supported.d/local" d'abord, et
d'ajouter les paramètres régionaux qu'ils veulent, à partir de la liste
trouvée dans "/usr/share/i18n/SUPPORTED".
Ensuite, avant d'exécuter Tux Paint, définissez votre variable Ensuite, avant d'exécuter Tux Paint, définissez votre variable
d'environnement "$LANG" sur l'un des paramètres régionaux répertoriés d'environnement "$LANG" sur l'un des paramètres régionaux répertoriés

View file

@ -2,7 +2,7 @@
version 0.9.31 version 0.9.31
Documentation sur PNG pour Tux Paint Documentation sur PNG pour Tux Paint
Copyright © 2007-2022 by divers contributeurs; see AUTHORS.txt. Copyright © 2007-2022 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juin 4, 2022 juin 4, 2022

View file

@ -3,7 +3,7 @@
Un programme simple pour les enfants Un programme simple pour les enfants
Copyright © 2002-2023 by divers contributeurs; see AUTHORS.txt. Copyright © 2002-2023 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juillet 20, 2023 juillet 20, 2023
@ -27,7 +27,7 @@
| g. Outil "Magie" (Effets spéciaux) | | g. Outil "Magie" (Effets spéciaux) |
| h. Outil "Gomme" | | h. Outil "Gomme" |
| 2. Autres contrôles | | 2. Autres contrôles |
| a. "Undo" and "Redo" Commands | | a. Commandes "Défaire" et "Refaire" |
| b. Commande "Nouveau" | | b. Commande "Nouveau" |
| c. Commande "Ouvrir" | | c. Commande "Ouvrir" |
| d. Commande "Sauvegarder" | | d. Commande "Sauvegarder" |
@ -35,7 +35,7 @@
| f. Commande "Diapos" (sous "Ouvrir") | | f. Commande "Diapos" (sous "Ouvrir") |
| g. Commande "Quitter" | | g. Commande "Quitter" |
| h. Coupure du son | | h. Coupure du son |
| E. Controlling Tux Paint | | E. Contrôle de Tux Paint |
| III. Chargement d'autres images dans Tux Paint | | III. Chargement d'autres images dans Tux Paint |
| IV. Lectures complémentaires | | IV. Lectures complémentaires |
| V. Comment obtenir de l'aide | | V. Comment obtenir de l'aide |
@ -53,7 +53,7 @@ encourager et guider les enfants lorsqu'ils utilisent le programme. Sont
fournis une toile vierge et un ensemble d'outils de dessin pour aider votre fournis une toile vierge et un ensemble d'outils de dessin pour aider votre
enfant à être créatif. enfant à être créatif.
B. Objectives B. Objectifs
Facile et amusant Facile et amusant
Tux Paint se veut un simple programme de dessin pour les jeunes enfants. Il Tux Paint se veut un simple programme de dessin pour les jeunes enfants. Il
@ -101,12 +101,12 @@ logiciel sous GPL.)
Voir COPYING.txt pour le texte complet de la licence GPL. Voir COPYING.txt pour le texte complet de la licence GPL.
D. What's New in Tux Paint version 0.9.31? D. Qu'y a-t-il de neuf dans la version 0.9.31 de Tux Paint ?
Fuzzy Erasers Fuzzy Erasers
Fuzzy-edged round erasers have been added to the Eraser tool Fuzzy-edged round erasers have been added to the Eraser tool
New Magic tools Nouveaux outils Magie
Loops, Ribbon, Smooth, and Squiggles Loops, Ribbon, Smooth, and Squiggles
Create templates from Open dialog Create templates from Open dialog
@ -120,20 +120,20 @@ User interface font may be overridden
"uifont" configuration option. Use "--listfonts" to see a list of available "uifont" configuration option. Use "--listfonts" to see a list of available
fonts.) fonts.)
File Erase may be disabled L'effacement de fichier peut être désactivé
Controls to erase saved work — saved drawings (via the Open dialog) and Controls to erase saved work — saved drawings (via the Open dialog) and
exported templates (via the New dialog) — can be disabled. (See the exported templates (via the New dialog) — can be disabled. (See the
"noerase" configuration option.) "noerase" configuration option.)
"Controlling Tux Paint" documentation Documentation sur "Contrôler Tux Paint"
A brief overview of how Tux Paint can be controlled — mouse, tablet, A brief overview of how Tux Paint can be controlled — mouse, tablet,
touchscreen, joystick, and keyboard — has been added to the README touchscreen, joystick, and keyboard — has been added to the README
documentation. documentation.
See CHANGES.txt for the complete list of changes. Voir CHANGES.txt pour la liste complète des changements.
II. Utiliser Tux Paint II. Utiliser Tux Paint
@ -141,8 +141,8 @@ A. Lancement de Tux Paint
1. Utilisateurs de Linux/Unix 1. Utilisateurs de Linux/Unix
Tux Paint should have placed a launcher icon in your KDE and/or GNOME menus, Tux Paint devrait avoir mis une icône de lanceur dans vos menus KDE et/ou
under 'Graphics.' GNOME, sous «Graphiques».
Autrement, vous pouvez exécuter la commande suivante à une invite du shell (par Autrement, vous pouvez exécuter la commande suivante à une invite du shell (par
exemple, "$") : exemple, "$") :
@ -238,12 +238,12 @@ En bas : couleurs
as the color to use when flood-filling an area of the picture.) as the color to use when flood-filling an area of the picture.)
On the far right are three special color options: On the far right are three special color options:
+ Color Picker + Sélecteur de couleur
The "color picker" (which has an outline of an eye-dropper) allows you Le "sélecteur de couleurs" (qui ressemble à un compte-gouttes) vous
to pick a color found within your drawing. permet de choisir une couleur trouvée dans votre dessin.
(A shortcut key is available to access this feature quickly; see (A shortcut key is available to access this feature quickly; see
below.) below.)
+ Rainbow Palette + Palette de l'Arc-en-ciel
The rainbow palette allows you to pick any color by choosing the hue, The rainbow palette allows you to pick any color by choosing the hue,
saturation, and value of the color you want. A box on the left displays saturation, and value of the color you want. A box on the left displays
hundreds of hues — from red at the top through to violet at the bottom hundreds of hues — from red at the top through to violet at the bottom
@ -255,9 +255,9 @@ En bas : couleurs
button to dismiss the pop-up without picking a new color. button to dismiss the pop-up without picking a new color.
You may also set this tool's color to that of other color choices: You may also set this tool's color to that of other color choices:
o Whichever built-in color is selected, if any o Whichever built-in color is selected, if any
o The Color Picker's current color o Couleur actuelle du Sélecteur de couleur
o The Color Mixer's current color o Couleur actuelle du mélangeur de couleurs
+ Color Mixer + Mélangeur de couleurs
The "color mixer" (which has silhouette of a paint palette) allows you The "color mixer" (which has silhouette of a paint palette) allows you
to create colors by blending primary additive colors — red, yellow, and to create colors by blending primary additive colors — red, yellow, and
blue — along with white (to "tint"), grey (to "tone"), and black (to blue — along with white (to "tint"), grey (to "tone"), and black (to
@ -358,13 +358,13 @@ b.Outil "Tampon" (tampon de caoutchouc)
showing where the stamp will be placed, and how big it will be. Click on showing where the stamp will be placed, and how big it will be. Click on
the canvas where you wish to place the stamp. the canvas where you wish to place the stamp.
Stamp Categories Catégories de tampons
Il peut y avoir de nombreuses catégories de timbres (par ex. animaux, Il peut y avoir de nombreuses catégories de timbres (par ex. animaux,
plantes, espace extra-atmosphérique, véhicules, personnes, etc.). plantes, espace extra-atmosphérique, véhicules, personnes, etc.).
Utilisez les flèches gauche et droite pour parcourir les différentes Utilisez les flèches gauche et droite pour parcourir les différentes
collections. collections.
Stamp Rotation Rotation des tampons
Using the rotation toggle button near the bottom right, you can enable Using the rotation toggle button near the bottom right, you can enable
a rotation step when placing stamps. Once you've placed the stamp, a rotation step when placing stamps. Once you've placed the stamp,
@ -374,15 +374,15 @@ b.Outil "Tampon" (tampon de caoutchouc)
⚙ Note: If "stamp rotation" option is disabled, the stamp will be drawn ⚙ Note: If "stamp rotation" option is disabled, the stamp will be drawn
on the canvas when you let go of the mouse button. (There's no rotation on the canvas when you let go of the mouse button. (There's no rotation
step.) See the "Options" documentation to learn about the "stamp step.) Voir la documentation sur "Options" pour tout savoir sur
rotation" ("stamprotation") option. l'option rotation d'un tampon" ("stamprotation").
📜 Note: The stamp rotation feature was added to Tux Paint in version 📜 Note: The stamp rotation feature was added to Tux Paint in version
0.9.29. 0.9.29.
Stamp Controls Contrôles des tampons
Avant de `` tamponner '' une image sur votre dessin, différents effets Avant de `` tamponner '' une image sur votre dessin, différents effets
peuvent parfois être appliqués (en fonction du tampon) : peuvent parfois être appliqués (en fonction du tampon) :
@ -405,7 +405,7 @@ b.Outil "Tampon" (tampon de caoutchouc)
Stamp Sounds Effets sonores des tampons
Les tampons peuvent avoir un effet sonore et / ou une description orale Les tampons peuvent avoir un effet sonore et / ou une description orale
(parlés). Les boutons en bas à gauche (près de Tux, le pingouin Linux) (parlés). Les boutons en bas à gauche (près de Tux, le pingouin Linux)
@ -468,7 +468,8 @@ d.Outil "Formes"
clicked. This is the default method of most other traditional drawing clicked. This is the default method of most other traditional drawing
software. software.
📜 This option was added starting with Tux Paint version 0.9.25. 📜 Cette option a été ajoutée en démarrant la version 0.9.25 de Tux
Paint.
@ -506,8 +507,8 @@ d.Outil "Formes"
the canvas when you let go of the mouse button. (There's no rotation the canvas when you let go of the mouse button. (There's no rotation
step.) step.)
See the "Options" documentation to learn about the "simple shapes" Voir la documentation sur "Options" pour tout savoir sur l'option
("simpleshapes") option. formes simples" ("simpleshapes").
@ -552,10 +553,10 @@ e.Outils "Texte" et "Étiquette"
To edit a label, click the label selection button. All labels in the To edit a label, click the label selection button. All labels in the
drawing will appear highlighted. Click one — or use the [Tab] key to drawing will appear highlighted. Click one — or use the [Tab] key to
cycle through all the labels, and the [Entrée] or [Retour] key to cycle through all the labels, and the [Entrée] or [Retour] key to
select one — and you may then edit the label. (Use they [Backspace] key select one — and you may then edit the label. (Use they [Retour
to erase characters, and other keys to add text to the label; click in arrière] key to erase characters, and other keys to add text to the
the canvas to reposition the label; click in the palette to change the label; click in the canvas to reposition the label; click in the
color of the text in the label; etc.) palette to change the color of the text in the label; etc.)
You may "apply" a label to the canvas, painting the text into the You may "apply" a label to the canvas, painting the text into the
picture as if it had been added using the Text tool, by clicking the picture as if it had been added using the Text tool, by clicking the
@ -587,8 +588,8 @@ e.Outils "Texte" et "Étiquette"
Currently supported locales, the input methods available, and the key Currently supported locales, the input methods available, and the key
to toggle or cycle modes, are listed below. to toggle or cycle modes, are listed below.
o Japanese — Romanized Hiragana and Romanized Katakana — touche [Alt] o Japonais -- Hiragana et Katakana romanisés — touche [Alt] droite ou
droite or touche [Alt] gauche touche [Alt] gauche
o Korean — Hangul 2-Bul — touche [Alt] droite or touche [Alt] gauche o Korean — Hangul 2-Bul — touche [Alt] droite or touche [Alt] gauche
o Chinois traditionnel — touche [Alt] droite or touche [Alt] gauche o Chinois traditionnel — touche [Alt] droite or touche [Alt] gauche
o Thai — touche [Alt] droite o Thai — touche [Alt] droite
@ -641,7 +642,7 @@ g.Outil "Magie" (Effets spéciaux)
l'outil, vous pouvez soit cliquer et faire glisser dans l'image, et / ou l'outil, vous pouvez soit cliquer et faire glisser dans l'image, et / ou
simplement cliquer une fois sur l'image pour appliquer l'effet. simplement cliquer une fois sur l'image pour appliquer l'effet.
Magic Controls Contrôles des outils Magie
Si l'outil peut être utilisé en cliquant et en faisant glisser, un Si l'outil peut être utilisé en cliquant et en faisant glisser, un
@ -673,7 +674,8 @@ g.Outil "Magie" (Effets spéciaux)
default size (e.g., Patterns), or it may make separate tools available default size (e.g., Patterns), or it may make separate tools available
with different pre-set sizes (e.g., Bricks and Googly Eyes). with different pre-set sizes (e.g., Bricks and Googly Eyes).
📜 This option was added starting with Tux Paint version 0.9.30. 📜 Cette option a été ajoutée en démarrant la version 0.9.30 de Tux
Paint.
Voir les instructions pour chaque outil 'Magie' (dans le dossier Voir les instructions pour chaque outil 'Magie' (dans le dossier
'magic-docs'). 'magic-docs').
@ -705,7 +707,7 @@ h.Outil "Gomme"
2. Autres contrôles 2. Autres contrôles
a."Undo" and "Redo" Commands a.Commandes "Défaire" et "Refaire"
Clicking the "Undo" button will undo (revert) the last drawing action. You Clicking the "Undo" button will undo (revert) the last drawing action. You
can even undo more than once! can even undo more than once!
@ -1105,9 +1107,9 @@ h.Coupure du son
E. Controlling Tux Paint E. Contrôle de Tux Paint
1. Using a Mouse or Trackball 1. Utiliser une Souris ou une Boule de pointage
Tux Paint's main mode of operation is via any device that appears to your Tux Paint's main mode of operation is via any device that appears to your
operating system as a mouse, including standard mice, trackballs, and operating system as a mouse, including standard mice, trackballs, and
@ -1123,7 +1125,7 @@ button(s), a pop-up dialog will eventually appear reminding them that only one
button is recognized Tux Paint. However, you may configure Tux Paint to accept button is recognized Tux Paint. However, you may configure Tux Paint to accept
any button as input (see the Options documentation). any button as input (see the Options documentation).
a. Scrolling a. Défilement
Many input devices offer a way to quickly scroll within applications — many Many input devices offer a way to quickly scroll within applications — many
mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize
@ -1136,20 +1138,20 @@ Tux Paint will also automatically scroll if you click and hold the mouse down
on an scroll button — the "up" and "down" arrow buttons that appear above and on an scroll button — the "up" and "down" arrow buttons that appear above and
below scrolling lists. below scrolling lists.
b. Mouse Accessibility b. Accessibilité de la souris
Other devices that appear as a mouse can be used to control Tux Paint. For Other devices that appear as a mouse can be used to control Tux Paint. For
example: example:
* Head pointing/tracking devices * Head pointing/tracking devices
* Eye gaze trackers * Dispositifs de suivi du regard
* Foot mice * Souris de pied
Tux Paint offers a "sticky mouse click" accessibility setting, where a single Tux Paint offers a "sticky mouse click" accessibility setting, where a single
click begins a click-and-drag operation, and a subsequent click ends it. (See click begins a click-and-drag operation, and a subsequent click ends it. (See
the Options documentation.) the Options documentation.)
2. Using a Tablet or Touchscreen 2. Utiliser une Tablette ou un Écran tactile
As noted above, Tux Paint recognizes any device that appears as a mouse. This As noted above, Tux Paint recognizes any device that appears as a mouse. This
means drawing tablets and touchscreens may be used. However, these devices means drawing tablets and touchscreens may be used. However, these devices
@ -1157,11 +1159,11 @@ often support other features beyond X/Y motion, button clicks, and scroll-wheel
motion. Currently, those additional features are not supported by Tux Paint. motion. Currently, those additional features are not supported by Tux Paint.
Some examples: Some examples:
* Pressure and angle * Pression et angle
* Eraser tip * Conseil pour la Gomme
* Multi-touch gestures * Gestes avec plusieurs doigts
3. Using a Joystick-like Device 3. Utiliser un dispositif de type joystick
Tux Paint may be configured to recognize input from any game controller that Tux Paint may be configured to recognize input from any game controller that
appears to your operating system as a joystick. That even includes modern game appears to your operating system as a joystick. That even includes modern game
@ -1175,7 +1177,7 @@ to different Tux Paint controls (e.g., acting as the [Escape] key, switching to
the Paint tool, invoking Undo and Redo operations, etc.). See the Options the Paint tool, invoking Undo and Redo operations, etc.). See the Options
documentation for more details. documentation for more details.
4. Using the Keyboard 4. Utiliser le clavier
Tux Paint offers an option to allow the keyboard to be used to control the Tux Paint offers an option to allow the keyboard to be used to control the
mouse pointer. This includes motion and clicking, as well as shortcuts to mouse pointer. This includes motion and clicking, as well as shortcuts to
@ -1184,7 +1186,7 @@ documentation for more details.
III. Chargement d'autres images dans Tux Paint III. Chargement d'autres images dans Tux Paint
A. Overview A. Aperçu
Étant donné que la boîte de dialogue «Ouvrir» de Tux Paint n'affiche que les Étant donné que la boîte de dialogue «Ouvrir» de Tux Paint n'affiche que les
images que vous avez créées avec Tux Paint, que se passe-t-il si vous souhaitez images que vous avez créées avec Tux Paint, que se passe-t-il si vous souhaitez
@ -1274,7 +1276,7 @@ taille de la fenêtre Tux Paint, ou de la résolution à laquelle Tux Paint est
exécuté, si il est en plein écran. (Remarque : la résolution par défaut est de exécuté, si il est en plein écran. (Remarque : la résolution par défaut est de
800x600.) Voir "Calculer les dimensions des images" ci-dessous. 800x600.) Voir "Calculer les dimensions des images" ci-dessous.
1. Naming the File 1. Nom du fichier
Sauvegarder l'image au format PNG. Il est fortement recommandé que vous nommiez Sauvegarder l'image au format PNG. Il est fortement recommandé que vous nommiez
le fichier en utilisant la date et l'heure courante, puisque c'est ce que Tux le fichier en utilisant la date et l'heure courante, puisque c'est ce que Tux
@ -1306,7 +1308,7 @@ IV.Lectures complémentaires
Les autres documents inclus avec Tux Paint (dans le répertoire "docs") incluent Les autres documents inclus avec Tux Paint (dans le répertoire "docs") incluent
: :
Using Tux Paint: Utiliser Tux Paint :
+ OPTIONS.html + OPTIONS.html
Instructions détaillées sur les options en ligne de commande et les Instructions détaillées sur les options en ligne de commande et les
fichiers de configuration, pour ceux qui ne veulent pas utiliser fichiers de configuration, pour ceux qui ne veulent pas utiliser
@ -1315,7 +1317,7 @@ Using Tux Paint:
Documentation pour chacun des outils "Magic" actuellement installés. Documentation pour chacun des outils "Magic" actuellement installés.
How to extend Tux Paint: Extensions pour Tux Paint :
+ EXTENDING.html + EXTENDING.html
Des instructions détaillées sur la création de pinceaux, de tampons, Des instructions détaillées sur la création de pinceaux, de tampons,
d'images de démarrage et de modèles; et l'ajout de polices; et créer un d'images de démarrage et de modèles; et l'ajout de polices; et créer un
@ -1328,7 +1330,7 @@ How to extend Tux Paint:
utiliser dans Tux Paint. utiliser dans Tux Paint.
Technical information: Information technique :
+ INSTALL.html + INSTALL.html
Instructions pour compiler et installer Tux Paint, le cas échéant. Instructions pour compiler et installer Tux Paint, le cas échéant.
+ SIGNALS.html + SIGNALS.html
@ -1337,7 +1339,7 @@ Technical information:
Creating new Magic tools using Tux Paint's plugin API. Creating new Magic tools using Tux Paint's plugin API.
Development history and license: Historique du développement et licence :
+ AUTHORS.txt + AUTHORS.txt
Liste des auteurs et contributeurs. Liste des auteurs et contributeurs.
+ CHANGES.txt + CHANGES.txt
@ -1349,8 +1351,8 @@ Development history and license:
V.Comment obtenir de l'aide V.Comment obtenir de l'aide
If you need help, there are numerous ways to interact with Tux Paint developers Si vous avez besoin d'aide, il existe de nombreux moyens d'interagir avec les
and other users: développeurs de Tux Paint et les autres utilisateurs :
* Mentionner des bogues, ou demander de nouvelles fonctionnalités via le * Mentionner des bogues, ou demander de nouvelles fonctionnalités via le
système de suivi des bogues système de suivi des bogues
@ -1362,8 +1364,8 @@ https://tuxpaint.org/contact/
VI.Comment participer VI.Comment participer
Tux Paint is a volunteer-driven project, and we're happy to accept your help in Tux Paint est un projet mené par des volontaires, et nous serions heureux
a variety of ways: d'accepter votre aide dans des tas de domaines :
* Traduire Tux Paint dans une autre langue * Traduire Tux Paint dans une autre langue
* Améliorer les traductions existantes * Améliorer les traductions existantes
@ -1380,23 +1382,23 @@ VII.Follow the Tux Paint project on social media
Tux Paint maintains a presence on a variety of social media networks, where we Tux Paint maintains a presence on a variety of social media networks, where we
post updates and artwork. post updates and artwork.
* Join the Tux Paint page on Facebook * Suivez Tux Paint sur Facebook
* Follow @TuxPaintDevs on Instagram * Suivre @TuxPaintDevs sur Instagram
* Follow @tuxpaint@floss.social on Mastodon * Suivre @tuxpaint@floss.social sur Mastodon
* Follow u/TuxPaintDevs on Reddit * Suivre u/TuxPaintDevs sur Reddit
* Follow @TuxPaintDevs on Threads * Suivre @TuxPaintDevs sur Threads
* Follow Tux Paint on Tumblr * Suivre Tux Paint sur Tumblr
* Follow @TuxPaintTweets on Twitter * Suivre @TuxPaintTweets sur Twitter
VIII. Trademark notices VIII. Mentions concernant les marques déposées
* "Linux" is a registered trademark of Linus Torvalds. * "Linux" est marque déposée par Linus Torvalds.
* "Microsoft" and "Windows" are registered trademarks of Microsoft Corp. * "Microsoft" et "Windows" sont des marques déposées par Microsoft Corp.
* "Apple" and "macOS" are registered trademarks of Apple Inc. * "Apple" et "macOS" sont des marques déposées par Apple Inc.
* "Facebook", "Instagram", and "Threads" are registered trademarks of Meta * "Facebook" et "Instagram" sont des marques déposées par Meta Platforms,
Platforms, Inc. Inc.
* "Mastodon" is a registered trademark of Mastodon gGmbH. * "Mastodon" est une marque déposée par Mastodon gGmbH.
* "Reddit" is a registered trademark of Reddit, Inc. * "Reddit" est une marque déposée par Reddit, Inc.
* "Tumblr" is a registered trademark of Tumblr, Inc. * "Tumblr" est une marque déposée par Tumblr, Inc.
* "Twitter" is a registered trademark of X Corp. * "Twitter" est une marque déposée par X Corp.

View file

@ -2,7 +2,7 @@
version 0.9.31 version 0.9.31
Documentation sur les signaux Documentation sur les signaux
Copyright © 2019-2022 by divers contributeurs; see AUTHORS.txt. Copyright © 2019-2022 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juin 4, 2022 juin 4, 2022

View file

@ -2,7 +2,7 @@
version 0.9.31 version 0.9.31
Documentation sur SVG Documentation sur SVG
Copyright © 2007-2022 by divers contributeurs; see AUTHORS.txt. Copyright © 2007-2022 by divers contributeurs; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
juin 4, 2022 juin 4, 2022
@ -25,12 +25,12 @@ Inkscape, a high-quality Open Source interactive drawing program available for
Windows, macOS, and Linux. There are also other applications that can produce Windows, macOS, and Linux. There are also other applications that can produce
SVGs, both free/open source, and commerical/proprietary. SVGs, both free/open source, and commerical/proprietary.
Open Source Logiciel libre
+ Inkscape — http://www.inkscape.org/ + Inkscape — http://www.inkscape.org/
+ Karbon — https://calligra.org/karbon/ + Karbon — https://calligra.org/karbon/
Proprietary Propriétaire
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/ + CorelDRAW (Corel) — https://www.coreldraw.com/en/
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html + Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
+ Boxy SVG — https://boxy-svg.com/ + Boxy SVG — https://boxy-svg.com/

View file

@ -20,7 +20,7 @@
version 0.9.31 'Guide pratique" pour les tampons de haute qualité </h1> version 0.9.31 'Guide pratique" pour les tampons de haute qualité </h1>
<p> <p>
Copyright &copy; 2006-2022 by Albert Cahalan et d'autres; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2006-2022 by Albert Cahalan et d'autres; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -244,7 +244,7 @@ déposez cette couleur dans la sélection, supprimant ainsi la plupart des pixel
Pour réduire les accidents, vous souhaiterez peut-être sélectionner uniquement les pixels qui ne sont pas gris dans le masque. (Sélectionnez par couleur dans le masque, choisissez le noir, ajoutez le mode, choisissez le blanc, inversez. Ou bien : sélectionnez tout, sélectionnez par couleur dans le masque, soustrayez le mode, choisissez le noir, choisissez le blanc.) Si vous faites cela, vous voudrez probablement élargir un peu la sélection et / ou masquer la ligne "fourmis rampantes" qui marque la sélection. </p> Pour réduire les accidents, vous souhaiterez peut-être sélectionner uniquement les pixels qui ne sont pas gris dans le masque. (Sélectionnez par couleur dans le masque, choisissez le noir, ajoutez le mode, choisissez le blanc, inversez. Ou bien : sélectionnez tout, sélectionnez par couleur dans le masque, soustrayez le mode, choisissez le noir, choisissez le blanc.) Si vous faites cela, vous voudrez probablement élargir un peu la sélection et / ou masquer la ligne "fourmis rampantes" qui marque la sélection. </p>
<p> <p>
Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p> Utilisez l'outil de clonage et l'outil de pinceau. Faites varier l'opacité selon vos besoins. Utilisez principalement des petites brosses rondes, peut-être de 3x3 ou 5x5, floues ou non. (Il est généralement agréable d'associer des pinceaux flous 100 % opaques et des pinceaux non flous environ 70 % opaques). On peut utiliser des modes de dessin inhabituels avec des objets semi-transparents. </p>
<p> <p>
Le but est de supprimer la frange de bord, à la fois à l'intérieur et à l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est composé de magenta ou de vert, doit être supprimée pour des raisons évidentes. La frange extérieure doit également être supprimée car elle deviendra visible lorsque l'image sera réduite. À titre d'exemple, considérons une région avec 2x2 de pixels au bord d'un objet aux arêtes vives. La moitié gauche est noire et opaque à 0%. La moitié droite est blanche et 100% opaque. Autrement dit, nous avons un objet blanc sur fond noir. Lorsque Tux Paint redimensionne cela à 50% (une zone de 1 x 1 pixel), le résultat sera un pixel opaque gris à 50%. Le résultat correct devrait être un pixel blanc opaque à 50%. Pour obtenir ce résultat, nous devrions peindre les pixels noirs. Ils comptent, bien qu'ils soient à 0 % d'opacité. </p> Le but est de supprimer la frange de bord, à la fois à l'intérieur et à l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est composé de magenta ou de vert, doit être supprimée pour des raisons évidentes. La frange extérieure doit également être supprimée car elle deviendra visible lorsque l'image sera réduite. À titre d'exemple, considérons une région avec 2x2 de pixels au bord d'un objet aux arêtes vives. La moitié gauche est noire et opaque à 0%. La moitié droite est blanche et 100% opaque. Autrement dit, nous avons un objet blanc sur fond noir. Lorsque Tux Paint redimensionne cela à 50% (une zone de 1 x 1 pixel), le résultat sera un pixel opaque gris à 50%. Le résultat correct devrait être un pixel blanc opaque à 50%. Pour obtenir ce résultat, nous devrions peindre les pixels noirs. Ils comptent, bien qu'ils soient à 0 % d'opacité. </p>
@ -263,7 +263,7 @@ déposez cette couleur dans la sélection, supprimant ainsi la plupart des pixel
<blockquote> <blockquote>
<p> <p>
It is very easy to ruin your hard work. Image editors can silently destroy pixels in 0% opaque areas. The conditions under which this happens may vary from version to version. If you are very trusting, you can try saving your image directly as a PNG. Be sure to read it back in again to verify that the 0% opaque areas didn't turn black or white, which would create fringes when Tux Paint scales the image down. If you need to scale your image to save space (and hide your mistakes), you are almost certain to destroy all the 0% opaque areas. So here is a better way... </p> Il est très facile de gâcher votre travail, lui qui vous a demandé beaucoup d'efforts. Les éditeurs d'images peuvent détruire silencieusement les pixels dans les zones à 0% opacité . Les conditions dans lesquelles cela se produit peuvent varier d'une version à l'autre. Si vous êtes très confiant, vous pouvez essayer d'enregistrer votre image directement au format PNG. Assurez-vous de le relire pour vérifier que les zones à 0% opacité ne deviennent ni noires ni blanches, ce qui créerait des franges lorsque Tux Paint réduira l'image. Si vous devez redimensionner votre image pour gagner de la place (et cacher vos erreurs), vous êtes presque certain de détruire toutes les zones à 0% opacité. Alors, voici une meilleure façon... </p>
<h3> <h3>
Une façon sûre pour sauvegarder </h3> Une façon sûre pour sauvegarder </h3>

