indent fade_darken.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:44:27 -07:00
parent 16a92fb71a
commit ce8121301a

View file

@ -33,13 +33,14 @@
#include "SDL_image.h"
#include "SDL_mixer.h"
enum {
enum
{
TOOL_FADE,
TOOL_DARKEN,
NUM_TOOLS
};
static Mix_Chunk * snd_effects[NUM_TOOLS];
static Mix_Chunk *snd_effects[NUM_TOOLS];
/* Local function prototypes: */
@ -47,24 +48,17 @@ static Mix_Chunk * snd_effects[NUM_TOOLS];
int fade_darken_init(magic_api * api);
Uint32 fade_darken_api_version(void);
int fade_darken_get_tool_count(magic_api * api);
SDL_Surface * fade_darken_get_icon(magic_api * api, int which);
char * fade_darken_get_name(magic_api * api, int which);
char * fade_darken_get_description(magic_api * api, int which, int mode);
static void do_fade_darken(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
static void do_fade_darken_paint(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
char *fade_darken_get_name(magic_api * api, int which);
char *fade_darken_get_description(magic_api * api, int which, int mode);
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fade_darken_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fade_darken_shutdown(magic_api * api);
void fade_darken_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int fade_darken_requires_colors(magic_api * api, int which);
@ -76,139 +70,144 @@ int fade_darken_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/fade.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/fade.wav", api->data_directory);
snd_effects[TOOL_FADE] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/darken.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/darken.wav", api->data_directory);
snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname);
return(1);
return (1);
}
Uint32 fade_darken_api_version(void) { return(TP_MAGIC_API_VERSION); }
Uint32 fade_darken_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// Multiple tools:
int fade_darken_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(NUM_TOOLS);
return (NUM_TOOLS);
}
// Load our icon:
SDL_Surface * fade_darken_get_icon(magic_api * api, int which)
SDL_Surface *fade_darken_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_FADE)
{
snprintf(fname, sizeof(fname), "%s/images/magic/fade.png",
api->data_directory);
}
{
snprintf(fname, sizeof(fname), "%s/images/magic/fade.png", api->data_directory);
}
else if (which == TOOL_DARKEN)
{
snprintf(fname, sizeof(fname), "%s/images/magic/darken.png",
api->data_directory);
}
{
snprintf(fname, sizeof(fname), "%s/images/magic/darken.png", api->data_directory);
}
return(IMG_Load(fname));
return (IMG_Load(fname));
}
// Return our name, localized:
char * fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
char *fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == TOOL_FADE)
return(strdup(gettext_noop("Lighten")));
return (strdup(gettext_noop("Lighten")));
else if (which == TOOL_DARKEN)
return(strdup(gettext_noop("Darken")));
return (strdup(gettext_noop("Darken")));
return(NULL);
return (NULL);
}
// Return our description, localized:
char * fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
if (which == TOOL_FADE)
{
if (mode == MODE_PAINT)
return(strdup(gettext_noop("Click and drag the mouse to lighten parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return(strdup(gettext_noop("Click to lighten your entire picture.")));
}
{
if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to lighten parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return (strdup(gettext_noop("Click to lighten your entire picture.")));
}
else if (which == TOOL_DARKEN)
{
if (mode == MODE_PAINT)
return(strdup(gettext_noop("Click and drag the mouse to darken parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return(strdup(gettext_noop("Click to darken your entire picture.")));
}
{
if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to darken parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return (strdup(gettext_noop("Click to darken your entire picture.")));
}
return(NULL);
return (NULL);
}
static void do_fade_darken(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
Uint8 r, g, b;
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b);
if (which == TOOL_FADE)
{
r = min(r + 48, 255);
g = min(g + 48, 255);
b = min(b + 48, 255);
}
{
r = min(r + 48, 255);
g = min(g + 48, 255);
b = min(b + 48, 255);
}
else if (which == TOOL_DARKEN)
{
r = max(r - 48, 0);
g = max(g - 48, 0);
b = max(b - 48, 0);
}
{
r = max(r - 48, 0);
g = max(g - 48, 0);
b = max(b - 48, 0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Callback that does the fade_darken color effect on a circle centered around x,y
static void do_fade_darken_paint(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16) &&
!api->touched(xx, yy))
{
do_fade_darken(api, which, canvas, last, xx, yy);
}
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16) && !api->touched(xx, yy))
{
do_fade_darken(api, which, canvas, last, xx, yy);
}
}
}
}
}
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last);
api->playsound(snd_effects[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
@ -219,32 +218,31 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
// or 'do_fade_darken()' on the entire image
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
{
int xx, yy;
for (yy = 0; yy < canvas->h; yy++)
for (xx = 0; xx < canvas->w; xx++)
do_fade_darken(api, which, canvas, last, xx, yy);
for (yy = 0; yy < canvas->h; yy++)
for (xx = 0; xx < canvas->w; xx++)
do_fade_darken(api, which, canvas, last, xx, yy);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
/* FIXME: Play sfx */
}
/* FIXME: Play sfx */
}
}
// Release
void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -260,7 +258,7 @@ void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// We don't use colors
void fade_darken_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -270,15 +268,17 @@ int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTR
return 0;
}
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT | MODE_FULLSCREEN);
return (MODE_PAINT | MODE_FULLSCREEN);
}