indent emboss.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:44:03 -07:00
parent 3d2cd7d327
commit 16a92fb71a

View file

@ -35,27 +35,24 @@
/* Our globals: */
static Mix_Chunk * emboss_snd;
static Mix_Chunk *emboss_snd;
// Prototypes
Uint32 emboss_api_version(void);
int emboss_init(magic_api * api);
int emboss_get_tool_count(magic_api * api);
SDL_Surface * emboss_get_icon(magic_api * api, int which);
char * emboss_get_name(magic_api * api, int which);
char * emboss_get_description(magic_api * api, int which, int mode);
SDL_Surface *emboss_get_icon(magic_api * api, int which);
char *emboss_get_name(magic_api * api, int which);
char *emboss_get_description(magic_api * api, int which, int mode);
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void emboss_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void emboss_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void emboss_shutdown(magic_api * api);
void emboss_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
@ -65,7 +62,10 @@ void emboss_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas
int emboss_modes(magic_api * api, int which);
Uint32 emboss_api_version(void) { return(TP_MAGIC_API_VERSION); }
Uint32 emboss_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// No setup required:
@ -73,118 +73,125 @@ int emboss_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/emboss.ogg",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/emboss.ogg", api->data_directory);
emboss_snd = Mix_LoadWAV(fname);
return(1);
return (1);
}
// We have multiple tools:
int emboss_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(1);
return (1);
}
// Load our icons:
SDL_Surface * emboss_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *emboss_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/emboss.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/images/magic/emboss.png", api->data_directory);
return(IMG_Load(fname));
return (IMG_Load(fname));
}
// Return our names, localized:
char * emboss_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Emboss")));
return (strdup(gettext_noop("Emboss")));
}
// Return our descriptions, localized:
char * emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Click and drag the mouse to emboss the picture.")));
return (strdup(gettext_noop("Click and drag the mouse to emboss the picture.")));
}
// Do the effect:
static void do_emboss(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
int xx, yy;
Uint8 r1, g1, b1,
r2, g2, b2;
Uint8 r1, g1, b1, r2, g2, b2;
int r, g, b;
float h, s, v;
int avg1, avg2;
for (yy = -16; yy < 16; yy++)
{
for (xx = -16; xx < 16; xx++)
{
if (api->in_circle(xx, yy, 16))
{
if (!api->touched(x + xx, y + yy))
for (xx = -16; xx < 16; xx++)
{
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(last, x + xx + 2, y + yy + 2), last->format, &r2, &g2, &b2);
if (api->in_circle(xx, yy, 16))
{
if (!api->touched(x + xx, y + yy))
{
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(last, x + xx + 2, y + yy + 2), last->format, &r2, &g2, &b2);
avg1 = (r1 + g1 + b1) / 3;
avg2 = (r2 + g2 + b2) / 3;
avg1 = (r1 + g1 + b1) / 3;
avg2 = (r2 + g2 + b2) / 3;
api->rgbtohsv(r1, g1, b1, &h, &s, &v);
api->rgbtohsv(r1, g1, b1, &h, &s, &v);
r = 128 + (((avg1 - avg2) * 3) / 2);
if (r < 0) r = 0;
if (r > 255) r = 255;
g = b = r;
r = 128 + (((avg1 - avg2) * 3) / 2);
if (r < 0)
r = 0;
if (r > 255)
r = 255;
g = b = r;
v = (r / 255.0);
v = (r / 255.0);
api->hsvtorgb(h, s, v, &r1, &g1, &b1);
api->hsvtorgb(h, s, v, &r1, &g1, &b1);
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r1, g1, b1));
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r1, g1, b1));
}
}
}
}
}
}
}
// Affect the canvas on drag:
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->h;
api->playsound(emboss_snd,
(x * 255) / canvas->w, 255);
api->playsound(emboss_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void emboss_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void emboss_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -196,7 +203,8 @@ void emboss_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -206,15 +214,17 @@ int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
return 0;
}
void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int emboss_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */
return (MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */
}