View file

@ -21,7 +21,7 @@
Documentation sur les variables d'environnement </h1> Documentation sur les variables d'environnement </h1>
<p> <p>
Copyright &copy; 2021-2023 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2021-2023 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -124,7 +124,7 @@
</dt> </dt>
<dd> <dd>
<p> <p>
Requests where to position Tux Paint's window, and can be used to specify what display to place a fullscreen Tux Paint in a multi-monitor configuration. If not set, or set to "<code>nopref</code>" (meaning "no preference"), Simple DirectMedia Layer (libSDL) decides. Can be set to an <code>X,Y</code> coordinate (e.g. <code>200,100</code>), or "<code>center</code>" (meaning "center"). </p> Demande où positionner la fenêntre de Tux Paint, ce qui peut être utilisé pour spécifier où mettre Tux Paint en plein écran en configuration multi-moniteurs. Si il n'y a rien, ou bien le réglage est mis à "<code>nopref</code>" (ce qui signifie "pas de préférence"), Simple DirectMedia Layer (libSDL) décide. Peut être réglé pour une coordonnée <code>X,Y</code> (par ex. <code>200,100</code>), ou "<code>center</code>" (ce qui signifie "centré"). </p>
</dd> </dd>
</dl> </dl>

View file

@ -95,7 +95,7 @@
version 0.9.31 </h1> version 0.9.31 </h1>
<p> <p>
Copyright &copy; 2002-2023 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2002-2023 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -127,12 +127,12 @@
<li><a href="#stamps_images">Images des tampons</a></li> <li><a href="#description_text">Texte de description des tampons</a></li> <li><a href="#sound_effects">Effets sonores des tampons</a></li> <li><a href="#descriptive_sound">Son descriptif du tampon</a></li> <li><a href="#stamp_options">Options des tampons</a></li> <li><a href="#pre_mirroed_and_flipped_images">Mise en miroir et retournement</a></li> </ul> <li><a href="#stamps_images">Images des tampons</a></li> <li><a href="#description_text">Texte de description des tampons</a></li> <li><a href="#sound_effects">Effets sonores des tampons</a></li> <li><a href="#descriptive_sound">Son descriptif du tampon</a></li> <li><a href="#stamp_options">Options des tampons</a></li> <li><a href="#pre_mirroed_and_flipped_images">Mise en miroir et retournement</a></li> </ul>
</li> </li>
<li><a href="#fonts">Polices</a></li> <li><a href="#starters">'Images de démarrage'</a> <ul> <li><a href="#fonts">Polices</a></li> <li><a href="#starters">'Images de démarrage'</a> <ul>
<li><a href="#coloring_book_style">Images de démarrage avec style 'livre de coloriage'</a></li> <li><a href="#scene_style">Images de démarrage avec 'style scénique'</a></li> <li><a href="#starter_options">Starter Options</a></li> </ul> <li><a href="#coloring_book_style">Images de démarrage avec style 'livre de coloriage'</a></li> <li><a href="#scene_style">Images de démarrage avec 'style scénique'</a></li> <li><a href="#starter_options">Options d'image de démarrage</a></li> </ul>
</li> </li>
<li><a href="#templates">'Modèles'</a> <ul> <li><a href="#templates">'Modèles'</a> <ul>
<li><a href="#template_options">Template Options</a></li> </ul> <li><a href="#template_options">Options des images Modèle</a></li> </ul>
</li> </li>
<li><a href="#translations">Traductions</a></li> <li><a href="#input_methods">Méthodes alternatives de saisie</a></li> <li><a href="#on_screen_keyboard">Clavier virtuel sur écran</a></li> <li><a href="#magic_tools">Magic Tools</a></li> </ul> <li><a href="#translations">Traductions</a></li> <li><a href="#input_methods">Méthodes alternatives de saisie</a></li> <li><a href="#on_screen_keyboard">Clavier virtuel sur écran</a></li> <li><a href="#magic_tools">Outils 'Magie'</a></li> </ul>
</td> </td>
</tr> </tr>
</table> </table>
@ -143,7 +143,7 @@
Si vous souhaitez ajouter ou modifier des éléments tels que des pinceaux, des images de démarrage, des tampons en caoutchouc et d'autres contenus utilisés par Tux Paint , vous pouvez le faire assez facilement en ajoutant, modifiant ou supprimant simplement des fichiers là où Tux Paint les recherche. </p> Si vous souhaitez ajouter ou modifier des éléments tels que des pinceaux, des images de démarrage, des tampons en caoutchouc et d'autres contenus utilisés par Tux Paint , vous pouvez le faire assez facilement en ajoutant, modifiant ou supprimant simplement des fichiers là où Tux Paint les recherche. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> You'll need to re-launch Tux Paint for the changes to take effect. </p> <span title="Information">&#128161;</span> <strong> Remarque : </strong>vous devrez redémarrer Tux Paint pour que les modifications prennent effet. </p>
</section> </section>
<section class="indent outer"><!-- H1: Where Files Go --> <section class="indent outer"><!-- H1: Where Files Go -->
@ -324,7 +324,7 @@
<p> <p>
Ajoutez une ligne contenant la ligne "<code><b>frames=<i>N</i></b></code>" au fichier de données du pinceau, où"<i>N</i>" est le nombre d'images dans le pinceau. </p> Ajoutez une ligne contenant la ligne "<code><b>frames=<i>N</i></b></code>" au fichier de données du pinceau, où"<i>N</i>" est le nombre d'images dans le pinceau. </p>
<p class="note"> <p class="note">
<span title="Configuration option">&#9881;</span> <strong>Note:</strong> If you'd rather the frames be flipped through randomly, rather than sequentially, also add a line containing "<code><b>random</b></code>" to the brush's data file. </p> <span title="Configuration option">&#9881;</span> <strong>Remarque :</strong> si vous préférez que les images apparaissent de manière aléatoire plutôt que séquentielle, ajoutez en plus une ligne contenant "<code><b>random</b></code>" au fichier de données du pinceau. </p>
</dd> </dd>
<dt><strong>Pinceaux directionnels</strong></dt> <dt><strong>Pinceaux directionnels</strong></dt>
@ -359,7 +359,7 @@
Placez les PNG de l'image du pinceau (et tous les fichiers texte de données) dans le répertoire "<code><b>brushes</b></code>". </p> Placez les PNG de l'image du pinceau (et tous les fichiers texte de données) dans le répertoire "<code><b>brushes</b></code>". </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> If your new pinceaux all come out as solid squares or rectangles, it's because you forgot to use alpha transparency! See the 'PNG documentation' in Tux Paint for more information and tips. </p> <span title="Information">&#128161;</span> <strong>Remarque : </strong> si vos nouveaux pinceaux se présentent tous sous forme de carrés ou de rectangles pleins, c'est que vous avez oublié d'utiliser la transparence alpha ! Consultez le fichier de documentation "PNG" pour plus d'informations et de conseils. </p>
</section><!-- H1: Brushes --> </section><!-- H1: Brushes -->
<section class="indent outer"><!-- H1: Stamps --> <section class="indent outer"><!-- H1: Stamps -->
@ -398,10 +398,10 @@
Les SVG sont basés sur des vecteurs et seront mis à l'échelle de manière adéquate pour le canevas utilisé. </p> Les SVG sont basés sur des vecteurs et seront mis à l'échelle de manière adéquate pour le canevas utilisé. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> If your new des tampons basés sur PNG all come out as solid squares or rectangles, it's because you forgot to use alpha transparency! See the 'PNG documentation' in Tux Paint for more information and tips. </p> <span title="Information">&#128161;</span> <strong>Remarque : </strong> si vos nouveaux des tampons basés sur PNG se présentent tous sous forme de carrés ou de rectangles pleins, c'est que vous avez oublié d'utiliser la transparence alpha ! Consultez le fichier de documentation "PNG" pour plus d'informations et de conseils. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> If your new SVG stamps seem to have a lot of whitespace, make sure the SVG 'document' is no larger than the shape(s) within. If they are being clipped, make sure the 'document' is large enough to contain the shape(s). See the 'SVG documentation' in Tux Paint for more information and tips. </p> <span title="Information">&#128161;</span> <strong>Remarque : </strong>si vos nouveaux tampons SVG semblent avoir beaucoup de zones vides, assurez-vous que le «document» SVG n'est pas plus grand que la ou les formes qu'il contient. S'ils sont coupés, assurez-vous que le «document» est suffisamment grand pour contenir la ou les formes. Voir le fichier de documentation " SVG" pour plus d'informations et de conseils. </p>
<p class="note"> <p class="note">
<span title="Configuration option">&#9881;</span> <b>Utilisateurs avancés :</b> Le HOWTO Advanced Stamps décrit, en détail, comment créer des images PNG qui seront parfaitement mises à l'échelle lorsqu'elles seront utilisées comme tampons dans Tux Paint . </p> <span title="Configuration option">&#9881;</span> <b>Utilisateurs avancés :</b> Le HOWTO Advanced Stamps décrit, en détail, comment créer des images PNG qui seront parfaitement mises à l'échelle lorsqu'elles seront utilisées comme tampons dans Tux Paint . </p>
@ -466,7 +466,7 @@
</dl> </dl>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> Also consider using descriptive sounds; see 'Son descriptif du tampon', below. </p> <span title="Information">&#128161;</span> <strong>Remarque : </strong> Pensez à utiliser les descriptions sonores; voir 'Son descriptif du tampon' ci-dessous. </p>
</section><!-- H2: Stamp Sound Effects --> </section><!-- H2: Stamp Sound Effects -->
<section><!-- H2: Stamp Descriptive Sound --> <section><!-- H2: Stamp Descriptive Sound -->
@ -478,17 +478,17 @@
</header> </header>
<p> <p>
Tux Paint peut également jouer un son descriptif quand on choisit un tampon. Par ex., une personne disant le mot "canard" quand on choisit un canard, ou le nom d'un instrument de musique quand on en choisit un. Les fichiers peuvent être au format "WAVE ("<code>.wav</code>")" ou "OGG Vorbis ("<code>.ogg</code>")", et on le même nom que l'image PNG ou SVG, avec "<code>_desc</code>" à la fin (par ex., le son descritid de "<code>stamp.svg</code>" est le fichier son "<code>stamp_desc.ogg</code>" dans le même répertoire). </p> Tux Paint peut également émettre une description sonore quand on choisit un tampon. Par ex., une personne disant le mot "canard" quand on choisit un canard, ou le nom d'un instrument de musique quand on en choisit un. Les fichiers peuvent être au format "WAVE ("<code>.wav</code>")" ou "OGG Vorbis ("<code>.ogg</code>")", et on le même nom que l'image PNG ou SVG, avec "<code>_desc</code>" à la fin (par ex., le son descritid de "<code>stamp.svg</code>" est le fichier son "<code>stamp_desc.ogg</code>" dans le même répertoire). </p>
<dl> <dl>
<dt><strong>Support pour la régionalisation</strong></dt> <dt><strong>Support pour la régionalisation</strong></dt>
<dd> <dd>
<p> <p>
Pour les descriptions dans différentes langues, créez également des fichiers WAV ou OGG avec <em>à la fois</em> "<code>_desc</code>" <em>et</em> le libellé des paramètres régionaux dans le nom de fichier, sous la forme : "<code>stamp_desc_LOCALE.EXT</code>" </p> Pour les descriptions sonores dans différentes langues, créez également des fichiers WAV ou OGG avec <em>à la fois</em> "<code>_desc</code>" <em>et</em> le libellé des paramètres régionaux dans le nom de fichier, sous la forme : "<code>stamp_desc_LOCALE.EXT</code>" </p>
<p> <p>
L'son descriptif qui sera joué lorsque le tampon correspondant au fichier image "<code>stamp.png</code>" est choisi, et que Tux Paint utilise la langue espagnole, sera "<code>stamp_desc_es.wav</code>". Avec la langue française, ce sera "<code>stamp_desc_fr.wav</code>". Avec le portugais brésilien, "<code>stamp_desc_pt_BR.wav</code>", etc ... </p> L'description sonore qui sera joué lorsque le tampon correspondant au fichier image "<code>stamp.png</code>" est choisi, et que Tux Paint utilise la langue espagnole, sera "<code>stamp_desc_es.wav</code>". Avec la langue française, ce sera "<code>stamp_desc_fr.wav</code>". Avec le portugais brésilien, "<code>stamp_desc_pt_BR.wav</code>", etc ... </p>
<p> <p>
Si aucun son descriptif localisé ne peut être chargé, Tux Paint tentera de charger le fichier son «par défaut». (par exemple, "<code>stamp_desc.wav</code>") </p> Si aucun description sonore localisé ne peut être chargé, Tux Paint tentera de charger le fichier son «par défaut». (par exemple, "<code>stamp_desc.wav</code>") </p>
</dd> </dd>
</dl> </dl>
</section><!-- H2: Stamp Descriptive Sound --> </section><!-- H2: Stamp Descriptive Sound -->
@ -630,7 +630,7 @@
Depuis Tux Paint 0.9.18, vous pouvez également fournir une image pré-retournée avec "<code><b>_flip</b></code>" dans le nom, et / ou une image qui est à la fois en miroir et retournée, en la nommant " <code><b>_mirror_flip</b></code>". </p> Depuis Tux Paint 0.9.18, vous pouvez également fournir une image pré-retournée avec "<code><b>_flip</b></code>" dans le nom, et / ou une image qui est à la fois en miroir et retournée, en la nommant " <code><b>_mirror_flip</b></code>". </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> If the user flips and mirrors an image, and a pre-drawn "<code>_mirror_flip</code>" doesn't exist, but either "<code>_flip</code>" or "<code>_mirror</code>" does, it will be used, and mirrored or flipped, respectively. </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong> Si l'utilisateur retourne et reflète une image, et qu'un "<code>_mirror_flip</code>" pré-dessiné n'existe pas, mais que "<code>_flip</code>" ou "<code>_mirror</code>" existe , il sera utilisé, et reflété ou retourné, selon le cas. </p>
</section><!-- H2: Pre-Mirrored and Flipped Stamps --> </section><!-- H2: Pre-Mirrored and Flipped Stamps -->
</section><!-- H1: Stamps --> </section><!-- H1: Stamps -->
@ -716,18 +716,18 @@
Placez-les dans le répertoire "<code><b>starters</b></code>". Lorsque la boîte de dialogue «Nouveau» est accessible dans Tux Paint , les images de démarrage apparaîtront avec l'écran qui apparaît, suivant les différents choix de couleurs unies. </p> Placez-les dans le répertoire "<code><b>starters</b></code>". Lorsque la boîte de dialogue «Nouveau» est accessible dans Tux Paint , les images de démarrage apparaîtront avec l'écran qui apparaît, suivant les différents choix de couleurs unies. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> 'Images de démarrage' are 'attached' to saved pictures, via a small text file that has the same name as the saved file, but with "<code>.dat</code>" as the extension. This allows it to continue to affect the drawing even after Tux Paint has been quit, or another picture is loaded or a new image is created. (In other words, if you base a drawing on a image de démarrage, it will always be affected by it.) </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong>'Images de démarrage' sont 'attachés' aux images sauvegardées, via un petit fichier texte qui a le même nom que le fichier sauvegardé, mais avec "<code>.dat</code>" comme extension. Ceci permet de continuer de s'occuper du dessin, mais après avoir quitté Tux Paint, oi bien une autre image a été chargée, ou bien une nouvelle image a été créée (En d'autres termes, si vous basez un dessin sur un image de démarrage, il sera toujours changé par lui). </p>
<section><!-- H2: Starter Options --> <section><!-- H2: Starter Options -->
<header> <header>
<h2> <h2>
<a name="starter_options" <a name="starter_options"
id="starter_options">Starter Options</a> id="starter_options">Options d'image de démarrage</a>
</h2> </h2>
</header> </header>
<p> <p>
Outre une an image, les starters peuvent également recevoir d'autres attributs. Pour ce faire, vous devez créer un «fichier de données» pour starter. (Note: Tux Paint prior to version 0.9.29 did not support starter options.) </p> Outre une une image, les 'Images de démarrage' peuvent également recevoir d'autres attributs. Pour ce faire, vous devez créer un «fichier de données» pour image de 'Départ'. (Note : Tux Paint avant la version 0.9.29 ne supporte pas options de démarrage.) </p>
<p> <p>
Un fichier de données de starter's est simplement un fichier texte ASCII contenant les options pour le starter. </p> Un fichier de données de starter's est simplement un fichier texte ASCII contenant les options pour le starter. </p>
@ -739,7 +739,7 @@
<dt><strong>allowscale</strong></dt> <dt><strong>allowscale</strong></dt>
<dd><!-- allowscale --> <dd><!-- allowscale -->
<p> <p>
When a starter image is a different aspect ratio (width-to-height proportions) than Tux Paint's canvas, by default it will be scaled to fit entirely within the canvas, without stretching the starter (changing its aspect ratio); for example, a square starter on a portrait-shaped canvas will be placed in the center of the canvas. By default, Tux Paint will then take the strip of pixels at the edges of the starter and stretch them to the edges of the canvas, "smearing" it. </p> Quand une image de démarrage a un ratio d'aspect (proportion largeur/hauteur) différent de celui du canevas de Tux Paint, elle sera dimensionnée pour remplir entièrement le canevas sans l'étirer (en changeant le ratio d'aspect); par exemple une image carrée sur un canevas de format portrait sera placée au centre de ce canevas. Par défaur, Tux Paint prend la bande de pixels aux bords de l'image et l'étend jusqu'aux bords du canevas, en "l'étalant". </p>
<center> <center>
<img src="../../html/images/smear-wide.png" <img src="../../html/images/smear-wide.png"
@ -755,7 +755,7 @@
</center> </center>
<p> <p>
If it's acceptable for the starter image to be cropped in one or both directions, the "<code><b>allowscale</b></code>" may be used to tell Tux Paint which behavior to allow: </p> Si l'image de démarrage peut être rognée dans une ou les deux directions, "<code><b>allowscale</b></code>" peut être utilisé pour dire à Tux Paint quel comportement est permis : </p>
<ul> <ul>
<li><!-- allowscale=horizontal --> <li><!-- allowscale=horizontal -->
<img src="../../html/images/allowscale-horizontal.png" <img src="../../html/images/allowscale-horizontal.png"
@ -763,11 +763,11 @@
height="160" height="160"
alt="" alt=""
align="right"> align="right">
For starters where it's <em>alright to crop the left and right edges</em>, but the top and bottom edges must be retained, use "<code><b>allowscale=horizontal</b></code>". <ul> Pour les images pour lesquelles c'est <em> d'accord pour rogner les bords gauche et droite</em>, mais les bords haut et bas doivent être conservés, utilisez "<code><b>allowscale=horizontal</b></code>". <ul>
<li> <li>
If the starter's aspect ratio is wider than that of the canvas, it will be scaled to fit the height of the canvas, and the left and right will be cropped. </li> If the starter's aspect ratio is plus large than that of the canvas, it will be scaled to fit the height of the canvas, and the gauche et droite will be cropped. </li>
<li> <li>
If the starter's aspect ratio is taller than that of the canvas, it will be scaled to fit the height of the canvas, and no cropping will occur, and the left and right edges will be smeared. </li> If the starter's aspect ratio is plus haut than that of the canvas, it will be scaled to fit the height of the canvas, and no cropping will occur, and the gauche et droite edges will be smeared. </li>
</ul> </ul>
<br clear="all" /> <br clear="all" />
</li><!-- allowscale=horizontal --> </li><!-- allowscale=horizontal -->
@ -778,11 +778,11 @@
height="115" height="115"
alt="" alt=""
align="right"> align="right">
For starters where it's <em>alright to crop the top and bottom edges</em>, but the left and right edges must be retained, use "<code><b>allowscale=vertical</b></code>". <ul> Pour les images pour lesquelles c'est <em> d'accord pour rogner les bords haut et bas</em>, mais les bords gauche et droite doivent être conservés, utilisez "<code><b>allowscale=vertical</b></code>". <ul>
<li> <li>
If the starter's aspect ratio is taller than that of the canvas, it will be scaled to fit the width of the canvas, and the top and bottom will be cropped. </li> If the starter's aspect ratio is plus haut than that of the canvas, it will be scaled to fit the largeur of the canvas, and the haut et bas will be cropped. </li>
<li> <li>
If the starter's aspect ratio is wider than that of the canvas, it will be scaled to fit the width of the canvas, and no cropping will occur, and the top and bottom edges will be smeared. </li> If the starter's aspect ratio is plus large than that of the canvas, it will be scaled to fit the largeur of the canvas, and no cropping will occur, and the haut et bas edges will be smeared. </li>
</ul> </ul>
<br clear="all" /> <br clear="all" />
</li><!-- allowscale=vertical --> </li><!-- allowscale=vertical -->
@ -795,7 +795,7 @@
</ul> </ul>
</dd><!-- allowscale --> </dd><!-- allowscale -->
<dt><strong>background</strong></dt> <dt><strong>arrière-plan</strong></dt>
<dd><!-- background --> <dd><!-- background -->
<p> <p>
This option allows you to specify how Tux Paint should fill the rest of the canvas, when the starter does not fit in one or the other direction. By default, as described above, Tux Paint will "smear" the pixels from the edges of the starter. (This can be specified explicitly with "<code><b>background=smear</b></code>".) </p> This option allows you to specify how Tux Paint should fill the rest of the canvas, when the starter does not fit in one or the other direction. By default, as described above, Tux Paint will "smear" the pixels from the edges of the starter. (This can be specified explicitly with "<code><b>background=smear</b></code>".) </p>
@ -807,7 +807,7 @@
See the <a href="OPTIONS.html#colorfile">"Color Palette File" section of "Options documentation"</a> for further details. </p> See the <a href="OPTIONS.html#colorfile">"Color Palette File" section of "Options documentation"</a> for further details. </p>
</dd><!-- background --> </dd><!-- background -->
<dt><strong>gravity</strong></dt> <dt><strong>gravité</strong></dt>
<dd><!-- gravity --> <dd><!-- gravity -->
<p> <p>
This option allows you to specify how Tux Paint should position a starter, when it is being cropped in one or the other direction. By default, Tux Paint will place the center of the starter within the canvas. (This can be specified explicitly with "<code><b>gravity=center</b></code>".) </p> This option allows you to specify how Tux Paint should position a starter, when it is being cropped in one or the other direction. By default, Tux Paint will place the center of the starter within the canvas. (This can be specified explicitly with "<code><b>gravity=center</b></code>".) </p>
@ -815,16 +815,16 @@
For example, if the top center of the starter contains the most important content, you can specify "<code><b>gravity=top</b></code>". Or, if the bottom right is important, specify "<code><b>gravity=bottom-right</b></code>". </p> For example, if the top center of the starter contains the most important content, you can specify "<code><b>gravity=top</b></code>". Or, if the bottom right is important, specify "<code><b>gravity=bottom-right</b></code>". </p>
<p> <p>
The available options are: <ul> Options disponibles : <ul>
<li><code><b>center</b></code> &mdash; prefer the center (the default)</li> <li><code><b>center</b></code> &mdash; formes à partir du centre (par défaut)</li>
<li><code><b>top</b></code> &mdash; prefer the top center</li> <li><code><b>top</b></code> &mdash; formes à partir du centre en haut</li>
<li><code><b>bottom</b></code> &mdash; prefer the bottom center</li> <li><code><b>bottom</b></code> &mdash; formes à partir du centre en bas</li>
<li><code><b>left</b></code> &mdash; prefer the left center</li> <li><code><b>left</b></code> &mdash; préférer le centre gauche</li>
<li><code><b>right</b></code> &mdash; prefer the right center</li> <li><code><b>right</b></code> &mdash; préférer le centre droit</li>
<li><code><b>top-left</b></code> &mdash; prefer the top left</li> <li><code><b>top-left</b></code> &mdash; préférer en haut à gauche</li>
<li><code><b>top-right</b></code> &mdash; prefer the top right</li> <li><code><b>top-right</b></code> &mdash; préférer en haut à droite</li>
<li><code><b>bottom-left</b></code> &mdash; prefer the bottom left</li> <li><code><b>bottom-left</b></code> &mdash; préférer en bas à gauche</li>
<li><code><b>bottom-right</b></code> &mdash; prefer the bottom right</li> <li><code><b>bottom-right</b></code> &mdash; préférer en bas à droite</li>
</ul> </ul>
</p> </p>
@ -837,7 +837,7 @@
title="Landscape-shaped image of a horizon with the sun in the middle and a building on the right." title="Landscape-shaped image of a horizon with the sun in the middle and a building on the right."
valign="middle" /> valign="middle" />
<figcaption style="font-size: smaller;"> <figcaption style="font-size: smaller;">
<p>Focusing on the center of a starter image stretched to fit the width of the canvas.<p/> <p>Focusing on the centre of a starter image stretched to fit the largeur of the canvas.<p/>
</figcaption> </figcaption>
</figure> </figure>
</div> </div>
@ -850,7 +850,7 @@
title="Portrait-shaped image of a horizon with the sun in the middle and the left side of building on the right." title="Portrait-shaped image of a horizon with the sun in the middle and the left side of building on the right."
valign="middle" /> valign="middle" />
<figcaption style="font-size: smaller;"> <figcaption style="font-size: smaller;">
<p>Focusing on the center of a starter image stretched to fit the height of the canvas.<p/> <p>Focusing on the centre of a starter image stretched to fit the height of the canvas.<p/>
</figcaption> </figcaption>
</figure> </figure>
</div> </div>
@ -863,7 +863,7 @@
title="Landscape-shaped image of the sky with the sun at the bottom and the top of building on the right." title="Landscape-shaped image of the sky with the sun at the bottom and the top of building on the right."
valign="middle" /> valign="middle" />
<figcaption style="font-size: smaller;"> <figcaption style="font-size: smaller;">
<p>Focusing on the top of a starter image stretched to fit the width of the canvas.<p/> <p>Focusing on the haut of a starter image stretched to fit the largeur of the canvas.<p/>
</figcaption> </figcaption>
</figure> </figure>
</div> </div>
@ -876,7 +876,7 @@
title="Landscape-shaped image of the ground with the sun at the top." title="Landscape-shaped image of the ground with the sun at the top."
valign="middle" /> valign="middle" />
<figcaption style="font-size: smaller;"> <figcaption style="font-size: smaller;">
<p>Focusing on the bottom of a starter image stretched to fit the width of the canvas.<p/> <p>Focusing on the bas of a starter image stretched to fit the largeur of the canvas.<p/>
</figcaption> </figcaption>
</figure> </figure>
</div> </div>
@ -889,7 +889,7 @@
title="Portrait-shaped image of a horizon with the sun on the left and a building in the center." title="Portrait-shaped image of a horizon with the sun on the left and a building in the center."
valign="middle" /> valign="middle" />
<figcaption style="font-size: smaller;"> <figcaption style="font-size: smaller;">
<p>Focusing on the right of a starter image stretched to fit the height of the canvas.<p/> <p>Focusing on the droit of a starter image stretched to fit the height of the canvas.<p/>
</figcaption> </figcaption>
</figure> </figure>
</div> </div>
@ -935,23 +935,23 @@
Placez-les dans le répertoire "<code><b>templates</b></code>". Lorsque la boîte de dialogue «Nouveau» est accessible dans Tux Paint , les images 'modèle' apparaîtront avec l'écran qui apparaît, suivant les différents choix de couleurs unies. </p> Placez-les dans le répertoire "<code><b>templates</b></code>". Lorsque la boîte de dialogue «Nouveau» est accessible dans Tux Paint , les images 'modèle' apparaîtront avec l'écran qui apparaît, suivant les différents choix de couleurs unies. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> 'Modèles' are 'attached' to saved pictures, via a small text file that has the same name as the saved file, but with "<code>.dat</code>" as the extension. This allows it to continue to affect the drawing even after Tux Paint has been quit, or another picture is loaded or a new image is created. (In other words, if you base a drawing on a image 'modèle', it will always be affected by it.) </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong>'Modèles' sont 'attachés' aux images sauvegardées, via un petit fichier texte qui a le même nom que le fichier sauvegardé, mais avec "<code>.dat</code>" comme extension. Ceci permet de continuer de s'occuper du dessin, mais après avoir quitté Tux Paint, oi bien une autre image a été chargée, ou bien une nouvelle image a été créée (En d'autres termes, si vous basez un dessin sur un image 'modèle', il sera toujours changé par lui). </p>
<br clear="all"> <br clear="all">
<section><!-- H2: Template Options --> <section><!-- H2: Template Options -->
<header> <header>
<h2> <h2>
<a name="template_options" <a name="template_options"
id="template_options">Template Options</a> id="template_options">Options des images Modèle</a>
</h2> </h2>
</header> </header>
<p> <p>
Like <a href="#starters">'Starters'</a>, a configuration file may be specified that defines how Tux Paint should behave when applying 'template' images to the canvas when they do not have identical proportions (aspect ratio). See "<a href="#starter_options">Starter Options</a>", above. (Note: Tux Paint prior to version 0.9.29 did not support starter options.) </p> Like <a href="#starters">'Starters'</a>, a configuration file may be specified that defines how Tux Paint should behave when applying 'template' images to the canvas when they do not have identical proportions (aspect ratio). See "<a href="#starter_options">Starter Options</a>", above. (Note : Tux Paint avant la version 0.9.29 ne supporte pas options de démarrage.) </p>
</section><!-- H2: Template Options --> </section><!-- H2: Template Options -->
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> It's also possible to create basic Templates (with no options) from existing saved drawings directly within Tux Paint, from the "<a href="README.html#using_tools_other_open">Open</a>" dialog. They will be placed in the user's personal templates folder. (Note: Tux Paint prior to version 0.9.31 did not support Template creation from the Open dialog.) </p> <span title="Information">&#128161;</span> It's also possible to create basic Templates (with no options) from existing saved drawings directly within Tux Paint, from the "<a href="README.html#using_tools_other_open">Open</a>" dialog. They will be placed in the user's personal templates folder. (Note : Tux Paint avant la version 0.9.31 ne supporte pas Création de Modèle depuis la boîte de dialogue Ouvrir.) </p>
</section><!-- H1: 'Templates' --> </section><!-- H1: 'Templates' -->
@ -964,7 +964,7 @@
</header> </header>
<p> <p>
Tux Paint supports numerous languages, thanks to use of the "gettext" localization library. (See <a href="OPTIONS.html#languages">the "Languages" section of "Options documentation"</a> for how to change locales in Tux Paint.) </p> Tux Paint supporte de nombreux langages, grâce à l'utilisation de la bibliothèque de localisation "gettext". (Voir<a href="OPTIONS.html#languages"> la section "Langages" de la "documentation Options "</a> pour savoir comment changer les paramètres régionaux dans Tux Paint .) </p>
<p> <p>
Pour traduire Tux Paint dans une nouvelle langue, copiez le fichier de modèle de traduction, "<code>tuxpaint.pot</code>" (trouvé avec le code source de Tux Paint , dans le dossier "<code>src/po/</code>"). Renommez la copie en tant que "<code>.po</code>", avec le nom approprié aux paramètres régionaux de votre traduction (par exemple, "<code>es.po</code>" pour l'espagnol; ou "<code>pt_BR.po</code>" pour le portugais brésilien , contre "<code>pt.po</code>" ou "<code>pt_PT.po</code>" pour le portugais parlé au Portugal). </p> Pour traduire Tux Paint dans une nouvelle langue, copiez le fichier de modèle de traduction, "<code>tuxpaint.pot</code>" (trouvé avec le code source de Tux Paint , dans le dossier "<code>src/po/</code>"). Renommez la copie en tant que "<code>.po</code>", avec le nom approprié aux paramètres régionaux de votre traduction (par exemple, "<code>es.po</code>" pour l'espagnol; ou "<code>pt_BR.po</code>" pour le portugais brésilien , contre "<code>pt.po</code>" ou "<code>pt_PT.po</code>" pour le portugais parlé au Portugal). </p>
@ -993,7 +993,7 @@
</p> </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> It is best to always work off of the <i>latest</i> Tux Paint text catalog template ("<code>tuxpaint.pot</code>"), since new text is added, and old text is occasionally changed. The text catalog for the upcoming, unreleased version of Tux Paint can be found in Tux Paint's Git repository (see: <a href="https://tuxpaint.org/download/source/git/">https://tuxpaint.org/download/source/git/</a>), and on the Tux Paint website at <a href="https://tuxpaint.org/help/po/">https://tuxpaint.org/help/po/</a>. </p> <span title="Information">&#128161;</span> <strong>Remarque : </strong>Il est préférable de toujours travailler avec le <i>dernier</i> modèle de catalogue de texte Tux Paint ("<code>tuxpaint.pot</code>"), car si nouveau texte est ajouté et l'ancien texte peut être parfois modifié. Le catalogue de textes de la prochaine version inédite de Tux Paint se trouve dans le référentiel Git de Tux Paint (voir : <a href="https://tuxpaint.org/download/source/git/">https://tuxpaint.org/download/source/git/</a> ), et sur le site Web de Tux Paint à <a href="https://tuxpaint.org/help/po/">https://tuxpaint.org/help/po/</a>. </p>
<p> <p>
Pour modifier une traduction existante, téléchargez le dernier fichier "<code>.po</code>" pour cette langue et modifiez-le comme décrit ci-dessus. </p> Pour modifier une traduction existante, téléchargez le dernier fichier "<code>.po</code>" pour cette langue et modifiez-le comme décrit ci-dessus. </p>
@ -1005,7 +1005,7 @@
Autrement, si vous avez un compte chez <a href="http://www.sourceforge.net/">SourceForge.net</a> , vous pouvez demander à être ajouté au projet "<code>tuxpaint</code>" et obtenir un accès en écriture au référentiel de code source Git afin que vous puissiez valider vos modifications directement. </p> Autrement, si vous avez un compte chez <a href="http://www.sourceforge.net/">SourceForge.net</a> , vous pouvez demander à être ajouté au projet "<code>tuxpaint</code>" et obtenir un accès en écriture au référentiel de code source Git afin que vous puissiez valider vos modifications directement. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> Support for new locales requires making additions to Tux Paint's source code ("<code>/src/i18n.h</code>" et "<code>/src/i18n.c</code>"), and requires updates to the <code>Makefile</code>, pour s'assurer que les fichiers "<code>.po</code>" sont compilés en fichiers "<code>.mo</code>", et utilisables pendant l'exécution. </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong> La prise en charge de nouveaux locales nécessite des ajouts au code source de Tux Paint ( "<code>/src/i18n.h</code>" et "<code>/src/i18n.c</code>"), et nécessite des mises à jour de <code>Makefile</code>, pour s'assurer que les fichiers "<code>.po</code>" sont compilés en fichiers "<code>.mo</code>", et utilisables pendant l'exécution. </p>
</section><!-- H1: Translations --> </section><!-- H1: Translations -->
<section class="indent outer"><!-- H1: Alternative Input Methods --> <section class="indent outer"><!-- H1: Alternative Input Methods -->
@ -1060,13 +1060,13 @@
</p> </p>
<p class="note"> <p class="note">
<span title="Configuration option">&#9881;</span> <strong>Note:</strong> Blank lines within the "<code>.im</code>" file will be ignored, as will any text following a "<code>#</code>" (pound/hash) character — it can be used to denote comments, as seen in the example above. </p> <span title="Configuration option">&#9881;</span> <strong>Remarque</strong>Les lignes vides du fichier "<code>.im</code>" sont ignorées, aussi bien que les lignes commençant par le caractère "<code>#</code>" ( livre/dièse)-- on peut l'utiliser pour ajouter des commentaires, comme dans l'exemple ci-dessus. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> Meanings of the flags are locale-specific, and are processed by the language-specific source code in "<code>src/im.c</code>". For example, "<code>b</code>" is used in Korean to handle Batchim, which may carry over to the next character. </p> <span title="Information">&#128161;</span> <i>Remarque :</i> Les significations des indicateurs sont spécifiques à la langue et sont traitées par le code source spécifique à la langue dans "<code>src/im.c</code>". Par exemple, "<code>b</code>" est utilisé en coréen pour gérer Batchim, qui peut être reporté au caractère suivant. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> Support for new méthodes de saisie requires making additions to Tux Paint's source code ("<code>/src/im.c</code>"), and requires updates to the <code>Makefile</code>, pour s'assurer que les fichiers "<code>.im</code>" sont disponibles pour être utilisés lors de l'exécution du programme. </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong> La prise en charge de nouveaux méthodes de saisie nécessite des ajouts au code source de Tux Paint ( "<code>/src/im.c</code>"), et nécessite des mises à jour de <code>Makefile</code>, pour s'assurer que les fichiers "<code>.im</code>" sont disponibles pour être utilisés lors de l'exécution du programme. </p>
</section><!-- H1: Alternative Input Methods --> </section><!-- H1: Alternative Input Methods -->
<section class="indent outer"><!-- H1: On-screen Keyboard --> <section class="indent outer"><!-- H1: On-screen Keyboard -->
@ -1102,7 +1102,7 @@
</blockquote> </blockquote>
<p class="note"> <p class="note">
<span title="Configuration option">&#9881;</span> <strong>Note:</strong> Blank lines within the "<code>.layout</code>" file will be ignored, as will any text following a "<code>#</code>" (pound/hash) character — it can be used to denote comments, as seen in the example above. </p> <span title="Configuration option">&#9881;</span> <strong>Remarque</strong>Les lignes vides du fichier "<code>.layout</code>" sont ignorées, aussi bien que les lignes commençant par le caractère "<code>#</code>" ( livre/dièse)-- on peut l'utiliser pour ajouter des commentaires, comme dans l'exemple ci-dessus. </p>
<p> <p>
La ligne "<code>keyboardlist</code>" décrit les dispositions vers lesquelles on bascule lorsque l'utilisateur clique sur les boutons gauche et droit du clavier. (Voir ci-dessous.) </p> La ligne "<code>keyboardlist</code>" décrit les dispositions vers lesquelles on bascule lorsque l'utilisateur clique sur les boutons gauche et droit du clavier. (Voir ci-dessous.) </p>
@ -1257,7 +1257,7 @@
Ce fichier (qui est un fichier d'en-tête du langage de programmation <cite>C</cite> ) provient également du <cite>système X Window</cite> . Il définit les valeurs Unicode de chaque keycap (par exemple, "<code>XK_equal</code>" correspond à "<code>U+003D</code>", pour le caractère "<code>=</code>" ("<code>EQUALS SIGN</code>"). </p> Ce fichier (qui est un fichier d'en-tête du langage de programmation <cite>C</cite> ) provient également du <cite>système X Window</cite> . Il définit les valeurs Unicode de chaque keycap (par exemple, "<code>XK_equal</code>" correspond à "<code>U+003D</code>", pour le caractère "<code>=</code>" ("<code>EQUALS SIGN</code>"). </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> This file is not compiled into Tux Paint, but is read and parsed at runtime. </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong> Ce fichier n'est pas compilé avec Tux Paint, mais il est lu et analysé durant l'exécution de celui-ci. </p>
<p> <p>
Il est peu probable qu'une modification de ce fichier soit requise. </p> Il est peu probable qu'une modification de ce fichier soit requise. </p>
@ -1268,7 +1268,7 @@
<header> <header>
<h1> <h1>
<a name="magic_tools" <a name="magic_tools"
id="magic_tools">Magic Tools</a> id="magic_tools">Outils 'Magie'</a>
</h1> </h1>
</header> </header>

