Adding 'confetti' and 'fold' Magic tools (by foo-script for GSOC 2008).
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5 changed files with 470 additions and 3 deletions
188
magic/src/confetti.c
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188
magic/src/confetti.c
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#include <time.h> //For time()
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#define CONFETTI_BRUSH_SIZE 8 //radius of each confetti circle
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#define CONFETTI_QUANTITY 3 //how many circles will be created every click?
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struct confetti_rgb
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{
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Uint8 r, g, b;
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};
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struct confetti_rgb confetti_colors; //storage for colors, just for having everything in one place
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Mix_Chunk * confetti_snd;
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// Housekeeping functions
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void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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Uint32 confetti_api_version(void)
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{
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return(TP_MAGIC_API_VERSION);
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}
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void confetti_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
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{
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confetti_colors.r=r;
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confetti_colors.g=g;
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confetti_colors.b=b;
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}
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int confetti_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/confetti.wav", api->data_directory);
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confetti_snd = Mix_LoadWAV(fname);
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return(1);
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}
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int confetti_get_tool_count(magic_api * api)
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{
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return 1;
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}
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SDL_Surface * confetti_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/confetti.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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char * confetti_get_name(magic_api * api, int which) { return strdup(gettext_noop("Confetti")); }
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char * confetti_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click to throw a confetti!")); }
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int confetti_requires_colors(magic_api * api, int which) { return 1; }
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void confetti_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect)
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{
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}
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void confetti_shutdown(magic_api * api)
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{ Mix_FreeChunk(confetti_snd); }
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//private functions
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inline char confetti_get_greater(const char what1, const char what2) { if (what1>what2) return what1; else return what2; }
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inline char confetti_get_lesser(const char what1, const char what2) { if (what1<what2) return what1; else return what2; }
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// Interactivity functions
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Uint32 confetti_get_new_color(void * ptr, SDL_Surface * canvas) //this function creates new color very similar to the one choosen
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{
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magic_api * api = (magic_api *) ptr;
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float hsv_h, hsv_s, hsv_v;
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Uint8 temp_r, temp_g, temp_b;
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api->rgbtohsv(confetti_colors.r, confetti_colors.g, confetti_colors.b, &hsv_h, &hsv_s, &hsv_v); //color choosen by user is converted
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//to HSV palette
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hsv_h+=((rand()%60)-30)%360; //Every circle has different, but
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//smilar color
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if (hsv_h<0)
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hsv_h *= -1;
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api->hsvtorgb(hsv_h, hsv_s, hsv_v, &temp_r, &temp_g, &temp_b); //...and come back to RGB
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return SDL_MapRGB(canvas->format, temp_r, temp_g, temp_b);
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}
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static void confetti_circle(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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int xx, yy;
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Uint32 color=confetti_get_new_color(api, canvas);
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for (yy = y - CONFETTI_BRUSH_SIZE/2; yy < y + CONFETTI_BRUSH_SIZE/2; yy++)
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for (xx = x - CONFETTI_BRUSH_SIZE/2; xx < x + CONFETTI_BRUSH_SIZE/2; xx++)
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if (api->in_circle(xx - x , yy - y , CONFETTI_BRUSH_SIZE/2))
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api->putpixel(canvas, xx, yy, color);
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}
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void confetti_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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unsigned char i;
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char min_x, max_x, min_y, max_y;
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char dx,dy;
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for (i=0; i<CONFETTI_QUANTITY; i++)
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{
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srand((dx+dy)/2 + time(0)); //to get a unique seed even if dx and dy aren't defined
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dx=(rand()%100)-50; //generate a value between <-50; +50>
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dy=(rand()%100)-50; //to spread confetti around the cursor position
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if (!i)
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{
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min_x=max_x=dx;
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min_y=max_y=dy;
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}
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else
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{
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min_x=confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please...
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max_x=confetti_get_greater(max_x, dx);
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min_y=confetti_get_lesser(min_y, dy);
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max_y=confetti_get_greater(max_y, dy);
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}
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confetti_circle((void *)api, which, canvas, last, x+dx, y+dy);
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}
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update_rect->x = x+min_x - CONFETTI_BRUSH_SIZE/2;
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update_rect->y = y+ min_y - CONFETTI_BRUSH_SIZE/2;
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update_rect->w = CONFETTI_BRUSH_SIZE*1.5+max_x-min_x;
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update_rect->h = CONFETTI_BRUSH_SIZE*1.5+max_y-min_y;
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api->playsound(confetti_snd, (x * 255) / canvas->w,255);
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}
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void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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int temp;
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if (ox>x) {temp=x; x=ox; ox=temp;}
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if (oy>y) {temp=y; y=oy; oy=temp; }
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confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
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}
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void confetti_switchin(magic_api * api, int which, SDL_Surface * canvas)
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{
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}
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void confetti_switchout(magic_api * api, int which, SDL_Surface * canvas)
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{
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}
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int confetti_modes(magic_api * api, int which)
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{
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return(MODE_PAINT);
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}
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