Added ripples magic.

Added (not finished) (new) sparkles magic.
Fixed printf localization bug in postscript printing.
Got Text tool working when Pango is used.
This commit is contained in:
William Kendrick 2007-07-18 20:13:08 +00:00
parent 0ed6e2fd30
commit c4b3e49215
7 changed files with 525 additions and 65 deletions

149
magic/src/ripples.c Normal file
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#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
/* Our globals: */
Mix_Chunk * ripples_snd;
int ripples_z, ripples_brite;
Uint32 ripples_api_version(void) { return(TP_MAGIC_API_VERSION); }
#define deg_cos(x) cos((x) * M_PI / 180.0)
#define deg_sin(x) sin((x) * M_PI / 180.0)
// No setup required:
int ripples_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/ripples.wav",
api->data_directory);
ripples_snd = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int ripples_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * ripples_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/ripples.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * ripples_get_name(magic_api * api, int which)
{
return(strdup(gettext("Ripples")));
}
// Return our descriptions, localized:
char * ripples_get_description(magic_api * api, int which)
{
return(strdup(gettext("Click to make ripples appear over your picture.")));
}
// Affect the canvas on drag:
void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
}
void ripples_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
Uint8 r, g, b;
Uint32 pix;
pix = api->getpixel(last, x + ripples_z, y + ripples_z);
SDL_GetRGB(pix, last->format, &r, &g, &b);
r = max(0, min(255, r + ripples_brite));
g = max(0, min(255, g + ripples_brite));
b = max(0, min(255, b + ripples_brite));
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Affect the canvas on click:
void ripples_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
float radius;
float fli;
int ox, oy, nx, ny, d;
radius = 100;
for (fli = 0; fli < radius; fli = fli + .25)
{
ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10));
ox = fli * deg_cos(0) + x;
oy = -fli * deg_sin(0) + y;
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
{
nx = fli * deg_cos(d) + x;
ny = -fli * deg_sin(d) + y;
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
api->line(which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb);
ox = nx;
oy = ny;
}
}
update_rect->x = x - 100;
update_rect->y = y - 100;
update_rect->w = 200;
update_rect->h = 200;
}
// Affect the canvas on release:
void ripples_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void ripples_shutdown(magic_api * api)
{
if (ripples_snd != NULL)
Mix_FreeChunk(ripples_snd);
}
// Record the color from Tux Paint:
void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int ripples_requires_colors(magic_api * api, int which)
{
return 0;
}