View file

@ -20,7 +20,7 @@
version 0.9.31 Questions fréquemment posées </h1> version 0.9.31 Questions fréquemment posées </h1>
<p> <p>
Copyright &copy; 2002-2023 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2002-2023 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -62,7 +62,7 @@
<a href="#fullscreen">Problèmes en mode plein écran</a> <a href="#fullscreen">Problèmes en mode plein écran</a>
</li> </li>
<li> <li>
<a href="#other">Other Problems</a> <a href="#other">Autres problèmes</a>
</li> </li>
<li> <li>
<a href="#contact">Aide / Contact</a> <a href="#contact">Aide / Contact</a>
@ -590,7 +590,7 @@ cible "nosound". (c'est-à-dire, ne lancez pas "<code>make nosound</code>") Assu
<h2> <h2>
<a name="other" id="other"> <a name="other" id="other">
Other Problems </a> Autres problèmes </a>
</h2> </h2>
<dl> <dl>

View file

@ -93,7 +93,7 @@
Documentation sur l'installation </h1> Documentation sur l'installation </h1>
<p> <p>
Copyright &copy; 2002-2023 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2002-2023 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -151,7 +151,7 @@
Tux Paint nécessite la bibliothèque de couches DirectMedia simple (libSDL), une bibliothèque de programmation multimédia Open Source disponible sous la Licence publique générale limitée GNU (LGPL). </p> Tux Paint nécessite la bibliothèque de couches DirectMedia simple (libSDL), une bibliothèque de programmation multimédia Open Source disponible sous la Licence publique générale limitée GNU (LGPL). </p>
<p> <p>
Along with libSDL, Tux Paint depends on a number of other SDL 'helper' libraries: SDL_Image (for graphics files), SDL_gfx (for some graphical functions, like rotation), SDL_TTF and SDL2_Pango (for True Type Font support) and, optionally, SDL_Mixer (for sound effects). </p> Avec libSDL, Tux Paint dépend d'un certain nombre d'autres bibliothèques 'd'aide' SDL : SDL_Image (pour les fichiers graphiques), SDL_gfx (pour certaines fonctions graphiques, comme la rotation), SDL_TTF et SDL_Pango (pour la prise en charge des polices True Type) et, éventuellement, SDL_Mixer (pour les effets sonores). </p>
<p> <p>
Les bibliothèques SDL sont disponibles en tant que code source, ou en tant que paquets RPM ou Debian pour diverses distributions de Linux. Ils peuvent être téléchargés à partir de : </p> Les bibliothèques SDL sont disponibles en tant que code source, ou en tant que paquets RPM ou Debian pour diverses distributions de Linux. Ils peuvent être téléchargés à partir de : </p>
@ -168,7 +168,7 @@
Elles sont aussi parmi les paquets inclus dans votre distribution (par ex. sur le media d'installation, ou via la maintenance de vos logiciels comme la commande <code>apt</code> de Debian). </p> Elles sont aussi parmi les paquets inclus dans votre distribution (par ex. sur le media d'installation, ou via la maintenance de vos logiciels comme la commande <code>apt</code> de Debian). </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> When installing libraries from packages, be sure to ALSO install the development versions of the packages. (For example, install both "<code>SDL2-2.24.0.rpm</code>" <em>and</em> "<code>SDL2-devel-2.24.0.rpm</code>".) </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong>Lors de l'installation à partir de paquets, assurez-vous d'installer AUSSI les versions de développement des paquets (Par ex. installez les deux "<code>SDL2-2.24.0.rpm</code>" <em>et</em> "<code>SDL2-2.24.0-devel.rpm</code>".) </p>
</section><!-- H2: Simple DirectMedia Layer library (libSDL) --> </section><!-- H2: Simple DirectMedia Layer library (libSDL) -->
<section class="indent"><!-- H2: Other Libraries --> <section class="indent"><!-- H2: Other Libraries -->
@ -265,7 +265,7 @@
</p> </p>
</dd> </dd>
<dt><strong>Outils NetPBM (optionnel) ne sont plus utilisés par défaut</strong></dt> <dt><strong>Outils NetPBM (optionnel) Ne sont plus utilisés par défaut</strong></dt>
<dd> <dd>
<p class="note"> <p class="note">
<span title="Version variation">&#128220;</span> Sous Linux et Unix, les anciennes versions de Tux Paint utilisaient les outils NetPBM comme aide à l'impression. (Un PNG est généré par TuxPaint et converti en PostScript en utilisant en ligne de commande les outils NetPBM <code>pngtopnm</code> et <code>pnmtops</code>.) </p> <span title="Version variation">&#128220;</span> Sous Linux et Unix, les anciennes versions de Tux Paint utilisaient les outils NetPBM comme aide à l'impression. (Un PNG est généré par TuxPaint et converti en PostScript en utilisant en ligne de commande les outils NetPBM <code>pngtopnm</code> et <code>pnmtops</code>.) </p>
@ -324,7 +324,7 @@
<p> <p>
Téléchargez le dernier environnement MSYS2 à partir de <a href="https://www.msys2.org/">https://www.msys2.org/</a> et installez-le où vous voulez (par défaut "<code>C:\msys64</code>") </p> Téléchargez le dernier environnement MSYS2 à partir de <a href="https://www.msys2.org/">https://www.msys2.org/</a> et installez-le où vous voulez (par défaut "<code>C:\msys64</code>") </p>
<p> <p>
Open the MSYS2 shell from the "Start Menu" &rarr; "MSYS2 64bit" &rarr; "MSYS2 MSYS" and execute following command: <blockquote> Ouvrez le shell MSYS2 via le "Menu de Démarrage" &rarr;;"MSYS2 64bit" -&rarr; "MSTS2 MSYS" et exécutez la commande suivante : <blockquote>
<code> <code>
$ <strong>yes</strong> "" | <strong>pacman</strong> -Syu $ <strong>yes</strong> "" | <strong>pacman</strong> -Syu
</code> </code>
@ -332,7 +332,7 @@
</p> </p>
<p> <p>
This will update core system and the window will close automatically. Open the msys2 shell again and execute following command to finish remaining updating process. <blockquote> Ceci mettra à jour tout le système et la fenêtre se fermera automatiquement. Ouvrez le shell msys2 de nouveau et exécutez la commande suivante pour finaliser le process restant de mise à jour. <blockquote>
<code> <code>
$ <strong>yes</strong> "" | <strong>pacman</strong> -Syu $ <strong>yes</strong> "" | <strong>pacman</strong> -Syu
</code> </code>
@ -358,12 +358,12 @@
<header> <header>
<h4> <h4>
<a name="64bit" id="64bit"> <a name="64bit" id="64bit">
MinGW 64bit (x86_64) compiler and tools </a> Compilateur MinGW 64bit (x86_64) et outils </a>
</h4> </h4>
</header> </header>
<p> <p>
Sous le shell MSYS2, exécutez la commande suivante pour installer 64bit compiler and basic development tools : <blockquote> Sous le shell MSYS2, exécutez la commande suivante pour installer compilateur 64bit et outils basiques de développement : <blockquote>
<code> <code>
$ <strong>yes</strong> "" | <strong>pacman</strong> -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git} $ <strong>yes</strong> "" | <strong>pacman</strong> -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git}
</code> </code>
@ -376,7 +376,7 @@
<section class="indent"><!-- H4: ...dependency libraries for Tux Paint --> <section class="indent"><!-- H4: ...dependency libraries for Tux Paint -->
<header> <header>
<h4> <h4>
64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config </h4> bibliothèques de dépendance 64bit (x86_64) pour Tux Paint et Tux Paint Config </h4>
</header> </header>
<p> <p>
@ -452,12 +452,12 @@
<header> <header>
<h4> <h4>
<a name="32bit" id="32bit"> <a name="32bit" id="32bit">
MinGW 32bit (i686) compiler and tools </a> Compilateur MinGW 32bit (i686) et outils </a>
</h4> </h4>
</header> </header>
<p> <p>
Sous le shell MSYS2, exécutez la commande suivante pour installer 32bit compiler and basic development tools : <blockquote> Sous le shell MSYS2, exécutez la commande suivante pour installer compilateur 32bit et outils basiques de développement : <blockquote>
<code> <code>
$ <strong>yes</strong> "" | <strong>pacman</strong> -S mingw-w64-i686-{gcc,pkgconf,ntldd-git} $ <strong>yes</strong> "" | <strong>pacman</strong> -S mingw-w64-i686-{gcc,pkgconf,ntldd-git}
</code> </code>
@ -470,7 +470,7 @@
<section class="indent"><!-- H4: ...dependency libraries for Tux Paint --> <section class="indent"><!-- H4: ...dependency libraries for Tux Paint -->
<header> <header>
<h4> <h4>
32bit (i686) dependency libraries for Tux Paint and Tux Paint Config </h4> bibliothèques de dépendance 32bit (i686) pour Tux Paint et Tux Paint Config </h4>
</header> </header>
<p> <p>
@ -586,9 +586,9 @@
<p> <p>
You can use either (a) a stable tar-ball release, or (b) the developing source tree. <ol type="a"> You can use either (a) a stable tar-ball release, or (b) the developing source tree. <ol type="a">
<li> <li>
Using stable tar-ball release: <ul> Utiliser une version tar-ball stable : <ul>
<li> <li>
<a href="https://sourceforge.net/projects/tuxpaint/files/tuxpaint-config/">Download a source tar-ball</a> <a href="https://sourceforge.net/projects/tuxpaint/files/tuxpaint-config/">Télécharger l'ensemble des fichiers sources</a>
</li> </li>
<li> <li>
Expand the tar-ball and change the directory name so that the final packaging process can find related files. <blockquote> Expand the tar-ball and change the directory name so that the final packaging process can find related files. <blockquote>
@ -601,9 +601,9 @@
</ul> </ul>
</li> </li>
<li> <li>
Using the developing source tree: <ul> Utiliser l'arborescence source en développement : <ul>
<li> <li>
Fetch the developing source tree from git repository: <blockquote> Aller chercher l'arborescence source en développement via le dépôt git : <blockquote>
<code> <code>
$ <strong>git</strong> clone https://git.code.sf.net/p/tuxpaint/tuxpaint-config tuxpaint-config $ <strong>git</strong> clone https://git.code.sf.net/p/tuxpaint/tuxpaint-config tuxpaint-config
</code> </code>
@ -614,7 +614,7 @@
</ol> </ol>
</p> </p>
<p> <p>
Now you can build Tux Paint Config. as follows: <blockquote> Maintenant vous pouvez faire Tux Paint Config. comme suit : <blockquote>
<code> <code>
$ <strong>cd</strong> tuxpaint-config<br/> $ <strong>cd</strong> tuxpaint-config<br/>
$ <strong>make</strong> win32<br/> $ <strong>make</strong> win32<br/>
@ -631,9 +631,9 @@
<p> <p>
You can use either (a) a stable tar-ball release, or (b) the developing source tree. <ol type="a"> You can use either (a) a stable tar-ball release, or (b) the developing source tree. <ol type="a">
<li> <li>
Using stable tar-ball release: <ul> Utiliser une version tar-ball stable : <ul>
<li> <li>
<a href="https://sourceforge.net/projects/tuxpaint/files/tuxpaint/">Download a source tar-ball</a> <a href="https://sourceforge.net/projects/tuxpaint/files/tuxpaint/">Télécharger l'ensemble des fichiers sources</a>
</li> </li>
<li> <li>
Expand the tar-ball and change the directory name so that the final packaging process can find related files. <blockquote> Expand the tar-ball and change the directory name so that the final packaging process can find related files. <blockquote>
@ -646,9 +646,9 @@
</ul> </ul>
</li> </li>
<li> <li>
Using the developing source tree: <ul> Utiliser l'arborescence source en développement : <ul>
<li> <li>
Fetch the developing source tree from git repository: <blockquote> Aller chercher l'arborescence source en développement via le dépôt git : <blockquote>
<code> <code>
$ <strong>git</strong> clone https://git.code.sf.net/p/tuxpaint/tuxpaint tuxpaint $ <strong>git</strong> clone https://git.code.sf.net/p/tuxpaint/tuxpaint tuxpaint
</code> </code>
@ -659,7 +659,7 @@
</ol> </ol>
</p> </p>
<p> <p>
Now you can build Tux Paint as follows: <blockquote> Maintenant vous pouvez faire Tux Paint comme suit : <blockquote>
<code> <code>
$ <strong>cd</strong> tuxpaint<br/> $ <strong>cd</strong> tuxpaint<br/>
$ <strong>make</strong> bdist-win32<br/> $ <strong>make</strong> bdist-win32<br/>
@ -675,7 +675,7 @@
<section class="indent"><!-- H3: Building the Tux Paint Windows Installer --> <section class="indent"><!-- H3: Building the Tux Paint Windows Installer -->
<header> <header>
<h3> <h3>
Building the Tux Paint Windows Installer </h3> Construire l'installateur de Tux Paint sous Windows </h3>
</header> </header>
<p> <p>
@ -683,7 +683,7 @@
<p> <p>
Officiellement Inno Setup prend en compte des traductions dans environ 20 langues. Cependant, un des points majeurs de Tux Paint est qu'il supporte beaucoup de langues. Aussi, le script de mise au point "<code>tuxpaint.iss</code>" qui sert pour construire le programme d'installation est écrit en beaucoup plus de langues, y compris des non-officielles qui sont disponibles sur "<a href="https://jrsoftware.org/files/istrans/">Inno Setup Translations</a>". Vous devez télécharger les fichiers de traduction (<code>.isl</code>) qui sont requis et les mettre dans le répertoire "Languages" sous le répertoire dans lequel Inno Setup est installé. </p> Officiellement Inno Setup prend en compte des traductions dans environ 20 langues. Cependant, un des points majeurs de Tux Paint est qu'il supporte beaucoup de langues. Aussi, le script de mise au point "<code>tuxpaint.iss</code>" qui sert pour construire le programme d'installation est écrit en beaucoup plus de langues, y compris des non-officielles qui sont disponibles sur "<a href="https://jrsoftware.org/files/istrans/">Inno Setup Translations</a>". Vous devez télécharger les fichiers de traduction (<code>.isl</code>) qui sont requis et les mettre dans le répertoire "Languages" sous le répertoire dans lequel Inno Setup est installé. </p>
<p> <p>
Before building an installer, edit the "<code>tuxpaint.iss</code>" file and enable one of the lines starting with "<code>#define BuildTarget=</code>", depending on the architecture of the installer you want to create. </p> Avant de construire un programme d'installation, éditez le fichier "<code>tuxpaint.iss</code>" et activez l'une des lignes commençant par "<code>#define BuildTarget=</code>", en fonction de l'architecture du programme que vous voulez créer. </p>
<p> <p>
Alors, vous pouvez facilement construire un installateur exécutable en cliquant-droit sur l'icône "<code>tuxpaint.iss</code>" du répertoires "<code>win32</code>" et sélectionner "Compile" dans la liste. Cela prendra un certain temps, et éventuellement vous obtiendrez un fichier "<code>tuxpaint-<i>X.Y.Z</i>-windows-&lt;arch&gt;-installer.exe</code>" dans le même répertoire. </p> Alors, vous pouvez facilement construire un installateur exécutable en cliquant-droit sur l'icône "<code>tuxpaint.iss</code>" du répertoires "<code>win32</code>" et sélectionner "Compile" dans la liste. Cela prendra un certain temps, et éventuellement vous obtiendrez un fichier "<code>tuxpaint-<i>X.Y.Z</i>-windows-&lt;arch&gt;-installer.exe</code>" dans le même répertoire. </p>
</section><!-- H3: Building the Tux Paint Windows Installer --> </section><!-- H3: Building the Tux Paint Windows Installer -->
@ -691,7 +691,7 @@
<section class="indent"><!-- H3: Running the Tux Paint Windows Installer --> <section class="indent"><!-- H3: Running the Tux Paint Windows Installer -->
<header> <header>
<h3> <h3>
Running the Tux Paint Windows Installer </h3> Utiliser l'installateur de Tux Paint sous Windows </h3>
</header> </header>
<p> <p>
@ -713,7 +713,7 @@
<section class="indent"><!-- H3: Changing the Settings Using the Shortcut --> <section class="indent"><!-- H3: Changing the Settings Using the Shortcut -->
<header> <header>
<h3> <h3>
Changing the Settings Using the Shortcut </h3> Modification des paramètres à l'aide du raccourci </h3>
</header> </header>
<p> <p>
@ -753,7 +753,7 @@
<section class="indent"><!-- H3: If Something Goes Wrong --> <section class="indent"><!-- H3: If Something Goes Wrong -->
<header> <header>
<h3> <h3>
If Something Goes Wrong </h3> Si quelque chose ne va pas </h3>
</header> </header>
<p> <p>
@ -811,7 +811,7 @@
<section class="indent"><!-- H3: Disabling Sound at Compile-time --> <section class="indent"><!-- H3: Disabling Sound at Compile-time -->
<header> <header>
<h3> <h3>
Disabling Sound at Compile-time </h3> Désactiver le son lors de la compilation </h3>
</header> </header>
<p> <p>
@ -826,7 +826,7 @@
<section class="indent"><!-- H3: Other options --> <section class="indent"><!-- H3: Other options -->
<header> <header>
<h3> <h3>
Other options </h3> Autres options </h3>
</header> </header>
<p> <p>
@ -836,7 +836,7 @@
<section class="indent"><!-- H3: If you get errors --> <section class="indent"><!-- H3: If you get errors -->
<header> <header>
<h3> <h3>
If you get errors </h3> Si vous obtenez des erreurs </h3>
</header> </header>
<p> <p>
@ -846,7 +846,7 @@
<section class="indent"><!-- H3: Installing --> <section class="indent"><!-- H3: Installing -->
<header> <header>
<h3> <h3>
Installng </h3> Installation </h3>
</header> </header>
<p> <p>
@ -1044,10 +1044,10 @@
% <strong>make</strong> install % <strong>make</strong> install
</code> </code>
</blockquote> </blockquote>
... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p> ... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. Pour créer le fichier DMG pour la distribution, faites 'make TuxPaint.dmg'. </p>
<p> <p>
Additional steps may be required when building for the Apple Silicon. See "Building for Apple Silicon" below. </p> Additional steps are required when building a Unviersal Binary. See "Building a Universal Binary" below. </p>
</section><!-- H3: How to Build --> </section><!-- H3: How to Build -->
<section class="indent"><!-- H3: Known Issues --> <section class="indent"><!-- H3: Known Issues -->
@ -1100,7 +1100,7 @@
<section class="indent"><!-- H3: Recompiling MacPorts --> <section class="indent"><!-- H3: Recompiling MacPorts -->
<header> <header>
<h3> <h3>
Recompiling MacPorts </h3> Recompiler MacPorts </h3>
</header> </header>
<p> <p>
@ -1113,7 +1113,7 @@
</p> </p>
<p> <p>
Then uninstall all MacPorts packages: <blockquote> Ensuite désinstaller tous les paquets MacPorts : <blockquote>
<code> <code>
$ <strong>sudo port</strong> -fp uninstall installed $ <strong>sudo port</strong> -fp uninstall installed
</code> </code>
@ -1127,39 +1127,16 @@
As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p> As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p>
</section><!-- H3: Recompiling MacPorts --> </section><!-- H3: Recompiling MacPorts -->
<section class="indent"><!-- H3: Building for Apple Silicon -->
<header>
<h3>
Building for Apple Silicon </h3>
</header>
<p>macOS for Apple Silicon requires all native Apple Silicon applications be signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers that produce native Apple Silicon applications sign all produced binaries and libraries as a part of the compilation process.<sup>*</sup> However, the Tux Paint compilation process modifies the libraries to be modular (using <code>install_name_tool</code>) so they can be added into the application bundle, which has the unfortunate side effect of breaking the signature. This can be addressed by signing the application bundle ad-hoc (example below) or using your own Apple Developer Identity if you have one. The DMG file, if needed, must be created after signing the App Bundle so the DMG file is created with signed App Bundle: <blockquote>
<code>
$ <strong>codesign</strong> -s - TuxPaint.app<br/>
$ <strong>make</strong> TuxPaint.dmg
</code>
</blockquote>
<sup>*</sup> For more information on the code signing requirements on the Apple Silicon, see <a href="https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper">https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper</a>. </p>
<p>If you get an error that the application bundle is already signed, remove it before signing: <blockquote>
<code>
$ <strong>codesign</strong> --remove-signature TuxPaint.app
</code>
</blockquote>
</p>
<p>If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to produce the Universal bundle, the code signing must be done after they are combined. See "Building a Universal Binary" below. </p>
</section><!-- H3: Building for Apple Silicon -->
<section class="indent"><!-- H3: Building a Universal Binary --> <section class="indent"><!-- H3: Building a Universal Binary -->
<header> <header>
<h3> <h3>
Building a Universal Binary </h3> Créer un Binaire Universel </h3>
</header> </header>
<p> <p>
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The produced bundle must be signed (see "Building for Apple Silicon" above for more details). The DMG file, if required, must be built after the signing: <blockquote> To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The DMG file can be built afterwards: <blockquote>
<code> <code>
$ <strong>macos/build-universal.sh</strong><br/> $ <strong>macos/build-universal.sh</strong><br/>
$ <strong>codesign</strong> -s - TuxPaint.app <br/>
$ <strong>make</strong> TuxPaint.dmg $ <strong>make</strong> TuxPaint.dmg
</code> </code>
</blockquote> </blockquote>
@ -1193,7 +1170,7 @@
Prérequis </h3> Prérequis </h3>
</header> </header>
<p>You will need recent versions of: <ul> <p>Vous avez besoin des versions récentes de : <ul>
<li> <li>
<a href="https://gradle.org/">Gradle</a> &mdash; build automation tool </li> <a href="https://gradle.org/">Gradle</a> &mdash; build automation tool </li>
<li> <li>
@ -1216,7 +1193,7 @@
<section class="indent"><!-- H3: Building --> <section class="indent"><!-- H3: Building -->
<header> <header>
<h3> <h3>
Building </h3> Construire </h3>
</header> </header>
<p> <p>
@ -1259,7 +1236,7 @@
<p> <p>
Install the required develop packages in Terminal: <dl> Install the required develop packages in Terminal: <dl>
<dt>32-bit:</dt> <dt>32-bit :</dt>
<dd> <dd>
<code> <code>
<strong>pkgman</strong> install <strong>pkgman</strong> install
@ -1282,7 +1259,7 @@
zlib_x86_devel zlib_x86_devel
</code> </code>
</dd> </dd>
<dt>64-bit:</dt> <dt>64-bit :</dt>
<dd> <dd>
<code> <code>
<strong>pkgman</strong> install <strong>pkgman</strong> install
@ -1316,7 +1293,7 @@
<section class="indent"><!-- H3: Building --> <section class="indent"><!-- H3: Building -->
<header> <header>
<h3> <h3>
Building </h3> Construire </h3>
</header> </header>
<p> <p>
<code><strong>make</strong> PREFIX=/boot/home/config/non-packaged</code> <code><strong>make</strong> PREFIX=/boot/home/config/non-packaged</code>
@ -1326,7 +1303,7 @@
<section class="indent"><!-- H3: Tux Paint Stamps --> <section class="indent"><!-- H3: Tux Paint Stamps -->
<header> <header>
<h3> <h3>
Tux Paint Stamps </h3> Tampons pour Tux Paint </h3>
</header> </header>
<p> <p>
<code><strong>make</strong> install-all DATA_PREFIX=/boot/home/config/non-packaged/share/tuxpaint/</code> <code><strong>make</strong> install-all DATA_PREFIX=/boot/home/config/non-packaged/share/tuxpaint/</code>
@ -1398,7 +1375,7 @@
</header> </header>
<p> <p>
Enlevez "<code>TuxPaint.app</code>" du dossier "Applications". Les fichiers de données les fichiers de configuration, les tampons et les images sauvegardées peuvent être trouvées dans "<code style="white-space: nowrap;">/Library/Application Support/TuxPaint</code>" (pour tous les utilisateurs) et "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" pour les utilisateurs individuels. </p> Enlevez "<code>TuxPaint.app</code>" du dossier "Applications". Les fichiers de données les fichiers de configuration, les tampons et les images sauvegardées peuvent être trouvées dans "<code style="white-space: nowrap;">/Bibliothèque/Support d'Application/Tux Paint</code>" (pour tous les utilisateurs) et "<code style="white-space: nowrap;">/Users/<i>USERNAME</i>/Library/Application Support/TuxPaint</code>" pour les utilisateurs individuels. </p>
</section><!-- H2: macOS --> </section><!-- H2: macOS -->
<section class="indent"><!-- H2: Linux --> <section class="indent"><!-- H2: Linux -->

View file

@ -97,7 +97,7 @@
Documentation sur les options </h2> Documentation sur les options </h2>
<p> <p>
Copyright &copy; 2002-2023 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2002-2023 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -179,7 +179,7 @@
</header> </header>
<p> <p>
Before this file is read, a system-wide configuration file is read. (By default, this configuration has no settings enabled.) It is normally located at: </p> Avant la lecture de ce fichier, un fichier de configuration à l'échelle du système est lu. (Par défaut, cette configuration n'a pas de paramètres activés.) Il se trouve normalement ici : </p>
<blockquote> <blockquote>
<code>/etc/tuxpaint/tuxpaint.conf</code> <code>/etc/tuxpaint/tuxpaint.conf</code>
@ -203,7 +203,7 @@
</header> </header>
<p> <p>
Before this file is read, a system-wide configuration file is read. (By default, this configuration has no settings enabled.) It is normally located at: </p> Avant la lecture de ce fichier, un fichier de configuration à l'échelle du système est lu. (Par défaut, cette configuration n'a pas de paramètres activés.) Il se trouve normalement ici : </p>
<blockquote> <blockquote>
<code>/Library/Application Support/TuxPaint/tuxpaint.cfg</code> <code>/Library/Application Support/TuxPaint/tuxpaint.cfg</code>
@ -218,7 +218,7 @@
</header> </header>
<p> <p>
The file you should create is called "<code><b>tuxpaint.cfg</b></code>" and it should be placed in in your personal AppData folder: <code>C:\Users\nom d'utilisateur\AppData\Roaming\TuxPaint\</code> </p> Le fichier que vous devez créer s'appelle "<code><b>tuxpaint.cfg</b></code>" et doit être placé dans votre dossier personnel AppData : <code>C:\Users\nom d'utilisateur\AppData\Roaming\TuxPaint\</code> </p>
<p> <p>
Vous pouvez utiliser NotePad ou WordPad pour créer ce fichier. Assurez-vous de l'enregistrer en tant que texte brut et assurez-vous que le nom de fichier ne contient pas ".txt" à la fin ... </p> Vous pouvez utiliser NotePad ou WordPad pour créer ce fichier. Assurez-vous de l'enregistrer en tant que texte brut et assurez-vous que le nom de fichier ne contient pas ".txt" à la fin ... </p>
@ -230,7 +230,7 @@
</header> </header>
<p> <p>
Before this file is read, a system-wide configuration file is read. (By default, this configuration has no settings enabled.) It is normally located at: </p> Avant la lecture de ce fichier, un fichier de configuration à l'échelle du système est lu. (Par défaut, cette configuration n'a pas de paramètres activés.) Il se trouve normalement ici : </p>
<blockquote> <blockquote>
<code>C:\Program Files\Tuxpaint</code> <code>C:\Program Files\Tuxpaint</code>
@ -241,7 +241,7 @@
</section><!-- H2: Windows Users --> </section><!-- H2: Windows Users -->
<p class="note"> <p class="note">
<span title="Configuration option">&#9881;</span> You can disable reading of this file altogether, leaving the settings as defaults (which can then be overridden by your personal config. file and/or command-line arguments) by using the command-line option "<code>--nosysconfig</code>". </p> <span title="Configuration option">&#9881;</span> Vous pouvez désactiver complètement la lecture de ce fichier, en laissant les paramètres par défaut (qui peuvent ensuite être remplacés par votre fichier config personnel et / ou vos arguments de ligne de commande) en utilisant l'option de ligne de commande "<code>--nosysconfig</code>". </p>
</section><!-- H1: Configuration File --> </section><!-- H1: Configuration File -->
<section class="outer"><!-- H1: Available Options --> <section class="outer"><!-- H1: Available Options -->
@ -2229,7 +2229,7 @@
<dd> <dd>
<p> <p>
Sélectionne le numéro du bouton du joystick, comme vu par SDL, qui sera un raccourci pour sélectionner select the fill tool. </p> Sélectionne le numéro du bouton du joystick, comme vu par SDL, qui sera un raccourci pour sélectionner sélectionne l'outil de remplissage. </p>
</dd> </dd>
<dt> <dt>
@ -2943,7 +2943,7 @@
<td><!-- locale_code --><code>ja_JP (*)</code></td> <td><!-- locale_code --><code>ja_JP (*)</code></td>
<td></td> <td></td>
<td>Japanese</td> <td>Japanese</td>
<td>right [Alt] or left [Alt]</td> <td>[Alt] droit ou [Alt] gauche</td>
</tr> </tr>
<tr> <tr>
<td><!-- locale_code --><code>ka_GE</code></td> <td><!-- locale_code --><code>ka_GE</code></td>
@ -2973,7 +2973,7 @@
<td><!-- locale_code --><code>ko_KR (*)</code></td> <td><!-- locale_code --><code>ko_KR (*)</code></td>
<td></td> <td></td>
<td>Korean</td> <td>Korean</td>
<td>right [Alt] or left [Alt]</td> <td>[Alt] droit ou [Alt] gauche</td>
</tr> </tr>
<tr> <tr>
<td><!-- locale_code --><code>kok_IN</code></td> <td><!-- locale_code --><code>kok_IN</code></td>
@ -3389,7 +3389,7 @@
<b>(*)</b> - Ces langues nécessitent leurs propres polices, car elles ne sont pas représentées à l'aide d'un jeu de caractères latins, comme les autres. Consultez la section "<a href="#special_fonts"><i>Polices spéciales</i></a> " ci-dessous. </p> <b>(*)</b> - Ces langues nécessitent leurs propres polices, car elles ne sont pas représentées à l'aide d'un jeu de caractères latins, comme les autres. Consultez la section "<a href="#special_fonts"><i>Polices spéciales</i></a> " ci-dessous. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> Tux Paint provides an alternative input method for entering characters with the <b>Text</b> tool in some locales. The key comibation(s) listed can be used to cycle through the supported input methods while the <b>Text</b> tool is active. </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong> Tux Paint fournit une méthode de saisie alternative pour saisir des caractères avec l' outil <b>Texte</b> avec certaines langues. Les combinaisons de touches répertoriées peuvent être utilisées pour parcourir les méthodes de saisie prises en charge lorsque l' outil <b>Texte</b> est actif. </p>
</section><!-- H2: Available Languages --> </section><!-- H2: Available Languages -->
<section><!-- H2: Setting Your Environment's Locale --> <section><!-- H2: Setting Your Environment's Locale -->
@ -3416,7 +3416,7 @@
Tout d'abord, assurez-vous que les paramètres régionaux que vous souhaitez utiliser sont activés en éditant le fichier "<code>/etc/locale.gen</code>" sur votre système, puis en exécutant le programme "<code>locale-gen</code>" en tant que root. </p> Tout d'abord, assurez-vous que les paramètres régionaux que vous souhaitez utiliser sont activés en éditant le fichier "<code>/etc/locale.gen</code>" sur votre système, puis en exécutant le programme "<code>locale-gen</code>" en tant que root. </p>
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> <strong>Note:</strong> Debian users may be able to simply run the command "<code>dpkg-reconfigure locales</code>" as root to bring up a configuration dialog. Ubuntu users may be able to run "<code>sudo dpkg-reconfigure localeconf</code>" (the "localeconf" package may need to be installed first), or you may need to edit the file "<code>/var/lib/locales/supported.d/local</code>" first, and add locales they want, from the list found in "<code>/usr/share/i18n/SUPPORTED</code>". </p> <span title="Information">&#128161;</span> <strong>Remarque :</strong> les utilisateurs Debian peuvent simplement exécuter la commande "<code>dpkg-reconfigure locales</code>" en tant que root pour afficher une boîte de dialogue de configuration. Les utilisateurs d'Ubuntu peuvent exécuter "<code>sudo dpkg-reconfigure localeconf</code>" (le paquet "localeconf" peut avoir besoin d'être installé en premier), ou bien peuvent avoir besoin d'éditer le fichier "<code>/var/lib/locales/supported.d/local</code>" d'abord, et d'ajouter les paramètres régionaux qu'ils veulent, à partir de la liste trouvée dans "<code>/usr/share/i18n/SUPPORTED</code>". </p>
<p> <p>
Ensuite, avant d'exécuter Tux Paint, définissez votre variable d'environnement "<code>$LANG</code>" sur l'un des paramètres régionaux répertoriés ci-dessus. (Si vous voulez que tous les programmes qui peuvent être traduits le soient, vous voudrez peut - être placer les éléments suivants dans script de connexion, par ex. "<code>~/.profile</code>", "<code>~/.bashrc</code>", "<code>~/.cshrc</code>", etc...) </p> Ensuite, avant d'exécuter Tux Paint, définissez votre variable d'environnement "<code>$LANG</code>" sur l'un des paramètres régionaux répertoriés ci-dessus. (Si vous voulez que tous les programmes qui peuvent être traduits le soient, vous voudrez peut - être placer les éléments suivants dans script de connexion, par ex. "<code>~/.profile</code>", "<code>~/.bashrc</code>", "<code>~/.cshrc</code>", etc...) </p>

View file

@ -93,7 +93,7 @@
Documentation sur PNG pour Tux Paint </h1> Documentation sur PNG pour Tux Paint </h1>
<p> <p>
Copyright &copy; 2007-2022 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2007-2022 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>

View file

@ -97,7 +97,7 @@
Un programme simple pour les enfants </h3> Un programme simple pour les enfants </h3>
<p> <p>
Copyright &copy; 2002-2023 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br/> Copyright &copy; 2002-2023 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br/>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -125,11 +125,11 @@
<li><a href="#using_tools_drawing_paint">Outil "Peinture" (pinceau)</a></li> <li><a href="#using_tools_drawing_stamp">Outil "Tampon" (tampon de caoutchouc)</a></li> <li><a href="#using_tools_drawing_lines">Outil "Lignes"</a></li> <li><a href="#using_tools_drawing_shapes">Outil "Formes"</a></li> <li><a href="#using_tools_drawing_text_and_label">Outils "Texte" et "Étiquette"</a></li> <li><a href="#using_tools_drawing_fill">Outil "Remplir"</a></li> <li><a href="#using_tools_drawing_magic">Outil "Magie" (Effets spéciaux)</a></li> <li><a href="#using_tools_drawing_eraser">Outil "Gomme"</a></li> </ol> <li><a href="#using_tools_drawing_paint">Outil "Peinture" (pinceau)</a></li> <li><a href="#using_tools_drawing_stamp">Outil "Tampon" (tampon de caoutchouc)</a></li> <li><a href="#using_tools_drawing_lines">Outil "Lignes"</a></li> <li><a href="#using_tools_drawing_shapes">Outil "Formes"</a></li> <li><a href="#using_tools_drawing_text_and_label">Outils "Texte" et "Étiquette"</a></li> <li><a href="#using_tools_drawing_fill">Outil "Remplir"</a></li> <li><a href="#using_tools_drawing_magic">Outil "Magie" (Effets spéciaux)</a></li> <li><a href="#using_tools_drawing_eraser">Outil "Gomme"</a></li> </ol>
</li><!-- Using: Tools: Drawing --> </li><!-- Using: Tools: Drawing -->
<li><a href="#using_tools_other">Autres contrôles</a> <ol type="a"> <li><a href="#using_tools_other">Autres contrôles</a> <ol type="a">
<li><a href="#using_tools_other_undo_and_redo">"Undo" and "Redo" Commands</a></li> <li><a href="#using_tools_other_new">Commande "Nouveau"</a></li> <li><a href="#using_tools_other_open">Commande "Ouvrir"</a></li> <li><a href="#using_tools_other_save">Commande "Sauvegarder"</a></li> <li><a href="#using_tools_other_print">Commande "Imprimer"</a></li> <li><a href="#using_tools_other_open_slides">Commande "Diapos" (sous "Ouvrir")</a></li> <li><a href="#using_tools_other_quit">Commande "Quitter"</a></li> <li><a href="#using_tools_other_sound_muting">Coupure du son</a></li> </ol> <li><a href="#using_tools_other_undo_and_redo">Commandes "Défaire" et "Refaire"</a></li> <li><a href="#using_tools_other_new">Commande "Nouveau"</a></li> <li><a href="#using_tools_other_open">Commande "Ouvrir"</a></li> <li><a href="#using_tools_other_save">Commande "Sauvegarder"</a></li> <li><a href="#using_tools_other_print">Commande "Imprimer"</a></li> <li><a href="#using_tools_other_open_slides">Commande "Diapos" (sous "Ouvrir")</a></li> <li><a href="#using_tools_other_quit">Commande "Quitter"</a></li> <li><a href="#using_tools_other_sound_muting">Coupure du son</a></li> </ol>
</li><!-- Using: Tools: Other --> </li><!-- Using: Tools: Other -->
</ol> </ol>
</li> </li>
<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol> <li><a href="#using_controlling">Contrôle de Tux Paint</a></li> </ol>
</li><!-- Using --> </li><!-- Using -->
<li><a href="#loading_into">Chargement d'autres images dans Tux Paint</a></li> <li><a href="#further">Lectures complémentaires</a></li> <li><a href="#help">Comment obtenir de l'aide</a></li> <li><a href="#participate">Comment participer</a></li> </ol> <li><a href="#loading_into">Chargement d'autres images dans Tux Paint</a></li> <li><a href="#further">Lectures complémentaires</a></li> <li><a href="#help">Comment obtenir de l'aide</a></li> <li><a href="#participate">Comment participer</a></li> </ol>
</td> </td>
@ -157,7 +157,7 @@
<section class="indent"> <section class="indent">
<header> <header>
<h2> <h2>
B. Objectives </h2> B. Objectifs </h2>
</header> </header>
<dl> <dl>
@ -224,14 +224,14 @@
<section class="indent"> <section class="indent">
<header> <header>
<h2> <h2>
D. What's New in Tux Paint version 0.9.31? </h2> D. Qu'y a-t-il de neuf dans la version 0.9.31 de Tux Paint ? </h2>
</header> </header>
<dl> <dl>
<dt>Fuzzy Erasers</dt> <dt>Fuzzy Erasers</dt>
<dd>Fuzzy-edged round erasers have been added to the Eraser tool</dd> <dd>Fuzzy-edged round erasers have been added to the Eraser tool</dd>
<dt>New Magic tools</dt> <dt>Nouveaux outils Magie</dt>
<dd>Loops, Ribbon, Smooth, and Squiggles</dd> <dd>Loops, Ribbon, Smooth, and Squiggles</dd>
<dt>Create templates from Open dialog</dt> <dt>Create templates from Open dialog</dt>
@ -240,15 +240,15 @@
<dt>User interface font may be overridden</dt> <dt>User interface font may be overridden</dt>
<dd>The font used for the user interface (button labels, dialog pop-ups, and instructions) can be overridden from its default ("DejaVu Sans"). (See the <a href="OPTIONS.html#fonts">"<code>uifont</code>" configuration option</a>. Use "<code>--listfonts</code>" to see a list of available fonts.)</dd> <dd>The font used for the user interface (button labels, dialog pop-ups, and instructions) can be overridden from its default ("DejaVu Sans"). (See the <a href="OPTIONS.html#fonts">"<code>uifont</code>" configuration option</a>. Use "<code>--listfonts</code>" to see a list of available fonts.)</dd>
<dt>File Erase may be disabled</dd> <dt>L'effacement de fichier peut être désactivé</dd>
<dd>Controls to erase saved work &mdash; saved drawings (via the Open dialog) and exported templates (via the New dialog) &mdash; can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd> <dd>Controls to erase saved work &mdash; saved drawings (via the Open dialog) and exported templates (via the New dialog) &mdash; can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd>
<dt>"Controlling Tux Paint" documentation</dd> <dt>Documentation sur "Contrôler Tux Paint"</dd>
<dd>A brief overview of how Tux Paint can be controlled &mdash; mouse, tablet, touchscreen, joystick, and keyboard &mdash; has been <a href="#using_controlling">added to the README documentation</a>.</dd> <dd>A brief overview of how Tux Paint can be controlled &mdash; mouse, tablet, touchscreen, joystick, and keyboard &mdash; has been <a href="#using_controlling">added to the README documentation</a>.</dd>
</dl> </dl>
<p> <p>
See <a href="../../CHANGES.txt">CHANGES.txt</a> for the complete list of changes. </p> Voir <a href="../../CHANGES.txt">CHANGES.txt</a> pour la liste complète des changements. </p>
</section> </section>
</section> </section>
@ -273,7 +273,7 @@
<header> <header>
<p> <p>
Tux Paint should have placed a launcher icon in your KDE and/or GNOME menus, under 'Graphics.' </p> Tux Paint devrait avoir mis une icône de lanceur dans vos menus KDE et/ou GNOME, sous «Graphiques». </p>
<div class="keeptogether"> <div class="keeptogether">
<p> <p>
@ -460,11 +460,11 @@
<p id="special_color_options"> <p id="special_color_options">
On the far right are three special color options: <ul> On the far right are three special color options: <ul>
<li> <li>
<strong>Color Picker</strong><br/> <strong>Sélecteur de couleur</strong><br/>
The "color picker" (which has an outline of an eye-dropper) allows you to pick a color found within your drawing.<br/> Le "sélecteur de couleurs" (qui ressemble à un compte-gouttes) vous permet de choisir une couleur trouvée dans votre dessin.<br/>
(A shortcut key is available to access this feature quickly; see below.) </li> (A shortcut key is available to access this feature quickly; see below.) </li>
<li> <li>
<strong>Rainbow Palette</strong><br/> <strong>Palette de l'Arc-en-ciel</strong><br/>
The rainbow palette allows you to pick any color by choosing the hue, saturation, and value of the color you want. A box on the left displays hundreds of hues &mdash; from red at the top through to violet at the bottom &mdash; at hundreds of saturation/intensity levels &mdash; from pale &amp; washed-out on the left through to pure on the right. A grey vertical bar provides access to hundreds of value levels &mdash; from lighest at the top through to darkest at the bottom.<br/> The rainbow palette allows you to pick any color by choosing the hue, saturation, and value of the color you want. A box on the left displays hundreds of hues &mdash; from red at the top through to violet at the bottom &mdash; at hundreds of saturation/intensity levels &mdash; from pale &amp; washed-out on the left through to pure on the right. A grey vertical bar provides access to hundreds of value levels &mdash; from lighest at the top through to darkest at the bottom.<br/>
Click the green checkbox button to select the color, or the "Back" button to dismiss the pop-up without picking a new color. <div class="screenshot-center"> Click the green checkbox button to select the color, or the "Back" button to dismiss the pop-up without picking a new color. <div class="screenshot-center">
<img src="../../html/images/colors_rainbow_palette.png" <img src="../../html/images/colors_rainbow_palette.png"
@ -474,12 +474,12 @@
</div> </div>
You may also set this tool's color to that of other color choices: <ul> You may also set this tool's color to that of other color choices: <ul>
<li>Whichever built-in color is selected, if any</li> <li>Whichever built-in color is selected, if any</li>
<li>The Color Picker's current color</li> <li>Couleur actuelle du Sélecteur de couleur</li>
<li>The Color Mixer's current color</li> <li>Couleur actuelle du mélangeur de couleurs</li>
</ul> </ul>
</li> </li>
<li> <li>
<strong>Color Mixer</strong><br/> <strong>Mélangeur de couleurs</strong><br/>
The "color mixer" (which has silhouette of a paint palette) allows you to create colors by blending primary additive colors &mdash; red, yellow, and blue &mdash; along with white (to "tint"), grey (to "tone"), and black (to "shade").<br/> The "color mixer" (which has silhouette of a paint palette) allows you to create colors by blending primary additive colors &mdash; red, yellow, and blue &mdash; along with white (to "tint"), grey (to "tone"), and black (to "shade").<br/>
You may click any button multiple times (for example, <span class="white-space: nowrap;">red + red + yellow</span> results in a red-orange color). The ratios of colors added are shown at the bottom.<br/> You may click any button multiple times (for example, <span class="white-space: nowrap;">red + red + yellow</span> results in a red-orange color). The ratios of colors added are shown at the bottom.<br/>
You can start over (reset to no colors in your picture) by clicking the "Clear" button. You can also undo or redo multiple steps of mixing, in case you made a mistake (without having to start over).<br/> You can start over (reset to no colors in your picture) by clicking the "Clear" button. You can also undo or redo multiple steps of mixing, in case you made a mistake (without having to start over).<br/>
@ -616,7 +616,7 @@
<dl> <dl>
<dt> <dt>
<strong>Stamp Categories</strong> <strong>Catégories de tampons</strong>
</dt> </dt>
<dd> <dd>
@ -628,7 +628,7 @@
Il peut y avoir de nombreuses catégories de timbres (par ex. animaux, plantes, espace extra-atmosphérique, véhicules, personnes, etc.). Utilisez les flèches gauche et droite pour parcourir les différentes collections. </dd> Il peut y avoir de nombreuses catégories de timbres (par ex. animaux, plantes, espace extra-atmosphérique, véhicules, personnes, etc.). Utilisez les flèches gauche et droite pour parcourir les différentes collections. </dd>
<dt> <dt>
<strong>Stamp Rotation</strong> <strong>Rotation des tampons</strong>
</dt> </dt>
<dd> <dd>
@ -641,7 +641,7 @@
Using the rotation toggle button near the bottom right, you can enable a rotation step when placing stamps. Once you've placed the stamp, choose the angle to rotate it by moving the mouse around the canvas. Click the mouse button again and the stamp will be added to the drawing. </p> Using the rotation toggle button near the bottom right, you can enable a rotation step when placing stamps. Once you've placed the stamp, choose the angle to rotate it by moving the mouse around the canvas. Click the mouse button again and the stamp will be added to the drawing. </p>
<p class="note"> <p class="note">
<span title="Configuration option">&#9881;</span> <strong>Note:</strong> If "stamp rotation" option is disabled, the stamp will be drawn on the canvas when you let go of the mouse button. (There's no rotation step.) See the "<a href="OPTIONS.html"><em>Options</em></a>" documentation to learn about the "stamp rotation" ("<code>stamprotation</code>") option. </p> <span title="Configuration option">&#9881;</span> <strong>Note:</strong> If "stamp rotation" option is disabled, the stamp will be drawn on the canvas when you let go of the mouse button. (There's no rotation step.) Voir la documentation sur "<a href="OPTIONS.html"><em>Options</em></a>" pour tout savoir sur l'option rotation d'un tampon" ("<code>stamprotation</code>"). </p>
<p class="note"> <p class="note">
<span title="Version variation">&#128220;</span> <strong>Note:</strong> The stamp rotation feature was added to Tux Paint in version 0.9.29. </p> <span title="Version variation">&#128220;</span> <strong>Note:</strong> The stamp rotation feature was added to Tux Paint in version 0.9.29. </p>
@ -649,7 +649,7 @@
<dt> <dt>
<strong>Stamp Controls</strong> <strong>Contrôles des tampons</strong>
</dt> </dt>
<dd> <dd>
@ -679,7 +679,7 @@
</dd> </dd>
<dt> <dt>
<strong>Stamp Sounds</strong> <strong>Effets sonores des tampons</strong>
</dt> </dt>
<dd> <dd>
@ -762,7 +762,7 @@
<dd> <dd>
The shape will extend with one corner starting from where you initially clicked. This is the default method of most other traditional drawing software. <p class="note"> The shape will extend with one corner starting from where you initially clicked. This is the default method of most other traditional drawing software. <p class="note">
<span title="Version variation">&#128220;</span> This option was added starting with Tux Paint version 0.9.25. </p> <span title="Version variation">&#128220;</span> Cette option a été ajoutée en démarrant la version 0.9.25 de Tux Paint. </p>
</dd> </dd>
</dl> </dl>
@ -797,7 +797,7 @@
<dd> <dd>
If the "simple shapes" option is enabled, the shape will be drawn on the canvas when you let go of the mouse button. (There's no rotation step.) <p class="note"> If the "simple shapes" option is enabled, the shape will be drawn on the canvas when you let go of the mouse button. (There's no rotation step.) <p class="note">
<span title="Configuration option">&#9881;</span> See the "<a href="OPTIONS.html"><em>Options</em></a>" documentation to learn about the "simple shapes" ("<code>simpleshapes</code>") option. </p> <span title="Configuration option">&#9881;</span> Voir la documentation sur "<a href="OPTIONS.html"><em>Options</em></a>" pour tout savoir sur l'option formes simples" ("<code>simpleshapes</code>"). </p>
</dd> </dd>
</dl> </dl>
@ -850,7 +850,7 @@
Lors de l'utilisation de l' outil <strong>Étiquette</strong> (qui a été ajouté à Tux Paint dans la version 0.9.22), le texte `` flotte '' sur l'image, et les détails de l'étiquette (le texte, la position de l'étiquette, le choix de la police et la couleur ) sont stockés séparément. Cela permet à l'étiquette d'être repositionnée ou modifiée ultérieurement. </p> Lors de l'utilisation de l' outil <strong>Étiquette</strong> (qui a été ajouté à Tux Paint dans la version 0.9.22), le texte `` flotte '' sur l'image, et les détails de l'étiquette (le texte, la position de l'étiquette, le choix de la police et la couleur ) sont stockés séparément. Cela permet à l'étiquette d'être repositionnée ou modifiée ultérieurement. </p>
<p> <p>
To edit a label, click the label selection button. All labels in the drawing will appear highlighted. Click one &mdash; or use the <strong><code>[Tab]</code></strong> key to cycle through all the labels, and the <strong><code>[Entrée]</code></strong> or <strong><code>[Retour]</code></strong> key to select one &mdash; and you may then edit the label. (Use they <strong><code>[Backspace]</code></strong> key to erase characters, and other keys to add text to the label; click in the canvas to reposition the label; click in the palette to change the color of the text in the label; etc.) </p> To edit a label, click the label selection button. All labels in the drawing will appear highlighted. Click one &mdash; or use the <strong><code>[Tab]</code></strong> key to cycle through all the labels, and the <strong><code>[Entrée]</code></strong> or <strong><code>[Retour]</code></strong> key to select one &mdash; and you may then edit the label. (Use they <strong><code>[Retour arrière]</code></strong> key to erase characters, and other keys to add text to the label; click in the canvas to reposition the label; click in the palette to change the color of the text in the label; etc.) </p>
<p> <p>
You may "apply" a label to the canvas, painting the text into the picture as if it had been added using the <strong>Text</strong> tool, by clicking the label application button. (This feature was added in Tux Paint version 0.9.28.) All labels in the drawing will appear highlighted, and you select one just as you do when selecting a label to edit. The chosen label will be removed, and the text will be added directly to the canvas. </p> You may "apply" a label to the canvas, painting the text into the picture as if it had been added using the <strong>Text</strong> tool, by clicking the label application button. (This feature was added in Tux Paint version 0.9.28.) All labels in the drawing will appear highlighted, and you select one just as you do when selecting a label to edit. The chosen label will be removed, and the text will be added directly to the canvas. </p>
@ -874,7 +874,7 @@
Currently supported locales, the input methods available, and the key to toggle or cycle modes, are listed below. </p> Currently supported locales, the input methods available, and the key to toggle or cycle modes, are listed below. </p>
<ul> <ul>
<li>Japanese — Romanized Hiragana and Romanized Katakana — touche <code><b>[Alt]</b></code> droite or touche <code><b>[Alt]</b></code> gauche </li> <li>Japonais -- Hiragana et Katakana romanisés — touche <code><b>[Alt]</b></code> droite ou touche <code><b>[Alt]</b></code> gauche </li>
<li>Korean — Hangul 2-Bul — touche <code><b>[Alt]</b></code> droite or touche <code><b>[Alt]</b></code> gauche </li> <li>Korean — Hangul 2-Bul — touche <code><b>[Alt]</b></code> droite or touche <code><b>[Alt]</b></code> gauche </li>
@ -936,7 +936,7 @@
<p> <p>
L'outil «Magie» est en fait un ensemble d'outils spéciaux. Sélectionnez l'un des effets «magiques» dans le sélecteur de droite. Ensuite, selon l'outil, vous pouvez soit cliquer et faire glisser dans l'image, et / ou simplement cliquer une fois sur l'image pour appliquer l'effet. </p> L'outil «Magie» est en fait un ensemble d'outils spéciaux. Sélectionnez l'un des effets «magiques» dans le sélecteur de droite. Ensuite, selon l'outil, vous pouvez soit cliquer et faire glisser dans l'image, et / ou simplement cliquer une fois sur l'image pour appliquer l'effet. </p>
<strong>Magic Controls</strong> <strong>Contrôles des outils Magie</strong>
<blockquote> <blockquote>
<p> <p>
Si l'outil peut être utilisé en cliquant et en faisant glisser, un bouton «peinture» sera disponible sur la gauche, sous la liste des outils «magiques» sur le côté droit de l'écran. Si l'outil peut affecter toute l'image en entier, un bouton «Image entière» sera disponible sur la droite. </p> Si l'outil peut être utilisé en cliquant et en faisant glisser, un bouton «peinture» sera disponible sur la gauche, sous la liste des outils «magiques» sur le côté droit de l'écran. Si l'outil peut affecter toute l'image en entier, un bouton «Image entière» sera disponible sur la droite. </p>
@ -970,7 +970,7 @@
<p class="note"> <p class="note">
<span title="Information">&#128161;</span> If the sizing option is disabled, the Magic plugin may simply offer a default size (e.g., Patterns), or it may make separate tools available with different pre-set sizes (e.g., Bricks and Googly Eyes). </p> <span title="Information">&#128161;</span> If the sizing option is disabled, the Magic plugin may simply offer a default size (e.g., Patterns), or it may make separate tools available with different pre-set sizes (e.g., Bricks and Googly Eyes). </p>
<p class="note"> <p class="note">
<span title="Version variation">&#128220;</span> This option was added starting with Tux Paint version 0.9.30. </p> <span title="Version variation">&#128220;</span> Cette option a été ajoutée en démarrant la version 0.9.30 de Tux Paint. </p>
</blockquote> </blockquote>
<p> <p>
@ -1015,7 +1015,7 @@
<dl> <dl>
<dt id="using_tools_other_undo_and_redo"> <dt id="using_tools_other_undo_and_redo">
<strong>a."Undo" and "Redo" Commands</strong> <strong>a.Commandes "Défaire" et "Refaire"</strong>
</dt> </dt>
<dd> <dd>
@ -1532,14 +1532,14 @@
<section> <section>
<header> <header>
<h2 id="using_controlling"> <h2 id="using_controlling">
E. Controlling Tux Paint </h2> E. Contrôle de Tux Paint </h2>
</header> </header>
<!-- Using: Controlling: Mouse --> <!-- Using: Controlling: Mouse -->
<section> <section>
<header> <header>
<h3 id="using_controlling_mouse"> <h3 id="using_controlling_mouse">
1. Using a Mouse or Trackball </h3> 1. Utiliser une Souris ou une Boule de pointage </h3>
</header> </header>
<p> <p>
@ -1551,7 +1551,7 @@
<section> <section>
<header> <header>
<h4> <h4>
a. Scrolling </h4> a. Défilement </h4>
</header> </header>
<p> <p>
Many input devices offer a way to quickly scroll within applications &mdash; many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p> Many input devices offer a way to quickly scroll within applications &mdash; many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
@ -1563,13 +1563,13 @@
<section> <section>
<header> <header>
<h4> <h4>
b. Mouse Accessibility </h4> b. Accessibilité de la souris </h4>
</header> </header>
<p> <p>
Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul> Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
<li>Head pointing/tracking devices</li> <li>Head pointing/tracking devices</li>
<li>Eye gaze trackers</li> <li>Dispositifs de suivi du regard</li>
<li>Foot mice</li> <li>Souris de pied</li>
</ul> </ul>
</p> </p>
@ -1583,14 +1583,14 @@
<section> <section>
<header> <header>
<h3 id="using_controlling_tablet"> <h3 id="using_controlling_tablet">
2. Using a Tablet or Touchscreen </h3> 2. Utiliser une Tablette ou un Écran tactile </h3>
</header> </header>
<p> <p>
As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul> As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
<li>Pressure and angle</li> <li>Pression et angle</li>
<li>Eraser tip</li> <li>Conseil pour la Gomme</li>
<li>Multi-touch gestures</li> <li>Gestes avec plusieurs doigts</li>
</ul> </ul>
</p> </p>
</section> </section>
@ -1600,7 +1600,7 @@
<section> <section>
<header> <header>
<h3 id="using_controlling_joystick"> <h3 id="using_controlling_joystick">
3. Using a Joystick-like Device </h3> 3. Utiliser un dispositif de type joystick </h3>
</header> </header>
<p> <p>
@ -1615,7 +1615,7 @@
<section> <section>
<header> <header>
<h3 id="using_controlling_keyboard"> <h3 id="using_controlling_keyboard">
4. Using the Keyboard </h3> 4. Utiliser le clavier </h3>
</header> </header>
<p> <p>
@ -1638,7 +1638,7 @@
<section class="inner"> <section class="inner">
<header> <header>
<h2> <h2>
A. Overview </h2> A. Aperçu </h2>
</header> </header>
<p> <p>
@ -1739,7 +1739,7 @@
<section class="inner"> <section class="inner">
<header> <header>
<h3> <h3>
1. Naming the File </h3> 1. Nom du fichier </h3>
</header> </header>
<p> <p>
@ -1785,7 +1785,7 @@
<p> <p>
Les autres documents inclus avec Tux Paint (dans le répertoire "<code>docs</code>") incluent : <dl> Les autres documents inclus avec Tux Paint (dans le répertoire "<code>docs</code>") incluent : <dl>
<dt> <dt>
Using Tux Paint: </dt> Utiliser Tux Paint : </dt>
<dd> <dd>
<ul> <ul>
<li> <li>
@ -1799,7 +1799,7 @@
</dd> </dd>
<dt> <dt>
How to extend Tux Paint: </dt> Extensions pour Tux Paint : </dt>
<dd> <dd>
<ul> <ul>
<li> <li>
@ -1817,7 +1817,7 @@
</dd> </dd>
<dt> <dt>
Technical information: </dt> Information technique : </dt>
<dd> <dd>
<ul> <ul>
<li> <li>
@ -1835,7 +1835,7 @@
</dd> </dd>
<dt> <dt>
Development history and license: </dt> Historique du développement et licence : </dt>
<dd> <dd>
<ul> <ul>
<li> <li>
@ -1861,7 +1861,7 @@
</header> </header>
<p> <p>
If you need help, there are numerous ways to interact with Tux Paint developers and other users: <ul> Si vous avez besoin d'aide, il existe de nombreux moyens d'interagir avec les développeurs de Tux Paint et les autres utilisateurs : <ul>
<li>Mentionner des bogues, ou demander de nouvelles fonctionnalités via le système de suivi des bogues</li> <li>Mentionner des bogues, ou demander de nouvelles fonctionnalités via le système de suivi des bogues</li>
<li>Participer aux nombreuses listes de diffusion de Tux Paint</li> <li>Participer aux nombreuses listes de diffusion de Tux Paint</li>
<li>Contacter les développeurs directement</li> <li>Contacter les développeurs directement</li>
@ -1878,7 +1878,7 @@
</header> </header>
<p> <p>
Tux Paint is a volunteer-driven project, and we're happy to accept your help in a variety of ways: Tux Paint est un projet mené par des volontaires, et nous serions heureux d'accepter votre aide dans des tas de domaines :
<ul> <ul>
<li>Traduire Tux Paint dans une autre langue</li> <li>Traduire Tux Paint dans une autre langue</li>
<li>Améliorer les traductions existantes</li> <li>Améliorer les traductions existantes</li>
@ -1902,25 +1902,25 @@
Tux Paint maintains a presence on a variety of social media networks, where we post updates and artwork. Tux Paint maintains a presence on a variety of social media networks, where we post updates and artwork.
<ul> <ul>
<li> <li>
<a href="http://www.facebook.com/TuxPaint">Join the Tux Paint page on Facebook</a> <a href="http://www.facebook.com/TuxPaint">Suivez Tux Paint sur Facebook</a>
</li> </li>
<li> <li>
<a href="https://www.instagram.com/tuxpaintdevs/">Follow @TuxPaintDevs on Instagram</a> <a href="https://www.instagram.com/tuxpaintdevs/">Suivre @TuxPaintDevs sur Instagram</a>
</li> </li>
<li> <li>
<a href="https://floss.social/@tuxpaint">Follow @tuxpaint@floss.social on Mastodon</a> <a href="https://floss.social/@tuxpaint">Suivre @tuxpaint@floss.social sur Mastodon</a>
</li> </li>
<li> <li>
<a href="https://www.reddit.com/user/TuxPaintDevs/">Follow u/TuxPaintDevs on Reddit</a> <a href="https://www.reddit.com/user/TuxPaintDevs/">Suivre u/TuxPaintDevs sur Reddit</a>
</li> </li>
<li> <li>
<a href="https://www.threads.net/@tuxpaintdevs">Follow @TuxPaintDevs on Threads</a> <a href="https://www.threads.net/@tuxpaintdevs">Suivre @TuxPaintDevs sur Threads</a>
</li> </li>
<li> <li>
<a href="https://tuxpaint.tumblr.com/">Follow Tux Paint on Tumblr</a> <a href="https://tuxpaint.tumblr.com/">Suivre Tux Paint sur Tumblr</a>
</li> </li>
<li> <li>
<a href="https://twitter.com/TuxPaintTweets">Follow @TuxPaintTweets on Twitter</a> <a href="https://twitter.com/TuxPaintTweets">Suivre @TuxPaintTweets sur Twitter</a>
</li> </li>
</ul> </ul>
</p> </p>
@ -1930,19 +1930,19 @@
<section class="outer"> <section class="outer">
<header> <header>
<h1> <h1>
VIII. Trademark notices</a> VIII. Mentions concernant les marques déposées</a>
</h1> </h1>
</header> </header>
<ul> <ul>
<li>"Linux" is a registered trademark of Linus Torvalds.</li> <li>"Linux" est marque déposée par Linus Torvalds.</li>
<li>"Microsoft" and "Windows" are registered trademarks of Microsoft Corp.</li> <li>"Microsoft" et "Windows" sont des marques déposées par Microsoft Corp.</li>
<li>"Apple" and "macOS" are registered trademarks of Apple Inc.</li> <li>"Apple" et "macOS" sont des marques déposées par Apple Inc.</li>
<li>"Facebook", "Instagram", and "Threads" are registered trademarks of Meta Platforms, Inc.</li> <li>"Facebook" et "Instagram" sont des marques déposées par Meta Platforms, Inc.</li>
<li>"Mastodon" is a registered trademark of Mastodon gGmbH.</li> <li>"Mastodon" est une marque déposée par Mastodon gGmbH.</li>
<li>"Reddit" is a registered trademark of Reddit, Inc.</li> <li>"Reddit" est une marque déposée par Reddit, Inc.</li>
<li>"Tumblr" is a registered trademark of Tumblr, Inc.</li> <li>"Tumblr" est une marque déposée par Tumblr, Inc.</li>
<li>"Twitter" is a registered trademark of X Corp.</li> <li>"Twitter" est une marque déposée par X Corp.</li>
</ul> </ul>
</section> </section>
</footer> </footer>

View file

@ -93,7 +93,7 @@
Documentation sur les signaux </h1> Documentation sur les signaux </h1>
<p> <p>
Copyright &copy; 2019-2022 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2019-2022 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>

View file

@ -95,7 +95,7 @@
Documentation sur SVG </h1> Documentation sur SVG </h1>
<p> <p>
Copyright &copy; 2007-2022 by divers contributeurs; see <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br> Copyright &copy; 2007-2022 by divers contributeurs; voir <a href="../../AUTHORS.txt">AUTHORS.txt</a>.<br>
<a href="https://tuxpaint.org/">https://tuxpaint.org/</a> <a href="https://tuxpaint.org/">https://tuxpaint.org/</a>
</p> </p>
@ -126,7 +126,7 @@
An excellent tool with which to create SVG images for use in Tux Paint is Inkscape, a high-quality Open Source interactive drawing program available for Windows, macOS, and Linux. There are also other applications that can produce SVGs, both free/open source, and commerical/proprietary. </p> An excellent tool with which to create SVG images for use in Tux Paint is Inkscape, a high-quality Open Source interactive drawing program available for Windows, macOS, and Linux. There are also other applications that can produce SVGs, both free/open source, and commerical/proprietary. </p>
<dl> <dl>
<dt><strong>Open Source</strong></dt> <dt><strong>Logiciel libre</strong></dt>
<dd> <dd>
<ul> <ul>
<li> <cite>Inkscape</cite> <li> <cite>Inkscape</cite>
@ -139,7 +139,7 @@
</li> </li>
</ul> </ul>
</dd> </dd>
<dt><strong>Proprietary</strong></dt> <dt><strong>Propriétaire</strong></dt>
<dd> <dd>
<ul> <ul>
<li> <cite>CorelDRAW</cite> <li> <cite>CorelDRAW</cite>

View file

@ -2,7 +2,7 @@
<html> <html>
<head> <head>
<title> <title>
Tux Paint 0.9.29 Quickstart Guide </title> Guide de démarrage rapide 0.9.29 pour Tux Paint </title>
<meta http-equiv="Content-Type" <meta http-equiv="Content-Type"
content="text/html; charset=utf-8" /> content="text/html; charset=utf-8" />
</head> </head>
@ -12,24 +12,24 @@
vlink="#FF0000" vlink="#FF0000"
alink="#FF00FF"> alink="#FF00FF">
<h1>Tux Paint 0.9.29 Quickstart Guide</h1> <h1>Guide de démarrage rapide 0.9.29 pour Tux Paint</h1>
<h2>Tools (Drawing)</h2> <h2>Outils (dessin)</h2>
<h3>🖌Peindre</h3> <h3>🖌Peindre</h3>
<ul> <ul>
<li>Choose a brush on the right.</li></li> <li>Choisissez un pinceau sur la droite.</li></li>
<li>Some brushes are animated 🎞, some are directional ✲, some are both.</li> <li>Some brushes are animated 🎞, some are directional ✲, some are both.</li>
<li>Change brush spacing with the bars 📶 at the bottom right.</li> <li>Change brush spacing with the bars 📶 at the bottom right.</li>
<li>Choose a color (see "Colors").</li> <li>Choisir une couleur (voir "Couleurs").</li>
<li>Click/tap and drag in the canvas to paint.</li> <li>Click/tap and drag in the canvas to paint.</li>
</ul> </ul>
<h3>⌧Tampons</h3> <h3>⌧Tampons</h3>
<ul> <ul>
<li>Change categories with the arrow buttons ⇦⇨ near the bottom right.</li> <li>Change categories with the arrow buttons ⇦⇨ near the bottom right.</li>
<li>Choose a stamp on the right.</li> <li>Choisis un tampon sur la droite.</li>
<li>Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the bottom right.</li> <li>De nombreux tampons peuvent être affichés sous forme d'image miroir 🪞, et/ou retournés verticalement ↕ à l'aide des boutons de commande en bas à droite.</li>
<li>Some stamps allow you to choose their color (see "Colors").</li> <li>Some stamps allow you to choose their color (see "Colors").</li>
<li>Change stamp size with the bars 📶 at the bottom right.</li> <li>Change stamp size with the bars 📶 at the bottom right.</li>
<li>Rotation ⟳ may be enabled, if desired.</li> <li>Rotation ⟳ may be enabled, if desired.</li>
@ -44,13 +44,13 @@
<h3>⚟Lignes</h3> <h3>⚟Lignes</h3>
<ul> <ul>
<li>(See Paint)</li> <li>(Voir Peindre)</li>
<li>Click/tap and drag to draw a line.</li> <li>Click/tap and drag to draw a line.</li>
</ul> </ul>
<h3>⭓Formes</h3> <h3>⭓Formes</h3>
<ul> <ul>
<li>Choose a shape on the right.</li> <li>Choisissez une forme sur la droite.</li>
<li>Select whether you want to extend the shape from the center ⧈, or a corner ◰, using controls at the bottom right.</li> <li>Select whether you want to extend the shape from the center ⧈, or a corner ◰, using controls at the bottom right.</li>
<li>Click/tap to position, and drag to set the size of the shape.</li> <li>Click/tap to position, and drag to set the size of the shape.</li>
<li>Drag to rotate it, and click/tap again to add it to the drawing.</li> <li>Drag to rotate it, and click/tap again to add it to the drawing.</li>
@ -58,17 +58,17 @@
<h3>🄰Texte</h3> <h3>🄰Texte</h3>
<ul> <ul>
<li>Choose a font on the right.</li> <li>Choisissez une fonte sur la droite.</li>
<li>Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls near the bottom right.</li> <li>Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls near the bottom right.</li>
<li>Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom right.</li> <li>Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom right.</li>
<li>Choose a color (see "Colors").</li> <li>Choisir une couleur (voir "Couleurs").</li>
<li>Click/tap the canvas to position an insertion cursor.</li> <li>Click/tap the canvas to position an insertion cursor.</li>
<li>Enter text via your keyboard or the on-screen keyboard.</li> <li>Enter text via your keyboard or the on-screen keyboard.</li>
<li>Click/tap the canvas again if you wish to reposition the text.</li> <li>Click/tap the canvas again if you wish to reposition the text.</li>
<li>Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and begin entering more text one line down.</li> <li>Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and begin entering more text one line down.</li>
<li>Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and continue entering more text immediately to the right.</li> <li>Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and continue entering more text immediately to the right.</li>
<li> <li>
Using the on-screen keyboard: <ul> Utiliser clavier virtuel sur écran : <ul>
<li>"Cmp" can be used to compose characters, e.g. Cmp ' a results in á.</li> <li>"Cmp" can be used to compose characters, e.g. Cmp ' a results in á.</li>
<li>"AltGr" can be used to quickly access more characters.</li> <li>"AltGr" can be used to quickly access more characters.</li>
<li>Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")</li> <li>Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")</li>
@ -78,17 +78,17 @@
<h3>🅰Étiquette</h3> <h3>🅰Étiquette</h3>
<ul> <ul>
<li>(See Text)</li> <li>(Voir texte)</li>
<li>Labels float 'above' the drawing; you cannot paint or stamp over them, apply Magic effects, etc.</li> <li>Labels float 'above' the drawing; you cannot paint or stamp over them, apply Magic effects, etc.</li>
<li>Labels may be edited, repositioned, and styled after they've been added to the drawing.</li> <li>Labels may be edited, repositioned, and styled after they've been added to the drawing.</li>
<li>Click/tap the ☝ button near the lower right to choose a label. Click/tap the label you wish to modify, then click/tap somewhere else in the canvas to reposition, or change the font/style, change color, and/or type to edit the text.</li> <li>Click/tap the ☝ button near the lower right to choose a label. Click/tap the label you wish to modify, then click/tap somewhere else in the canvas to reposition, or change the font/style, change color, and/or type to edit the text.</li>
<li>Or, use the 🖑 button near the lower right to "flatten" a label, applying it to the canvas; it may no longer be edited with the Label tool.</li> <li>Or, use the 🖑 button near the lower right to "flatten" a label, applying it to the canvas; it may no longer be edited with the Label tool.</li>
</ul> </ul>
<h3>🪣Fill</h3> <h3>🪣Remplir</h3>
<ul> <ul>
<li>Choose a fill mode on the right.</li> <li>Choisissez un mode de remplissage sur la droite.</li>
<li>Choose a color (see "Colors").</li> <li>Choisir une couleur (voir "Couleurs").</li>
<li> <li>
Click/tap (and drag, with Brush and Linear modes) to fill an area of the picture with a color. <ul> Click/tap (and drag, with Brush and Linear modes) to fill an area of the picture with a color. <ul>
<li>Solid - Flood-fills an area with a solid color</li> <li>Solid - Flood-fills an area with a solid color</li>
@ -102,7 +102,7 @@
<h3>🪄Magie</h3> <h3>🪄Magie</h3>
<ul> <ul>
<li>Choose a magic tool on the right.</li> <li>Choisissez un outil magique sur la droite.</li>
<li>Change categories with the arrow buttons ⇦⇨ near the bottom right.</li> <li>Change categories with the arrow buttons ⇦⇨ near the bottom right.</li>
<li>Some magic tools draw or apply effects via click/tap and drag 〰🪄, some affect the entire drawing 🖻🪄, and some offer both options; use the controls at the bottom right.</li> <li>Some magic tools draw or apply effects via click/tap and drag 〰🪄, some affect the entire drawing 🖻🪄, and some offer both options; use the controls at the bottom right.</li>
<li>Some magic tools offer various sizes; change it with the bars 📶 at the bottom right.</li> <li>Some magic tools offer various sizes; change it with the bars 📶 at the bottom right.</li>
@ -112,13 +112,13 @@
<h3>🖓Défaire</h3> <h3>🖓Défaire</h3>
<ul> <ul>
<li>Use to undo the most recent changes (multiple undo available).</li> <li>Use to undo the most recent changes (multiple undo available).</li>
<li>Shortcut: [Ctrl]+[Z]</li> <li>Raccourci : [Ctrl]+[Z]</li>
</ul> </ul>
<h3>🖒Refaire</h3> <h3>🖒Refaire</h3>
<ul> <ul>
<li>Use to redo the most recent undone change (multiple redo available).</li> <li>Use to redo the most recent undone change (multiple redo available).</li>
<li>Shortcut: [Ctrl]+[R]</li> <li>Raccourci : [Ctrl]+[R]</li>
</ul> </ul>
<h3>◪Gomme</h3> <h3>◪Gomme</h3>
@ -128,7 +128,7 @@
<li>Shortcut: [X] and click/tap in the drawing (not always available)</li> <li>Shortcut: [X] and click/tap in the drawing (not always available)</li>
</ul> </ul>
<h2>Tools (Controls)</h2> <h2>Outils (Contrôles)</h2>
<h3>🗏Nouveau</h3> <h3>🗏Nouveau</h3>
<ul> <ul>
@ -141,7 +141,7 @@
</li> </li>
<li>Click/tap "🕮⮫Open" to begin a new drawing.</li> <li>Click/tap "🕮⮫Open" to begin a new drawing.</li>
<li>Click/tap "⤺Back" to abort and return to your current drawing.</li> <li>Click/tap "⤺Back" to abort and return to your current drawing.</li>
<li>Shortcut: [Ctrl]+[N]</li> <li>Raccourci : [Ctrl]+[N]</li>
</ul> </ul>
<h3>🕮⮫Ouvrir</h3> <h3>🕮⮫Ouvrir</h3>
@ -161,30 +161,30 @@
</ul> </ul>
</li> </li>
<li>Click/tap "🖻⮫🗏Template" to turn the drawing into a new template.</li> <li>Click/tap "🖻⮫🗏Template" to turn the drawing into a new template.</li>
<li>Shortcut: [Ctrl]+[O]</li> <li>Raccourci : [Ctrl]+[O]</li>
</ul> </ul>
<h3>🕮⮪Sauvegarder</h3> <h3>🕮⮪Sauvegarder</h3>
<ul> <ul>
<li>Click/tap to save your drawing.</li> <li>Click/tap to save your drawing.</li>
<li>If you've saved previously, you'll be prompted whether to overwrite the previously-saved drawing (a la "File→Save") or create a new saved drawing (a la "File→Save As...")</li> <li>If you've saved previously, you'll be prompted whether to overwrite the previously-saved drawing (a la "File→Save") or create a new saved drawing (a la "File→Save As...")</li>
<li>Shortcut: [Ctrl]+[S]</li> <li>Raccourci : [Ctrl]+[S]</li>
</ul> </ul>
<h3>🖶Print</h3> <h3>🖶Imprimer</h3>
<ul> <ul>
<li>Click/tap to print your drawing.</li> <li>Click/tap to print your drawing.</li>
<li>Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog, if available.</li> <li>Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog, if available.</li>
<li>Shortcut: [Ctrl]+[P]</li> <li>Shortcut: [Ctrl]+[P]</li>
</ul> </ul>
<h3>🗙Quit</h3> <h3>🗙Quitter</h3>
<ul> <ul>
<li>Click/tap to quit Tux Paint.</li> <li>Click/tap to quit Tux Paint.</li>
<li>Shortcut: [Esc]</li> <li>Raccourci : [Esc]</li>
</ul> </ul>
<h2>Colors</h2> <h2>Couleurs</h2>
<ul> <ul>
<li>Click/tap to choose a color to use with the Paint, Lines, and Shapes tools, and Stamps and Magic tools that support colors.</li> <li>Click/tap to choose a color to use with the Paint, Lines, and Shapes tools, and Stamps and Magic tools that support colors.</li>
<li> <li>
@ -210,17 +210,17 @@
</li> </li>
</ul> </ul>
<h2>Shortcuts while drawing:</h2> <h2>Raccourcis quand on dessine :</h2>
<ul> <ul>
<li>[Ctrl]+Click/tap - Quick pipette / color picker 💉 access</li> <li>[Ctrl]+Click/tap - Quick pipette / color picker 💉 access</li>
<li>[X]+Click/tap - Quick eraser ◪ access</li> <li>[X]+Click/tap - Quick eraser ◪ access</li>
<li>[Ctrl]+[Z] - 🖓Undo</li> <li>[Ctrl]+[Z] - 🖓Défaire</li>
<li>[Ctrl]+[R] - 🖒Redo</li> <li>[Ctrl]+[R] - 🖒Refaire</li>
<li>[Ctrl]+[N] - 🗏New</li> <li>[Ctrl]+[N] - 🗏Nouveau</li>
<li>[Ctrl]+[O] - 🕮⮫Open</li> <li>[Ctrl]+[O] - 🕮⮫Ouvrir</li>
<li>[Ctrl]+[S] - 🕮⮪Save</li> <li>[Ctrl]+[S] - 🕮⮪Sauvegarder</li>
<li>[Ctrl]+[P] - 🖶Print</li> <li>[Ctrl]+[P] - 🖶Imprimer</li>
<li>[Alt]+[S] - Toggle sound effects on/off</li> <li>[Alt]+[S] - Basculer effets sonores on/off</li>
<li>[Esc] - ⤺Back or 🗙Quit</li> <li>[Esc] - ⤺Back or 🗙Quit</li>
</ul> </ul>

View file

@ -1,21 +1,22 @@
Tux Paint 0.9.29 Quickstart Guide Guide de démarrage rapide 0.9.29 pour Tux Paint
Tools (Drawing) Outils (dessin)
🖌Peindre 🖌Peindre
* Choose a brush on the right. * Choisissez un pinceau sur la droite.
* Some brushes are animated 🎞, some are directional ✲, some are both. * Some brushes are animated 🎞, some are directional ✲, some are both.
* Change brush spacing with the bars 📶 at the bottom right. * Change brush spacing with the bars 📶 at the bottom right.
* Choose a color (see "Colors"). * Choisir une couleur (voir "Couleurs").
* Click/tap and drag in the canvas to paint. * Click/tap and drag in the canvas to paint.
⌧Tampons ⌧Tampons
* Change categories with the arrow buttons ⇦⇨ near the bottom right. * Change categories with the arrow buttons ⇦⇨ near the bottom right.
* Choose a stamp on the right. * Choisis un tampon sur la droite.
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the * De nombreux tampons peuvent être affichés sous forme d'image miroir 🪞, et/
bottom right. ou retournés verticalement ↕ à l'aide des boutons de commande en bas à
droite.
* Some stamps allow you to choose their color (see "Colors"). * Some stamps allow you to choose their color (see "Colors").
* Change stamp size with the bars 📶 at the bottom right. * Change stamp size with the bars 📶 at the bottom right.
* Rotation ⟳ may be enabled, if desired. * Rotation ⟳ may be enabled, if desired.
@ -29,12 +30,12 @@ Tools (Drawing)
⚟Lignes ⚟Lignes
* (See Paint) * (Voir Peindre)
* Click/tap and drag to draw a line. * Click/tap and drag to draw a line.
⭓Formes ⭓Formes
* Choose a shape on the right. * Choisissez une forme sur la droite.
* Select whether you want to extend the shape from the center ⧈, or a corner * Select whether you want to extend the shape from the center ⧈, or a corner
◰, using controls at the bottom right. ◰, using controls at the bottom right.
* Click/tap to position, and drag to set the size of the shape. * Click/tap to position, and drag to set the size of the shape.
@ -42,12 +43,12 @@ Tools (Drawing)
🄰Texte 🄰Texte
* Choose a font on the right. * Choisissez une fonte sur la droite.
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls * Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls
near the bottom right. near the bottom right.
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom * Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
right. right.
* Choose a color (see "Colors"). * Choisir une couleur (voir "Couleurs").
* Click/tap the canvas to position an insertion cursor. * Click/tap the canvas to position an insertion cursor.
* Enter text via your keyboard or the on-screen keyboard. * Enter text via your keyboard or the on-screen keyboard.
* Click/tap the canvas again if you wish to reposition the text. * Click/tap the canvas again if you wish to reposition the text.
@ -55,14 +56,14 @@ Tools (Drawing)
begin entering more text one line down. begin entering more text one line down.
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and * Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
continue entering more text immediately to the right. continue entering more text immediately to the right.
* Using the on-screen keyboard: * Utiliser clavier virtuel sur écran :
+ "Cmp" can be used to compose characters, e.g. Cmp ' a results in á. + "Cmp" can be used to compose characters, e.g. Cmp ' a results in á.
+ "AltGr" can be used to quickly access more characters. + "AltGr" can be used to quickly access more characters.
+ Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC") + Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")
🅰Étiquette 🅰Étiquette
* (See Text) * (Voir texte)
* Labels float 'above' the drawing; you cannot paint or stamp over them, * Labels float 'above' the drawing; you cannot paint or stamp over them,
apply Magic effects, etc. apply Magic effects, etc.
* Labels may be edited, repositioned, and styled after they've been added to * Labels may be edited, repositioned, and styled after they've been added to
@ -74,10 +75,10 @@ Tools (Drawing)
* Or, use the 🖑 button near the lower right to "flatten" a label, applying it * Or, use the 🖑 button near the lower right to "flatten" a label, applying it
to the canvas; it may no longer be edited with the Label tool. to the canvas; it may no longer be edited with the Label tool.
🪣Fill 🪣Remplir
* Choose a fill mode on the right. * Choisissez un mode de remplissage sur la droite.
* Choose a color (see "Colors"). * Choisir une couleur (voir "Couleurs").
* Click/tap (and drag, with Brush and Linear modes) to fill an area of the * Click/tap (and drag, with Brush and Linear modes) to fill an area of the
picture with a color. picture with a color.
+ Solid - Flood-fills an area with a solid color + Solid - Flood-fills an area with a solid color
@ -92,7 +93,7 @@ Tools (Drawing)
🪄Magie 🪄Magie
* Choose a magic tool on the right. * Choisissez un outil magique sur la droite.
* Change categories with the arrow buttons ⇦⇨ near the bottom right. * Change categories with the arrow buttons ⇦⇨ near the bottom right.
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some * Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
affect the entire drawing 🖻🪄, and some offer both options; use the controls affect the entire drawing 🖻🪄, and some offer both options; use the controls
@ -104,12 +105,12 @@ Tools (Drawing)
🖓Défaire 🖓Défaire
* Use to undo the most recent changes (multiple undo available). * Use to undo the most recent changes (multiple undo available).
* Shortcut: [Ctrl]+[Z] * Raccourci : [Ctrl]+[Z]
🖒Refaire 🖒Refaire
* Use to redo the most recent undone change (multiple redo available). * Use to redo the most recent undone change (multiple redo available).
* Shortcut: [Ctrl]+[R] * Raccourci : [Ctrl]+[R]
◪Gomme ◪Gomme
@ -118,7 +119,7 @@ Tools (Drawing)
or template image). or template image).
* Shortcut: [X] and click/tap in the drawing (not always available) * Shortcut: [X] and click/tap in the drawing (not always available)
Tools (Controls) Outils (Contrôles)
🗏Nouveau 🗏Nouveau
@ -129,7 +130,7 @@ Tools (Controls)
+ Eraser tool ◪ reveals the solid color, or starter/template background. + Eraser tool ◪ reveals the solid color, or starter/template background.
* Click/tap "🕮⮫Open" to begin a new drawing. * Click/tap "🕮⮫Open" to begin a new drawing.
* Click/tap "⤺Back" to abort and return to your current drawing. * Click/tap "⤺Back" to abort and return to your current drawing.
* Shortcut: [Ctrl]+[N] * Raccourci : [Ctrl]+[N]
🕮⮫Ouvrir 🕮⮫Ouvrir
@ -148,7 +149,7 @@ Tools (Controls)
your system's "Pictures" folder. your system's "Pictures" folder.
+ Click/tap "⤺Back" to return to the Open dialog. + Click/tap "⤺Back" to return to the Open dialog.
* Click/tap "🖻⮫🗏Template" to turn the drawing into a new template. * Click/tap "🖻⮫🗏Template" to turn the drawing into a new template.
* Shortcut: [Ctrl]+[O] * Raccourci : [Ctrl]+[O]
🕮⮪Sauvegarder 🕮⮪Sauvegarder
@ -156,21 +157,21 @@ Tools (Controls)
* If you've saved previously, you'll be prompted whether to overwrite the * If you've saved previously, you'll be prompted whether to overwrite the
previously-saved drawing (a la "File→Save") or create a new saved drawing previously-saved drawing (a la "File→Save") or create a new saved drawing
(a la "File→Save As...") (a la "File→Save As...")
* Shortcut: [Ctrl]+[S] * Raccourci : [Ctrl]+[S]
🖶Print 🖶Imprimer
* Click/tap to print your drawing. * Click/tap to print your drawing.
* Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog, * Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog,
if available. if available.
* Shortcut: [Ctrl]+[P] * Shortcut: [Ctrl]+[P]
🗙Quit 🗙Quitter
* Click/tap to quit Tux Paint. * Click/tap to quit Tux Paint.
* Shortcut: [Esc] * Raccourci : [Esc]
Colors Couleurs
* Click/tap to choose a color to use with the Paint, Lines, and Shapes tools, * Click/tap to choose a color to use with the Paint, Lines, and Shapes tools,
and Stamps and Magic tools that support colors. and Stamps and Magic tools that support colors.
@ -194,17 +195,17 @@ Colors
+ Click/tap "🗑Clear" to start over with no mixed colors. + Click/tap "🗑Clear" to start over with no mixed colors.
+ Click/tap "⤺Back" to abort and dismiss the color mixer. + Click/tap "⤺Back" to abort and dismiss the color mixer.
Shortcuts while drawing: Raccourcis quand on dessine :
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access * [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
* [X]+Click/tap - Quick eraser ◪ access * [X]+Click/tap - Quick eraser ◪ access
* [Ctrl]+[Z] - 🖓Undo * [Ctrl]+[Z] - 🖓Défaire
* [Ctrl]+[R] - 🖒Redo * [Ctrl]+[R] - 🖒Refaire
* [Ctrl]+[N] - 🗏New * [Ctrl]+[N] - 🗏Nouveau
* [Ctrl]+[O] - 🕮⮫Open * [Ctrl]+[O] - 🕮⮫Ouvrir
* [Ctrl]+[S] - 🕮⮪Save * [Ctrl]+[S] - 🕮⮪Sauvegarder
* [Ctrl]+[P] - 🖶Print * [Ctrl]+[P] - 🖶Imprimer
* [Alt]+[S] - Toggle sound effects on/off * [Alt]+[S] - Basculer effets sonores on/off
* [Esc] - ⤺Back or 🗙Quit * [Esc] - ⤺Back or 🗙Quit
Last updated: juillet 19, 2023 Last updated: juillet 19, 2023

View file

@ -674,8 +674,8 @@ Simply, run:
copied to /Applications. To create the DMG file for distribution, use 'make copied to /Applications. To create the DMG file for distribution, use 'make
TuxPaint.dmg'. TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See Additional steps are required when building a Unviersal Binary. See "Building a
"Building for Apple Silicon" below. Universal Binary" below.
Known Issues Known Issues
@ -758,36 +758,6 @@ they can only be built to run natively on the hardware on which they were
built. See "Building a Universal Binary" below for instructions on how to build built. See "Building a Universal Binary" below for instructions on how to build
Tux Paint as a Universal Binary. Tux Paint as a Universal Binary.
Building for Apple Silicon
macOS for Apple Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers
that produce native Apple Silicon applications sign all produced binaries and
libraries as a part of the compilation process.^* However, the Tux Paint
compilation process modifies the libraries to be modular (using
install_name_tool) so they can be added into the application bundle, which has
the unfortunate side effect of breaking the signature. This can be addressed by
signing the application bundle ad-hoc (example below) or using your own Apple
Developer Identity if you have one. The DMG file, if needed, must be created
after signing the App Bundle so the DMG file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple Silicon,
see https://developer.apple.com/documentation/macos-release-notes/
macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=
New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove it
before signing:
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to
produce the Universal bundle, the code signing must be done after they are
combined. See "Building a Universal Binary" below.
Building a Universal Binary Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
@ -795,12 +765,9 @@ and the Apple Silicon separately first. Then rename the app bundle for the
Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to
TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple
Silicon machine, then use the provided build-universal.sh script to combine the Silicon machine, then use the provided build-universal.sh script to combine the
two application bundles as below. The produced bundle must be signed (see two application bundles as below. The DMG file can be built afterwards:
"Building for Apple Silicon" above for more details). The DMG file, if
required, must be built after the signing:
$ macos/build-universal.sh $ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg $ make TuxPaint.dmg
----------------------------------------------------------------------- -----------------------------------------------------------------------

View file

@ -1047,7 +1047,7 @@
... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p> ... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p>
<p> <p>
Additional steps may be required when building for the Apple Silicon. See "Building for Apple Silicon" below. </p> Additional steps are required when building a Unviersal Binary. See "Building a Universal Binary" below. </p>
</section><!-- H3: How to Build --> </section><!-- H3: How to Build -->
<section class="indent"><!-- H3: Known Issues --> <section class="indent"><!-- H3: Known Issues -->
@ -1127,28 +1127,6 @@
As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p> As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p>
</section><!-- H3: Recompiling MacPorts --> </section><!-- H3: Recompiling MacPorts -->
<section class="indent"><!-- H3: Building for Apple Silicon -->
<header>
<h3>
Building for Apple Silicon </h3>
</header>
<p>macOS for Apple Silicon requires all native Apple Silicon applications be signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers that produce native Apple Silicon applications sign all produced binaries and libraries as a part of the compilation process.<sup>*</sup> However, the Tux Paint compilation process modifies the libraries to be modular (using <code>install_name_tool</code>) so they can be added into the application bundle, which has the unfortunate side effect of breaking the signature. This can be addressed by signing the application bundle ad-hoc (example below) or using your own Apple Developer Identity if you have one. The DMG file, if needed, must be created after signing the App Bundle so the DMG file is created with signed App Bundle: <blockquote>
<code>
$ <strong>codesign</strong> -s - TuxPaint.app<br/>
$ <strong>make</strong> TuxPaint.dmg
</code>
</blockquote>
<sup>*</sup> For more information on the code signing requirements on the Apple Silicon, see <a href="https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper">https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper</a>. </p>
<p>If you get an error that the application bundle is already signed, remove it before signing: <blockquote>
<code>
$ <strong>codesign</strong> --remove-signature TuxPaint.app
</code>
</blockquote>
</p>
<p>If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to produce the Universal bundle, the code signing must be done after they are combined. See "Building a Universal Binary" below. </p>
</section><!-- H3: Building for Apple Silicon -->
<section class="indent"><!-- H3: Building a Universal Binary --> <section class="indent"><!-- H3: Building a Universal Binary -->
<header> <header>
<h3> <h3>
@ -1156,10 +1134,9 @@
</header> </header>
<p> <p>
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The produced bundle must be signed (see "Building for Apple Silicon" above for more details). The DMG file, if required, must be built after the signing: <blockquote> To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The DMG file can be built afterwards: <blockquote>
<code> <code>
$ <strong>macos/build-universal.sh</strong><br/> $ <strong>macos/build-universal.sh</strong><br/>
$ <strong>codesign</strong> -s - TuxPaint.app <br/>
$ <strong>make</strong> TuxPaint.dmg $ <strong>make</strong> TuxPaint.dmg
</code> </code>
</blockquote> </blockquote>

View file

@ -665,8 +665,8 @@ Simply, run:
copied to /Applications. To create the DMG file for distribution, use 'make copied to /Applications. To create the DMG file for distribution, use 'make
TuxPaint.dmg'. TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See Additional steps are required when building a Unviersal Binary. See "Building a
"Building for Apple Silicon" below. Universal Binary" below.
Known Issues Known Issues
@ -749,36 +749,6 @@ they can only be built to run natively on the hardware on which they were
built. See "Building a Universal Binary" below for instructions on how to build built. See "Building a Universal Binary" below for instructions on how to build
Tux Paint as a Universal Binary. Tux Paint as a Universal Binary.
Building for Apple Silicon
macOS for Apple Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers
that produce native Apple Silicon applications sign all produced binaries and
libraries as a part of the compilation process.^* However, the Tux Paint
compilation process modifies the libraries to be modular (using
install_name_tool) so they can be added into the application bundle, which has
the unfortunate side effect of breaking the signature. This can be addressed by
signing the application bundle ad-hoc (example below) or using your own Apple
Developer Identity if you have one. The DMG file, if needed, must be created
after signing the App Bundle so the DMG file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple Silicon,
see https://developer.apple.com/documentation/macos-release-notes/
macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=
New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove it
before signing:
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to
produce the Universal bundle, the code signing must be done after they are
combined. See "Building a Universal Binary" below.
Building a Universal Binary Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
@ -786,12 +756,9 @@ and the Apple Silicon separately first. Then rename the app bundle for the
Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to
TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple
Silicon machine, then use the provided build-universal.sh script to combine the Silicon machine, then use the provided build-universal.sh script to combine the
two application bundles as below. The produced bundle must be signed (see two application bundles as below. The DMG file can be built afterwards:
"Building for Apple Silicon" above for more details). The DMG file, if
required, must be built after the signing:
$ macos/build-universal.sh $ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg $ make TuxPaint.dmg
----------------------------------------------------------------------- -----------------------------------------------------------------------

View file

@ -1047,7 +1047,7 @@
... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p> ... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p>
<p> <p>
Additional steps may be required when building for the Apple Silicon. See "Building for Apple Silicon" below. </p> Additional steps are required when building a Unviersal Binary. See "Building a Universal Binary" below. </p>
</section><!-- H3: How to Build --> </section><!-- H3: How to Build -->
<section class="indent"><!-- H3: Known Issues --> <section class="indent"><!-- H3: Known Issues -->
@ -1127,28 +1127,6 @@
As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p> As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p>
</section><!-- H3: Recompiling MacPorts --> </section><!-- H3: Recompiling MacPorts -->
<section class="indent"><!-- H3: Building for Apple Silicon -->
<header>
<h3>
Building for Apple Silicon </h3>
</header>
<p>macOS for Apple Silicon requires all native Apple Silicon applications be signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers that produce native Apple Silicon applications sign all produced binaries and libraries as a part of the compilation process.<sup>*</sup> However, the Tux Paint compilation process modifies the libraries to be modular (using <code>install_name_tool</code>) so they can be added into the application bundle, which has the unfortunate side effect of breaking the signature. This can be addressed by signing the application bundle ad-hoc (example below) or using your own Apple Developer Identity if you have one. The DMG file, if needed, must be created after signing the App Bundle so the DMG file is created with signed App Bundle: <blockquote>
<code>
$ <strong>codesign</strong> -s - TuxPaint.app<br/>
$ <strong>make</strong> TuxPaint.dmg
</code>
</blockquote>
<sup>*</sup> For more information on the code signing requirements on the Apple Silicon, see <a href="https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper">https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper</a>. </p>
<p>If you get an error that the application bundle is already signed, remove it before signing: <blockquote>
<code>
$ <strong>codesign</strong> --remove-signature TuxPaint.app
</code>
</blockquote>
</p>
<p>If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to produce the Universal bundle, the code signing must be done after they are combined. See "Building a Universal Binary" below. </p>
</section><!-- H3: Building for Apple Silicon -->
<section class="indent"><!-- H3: Building a Universal Binary --> <section class="indent"><!-- H3: Building a Universal Binary -->
<header> <header>
<h3> <h3>
@ -1156,10 +1134,9 @@
</header> </header>
<p> <p>
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The produced bundle must be signed (see "Building for Apple Silicon" above for more details). The DMG file, if required, must be built after the signing: <blockquote> To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The DMG file can be built afterwards: <blockquote>
<code> <code>
$ <strong>macos/build-universal.sh</strong><br/> $ <strong>macos/build-universal.sh</strong><br/>
$ <strong>codesign</strong> -s - TuxPaint.app <br/>
$ <strong>make</strong> TuxPaint.dmg $ <strong>make</strong> TuxPaint.dmg
</code> </code>
</blockquote> </blockquote>

View file

@ -665,8 +665,8 @@ Simply, run:
copied to /Applications. To create the DMG file for distribution, use 'make copied to /Applications. To create the DMG file for distribution, use 'make
TuxPaint.dmg'. TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See Additional steps are required when building a Unviersal Binary. See "Building a
"Building for Apple Silicon" below. Universal Binary" below.
Known Issues Known Issues
@ -749,36 +749,6 @@ they can only be built to run natively on the hardware on which they were
built. See "Building a Universal Binary" below for instructions on how to build built. See "Building a Universal Binary" below for instructions on how to build
Tux Paint as a Universal Binary. Tux Paint as a Universal Binary.
Building for Apple Silicon
macOS for Apple Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers
that produce native Apple Silicon applications sign all produced binaries and
libraries as a part of the compilation process.^* However, the Tux Paint
compilation process modifies the libraries to be modular (using
install_name_tool) so they can be added into the application bundle, which has
the unfortunate side effect of breaking the signature. This can be addressed by
signing the application bundle ad-hoc (example below) or using your own Apple
Developer Identity if you have one. The DMG file, if needed, must be created
after signing the App Bundle so the DMG file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple Silicon,
see https://developer.apple.com/documentation/macos-release-notes/
macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=
New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove it
before signing:
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to
produce the Universal bundle, the code signing must be done after they are
combined. See "Building a Universal Binary" below.
Building a Universal Binary Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
@ -786,12 +756,9 @@ and the Apple Silicon separately first. Then rename the app bundle for the
Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to
TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple
Silicon machine, then use the provided build-universal.sh script to combine the Silicon machine, then use the provided build-universal.sh script to combine the
two application bundles as below. The produced bundle must be signed (see two application bundles as below. The DMG file can be built afterwards:
"Building for Apple Silicon" above for more details). The DMG file, if
required, must be built after the signing:
$ macos/build-universal.sh $ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg $ make TuxPaint.dmg
----------------------------------------------------------------------- -----------------------------------------------------------------------

View file

@ -1047,7 +1047,7 @@
... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p> ... to create the <code>TuxPaint.app</code> application bundle that can be run in-place or copied to <code>/Applications</code>. To create the DMG file for distribution, use 'make TuxPaint.dmg'. </p>
<p> <p>
Additional steps may be required when building for the Apple Silicon. See "Building for Apple Silicon" below. </p> Additional steps are required when building a Unviersal Binary. See "Building a Universal Binary" below. </p>
</section><!-- H3: How to Build --> </section><!-- H3: How to Build -->
<section class="indent"><!-- H3: Known Issues --> <section class="indent"><!-- H3: Known Issues -->
@ -1127,28 +1127,6 @@
As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p> As of this writing, all libraries Tux Paint requires from MacPorts can be recompiled in this manner to run on macOS 10.10 Yosemite and later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon. Unfortunately, although MacPorts has the option to enable the building of universal libraries, several libraries Tux Paint require cannot be built as universal libraries so they can only be built to run natively on the hardware on which they were built. See "Building a Universal Binary" below for instructions on how to build Tux Paint as a Universal Binary. </p>
</section><!-- H3: Recompiling MacPorts --> </section><!-- H3: Recompiling MacPorts -->
<section class="indent"><!-- H3: Building for Apple Silicon -->
<header>
<h3>
Building for Apple Silicon </h3>
</header>
<p>macOS for Apple Silicon requires all native Apple Silicon applications be signed, even if it is signed "ad-hoc" (anonymously). Because of this, compilers that produce native Apple Silicon applications sign all produced binaries and libraries as a part of the compilation process.<sup>*</sup> However, the Tux Paint compilation process modifies the libraries to be modular (using <code>install_name_tool</code>) so they can be added into the application bundle, which has the unfortunate side effect of breaking the signature. This can be addressed by signing the application bundle ad-hoc (example below) or using your own Apple Developer Identity if you have one. The DMG file, if needed, must be created after signing the App Bundle so the DMG file is created with signed App Bundle: <blockquote>
<code>
$ <strong>codesign</strong> -s - TuxPaint.app<br/>
$ <strong>make</strong> TuxPaint.dmg
</code>
</blockquote>
<sup>*</sup> For more information on the code signing requirements on the Apple Silicon, see <a href="https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper">https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper</a>. </p>
<p>If you get an error that the application bundle is already signed, remove it before signing: <blockquote>
<code>
$ <strong>codesign</strong> --remove-signature TuxPaint.app
</code>
</blockquote>
</p>
<p>If you plan to combine the Apple Silicon bundle with the Intel CPU bundle to produce the Universal bundle, the code signing must be done after they are combined. See "Building a Universal Binary" below. </p>
</section><!-- H3: Building for Apple Silicon -->
<section class="indent"><!-- H3: Building a Universal Binary --> <section class="indent"><!-- H3: Building a Universal Binary -->
<header> <header>
<h3> <h3>
@ -1156,10 +1134,9 @@
</header> </header>
<p> <p>
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The produced bundle must be signed (see "Building for Apple Silicon" above for more details). The DMG file, if required, must be built after the signing: <blockquote> To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU and the Apple Silicon separately first. Then rename the app bundle for the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the Apple Silicon machine, then use the provided <code>build-universal.sh</code> script to combine the two application bundles as below. The DMG file can be built afterwards: <blockquote>
<code> <code>
$ <strong>macos/build-universal.sh</strong><br/> $ <strong>macos/build-universal.sh</strong><br/>
$ <strong>codesign</strong> -s - TuxPaint.app <br/>
$ <strong>make</strong> TuxPaint.dmg $ <strong>make</strong> TuxPaint.dmg
</code> </code>
</blockquote> </blockquote>

View file

@ -1,16 +1,16 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: 3D Glasses</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Lunettes 3D</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: 3D Glasses</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Lunettes 3D</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This tool horizontally separates your entire picture's red and cyan color channels, letting you create anaglyphic pictures that can be viewed with 3D glasses.</p> <p>This tool horizontally separates your entire picture's red and cyan color channels, letting you create anaglyphic pictures that can be viewed with 3D glasses.</p>
<p align=center><img src="../../../html/images/magic_examples/3dglasses.png"></p> <p align=center><img src="../../../html/images/magic_examples/3dglasses.png"></p>
<p>This tool is operated in a freehand fashion.</p> <p>This tool is operated in a freehand fashion.</p>
<p>See also: <a href="colorsep.html">Color Sep.</a> &amp; <a href="doublevision.html">Double Vision</a>.</p> <p>See also: <a href="colorsep.html">Color Sep.</a> &amp; <a href="doublevision.html">Vision double</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

View file

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Blind</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Store</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Blind</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Store</h1>
<h2 align="center">Group: Picture Decorations</h2> <h2 align="center">Groupe: Décorations des images</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3>
<p>Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds.</p> <p>Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds.</p>
<p align=center><img src="../../../html/images/magic_examples/blinds.png"></p> <p align=center><img src="../../../html/images/magic_examples/blinds.png"></p>

View file

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Blocks</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Blocs</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Blocks</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Blocs</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Authors: <h3 align="center">Auteurs :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br>
Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;<br> Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;<br>
</h3> </h3>

View file

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Bloom</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Fleurir</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Bloom</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Fleurir</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Add a glowing "bloom" effect to pictures.</p> <p>Add a glowing "bloom" effect to pictures.</p>
<p align=center><img src="../../../html/images/magic_examples/bloom.png"></p> <p align=center><img src="../../../html/images/magic_examples/bloom.png"></p>

View file

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Flou</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Flou</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Flou</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Flou</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Authors: <h3 align="center">Auteurs :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br>
Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;<br> Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;<br>
</h3> </h3>
@ -13,7 +13,7 @@ Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&
<p align=center><img src="../../../html/images/magic_examples/blur.png"></p> <p align=center><img src="../../../html/images/magic_examples/blur.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="sharpen.html">Sharpen</a> &amp; <a href="smudge.html">Smudge</a>.</p> <p>See also: <a href="sharpen.html">Affiner</a> &amp; <a href="smudge.html">Baver</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Briques</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Briques</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Briques</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Briques</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;</h3> Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;</h3>
<p>These two tools intelligently paint large and small brick patterns on the canvas. The bricks can be tinted various redish hues by selecting different colors in the color palette.</p> <p>These two tools intelligently paint large and small brick patterns on the canvas. The bricks can be tinted various redish hues by selecting different colors in the color palette.</p>
<p align=center><img src="../../../html/images/magic_examples/bricks.png"></p> <p align=center><img src="../../../html/images/magic_examples/bricks.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Calligraphie</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Calligraphie</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Calligraphie</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Calligraphie</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This paints on the canvas with a calligraphy pen. The quicker you move, the thinner the lines.</p> <p>This paints on the canvas with a calligraphy pen. The quicker you move, the thinner the lines.</p>
<p align=center><img src="../../../html/images/magic_examples/calligraphy.png"></p> <p align=center><img src="../../../html/images/magic_examples/calligraphy.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Cartoon</title> <body><html><head><title>Outil 'Magie' de Tux Paint : B.D.</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Cartoon</h1> <h1 align="center">Outil 'Magie' de Tux Paint : B.D.</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This makes the picture look like a cartoon &mdash; with thick outlines and bright, solid colors &mdash; wherever you move the mouse.</p> <p>This makes the picture look like a cartoon &mdash; with thick outlines and bright, solid colors &mdash; wherever you move the mouse.</p>
<p align=center><img src="../../../html/images/magic_examples/cartoon.png"></p> <p align=center><img src="../../../html/images/magic_examples/cartoon.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Craie</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Craie</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Craie</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Craie</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This makes parts of the picture (where you move the mouse) look like a chalk drawing.</p> <p>This makes parts of the picture (where you move the mouse) look like a chalk drawing.</p>
<p align=center><img src="../../../html/images/magic_examples/chalk.png"></p> <p align=center><img src="../../../html/images/magic_examples/chalk.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Damier</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Damier</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Damier</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Damier</h1>
<h2 align="center">Group: Picture Decorations</h2> <h2 align="center">Groupe: Décorations des images</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This covers the entire canvas with a checkboard pattern using the current color. Drag to change the size of the squares.</p> <p>This covers the entire canvas with a checkboard pattern using the current color. Drag to change the size of the squares.</p>
<p align=center><img src="../../../html/images/magic_examples/checkerboard.png"></p> <p align=center><img src="../../../html/images/magic_examples/checkerboard.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Circles</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Cercles</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Circles</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Cercles</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This transforms the picture into circular brush strokes around where you clicked.</p> <p>This transforms the picture into circular brush strokes around where you clicked.</p>
<p align=center><img src="../../../html/images/magic_examples/circles.png"></p> <p align=center><img src="../../../html/images/magic_examples/circles.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>See also: <a href="rays.html">Rays</a>.</p> <p>See also: <a href="rays.html">Raies</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Clone</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Cloner</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Clone</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Cloner</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Clone (copy, via painting) part of the picture. Click ones to choose the source, then click and drag to clone it elsewhere in the drawing. Once you release, click to choose another source and start again.</p> <p>Clone (copy, via painting) part of the picture. Click ones to choose the source, then click and drag to clone it elsewhere in the drawing. Once you release, click to choose another source and start again.</p>
<p align=center><img src="../../../html/images/magic_examples/clone.png"></p> <p align=center><img src="../../../html/images/magic_examples/clone.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Color and White</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Color and White</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Color and White</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Color and White</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3> Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3>
<p>This makes parts of your picture two colors: white, and the color chosen in the palette. (i.e., if you choose black, you'll get a black and white picture).</p> <p>This makes parts of your picture two colors: white, and the color chosen in the palette. (i.e., if you choose black, you'll get a black and white picture).</p>
<p align=center><img src="../../../html/images/magic_examples/color_and_white.png"></p> <p align=center><img src="../../../html/images/magic_examples/color_and_white.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Color Shift</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Color Shift</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Color Shift</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Color Shift</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3> Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3>
<p>This shifts the colors in your picture.</p> <p>This shifts the colors in your picture.</p>
<p align=center><img src="../../../html/images/magic_examples/color_shift.png"></p> <p align=center><img src="../../../html/images/magic_examples/color_shift.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Color Sep.</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Color Sep.</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Color Sep.</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Color Sep.</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This tool separates one color out of your entire picture, shifting colors away from each other (similar to '3D Glasses', but you may choose the any color to separate, and may move in any direction).</p> <p>This tool separates one color out of your entire picture, shifting colors away from each other (similar to '3D Glasses', but you may choose the any color to separate, and may move in any direction).</p>
<p align=center><img src="../../../html/images/magic_examples/colorsep.png"></p> <p align=center><img src="../../../html/images/magic_examples/colorsep.png"></p>
<p>This tool is operated in a freehand fashion.</p> <p>This tool is operated in a freehand fashion.</p>
<p>See also: <a href="3dglasses.html">3D Glasses</a> &amp; <a href="doublevision.html">Double Vision</a>.</p> <p>See also: <a href="3dglasses.html">Lunettes 3D</a> &amp; <a href="doublevision.html">Vision double</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Confettis</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Confettis</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Confettis</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Confettis</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3>
<p>Throw confetti around your picture!</p> <p>Throw confetti around your picture!</p>
<p align=center><img src="../../../html/images/magic_examples/confetti.png"></p> <p align=center><img src="../../../html/images/magic_examples/confetti.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Assombrir</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Assombrir</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Assombrir</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Assombrir</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This darkens the colors wherever you drag the mouse. (Do it to the same spot many times, and it will eventually become black.)</p> <p>This darkens the colors wherever you drag the mouse. (Do it to the same spot many times, and it will eventually become black.)</p>
<p align=center><img src="../../../html/images/magic_examples/darken.png"></p> <p align=center><img src="../../../html/images/magic_examples/darken.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Tint</a>, <a href="saturate.html">Saturate</a>, &amp; <a href="desaturate.html">Desaturate</a>.</p> <p>See also: <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Teinter</a>, <a href="saturate.html">Saturer</a>, &amp; <a href="desaturate.html">Désaturer</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Desaturate</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Désaturer</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Desaturate</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Désaturer</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This desaturates the colors wherever you drag the mouse. (Do it to the same spot many times, and it will eventually become greyscale.)</p> <p>This desaturates the colors wherever you drag the mouse. (Do it to the same spot many times, and it will eventually become greyscale.)</p>
<p align=center><img src="../../../html/images/magic_examples/desaturate.png"></p> <p align=center><img src="../../../html/images/magic_examples/desaturate.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="saturate.html">Saturate</a>, <a href="darken.html">Assombrir</a>, <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Tint</a>, <a href="remove_color.html">Remove Color</a>, &amp; <a href="keep_color.html">Keep Color</a>.</p> <p>See also: <a href="saturate.html">Saturer</a>, <a href="darken.html">Assombrir</a>, <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Teinter</a>, <a href="remove_color.html">Remove Color</a>, &amp; <a href="keep_color.html">Keep Color</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Distorsion</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Distorsion</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Distorsion</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Distorsion</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This slightly distorts the picture wherever you move the mouse.</p> <p>This slightly distorts the picture wherever you move the mouse.</p>
<p align=center><img src="../../../html/images/magic_examples/distortion.png"></p> <p align=center><img src="../../../html/images/magic_examples/distortion.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Double Vision</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Vision double</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Double Vision</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Vision double</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This blends the image with itself, to simulate double vision.</p> <p>This blends the image with itself, to simulate double vision.</p>
<p align=center><img src="../../../html/images/magic_examples/doublevision.png"></p> <p align=center><img src="../../../html/images/magic_examples/doublevision.png"></p>
<p>This tool is operated in a freehand fashion.</p> <p>This tool is operated in a freehand fashion.</p>
<p>See also: <a href="3dglasses.html">3D Glasses</a> &amp; <a href="doublevision.html">Double Vision</a>.</p> <p>See also: <a href="3dglasses.html">Lunettes 3D</a> &amp; <a href="doublevision.html">Vision double</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Goutte</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Goutte</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Goutte</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Goutte</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This makes the paint "drip" wherever you move the mouse.</p> <p>This makes the paint "drip" wherever you move the mouse.</p>
<p align=center><img src="../../../html/images/magic_examples/drip.png"></p> <p align=center><img src="../../../html/images/magic_examples/drip.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Edges</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Bords</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Edges</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Bords</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3> Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3>
<p>Trace the edges in your picture, over a white background.</p> <p>Trace the edges in your picture, over a white background.</p>
<p align=center><img src="../../../html/images/magic_examples/edges.png"></p> <p align=center><img src="../../../html/images/magic_examples/edges.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Relief</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Relief</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Relief</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Relief</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This makes parts of your picture look "embossed." Wherever there are sharp edges in your picture, the picture will look raised like it was stamped in metal.</p> <p>This makes parts of your picture look "embossed." Wherever there are sharp edges in your picture, the picture will look raised like it was stamped in metal.</p>
<p align=center><img src="../../../html/images/magic_examples/emboss.png"></p> <p align=center><img src="../../../html/images/magic_examples/emboss.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="edges.html">Edges</a> &amp; <a href="silhouette.html">Silhouette</a>.</p> <p>See also: <a href="edges.html">Bords</a> &amp; <a href="silhouette.html">Silhouette</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Oeil de poisson</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Oeil de poisson</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Oeil de poisson</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Oeil de poisson</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3>
<p>Warp parts of your picture like it's being seen through a fisheye lens.</p> <p>Warp parts of your picture like it's being seen through a fisheye lens.</p>
<p align=center><img src="../../../html/images/magic_examples/fisheye.png"></p> <p align=center><img src="../../../html/images/magic_examples/fisheye.png"></p>
<p>This tool is operated in a freehand fashion.</p> <p>This tool is operated in a freehand fashion.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="ripples.html">Ripples</a>.</p> <p>See also: <a href="ripples.html">Ondes</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Flip</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Renverser</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Flip</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Renverser</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Similar to "Mirror." Click and the entire image will be turned upside-down.</p> <p>Similar to "Mirror." Click and the entire image will be turned upside-down.</p>
<p align=center><img src="../../../html/images/magic_examples/flip.png"></p> <p align=center><img src="../../../html/images/magic_examples/flip.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Fleur</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Fleur</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Fleur</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Fleur</h1>
<h2 align="center">Group: Artistic</h2> <h2 align="center">Groupe: Artistique</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This tool draws small flowers, with leafy bases and stalks. Click to set the base, then drag the mouse upwards to draw the stalk, and finally release the mouse button to finish the flower. It will be drawn in the currently-selected color. The shape and length of the stalk depends on how you move the mouse while you drag.</p> <p>This tool draws small flowers, with leafy bases and stalks. Click to set the base, then drag the mouse upwards to draw the stalk, and finally release the mouse button to finish the flower. It will be drawn in the currently-selected color. The shape and length of the stalk depends on how you move the mouse while you drag.</p>
<p align=center><img src="../../../html/images/magic_examples/flower.png"></p> <p align=center><img src="../../../html/images/magic_examples/flower.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Mousse</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Mousse</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Mousse</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Mousse</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Click and drag the mouse to draw foamy bubbles. The more you drag the mouse in a particular spot, the more likely small bubbles will combine to form bigger bubbles.</p> <p>Click and drag the mouse to draw foamy bubbles. The more you drag the mouse in a particular spot, the more likely small bubbles will combine to form bigger bubbles.</p>
<p align=center><img src="../../../html/images/magic_examples/foam.png"></p> <p align=center><img src="../../../html/images/magic_examples/foam.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Plier</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Plier</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Plier</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Plier</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Authors: <h3 align="center">Auteurs :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;<br> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;<br>
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br>
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;<br> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;<br>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Frise</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Frise</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Frise</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Frise</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3>
<p>Draw an interlaced decorative design that looks like wooden fretwork.</p> <p>Draw an interlaced decorative design that looks like wooden fretwork.</p>
<p align=center><img src="../../../html/images/magic_examples/fretwork.png"></p> <p align=center><img src="../../../html/images/magic_examples/fretwork.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Fur</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Fourrure</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Fur</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Fourrure</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Add fur to your drawing.</p> <p>Add fur to your drawing.</p>
<p align=center><img src="../../../html/images/magic_examples/fur.png"></p> <p align=center><img src="../../../html/images/magic_examples/fur.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Glass Tile</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Carreau de verre</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Glass Tile</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Carreau de verre</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Click and drag over your picture to make it look like it's being seen through glass tiles.</p> <p>Click and drag over your picture to make it look like it's being seen through glass tiles.</p>
<p align=center><img src="../../../html/images/magic_examples/glass_tile.png"></p> <p align=center><img src="../../../html/images/magic_examples/glass_tile.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Googly Eyes</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Yeux écarquillés</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Googly Eyes</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Yeux écarquillés</h1>
<h2 align="center">Group: Artistic</h2> <h2 align="center">Groupe: Artistique</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Draws a googly eye where you click. Drag to position the pupil.</p> <p>Draws a googly eye where you click. Drag to position the pupil.</p>
<p align=center><img src="../../../html/images/magic_examples/googlyeyes.png"></p> <p align=center><img src="../../../html/images/magic_examples/googlyeyes.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Herbe</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Herbe</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Herbe</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Herbe</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;</h3> Albert Cahalan &lt;<a href="mailto:albert@users.sf.net">albert@users.sf.net</a>&gt;</h3>
<p>This paints grass on the image. The higher up the canvas, the smaller the grass is drawn, giving an illusion of perspective. The grass can be tinted various greenish hues by selecting different colors in the color palette.</p> <p>This paints grass on the image. The higher up the canvas, the smaller the grass is drawn, giving an illusion of perspective. The grass can be tinted various greenish hues by selecting different colors in the color palette.</p>
<p align=center><img src="../../../html/images/magic_examples/grass.png"></p> <p align=center><img src="../../../html/images/magic_examples/grass.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Halftone</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Halftone</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Halftone</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Halftone</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This makes parts of your picture look like newsprint. Different sizes of cyan, magenta, yellow, and black "ink" will appear in place of your picture.</p> <p>This makes parts of your picture look like newsprint. Different sizes of cyan, magenta, yellow, and black "ink" will appear in place of your picture.</p>
<p align=center><img src="../../../html/images/magic_examples/halftone.png"></p> <p align=center><img src="../../../html/images/magic_examples/halftone.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Hexagon Mosaic</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Mosaïque hexagonale</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Hexagon Mosaic</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Mosaïque hexagonale</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3>
<p>Converts parts of your picture into a mosaic of hexagon cells.</p> <p>Converts parts of your picture into a mosaic of hexagon cells.</p>
<p align=center><img src="../../../html/images/magic_examples/hexagon_mosaic.png"></p> <p align=center><img src="../../../html/images/magic_examples/hexagon_mosaic.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>See also: <a href="irregular_mosaic.html">Irregular Mosaic</a>, <a href="square_mosaic.html">Square Mosaic</a>, &amp; <a href="mosaic.html">Mosaic</a>.</p> <p>See also: <a href="irregular_mosaic.html">Mosaïque irrégulière</a>, <a href="square_mosaic.html">Mosaïque carrée</a>, &amp; <a href="mosaic.html">Mosaïque</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: List of Magic Tools</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Lite des outils Magie</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: List of Magic Tools</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Lite des outils Magie</h1>
<h2>Distorts</h2> <h2>Distorsions</h2>
<ul> <ul>
<li><a href="blocks.html">Blocks</a></li> <li><a href="sharpen.html">Affiner</a></li>
<li><a href="circles.html">Circles</a></li> <li><a href="smudge.html">Baver</a></li>
<li><a href="clone.html">Clone</a></li> <li><a href="blocks.html">Blocs</a></li>
<li><a href="edges.html">Bords</a></li>
<li><a href="glass_tile.html">Carreau de verre</a></li>
<li><a href="circles.html">Cercles</a></li>
<li><a href="clone.html">Cloner</a></li>
<li><a href="chalk.html">Craie</a></li> <li><a href="chalk.html">Craie</a></li>
<li><a href="distortion.html">Distorsion</a></li> <li><a href="distortion.html">Distorsion</a></li>
<li><a href="edges.html">Edges</a></li>
<li><a href="blur.html">Flou</a></li> <li><a href="blur.html">Flou</a></li>
<li><a href="glass_tile.html">Glass Tile</a></li>
<li><a href="drip.html">Goutte</a></li> <li><a href="drip.html">Goutte</a></li>
<li><a href="halftone.html">Halftone</a></li> <li><a href="halftone.html">Halftone</a></li>
<li><a href="hexagon_mosaic.html">Hexagon Mosaic</a></li> <li><a href="mosaic.html">Mosaïque</a></li>
<li><a href="irregular_mosaic.html">Irregular Mosaic</a></li> <li><a href="square_mosaic.html">Mosaïque carrée</a></li>
<li><a href="mosaic.html">Mosaic</a></li> <li><a href="hexagon_mosaic.html">Mosaïque hexagonale</a></li>
<li><a href="noise.html">Noise</a></li> <li><a href="irregular_mosaic.html">Mosaïque irrégulière</a></li>
<li><a href="fisheye.html">Oeil de poisson</a></li> <li><a href="fisheye.html">Oeil de poisson</a></li>
<li><a href="ripples.html">Ondes</a></li>
<li><a href="noise.html">Parasites</a></li>
<li><a href="puzzle.html">Puzzle</a></li> <li><a href="puzzle.html">Puzzle</a></li>
<li><a href="rays.html">Rays</a></li> <li><a href="rays.html">Raies</a></li>
<li><a href="emboss.html">Relief</a></li> <li><a href="emboss.html">Relief</a></li>
<li><a href="ripples.html">Ripples</a></li>
<li><a href="sharpen.html">Sharpen</a></li>
<li><a href="silhouette.html">Silhouette</a></li> <li><a href="silhouette.html">Silhouette</a></li>
<li><a href="smudge.html">Smudge</a></li>
<li><a href="square_mosaic.html">Square Mosaic</a></li>
<li><a href="tv.html">TV</a></li> <li><a href="tv.html">TV</a></li>
<li><a href="tv_bright.html">TV (Bright)</a></li> <li><a href="tv_bright.html">TV (Bright)</a></li>
</ul> </ul>
<h2>Color Filters</h2> <h2>Color Filters</h2>
<ul> <ul>
<li><a href="3dglasses.html">3D Glasses</a></li>
<li><a href="darken.html">Assombrir</a></li> <li><a href="darken.html">Assombrir</a></li>
<li><a href="bloom.html">Bloom</a></li> <li><a href="cartoon.html">B.D.</a></li>
<li><a href="cartoon.html">Cartoon</a></li>
<li><a href="color_and_white.html">Color and White</a></li> <li><a href="color_and_white.html">Color and White</a></li>
<li><a href="colorsep.html">Color Sep.</a></li> <li><a href="colorsep.html">Color Sep.</a></li>
<li><a href="color_shift.html">Color Shift</a></li> <li><a href="color_shift.html">Color Shift</a></li>
<li><a href="desaturate.html">Desaturate</a></li> <li><a href="opposite.html">Complémentaire</a></li>
<li><a href="doublevision.html">Double Vision</a></li> <li><a href="xor_colors.html">Couleurs Xor</a></li>
<li><a href="desaturate.html">Désaturer</a></li>
<li><a href="lighten.html">Éclaircir</a></li> <li><a href="lighten.html">Éclaircir</a></li>
<li><a href="bloom.html">Fleurir</a></li>
<li><a href="keep_color.html">Keep Color</a></li> <li><a href="keep_color.html">Keep Color</a></li>
<li><a href="negative.html">Negative</a></li> <li><a href="3dglasses.html">Lunettes 3D</a></li>
<li><a href="opposite.html">Opposite</a></li> <li><a href="negative.html">Négatif</a></li>
<li><a href="remove_color.html">Remove Color</a></li> <li><a href="remove_color.html">Remove Color</a></li>
<li><a href="saturate.html">Saturate</a></li> <li><a href="saturate.html">Saturer</a></li>
<li><a href="tint.html">Tint</a></li> <li><a href="tint.html">Teinter</a></li>
<li><a href="xor_colors.html">Xor Colors</a></li> <li><a href="doublevision.html">Vision double</a></li>
</ul> </ul>
<h2>Picture Warps</h2> <h2>Picture Warps</h2>
<ul> <ul>
<li><a href="flip.html">Flip</a></li> <li><a href="stretch.html">Étirer</a></li>
<li><a href="kaleidoscope_lens.html">Kaleido-4, Kaleido-6, and Kaleido-8</a></li> <li><a href="kaleidoscope_lens.html">Kaleido-4, Kaleido-6, et Kaleido-8</a></li>
<li><a href="mirror.html">Miroir</a></li> <li><a href="mirror.html">Miroir</a></li>
<li><a href="panels.html">Panneaux</a></li> <li><a href="panels.html">Panneaux</a></li>
<li><a href="perspective.html">Perspective</a></li> <li><a href="perspective.html">Perspective</a></li>
<li><a href="fold.html">Plier</a></li> <li><a href="fold.html">Plier</a></li>
<li><a href="reflection.html">Reflection</a></li> <li><a href="reflection.html">Reflection</a></li>
<li><a href="flip.html">Renverser</a></li>
<li><a href="rush.html">Rush</a></li> <li><a href="rush.html">Rush</a></li>
<li><a href="shift.html">Shift</a></li> <li><a href="shift.html">Shift</a></li>
<li><a href="stretch.html">Stretch</a></li>
<li><a href="tilezoom.html">Tile Zoom</a></li>
<li><a href="wavelets.html">Vaguelettes</a></li> <li><a href="wavelets.html">Vaguelettes</a></li>
<li><a href="waves.html">Vagues</a></li> <li><a href="waves.html">Vagues</a></li>
<li><a href="zoom.html">Zoom</a></li> <li><a href="zoom.html">Zoom</a></li>
<li><a href="tilezoom.html">Zoom tuile</a></li>
</ul> </ul>
<h2>Painting</h2> <h2>Peindre</h2>
<ul> <ul>
<li><a href="rainbow.html">Arc-en-ciel</a></li> <li><a href="rainbow.html">Arc-en-ciel</a></li>
<li><a href="smooth_rainbow.html">Arc-en-ciel lent</a></li> <li><a href="smooth_rainbow.html">Arc-en-ciel lent</a></li>
<li><a href="loops.html">Boucles</a></li>
<li><a href="bricks.html">Briques</a></li> <li><a href="bricks.html">Briques</a></li>
<li><a href="calligraphy.html">Calligraphie</a></li> <li><a href="calligraphy.html">Calligraphie</a></li>
<li><a href="confetti.html">Confettis</a></li> <li><a href="confetti.html">Confettis</a></li>
<li><a href="toothpaste.html">Dentifrice</a></li> <li><a href="toothpaste.html">Dentifrice</a></li>
<li><a href="fur.html">Fourrure</a></li>
<li><a href="fretwork.html">Frise</a></li> <li><a href="fretwork.html">Frise</a></li>
<li><a href="fur.html">Fur</a></li> <li><a href="squiggles.html">Gribouillis</a></li>
<li><a href="grass.html">Herbe</a></li> <li><a href="grass.html">Herbe</a></li>
<li><a href="loops.html">Loops</a></li> <li><a href="maze.html">Labyrinthe</a></li>
<li><a href="light.html">Lumière</a></li> <li><a href="light.html">Lumière</a></li>
<li><a href="maze.html">Maze</a></li>
<li><a href="foam.html">Mousse</a></li> <li><a href="foam.html">Mousse</a></li>
<li><a href="metal_paint.html">Peinture métallique</a></li> <li><a href="metal_paint.html">Peinture métallique</a></li>
<li><a href="pixels.html">Pixels</a></li> <li><a href="pixels.html">Pixels</a></li>
<li><a href="rain.html">Pluie</a></li> <li><a href="rain.html">Pluie</a></li>
<li><a href="rails.html">Rails</a></li> <li><a href="rails.html">Rails</a></li>
<li><a href="rainbow_cycle.html">Rainbow Cycle</a></li> <li><a href="rainbow_cycle.html">Rainbow Cycle</a></li>
<li><a href="ribbon.html">Ribbon</a></li> <li><a href="ribbon.html">Ruban</a></li>
<li><a href="smooth.html">Smooth</a></li> <li><a href="smooth.html">Smooth</a></li>
<li><a href="squiggles.html">Squiggles</a></li>
<li><a href="wet_paint.html">Wet Paint</a></li> <li><a href="wet_paint.html">Wet Paint</a></li>
</ul> </ul>
<h2>Pattern Painting</h2> <h2>Pattern Painting</h2>
@ -104,14 +104,14 @@
<li><a href="symmetry_up_down.html">Symétrie H/B</a></li> <li><a href="symmetry_up_down.html">Symétrie H/B</a></li>
<li><a href="tiles.html">Tuiles</a></li> <li><a href="tiles.html">Tuiles</a></li>
</ul> </ul>
<h2>Picture Decorations</h2> <h2>Décorations des images</h2>
<ul> <ul>
<li><a href="blinds.html">Blind</a></li>
<li><a href="snow_ball.html">Boule de neige</a></li> <li><a href="snow_ball.html">Boule de neige</a></li>
<li><a href="checkerboard.html">Damier</a></li> <li><a href="checkerboard.html">Damier</a></li>
<li><a href="snow_flake.html">Flocon de neige</a></li> <li><a href="snow_flake.html">Flocon de neige</a></li>
<li><a href="blinds.html">Store</a></li>
</ul> </ul>
<h2>Artistic</h2> <h2>Artistique</h2>
<ul> <ul>
<li><a href="real_rainbow.html">Arc-en-ciel réel</a></li> <li><a href="real_rainbow.html">Arc-en-ciel réel</a></li>
<li><a href="roygbiv_rainbow.html">Arc-en-ciel simple</a></li> <li><a href="roygbiv_rainbow.html">Arc-en-ciel simple</a></li>
@ -120,8 +120,8 @@
<li><a href="string_corner.html">Ficelles (2)</a></li> <li><a href="string_corner.html">Ficelles (2)</a></li>
<li><a href="string_edges.html">Ficelles (3)</a></li> <li><a href="string_edges.html">Ficelles (3)</a></li>
<li><a href="flower.html">Fleur</a></li> <li><a href="flower.html">Fleur</a></li>
<li><a href="googlyeyes.html">Googly Eyes</a></li>
<li><a href="tornado.html">Tornade</a></li> <li><a href="tornado.html">Tornade</a></li>
<li><a href="googlyeyes.html">Yeux écarquillés</a></li>
</ul> </ul>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Irregular Mosaic</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Mosaïque irrégulière</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Irregular Mosaic</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Mosaïque irrégulière</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3>
<p>Converts parts of your picture into a mosaic of irregularly-shaped cells.</p> <p>Converts parts of your picture into a mosaic of irregularly-shaped cells.</p>
<p align=center><img src="../../../html/images/magic_examples/irregular_mosaic.png"></p> <p align=center><img src="../../../html/images/magic_examples/irregular_mosaic.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>See also: <a href="hexagon_mosaic.html">Hexagon Mosaic</a>, <a href="square_mosaic.html">Square Mosaic</a>, &amp; <a href="mosaic.html">Mosaic</a>.</p> <p>See also: <a href="hexagon_mosaic.html">Mosaïque hexagonale</a>, <a href="square_mosaic.html">Mosaïque carrée</a>, &amp; <a href="mosaic.html">Mosaïque</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Kaléidoscope</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Kaléidoscope</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Kaléidoscope</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Kaléidoscope</h1>
<h2 align="center">Group: Pattern Painting</h2> <h2 align="center">Groupe: Pattern Painting</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This paint brush draws in four places at the same time, mirroring symmetrically, both horizontally and vertically. It uses the currently selected color.</p> <p>This paint brush draws in four places at the same time, mirroring symmetrically, both horizontally and vertically. It uses the currently selected color.</p>
<p align=center><img src="../../../html/images/magic_examples/kaleidoscope.png"></p> <p align=center><img src="../../../html/images/magic_examples/kaleidoscope.png"></p>
<p>This tool is operated in a freehand fashion.</p> <p>This tool is operated in a freehand fashion.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="picasso.html">Picasso</a>, <a href="rosette.html">Rosace</a>, &amp; <a href="kaleidoscope_lens.html">Kaleido-4, Kaleido-6, and Kaleido-8</a>.</p> <p>See also: <a href="picasso.html">Picasso</a>, <a href="rosette.html">Rosace</a>, &amp; <a href="kaleidoscope_lens.html">Kaleido-4, Kaleido-6, et Kaleido-8</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Kaleido-4, Kaleido-6, and Kaleido-8</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Kaleido-4, Kaleido-6, et Kaleido-8</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Kaleido-4, Kaleido-6, and Kaleido-8</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Kaleido-4, Kaleido-6, et Kaleido-8</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>These three tools make it look like your picture is being viewed through a kaleidoscope.</p> <p>These three tools make it look like your picture is being viewed through a kaleidoscope.</p>
<p align=center><img src="../../../html/images/magic_examples/kaleidoscope_lens.png"></p> <p align=center><img src="../../../html/images/magic_examples/kaleidoscope_lens.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Keep Color</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Keep Color</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Keep Color</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Keep Color</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This completely desaturates (turns greyscale) any parts of the image that do not match the selected color.</p> <p>This completely desaturates (turns greyscale) any parts of the image that do not match the selected color.</p>
<p align=center><img src="../../../html/images/magic_examples/keep_color.png"></p> <p align=center><img src="../../../html/images/magic_examples/keep_color.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="remove_color.html">Remove Color</a>, <a href="saturate.html">Saturate</a>, <a href="desaturate.html">Desaturate</a>, <a href="darken.html">Assombrir</a>, <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Tint</a>, &amp; <a href="remove_color.html">Remove Color</a>.</p> <p>See also: <a href="remove_color.html">Remove Color</a>, <a href="saturate.html">Saturer</a>, <a href="desaturate.html">Désaturer</a>, <a href="darken.html">Assombrir</a>, <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Teinter</a>, &amp; <a href="remove_color.html">Remove Color</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Lumière</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Lumière</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Lumière</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Lumière</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This draws a glowing beam on the canvas, in the currently-selected color. The more you use it on one spot, the more white it becomes.</p> <p>This draws a glowing beam on the canvas, in the currently-selected color. The more you use it on one spot, the more white it becomes.</p>
<p align=center><img src="../../../html/images/magic_examples/light.png"></p> <p align=center><img src="../../../html/images/magic_examples/light.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Éclaircir</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Éclaircir</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Éclaircir</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Éclaircir</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This fades the colors wherever you drag the mouse. (Do it to the same spot many times, and it will eventually become white.)</p> <p>This fades the colors wherever you drag the mouse. (Do it to the same spot many times, and it will eventually become white.)</p>
<p align=center><img src="../../../html/images/magic_examples/lighten.png"></p> <p align=center><img src="../../../html/images/magic_examples/lighten.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="darken.html">Assombrir</a>, <a href="tint.html">Tint</a>, <a href="saturate.html">Saturate</a>, &amp; <a href="desaturate.html">Desaturate</a>.</p> <p>See also: <a href="darken.html">Assombrir</a>, <a href="tint.html">Teinter</a>, <a href="saturate.html">Saturer</a>, &amp; <a href="desaturate.html">Désaturer</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Éclaircir</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Éclaircir</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Éclaircir</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Éclaircir</h1>
<h2 align="center">Group: Artistic</h2> <h2 align="center">Groupe: Artistique</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Draws a lightning bolt between two points on the picture.</p> <p>Draws a lightning bolt between two points on the picture.</p>
<p align=center><img src="../../../html/images/magic_examples/lightning.png"></p> <p align=center><img src="../../../html/images/magic_examples/lightning.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Loops</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Boucles</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Loops</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Boucles</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Draw loop-the-loops on the canvas, in the currently-selected color.</p> <p>Draw loop-the-loops on the canvas, in the currently-selected color.</p>
<p align=center><img src="../../../html/images/magic_examples/loops.png"></p> <p align=center><img src="../../../html/images/magic_examples/loops.png"></p>
<p>This tool is operated in a freehand fashion.</p> <p>This tool is operated in a freehand fashion.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="smooth.html">Smooth</a> &amp; <a href="squiggles.html">Squiggles</a>.</p> <p>See also: <a href="smooth.html">Smooth</a> &amp; <a href="squiggles.html">Gribouillis</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Maze</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Labyrinthe</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Maze</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Labyrinthe</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Click and drag to construct a maze on your picture.</p> <p>Click and drag to construct a maze on your picture.</p>
<p align=center><img src="../../../html/images/magic_examples/maze.png"></p> <p align=center><img src="../../../html/images/magic_examples/maze.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Peinture métallique</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Peinture métallique</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Peinture métallique</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Peinture métallique</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Click and drag to draw shiny metal using the current color.</p> <p>Click and drag to draw shiny metal using the current color.</p>
<p align=center><img src="../../../html/images/magic_examples/metal_paint.png"></p> <p align=center><img src="../../../html/images/magic_examples/metal_paint.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Miroir</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Miroir</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Miroir</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Miroir</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>When you click the mouse in your picture with the "Mirror" magic effect selected, the entire image will be reversed, turning it into a mirror image.</p> <p>When you click the mouse in your picture with the "Mirror" magic effect selected, the entire image will be reversed, turning it into a mirror image.</p>
<p align=center><img src="../../../html/images/magic_examples/mirror.png"></p> <p align=center><img src="../../../html/images/magic_examples/mirror.png"></p>
<p>This tool is operated with a single click.</p> <p>This tool is operated with a single click.</p>
<p>See also: <a href="flip.html">Flip</a>.</p> <p>See also: <a href="flip.html">Renverser</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Mosaic</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Mosaïque</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Mosaic</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Mosaïque</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Authors: <h3 align="center">Auteurs :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;<br> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;<br>
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;<br> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;<br>
</h3> </h3>
@ -13,7 +13,7 @@ Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.n
<p align=center><img src="../../../html/images/magic_examples/mosaic.png"></p> <p align=center><img src="../../../html/images/magic_examples/mosaic.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="hexagon_mosaic.html">Hexagon Mosaic</a>, <a href="irregular_mosaic.html">Irregular Mosaic</a>, &amp; <a href="square_mosaic.html">Square Mosaic</a>.</p> <p>See also: <a href="hexagon_mosaic.html">Mosaïque hexagonale</a>, <a href="irregular_mosaic.html">Mosaïque irrégulière</a>, &amp; <a href="square_mosaic.html">Mosaïque carrée</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Negative</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Négatif</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Negative</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Négatif</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This inverts the colors wherever you drag the mouse. (e.g., white becomes black, and vice versa.) It inverts the values of the Red, Green, and Blue components of the pixels.</p> <p>This inverts the colors wherever you drag the mouse. (e.g., white becomes black, and vice versa.) It inverts the values of the Red, Green, and Blue components of the pixels.</p>
<p align=center><img src="../../../html/images/magic_examples/negative.png"></p> <p align=center><img src="../../../html/images/magic_examples/negative.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Noise</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Parasites</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Noise</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Parasites</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3> Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3>
<p>Add random noise and static to your picture.</p> <p>Add random noise and static to your picture.</p>
<p align=center><img src="../../../html/images/magic_examples/noise.png"></p> <p align=center><img src="../../../html/images/magic_examples/noise.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Opposite</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Complémentaire</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Opposite</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Complémentaire</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This converts the colors wherever you drag the mouse into their complementary (opposite) colors. (e.g., blue becomes orange, and vice versa.) It changes the Hue compoment of the pixels, without affecting the Saturation or Lightness.</p> <p>This converts the colors wherever you drag the mouse into their complementary (opposite) colors. (e.g., blue becomes orange, and vice versa.) It changes the Hue compoment of the pixels, without affecting the Saturation or Lightness.</p>
<p align=center><img src="../../../html/images/magic_examples/opposite.png"></p> <p align=center><img src="../../../html/images/magic_examples/opposite.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Panneaux</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Panneaux</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Panneaux</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Panneaux</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Shrink the image and repeat it four times in a 2-by-2 grid. Useful for creating 4-panel comics. Can also be used to create a compound-eye effect.</p> <p>Shrink the image and repeat it four times in a 2-by-2 grid. Useful for creating 4-panel comics. Can also be used to create a compound-eye effect.</p>
<p align=center><img src="../../../html/images/magic_examples/panels.png"></p> <p align=center><img src="../../../html/images/magic_examples/panels.png"></p>
<p>This tool is operated with a single click.</p> <p>This tool is operated with a single click.</p>
<p>See also: <a href="tilezoom.html">Tile Zoom</a>.</p> <p>See also: <a href="tilezoom.html">Zoom tuile</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Motif</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Motif</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Motif</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Motif</h1>
<h2 align="center">Group: Pattern Painting</h2> <h2 align="center">Groupe: Pattern Painting</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3>
<p>Draws a tiled pattern around the picture.</p> <p>Draws a tiled pattern around the picture.</p>
<p align=center><img src="../../../html/images/magic_examples/pattern.png"></p> <p align=center><img src="../../../html/images/magic_examples/pattern.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Perspective</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Perspective</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Perspective</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Perspective</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;</h3>
<p>Click and drag from the corners to change the perspective of your picture.</p> <p>Click and drag from the corners to change the perspective of your picture.</p>
<p align=center><img src="../../../html/images/magic_examples/perspective.png"></p> <p align=center><img src="../../../html/images/magic_examples/perspective.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Picasso</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Picasso</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Picasso</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Picasso</h1>
<h2 align="center">Group: Pattern Painting</h2> <h2 align="center">Groupe: Pattern Painting</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3>
<p>Draw three swirling brushes at once, in a Picasso style.</p> <p>Draw three swirling brushes at once, in a Picasso style.</p>
<p align=center><img src="../../../html/images/magic_examples/picasso.png"></p> <p align=center><img src="../../../html/images/magic_examples/picasso.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Pixels</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Pixels</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Pixels</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Pixels</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Draw large square "pixels" on the canvas.</p> <p>Draw large square "pixels" on the canvas.</p>
<p align=center><img src="../../../html/images/magic_examples/pixels.png"></p> <p align=center><img src="../../../html/images/magic_examples/pixels.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Puzzle</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Puzzle</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Puzzle</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Puzzle</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;</h3>
<p>Slide parts of your picture around like a sliding puzzle.</p> <p>Slide parts of your picture around like a sliding puzzle.</p>
<p align=center><img src="../../../html/images/magic_examples/puzzle.png"></p> <p align=center><img src="../../../html/images/magic_examples/puzzle.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Rails</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Rails</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Rails</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Rails</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Authors: <h3 align="center">Auteurs :
Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;<br> Adam Rakowski &lt;<a href="mailto:foo-script@o2.pl">foo-script@o2.pl</a>&gt;<br>
Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;<br> Pere Pujal i Carabantes &lt;<a href="mailto:pere@fornol.no-ip.org">pere@fornol.no-ip.org</a>&gt;<br>
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;<br>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Pluie</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Pluie</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Pluie</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Pluie</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3> Andrew Corcoran &lt;<a href="mailto:akanewbie@gmail.com">akanewbie@gmail.com</a>&gt;</h3>
<p>Paint raindrops on your picture.</p> <p>Paint raindrops on your picture.</p>
<p align=center><img src="../../../html/images/magic_examples/rain.png"></p> <p align=center><img src="../../../html/images/magic_examples/rain.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Arc-en-ciel</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Arc-en-ciel</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Arc-en-ciel</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Arc-en-ciel</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This is similar to the paint brush, but as you move the mouse around, it cycles through a spectrum of bright colors.</p> <p>This is similar to the paint brush, but as you move the mouse around, it cycles through a spectrum of bright colors.</p>
<p align=center><img src="../../../html/images/magic_examples/rainbow.png"></p> <p align=center><img src="../../../html/images/magic_examples/rainbow.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Rainbow Cycle</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Rainbow Cycle</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Rainbow Cycle</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Rainbow Cycle</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This is similar to Rainbow and Smooth Rainbow magic tools &mdash; it cycles through a spectrum of bright colors, but only changes between strokes (after you release and click or tap again).</p> <p>This is similar to Rainbow and Smooth Rainbow magic tools &mdash; it cycles through a spectrum of bright colors, but only changes between strokes (after you release and click or tap again).</p>
<p align=center><img src="../../../html/images/magic_examples/rainbow_cycle.png"></p> <p align=center><img src="../../../html/images/magic_examples/rainbow_cycle.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Rays</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Raies</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Rays</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Raies</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This transforms the picture into brush strokes that point towards where you clicked.</p> <p>This transforms the picture into brush strokes that point towards where you clicked.</p>
<p align=center><img src="../../../html/images/magic_examples/rays.png"></p> <p align=center><img src="../../../html/images/magic_examples/rays.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>See also: <a href="circles.html">Circles</a>.</p> <p>See also: <a href="circles.html">Cercles</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Arc-en-ciel réel</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Arc-en-ciel réel</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Arc-en-ciel réel</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Arc-en-ciel réel</h1>
<h2 align="center">Group: Artistic</h2> <h2 align="center">Groupe: Artistique</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Draw a transparent arc that looks like a real rainbow.</p> <p>Draw a transparent arc that looks like a real rainbow.</p>
<p align=center><img src="../../../html/images/magic_examples/real_rainbow.png"></p> <p align=center><img src="../../../html/images/magic_examples/real_rainbow.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Reflection</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Reflection</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Reflection</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Reflection</h1>
<h2 align="center">Group: Picture Warps</h2> <h2 align="center">Groupe: Picture Warps</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Click and drag down, up, left, or right, to add a reflection to you picture.</p> <p>Click and drag down, up, left, or right, to add a reflection to you picture.</p>
<p align=center><img src="../../../html/images/magic_examples/reflection.png"></p> <p align=center><img src="../../../html/images/magic_examples/reflection.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Remove Color</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Remove Color</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Remove Color</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Remove Color</h1>
<h2 align="center">Group: Color Filters</h2> <h2 align="center">Groupe: Color Filters</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This completely desaturates (turns greyscale) parts of the image that match the selected color.</p> <p>This completely desaturates (turns greyscale) parts of the image that match the selected color.</p>
<p align=center><img src="../../../html/images/magic_examples/remove_color.png"></p> <p align=center><img src="../../../html/images/magic_examples/remove_color.png"></p>
<p>This tool offers both freehand and one-click operation.</p> <p>This tool offers both freehand and one-click operation.</p>
<p>This tool offers multiple size settings.</p> <p>This tool offers multiple size settings.</p>
<p>See also: <a href="keep_color.html">Keep Color</a>, <a href="saturate.html">Saturate</a>, <a href="desaturate.html">Desaturate</a>, <a href="darken.html">Assombrir</a>, <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Tint</a>, &amp; <a href="remove_color.html">Remove Color</a>.</p> <p>See also: <a href="keep_color.html">Keep Color</a>, <a href="saturate.html">Saturer</a>, <a href="desaturate.html">Désaturer</a>, <a href="darken.html">Assombrir</a>, <a href="lighten.html">Éclaircir</a>, <a href="tint.html">Teinter</a>, &amp; <a href="remove_color.html">Remove Color</a>.</p>
<hr size="1" noshade /> <hr size="1" noshade />
<p align="center">Tux Paint 0.9.31</p> <p align="center">Tux Paint 0.9.31</p>
</body></html> </body></html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Ribbon</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Ruban</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Ribbon</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Ruban</h1>
<h2 align="center">Group: Painting</h2> <h2 align="center">Groupe: Peindre</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>This draws a flowing ribbon behind the mouse as you move it.</p> <p>This draws a flowing ribbon behind the mouse as you move it.</p>
<p align=center><img src="../../../html/images/magic_examples/ribbon.png"></p> <p align=center><img src="../../../html/images/magic_examples/ribbon.png"></p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Ripples</title> <body><html><head><title>Outil 'Magie' de Tux Paint : Ondes</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head> </head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF"> <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Ripples</h1> <h1 align="center">Outil 'Magie' de Tux Paint : Ondes</h1>
<h2 align="center">Group: Distorts</h2> <h2 align="center">Groupe: Distorsions</h2>
<h3 align="center">Author: <h3 align="center">Auteur :
Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3> Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h3>
<p>Click in your picture to make water ripple distortions appear over it.</p> <p>Click in your picture to make water ripple distortions appear over it.</p>
<p align=center><img src="../../../html/images/magic_examples/ripples.png"></p> <p align=center><img src="../../../html/images/magic_examples/ripples.png"></p>

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